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DRS-LC PEDALS - DEM RACING SIMULATORS - Review - Duration: 14:02.
hi and welcome on the youtube channel FLOEB , i'm happy to meet you for a new review
the DRS-LC pedals of DEM racing simulators
thank you at DEM for the stickers! one large and 2 small
and one t-shirt of DEM! thank you very much
i present you the pedals in detail, let's go!!
here in detail, the pedals of DEM
an aluminum support of 3mm thickness, it measures 38cm wide and 45cm long
the pedals have a height of 28cm
and the pedals have a length of 26cm
the pedal set weights 10,7kgs , a heavy and quality product
for the throttle, there is a metal structure of 4mm thickness with cylindrical spacers, as the brake and the clutch
all the base of the pedal is in métal , very resistant
for the throttle pad , iron métal manufacture, laser-cut, of 4mm thickness , 15,5cm high, 5,5cm wide
a beautiful design, curved on the top and bottom
and there is a very good grip
the pad will be adjustable in depth, inclination and height
in depth, i could adjust from à to 5cm
in height, i have a possible adjustment of 3cm, so the pedal goes from 28 to 25cm high
there is a bike damper on the throttle pedal
but the spring has been modified for a better feel
and we can adjust the hardness of the pedal with the ring on the damper body, we can adjust on 3 cm, very good
a linear potentiometer on the throttle and the clutch , the potentiometers of high-quality, and high precision
on the bottom, there is a large screw, which will serve as stop for the max position of the pedal
on the bottom, there is a heel support , in iron métal of 10,5cm wire and 4cm high
we can adjust the support with the 4 screws on the pedal, it will require a wrench of 10 .
we can adjust from 0 to 6cm
there is a screw on the bottom for adjust the pedal with the linear potentiometer
on the video, we can see that the adjustment is very precise, to the millimeter
very good
for the brake pedal, the body is in iron métal as the throttle,
the pedal brake works with a load cell of 100kgs of max pressure
we see that there is a rubber pad, with a return spring
1 cm of travel
we can adjust the travel with the bolt and the piece in abs
if i set at least, there is a dead zone on the pedal,and i'm not fan, i prefer to set it without dead zone , to millimeter
for the pad of brake ,it measures 12cm high and 8cm wire, curved on top and bottom
we can adjust the height, depth and inclination
the heel support on the bottom
for the clutch pedal, métal studios 4mm thickness as the brake and throttle
a damper bike
the spring is different from the throttle
for a different feeling
i could also adjust the hardness of the pedal with the ring on the body of the damper and we can adjust on 3cm
a linear potentiometer as the throttle
stop for max pedal pressure
the pad is the same as the brake
4mm thickness , 12cm high and 8cm wire
we can also adjust the height, inclination and depth,
and on the bottom , the heel support
DEM use an electronic card for the pedal set
the electronic card is in the white box
the cars is the Léo Bodnar BU0836-LC 12bit resolution
high quality card
and we connect the USB cable in the back of the box,
the pedal set is delivered with a USB cable
for a pedal set (3 pedals) the price is Eur890 + VAT + shipping
and a pedal set for the fans of formula 1(2 pedals)
the price is Eur690 + VAT + shipping
the aluminum support is in option, the price is Eur6O
the pedal set will be available in different colors( white, yellow,red and black)
i install the pedals on my rig and i test it
i finished the installation of the pedals of DEM racing simulators, i leave on racing with the AUDI90 on the lime rock park track
i do a few laps and a make a conclusion, let's go!
i leave in sequential shifter
i installed the pedal in about 1 hour
and 30mn for the adjustments
the adjustments for the pads and feeling of the clutch and the throttle
many adjustments for this pedal set
depth, inclination, height
very good
i do not need to raise my feet
i just adjust the pads in height
good positive point
i regulated the heels supports , adjustable to the millimeter
very well designed
very good pad for the throttle
15,5cm high , the foot is well resting on it
with a good grip
i also adjust the feel of the throttle pedal
a flexible feeling
we regulates to the millimeter
the brake is excellent
a flexible effect at the beginning which hardens on the end
pedal stroke is short ,about 2cm
i like
a very large pad of 8cm
the foot is well supported on the pedal
i also set the brake pedal for the " hell-and-toe"
a pedal set with multiple adjustments
very good
with a very nice finish
the linear potentiometer works well on the throttle
it's precise
the pedal set will be "plug and play"
just connect it to the pc
and configure it in game
for the clutch , i regulated the feeling
i regulated harder than the throttle
very good feeling with a linear pedal
very well effect in the clutch
the same pad than the brake , 8cm wide
the heel supports are well, the foot rests well on
the last lap
very good pedal set, it is quality, good feeling
the aluminum support of the pedal will be optionnnal, the price is of Eur60,
it is the choice of each, depending on its configuration and rig
this test is finished ,very good feeling, excellent
the positive points are :
- multiple pad adjustment
- the hardness adjustment of the clutch and throttle, it is set to the millimeter, very good
- a USB Léo Bodnar controller, quality materials for this pedal set
and the negative points are :
the impasto of the pedal set, it will require a good rig
the tightening of the bolts, it will be necessary 2 wrench, it is not simple
i thank DEM for the sending of the pedal and to give me confidence to realize the review
i would put the link in the description of the video to acquire this pedal set
and now you have 5% discount with the "FLOEB" code on the website of DEM for the purchase of a pedal set (expiration date april 30)
like my Facebook page
subscribe to my youtube channel
like and comment
and i give you appointments for a next review ! BYE !!!
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Упражнение к аудиокурсу на перевод 1 - Duration: 6:42.
For more infomation >> Упражнение к аудиокурсу на перевод 1 - Duration: 6:42. -------------------------------------------
"Anuel AA Cantando Acapella" - Duration: 0:54.
For more infomation >> "Anuel AA Cantando Acapella" - Duration: 0:54. -------------------------------------------
MIKA @ "VOICE 6" Tonight - SURPRISE! (Eng sub) - Duration: 0:34.
Zazie, I thought you turned for me, but you didn't!
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NEVER A MEMORY | FF7 History / FFVII Retrospective (SPOILERS) - Duration: 29:43.
In 1987, a struggling Japanese game developer released what they thought would be their
very last game.
This unassuming little title sparked what has come to be known as one of the most successful
and influential role-playing video game series ever made, and popularized what is now known
as Japanese Role-Playing Games (or JRPGs) for generations to come.
Ten years on, Final Fantasy VII was my first experience of 5th-gen console gaming, jumping
from Final Fantasy III and Chrono Trigger on the SNES to this was a staggering change
to put it lightly.
Friends and colleagues would praise and speak of the game in hushed whispers, and those
who could play it counted themselves not only lucky, but part of a revolution in the sheer
grandeur and scope of gaming.
Seamless cinematics, dramatic camera angles, a dark and almost cyberpunk first act, Final
Fantasy was the game that launched a million Playstations, and it was a force to reckon
with in the gaming industry.
I remember the magazine ad campaigns for Jolt Cola and other caffeine products which revolved
around the game, and my brothers and I would stay up til the wee hours of the morning just
to fight another monster, explore another street corner or ride in another chocobo race.
