Thứ Bảy, 8 tháng 4, 2017

Waching daily Apr 8 2017

Huh, it looks like this person is having the same crash issue I am trying to solve.

I wonder if there is any solution on these answers.

"What makes you think a glorified phone could run a game beyond the scope of candycrush?"

"You could buy a real computer and stop wasting people's time?"

"Thanks for the laugh?"

WELL SCREW YOU INTERNET.

Welcome to the LowSpecGamer, the show where we explore the things we can do to play games

on low end hardware, no matter the sacrifices.

While I have already talked about Fallout 4 in the past.

I was curious if any of the newer mods could help me get it so low I could play in an intelHD GPU

So, let's get right to it.

Thank you to Maelstrom for sending me the mods and files that inspired this video.

Fallout 4 is a late 2015 game running on the Creation Engine which is technically the same

Engine the original Skyrim uses, although it was modified in many ways for this game.

The minimum settings mention an i5-2300 and a GTX 550 Ti on its minimum spec, which is

why once again I am breaking out the dual core Intel Celeron G1840 budget CPU with its

IntelHD.

I choose these CPU for 2 reasons, it is a bit weaker than the i5-3317U on the first

generation Surface Pro and much weaker than the i5-6500HQ on the Surface Pro 3 on that

post I showed in the start.

The second is that I have been experimenting with overclocking this IntelHD, and I wanted

to see if that would help in Fallout 4 as well.

I am going to be using a couple of mods in this video.

In the current version of Fallout 4 for mods to work you need to go to your documents folder,

my games, fallout 4 and in there you should see a file called Fallout4Custom.ini and if

it is not there, create it… and make sure it has the correct file extension.

And in that file under Archive make sure to have these variables….

They will also be in the description.

The first is Insignificant Object Remover.

That is the most descriptive name I have seen in a mod in a while.

This mod removes a ton of tiny object from the game and that's pretty much it.

I would recommend this mod even for people with decent components since you barely even

notice the difference.

This can easily be installed using the nexus mod manager.

And then we have Ultra Low Resolution Textures… which substitutes all textures in the game

for some really low version, something that can be really important when gaming on integrated

GPU.

This can be installed using the Nexus Mod manager as well, it just… takes some time to install

so be patient.

Regarding the configuration file, I will be using the file linked in the description which

was sent to me by Maelstrom and does a great job and reducing a lot of effects.

If you want to learn how to tweak the configuration file yourself I recommend checking out my

original video.

Two observations are important, you must set the sD3DDevice variable to the correct GPU

on your configuration file and if you are going to try and use low resolutions in full

screen mode you must either set the file to windowed borderless and use this upscale mod,

also linked in the description, or add that custom resolution to your GPU's control

panel and set the game to exclusive fullscreen.

With all of that done, I set out to see what kind of experience I could get on this game

after all of those changes.

Looking at the game through these textures is- you can't help but wonder why weren't

low textures included as an actual option for the game and why we need to rely on mods

for that.

I have my theories but, I mean, a lot of modern games still have lots of options for pretty

low textures but I guess a lot of developers already assume that there's no need for

them?

Because most people have decent computers, which is an assumption I aim to challenge.

It may also have to do with a lot of developers not liking looking at the games like… well…

this.

Well that's- ummm not something I want to fight with?

Wait did I- oh I'm screwed, I'm screwed, I'm screwed.

Oh my god.

That didn't do as much as I expected.

Oh god!

No, I missed it!

I mean, ok, look at it this way, this is as intense- that might not be the best idea.

Oh god!

Oh god, no!

I'm dead.

Hmm, I would have thought making it very low resolution, would make it a little bit

less scary.

Nope.

What the ffffff- ok, did I miss all my shots?

Hmmmmmmm I'm not doing very well, am I?

Oh, no no no no no no no no.

Not again, seriously?

Oh god, oh god!

Wait, there's two of the- THERE'S TWO OF THEM?!

Are you- no, no, no no no- get out of here, get out of here, run.

Run, run run run run run run run.

I don't care about my companion, not really.

I'm sorry.

Some sacrifices have to be made in the name of…ummm, survival?

While playing a modern AAA game on this conditions is not exactly for everyone it is interesting

to see just what you can achieve if you are determined enough.

Thank you to Patreon donors for mkaing this videos possible

See you on the next one!

For more infomation >> Super Low Fallout 4 on IntelHD PC using mods - Duration: 6:10.

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Curto uns #ALIENS e tals | VLOG - LEG [PT-BR] - Duration: 6:54.

