So you are at a Base on the Moon when you  get the phone call from back home on Earth
  saying there's been a disaster and no new  supplies will be arriving anymore.
  What do you do?
  Today we are going to be discussing Life Support,  how we keep people alive in places we didn't
  evolve to survive in.
  Space is a pitiless place that is full of  stuff that will kill us and devoid of the
  stuff we need to live.
  Science Fiction makes a lot of mistakes about  what can kill you in space, how quickly it
  can do it, and how hard or easy a given risk  is to deal with.
  But it tends to get the overall concept correct.
  Space will kill you.
  To survive in space we need to consider everything  a person needs to live, and we can rank those
  in order of urgency, but there are two we  will skip which are also the most important
  resources in any survival situation.
  Which is knowledge and the will to survive.
  The former seems kind of obvious and the latter  a bit jingoistic, but there is a reason why
  just about every manual and guide on survival  stick these in bold and repeat them over and
  over again.
  During an immediate life and death situation  our reflexive urge to survive does just fine,
  and its knowledge and practice using it that  tends to fail us, people stumble around not
  sure what to do.
  But in extended circumstances it is often  that desire to live that gets degraded.
  We've all seen that happen to folks and  while it is a bit sugary sweet to say a good
  pep talk and a hot bowl of chicken noodle  soup will magically fix everything, the psychological
  aspect of survival is a very real.
  If folks give up the game is over, and they  often do so before they've exhausted all
  the options even if they think they have.
  It's also infectious, causing those around  you to give up too, even if they might have
  seen a solution you missed.
  "Never give up, never surrender", is not  just jingo, because while you are still looking
  for solutions there is at least a chance you  might find one.
  There is a myth that goes around that astronauts  used to be given suicide pills in case they
  were faced with a hopeless situation.
  It is a myth by the way, something like that  would be quite counterproductive due to its
  demoralizing effect.
  Also, somewhat redundant anyway.
  It is by definition usually very easy to get  yourself dead in life and death situations,
  so packing specialized equipment for that  contingency seems kind of superfluous.
  Not the best approach when you are running  out air either, since a corpse doesn't suddenly
  become a chemically inert piece of furniture  no longer consuming or emitting gases.
  Many of those are quite toxic, or at least  distracting, in an unventilated space.
  This of course brings up our first and most  urgent life support concern, which is air.
  During the course of a day a person will inhale  oxygen and exhale about a kilogram of carbon
  dioxide.
  Carbon dioxide being molecular oxygen plus  a carbon atom, if you are exhaling a kilogram
  of it you used up about 730 grams of oxygen  doing so.
  The amount you need of course varies by person  and what activities they are up to, but this
  is mostly about how many calories you are  burning.
  There's another myth that you shouldn't  do much talking when there's limited air
  because it will use it up even faster, and  it is technically true since speaking does
  burn more calories than not speaking, but  the difference is minimal.
  As a rule what raises your heart rate uses  more oxygen and vice-versa.
  Running out of oxygen is generally not the  immediate problem where air is concerned either.
  It's that carbon dioxide filling up the  volume.
  Let's assume for the moment I am in a room  2.5 meters high by 8 by 5.
  Or 8 feet high, and 26 by 16 feet wide, for  an even volume of 100 cubic meters.
  A cubic meter being 1000 liters, it has 100,000  liters of volume.
  Volume and mass are not the same thing, so  for instance oxygen takes up 21% of that volume,
  21,000 liters, but is 23% of the mass, most  of the rest being nitrogen which is lighter
  than oxygen.
  The density of air varies a lot with temperature  and altitude but at room temperature is about
  1.2 kilograms a cubic meter, so our room holds  120 kilograms of air and 23% of that is oxygen,
  28 kilograms.
  Or 38 days of oxygen for a person.
  Incidentally you will often see this figure  given as about 550 liters of oxygen per day
  instead, but 38 x 550 is about 21,000, and  as I mentioned a moment ago, that's how
  much oxygen there was by volume.
  You can get yourself tripped up sometimes  though when people are talking about percentages
  by mass and by volume.
  Now you will not survive for 38 days in that  room, even if you could get rid of the carbon
  dioxide that will start poisoning you pretty  soon, because once that oxygen gets down to
  about half that concentration you will have  problems breathing it, and various negative
  side effects will kick in making you nauseous,  lethargic, unconscious, and eventually dead.
  If you could shrink that room it would help  extend your life.
