Thứ Bảy, 29 tháng 4, 2017

Waching daily Apr 29 2017

Jade: Hey it is January 9th.

So it's winter in Montreal.

It's cold, as you can see

with the snow around me and my big coat.

So for us to cheer up a little

and to warm us up a bit we're going to eat some dim sum

in the restaurant which is right behind me.

the Kam Fung House,

which is known to be

the best dim sum restaurant in Montreal.

We're going to try it.

And dim sums are a Chinese cuisine dish.

We're going to film all the dishes for you.

Jade: What intrigues me the most

is the sticky rice in lotus leaves

because I really want to taste it.

Lise: Yes, me too, we will try.

The sticky rice in lotus leaves will be the big discovery.

For the rest, there are a lot of dishes we already know,

except the sour soup.

I wonder what we're going to take.

Shrimp wonton or sour and spicy soup?

Jade: Choose.

Lise: This will be shrimp wonton soup.

Jade: It smells like peanuts.

It smells very good.

It looks very hot too!

Lise: No kidding!

Jade: Yum! Yes! Really, peanut, very hot.

Usually I am not a fan of the

peanut taste

well here it is light. It is very good.

Lise: Let's see: what do you think it is?

Jade: I think it's the spicy sauce here!

Lise: Yes!

Jade: That's why it's separated from the others.

Lise: Go! Wow! Altogether! You're not afraid!

Was it the spicy sauce?

Jade: It is delicious but wow! It tastes like harissa.

Lise: Really?

Jade: Super good!

Lise: One left, I don't know.

It looks like tamarind, something like that.

Jade: Maybe.

I was going to say that you are modest but it's better.

Lise: Tastes like ketchup barbecue.

Jade: Is it sweet?

Lise: It's good.

Jade: What about the wonton?

Lise: So good.

Lise: Jade's test.

Jade: It's not so easy! There you go.

Lise: Well done.

Jade: Thank you.

Lise: I'll try the rice,

I'm curious

It was cooked wrapped in a lotus leaf.

It smells good!

And there should be sauce insde,

pork, sausage and rice of course.

Jade: Lucky you who love sticky rice!

Lise: Yes I confess!

It is sticky rice!

I don't know if you can see inside.

Let me open it up. And the meat is inside.

I'm going to taste it.

I was expecting something sweeter.

And it's really good.

You can taste the leaves.

Jade: Lotus leaves.

Lise: Yes.

Jade: Especially the scent too.

Lise: Yes, you can also smell the perfume. Very good!

Jade: It's really good!

Lise: True! It's super good actually!

I think we ate half of the dishes, right?

Jade: Yes, because they give big portions

and she is starting to to be full.

Lise: I didn't realize

how it was served.

The crab claw weighs a lot.

Jade: Lise begins to be full.

Lise: It's a crab claw stuffed with shrimp right?

Amazing.

I don't know if I will get to the end, let's be honest,

but it's super good.

Jade: I've been trying for 5 minutes.

Lise: You took 4 bites.

Jade: It's very salty and it's very good.

Lise: Yes it's true it's very salty.

Very good but very salty.

But this isn't a very strong taste.

I'm making room.

The dessert Jade?

Jade: So it's a mango jelly

with slices of orange and a fortune cookie.

Lise: Your jelly is shaking.

Jade: Yes! So this is the first time I taste this.

It is very compact!

Lise: Yes, it's compact!

Jade: Yes. This really has a flan texture.

This was more the texture of a flan than a jelly in fact.

Lise: Ok.

Jade: Really a flan texture.

Lise: And do you taste the mango flavor?

Jade: Yes, in the end I feel the fruit

but it is surprising... wait... the taste is really strong.

Lise: Strong?

Jade: Yes the mango is really present.

Lise: Ok.

Jade: But I wasn't expecting

the flan texture with this taste of mango.

But it has a taste of mango with vanilla!

That's it! Taste of mango with vanilla!

As if there were a mixture of vanilla / mango.

With a texture of the flan.

It's special, but it's good!

Fortune cookie!

I love fortune cookies!

And I recently discovered that you could eat them.

Lise: Yes, you used to throw them every time!

Jade: Every time! While it's super good!

Lise: Such a waste.

Jade: When I tasted them I was like: but it's really good!

Read: Yes!

Jade: Careful not to tear it.

Lise: What's in the future for you?

Jade: "Happiness is just around the corner waiting for you!"

This isn't bad for 2017!

Lise: Excellent.

Jade: So you can eat the cake!

It's very very good, I love the light vanilla taste!

Lise: I think they knew what they were doing

by putting these benches at the entrance...

We ate too much!

Jade: To rest after the meal?

Lise: Yes. And we took the rest to go.

We could not eat everything.

Jade: It was generous!

Lise: it's the least you can say!

Jade: It was good but it was a lot.

Yet we had the menu for two!

Lise: Yes! I don't know if they thought

we were going to divide into several people, I don't know.

Jade: I don't know who are the two people

who are supposed to eat this menu.

We took the quarter to take-out honestly!

I think that there is a dish that we haven't even touched!

We couldn't!

Lise: It was...