For more infomation >> Curto uns #ALIENS e tals | VLOG - LEG [PT-BR] - Duration: 6:54.

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{VIETSUB} Produce 101 Season 2 Ranking Performance Kim Samuel~1 - Duration: 3:42.

For more infomation >> {VIETSUB} Produce 101 Season 2 Ranking Performance Kim Samuel~1 - Duration: 3:42.

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" Adrien in love " Miraculous Ladybug Comic/Çizgi Roman - Duration: 1:36.

For more infomation >> " Adrien in love " Miraculous Ladybug Comic/Çizgi Roman - Duration: 1:36.

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Superman's First Flight (Scene) - Man Of Steel-(2013) Movie CLIP HD 1080p - Duration: 4:22.

You're as much a child of Earth now as you are of Krypton.

You can embody the best of both worlds.

A dream your mother and I dedicated our lives to preserve.

The people of Earth are different from us, it's true.

But, ultimately, I believe that's a good thing.

They won't necessarily make the same mistakes we did.

Not if you guide them, Kal.

Not if you give them hope.

That's what this symbol means.

The symbol of the house of El means hope.

Embodied within that hope is the fundamental belief...

...in the potential of every person to be a force for good.

That's what you can bring them.

Why am I so different from them?

Earth's sun is younger and brighter than Krypton's was.

Your cells have drunken its radiation...

"strengthening your muscles, your skin, your senses.

Earth's gravity is weaker, yet its atmosphere is more nourishing.

You've grown stronger here than I ever could have imagined.

The only way to know how strong...

...is to keep testing your limits.

Unh!

Uh-- Oh.

Whoa!

You will give the people of Earth an ideal to strive towards.

They'll race behind you.

They will stumble.

They will fall.

But in time...

...they will join you in the sun, Kal.

In time...

you will help them accomplish wonders.

How do you find someone who has spent a lifetime covering his tracks?

For more infomation >> Superman's First Flight (Scene) - Man Of Steel-(2013) Movie CLIP HD 1080p - Duration: 4:22.

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Soy Luna 2 Matteo y Luna cantan Vives en mi (letra y traduction) - Duration: 1:37.

For more infomation >> Soy Luna 2 Matteo y Luna cantan Vives en mi (letra y traduction) - Duration: 1:37.

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Arduino Rotary Encoder Menu Tutorial with a Nokia 5110 LCD display. - Duration: 8:21.

Dear friends welcome to another video!

Today we are going to use an Arduino and a rotary encoder to build a simple menu on a

Nokia 5110 LCD display. Let's get started!

Hello guys, I am Nick and welcome to educ8s.tv a channel that is all about DIY electronics

projects with Arduino, Raspberry Pi, ESP8266 and other popular boards.

Subscribe to the channel now if you don't want to miss any future videos.

In this video we are going learn how to build our own menu for the popular Nokia 5110 LCD

display, in order to make our projects more user friendly and more capable.

We have built a similar project in the past, but a lot of the viewers of the channel suggested

that I should prepare another video on this subject.

This time we are going to use a rotary encoder instead of push buttons.

Also, the menu we are going to build today has more items to choose from.

Let's watch it in action.

This is the project we are going to build.

In the display a simple menu appears, and with the help of the rotary encoder I can

navigate up, or down and select a menu item by pressing the rotary encoder button.

The menu has 6 items, and we can scroll down or up the menu and the items on the display

will change accordingly.

Let's select the first option.

As you can see a new a UI screen is displayed and by rotating the rotary encoder shaft we

can change the contrast of the display.

If we press the rotary encoder button again, we go back to the main UI screen.

The second menu item offers a similar functionality it modifies the volume variable.

If we now select the third menu item and press the button we can change the language value.

I have not implemented this functionality, this is just a demo project.

A similar functionality is attached to the 4th menu item which is called difficulty.

We can disable the backlight of the display if we wish, by selecting the 5th menu item,

or we can reset everything to its default value with the 6th menu item.

Of course you can modify it to build your own more complex menus if you wish.

Let's now see how to build this project.

The parts needed in order to build this project are the following:

• An Arduino Uno or any other compatible board

• A Nokia 5110 LCD display • A rotary encoder

• A small breadboard • Some wires

The cost of the project is very low, it is less than $10.

You can find links for all the parts I use in the description of the video below.

Let's now connect all the parts together.

Before building this project, if you haven't used a rotary encoder in the past, I encourage

you to watch the tutorial I have prepared about rotary encoders.