  The air is mostly nitrogen so it would get  harder to compress and eventually that nitrogen
  would get concentrated enough to cause issues  too.
  Of course humans don't need nitrogen, and  can survive at a lower pressure with just
  oxygen, so we often only partially pressurize  spacesuits because all spacesuits leak and
  everything leaks slower at lower pressure.
  Before we get to carbon dioxide we should  talk about two common science fiction myths
  in this regard, how long before the air runs  out and how fast air gets sucked out through
  a hole.
  Let me dispose of the second one first, if  you poke a hole in the side of a spaceship
  about the size of your finger, about a square  centimeter, you will lose about a kilogram
  of air a minute.
  If you stuck your thumb over that you would  plug that leak and it will not rip your thumb
  off let alone drag you through the hole like  a sausage grinder.
  The air loss will slow as the pressure drops  but you won't pass out till it gets at least
  under half an atmosphere and in that 100 cubic  meter room we just discussed that would take
  an hour.
  It's also very easy to find leaks, especially  in zero-gravity.
  Leakage rates loosely go with the area of  the leak, twice the area, twice the leakage.
  Even if you put your fist through the hull  you should have a few minutes to do something
  about it and random objects flying into the  hole would help to partially plug it too.
  That's the major reason we use partial pressure  in space suits and use only oxygen, not nitrogen.
  Again all spacesuits leak a little bit, typically  through the joints, and lowering the pressuring
  in them slows that a lot, particularly since  those tend to be the kind of leaks that get
  bigger when being pushed at by more pressure,  furthering increasing the leakage rate higher
  pressure causes.
  In regard to the first of the two myths, running  out of air, the air supplies in an Apollo
  era space capsule were pretty tight, because  there wasn't much space, so it gave rise
  to some bad ideas.
  Your typical science fiction spaceship tends  to be a lot roomier.
  Nevertheless when power runs out or life support  fails the crew often seem on the ragged edge
  of death in hours, or even mere moments.
  This is just wrong.
  Someone once made a nice table of the volumes  of various famous spaceships in science fiction,
  and came up with a volume for the USS Enterprise-D,  of just under 6 million cubic meters.
  That's the one Picard captained, not James  T. Kirk.
  Ignoring any reserves of air they would presumably  have that would be 1,656,000 kilograms of
  oxygen, or about 2.3 million days worth of  supply, 6200 years, for one person.
  It had a crew of a thousand so that would  be 6.2 years, and at least a couple years
  before oxygen deprivation would be an issue  even if they did nothing.
  Of course carbon dioxide gets to be a trickier  issue, that can start causing problems even
  before you get to 1% by mass.
  A thousand people will exhale a thousand kilograms  of carbon dioxide a day so they'd hit 1%
  carbon dioxide, by mass, in just 72 days.
  Again not really a time critical problem.
  Once it hits these concentrations the side  effects will begin to impair your ability
  to get things done too.
  Headaches, dizziness, and irritability get  common and don't help you think of solutions
  to your problem.
  All of this gets steadily worse as the concentration  rise till it eventually kills you somewhere
  above 10%, by mass, about 7% by volume.
  So it isn't an urgent issue on the classic  big capital ship we seen in science fiction.
  Even on the International Space Station, which  is not noted for its abundant elbow room,
  at 900 cubic meters of volume for 6 people,  it isn't that urgent.
  You have about two months of oxygen.
  However you only have about two days before  the Carbon Dioxide would start causing problems
  and maybe a week before it got too severe  for them to operate.
  Death would arrive probably inside another  week.
  Obviously the ISS has ways of scrubbing carbon  dioxide from the air, and indeed there are
  many options available to us, but let's  do our hypothetical scenario on a base in
  Shackleton Crater on the Moon instead, one  of the places often think about constructing
  such a base.
  Now as mentioned, there are tons of ways to  get carbon dioxide out of your air, we developed
  many for space travel and submarines and we've  learned even more in trying to deal with carbon
  dioxide in our own atmosphere.
  These typically fall into two major types,  regenerative and non-regenerative.
  The latter typically involves some chemical  compound that is expended during the process,
  often using up about an equal mass of that  material to the carbon dioxide it removed,
  which at a kilogram per person per day can  mount up pretty fast.
  Where it is the non-regenerative kind, say  Calcium Oxide or Quicklime, you are using
  that up to remove carbon dioxide, as it absorbs  the CO2 and becomes Calcium Carbonate, that
  stuff shells are made out of, and is then  done.