It was the most beloved game in the series, and perhaps the entire genre.
It was a step forward for games of its ilk and raised the bar of the JRPG genre, like
the original did years before.
But how exactly did Final Fantasy VII come to be and capture the imagination of a generation?
What did it influence and innovate, how does this classic hold up 20 years after the fact,
and what can we expect in its future?
In my first-ever collaboration video, fellow game analyzer Downward Thrust and I will do
our best to uncover these answers, and more.
The introduction of the Final Fantasy franchise was nothing short of a hallmark moment for
contemporary gaming.
Just like many other games of the time the original Final Fantasy was an adaptation of
the classic Dungeons and Dragons formula, spruced up with 8-bit visuals and mechanics
to accommodate a new direction of interactivity that could be experienced with the Nintendo
Entertainment System.
With tabletop games like D&D, story was experienced by the player as they made their own adventures
- the game was only as good as the limitations of our imaginations, after all.
Putting a controller in your hand - coupled with digital programming and graphical visualization
- it changed everything...especially how we interacted with our 'games.'
Vintage player-made stories were replaced by visual interactivity...stories were now
presented to us, characters were developed and spoke in our stead...we simply had to
steer the car that was being driven for us.
It was a huge paradigm shift in entertainment, and with it...the RPGs like the ones on the
NES molded the roleplaying genre for years to come.
The first entry to the series sported a purely class-based system in which you got to define
each of your four characters completely, with a simple storyline revolving around heroism
and a one-dimensional struggle of light over dark.
The games that followed were only partially released in the 'States under confusingly
misnumbered titles.
Final Fantasy 4 (known as Final Fantasy II to American gamers) went down a darker, more
shades-of-grey storyline where you followed the anti-hero Cecil in his struggle against
his own nature as a Dark Knight.
Showing off the early Super Nintendo's smoother, more colorful graphics and deeper combat mechanics,
it remains many fans' favorite of the generation.
But the next entry to come stateside, Final Fantasy 6 (known as "III" to Westerners) was
another leap forward.
With some of the most exquisitely-drawn pixel art ever made, a soundtrack worthy of (and
now played regularly by) a full orchestra, and a touching and energetic storyline which
followed the fate of Espers, humans and the industrial empire who sought to take over
the world through the vile manipulation of MagiTek.
Final Fantasy VI could easily have taken my pick as the outright best of the series, had
it's follow-up not been such stiff competition.
Everything leading up to Final Fantasy VI obviously found it's home on Nintendo hardware,
but that was about to change.
An very unlikely set of circumstances clouded over the gaming world when Squaresoft presented
an SGI tech demo of Final Fantasy VI, running on no other than Nintendo's current blockbuster
console, the N64.
Watching the footage, it quickly becomes apparent that Square's next venture with it's Final
Fantasy series could never find a comfortable home with the N64, a cartridge-based console
that lacked the proper memory to be able to house a game of this size.
Although companies like Rare were able to make beautiful games like Banjo and Donkey
Kong using a similar CGI implementation, something gets lost in translation with the character
in this demo...the finesse at which Sony's CD-based console was able to develop in a
much more charming way.
While our numbering of the games may be forever confused due to localization and marketing
reasons, Final Fantasy VII hit the West like a maelstrom on its release for its "reset"
of everything the franchise had been building on up to at that point, and putting Japanese
and US/European audiences on the same page for once.
To reinvent an immensely popular franchise 10 years in the making for a new console generation
is a tricky venture.
You mustn't alienate your fanbase, but you do have to try new things, both unexplored
and dangerous, if you want to succeed.
And with VII, Square did just that.
Blending story with cinematics seamlessly into gameplay, using Hollywood-inspired editing
and soundtrack cues.
The resounding reception was that this was a genre-defining game for many generations
to come that quickly serves as the quintessential Japanese-style role-playing game of the ages.
The drastic change in presentation and overall attitude from the previous installments to
VII was poignant.
In just three short years, Squaresoft re-imagined the JRPG, and their contemporaries noticed,
and followed suit very quickly.
From a measly 24 megabyte cartridge to well over a gigabyte of data spanning 3 CDs, VII
dropped hand-crafted pixel art for CGI pre-rendered backgrounds and polygon models, with cinematic
cutscenes, high-def music and a colossal scope at which the game was played out.
The game at the time was just -- awesome, truly remarkable, and it clearly caught the
public's eye as Final Fantasy VII has to date sold nearly 12 million copies worldwide, a
greater tally than any other game in the franchise, and more than any other Japanese role-playing
game ever released on any home console.
Even from a quick glance at the cover artwork of Final Fantasy VII, Cloud Strife gazing
up at a foreboding entity of mechanical mass in the form of the Shinra Power Plant, you
can see the prevalent background and imagery the game sets its story against: Nature vs.
the synthetic, man vs. machine.
This theme is reverberated through various points in the game's storyline: the clandestine
experimentation of the Jenova Project, the unnatural genesis of the antagonist Sephiroth,
and Shinra's literal draining of the earth's lifeforce simply to keep the lights on in
the industrial dystopia of Midgar, It echoes far and wide.
VII brought uniquely dark plot elements to the table -- a first for the series.
Though the overarching drive of the story is the inevitable destruction of the world
(not at all unique to this game), there were shades of Fritz Lang's Metropolis on display
in the beginning city of Midgar -- to say nothing of the biomechanical horror that is
Jenova, which was like something out of an H.R. Giger project -- this was dark sci-fi
bordering on the terrifying at times, and is probably the only instance this series
has explored these themes before or since.
The stark contrast of the game's lighter elements like humor, sometimes ridiculous character
design, Moogles and Chocobo racing to its darker and more sinister ones only seem to
help amplify each of them -- a strange formula few franchises seem to pull off -- and seemingly
one of Final Fantasy's most endearing traits.
Final Fantasy VII is a story about rebirth, a game about a group of people who have outlived
the world that once defined them.
Each character in the game lives in the shadows of something they wish to change.
Even the world, the lifestream, and the very first city you step in to, Midgar, has something
it is running from or trying to change, yet it can never truly let it go.
A massive city built of technology and machine on top of an existing city.
But Midgar can not hide from the slums, the people who want to change but can't, and the
political, and often personal turmoil that Shinra harbors.
It's a theme of being a survivor, and the characters in VII embody this to an even greater
degree.
Barret is a man that tries so desperately to disguise his true motives for existence
by blinding us with his hatred for Shrina and what the technology has stolen from his
home.
He screams, at length, and maniacally during many cutscenes, calling out for change and
revenge.
Endlessly he drones on.
But it's all a proxy for his true motivation in life, Marlene.
Marlene represents all the memories Barrett has of Corel, and his hopes for a future in
a world free from Shinra.
He simply wants Marlene to live in a better world and is constantly running away from
the haunting nightmare of his past but is simply unable to do so until further on into
the story.
Tifa, too, is in flight from her own past -- the tragedy of Nibelheim.
Tifa's world was obviously destroyed by Sephiroth's rampage, her loved ones murdered and her life
nearly taken.
