Chủ Nhật, 24 tháng 12, 2017

Waching daily Dec 24 2017

[WOKE]

OH MAH GOD

[DESK ABUSE]

IZZ CHRISMAS

WOOOOOO

[beep beep phone sounds]

[RING RING]

INDIE ANJELO

Is that youtuber Spoctor Theory?

YESSS

[DATA EXPUNGED]

woah, woah [DATA EXPUNGED]

Oh, Sorry Gucci, fam squad

ITS CHRISTMASS

HOLY FUUUUUUUUUUU

[Line dies]

[RING]

AY yo finny!

ISS CHRISMAS

Merry christmas to you too spoctor.

I hope my present from you is another pair of bloody ears.

Ey yo atari

Iz chrismus

holy shit ten times you're right

Ey yo there fictional novel

Es chrismus

is that you Santa?

I thought Christmas was on the 31st!

ANJELO meet me at the park!!

OKAyyy

[More desk abuse]

It's Christmas you goof get rid of those burning wax things

but Christmas is a christian holiday-

Shut up you stinkY [DATA EXPUNGED]

but like, celebrate Hanukkah

Hanukkah if for people who don't believe in the holy santa claus, AKA GAY PEOPLE

I-I need to get out of here.

Yea run you stinky [DATA EXPUNGED]

HO HO HO HO HOO

Anjelo, do you hear that?

*sniff*

it sounds like santa

ho ho, oh that's gay as fuck

OH MY GOD SANTA CLAUS

SANTA LET ME SUCK YOUR CANDY CANE

PLEASE SANTA LET ME SEE YOUR BIG RED-

what did you get us for Christmas Santa?

now, now boys. We all know you're excited to see Santa Claus.

But I'll be delivering these gifts when I get to your house.

But we're right here!

but if I gave them right now they'd ruin the christmas magic!

And we woul-

*SMAK*

HA! YOU THINK THERE'S CHRISTMAS MAGIC?

SANTA CLAUS

Well of course, I can fly.

The only real magic comes from krampus

KRAMPUS HIMSELF

wait what?

the linework is much to be desired.

The linework is much to be desired!

THE LINEWORK IS MUCH TO BE DESIRED!!

[boom krackle pop]

AHH

I AM FREE

oh no..

Now that I am free, I will enact an evil spell on

your Santa Claus.

NOOOOOOOOOO

yes

[wooshwoosh screm yelp]

OH NO! Anjelo do something!

[desk slammage]

[punch]

[punch]

[punch]

[punch]

[punch]

[punch]

[punch]

[punch]

AH HA

AHH HA HA

AHH HAHA

[THE ANGELS HAVE COME]

[oh man i wonder who it is]

[its jesus]

Don't worry young lizard and white candy boi

I will save santa

Get away! Jesus!

The power of christ compells you!

DEMON SCUM

NOOOOOOOOOOOOO

[many deth, so sad]

This is a Sr Pelo Bootleg video.

*coughs of rejuvenation*

You got me this time you

MEDDLING KIDS

No thanks to your dumb JESUS CHRIST!

[grand exit]

[some christmas music plays]

Look guys! a CHRISTMAS TREE!!

SANTA! PUT YOUR GIFTS IN THERE!

ok.

and so..

They all lived, uhm

happily ever after

[literally dies]

For more infomation >> How Solar Sands Almost Stole Christmas - Duration: 5:34.

-------------------------------------------

Merry Christmas to all - Duration: 0:29.

For more infomation >> Merry Christmas to all - Duration: 0:29.

-------------------------------------------

7 Animals We Used to Think Were Extinct (But Aren't!) - Duration: 12:07.

[♪INTRO]

Throughout our planet's history, billions of species have gone extinct.

In fact, over 99% of the species that have ever existed, don't anymore.

Some of them disappeared long ago, leaving behind the occasional fossil to study.

Others went the way of the dodo and were killed off either directly or indirectly by humans.

But every once in a while, a creature we thought had kicked the bucket is found … still kicking.

Here are seven animals that turned out to not be extinct after all.

One of the most well-known examples of this phenomenon

is the coelacanth, a kind of simple fish.

Until the 1930s, we'd only seen it in fossils, and the fossil record suggested it died off

not long before the non-avian dinosaurs did, over 65 million years ago.

But then, in 1938, a museum curator named Marjorie Courtenay-Latimer discovered a live

specimen someone had fished off the coast of South Africa.

These days, we know of two different living species of coelacanth, one in the western

Indian Ocean, and the other in waters near Indonesia.

They've been so hard to find because they tend to live between about 150-250 meters

down, in the ocean's twilight zone.

Which, despite the name, is not a dimension not only of sight and sound, but of mind.

It's just pretty dim down there.

On top of that, coelacanths also gather in caves during the day,

only to leave at night to feed.

But now that we've found them, we've learned that they're kind of awesome.

The coelacanths we've found are nearly identical to fossils hundreds of millions of years old,

so they have a lot of anatomical features we've never found in modern animals.

For example, they have a hinge inside their skull that's unique among all living vertebrates.

It allows the back of their skulls to swing upwards,

so they can basically open their mouths super wide.

So basically they's be perfect dental patients, if they weren't fish.

I mean, I don't know….

Maybe they have tooth problems.

Coelacanths are also the only living fish to have seven lobed fins — and we only know

of one other living fish with lobed fins at all, the lungfish.

Four of the coelacanth's fins are paired up, and they move similarly to how land-based

animals might move their legs.

Because of this, scientists used to think that the coelacanth could be the so-called

"missing link" between sea and land animals, but genetic sequencing has debunked that.

The role most likely goes to the lungfish, which is the coelacanth's closest relative.

But don't worry, coelacanths.

We still think you're special.

Like the coelacanth, we used to think the Kha-nyou, or Laotian Rock Rat, was long gone.

But instead of being found by fishermen, this animal was spotted at a meat market.