  If you begin with say 56 kilograms of calcium  oxide you will end with 100 kilograms of calcium
  carbonate, having absorbed 44 kilograms of  carbon dioxide.
  Just 44 days worth for one person.
  We'd much rather not be left with 100 kilograms  of useless calcium carbonate, so we'd prefer
  some way to sieve through the air and remove  the carbon dioxide, to just dump it out an
  airlock, or to just turn that carbon dioxide  back into oxygen.
  That's the usual notion behind a regenerative  scrubber, it either captures the CO2 in some
  form you can use or toss out and which leaves  the scrubber material unchanged afterwards,
  or does one better and produces oxygen again  by removing the C from the CO2.
  Plants of course do just that, they suck in  carbon dioxide and emit oxygen.
  We can also eat plants so it's a great option,  but it takes up a lot of space, time, and
  energy to grow plants.
  Often the energy to remove carbon dioxide  that way is a lot higher than alternatives
  too.
  It's very hard to separate carbon dioxide  into oxygen again, it's not the path of
  least resistance, and the various good techniques  for doing that efficiently tend to be a bit
  on the bulky side.
  Carbon sequestration when done at the large  scale can do as good as a couple hundred kilowatt
  hours per ton of CO2, which would convert  into about 720,000 Joules per kilogram, or
  about 8 watts per person.
  We've also seen some interesting research  recently into breaking it up with ultraviolet
  light, and potentially using nanoparticles  in tandem with Ultraviolet to convert carbon
  dioxide into oxygen and methane.
  In any event, that would mean you could convert  your CO2 back into oxygen in a spacesuit using
  a solar panel small enough to comfortably  fit on your air tanks, which would be very
  handy.
  In an ideal case a spacesuit would be able  to scrub that CO2 indefinitely with a power
  source, and also extract oxygen from water  or even oxides in rocks.
  As we'll see in a bit, that's not too  energy intensive of a process, but trying
  to get such processes down to the small scale  without losing tons of efficiency can be tricky,
  especially miniaturizing it to the degree  necessary for a space suit.
  But it does give us a decent scale for our  hypothetical Moonbase, 8 watts of power generation
  for CO2 scrubbing per person, under optimal  scenarios.
  Over there in Shackleton Crater we have the  advantage, as we discussed in the Moonbase
  Concepts episode, of spots along the rim of  the crater that are almost perpetual lit,
  making solar power a nice option, though fission  is also an option.
  Down in the crater we believe there to be  an abundance of water ice available too, and
  you can get oxygen out of ice for around 30  Million joules a kilogram.
  The moon is also about half oxygen by mass,  even though it is mostly tied up in oxides,
  but you can pull oxygen out of rock if you  need to.
  The energy needs to do this are pretty high,  usually on an order of around 100 Million
  joules per kilogram of oxygen, which would  be more like 1000 watts per person, compared
  to about 10 watts that scrubbing carbon dioxide  took per person.
  So it's a good way to get oxygen to begin  with but it's clearly better to recycle
  it.
  It cheaper to get oxygen out water, more like  300 Watts per person, but water is a lot less
  common on the moon than rock and you might  want to do other things with it.
  I keep mentioning these wattages because energy  is always your ultimate bottleneck, and a
  lot of times people just assume using plants  for recycling is going to be better.
  That's only ever true because you can also  eat those plants, and you need to grow them
  anyway if you don't want to starve.
  Of course that's not all there is to air.
  Indeed air has moisture in it and regulating  humidity can be an issue in keeping good health,
  especially where plants are concerned.
  But most of air is actually nitrogen and while  humans don't use it to breathe, our plants
  do.
  That's a serious issue, because plants are  always the preferred long term means of recycling
  air since it takes less plants to recycle  a person's air than it does to feed them.
  If you need those plants to eat, you might  as well let them do your recycling too, waste
  not want not.
  There seems to be very little nitrogen on  the moon, and Mars not much better.
  We're not actually sure how little there  is but it certainly is not abundant.
  Concentrations are low, on an order of a percent  of a percent of lunar regolith.
  It's not tricky to bake that out, but it  is energy intensive.
  To a degree that's okay because you can  probably get it out as a byproduct of all
  the smelting you'd have to do to get the  construction material to make greenhouse domes
  there if you decide to grow food.
  Moving on to water we'll find this is actually  one of our easier issues.
  In our base in Shackleton Crater we expect  to find a lot of ice mixed in with the regolith
  there and we can just cart that inside and  melt it and filter it.