It will help you understand how rotary encoders work and you are going to gain some experience

with them.

Click on the card here if you want to watch it now.

I have placed the display on a small breadboard like this.

Let's first connect the display.

The first pin of the display which is Reset goes to digital pin 3 of the Arduino Uno,

the second pin goes to digital pin 4, the third pin goes to digital pin 5, the fourth

pin to digital pin 11 and the fifth pin to digital pin 13.

The next pin is Vcc.

We connect Vcc to the positive rail of the breadboard, and the breadboard positive rail

to the 3.3V output of the Arduino.

The next pin is Backlight for the display.

Since we want to control it via the software we connect it to digital pin 7.

The last pin is GND.

We connect GND to the negative rail of the breadboard, and the negative rail of the breadboard

to Arduino GND.

Now all we have to do is to connect the rotary encoder.

The first pin is GND and we connect it to negative rail of the breadboard.

The next pin is Vcc and we connect it to the positive rail of the breadboard.

The next pin is SW and we connect it to Analog Pin 2.

The next pin is named DT and we connect it to Analog Pin 1.

Lastly the pin CLK is connected to Analog Pin 0.

You can find the schematic diagram of this project in the description of the video below.

Now we are ready to power up the project.

As you can see, the project is working fine, and the menu is working as expected!

Great, let's now see the software of the project.

The code of the project is complex but I will do my best to explain it.

You will get a basic understanding of how the code works but if you want to fully understand

it you have to make your own menu and see exactly how it works.

Let's start.

In this project we use 4 libraries.

We use two libraries for the display, and two for the rotary encoder.

You can find links for all the libraries in the description of the video below.

At first we are going to take a look at the drawMenu function.

This function is responsible for drawing the Menu on the display.

This function is called every few milliseconds, so if there is a change on the menu this function

is responsible for updating the menu on the screen.

There are also 3 very important global variables, the variable page, the variable menuitem and

variable frame.

The variable page remembers which UI screen is displayed on the screen.

So, if the page variable is 1, we are in the main UI screen, and if the variable is 2 we

are in the secondary UI screen where we set the value on a variable.

The menu item remembers the selected menu item.

So, if its value is 1, the first menu item is selected, so the drawMenu function must

draw this menu item as black with white letters.

If the menu item is 2 the second menu item is selected and so on.

The frame variable, remembers which part of the menu is displayed on the screen.

Since the menu we have created contains 6 items and we can only display 3 of them at

a time, we need to know which items are displayed on the screen.

The frame variable, tells us exactly this.

If the frame variable has the value of 1, we display the first three menu items, if

it is 2, we display items 2,3,4 and so on.

I tried to make the code as easy as possible to modify so I have created some global variables

that hold the names for the menu items.

This way, you can create your own menus easily without searching in code.

At first we initialize all the global variables that are needed in the code.

Next we initialize the display.

In the loop function, at first we call the drawMenu function to draw the menu on the

screen.

Then we read the value from the Rotary encoder and check if the button is pressed.

For example, if we are on the main UI screen and the first menu item is selected, if the

value from the rotary encoder has increased, the menuitem variable increases and in the

next loop the drawMenu function will draw the second menu item as selected.

If we now press the button of the rotary encoder we navigate to the second page, where we set

the value of the variable.

Again using the rotary encoder we can increase or decrease the value of the variable.

If we press the button we navigate back to the main menu page, and page variable decreases.

That's the basic idea behind this menu.

We follow the same procedure for all the menu items and pages.

The code is complex, it is over 400 lines long.

It seems complicated but if you try it yourself you are going to understand it more easily

and you will be able to change it, expand it and use it in your own projects.

As always you can find the code of the project in a link in the description below.

That's it, now we know how to build complex menus either with or rotary encoder or with

buttons.

I personally prefer buttons for my menus, but in some cases a rotary encoder is easier

to use.

I would like to hear your opinion about this.

Do you prefer buttons or a rotary encoder to navigate through your menus?

Please post your comments in the comments section below.

and don't forget to like the video and share it with your friends if you find it interesting!

Also consider subscribing to the channel and do click that bell or YouTube might not show

you updates as new videos come out.

If you are going to be shopping for parts check out the affiliate links from the video

description.

That's it for today guys, thanks you very much watching, I will see you in the next video!

[ Translating these subtitles? Add your name here! ]

For more infomation >> Arduino Rotary Encoder Menu Tutorial with a Nokia 5110 LCD display. - Duration: 8:21.