In the late 1990s, two scientists visiting Laotian meat markets independently identified

what appeared to be a new species of rodent.

The animal, which looked like an adorable cross between a squirrel and a large rat,

was a regular on the market menu, but it took nearly a decade

to confirm what it really was.

In fact, the first photographs of a living Laotian Rock Rat weren't captured until 2006.

Based on initial DNA testing, scientists first thought the creature was part of a brand new

taxonomic family, one most closely related to guinea pigs, African mole rats, and porcupines.

But within a year, new analyses revealed that it was actually the only living species from

its taxonomic family Diatomyidae, which disappeared

from the fossil record around 11 million years ago.

Today, the rodent is mostly found in Central Laos,

but a smaller population has also been found in Vietnam.

Both groups live in the crevices of limestone towers in forests.

So, that might explain why they're hard to find.

Since they're so rare, most of what we know about the species comes from analyzing bushmeat

samples and talking to the locals who hunt them.

But the scientists are pretty convinced that the rodents are nocturnal and mostly herbivores,

although they might occasionally eat insects.

If you're looking for an animal we thought was extinct for a really long time,

you might want to try monoplacophorans, a type of mollusk

that we thought disappeared around 400 million years ago.

And then in 1952, ten live specimens were collected from the seafloor near Costa Rica,

over 3500 meters below the surface.

After that, researchers realized that monoplacophorans

had actually been found before, as early as 1869!

But they were all incorrectly identified as limpets,

a kind of snail, because of their similar shape.

Today, we've found around 30 distinct species,

and all of them fall into the subcategory Tryblidia.

As the name suggests, monoplacophorans have a cap-like shell with just one plate.

In fact, their shell microstructure and musculature are basically identical to those found in

fossils half a billion years old.

But a lot about them, including how they grow and reproduce, and their relationship to other

mollusks, is still a big mystery.

They're so simple that researchers once believed they could be the original mollusk,

from which all others descended.

And because they show signs of segmented organs, they were also seen as a potential missing

link between all mollusks and annelids, or segmented worms.

They probably aren't either of those things, though.

Newer research suggests that, instead of being the OG mollusk, they're actually a super

specialized branch on the mollusk family tree … which is only getting more complicated

as we learn more about it.

Mollusks might be simple, but they're not the simplest animal on our list.

That honor goes to the Neptune's Cup Sponge, which was first discovered around 1820 off

the coast of Singapore… and was very quickly harvested to extinction.

Or so we thought.

These sponges could grow to over a meter tall and wide, and their cup-like shape was so

convenient that people actually used them as bathtubs for their babies.

Because they were so large, they were a valuable collectors item for individuals and museums,

and we kept harvesting them until they were almost all gone.

The last time anyone recorded a living one was 1907, at least until 2011, when scientists

discovered two living specimens in the waters off Singapore's St. John's Island.

Before then, in the 1990s, we'd seen dead sponges wash up onshore in Australia, so there

was some evidence they weren't extinct after all.

But it took over a decade to find these live ones.

The two sponges were young, only about 30 centimeters in diameter, which is nowhere

near as large as they could grow to be.

But they did teach us that these sponges don't grow as slowly as we used to think.

The two young sponges grew several centimeters over just a few months, which is a lot compared

to other species of sponge, which only grow that much in a year!

As of this May, three more live sponges have been discovered, and to help conserve the

species, they've been transplanted so that they're close enough to each other that

they can reproduce.

It's safe to say we will not be using them for baby baths any time soon.

Or ever.

Let's not make that mistake again.

The first fossils of the Mallorcan Midwife Toad were found in 1977, on the island of

Mallorca in the Mediterranean.

Based on those fossils, researchers thought it had been extinct for a few thousand years,

probably because Romans had introduced predatory snakes to the island.

But only three years later, we found live ones!

Midwife toads are not especially talented at helping others through labor or anything.

The name comes from how the males care for fertilized eggs: they carry a string of 7-12

of them wrapped around their hind legs until they hatch.

Like a little tadpole fanny pack!

These tiny toads only grow to be 4 centimeters long, and they used to be found all over Mallorca.

But invasive species have pushed them into the northern mountains, where they live in

small streams carved into limestone.

Thankfully, active breeding programs across Europe have existed since the mid-1980s, and

the first toads bred in captivity were reintroduced to the island in 1989.

So far, these conservation efforts have been considered successful, and the toads were

even reclassified in 2004, from Critically Endangered to Vulnerable.

So things are looking up!

Meanwhile, just east of Australia, you'll find the 10 kilometer-long Lord Howe Island,

formerly the home of the creatively named Lord Howe Island Stick Insect.

It's also nicknamed the Land Lobster or Tree Lobster, depending on who you ask.

They are not as big as actual lobsters, but they can grow to be 15 centimeters long, or

about as big as your hand, which, if you ask me,

is bigger than any insect really needs to be.

Either way, we thought they'd been wiped out not long after 1918, when a shipwreck

on the tiny island introduced a bunch of black rats that would've considered stick insects

a really tasty snack.

But it turns out that about 25 kilometers away, on an even smaller volcanic outcrop

called Ball's Pyramid, a very tiny population survived.

And we finally found them in 2001!

Unfortunately, Ball's Pyramid isn't an ideal environment for them.

These insects used to live in forests in the hollows of tree trunks, but there aren't

any forests on the outcrop.

Instead, they hide in holes full of plant debris.

And they can only feed on one plant that grows there: the tea tree.

Which can really be a problematic eating strategy, as pandas have found out the hard way.

In 2003, two insects were brought to the Melbourne Zoo to begin a breeding program, and so far,

over 14,000 insects have been born there.

This year, a new female named Vanessa was brought from Ball's Pyramid to the zoo for

some much-needed extra genetic diversity, and she's definitely living her best life.

She currently has her own $80,000 climate-controlled glass house.

But 14,000 insects does not mean the species is saved.