  Many places in the outer solar system are  super-abundant in ice.
  Unfortunately in the inner solar system not  only is it rarer, but so is hydrogen.
  You can find oxygen everywhere, and of course  the single biggest concentration of hydrogen
  is in the inner solar system but that's  in the Sun, and getting at that is fairly
  difficult.
  If you've got hydrogen and oxygen you can  make water, unfortunately most places that
  don't already have water don't have much  hydrogen either.
  So generally you either have plenty or you  have none.
  Getting it into drinkable format is a bit  tricky, as is recycling it.
  You can of course evaporate water out of any  mixture of seawater or mud or human byproducts
  but that's quite energy intensive, typically  on an order of hundred times more so than
  options like reverse osmosis.
  But water, the keystone of life and what most  of your body is made of, is actually one of
  the easier parts of our life support problem.
  Energy needs generally run on an order of  1000 joules per liter of water treated, though
  it can be a lot higher depending on circumstances,  but if we assumed you needed around 100 liters
  a day then this would be a power need of about  1 watt, a lot less than what would be needed
  to heat that water for a shower for instance.
  NASA has invested enormous energy into recycling  sweat and urine, and has gotten very good
  at it.
  Less so solid waste, and that usually mostly  goes overboard.
  I have folks frequently ask me about debris  in orbit as a hazard and it is something we
  will get to in the not too distant future  in an episode with the working title of Space
  Trash, but yes there is a lot of shit in orbit  and yes a lot of it is literally that.
  Needless to say you'd want to recycle that  too if you were planning on agriculture on
  your moonbase.
  It's actually a bit harder in space as opposed  to on the moon, there's less gravity there
  than on Earth but there is some, and so on  ISS we actually have a keg that spins around
  to provide centrifugal force to simulate gravity  to help remove contaminants from water when
  we're filtering it.
  Gravity, even in small amounts, helps to ensure  dust and water settle out of the air and make
  sure a lot of biological mechanisms function  properly.
  We do not know the real long term effects  of low-gravity, or even zero gravity all that
  well.
  We've had people up on the ISS for months  at a time and been able to study that but
  we've never landed anyone on Mars with its  38% of normal gravity and the Apollo missions
  only spent a few days each on the Moon with  its 16% gravity, and that was in between long
  zero gravity durations.
  So we have only educated guesses about how  long you could live on either place before
  suffering health issues.
  I've spoken before many a time about using  centrifugal force to simulate gravity, called
  spin-gravity, or even combining it with local  gravity where there isn't enough, so I don't
  want to spend too much time on it now.
  The short form is you take a big cylinder  and spin it around and the walls of that cylinder
  become the floor.
  Folks occasionally ask me if I'm over-simplifying  how easy or functional this is and assume
  that if it were that easy and effective we'd  do it on the ISS.
  There's a flaw in that reasoning, the main  purpose of the ISS is scientific and the major
  feature it offers us that we can't do down  here on Earth way cheaper is a lack of gravity,
  so putting it on the ISS would be counter-productive,  especially since one of those things we study
  up there is the health effects of zero-gravity  on people.
  But spin-gravity offers us some problems.
  The one we most often consider on this channel,  because we mostly contemplate huge structures,
  is that spinning something around places it  under a lot of force, equivalent to what a
  suspension bridge of equal length to the cylinder's  circumference would experience on Earth.
  On the other side of the size issue, if you  go too small then you have folks experiencing
  a significantly different force on their feet  than their head.
  On Earth gravity is just a bit weaker on your  feet than your head when standing up, but
  the difference is so small only our finest  instruments could detect it.
  Standing on the walls of a cylinder 5 meters  in radius, if the gravity is normal at the
  ground it's about 40% lower at your head.
  We can assume that would be pretty nauseating.
  In case it isn't, the whole thing is spinning  around at 13 RPM, about once every four seconds,
  which will probably succeed in nauseating  you if the difference in gravity didn't,
  that's faster than the typical Tilt-a-Whirl  they have at amusement parks and festivals.
  From our experience with such things, and  more scientific if less fun versions, we know
  people can handle about 2 RPM, one rotation  every thirty seconds, without feeling nauseous,
  and that most should be able to adapt to a  bit more.
  Unfortunately to achieve one gravity at 2  RPM means your cylinder needs a radius of
  224 meters, which is a circumference of 1400  meters.
  Plenty of living space but bigger than we  normally envision space station or ships,
  though on this channel we routinely discuss  ones that would have closets bigger than that.