Now Cloud represents the only living connection to her previous world, but their relationship
is nothing like that of Barret and Marlene.
Tifa wants to believe that some part of her past still lives -- that she shares her identity
and the destruction of it with someone else.
She is so desperate to have this that she will help Cloud maintain an illusion she knows
isn't true just to feel some semblance the world that she once lost.
It's a demented addiction and the source for her pain in VII.
Vincent, the man who lost his humanity when Hojo experimented on him, also follows the
memory of death into the present with a connection to the past when players meet Sephiroth's
human mother.
The flashback in that haunting cavern scene connects the past of Vincent with the Sephiroth's
parentage and pre-Midgar Shinra.
Aerith as the last Cetra, having outlived her lineage and the White Materia she hides
in her hair ribbon, given to her by her mother.
Red XIII, the victim of a near death experience at the hand of a neighboring tribal war who,
is for all intents and purposes to the players, is the last of his kind.
And of course Cloud, not ironically the most nebulous survivor connection, and the most
personally tragic.
Cloud's connection to the past is Sephiroth, but his motives are anything but simple.
Cloud failed to protect those he loved, his home, and shamed from the failure of joining
SOLDIER.
Using Zack as a proxy identity to cover up that shame, Cloud goes on to live a life of
seclusion and guilt, his only remedy to defeat Sephiroth not for the sake of revenge, but
in order to be able to live for himself.
Cloud admits, later on in the game, that he wanted to be like Sephiroth, idolizing the
man that came to Nibelheim and destroyed everything he loved.
All of these legacy stories come together to form a greater story of a group of characters
interconnected in the past, bonding together and forced to confront the fate of the present.
They share the fate of near-death experiences in their pasts and a frail linkage to each
other by that association.
Ultimately, it creates a story that had such rich depth.
There was a greater focus on interpersonal relationships this time around, as to be expected
with higher definition graphics and more established localization from Japanese to English.
Morality was portrayed in foggier shades of grey, rather than the stark good and evil
of many of its contemporaries.
Even subtle character details were hinted at in the game's dialogue too.
One of which was sadly lost in translation.
As you learned from flashbacks midway through the game, your first interactions with Sephiroth
were before he lost his mind.
At that point, he used pronouns commonly associated with confident men.
After his insanity takes hold, he uses a more obscure, unisex pronoun when referring to
himself, a subtle but powerful indicator that he has gone through a transformation.
Struggling with powers and an identity he doesn't fully understand, he clearly is in
an internal conflict and that is represented in both his dialogue and actions.
In many ways, Sephiroth and Aerith are equal opposites, and you could argue that they are
personifications of synthetic, man-made danger and warm, embracing nature, respectively.
Sephiroth's origins are beyond this world, and he was created through a dark experiment,
rather than born.
Aerith has popular comparisons to God, the creator, or even just a manifestation of the
world itself.
Even her name is almost a perfect anagram of the word "Earth".
Though instead of having a typical, one-dimensional desire to do evil, Sephiroth is commonly of
two minds and despite his unforgivable deeds is at times almost empathetic.
His story is one of abuse, tragedy, longing, sadness and revenge.
It's this interesting dynamic and layered depth to Final Fantasy VII's legendary antagonist
which has secured his immortality as one of the most memorable villains in gaming.
Though many Square series have had legendary soundtracks -- Chrono Trigger, Secret of Mana,
Chrono Cross and Xenogears, to name a few -- Final Fantasy has stood the test of time
for its sheer musical brilliance.
Even as far back as the primitive 8-bit NES bleeps and bloops of the original, the composition
and structure is solid -- and easily translates to beautiful symphony today.
Final Fantasy's various soundtracks were the brainchild of industry legend Nobuo Uematsu,
who was the primary composer for over a dozen games in the series.
His influence is seen far and wide and is highly regarded as one of the prime pillars
of the series' creation.
Whereas Hironobu Sakaguchi was the brains behind the game design, and Tetsuya Nomura
was the creator of much of the artistry from Final Fantasy VI forward, Nobuo Uematsu was
the father of the SOUND of Final Fantasy.
Even later titles released many years after he left Square still hint at melodies and
themes he created decades earlier.
Final Fantasy VII's sheer audial inspiration grips you from the second you start the game.
The opening theme just taps into your mind and doesn't let you go.
Following that, you're immediately reeled in to the urgency of the story with drums,
horns and piano arpeggios -- keeping the rhythm and pacing consistent even through battles
-- which is a first for the series.
And once you've get pass the immediate breach of Shinra security, you're then doused in
the industrial groans and wheezes of machinery, steam and bleak dystopia of the Mako Reactor.
With music sounding like the breathing of some giant machine, this song has a permanent
home in mine and many others' heads as an absolute tone-setter that perfectly speaks
to the story, implied history and feel of the industrial beast you aim to slay.
The theme and soundtrack to each location and scene were virtually seared in our minds
to stay forever.
The gentle plucks of the harp of Aerith's Theme, to the dramatic march of 'One-Winged
Angel'.
The otherworldly intrigue of 'You Can Hear the Cry of the Planet', to the upbeat and
unsettling memories and melodies of 'Jenova'.
And something like 'Cid's Theme' gives contrast in tone, a stirring and hopeful melody with
notes of bleakness and tragedy, and soaring optimism when you take flight in the Highwind
airship.
Many would agree that the creeping, haunting and eerie strings of Nibelheim's soundtrack
still gives chills to this day.
And who can honestly forget the insanely catchy Chocobo soundtrack even after two long decades?
It's a rarity to come across such a masterful collection of music.
There's no throwaway or forgettable tracks here.
Each and every piece perfectly vignetted the emotion, feel and atmosphere it represented,
and made for a fantastic and beautiful journey nearly every step of the way.
Now due to the hardware limitations which would have made for unwieldy and lengthy load
times, Uematsu opted to go for a compressed, MIDI-like method of playing music in the game,
rather than have CD-quality recordings.
But the true testament of its timelessness lies in the sheer volume of musical albums,
covers both official and fan-created, they number in the many hundreds!
You can listen to legendary themes like 'One-Winged Angel' in just about any music style you could
imagine -- jazz, heavy metal, techno, symphonic -- even a capella!
In fact the music of Final Fantasy (of which Final Fantasy VII plays no small part) is
so beloved and respected that official concerts with a live orchestra have toured 'round the
world for years, even to this very day, all based on Nobuo Uematsu's legendary work.
Somehow Nobuo managed to score such a wide variety of music ranging all over the emotional
scale, they were as diverse as they were cohesive.
Ultimately it was one of the best most, and most striking and memorable soundtracks in
gaming history.
The same year VII was released also saw the quiet foundation of Square Pictures, a CG-animation
studio dedicated to creating cutting-edge video shorts and feature films.
Later known as the visionaries behind the ill-fated Final Fantasy: The Spirits Within,
as well as the CG-short Final Flight of the Osiris (which was included in The Matrix spinoff
collection, The Animatrix).
A true follow-up to the events of Final Fantasy VII took the surprising form of a 2005 feature
film Advent Children.