With fewer than 30 of them in the wild, the Lord Howe Island Stick Insect is a strong

candidate for the world's rarest insect.

And even though Ball's Pyramid is nearly inhospitable for them, it's not safe to

start reintroducing these critters to Lord Howe Island until conservationists take care

of the rat problem, because there are still plenty of those guys running around.

So only time will tell if they'll ever be able to return home.

Finally, for our last not-dead-yet animal, we have the Ecuadorian Horned Anole,

or "the Pinocchio lizard."

One look at a male specimen and you will see why.

The anoles were first discovered in the 1950s, but the few scientists could find were all

male, so they couldn't tell if the females also supported that impressive nose.

And within a decade, all signs of them had vanished.

Their suspected extinction was probably caused by deforestation, since the anoles were only

found within about 250 square kilometers of forest near the village of Mindo.

But in 2005, a group of birdwatchers traveling through the area saw a single, strange lizard

crawling along a road.

They caught it and snapped some photos,

and it was identified as the long-lost Ecuadorian Horned Anole.

Several years later, scientists captured specimens for study.

They had to go at night because these anoles are super well camouflaged during the day,

and they like to hang out high up in trees and creep around very slowly.

But at night, they change color and become pale enough that flashlights can pick them

out amongst the foliage.

So far, we don't know why they do this, but it is convenient at least.

Even though we know they're alive now, researchers still don't know much about these lizards.

They can actually wiggle their proboscis,

but scientists don't know exactly how they do it.

They might have muscles in their snouts, which would make them different from other lizards.

Or maybe their bodies pump fluid into and out of them.

If nothing else, researchers are pretty confident that the proboscis is used for mating displays,

as opposed to, like, fighting other males.

That's partly because they're super flimsy and would make for terrible nose swords,

but also because of directly observing males flourishing them

around before getting it on with their partners.

We, of course, don't know exactly how many Ecuadorian Horned Anoles there are, but so

few of them have been spotted that they are listed as an endangered species.

Hopefully we can keep them and their habitat around long enough to get some answers.

No matter what the pressures on these organisms that have pushed them so far out of our grasp

that we just thought that they were gone, it's always an exciting moment for science

when a species seems to come back from the dead.

Some of them act like little time capsules from Earth's past, and all of them help

us better understand the family tree of life.

And hopefully, we will be able to keep them alive and well for years to come.

Thanks for watching this episode of SciShow!

If you love learning about what life used to be like on Earth, including about some

animals that did go extinct, you can check out new sister show Eons over at youtube.com/eons.

It's so good!

I'm loving doing it!

The scripts are so-

Thank you to all the writing staff there.

It's been such a wonderful journey into the

marvelous and humongous history of life on Earth!

[♪OUTRO]

For more infomation >> 7 Animals We Used to Think Were Extinct (But Aren't!) - Duration: 12:07.

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Universe 3 Impostor! Episode 121 Animation Breakdown - Dragon Ball Super - Duration: 10:25.

Twas the night before Christmas And all through the nation

Toei work hard on Super's animation Yamamuro correcting and Tate stretching

Fans filled with love, while others left wretching But one would arrive and help to unite us

Work so good, we just have to discuss No insults, no fights, nothing turned sour

It's time to get hyped for Yuichi Karasawa -

Welcome back to another animation round-up!

It is the last one of the year, and I'm so happy to say we get to end it on a high

note.

It's kind of crazy that I've now broken down every single episode since episode 65.

That's a lot of episodes and I'm so glad to have had such amazing support, especially

during periods of time where I wasn't able to keep up with videos.

A lot of you stuck around and we've gained a hell of a lot of new support along the way,

so before we jump in today, I just want to say thank you.

It means the world that I get to share my passion with you guys and get such a positive

response each and every week.

Whenever I see messages that talk about how this content has gotten them into animation

or that they're starting to recognise animators on episodes now, it is honestly the best feeling

in the world and so so motivating.

So yeah, thanks for paying attention, and hopefully this continues to hold your interest

over the next year too!

But anyway, Episode 121 – this is partly outsourced to Toei Animation Phillipines in

the first half, with the second half being split between Yuuji Hakamada and Yuichi Karasawa,

who are leading the in-house Toei staff.

When Toei Philippines halves roll around, they're typically very conservative, with

an emphasis on dialogue scenes, but this first half is surprisingly animated.

You've got characters dodging out of the way, running sequences, big punches, and a

heck of a lot of scenes with really intense effects work.

In fact, it's the latter that really stood out to me.

There are some seriously interesting looking shapes showing up in the smoke in this half

which seem to actually come from Paul Ano-nuevo, himself – one of the two supervisors from

the Philippines.

It's all over the major action section of this half, and having demonstrated a forte

for action on other shows, this is likely his own work.

Unfortunately, as far as credits go for key animation, none of the Filipino staff are

credited by name, so it's unclear if this is heavy effects correction or simply his

key animation – I'm guessing the latter since effe cts corrections are incredibly

rare.

On the character art side of things, while there are certainly a few instances of Ano-nuevo

and Ayson's work, the vast majority of their half has been totally redrawn by the chief

animation supervisor, Takeo Ide.

I say this pretty much any time a Toei Phils episode rolls around that Ide ends up correcting

entirely – it's really a great resource to learn his style.

He's very recognisable – those manly jaws and distinctive ears are pretty much impossible

to miss.

You can see them in every single thing he does.

He's definitely a great person to start with if you're looking to learn styles.

On the subject of Takeo Ide – I promised the latest episode of Super Supervisors would

be out today focused on him, but unfortunately, I messed up.

I totally underestimated how long it would take to research, write, and edit the whole

thing – but more than anything, I underestimated how busy I'd be leading up to Christmas.

As it stands, I've got the research done and half of the script written, so hopefully

I'll be able to kick off the first week or two of new year with that video.

Sorry for letting you down, but hopefully this video makes up for in some way.