Jade: Spring rolls

Lise: We did not eat the spring rolls.

Jade: That we love yet

but this was not possible.

Lise: There was no room for them!

Jade: Excellent but especially made of shrimps and seafood.

So if you have allergies, these dim sum will not be for you.

Lise: indeed.

But perhaps you can ask.

Because they also asked us,

we appreciated this,

They also asked if we eat pork.

So maybe they can customize the menu

So perhaps you should ask.

Jade: Good thing to know

the dim sums are available individually until 3pm,

so only in the day service.

And at night they are available in a preselected menu.

Lise: This is the menu that we showed you earlier.

Jade: And there's a menu with other meals etc.

But we heard that, in the morning,

they cross the room with ready-made dishes on a cart

and you choose what you want.

So we came at night

as we really wanted to take dim sum.

It must be interesting to come during the day.

Read: Why not?

Jade: People say that it is a well know restaurant

for the Chinese community and that it is often very busy all day.

Well there wasn't a lot of people this evening.

Lise: Yes it was quiet.

Jade: Very very quiet.

But we must also say that we arrived very late

compared to the hours of meals in Montreal.

Here people eat more around 6pm

but we arrived at 8 pm.

Lise: Even 8:30pm!

Jade: Yes!

Now let's go home!

Because we ate too much.

Lise: there is a small slope towards the metro station

that is to our advantage.

Jade: And we're on our line!

We ate too much.

Lise: It's too much, it's too much!

Only getting downstairs...

Ah yes: the restaurant is on the 1st floor when you arrive in the mall!

Fortunately there are escalators.

We won't walk.

Let's try to move my kiko.

Jade: Yes!

Jade: Oh, is it over honey?

Lise: Yes Jade, the video is over..

Jade: But we have a lot of things left to see, a lot of meals to eat!..

Lise: I know, Jade, but this will be for the next videos!

Well, Jade is a bit behind, but you can keep following our adventures:

Subscribe to our channel, like and share this video, ok?

Jade: I'm not < a bit behind>!…

For more infomation >> Eating Dim sum in Montreal! - Maison Kam Fung - Duration: 9:41.

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Two New Blessings Cut the Death Penalty IN HALF!! | Retro Hardcore PvP, Tibia 11 Action Bar & More - Duration: 10:46.

What's up, guys?

Eric Psykik here today with another update related video.

Let's just get right into it.

If you missed the news the other day, two new blessings were introduced to the game:

the Heart of the Mountain and the Blood of the Mountain.

These two blessings provide additional protection for your character on top of the five blessings

we already have, and can be purchased for a very reasonable amount of gold in game,

or a slightly expensive amount of Tibia Coins.

For PvE players, these blessings are great.

And for PvP players who may be hunted on their server or suffering from power abuse, these

blessings are also pretty great.

But for those of you who were waiting for Retro Hardcore PvP, or who were already concerned

with the PvP system, these blessings have changed things drastically.

Let me hit you with some math.

This chart from the TibiaBR fansite highlights the death penalty from over the years in Tibia.

It's written in Portuguese, but you can easily understand the numbers.

The charts say death penalty (original), death penalty (after first nerf), and death penalty

(after the introduction of the heart and blood of the mountain).

In these tables, you can see the death penalty based on different levels in increments of

50, except for level 23.

This is because the death penalty formula is different for players under level 25.

But none of that really matters because you barely lose anything on death at those levels

anyways.

What matters is these two new blessings and how they affect the death penalty.

In this middle chart you can see the death penalty we are used to today.

I've seen a lot of confusion over this chart, but believe it or not these numbers are correct.

Let me explain.

As a level 300, you have 441,084,800 experience.

If you die to a monster, you lose 3.5 levels, or 15,488,900 experience.

This number is without promotion and without blessings, and can be gotten from this formula

according to TibiaWiki.

This is the base death penalty that all the calculations of protection are based off.

If your character is promoted, you protect 30% of that experience.

So if you die to a monster, you are losing 70% of that number, which is 10,842,230.

Ignore the next column because I don't know anyone who has all 5 blessings but is not

promoted except for a bot knight.

In the last column, these numbers are what you lose to a monster death if you are promoted

and have all 5 normal blessings.

Since each blessing is worth 8% protection and you have 5 of them, plus the 30% protection

from promotion, you have a 70% death reduction in total, meaning you lose 30% of the base

number on death.

30% of that number is 4,646,670.

This is a level 300 who dies to a monster, or a level 300 who dies to players on Retro

Open PvP.

I sat around level 300 for a while on Hardcore PvP and I can attest that that is the amount

of experience I would lose to a monster on death.

Now let's move over to the next chart that shows the new numbers with these two new blessings.

Now that we have the Heart & Blood of the Mountain, we have an extra 8% protection from

each blessing, which means an 86% protection of our base experience lost on death if we

have all seven blessings and promotion.

So if we take that 15 million experience lost on death for a level 300 and multiply it by

the 14% we lose now, we get 2,168,446.

Now as I said earlier, for some players this is great.

But for those of you looking to play Retro Hardcore PvP, the death penalty was essentially

cut in half.