Directed by long-time Final Fantasy visual and character artist Tetsuya Nomura, Advent
Children told an interesting, grim but tonally disparate story that acts as a direct follow-up
to the events of VII.
Adding new characters but featuring a return of most of the originals', it offered fan
service to what is many gamers' favorite of the series.
This was a big love-letter to VII, bow, ribbon and all -- and many, including myself, loved
it.
Though Advent Children may not be exactly what fans asked for, it did provide a little
closure and another spin in the world of Gaia, that we so desperately wanted to take part
in.
A more visceral director's cut of the movie was released in 2009 on Blu-ray, called Final
Fantasy VII: Advent Children Complete.
This remaster and re-envisioning of the film featured nearly a half-hour of extra scenes
and footage, more realistic wounds, and improved editing, storytelling and development.
The controversial Last Order: Final Fantasy VII anime short was also released in 2005,
which was set during the Nibelheim incident and featured scenes in the events that followed.
It was an unexpected treat to fans, but gained their ire when certain key events were changed
with little reasoning for them, which probably affected its limited release.
This began a short-lived but welcome revival of the Final Fantasy VII universe, which followed
with the 2006 Playstation 2 spinoff Dirge of Cerberus -- an interesting diversion of
a game that let players follow their favorite scene-stealer Vincent Valentine in a 3rd-person
shooting adventure.
Around the 10th anniversary of the original Final Fantasy VII release in 2007, the Playstation
Portable game Crisis Core was released.
And stands today as the closest thing to a true canonical RPG addition to the story,
which followed Zack Fair, from a young member of SOLDIER all the way up to the beginning
events of Final Fantasy VII.
Though it was a smaller scale production with a more limited budget, people were desperate
to revisit that world, and so Crisis Core became a PSP system seller.
Final Fantasy VII was the last game of the series to see Hironobu Sakaguchi credited
as designer, original story creator and producer.
For those unfamiliar with Sakaguchi, he was the creator of the very first Final Fantasy
game and had a hand in each and every title up to his departure from Square in 2004 which
heavily influenced the decision for Square to merge with its long-time rival to form
today's Square-Enix.
In short, there is no Final Fantasy without Sakaguchi's design and inspiration, Nobuo
Uematsu's masterful soundscapes and other team members who worked on the core series
for the formation years.
Sakaguchi's increasingly distant influence on the Final Fantasy series and his leaving
Square entirely can be seen in the games following VII.
Aside from a brief return as producer on IX (which saw a more colorful, pleasant and rounded
aesthetic, and concepts from the earlier games in the franchise return).
The series got less and less recognizable with each entry, eventually losing all semblance
of structure entirely with X and XIII's multiple canonical releases, and the massively-multiplayer
online XI and XIV.
Final Fantasy has become a branding mark, rather than a coherent series of unrelated
stories married under a banner of quality and gameplay mechanics.
In the most basic sense, Final Fantasy VII is a traditional JRPG with an active time
battle system.
Although VII often feels less about the gameplay, and more about the story, the flexible Materia
and limit break combat system supplemented a new take on class system utilization to
deliver a more robust gameplay design that focused on player flexibility.
However, at the same junction...it definitely wasn't perfect.
Final Fantasy VII stood at the crossroads of contemporary roleplaying design, mainly
in the way it challenged traditional character class paradigms.
Prior to VII, early titles such as Final Fantasy IV embraced a structured class system reminiscent
of many roleplaying games that came before such as Ultima and the game that defined many
norms of future RPGs...
Dungeons and Dragons.
Specialization in class structure was practiced in many games, from D&D, through Final Fantasy
IV, and all the way up until Final Fantasy VI introduced a more flexible system that
allowed players to have slightly more control over how their characters should be defined.
Although it most certainly had defined classes, any of the games' 14 playable characters could
be fashioned into a serviceable mage and made hearty enough to remain practical with FFVI's
flexible and lenient armor system.
Final Fantasy VII continued the pursuit of breaking down class structures even further
by essentially removing classes altogether.
Aside from Aerith, whose low health pool, weak defense and high magic base instantly
sanctioned her into the realm of dedicated healer and mage, every other character in
Final Fantasy VII was sort of a jack of all trades.
Outside of slight weaknesses or strengths, combat and magic stats were quite normalized
in VII -- equipping offensive Materia on Cloud, Vincent or Barret played out very similar
and standard.
Auto-attacking had no sweeping advantages across the character pool, plus or minus Yuffie.
Thus, more control was given to players to customize party members to their own liking
knowing that the sterile limitations of past class systems were not hamstringing them from
exercising their own creativity.
The result was not just a more personal experience to characters, and the development of combat
progression...but a means to create more intimate stories within the greater scope of the game.
It allowed the game to remove key characters from the story at pivotal moments and set
up more intimate party structures knowing that each character was more well-rounded
in combat.
It was an evolutionary necessity for the Final Fantasy series, and a complete divergence
from the class-based game structure that was going on at the time with fellow RPG titles
such as Pokemon.
The character-unique "ultimate" abilities that charged through damage taken known as
Limit Breaks became iconic to the series.
These special moves provided a satisfying "Yesssss!" moment which would show your characters
kicking literal ass.
Limit Breaks had a unique progression system too which would unlock new techniques based
not only through combat experience, but also through the repeated use of those Limit Breaks.
And because the Materia system was so deep, you could even divert Limit-building damage
from one character to the next to tactically accelerate more useful or powerful Limit Breaks.
The infamous Summons of the game took the 1-2 second animations of prior games into
what felt like feature film-length incantations of Bahamut, Ifrit, Shiva and others.
These lengthy battle animations were a departure of the more functional runtimes of special
abilities of games past, and were a bit contentious even at the time of release.
I think we can all relate to summoning Knights of the Round and then going to sleep.
Hoping to wake up tomorrow, with the Summon actually finished.
Despite this though, whether it was the massive laser from orbit of Bahamut Zero, to the literal
disintegration of the entire solar system every time Supernova was cast, the spells,
summons, the abilities in Final Fantasy VII were so amazing, spectacular and over-the-top
-- we just loved it.
The beloved Gold Saucer theme park was an revolutionary scene-stealer of a game location
at the time, which involved tons of replayable mini-games, such as the now-famous Chocobo
races where you could back your winning bird through a neck-and-neck run through bright
and memorable tracks.
But it didn't end there, you could do other cool things like snowboard, arm wrestle.
Moogle-matchmake, or shoot hoops like you're Michael Jordan!
Many of these would grant rewards such as battle consumables, equipment or even Materia.
Pushing your skill to take out other motorcycle riders on G-Bike, or defeating a gauntlet
of enemies at the Battle Square, the sheer volume and diversity of challenges and mini-games
was enthralling -- but Cloud was also a ladies' man too, and there was a hidden dating mechanic
buried in the Gold Saucer experience.
It measured who you spent the most time with in different activities, and you could unlock
a special scene with one of your party members should you show them a good enough time.
Part of the charm and endearing quality was the sheer conviction of each avenue of the
park.