Anyway, on to the second half and this is where Yuji Hakamada takes over.

Hakamada was originally from Studio Carpenter back on Dragon Ball Z – he handled a whole

bunch of episodes you guys would probably love – including parts of Gohan and Dabra,

and of course, the final scenes of the big fight with Majin Boo.

He moved across to GT and became an in-house Toei animator, animating the big reveal of

Super Saiyan 4 Gogeta.

He's made small appearances on Super in the past on episodes like 39, and more recently

episode 113.

Despite looking so prominent in the older series, it's been a real struggle to pick

out his work on Super, and the same is true of this episode, which marks his first time

on the series as more than just an assistant.

There are certain shots here and there that certainly look like his work in GT, but there's

nothing concrete just yet.

Hopefully if he becomes a regular, it'll be much easier to work out exactly what he

looks like.

For example, Yoichi Onishi first popped up in episode 39, but it took until episode 102

to finally get his style down 100%.

That's a long time.

Working out animators can be really damn hard.

The animation in his section is pretty conservative – it's mostly filled with dialogue scenes

or low-complexity movement, which I was a little surprised by considering the focus

on movement in the first half.

These past few episodes have been quite interesting in this regard – there seems to be a really

active push not to take up the time of all of Toei's strongest in-house animators.

For example, episode 119 was mostly outsourced, with the bigger names like Miuma and Nikaido

doing very little.

Last week was almost sourced, with Toei's in-house half being pretty conservative.

Once again, we're seeing similar things here with the exception of Karasawa's section

that I'm about to get to.

I feel like either the production's starting to struggle a little as the arc moves into

the finale phase or the most likely answer given everything leading up to this point

– there's a conscious decision to keep these few episodes relatively light to ensure

the big names can quickly move on to these upcoming major fights.

If we start seeing lots of 4 supervisor episodes in the future, then it's probably the former,

but for now, I'm hoping things are still going smoothly.

Either way, the results on screen are still pretty polished if not excellent like this

Karasawa section.

He takes over supervising about halfway through this second half as the big ol Hatchiyack

wannabe sprouts wings.

I was so overjoyed to see Karasawa's phenomenal art make an appearance again.

It honestly feels like it's been forever since we last saw it in all of its glory.

Episode 106 was a disaster where he ended up being heavily corrected, and he was pretty

rough in his little appearance in 114, so to have such gorgeous drawings of everyone

grace these final moments is just wonderful.

His character art is so detailed, the shading is amazing.

He would go hand in hand with Yuya Takahashi, so it's a shame they missed each other by

one episode!

I dream of the day we get Takahashi and Karasawa for a full half each.

Toei, hear my prayers, make it happen!

Let that be my Christmas gift.

Aside from the lovely character art though, the animation highlight of the episode is

within this quarter, too.

Jin Inaba animates the scene where #17 flies up through the explosions and punches the

crap out of that flying imposter.

It's 100% corrected by Karasawa, so not only does it feature some fantastic movement

and very awesome effects, it's also got 10/10 character art.

I really loved what the photography team did with the lighting here.

They added some subtle rim lighting to 17's hair, which not only adds that extra layer

of contemporary polish, but it helps him feel part of the scene.

I love all the post-processing that's going on in this arc.

We are truly miles away from Super's very sterile beginnings.

This episode did have a few instances of reused animation – Vegeta's Big Bang Attack,

for example, is from episode 107.

None of them really bothered me, so I wouldn't normally bring it up, but one instance of

a Kamehameha reuse created a little bit of a continuity error.

Goku still has his orange top despite him only having his undershirt at this point in

the tournament.

Hopefully that little bit of BANK animation gets touched up for the Blu-ray.

It doesn't really matter, but it'd be a nice little thing to fix.

Before we wrap this roundup up, I cannot go without mentioning Yoshitaka Yashima's storyboard.

Those who have been around this channel for a while are probably sick of hearing me say

this, but this man is a real monster.

Not only can he solo entire episodes by himself, he also manages to produce some fantastic

boards alongside that, and this one is no exception.

This is filled with awesome angles and he did a wonderful job of selling the scale of

the battle, which is something I'm always looking out for in storyboards.

Again, that's another thing you're probably sick of hearing me say, but it's so critical

in making battles feel impactful.

Takao Iwai's a pretty awesome director, especially when it comes to delivering storyboards,

so I have no complaints about how he handled things here.

It was genuinely great.

We are finally down to the final two universes, and I could not be more excited.

I really haven't enjoyed this arc from a narrative point of view, but I would be lying

if I said I wasn't anxious to see this match-up.

What a way to kick things off too – Vegeta is my favourite character and to have Yuya

Takahashi animate his moment in the spotlight is a real dream come true.

The Next Episode Preview looks absolutely stunning.

Every single character is oozing the absolute essence of classic Dragon Ball.

He's handling the second half, so it'll be interesting to see how the first one holds

up next to it.

You can see Nashizawa and Tsuji in the preview, but nothing from Hirotaka Nii just yet.

I'm really excited to see what the production has in the store.

Unfortunately, there is a break next week, so it'll be the episode that kicks off 2018.

I'm sure it'll be worth the wait.

But that is it for now.

Let me know what your expectations and hopes are for the climax of this arc!

How would you like to see things play out, or what animators are you desperate to see

make a return?

Let me know down below.

Be sure to rate this video if you'd be so kind and subscribe if you're new.

I hope everyone's Christmas or whatever you celebrate is wonderful.

Once again, thank you so much for the incredible support over the past year, I'm really excited

to head into 2018 – I've got a lot of things planned.

It should be fun.

Happy Holidays… and I will see you next time.

For more infomation >> Universe 3 Impostor! Episode 121 Animation Breakdown - Dragon Ball Super - Duration: 10:25.

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GTA 5 FESTIVE DLC CHRISTMAS SPECIALS!!!! -GTA 5 ONLINE OPEN LOBBY RACES AND MORE - Duration: 1:36:24.