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I bought an Orchid with white flowers - Duration: 5:31.

Hi I'm George :) I bought an orchid with white flowers

but now I'm out, I wanted to film in the house

and almost to start shooting

and turn off electricity

raining outside, but no rain with storm or something

I have no idea why they turned out the lights

and it is very dark in the house

but I'll shoot orchid blooming as it is the dark

believe me, and we go in the house to see

I paid around $ 7, that is around 150 MDL

and is my second orchids, let's show you how it looks

orchid here about which I was speaking

flowers are white and a little yellow

and has flower buds if seen

It is a little dark but that's

I have not removed the foil, I bought it with about 3 days ago

and I sailed well plant

I kept it away from my plants

When you buy a new plant, always you have to do so

keep it aside in a separate room

and surf on it

and check if no pests

and I sailed on this orchid

and I did not notice pests

so we look like leaves are very healthy

and the roots as I like

I removed the foil

So came the next day, and I decided to make a second double

because I have not had time to edit double yesterday

and out was more enlightened, and have already electric light

and look what flowers are beautiful

have focused very well, they are white

I chose the white color and little yellow

and red

and it looks very nice

as there were sold more orchids

and I chose this color because I liked the best

I liked the leaves have a nice color

green, so somehow shine

and here we see flower buds

are two buds, can grow another one

and something like this show has only a stem with flowers

as I said it's great, I love

Now we're down video camera to show leaves

look looks like leaves, there are approximately about 10 leaves

leaves are large and small

it's okay, I like

such as leaves and what color and look such as

only do not know what this

but it does not matter

cracks or something

but it's OK

Room temperature 15C - 25C

to me now are 17C is good, I'm lucky

partial sunny

watered once in 7 days

no water in pot

don't eat

we will not eat :))

and what we have next?

look how it looks roots, so I like

What is that?

I will out I do not know What doing here

good, and I chose some healthy roots

So, here's what it looks like

we look Well Well

as shown by all roots

an aerial roots grow down

behold, there grows

They are very thick and beautiful

so this leaf has something, but it does not matter

will grow beautiful leaves

here was a flower stem but something happened

so

does not matter, that's

here I want to show that I saw at root

something blue

I think this is due to fertilizer

Here, you can see there is blue root somehow

I think from fertilizer

but I `m not sure

if we look at the bottom of the pot

does not have roots coming out of pot

barely begins to get out here

well, it's okay

and that's all I wanted to show my new orchid

very beautiful, I love

I hope to keep in my house

and we will see further

So thank you for watching, I wish you a good day

I hope that orchid further feel good

and we'll see you next time

subscribe to my channel Share this video

and Bye :)

For more infomation >> I bought an Orchid with white flowers - Duration: 5:31.

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Fun In Trampoline Park - تشقلبت من اعلى نطيطة - Duration: 7:47.

For more infomation >> Fun In Trampoline Park - تشقلبت من اعلى نطيطة - Duration: 7:47.

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GOOD OLD DAYS - Duration: 2:18.

Hi Idea' Cards

The challenge that I will give you is to do a magic trick with a watch.

You can add other object to do this trick, or not.

It can be a prediction with the numbers on the watch for example.

But it doesn't have to be the central element of your routine.

I just want to see a watch in your trick.

I hope you'll find an awesome thing to do with that

Good Challenge !

For this trick...

We will...

Stop the time

And go back in time

In a distant time

When old books still existed

when this old lamp still existed, when inkwells still existed

When this old dollars were produced

For more infomation >> GOOD OLD DAYS - Duration: 2:18.

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Bars and Melody NEVER HAVE I EVER tłumaczenie pl - Duration: 3:38.

For more infomation >> Bars and Melody NEVER HAVE I EVER tłumaczenie pl - Duration: 3:38.

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Epic Creepypasta Rap Battles - Solomon vs I Hate You (+ Русские субтитры) - Duration: 1:45.

For more infomation >> Epic Creepypasta Rap Battles - Solomon vs I Hate You (+ Русские субтитры) - Duration: 1:45.

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How to Increase your Organic Reach on Facebook - Duration: 5:26.

For more infomation >> How to Increase your Organic Reach on Facebook - Duration: 5:26.

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EP3 No esperaba que pasara esto pero with serbian title😍 #TiniYoutube - Duration: 6:10.

For more infomation >> EP3 No esperaba que pasara esto pero with serbian title😍 #TiniYoutube - Duration: 6:10.