From the haunted mansion-style hotel with animatronic ghosts and ghoulies, to the over-the-top
Sports Center-style extravaganza of the Chocobo racing centre, complete with ticket booths
and the like.
Each section of the Saucer has its own unique theme and all of the connecting tunnels and
exits follow that aesthetic.
Trying to beat that high score in the roller coaster shooter minigame is a trial we all
struggled to overcome.
It really is a Disney Land-esque escape from the main grind of the game, and a treasured
memory in the minds of many a gamer.
The Gold Saucer was essentially a revival and recreation of the Millennial Fair in Chrono
Trigger.
It's got the points-gathering, the racing, the mini-games and general fun atmosphere,
only cranked up to level 11, but with real prizes and many more gear pieces and prizes
to unlock this time around.
But in retrospective, the Gold Saucer is also quite a conundrum as it relates to the story,
obviously in kind of a funny way -- with the fate of the world in his hands, does Cloud
need to be eating cotton candy and going on hot dates with Tifa?
What would Sephiroth say if he saw Cloud then?
So that is more or less the history, groundbreaking features, industry influence and the universe
of Final Fantasy VII.
But how does this monumental piece of entertainment hold up after two decades?
What is the climate and state of the industry that will determine the shape, design decisions
and style of the announced remake of the game?
And what do we have to look forward to in the future of the franchise?
Check out part two of this series on Downward Thrust's channel, link's in the description
and at the end of this video.
What are your thoughts on Final Fantasy VII?
Have any experiences, opinions or stories to share?
Let me know in the comments.
Please like and subscribe to Indigo Gaming and Downward Thrust for more videos like this
one.
And as always, thanks for watching!
-------------------------------------------
툼레이더 리부트 #1화(착한 마음을 가지고 다죽이는 라라의 모험)[Tomb Raider Definitive Edition][도살장] - Duration: 29:00.
For more infomation >> 툼레이더 리부트 #1화(착한 마음을 가지고 다죽이는 라라의 모험)[Tomb Raider Definitive Edition][도살장] - Duration: 29:00. -------------------------------------------
A Surprising March Wrap Up! - Duration: 9:20.
Hi guys, I've got my March wrap up today
and I had a surprisingly good reading
month in March and I say surprisingly
because up until about five minutes ago,
when I collect these books together. I
had essentially thought that I'd read
nothing because my month was somewhat
eventful but it turns out that I did
read quite a few things and I read quite
an eclectic mix of things as well and I
enjoyed quite a lot of them. So I'm just
going to get straight on into it.
Firstly in March, after what feels like at least
300 years. I finally finished 'The Series
of Unfortunate Events' and read books 12
and 13. I gave both of these a 3.75 out of 5 stars
and I'm undecided on how I felt
about the ending of this series because
I just feel like I've ended it with more
questions than when I started it. Which I
assume is kind of the point and it
makes sense to the series but it is also
slightly infuriating. And although I did enjoy
this series, I thought it was really
bizarre, really fun. I am pretty happy and
pretty relieved that I've now finished it.
I was just getting a little bit tired
of it and I wish that I hadn't read
them all so close together. I wish I'd
spread them out more because I feel as though I
just overwhelmed myself with this series.
Especially since they are very, very
repetitive and the plot line is
essentially pretty much the same
structure with every single book. So
although I did enjoy it, I am now very
happy that I've finished with them and I'm
really looking forward to seeing what
the TV show is like because I can now
finally watch that and I'm really
excited to see how it compares and to
see what the difference is. I'm also just
so excited that I have now finally
finished it and I can now finally say, at
the age of 20, that I have now read
'The Series of Unfortunate Events'.
I then read 'Milk and Honey' by Rupi Kaur and I
went into this with extremely high
expectations and although I enjoyed it, I
didn't love it. I would say sort of 40%
of the poems I absolutely adored
and then 60% of them I just
didn't love that much. I didn't really
connect to them but the ones that I did
enjoy, I thought were absolutely stunning.
So I definitely would like to read more
from Rupi Kaur but unfortunately I
didn't end up and doing it quite as much
as I was hoping to and I gave it a 3 out
of 5 stars but I have written down and
taken photos of all the poems that I
did love because some of them I just
thought were stunning. Next I reread
'Ms. Marvel Vol 1' and read for the first
time 'Ms. Marvel Vol 2' by G. Willow Wilson.
And I love this comic series so much.
It is just fantastic. It is so
insightful and funny and action-packed
and just so brilliant and I absolutely adore it.
And I'm getting to the point where
I feel like I'm going to end up suing
Marvel, if they don't give Ms. Marvel
her own movie because she deserves it.
She's brilliant. She's this perfect balance
between a teenager and just your average
everyday teenager, whilst also being a superhero.
There was a point in this where
she was literally saving Wolverines life
but fangirling over the fact that she
was meeting Wolverine and it's just so
funny. I also really enjoy the insight
that this gives into her struggle with her
identity and her religion and culture
because she is Pakistani-American and
Muslim, whilst also trying to be a superhero
and also coming to terms with her own
identity and who she is. I just enjoy
every single part of this series. I love
it so much and I could not recommend it
more highly and I gave this a 5 out of 5 stars
and kept the first volume as a
five out of five stars because I
absolutely love it and it just makes me
very happy. I then read '#famous'
by Jilly Gagnon and this is a YA
contemporary, about a girl that as a joke,
takes a photo of her crush and sends it to
her friend and that photo then ends up
going viral and he becomes kind of this
overnight sensation and it is
essentially the novelization of the Alex
from Target story and I enjoyed it, it
was a really cute really fun but I
didn't enjoy it as much as I was hoping to.
There was a lot of girl on girl
comparison in it, which I wasn't the
biggest fan of and also there was a
constant on and off relationship type
thing. It was a constant will they won't
they relationship and although I enjoy
that a lot and I enjoy that kind of
trope, this was very, very stretched out
and I don't feel as though it gave
enough time for you to get connected to
any kind of romance. I liked the insight
into kind of social media and I thought
it was really interesting and nice to
have the social media as the main focus
of a book. Which is just odd that
doesn't happen all that much, considering
that we are now in an age where social
media is such a huge part of everybody's life.
I have done a full review for this, so
if you would like to check that out and
hear kind of my full thoughts on it, I
will leave that linked in the description box.
I ended up giving it a 3.5 out of 5 stars.
Next I read 'Everything I Never Told You'
by Celeste Ng and this follows a
Chinese-American family living in Ohio
in the 1970's and it follows them after
they lose their daughter. I had heard the
most wonderful things about this before
picking it up and I know completely
understand why I have heard all of those things.
I think the thing that I loved so
much about this book, was the writing and
the way that it flowed between
perspectives because this follows
multiple perspectives, of multiple
different family members and I don't I have
ever read a multiple point of view book,
that flowed so beautifully and flawlessly.
There was never any moment that I was
confused in any way. It just flowed so
gorgeously and I absolutely loved that.