For more infomation >> GTA 5 FESTIVE DLC CHRISTMAS SPECIALS!!!! -GTA 5 ONLINE OPEN LOBBY RACES AND MORE - Duration: 1:36:24.

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Former Child Stars You'll Barely Recognize Now - Duration: 5:33.

Hollywood is littered with tragic tales of young actors falling on hard times in adulthood.

But while burning out and disappearing is a common script, not every child star follows

that path; in fact, there's a good chance you've seen some of them on screen recently

without even knowing it.

Here are some former child stars you'll barely recognize now.

Henry Thomas

Getting your big break in a movie as wildly popular as Steven Spielberg's E.T. comes with

certain pressures, and the glare of the media spotlight that followed was too much for this

child actor.

After making that iconic film, he said,

"My world went ­completely crazy.

I was that stupid kind of famous, where you can't go anywhere."

Thomas more or less went into hiding while the E.T. craze wore itself out, but once the

buzz died down a little, he snuck back into acting with little fanfare — which means

you might not have realized that was him strolling with Leo in Martin Scorsese's Gangs of New

York, or playing a manipulative child abuser in the Netflix adaptation of Stephen King's

Gerald's Game.

Most recently, he appeared in a guest role on the critically acclaimed FX series Better

Things.

Diane Lane

Contemporary movie audiences know Diane Lane as Superman's adoptive mother Martha Kent

in the DC movie universe, but her career actually began back in 1979 with a romantic comedy

called A Little Romance, in which industry legend Laurence Olivier played matchmaker

for Lane and a French boy in Paris.

Olivier reportedly called Lane "the next Grace Kelly," and she even appeared on the cover

of Time magazine, but she never achieved the kind of fame that turns child actors into

tabloid headlines.

Instead, she worked quietly but continuously in under-the-radar projects right up until

a well-deserved Oscar nomination for Unfaithful put her back in the spotlight.

Haley Joel Osment

Back in the late 1990s, this young actor answered a casting call for M. Night Shyamalan's The

Sixth Sense — and ended up saying the most iconic catchphrase in modern horror movie

history.

"I see dead people."

But after just one other high-profile role, in Steven Spielberg's polarizing sci-fi flick

A.I., Osment fell off the radar — and returned to the screen about fifteen years later looking

nearly unrecognizable.

Look past the beard, though, and you'll recognize him in Entourage, Kevin Smith's Yoga Hosers,

and in a guest role as wealthy tech mogul Keenan Feldspar on the HBO comedy Silicon

Valley.

Molly Ringwald

This teen icon rose to prominence as a star of essential 1980s cinema and as a prominent

member of the Brat Pack, the group of young actors who dominated Hollywood under the tutelage

of director John Hughes.

But as the 1990s rolled on, the pack members struggled to maintain their careers — and

by the time Ringwald landed her next notable role, it was as the mother of the kind of

character she was once famous for playing.

In 2008, she turned up in the teen TV drama The Secret Life of the American Teenager,

and in 2017 she jumped to another mom role on The CW's Riverdale.

"You know, am I more Betty?

Am I more Veronica?

What am I gonna be like when I grow up?

Who am I?

And then it turns out I'm Archie's mom."

Anthony Michael Hall

Like Molly Ringwald, this actor starred in both Sixteen Candles and The Breakfast Club,

only to reject parts in John Hughes' next two projects for fear of being typecast as

a nerd.

But playing a teenage dork is still what the Brat Pack alum is best known for — so you

might not have recognized him, all grown up and playing TV host Mike Engel in Christopher

Nolan's superhero classic The Dark Knight.

Since then, Hall has scored minor roles in the Oscar-nominated film Foxcatcher, crime

drama Live by Night, and the Netflix original film War Machine.

And while he's not as famous as he used to be, he did make headlines in 2017 for felony

battery after allegedly assaulting a neighbor — which is one way to escape a reputation

as a Hollywood dweeb.

Taylor Momsen

If someone asked you what kind of career the adorable little girl from How the Grinch Stole

Christmas would grow up to have, rock star probably wouldn't be your first guess.

But as the lead vocalist of The Pretty Reckless, Taylor Momsen is definitely going out of her

way to show the world that she isn't Cindy Lou Who anymore.

Momsen and her band found some major success with their first lead single, "Make Me Wanna

Die," and their following two albums have been even more well received — and from

now on, you're a lot more likely to find her on stage than on screen.

Devin Ratray

For those who grew up on 1990s Christmas classics, this actor will always be known as the awful

older brother Buzz to Macaulay Culkin's Kevin McCallister in Home Alone.

But after playing the bully in two separate films, Devin Ratray labored in obscurity for

more than twenty years — only to have a surprise career renaissance as an adult.

You might not have known it was him, but the actor has turned up in the action comedy R.I.P.D.,

the critically acclaimed indie thriller Blue Ruin, and the Oscar-nominated Nebraska.

And most recently, he's scored a recurring role as Tin Foil Kevin in Amazon's superhero

satire The Tick.

Ralph Macchio

In the 1980s, this young actor scored the role of Daniel LaRusso in The Karate Kid — which

is still the role he's most famous for.

But while he worked almost entirely under the radar for the next several decades before

landing his next high-profile project, this is one child star you actually might recognize,

because Ralph Macchio doesn't age.

"Why don't you come back when you turn 18, okay!"

"F---, you know I'm 48 years old!"

Macchio popped up in Entourage in 2005 and again in the 2012 bio-pic Hitchcock.

But as of 2017, he's taking it back in time to the 1970s with a supporting role on HBO's

gritty period drama The Deuce.

Thanks for watching!

Click the Nicki Swift icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> Former Child Stars You'll Barely Recognize Now - Duration: 5:33.

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5 Hottest Anime Sex Scenes - Duration: 3:24.

Many people think of cutesy shows like Sailor Moon or action packed series like Dragon Ball

Z when it comes to anime.