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GTA V: The Jam - Episode I [Rockstar Editor Cinematic] - Duration: 7:10.

You had a fun trip? - Good.

Because it's time to come back home.

We still have some unfinished business to do

and this time you get to play around with some bikers.

More specifically an outfit based in San Andreas.

And for starters: there's a plane ticket waiting for you

inside your hotel room, in the bible inside the bedroom drawer.

And when you land a car will be waiting for you in the LSIA parking garage

with the license plate 'Y2K4M3'

it contains further briefing in the glovebox.

As always - the money will be wired to your account.

And uhh...

Also get a shave, will you?

(caller hangs up)

(inserts CD)

Welcome back to Los Santos.

It has been a while, huh?

Had a good flight?

Get some sleep?

I sure hope, because you're heading out tonight

and your primary target is: Clayton Simons

Also known as 'Clay' or 'Big Clay'

A roadcaptain of the Lost MC motorcycle outfit.

His whereabouts are unknown

but you should be able to flush him out

by causing some chaos in his meth-trafficking racket.

The best place to start would be the MC clubhouse in North Mirror Park.

There's no given protocol for you to handle this

so I'll stop the hand-holding now.

Just get it done, will you?

And uhh...

I hope you enjoy your stay.

Yeah...

About time I was made an inforcer of this club.

If you're in this for the glory...

You're an asshole.

Yeah, I feel you.

What the-

(engine revving)

(inaudible)

You don't have to tell me...

Son of a bitch.

Is someone gonna help me out?!

(laughs) You're mine now.

... I was just like rammin' that ass.

I mean-

This chick was crazy-

like legit crazy.

She wasn't even high!

I- I almost pulled the handles of my bike

and bolted those onto her back, you know?

Uh

She was into all kinds of freaky shit like-

there was a beer bottle

there was a harmonica-

And there was a-

What is it?

What?

Aww...

Shit.

(beeping)

(gun cocks)

Yea, I know, bad news, huh?

A nigga with a fucking gun, huh?

For more infomation >> GTA V: The Jam - Episode I [Rockstar Editor Cinematic] - Duration: 7:10.

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The Real Problem With Steam - Writing on Games - Duration: 15:42.

Hi, I'm Hamish Black and welcome to Writing on Games.

First off, I'm not trying to attack anyone here.

If I mention names, I'm not angrily singling anyone out, they're perhaps just the most

relevant to or prevalent in this particular situation.

I'm going to criticise some of Jim Sterling's ideas, for example, but he's not guilty

of everything I talk about here.

I also think that dude seems cool and I could see him being very fun to hang out with, so

on the off-chance you're watching this Jim, I assure you it isn't personal.

Cool?

Cool.

So yeah, Steam has been kind of broken for a while.

As many before me have pointed out, the mere presence of a game on Steam used to be a marker

of quality.

In the past, it led me to trawl the platform constantly to see what new games had been

released.

Cut to a few years later, a tradition of hyper-reduced sales prices leading to a library full of

games I will likely never play and an opening of the floodgates to any shmuck with an executable

to throw up on the store and, well, yeah.

Not so interested in that anymore.

For some people, however, it's far more than just a lack of interest.

People are legitimately angry about the state of the platform, with some people more or

less dedicating their careers to trying to get things fixed.

Notable problems include the ways in which Valve has let curation slip; that they've

foisted responsibility for managing it onto consumers and algorithms.

This leads to games that used to get visibility from their presence on Steam now being completely

buried.

There's also systems like Greenlight which have been gamed by rogue developers to get

their games on the service illegitimately, as well as the ever-irritating asset flip

(where store-bought assets and Unity tutorials are uploaded to the platform without any creative

input to try and make a quick buck).

Each has become more prevalent over the years, as well as gradually lowering Steam in the

eyes of its customer base.

As a result, a lot of things have been shouted very loudly again and again that Steam needs

to stop letting bad games onto their service and start giving us good games, damnit!

And at least on the surface, anyway, it seems that the years of shouting have worked.

Steam has already announced that they're ditching Greenlight in favour of Direct - a

system which introduces a paywall in an attempt to stop devs abusing the platform.

In a somewhat more surprising move, however, Valve recently flew consumer advocate YouTubers

Jim Sterling and John Bane (otherwise known as TotalBiscuit) over to their offices to

consult on plans to improve the service.

The result?

Well, unfortunately, a lot of it boils down to a more concentrated focus on what they've

already been doing: doubling down on algorithms and crowdsourcing curation (hey, wanna do

some free PR work for these devs?