Actually, a little over half.

Since formerly we lost 30% of our base experience when dying to monsters, or in the case of

the Retro worlds other players, we now lose only 14%.

But the numbers get worse from there.

Remember how we have fair fight rules on Open and Hardcore PvP?

If you die to a group of players on PvP worlds, it's considered an unfair fight.

You can be protected anywhere from 1-80%, depending on how many players are attacking

you and the sum of their levels.

I don't know exactly how to calculate what you need to get the full 80% reduction, but

if you're fighting in war you're most likely going to get it.

Formerly, with 5 blessings and promotion you would be protected 70% and lose that 4.6 million

experience on death.

If you received the full 80% reduction due to an unfair PvP fight, you lost 929,334 experience

and your Twist of Fate blessing.

Again, I can confirm with 100% certainty I used to lose around 1kk per death in war on

my character at level 300.

But let's check what kind of protection we get with the two new blessings…

With all 5 normal blessings, promotion, and the two new blessings, you now lose 2.1 million

experience on death at level 300.

Multiply that by 20% assuming you received the full 80% reduction from an unfair fight

and you're left with 433,689 experience lost on death.

I tried this myself at level 317 and I lost 507,961 experience with full reduction.

That is a laughable amount.

I can make two million experience per hour in most hunting spawns, and I will lose 500k

if I die.

That is 15 minutes of hunting.

That is nothing!

Absolutely nothing.

I used to joke about regaining experience after getting PKed because while my enemies

were sitting in Lizard City or something losing PZ, I was already out of the temple regaining

my lost experience and cash at Glooth Bandits.

That's not a joke anymore, that is reality!

Hardcore PvP may as well not even be Hardcore PvP now.

Four deaths is the equivalent of losing one hour of hunting, and it's not hard to hunt

your two hours of green stamina each day.

I've said this a million times before, but you might as well make a character there for

the sole purpose of hunting because all the spawns are free.

Even a level 500 loses 1.9kk experience on death now in an unfair fight, while making

3, 4, 5kk an hour!

We have to reach level 700 or 800 before people will actually care about dying again.

There's absolutely no reason to PvP there anymore except for mild entertainment.

But I don't care about Hardcore PvP.

I care about Retro Hardcore PvP.

But these blessings just made Retro Hardcore PvP that much easier.

Knowing company timelines I almost think the reason we are getting these worlds now is

because Cipsoft knew these blessings were coming out which would reduce the death penalty

and make these new worlds more friendly for casual players.

But we didn't want casual worlds…

Hardcore PvP is casual enough now, which is why we asked for Retro Hardcore PvP in the

first place…

But it is what it is.

I'm still going to play these worlds, and I'm not trying to bash Cipsoft.

I just didn't even consider the option of new blessings to reduce the death penalty.

That was the main allure of Retro Hardcore PvP: incentivizing killing players over hunting.

But unfortunately, now, with a level 300 losing 2kk on death to players instead of the 1kk

I would lose on Dolera, it's only 2x as hard, whereas it would have been 4x as hard

previously.

So that's how these worlds will be.

Honestly, if BattlEye can keep botters from bringing in unlimited amounts of gold then

I won't be too upset.

At least we'll have the struggle for money again and lose double what we lost on Dolera

previously.

But to anyone who was really hoping for a brutal PvP server, I'm sorry.

We have failed…

Alright so anyways I might as well tell you guys where to get these two new blessings

while we're on the topic.

The first blessing, the Blood of the mountain, is found in Port Hope over by the Forbidden

Lands.

Look hard on your minimap and you'll see the yellow dot of the hole hidden behind a

tree.

Once down there, just say hi enhanced yes to get the blessing.

On my level 318 the blessing cost me 26,000 gold even, so I'm assuming that's the

price it caps at.

I also tried to buy the blessings on a level 64, and they said they would give it to me

for 11.4k, but I think the NPC might be bugged at the moment because it wouldn't work when

I said yes.

In the future, I'm pretty sure you can buy these blessings on all levels.

For the Heart of the mountain, head over to Ice Witch Temple in Svargrond.

You can get there by taking the boat to the raider camp and then heading over the peninsula

and southwest.

Levitate up the mountain and say hi enhanced yes to this NPC as well.

In addition to these two new blessings, the store interface got an overhaul of its looks.

If you click on the blessings tab next to your character's equipment you can see which

blessings you have now, as well as how many charges you have of each blessing.

You can stack up to 5 charges of each blessing now, but this can only be done with Tibia

Coins.

So if you buy the blessings in game with gold, you can only have 1 charge.

There's also another new store product that came out with the blessings known as the death

redemption.

I heard a lot of complaints about this one, but I don't think it's really a big deal.

Basically, if you died without blessings as a level 300 but you were promoted, you would

lose 10.8 million experience as seen on this chart.

I've seen this happen before on Hardcore PvP that people forget to buy blessings and

accidentally run back to a fight and drop their backpack.

With this death redemption, you can buy the experience difference back.

You're not getting your lost items back or all of the experience, you're just making

up the difference for being forgetful.

And it costs a whopping 260 Tibia Coins, so it's not like you can just run around unblessed

and buy it every time you die by accident.