But.. there are the animes that feature characters getting hot and heavy with one another.

Sometimes morality gets tossed out the window, and incest gets hard and sweaty, if you're

into that type of shit, then your in the right place.

With that being said, its your whizza HD, and welcome to our list, of the 5 Hottest

Anime Sex Scenes

#5 – White Album 2 White Album 2 focuses on the love triangle

between Haruki, Setsuna, and Kazusa.

While Haruki and Setsuna are dating, Haruki ends up sleeping with his true love Kazusa.

The scene is pretty emotional as both know they are doing wrong, but it's relatable

when they can't resist the temptation erupting between them, and a creampie is born.

Oh just look how he's grabbin on them tig ole bitties, o gosh, on no, wait, not yet,

AHHHHH!

#4 – Nisemonogatari Many people don't find the act of brushing

your teeth as sensual but in Nisemonogatari, siblings Karen and Koyomi find this daily

act of hygiene to be quite arousing.

As Koyomi brushes Karen's teeth for her, she squirms and moans with desire while Koyomi

talks about the pleasure she is receiving from him being "inside" her.

Just as he's on top of his sister breathing hard and about to cop a feel, another one

of his sisters catches them in the moment, and he shoulda just ask her to join in on

the action.

#3 – Afro Samurai With the intent to assassinate Afro by downloading

his memories through his dreams, Okiku seduces him.

But since he ends up making her climax, she decides not to kill him after all.

He must have followed the Moore Shaft program; otherwise he would have been a dead man forsure.

#2 – Berserk: The Golden Age Arc II – The Battle for Doldrey

After being defeated in a duel with his former ally.

Griffith seduces the virginal princess Charlotte.

The scene lasts a while, gets graphic, colorful and Balls DEEP.

Even though the aftermath of Griffith's seduction resulted in his imprisonment, it

was most definitely worth it.

#1 – Yosuga no Sora This anime is borderline hentai has a good

amount of positions to choose from, but here we went with the scene where orphaned twins

Haruka and Sora hook up after Haruka catches Sora mentioning his name while masturbating,

and the two get it on after she confesses her love for him.

And there you have it, our list of the 5 Hottest Anime Sex Scenes.

Did we miss any other hot anime scenes?

If so, mention them in the comment section below and as always don't forget to like,

share, and subscribe.

For more infomation >> 5 Hottest Anime Sex Scenes - Duration: 3:24.

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Christmas Lights Around Town! - CCC Day #24 | SewBrenna - Duration: 4:45.

[Bells jingling]

Merry Christmas!

Jake and I are going to go look at Christmas lights, so grab yourself a warm drink and

enjoy the show!

[ Canon and Variation by Twin Musicom ]

For more infomation >> Christmas Lights Around Town! - CCC Day #24 | SewBrenna - Duration: 4:45.

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tarjetas navideñas y etiquetas para regalos ultra flash - Duration: 4:04.

For more infomation >> tarjetas navideñas y etiquetas para regalos ultra flash - Duration: 4:04.

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Top 10 BEST Nintendo Switch eShop Games WORTH Buying! - Duration: 14:50.

Nintendo switch hasn't even been out for a year and holy crap the eShop is filled with so many games

Seriously, there's hundreds at this point

So if you're looking at the eShop and you're like how am I supposed to decide what I want to spend my hard-earned bucks on?

I will tell you what to spend your bucks on because I spent my bucks already, and I found some crap games

And I found some great games

I'm gonna tell you what to spend your hard-earned bucks on right now and the Nintendo eShop alright, so the first game

I wanna highlight is one. They'll add many many hours to your switches lifecycle. Just because this game has so much to do

It's incredibly charming, and it's a farming game now. That sounds totally boring. It's not I promise and this game is stardew valley

You've probably heard before if you're a gamer you've probably played it because it's definitely not newly released on the switch

But if you haven't heard of it the idea of the game is that you've inherited a farm and in the beginning you just start

Working on the farm, and it just seems normal. You're just doing your daily stuff

We're gonna farm meet some new people

But the game gets incredibly complex there are amazing characters in the game that have awesome personalities

You can get married you can go and do dungeon crawling

there's RPG aspects of upgrading things and

continuing to get better and there's

Mysteries and there's all kinds of stuff in the game that make it super fun that go way beyond just the farming aspect of it

And I think that's one of the brilliant things about start eval is you always have something to do with the farming?

But there is so much more outside of it with character development

Relationships dungeons like there is so much to do so the first game. I'd recommend is star D

Valley because it adds so many hours of content like it's ridiculous how much you can play of this game, and it's incredible

It's such good game. Definitely pick up star D

Bally if you're looking for something that you could just drop in and play any time

But you can also get really sucked into the game is currently

$15 on the eShop and for that price you have so much content

It's a hundred percent worth it get that game right now go get it go buy it

No

No right now buy game number two that you should buy on the Nintendo eShop

is steamworld dig too a lot of people actually picked this as their best digital game of the year on the switch and

the first team rolled leg was a pretty good game at a

Procedurally generated world you went down you've dug you got Lou

You kind of upgraded things a little bit

but it

A pretty empty game for the most part seem real dig to has done everything right to be able to fix that first games

Problems the world is no longer procedurally generated, but it's lovingly handcrafted

And this is so awesome because every dungeon every area you go it all feels like it serves a purpose

It all feels like in some areas you have to do deep

puzzling to figure out how to get through in other areas you find loot and perfect spots little secrets that are

Expertly hidden and take a lot of work to find

And it just feels great as a game world on top of that they've improved the RPG aspects to make more

Upgrading more crafting the powers feel even better this time around the world is absolutely

Beautiful and the gameplay loop of digging and finding new things is so much fun

I get why a lot of people picked this as their game of the year on the eShop because it is just such a good

Game, I I showed some gameplay here

But you really have to experience

It to realize how fun it is because it really does have super addicting gameplay that when you start it