I also really enjoyed the portrayal of the
direct and indirect impact that living
as a person of color and of a
Chinese-American, had on each different
family member. The aspect of this book
that personally hit me so hard, was how
each individual member reacted so
differently to having such a tragic loss
and for me I just found that absolutely
heartbreaking but also incredibly
insightful and intriguing and I just
thought that was fantastic. This book touched on so
many different things. It touched on race,
it touched on love, it touched on loss,
it touched on family, it touched on
relationships. It touched on the
expectations that parents have on their
children and it was just fantastic.
It was so multi-dimensional and I ended up
giving it a 4 out of 5 stars.
Somewhat contrasting to the last book I read, I then
picked up the original story of
'The Beauty and the Beast' and this is the gorgeous
new HarperCollins edition and there are
pop-ups and it is interactive and has
just the most gorgeous illustrations.
I think the word that I would use to
describe my reading experience for this
is interesting because it was just
incredibly interesting to find out where
'The Beauty and The Beast' story originated from
because 'Beauty and the Beast' is one of my
all time favourite Disney movies.
My dog is called Belle, so I love the film.
So it was really interesting to find out where
that story came from. It was very
different but I'm going to be totally
honest and say I found this kind of
exhausting to read because I'm just not
used to reading books that were written
in the 1700's and the language used in
the 1700's. I have actually done a blog
post on this with some personality
quizzes and things like that. So if you
would like check it out I'll leave a link to
that in the description box but yeah,
this was just an interesting, yet
somewhat tiring read. And then because I
felt like I needed a little bit of a
break after reading 'The Beauty and The Beast'
I picked up 'Page by Paige' by Laura Lee Gulledge,
which is a graphic novel that I
absolutely adored. I loved this so much.
It was almost at the point where it was
painfully relatable to read but it kind
of past that point and just got oddly comforting.
I don't know how to describe it. I just absolutely loved it.
This followed Paige who moved with her family from
Virginia to New York and she's an artist
but she just doesn't have all
much confidence in her art and in
herself and it follows her making
friends and becoming more self-confident
and self-aware and just becoming herself more.
It wasn't explicitly confirmed in this that Paige had anxiety.
It wasn't even mentioned that she did.
But I definitely sort of saw parallels
between anxiety and the way that she was
thinking and the way that she was acting
and the things she sort of felt about herself
and her art and just the things that she
was saying, I personally thought it was
definitely very reminiscent of someone
that had anxiety. I ended up giving this
a 4.5 out of 5 stars and the only reason
that I didn't give it a 5 out of 5 stars
was there was a romance in this
that although it was sweet, it was almost
slightly sickly sweet and I personally
would have preferred it, had it just been
focused on friendship rather than romance
but it was there and it was cute. I would
highly recommend this, I just loved it so much.
Lastly in March I read 'Flawed' and
'Perfect' by Cecelia Ahern and I did
actually make a whole video inspired by
these books, which I had so much fun
filming. So if you would like check that
out, I will leave a link to that in the description box below.
But this is a dystopian duology
and it is set in a society where you are
either branded as being perfect or
flawed and you become flawed by doing
things like lying or being disloyal. So
it's not enough for you to have broken
the law but it is enough for you to be
thought of as not perfect and the thing
that I really enjoyed about this book,
was the fact that being flawed or being
perfect had nothing to do with who you
were or what you look like or your race
or your sexual orientation or your
religion or anything like that. It was
simply down to your actions but the
government itself was extremely flawed
so the actions that you did to become
flawed, weren't necessarily things that
would classify someone as having a flaw.
One thing that I did find, not unsettling,
but I didn't quite know how to take, was
just how closely paralleled the
government in this and also historical
governments were because they were very
close and I didn't quite know how to
take it. Also I will say that I would put
a kind of trigger warning on it, for
violence and for graphic violence because
there were a few graphic scenes in it.
Which I didn't enjoy but I actually
really ended up appreciating. I just
really liked the fact that this was a
YA, kind of pushing the boundaries and
becoming a little bit grittier and dark.
I don't usually read dystopian, it's not
a genre that I've really dipped my toe into
all that much but I think after reading
this, I definitely will do a little bit
more because I ended up really enjoying
it and I gave both of them a 4 out of 5 stars.
So that was everything that I read in March.
Funnily enough, the things that I read
that I enjoyed the most, were by far the
graphic novels. I absolutely loved them
and would highly recommend them. I would
genuinely really, really love to know
what was your favourite book that you
read in March or if you didn't read that
much, what your favourite TV show was that
you saw or movie or something like that
and I just hope you had the most
fantastic month and I hope you have an
amazing start to April. I will leave the
links to my Twitter, Instagram, Tumblr,
Goodreads, Blog and Snapchat in the
description box below. So feel free to
follow me on any of those if you would
like and I just hope you're having a
really, really lovely day. Bye!
-------------------------------------------
This Car Wash is On a Mission to Employ Individuals with Autism | The Hero Effect | OWN - Duration: 2:41.
[MUSIC PLAYING]
So Tom, why a car wash?
People with autism are great at detail-oriented,
process-driven tasks.
They excel at them.
In fact, they're better than most.
But as a society, we look at autism
as a disability that requires sympathy
instead of a potentially really valuable diversity.
So we decided we wanted to build something that could not only
empower people with autism, but also could
explain that message, that people with autism
are really capable, that can be huge assets to a lot
of different businesses.
So the car wash kind of does that
in a lot of different ways.
We can employ about 50% of the autism spectrum.
So there's a wide range of people with autism
that can be successful here.
So we put them through a really structured program.
And what we see almost immediately, usually
within just a few weeks, that our guys
tend to-- they open up, they want to learn new things.
They want to talk to customers, which at first a lot of them
are really skittish about wanting to talk to strangers.
The idea of getting a tip after a job well done,
a smiling customer after they leave the car wash,
that type of small satisfaction really just opens
our guys up and opens up a whole world
of opportunity up for them.
So what's next?
So we're in the process of opening our second location
here in Florida.
And we'll be employing about another 50
individuals of autism there.
Also built into that location, will be a classroom environment
where we'll hopefully really be able to bring
a lot of other families from all over the country, maybe even
all over the world, show them what we've done,
and help them do this in their communities,
whether that be a car wash model or taking
this and adapting it to a bakery or a laundry service
or whatever.
We've had hundreds of families just like us
that have a loved one with autism, that
want to do similar things in their communities, that kind
of see starting a business--
really the best, if not the only opportunity for their child
to live a full and independent life.
[MUSIC PLAYING]
Hey, nice teamwork!
Great job, [INAUDIBLE].
Oh, the burn!
-------------------------------------------
Rakion Türkiye Özel Klip - Duration: 2:59.
For more infomation >> Rakion Türkiye Özel Klip - Duration: 2:59. -------------------------------------------
Top 5 Split Quotes - Duration: 2:12.
I know you say that I'm enough.
But there are certain things that you're used to getting. That I will never ever ever be able to give you.
I've heard that Asian people's music
aids digestion.
Sometimes another incident of abuse can cause suppressed personalities to take the light.
The broken are the more evolved.
Well, we look at people who've been shattered and different as less than.
What if
they're more than us ?
Only through pain
can you achieve your greatness!
-------------------------------------------
We Will Live On feat. Khrystiana Maldanado / Ortega the Omega : وسنواصل العيش - Duration: 5:48.