It's basically a tax on people who forgot to buy their blessings.

So if you died and purchased the death redemption, you would have 8,673,784 experience given

back to you and the equivalent skill points as if you had had all 7 blessings when you

died, but would still be down the 2.1 million you would have lost if you had the blessings.

So again, I don't see what the fuss is all about.

Rather than make a whole separate video, I'll also include in this one the new features

that were added to Tibia 11.

First off, you now have a spell list you can click that shows you a visual representation

of all the spells you own.

Man, first the ceremonial ankh and ornamented brooch and now Cipsoft devalues spellbooks?!

What the hell, man.

I don't know why it shows you the price of the spell since you already own it, but

whatever.

The spell list has some pretty handy information about spell cooldown groups and mana cost

and it looks pretty sweet.

You also may have noticed the new action bar across the bottom of my screen.

I actually really love this action bar; it's a lot less intrusive than the flash client's,

fits the oldschool theme of the Tibia client, and it's very simple to use and aesthetically

pleasing.

Basically, you can drag and drop any spell, object or hotkey onto the bar, and you can

even add text to the bar like your favorite insult.

When casting spells or using objects you'll also see a little clock animation that shows

the cooldown as well as a written number of time for longer cooldowns.

Overall I think the bar looks great and I've already started putting things like brown

mushrooms, equipment, and other stuff on there that I wouldn't normally assign to a hotkey

because it's not as important.

Finally I can take off my imbued equipment with a button so it doesn't count down when

not in use.

I always got annoyed having to drag it off constantly.

The last thing they added, if you're interested, is a new CM tracker on the right side of the

website when browsing the forums.

Here you can find every post written by a Community Manager, which usually includes

a lot of important inside information you might not typically see in a news article.

So I think I've covered all of the new stuff coming out.

I know some of you who are watching this because of Retro Hardcore PvP are wondering about

these servers.

At this point, all I know from reading the posts by the CMs is that the Retro Hardcore

PvP worlds should be launched sometime around the Summer Update, but not necessarily on

the same day as the update, which is scheduled for late July.

We have no news yet on whether this means there will be vouchers, but most of the 85-day

vouchers expire the first of August, so we could possibly see a few days of vouchers,

a week, I don't really know.

You guys already saw how these new blessings will affect these worlds and we also have

some new stuff like summons that may change Tibia's PvP system a bit, so we are in for

a wild ride come August.

We also don't have confirmation yet on whether or not you'll get experience for killing

other players.

The proposal was goldboxed long ago as well and the CMs have said they are considering

it, but they mentioned that we might not get experience for killing at launch but that

it could still be added at a later date.

I'm sure part of the problem is finding a new formula to work with today's Tibia

so that people can't abuse it again to sell kills and create new characters overnight.

We'll have to wait and see.

At this point, I at least hope we get that to incentivize killing other players, because

now that the death penalty is cut in half I'm starting to think this server will be

just like the Hardcore worlds we have now where leveling your character is more important

than killing your enemy.

Anyways, thank you guys for watching this video and I will see you guys next time.

For more infomation >> Two New Blessings Cut the Death Penalty IN HALF!! | Retro Hardcore PvP, Tibia 11 Action Bar & More - Duration: 10:46.

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Impact | Episode 46 - Away From it All - Duration: 4:57.

(Muffled wedding sounds. Music. Chatter)

Bathsheba: Right fine. The camera's on.

Boldwood: Good. I wanted to

document this moment.

I've been looking

for an opportunity to speak to you all evening.

Now, surely you know what it is

that I want to discuss?

It's about you and I

and our future as a couple.

Bathsheba: Um I, I don't think...

We're not a-

Boldwood: Just, please. I-I have a gift for you.

Boldwood: Oh, it's not an engagement ring!

It's a... promise.

for our future together

Bathsheba: I...I don't think that we have a future together.

Boldwood: Oh! I see.

Bathsheba: (Apprehensively) Yeah?

Boldwood: You're still playing hard to get!

Just like with the conference,

Then you said "Not right now"

And I understand now what you were saying, the timing wasn't right.

but these last few months... your feelings for

me have changed. I've seen it.

and with all the mistakes you've made, surely you

must have seen it too.

Bathsheba: Look. Tom. I don't have feelings for you.

I...I never have.

And I'd really like to get back to the wedding.

Boldwood: PLEASE just ...give me a chance.

We'll take it slow.

I don't mind if your feelings for me

aren't as strong at first.

Bathsheba: Let me go Tom.

I'm tired.

Boldwood: You're not going to let me down.

Not after everything that we've been through.

After everything I've been through for you.

Keeping silent while you

paraded around with him.

You who deserves everything

and God knows I have given everything for yo-

Bathsheba: I never asked you to do that.

Boldwood: Oh, but you did.

That first text message

and every moment since.

Bathsheba, I have fallen in love with you.

Bathsheba: Look, I am so sorry if I gave you the wrong impression bu-

Boldwood: WRONG IMPRESSION?

You have been giving me clear signs. CLEAR SIGNS.