It's easy to just sit there, but like oh, I'm just going go down a little bit deeper

I'm gonna do one more dungeon then all of a sudden. It's four hours later, and you're like

I don't want to stop, but I need to go to sleep the game is normally $20

And if you're watching this video two weeks or so after it's up. It will be twenty dollars, but right now

It's 15 dollars

So if you're watching this video in the first couple weeks head to the eShop and pick that up for $15 because man is it

worth that it's even worth 20 dollars either way you can't go wrong with steamroll Dig to the

Third game on the list of games that you need to get from the eShop is sonic mania now if you're any kind of Sonic

Fan this game is the Sonic fans dream it takes

What was so great about the original Sonic games adds new levels in with those same beautiful graphics actually the graphics a little bit

Updated even so look better

But they're still in that same style and adds a way more fun

Spin on the Sun to games that we've had for a long time not only does it feel

Amazing and reminiscent to play they've made it a little bit faster a little bit less clunky

Er They've made better animations, and they've added a really cool mechanic of instead of having to run through levels

And it just bumps the next one here in brown Stage two

And then you go again you bump into other one there's an amazing movement from level to level and through the different zones

So you're able to get all the Chaos Emeralds and the game is just so

Lovingly crafted that if you're a fan of Sonic at all you're doing yourself a disservice not getting this game

It's so much fun to play and I I played through it twice and I just didn't want to stop

But so many other games came out, but it is so fun, and there's just so many things about it

Where you play and you're like I wish the original Sonic games would have been this good

But now we have Sonic mania if you're any kind of Sonic fan at all get this game. It's currently $20

I've seen it go down to 15 so just get it when you can you won't regret it

Especially if you're a Sonic fan, and I do think people that aren't Sonic fans can play this game

It's not. There's no like I had to have played sonic before to be good at this anyone can play Sonic

It's just a speedy platformer

So it's really not that hard or I really recommend it for everyone but number four on this list is rocket League

I've talked about rocket League in multiple videos at this point this game is a

phenomenon on the switch it has cross-platform play with Xbox and PC meaning that you can play with anyone on those consoles or PC and

It has online multiplayer local multiplayer up to four players split-screen and there's just so much to do in this game

It's a soccer game with cars sounds stupid a thousand times better than it actually sounds. It's an addicting

You will have so much fun with rocket League. There's a ton of DLC

You can get it right now for

$20 in a shop and a physical version with some DLC packed in and some extras is coming out next year for $10 more in

January so either way you can't go wrong with rocket League get some friends to play with

You'll never have trouble finding an online match because it's cross-platform between multiple different consoles. It's worth it this game

You'll never want to stop playing it

You will be addicted to it part of the reason is it's just so easy and so simple to get into a game

Just jump in and jump out it's so fun

Just trust me on this if you go and look at any top 10 a shop videos

If you look at anyone who says what games to get on the switch rocket League is gonna be on there

This is one you will get it

You will play it and then might be really hard at first and like the first few match two I be like I don't know

About this 10 matches and you're like I got this I this game is incredible

I am hooked

And it is a blast the next game on the list is more fight now more fights a bit different than all these other games

I'd say the best way to describe it is a mix between Metroid Prime and no man's sky and

I know no man's sky a lot of problems this game doesn't experience that and why I say no man's sky

It's because it's a massive

exploration game where you're in space going to these planets that you're totally unfamiliar with seeing plants and

Animals and dinosaurs all kinds of crazy things that you've never

Experienced before and it's really awesome because does have an interesting story

I mean, it's not the best story ever but it's have a really interesting story. I think the graphics are really cool

They're not like any super realistic

I mean, they're not as realistic as no man's sky, but they're I think they're really interesting and really cool

And they added awesome dynamic to the world and the game is very focused on exploration

And if there are quests and everything like that so it's really awesome

I mean, it's not a deep RPG or anything

But I would say if you like em anything Metroid and just look at this game

You can tell is something you'll be interested

In I think it's an awesome game to pick up an underrated game for sure that I think more people deserve to have on their

Switch number six is oxen-free. This is also a very different one. It's a 2.5 D

Story based game with a seriously beautiful and haunting story. It's this story

I don't want to really go into it because it has to be experienced to be believed and enjoyed the good thing

I think is awesome about it is it's a group of teenagers exploring this area together

And there's all these different dialogue options kind of like a telltale game

And it's really cool because these options actually flesh out the characters a lot

There's voice acting and it's a really well put together game

But one of the things that makes it special is that it's really replayable because throwing those options hurts other people

Changes how events roll out and stuff and replaying it actually gives you a different experience

So I'd really say that if you like anything story based if you like the telltale games or things like those games

This is a great game to pick up it's got a beautiful story the areas on the game are gorgeous

You can just looking at it. Just like wow this game is beautifully put together and the story is one

That's definitely worth

experiencing and another amazing game on the switch's axiom verge

This game has been out on other consoles before they ported it to the switc. It is a Metroidvania

lover's dream

And it is so fun while we wait for Metroid Prime 4 we have this the game is huge it has a ton of different

amazing game mechanics

Just it makes you feel like you're playing the natural evolution of a Metroidvania from the past

And I think the biggest compliment I can give it actually it's really addicting. It's pretty hard in some areas, but not too hard

It's never I never felt like I couldn't keep playing because it was very difficult

The world is really interesting to look at into experience

And I don't know I just I feel like the best thing I can say about it. Is that it's if you love Metroidvania

S-- this game is a must-own. It's incredible. I don't know. It's just it's really awesome

I definitely recommend axiom verge on this list as well by the way

I forgot to mention that more fight is

$15 on the eShop oxen-free is 20 on the eShop and axiom verge is

Also 20 on the eShop the next game on the list as an adventure game lovers dream

And that's because it's made by the creator of Monkey Island and is set in the 80s

It's basically the stranger things of adventure games in our day and age, and that is simple