You can call yourself an Explorer if ya want, buddy!), and I guess sating the weird desire

of your TotalBiscuits to have everything perfectly categorised.

A good few minutes of TB's video is spent lamenting the ever-so-urgent problem of Steam

that they didn't recognise your specific distinction between the terms Rogue-like and

Roguelite.

This platform is really going places!

As you can probably tell, I don't think any of this is very convincing.

In fact, I don't get the feeling Jim and John are particularly convinced either.

Maybe of the fact that that Valve is aware of its image problem?

Who knows.

It doesn't mean they're going to enact any kind of meaningful fixes however.

Even flying the guys out there is more of a symbolic gesture than anything else.

More importantly, I don't think it's possible for anything to come out of those meetings

to actually solve the issue.

That's because the issue itself is far bigger than just fixing Steam's front page.

And that's just it - these people, these consumer advocates, were brought out to fix Valve's

image problem.

A problem Valve caused for themselves through their desire to control as much of the PC

market as possible with little regard for how they were going to manage that eventuality.

The problem is that we're viewing this in terms as black-and-white as "once we fix

Steam, we fix the PC gaming landscape!"

It ignores the more uncomfortable reality; that Steam is kind of a monopoly, and these

acts of contrition afforded to very specific (if vocal) YouTube communities all amount

to how they can maintain that absolute control.

But why is that bad, you ask?

All my games are in one place, so obviously I want that platform to thrive for the sake

of convenience.

I don't want a million Uplays and Origins clogging up my desktop, confusing my flow

of gaming.

I get that, I do.

It's the age we live in, where we're constantly seeking out new ways to condense as far as

possible the ways we consume media.

The problem is that it gives Valve no real reason to improve.

Game devs are making far less sales, customer satisfaction is through the floor, but Gabe

Newell's net worth is the highest it's ever been.

Even if individual games are selling less, Valve is making just as much across a larger

number of titles.

And now there's going to be a ubiquitous paywall I guess, locking out even genuine

devs who might not have the money.

It just doesn't work, because there's no competition.

The solution is not to congratulate Steam on the appearance of contrition, of their

supposed catering to the specific whims of the audiences of two specific YouTubers.

The solution is to perhaps forego some of that unity of experience, for the sake of

supporting other platforms offering different services.

Whilst Uplay and Origin offer little in the way of unique selling points other than "you

get to launch this launcher from Steam, which is itself a launcher", there are other similar,

but bespoke platforms that are worth examining.

For example, instead of trying to find that tiny indie diamond in the gargantuan pile

of shoddy mobile ports that is Steam, why not look for that experience on somewhere

like itch.io?

It's a service curated by actual human beings which offers smaller developers the means

to distribute their unique, fun and experimental experiences that they might not be able to

distribute on Steam.

It's so different from Steam that its founder Leaf Corcoran has in the past altered things

on the backend to accommodate the quirks of specific games, for instance.

This is a platform that really cares about a specific kind of experience.

With Steam's upcoming paywall, you'll probably see a lot more devs gravitating to

this service, with the human curation and a genuine wish to support genuine devs stopping

your Digital Homicides in their tracks.

You can support the work of these devs by supporting the platform that cares about them.

It's the same with GOG.

You go there for old games, many of which fall into that somewhat ephemeral "middle

tier" of development that can't really exist now because anything other than AAA

mega corp or scrappy garage programmer just isn't sustainable on a platform like Steam.

It's also totally DRM free, whereas Steam itself is DRM, giving you more choice in how

you play and control your purchases.

I'd say having multiple libraries is a small price to pay for each one having its own purpose,

giving devs a choice of the platforms that suit their interests, each service being able

to foreground the best of its specialty as a result, leading to a better landscape for

the consumer.

It's supply and demand – you support these carefully curated experiences on each platform,

and that curation suddenly becomes a lot easier and more effective.

More choice is better for everyone, and Valve controlling nearly 100% of all PC gaming purchases

does not allow for that.

Ultimately it's you who has to realise that though, and perhaps consider sacrificing some

convenience in favour of supporting a competitive marketplace.

But hey, I guess John giving Valve a good talkin' to about algorithms will have to

suffice for now.

Which brings me onto my larger problem with so-called "pro-consumer" punditry on the

industry, and this is far from just John and Jim.

There's nuance to every situation in the games industry that I feel is often lacking

in the way these people represent it.