Bathsheba: Look I was

I was... confused and and the pub.

and I was just trying to be kind.

(SLAM) Boldwood: KIND!?

do you have any idea of the agony you

have put me through these last few months?

I was content with my life before you.

Bathsheba: You don't understand.

There's no saying no to men.

Everything just gets twisted

YOU'RE TWISTING IT.

Boldwood: I can't eat I can't sleep

I am neglecting my work because of you

Bathsheba: You're scaring me Tom, let me go!

Boldwood: I deserve better than this. Surely you must admit that.

You have dragged me into this hell

and-and strung me along for months.

He leaves and I was here for you. I give you a

shoulder to cry on and still you deny me?

Bathsheba: Alright okay,

this is not some fucking opera.

That text was thoughtless

possibley cruel and I'm sorry

but you are NOT entitled to me.

YOU NEVER WERE!

Boldwood: Bathsheba, don't do this to me.

Not again.

Bathsheba: Please leave.

Boldwood: There's someone else isn't there?

((Bathsheba makes a frustrated noise))

THIS is what this is all about.

There's no reason that you would be like this.

after everything.

Bathsheba: There's no one else!

You're not listening to me!

Boldwood: I am not as blind

as you seem to think I am.

Bathsheba: Just leave me alone!

(Distant car revving sounds)

(Accelerating sounds)

(Tire squeal)

(METALLIC THUD)

Bathsheba gasps. (The murmuring of the party has stopped)

(The party music stops and the crowd sound returns, now anxious)

(Some distant noises of fright and shock)

Liddy: (Through the door) Bath! Bath we need you!

It's Frank.

Bathsheba: Shit!

For more infomation >> Impact | Episode 46 - Away From it All - Duration: 4:57.

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Shawn Mendes - Treat You Better || TÜRKÇE ÇEVİRİ - Duration: 3:00.

For more infomation >> Shawn Mendes - Treat You Better || TÜRKÇE ÇEVİRİ - Duration: 3:00.

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Bike training - Duration: 1:56.

For more infomation >> Bike training - Duration: 1:56.

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Реакция на бомжа убегающего от квадрокоптера! - Duration: 1:21.

For more infomation >> Реакция на бомжа убегающего от квадрокоптера! - Duration: 1:21.

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SIMPLE SPRING LOOK💐🌷🌹🌻🌼🌸🌺🍀 - Duration: 7:59.

Ok guys, this is the final look.

It is very soft and pink spring makeup look.

I hope you enjoy this video.

If you do like this video, dont forget to leave a thumbs up and subscribe to my channel

I'll see you in my next video.

BYEBYE<3

For more infomation >> SIMPLE SPRING LOOK💐🌷🌹🌻🌼🌸🌺🍀 - Duration: 7:59.

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Hack router password with kill-router.py [brute force] - Duration: 5:33.

For more infomation >> Hack router password with kill-router.py [brute force] - Duration: 5:33.

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Titanfall 2 Glitch Loadouts | Titanfall 2 Tips - Duration: 6:46.

Hey there pilots, welcome to Titantime, Dan here and today I'm sharing my top 2 load

outs for pilot gameplay on Glitch.

With it's wide array of paths, long wall running routes and verticality, this pilot

playground can be both exhilarating and daunting, so I have a 2 load outs, 1 for each different

style of play depending on your skill level and your preferred pace.

So first up is the high octane, hip firing, caffeine induced load out, and second will

be my preferred load out for Glitch and my best way to deal with those super speedy runners.

So for the first load out you'll start by using the stim ability.

The reason stim is so popular on this map is because the map design of Glitch lends

itself so well to wall running, meaning that the momentum stim gives you can be carried

for longer periods without being obstructed by an obvious change of route.

By being able to slide hop on top of the wall run lanes, as well as the top levels of the

map, you can get from one end of the map to the other with relative ease, you do not have

to be highly skilled at maintaining a slide hop to do this on Glitch, you just have to

be on the lookout and react as you go.

To be honest after playing only this map for 4 days, I mainly see players using stim for

map traversal over health regeneration in a firefight, and this speed running is highly

addictive and for some players can be very difficult to give up on a map like Glitch.

So for primary weapon, the obvious choice would be a SMG, but I have found it's best

to choose the weapon you are most comfortable with hip firing.

Because of the speed at which you will be running, reaction time is critical, not only

that but you don't want to be aiming down the sights whilst wall running, especially

with the death drop in the middle of the map.

Constricting your view whilst aiming down sights will not only slow you down if you

don't have the run and gun kit on, but will reduce your prerifferal vision, which limits

your ability to change a running route on the fly, as well as missing out on catching

those pilots to your left or right.

For gun mods, tactikill is going to help you replenish that stim to keep you zipping across

the map, extra ammo will help those of you who aren't a hip firing god, and quick reload

will make sure you can handle multiple pilots in one go.

The choice these 3 gun mods here will depend on your play style, if your aim is in point,

then tactikill will be more viable, and if not, then choosing extra ammo and quick reload

means you'll at least get the kills and have a few seconds of breathing room whilst

your stim recharges, tactikill isn't that helpful if you're not racking up those kills.