  However centrifugal force goes with square  of those RPMs and linear with the radius,
  so if we wanted to simulate Mars' or the  Moon's gravity, 38% and 16% of Earth's,
  the necessary radius of our cylinder would  drop to 38% or 16% respectively, or 85 and
  36 meters.
  Alternatively if we upped the RPMs from 2  to 4, our radius for normal gravity would
  drop to just a quarter, 55 meters.
  Kick it up to 6 RPM, which we've decent  reason to believe most folks could adapt to
  after a while, and it drops to just 25 meters  radius.
  It's also entirely possible half-gravity  is fine, maybe even less, again we have zero
  experimental data on how much gravity is okay,  just that none is not.
  If you wanted to simulate Martian gravity  on a ship on the way there, to get everyone
  used to it, and you found they could handle  6 RPM, then a 10 meter diameter is all you
  need.
  It also doesn't have to be a cylinder, or  even a ring, spin two pods attached by a beam
  or tether, and they could have spin-gravity  in the pods.
  You do have to worry about wobble on such  things, but it's not too huge an issue,
  we can use counter-spinning sections, gyros,  and so forth.
  Now as I said, and have spoken of in some  other episodes, you can slope a floor, using
  a bowl shape, and spin that to combine local  gravity and spin gravity.
  Often when I've spoken of this, since it  has usually been in passing, I've implied
  it's a fairly shallow bowl.
  But in practice it would be more like a buried  cylinder with a slight curve adjusting its
  angle with the weakening spin gravity to keep  down pointed at the wall.
  On Mars it would be a deep bowl, on the Moon  more like a very deep vase.
  You don't have to bury it under the ground  but it's a good way to protect from micrometeors
  and the view is never good from inside any  rotating habitat smaller than planet-sized,
  since your windows would be in the floor and  the stars would spin around a couple times
  a minute.
  Excavation is also very easy in low gravity  and you can pile tons of material on top of
  something that isn't all that structurally  strong.
  We discussed this concept more in the Rotating  Habitats episode, but it is worth noting that
  the windows would be on the floor and wouldn't  make for a good view since you are spinning
  around a couple times a minute or more, so  you probably wouldn't have a lot of windows.
  This brings up lighting and temperature, our  next two topics.
  So far our energy needs have stayed pretty  mild, well under the normal electric use of
  the typical citizen of an industrialized nation.
  However, when it comes to keeping things warm  and bright your energy bill can shoot up quickly.
  Just doing lighting for one person to see  by is cheap enough, modern LED lights are
  durable and low-powered, and even a 10 watt  bulb provides comfortable lighting, but when
  we start talking about lighting up large sections  of hydroponics that changes.
  We've discussed that in the past a few times  too, and I usually place 2000 Watts as the
  bare minimum energy supply for lighting enough  plants to feed a person and I tend to assume
  everything has been optimized.
  Not just lighting done only in those wavelengths  and luminosities needed by those plants, but
  also temperature, humidity, CO2, etc.
  Of course the sun provides free sunlight but  using that isn't always a good idea even
  when it is an option.
  Temperature though turns out not to be as  bad as you might expect if you live in a cold
  climate, are used to an expensive winter heating  bill, and are thinking space is freezing cold.
  In space heat can only escape or enter an  object by radiation, shining light on it or
  the infrared radiation it emits based on its  temperature.
  That's the effect of vacuum, and even on  the moon a lot of things would be clad in
  a vacuum same as any vacuum flask, the Thermos  being the best known of these.
  But these are not insulated just by a vacuum  cutting off convection and conduction.
  That wouldn't keep something warm for long.
  Rather the inside of the outer layer is made  to reflect infrared light back into the inner
  vessel, cutting off even that means of emitting  energy.
  This is something we usually bypass mentioning  in most of the space-based constructs we discuss
  on this channel because we are typically trying  to get rid of heat as fast as possible, since
  we tend to be generating tons of it.
  But when you're not, that inner layer helps  a lot because even if you are only emitting
  heat by radiating it, not via conduction or  convection, you can radiate it away pretty
  quickly.
  Heat radiation is entirely based on how hot  the object is and how much surface area it
  has, and a man in a space suit has about 2  square meters of surface area and is radiating
  about 500 Watts per square meter at human  body temperatures.
  That's 1000 Watts you are emitting by default,  the equivalent to burning 21,000 calories
  a day, so anything you can do to cut that  down in terms of insulation is a good idea.