Everything is always the fault of big bad publishers and lazy devs trying to make bad,

incomplete experiences to irritate the poor, innocent consumer who can seemingly do no

wrong, but also just can't stop buying those dang bad games.

Essentially, the customer isn't always right, and these commentators rarely if ever point

that out.

It's how you get to situations like the Mass Effect Andromeda thing where people are

shouting about lazy devs, when in order to get to their position, you have to be anything

but.

No one considers the fact that, well, games are hard to make especially within a large

company, so you talk to other devs and they'll tell you it's a miracle anything gets shipped.

No one considers that the devs perhaps didn't want to put the game out in that state.

No one considers the fact that it was the end of the tax year, so EA weren't going

to push that back, instead forcing already pressured devs to work harder and release

something that they perhaps wanted to work further on.

But nope, a continuous, reductive commentary on "lazy devs" (which is itself real lazy)

and intentionally bad games leads to people getting harassed by those who have no idea

how complex this process can be (or who was even involved).

These people are now going to be the Explorers, choosing which games get surfaced and which

get buried.

All for the sake of fixing Valve's image problem.

Sounds great, right?

Ya just gotta have the good games be on Steam's front page and the bad games be catapulted

into the sun!

What I'm saying is that being pro-consumer means so much more than breaking things down

into "good games" and "bad games" (something you see a lot of especially in

John's video).

This is a problem for a number of reasons; not least of which because it doesn't allow

for games in the middle ground.

The camp games; the ones that lack some technical finesse, but perhaps have heart.

What's that?

You want a kinda bad game to laugh at and have fun with?

Well no, you don't get to do that, because Jim and John's fans-turned-Explorers have

decided that that joke's over now and those games are all BAD.

It's downright suppressive.

Even if it's not that with these YouTubers, things often come down to "this PC port

has a bad frame rate and these controls are bad and that's why this business hates the

consumer!"

Don't get me wrong, I've been guilty of reductive statements myself in the past – I've

just never claimed to be some pro-consumer advocate.

But assure yourself of this: the idea that devs are lazy and want to hurt the consumer

is not only reductive; it distracts from real, tangible problems about the way the game industry

works.

An example of this for me was back in November last year when Ubisoft executives were accused

of and fined for insider trading.

Allegedly these higher-ups (including the CEO of Ubisoft Montreal) sold stocks back

in October 2013 right before substantial delays were announced for both Watch Dogs and The

Crew – delays which, according to PC Gamer, saw shares drop by around 25%.

In December 2016, the people involved were fined a combined total of 1.27 million Euros

(although they asserted their innocence and plans to appeal).

Now, not only is insider trading super, SUPER illegal, but in games, this is the kind of

business practice that has knock-on effects on company standing, project timelines, budgets,

pressure on development teams, etc.

Things that lead to less than ideal products.

And yet, nothing.

I found out about it from a news article buried on Gamespot, and no one was mentioning it.

That seemed wild to me.

I guess it got a postscript in a Jimquisition episode in January (Nintendo's Virtual Console

Is Trash) as if this was just a simple foible of the company when potentially it was something

much, MUCH more serious.

But no, because it didn't directly translate to "this company hates the consumer because

DLC or bad frame rates", you didn't see it covered.

I mean, without wishing to get too conspiratorial, I'm willing to bet the executives at Ubisoft

were glad that people were continuing to comment on things as symptomatic of the larger problem

as frame rates and pre-order DLC and the like, precisely because it distracted from that

larger problem; that there's a distinction between the so-called "shady business practices"

that amount to "bad games" and the actual shady business practices of which the things

people complain about are a result.

I mean, I could talk about the failings of this kind of punditry all day, but at some

point, the onus is kind of on the consumer to make better choices.

We live in a capitalist society – big businesses do not have your best interests at heart,

and just because you loudly demand that "catering to gamers" makes business sense, doesn't make

it so.

In fact, often the opposite is true; you can talk about F'ing Konami and how they're

going to die without Kojima and how they don't care about the gamers all you want, but their

profits are actually up year on year.

This kind of thing should be a given; it's the surface level.

Challenge yourself to go deeper into the underlying problems when discussing this stuff.

It's probably why a lot of this consumer advocacy stuff falls flat with me.

It's both pointing out the blindingly obvious whilst failing to get to the heart of the

issue.

Valve attempting to control 100% of the PC gaming market is bad for developers and consumers

alike, and no amount of YouTubers flown out to talk about dumb algorithms and further

crowdsourcing curation is going to change that.