For ordnance, I'd suggest picking something that doesn't need much accuracy as you want

to be concentrating on your wall running and speed momentum over nailing that firestar,

so frag grenades can be useful for clearing out those flag bases before you get there,

or an arc grenade can slow down other enemy stimmers and interrupt their walruns.

Before I go on to the next load out, I would like to mention that this load out can also

work with grapple.

In fact sometimes I prefer grapple for this loadout, if you're anything like me, you

can on occasion mess up your wall run when using stim and hit a wall or part of the scenery,

effectively wasting your stim running and feeling frustrated at the same time.

Grapple is a great in between for me, mainly using it if I end up missing a run part way

through to get me quickly back up high and on track, if you're not 100% accurate with

your runs, grapple is my tip to quickly get your momentum back up, and no you don't

need to be a master at grappling for it to be effective.

Now onto my second load out choice, and the best way to deal with those stim runners.

Now I feel like theres a silent majority out there who want to play at their own pace,

especially after a stressful day at work, and perhaps don't want to have to keep up

with the ultra fast pace of stim and Glitch in one go.

Personally I have those days, and if my aim and reflexes aren't on point, hip firing

and stim running on Glitch is a quick way to make my life more stressful.

This load out is now my preferred choice on Glitch for all modes, and soon i'll explain

why.

First up, we're going for cloak as our ability.

Now after the cloak nerf I haven't used cloak since.

But cloak is by far my favourite ability for Glitch.

First of all, it gives me the breathing room to be more accurate when starting my runs

on Glitch.

The map design means you can still traverse the map very quickly even without stim, so

you don't need to just hang around the base staying hidden to be effective.

By keeping the attention off me with cloak, I can carefully choose the best route whilst

keeping an eye on the enemy, meaning whilst I might not be the quickest route, I'm always

taking the most effective one.

With all those enemy pilots stimming everywhere, if you run into them whilst cloaked, they

tend to find it difficult to track you and take you out with one drive by pass, meaning

they have a choice to ignore you and carry on their wallrun and desire to keep their

momentum, or to turn around and come back at you.

Their desire to keep being as fast as possible means means those enemy runners are too busy

concentrating on their runs to notice a cloaked pilot out of the corner of their eye.

Not only that, but the vast amount of different routes on Glitch means you can easily lose

an enemy tail with just one or two changes of direction, and of course, cloak is great

for staying hidden from those enemy titans peering into your base through the large open

walls.

So for primary weapon, it's going to be the carbine.

This weapon is always a great all rounder, but its decent hip fire means you can attack

other pilots on your walruns, as well as taking the advantage of aiming down sights and the

medium to long range to keep your sights on those stim runners running past you.

As for ordnance, it has to be the gravity star.

Theres nothing more satisfying than stopping those stim runners dead in their tracks, especially

over the death drop.

By throwing the gravity star in front of those wall running pilots, they will either run

into it or be forced to avoid it, making their walruns not so easy.

For kit options, definitely low profile, as this is going to hide those jump jet trails

that everyone is looking out for with those stim runners.

Ordnance expert is great to help pinpoint those gravity stars as well as speeding up

their cool down, but not critical, so choose which kit 1 option works best for you.

Glitch is amazing for those fast paced runs and firefights, but it doesn't have to be

a case of if you can't beat them, join them, it can also be a case of cloak and steady

wins the race.

Let us know your loadout choice, and we'll catch you next time.

For more infomation >> Titanfall 2 Glitch Loadouts | Titanfall 2 Tips - Duration: 6:46.

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Большой обзор клумбы после "сезона дождей" - Duration: 9:58.

For more infomation >> Большой обзор клумбы после "сезона дождей" - Duration: 9:58.

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Walk Of Life | Mark Knopfler Songbook | Lesson 21 - Duration: 12:56.

I hope I'll play it better in the next 10 years.

Walk Of Life is one of the giants, one of the biggest hits.

And I think nobody wants me to talk about a bunch of

beginner's chords the song consists of.

Spoiler alert — it's E, A and B.

The hook after the organ intro is the main riff

and I gotta say — it's hard.

Harder than you may think.

If you practice it hard enough and close enough,

your fingers gonna hurt.

I got blisters on both

of my index fingers.

This riff fascinated me for

years and I always wanted to play it as close

as possible so I'm better be accurate.

Speaking of accuracy, I can't do a tablature for

the right hand, because It simply doesn't make

any sense, so there's really no shortcuts to learn

the riff, only trying to copy the right

hand moves and that's it.

At least I can explain what I do.

There's three main ingredients in the song —

three chords, three parts (intro/bridge, verse, chorus),

and three steps to learn it.

Three cubed!

The song has this rock'n'roll, Chuck Berry

kind of rhythm in it, straight downstrokes only

eight notes pattern.

I hope you're familiar with it,

if not — learn it first, it's pretty basic.

The fundamental fingerpicking pattern is —

thumb, index, downstroke, index.

And the chords are E5, A5 and B5.

Downstrokes as always is mostly the middle finger.

The first step now is combining the rock'n'roll pattern

with the new fingerpicking pattern.

And the song already kinda works.