اسمي سالي وأنا مسلمه
أنا إميلي وأنا مسيحيه
يتم ذلك عن طريق الوعي الجماعي
نأمل ان يعم السلام في كردستان العراق
والأفضل لليزيديين
أنا أحبك واي جي
We do good deeds for the sake of God. For all and without recognition for those deeds. ونحن نفعل الخير لله دون الاعتراف
انهم يهاجمون دائما اليزيديين
نحن ندافع عن أنفسنا
لقد نجينا من سبعين إبادة جماعية
نحن نحترم جميع البشر وجميع الأنبياء
من 63 إلى أغسطس 2014
شهد جبل سنجار العديد من عمليات الإبادة الجماعية
الآن القتل والاغتصاب والرق والفقر والمدارس المهجورة
بسبب الأكاذيب المرضية لداعش
يحدق الأرامل والعديد من الأيتام
هذا البؤس ثقيل جدا
الأطفال الأبرياء يرغبون في الطيران بعيدا عن القنابل
العالم يسأل: "هل هذا الإسلام؟"
الناس ضحايا كتب الله لأنها مختلفة
ولكن كتابهم الديني كل الأنبياء فيه
اسمع! أنا أؤمن بالله
لذلك أنا أحب يسوع، محمد، موسى، وأنا أحب طاوس ملاك!
When I open my eyes, I raise my hands in shock عندما أفتح عيني، أنا اند هش
My conscience is broken from what has happened in Kurdistan إن فلبي ينكسرعما حدث في كردستان
Thousands of Yazidis have been slaughtered, raped and kidnapped وقد اغتصب الآلاف من اليزيديين وقتلوا واختطفوا
الناس يقتلون، الناس يموتون. الأطفال يتالمون، استمع إالبكاءهم
داعش سوف تغادر الموصل امنم لستم مسلممون حقيقيون!
العدالة قادمة من البيشمركة والله !!
داعش من الشيطان
لقد حان الوقت لدحرهم!
داعش يعلم الناس البشر ليست متساوية
يتحدث داعش عن السلام ولكنهم يقتلون
يقتل داعش النساء والأطفال. المسيحيون واليزيديون هم بشر أيضا
في الواقع هم أفضل من داعش أنا اكفاح من أجل حقوق الإنسان من خلال هذه الاغنيه .
نريد حياة جيدة دون داعش
هذه الأغنية هي لكل لاجئ فقد أسرته
أنا فخور بنفسي لاني اغني للاجئين
سنفوز بهذه الحرب
نحن بحاجة إلى السلام على الأرض. الله يساعد دائما من السماء
نحن تعبنا من السؤال أين هو الحب
السلام في أصوات الأطفال والسلام هو خيارنا
ومن الواضح أنه لا يوجد سلام الآن. إن هذه المعركة من أجل السلام هي معركتنا
والسبيل الوحيد للسلام هو معاقبة مرتكبي الحروب
أدعوا من أجل السلام والحقيقة
يقول البعض يوم القيامه قريب
إنه يحدث الآن
الناس بعضهم يغفرون وبعضهم يتجاهلون
فالحكومات والصحفيون يكذبون بينما يموت الأطفال والأمهات
If there were Iraqi, European, or American embassies near Sinjar mountain إذا كانت هناك سفارات عراقية أو أوروبية أو أمريكية بالقرب من جبل سنجار
If there were two oil pipelines under Sinjar Mountain إذا كان هناك خطان نفط تحت جبل سنجار
None of this would have happened لم تكن الاباده الجماعيه قد حدثت
الناس يقنلون والناس يموتون. الأطفال يتالمون استمعوا لبكائهم
هل يمكننا ممارسة ما نعتقد؟ هل يمكننا أن نغفر؟
نرجوا من الله مساعدتنا. أرسل لنا المساعدة.
العالم يسأل "أين هو الحب؟"
الحب في هذه الأغنية
الآن العالم يمكن أن يسمع ذلك
أنا في أمريكا ولكن أنا معكم في الروح
يجب أن تكون قوي وتعلم كيف ان تبقى على قيد الحياة
يجب أن نساعد بعضنا البعض
لا تقلق أبدا عن المأساة. امسح الدموع من عينيك
أدعو إلى عدم وقوع المزيد من الإبادة الجماعية
لا مزيد من الخوف. فقط السعادة والأمل
أنا أقول لك أن كل شيء سيكون جيدا
لا تفقد الثقة. ولم يفت الأوان أبدا بالنسبة للسلام
نريد أن يكون العالم آمنا
لذلك يمكن لجميع الأطفال الخروج للعب
ولا يتم إطلاق النار عليه أو قصفه
دعونا نصلي
God with your greatness , tell me my sins الله عظيم ربي، قل لي خطاياي
Yazidi honor is being sold cheaply in my eyes لماذا اشاهد اليوم شرف اليزيديات يباع بارخص الاثمان
I can't believe what I'm witnessing لا أستطيع أن أصدق هذا
I don't know how to express what I feel in my heart أنا لا أعرف كيفية التعبير عن ما أشعر به في قلبي
Yazidis being discriminated against for their religion التمييز ضد اليزيديين بسبب دينهم
But I don't know any religion that steals others' dignity انا لا أعرف أي دين يسرق كرامة الانسان
And stealing wives from husbands, doing the unimaginable to them وسرقة الزوجات من الأزواج، لا يمكن تصورها لهم
It's shocking humanity and morals don't exist in the 21st century انها صدمة لايوجد انسانية ولا اخلاق لا وجود لها حتى في القرن ال 21
And I am certain what has happened to Yazidis is genocide وأنا على يقين من أن ما حدث لليزيديين هو إبادة جماعية
But you animals can't break the Yazidis! ولكن الحيوانات لا يمكنه كسر اليزيدين
If you murder thousands of Yazidis, more of us will come for you! إذا كنت قد قتلت الآلاف من اليزيديين، سوف ياتي اكثرمنا لك
يتم الحكم على الدين على كيفية تحمله على مختلف البشر
اسلام داعش هوى مزيف. ماذا حدث للإسلام الحقيقي؟
اليزيديون يعانون في المخيمات ولكن الله سيمنحهم العداله
اذا كنت لاتصدقني. انظر إلى هذه العيون!
، اليزيديون في كردستان ونحن جميعنا واحد
وسنساعد اليزيديين بطرق عديدة بما في ذلك التعليم
داعش اخرج من هذه الأرض! عاش البشمركة، عاش البارزانيون، عاش كردستان الى الابد
The Yazidi's lives are destroyed. وتتدمير حياة الأيزيديين.
Our fate is now in America's hands مصيرنا الآن في أيدي أميركا
لقد نجينا من داعش. هذه اغنيتنا. سنعيد البناء. وسنستمر في الحياه.
It starts with you and me! هذه البدايه معك ومعي
And we won't stop till we see peace! نحن سوف لن تتوقف حتى نرى السلام
WHO ARE WE? من نحن؟
-------------------------------------------
Miraculous Ladybug-Chat Noir Akumatized {FANMADE} CC (English, Hungarian) - Duration: 4:10.