The reality is that the solution to the problem of Steam comes down to you, the consumer,

giving up some of the convenience of having one library of games in one place, in service

of seeking out and supporting different platforms offering more specialised experiences.

In return, this is where you will see Steam, and the PC gaming market in general, really

start to improve.

So I hope you enjoyed my take on the whole Valve situation.

If you did, why not subscribe to the channel, hit the little bell thingy, and check out

the podcast in the description.

If you really want to go the extra mile, however, please consider checking out the Patreon.

You have no idea how much it means to me and how much it helps the running of the channel.

Thank you so much to all the patrons on screen for their continued support.

I'd also like to give special thanks to Biggy, Mark B. Writing, Peter, Nico Bleackley,

Artjom Vitsjuk, Justins Holderness Christian Konemann, Thomas Coker, Nicolas Ross and Charlie

Yang.

And with that, I'm Hamish Black and this has been Writing on Games.

Thank you very much for watching and I'll see you next time.

For more infomation >> The Real Problem With Steam - Writing on Games - Duration: 15:42.

-------------------------------------------

First Page Outfit Challenge M - Duration: 1:21.

HEYYYY YOUTUBE

I'm doing the First Page Chellenge

Ugly Ripped Shirt

I should've gotten an avatar first

ugly ripped pants

im lurking

i can't work with these heads

they're so tiny

maybe my hands too big

now for some shoes

these cause i like vans

no promo

im just going to add everything

i dont care

when did i buy that

lets check it out

my eyebrows are actually good

lets just give him more tho ;]

ugly blue eyes tho

i was just curious

i like this fedora idea

im not likeing the shirt

this one is so much bettter

now these pants dont look good

my hands still loook big

lets just hide it with the other avatar

now the shoes are out of place

still want to change the hands

subcribe

dislike my video jk

this is just a preview now

go watch my other videos

he looks drunk when he dances

DED as B

For more infomation >> First Page Outfit Challenge M - Duration: 1:21.

-------------------------------------------

MoYu WeiLong GTS v2 Comparison, Review/ Impressions & Fast Solves [60FPS] - Duration: 3:26.

Hey guys, its me CriticalCubing and today I have an unboxing from a cube seller named

"CuberSpeed" on Amazon, which includes the GTS v2 and a Carbon Fiber phantom mirror cube.

You may be wondering, why suddenly an amazon unboxing?

There are some fake sellers on amazon and generally cubers are said not to buy from

amazon sellers as you might get a fake cube, or a completely different cube.

However, this seller "CuberSpeed" is legit and his shop is in China, so he can ship pretty

fast with free or cheaper shipping, and he is also giving discount, check out the description.

This package was shipped on 31st March and I got it on 4th April.

Now lets talk about the GTS v2.

I already made another indepth video on the GTS v2, so I would refer you to that video,

but the first turns on the black base were more smoother than the first turns on the

white base that I got previously.

The speed and rest were all the same, fast and had this smooth feeling with not that

much scratchy feel to it.

I also like the sticker on the black base, as the white base stickers were too bright

for me.

Overall, I have had GTS v2 for quite some time now and I can definitely say that its

one of the better cubes out there on the market and definitely rivals the Valk3 if not better.

GTS v2 vs Valk3 will be personal preference for most people, and I cannot decide which

one I want to use more for 2H as of now, but for OH, I'm already using the GTS v2 as I

find the M slices better and the GTS v2 is also faster than Valk3.

One good thing about the GTS v2 is that its great out of the box and you don't have to

do much to it.

I am still using the v2 as it came in the box, and haven't done anything to it and I

get simlar times to that of my well set up Valk3.

Like the original GTS, you also don't require much lube.

This is a feel & sound comparison between my broken in valk3 and now the GTS v2.

The factory lube has dried now and I haven't lubed it at all, yet the performance is great

as you can see.

The GTS v2 is definitely better than the previous GTS and rivals the Valk3, if not better than

it.

Stay tuned for a full comparison with the GTS v2 and review video also.

Now the Carbon Fiber Phantom mirror cube.

Its a sticker mod of the original mirror cube and features carbon fiber textured stickers

which in my opinion, look great and is a nice change from the silver stickers.

Not much can be said about it as its kind of like a collecter's cube but the feel is

smooth and it also has decent corner cutting.

You probably cannot speedcube with it, but overall its a good cube for having in your

collection and the stickers look great.

That is all for this video.

Don't forget to subscribe for more cubing videos and also give a like.

I'll see you next time, take care guys, and bye :)

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