Keep this sound in mind,

because in order to sing over the song you need

to think as simple as possible and this is it —

straight eight notes pattern.

Think like that and you'll never get off track.

The second step — is the bass line.

The melody in the bass.

The pattern stays the same,

only the strings changes.

It's only two notes on

the E chord here.

On the B chord the little finger stays

in place for the whole chord.

The final step, the final touch — is embellishments.

Polishing all the little changes and transitions.

It's not about what to play, but more... how to play.

For instance, the very first transition, from E to A.

See that pull-off in the left hand?

And a little

pause to anticipate the transition a little bit.

Sounds great!

The same transition here.

*Note the melody in the bass

and the similar pull-off again.

Now this walking bass line — it's actually still the

original pattern in the right hand, and in the left hand

it's the second and the first fingers.

Why not the third finger?

Because what Mark is doing

here is hammering on these two notes,

to get some extra twang.

Now I'll play the whole intro really slow.

Now, to the verse and the chorus.

If you got the main riff, the song continue

with the same tricks as before.

This pull-off is just to break the monotony and fresh up

the sound, you can't just go and rock'n'roll all the time.

Then transitions to A and B just as before.

Seems like the easiest part of the song is

the E pentatonic lick between the parts.

The chorus starts with climbing up to

the B through the A chord.

To some classic Mark's picking with

alternating thumb and index.

Or...

In the studio version there's actually

an F#m chord, as in…

but I never heard him doing that again,

he usually goes through the G#.

I can play along with the live recordings for hours,

there's no click-track so the time changes a lot.

For instance, the version from "A Night In London"

is pretty fast, the more recent recordings

sometimes can be pretty slow, so it's fun, it's fun.

It was my take on Walk Of Life, thanks for watching!

"A Night In London" version is pretty fast!

For more infomation >> Walk Of Life | Mark Knopfler Songbook | Lesson 21 - Duration: 12:56.

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STRANDED UHC - Ep5 : Courage, FUYONS ! [Sous-titré FR] - Duration: 21:08.

For more infomation >> STRANDED UHC - Ep5 : Courage, FUYONS ! [Sous-titré FR] - Duration: 21:08.

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The Divine Feminine And Return Of The Sacred Wisdom Of Creation - Duration: 7:55.

The Divine Feminine And Return Of The Sacred Wisdom Of Creation

By Dylan Harper

The patriarchal traditions symbolize the archetype of Lilith symbolizes sensual desire and fury,

as something to be tamed.

However, her archetype shows us several keys for harmonizing the imbalance between the

masculine and feminine.

Use these for freeing ourselves from repressed or unconscious inner feminine parts.

When each one of us takes responsibility for this re-balancing process, we empower the

feminine.

We set her pure power of creation free, both in ourselves and collectively.

This way the feminine (in us) can fully step into her part of divine co-creation with the

masculine and fulfill her true role on the path of living in harmony.

The Shadow and the Struggle

The previous four articles on Lilith capture how the once harmonic unity of masculine and

feminine continued in misbalance during the rise of the masculine-oriented system.

The masculine focus on form and its tangibility put the own-form, the own race, color and

the individual identification above the others.

This subjected brothers, men and women to a great divide for centuries to come.

And it also led to inner wandering and to constraint of the experience of freedom.

As the own-form and appearance � the outer � was put first, all perceived to be tangible

and visible oppressed the non-tangible and non-visible of the inner (world) towards the

background.

It �disappeared� and fell into the shadow of not being conscious of it anymore, leading

to inner wandering.

Furthermore, the feminine struggled deeply in face of the patriarchal system.

She felt it was necessary to secure her position and her experience of freedom by setting conditions.

While doing so, one part of the feminine retreated and the other, that Lilith represents, escaped

reality and fell into shadow.

This caused a huge inner conflict.

Unable to recognize what happened the feminine stepped out of her own wholeness, both parts

feeling abandoned and victimized.

The inability to see what truly lies underneath the appeared distance kept the feminine in

denying her own responsibility for the removal with the masculine and herself.

Going on to Imagine Infinite Love

By acknowledging this wounded pattern within our inner feminine (parts), we start the healing

process.

We must reconnect with all feminine aspects � the good, the lesser, the sorrow and unconscious

or shadow parts � and face the layers of denial and condemnation of herself.

Then, when truly opening our hearts and letting all of this in, we can make peace with it

and take back the ownership where it once was lost.

This is what Lilith invites us to do:

Imagine what can be possible when filling our inner wounds with infinite love.

Imagine how these floods of universal unconditional love touch us deeply and graciously, and what

then can be restored, also collectively.

This unconditional love indeed includes the unconditional love of the masculine.

The feminine believed the heart of the masculine was too small to give her sufficient space.

In fact, the pure core of the masculine never stopped cherishing her.

His love is grand and heartening.

Accordingly, it seems unavoidable that if the feminine will keep on setting conditions

towards the masculine and his love, she herself will limit her true power of connecting.

In this true power of (re)connecting lies her pure creation potential.

The Return of Sacred Wisdom of Creation

This potential is set free when regaining the whole ownership of the feminine, for this

also leads to reclaiming ownership of her pure potential of bearing and motherhood.