  Of course in a spacesuit near Earth, or on  the Moon, when you are exposed to sunlight
  you can overheat very quickly instead.
  Particularly if you were wearing black instead  of a nice reflective white.
  The same applies to dome or habitats, properly  insulated they don't need much heating,
  especially if sunlight is coming in and you  have a ton of thermal mass available.
  Which you would on the Moon or Mars if you  don't mind digging down a ways where temperature
  won't fluctuate as much.
  Day length is about the same on Mars as on  Earth, but the Moon's day is a month long
  and you really need to factor that into considerations  for staying cool in the day and warm in the
  night, and burying yourself helps with that  and with protection from meteors and radiation
  too.
  That's one reason why artificial light,  or light bounced in through mirror and lens
  assemblies, is better than the classic glass  dome.
  We talked about that more in Moonbase Concepts,  mirrors and parabolic dishes, especially ones
  that are just polished metal, are cheaper  and harder to damage than a glass dome so
  you stick them around the thing you want lit,  and let the light come in through the windows
  instead.
  You can also use that reflective surface to  filter out any frequencies you don't want,
  or want less of, like infrared or ultraviolet,  or even green if you have a hydroponics area
  you have to worry about overheating, since  green light does little for plants.
  The other nice things about the moon as opposed  to a space station is that we do have the
  option of cooling with conduction or convection,  as well as warming.
  All that lunar regolith around and below you  can be used to dump waste heat or to help
  warm the installation during the night.
  It's a lot easier to dig pipes for that  purpose there too, again from lower gravity.
  So lighting and temperature can be pretty  cheap, or very energy expensive, depending
  on circumstances.
  We've got three more things I want to touch  on briefly before we close out.
  Construction, Communication, and Manufacturing.
  Communication is another one of those no-brainers,  but it certainly helps to have stockpile of
  information on-site in case they go down.
  Manuals are not the same as having a crack  team of experts on any field available to
  help on short notice though.
  It's also your sanity lifeline home, so  you can talk to friends and family, but again
  this needs little detailing and is a no-brainer.
  It becomes a much bigger issue as you get  further from Earth and time lags of minutes
  or even hours can come into play and also  require transmitters than use significant
  amounts of power.
  As to Construction and manufacturing, the  biggest cost and hurdle to doing a moonbase
  or giant space station is the cost of getting  material and equipment there.
  Anything you can manufacture on site, or in-situ,  saves tons of money and of course anything
  you need to live is ideally something you  should be able to make on site.
  In space you need to bring in all your material,  so most of the time it makes more sense to
  make stuff here and ship it up to space.
  But even there some manufacturing ability  is very useful, and you can save a lot of
  mass if you don't need 50 spare parts and  a lot of specialty tools because you can 3D
  print them on the spot if they're needed  and maybe even recycle that mass when they're
  done.
  But simple 3D printing, and even the ability  to make construction material for buildings
  out of local regolith, isn't really enough.
  Taking that hydroponics example for instance,  you need to be able to make machines to bake
  you air out of and to smelt that regolith  to make steel or aluminum and glass and solar
  panels and wiring.
  You need to be able to make trays and piping  for the plants either out of metal or plastic
  and if the latter you probably need vats of  algae to make your plastics and so on.
  Needless to say anything which can miniaturize  or automate manufacturing with that degree
  of intricacy helps us out enormously.
  I think that is where we will stop for today.
  We could do, and probably will do, whole episodes  going into more in depth looks just at in-situ
  resource exploitation, but that would take  at least an episode and is probably better
  discussed in terms of each place we would  do that at, as the options are different for
  Venus and Mars and Titan and so on.
  There's a number of books that have been  written over the years about surviving on
  the Moon, my friend Bob Goddard wrote one  titled 'Mother Moon' not long back, and
  it begins right where we started, with a lunar  colony struggling for survival when supplies
  stop coming from Earth though it ends in a  very different place.
  I won't spoil the plot for you, but probably  the first book dealing with the idea was Jules
  Verne's "From the Earth to the Moon",  where they get there by using a giant cannon
  to launch their ship.
  Which seems like a pretty absurd concept but  that's actually our topic for next week,
  space guns and mass drivers, and we will see  it is a bit more practical than we would initially
  think.
  The week after that we return to the Alien  Civilizations series with Dead Aliens, and
  we will start wrapping that topic back into  the Fermi Paradox and look at the issue from
  more of an archeological perspective too.
  For alerts when those and other episode come  out, make sure to hit the subscribe button,
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