This is a terrible day!
Hey, My Lady!
I want to tell you something!
I-I love you!
Sorry Cat Noir, but......
I love someone else.
She's love someone else...
Let's go to school!
The end of the school. Have a nice day!
What's wrong? Are not you glad that you realized who is Ladybug?
All the time she was...
But I love her!
Plagg, claws out!
The broken heart is the best for my akumas!
Cat Noir! Get the Ladybug's miraculous! And then you be together...forever.
Okay, Hawk Moth!
Hy, Ladybug!
How do you know that I am?
It's not important.But no we can be together..Just you come to Hawk Moth too.
I said that I love someone else! Wait? Hawk Moth?
Yes, why?
No! This isn't good!
My lady, give me your miraculous!
Cat Noir...
Never!
Tikki, spots on!
I don't want to fight with you!
But!
And you will be mine!
Na?
Of course! The kiss!
C'mon Kitty! Just a kiss!
You believe that you are the winner?
You're mine!
What?
C'mon! Get her earrings!
Now!
I'm the winner, Kitty!
Why? The kiss isn't good...Of course! He's got a akuma!
The akuma in his ring!
Cataclysm!
It's the end!
Time to de-evilize!
Gotcha!
Bye-bye, little butterfly!
Miraculous Ladybug!
Adrien? Are you Cat Noir??
Yes! And you're Marinette.
Really....I love you.
I too.
-------------------------------------------
My 2017 ULTIMATE Gaming Setup & Room Tour! - Duration: 12:02.
For more infomation >> My 2017 ULTIMATE Gaming Setup & Room Tour! - Duration: 12:02. -------------------------------------------
Egzod - Paper Crowns (feat. Leo The Kind) [NCS Release] - Duration: 2:45.
SUBSCRIBE!
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50 FRASES DE K-POPER (CAPOPER) | kenroVlogs - Duration: 7:01.
K-Popers phrases
the one that doesn't listen to BigBang
which phrases you think will be in the video?
which pharases do you use the most?
They are not gays!
do you like kpop?
of course!
Let's be friends!
Do you use KakaoTalk?
My dream is to travel to Korea!
Mine is to kidnap my oppa
Oh! New K-pop group...
I have to learn their names
Your ass is more fake than the GDragon's extensions
My oppa is virgin
He has more curves than i do!
Time to read yaoi fanfics
You dare insult my oppa?!
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Trump's "High-Tech Wall" Means "Not Actual Wall" - Duration: 4:07.
DONALD TRUMP, FOR AS LONG AS HE'S BEEN RUNNING, HAS TOLD US
THERE WILL BE A BIG WALL, GREAT WALL, IT WILL BE BIGLY.
LET ME QUOTE DONALD TRUMP FOR YOU, HE SAID THERE WILL BE --
HE DID NOT STUTTER, THAT WAS CLEAR AS COULD BE, HE
APPROPRIATED SOME MONEY TO GO IN THE DIRECTION AND WELL
PROGRESSIVES ARE UPSET, THE PEOPLE WHO VOTED FOR HIM AND
WANTED THAT WALL WERE ECSTATIC, EXCEPT SOME THAT LIVE IN THAT
AREA, WE DID A STORY ABOUT THAT RECENTLY, IT TURNS OUT THAT
ALMOST ALL VOTED FOR TRUMP AND FOUND OUT THE WALL IS GOING
THROUGH THEIR PROPERTY, NOW THEY ARE ANGRY.
OOPS.
IN FACT, SOME
OF THEM MIGHT BE LIVING ON THE MEXICAN SIDE.
DOUBLE OOPS.
DON'T
WORRY TOO MUCH, IT TURNS OUT HE MIGHT NOT HAVE MEANT IT.
WE GO
TO HOMELAND SECURITY SECRETARY JOHN KELLY, HE SINGS A SLIGHTLY
DIFFERENT TUNE NOW THAT THEY ARE GOING TO TRY TO IMPLEMENT THE
WALL.
HE SAYS --
OH, SO IT'S NO LONGER A PHYSICAL, TALL WALL, IT'S A
THEME, A THEME OF A WALL.
SOME PARTS WILL BE A WALL A LITTLE
BIT, SOME PARTS WILL BE OFFENSE, WHICH BY THE WAY IS EXACTLY WHAT
HILLARY CLINTON WAS SAYING, AND A LOT OF PROGRESSIVES CRITICIZED
HER FOR THAT, BUT YOU SAY TOMATO, I SAY TO-MAH-TO, ALL OF
A SUDDEN TRUMP ALSO SAYS TO-MAH-TO, SOME PARTS WILL BE
OFFENSE.
BUT MY FAVORITE PART, SOME PARTS WILL BE HIGH-TECH
FENCING.
THAT DOESN'T MEAN OFFENSE WITH A LOT OF GADGETS ON
IT, IT MEANS THERE WON'T BE ANYTHING THERE.
THEY WILL SAY WE
ARE MONITORING IT WITH CAMERAS AND DRONES AND SENSORS AND WE
WILL CALL THAT KIND OF A FENCE, WE WILL CALL IT A HIGH-TECH
FENCE.
IN OTHER WORDS, NOT A FENCE, AND DEFINITELY NOT A
WALL.
MORE FROM JOHN KELLY --
IN OTHER WORDS, IT AIN'T GONNA VIA WALL.
IF YOU VOTED FOR
TRUMP THINKING HE WOULD BUILD A WALL, BASICALLY HE JUST CAME OUT
AND TOLD YOU, HA HA, WE ARE MESSING WITH YOU.
ALL HIS
LIBERALS WHO TOLD YOU IT WOULD BE TOO HARD TO BUILD A PHYSICAL
WALL, THEY WERE RIGHT ALL ALONG.
NOW HIS SECRETARY OF HOMELAND
SECURITY IS SAYING OF COURSE THEY WERE RIGHT, OF COURSE WE
AREN'T GOING TO BUILD A WHOLE WALL.
PROGRESSIVES WERE RIGHT
ALL ALONG, WE WON'T BUILD ANYTHING THERE, WE WILL JUST
CALL IT A HIGH-TECH TECHNOLOGY MONITORING, WHICH IS KIND OF
LIKE A FENCE, BUT DEFINITELY NOT A WALL.
AH HA.
YET ANOTHER
BROKEN PROMISE FROM DONALD TRUMP, AND IF THEY EVER GET TO
PUTTING UP THEIR FENCE OR LACK THEREOF, WE WILL SHOW YOU
THAT THERE ISN'T GOING TO BE A WALL AND DONALD TRUMP WAS
PULLING YOUR LEG THE ENTIRE TIME, HE WAS LYING TO YOU, HE
KNEW IT.
HE THINKS YOU ARE A SUCKER, JUST TELL PEOPLE WHAT
THEY WANT TO HEAR AND YOU WILL GET THEIR VOTE AND SCAM THEM ONE
WAY OR ANOTHER, AND AT THE END OF THE DAY WHEN THE TIME THEY
FOUND OUT THEY HAVE BEEN SCAMMED, IT'S TOO LATE.
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