It involves the Sacred Wisdom of Creation cradled in the pelvis area and includes, for

example, our natural and intuitive abilities, the creative flow of inner knowing, and inspiration.

By fully reconnecting with all our feminine parts and by unconditionally opening to the

masculine, the true infinite wisdom of cradling creation is empowered and its potential set

free.

Therefore, it is essential to trust the love of the masculine (part in ourselves) unconditionally.

We can welcome this loving care and full support entirely and open-heartedly.

This way our inner feminine can truly connect with his love and with this feed and empower

his carry-full support.

For him to keep on supporting her and so on.

This starts an infinite love dance of creation, in which the feminine takes full responsibility

for her divine part in the co-creation allowing the masculine to do the same.

Sacred Wisdom from Primal Energies

The female primal energies, such as Mary, Isis, Lilith, Sarah and Hagar, Innana, Astarte/

Asera, Tiamat, and many others, invite you to set this straight.

Use this sacred wisdom open heartedly and deep inside to harmonize the aspects of divine

co-creation, within yourself and collectively.

As here lies the path towards living in harmony, a new world of divine oneness.

Please join us in doing so.

We encourage your connection with these previous four articles in this series: 4.

Making Peace with the Feminine Struggle

3.

The Heart of the Feminine struggle

2.

Making Lilith and her Shadow Visible Again

1.

Lilith, Shadowing the Feminine Dilemma

For more infomation >> The Divine Feminine And Return Of The Sacred Wisdom Of Creation - Duration: 7:55.

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BENDY FANGIRL MEME CRINGE ANIMATION COMPILATION - Duration: 20:02.

BENDY FANGIRL MEME CRINGE ANIMATION COMPILATION

For more infomation >> BENDY FANGIRL MEME CRINGE ANIMATION COMPILATION - Duration: 20:02.

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How to download youtube video playlist in android mobile - Duration: 1:31.

For more infomation >> How to download youtube video playlist in android mobile - Duration: 1:31.

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Woman says neighbor sexually assaults her after he asked to use her bathroom - Duration: 1:06.

>> CAN I USE YOUR BATHROOM?

GO USE YOUR OWN BATHROOM.

REPORTER: LYNN-TASHIANETTE

TENNIE SAYS SHE ONLY AGREED TO

LET HER NEIGHBOR KENNETH DAY

INSIDE BECAUSE HE TOLD HER HE

GOT LOCKED OUT OF HIS HOUSE.

>> WHILE HE IS COMING IN, HE

GRABS MY BUTT.

I AM LIKE, YOU LOST YOUR MIND.

REPORTER: TENNIE SAYS SHE IS

FRIENDS WITH DAY'S PARENTS AND

THOUGHT TELLING HIM TO STOP

WOULD BE ENOUGH.

OKLAHOMA CITY POLICE SAY IT

WASN'T.-WHEN DAY DID FINALLY GO INTO HER

BATHROOM.

>> I'M HEARING THESE MOANING

NOISES.

REPORTER: POLICE SAY DAY WAS

PLEASURING HIMSELF AND PURPOSELY

LEFT THE BATHROOM DOOR OPEN.

>> WHAT IF MY CHILD SAW THAT?

REPORTER: SHE KICKED HIM OUT OF

HER HOME BUT STILL DIDN'T CALL

POLICE.

COURT DOCUMENTS SAY THE ASSAULT

WASN'T OVER.

POLICE SAY DAY CAME TO THIS

ALLEYWAY BEHIND TENNIE'S HOME

AND STARTED CALLING FOR HER IN

THE MIDDLE OF THE NIGHT OUTSIDE

HER BEDROOM WINDOW.

FINALLY SHE DID CALL 911.

DAY IS NOW CHARGED WITH SEXUAL

BATTERY AND INDECENT EXPOSURE.

HE'S STILL IN THE COUNTY JAIL.

For more infomation >> Woman says neighbor sexually assaults her after he asked to use her bathroom - Duration: 1:06.

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For more infomation >> Bathing of girls || Girls bath towels || Girls Bath Time - Duration: 8:06.

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Perlier Honey Miel Royal Elixir Neck and Decollete Serum - Duration: 13:46.

For more infomation >> Perlier Honey Miel Royal Elixir Neck and Decollete Serum - Duration: 13:46.

-------------------------------------------

Beginner to Vip Transformation w/ Alex - Duration: 7:32.

Hey everyone today I will be doing a beginner to vip transformation

on Moviestarplanet.

The server that this account is on is the Uk server and I will be giving this account away once

we get to 300 subs c: so subscribe right now so we can get closer to our goal

And I Hope you enjoy :P

Bye!!

Thanks to all the people that support me each and every day c:

For more infomation >> Beginner to Vip Transformation w/ Alex - Duration: 7:32.

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Life after Death series of image and painting in progress by Katherine Ward - Duration: 0:51.

The beginning of the painting

trimming the edges to make sure no paint splatter goes any where

The finished piece , The robe and rose on a jar of sand

The spirit image that was shown to me

by Katherine Ward

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