We'd Park the game is a murder mystery like I said set in the 80s

It's got awesome timepieces a bunch of character and just enjoyment out of it

There's really deep puzzle chains that'll keep you going for quite a while that make you use your mind in ways that you didn't expect

Tons of fourth wall breaking it's literally like I said the adventure game fans dream

And it's so interesting seeing that old ad style world and running around a part of it trying to solve the murder like

It's just really special and I think you have to play it to really know what I mean

But I mean if you're an adventure game fan

And you see the footage you know exactly what I mean by this is an adventure game lover's dream

it really feels like a love letter back to that time period as well as games of that time period

And it's super enjoyable those are all I'm gonna say on it because if you're an adventure game fan

You deserve to pick this up, and if you want to get into adventure games

I think this is a great one to start with simple. We park is also $20 on the eShop as of right now

We're getting to the end here and these last two are both incredible games

So I hope you've stuck around the end of this video for those of the people that left they're gonna miss out number 9 is

Overcooked and I've talked about overcooked at other videos as well man is this game something

Special your chefs trying to run around a kitchen to do things to get food out to customers

Whether that is chopping onions getting bread putting a pot on

Whatever it is and the amazing thing about this game is when you play it with other people it is so fun because of how

Frantic and just ridiculous, it gets especially when you play with four

And you'll be jumping across a moving truck to be able to get to the other side so you can chop that onion so you

Can put it on a plate so they can put that onion on the hamburger?

And it just goes and goes and goes and someone messes up one thing and that it messes up

Everybody's train of thought and no one knows what they're doing and then you have to restart and you try to get the highest score

And it's crazy, and you yell at each other and it is just a blast

Especially if you have people around you better because it's a local multiplayer game

Especially if you have people around you you have to give this game a shot because man is it's so fun

It's a great party game. It's great family game. It's a great. Friend's game. It's just a great game in general

Especially for multiplayer, so I would for sure pick this one up and again like steamworld dig - it's usually $20

But for the next two weeks or so from in this video post it's going to be $15.99

Otherwise $20, but man that will be one of your best spent twenty dollars last on the list of top ten in ten

Don't we shop games you should get is shovel knight, and if you haven't heard of shovel knight by now

I'm really surprised the shovel bite is just such an amazing game

And the one on switch is actually shovel knight treasure trove which for

$25 will let you all the expansion so take axiom verge. I talked about earlier axiom vert is a love letter to Metroidvania

It's been put into the modern age shovel knight feels like thimble we'd park does for but for the genre of

Action platforming where you're running around you're solving puzzles, you're jumping on platform

You're doing crazy boss battles

And it's just so well put together in such an incredible game

That you really have to play it especially if you love these games to

Experience it it is just a blast going through these levels

It's really easy to pick up that's super hard to master so even when you think you're good

You'll get to a new part, and you'll try to beat it

and you'll get

Destroyed you're like how do I get through this and it takes a bunch of time to adapt and to change and to get better?

And it also has co-op so you can play the game with someone else?

This game is one of the best games on the eShop

And I put at the end because I feel like it's one of the best and most

Deserving games if I was to tell you out of the top three games of this entire list

Shovel knight would be in that top three for everyone no matter what type of game you play

And so I really think you owe it to yourself to place shovel light and just you can just look at it

You can watch the footage and know kind of what it looks like and just because it has those

Graphics some people. You know like I need the modern graphics. I get that but this game is so fun

Really quickly you'll get so used to the graphics

It'll be so endearing to you the characters the villains and the expansions are really great, too

It's a hundred percent worth it

You won't regret the purchase just get shovel knight and like I said it is $25.00

But it does come with expansions for a game on its own would be worth

$60 maybe not $60 probably like more $30, but anyway you get the point. It's totally worth that $25 price tag

No, like I said the eShop has hundreds of games on and these are just my top 10 favorite picks right now

I'm going to be making more of these videos because there are so many shot games

And I think people need to hear about some of them especially the more underrated ones so if you're new to the channel make sure

To smash that subscribe button to join the community

And also to see it new videos like this as they come out and let me know the games that I miss in the comments

Below that you think are the best games on the Nintendo eShop, but you talk about it

Maybe I'll feature them on my next video of maybe I'll feature you saying those games in my next video anyway guys

I really hope that this helped you can pick some games from this

I'll link to the ones that I can in the description below and for the rest

You know maybe you just want to buy a Nintendo eShop gift card for someone so they can buy these games

I'll link that down in the description below as well anyway guys

Thank you so much for watching, and I will see you guys in the next video

Let's continue to create the greatest gaming community in the world

You

For more infomation >> Top 10 BEST Nintendo Switch eShop Games WORTH Buying! - Duration: 14:50.

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Urba - O'conner🏁 - Duration: 3:01.

For more infomation >> Urba - O'conner🏁 - Duration: 3:01.

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The Biggest Gripping Mistake I See In Both Right And Left Handed Golfers - Duration: 4:08.

Hello.

I'm Brian Fitzgerald The Golf Doctor.

And today on Christmas Day.

I'm going to share with you the biggest mistake that I see most people make when it comes

to gripping the golf club.

Stay tuned.

[MUSIC]

So here we are on Christmas Day.

Absolutely gorgeous time to spend Christmas Down Under here.

Nice sunny day.

Ah I can only visualize what it's like in the Northern hemisphere and my apologies to

you.

But one year I do hope to spend Christmas in the Northern hemisphere and feel what it's

like.

So what's the biggest mistake I see most people make when it comes to gripping the golf club?

So whether they are left or right handed The biggest mistake that I see.

Is most people tend to grip the club in this part in this first joint of their right hand

if they are right handed.

And it's in this joint here if they are left handed.

Ideally we want the club resting between those two middle joints in the hand.

So as I put my club down.

Hopefully you can see there.

That's in the middle joint.

Most people get it in that first pad.

So when they get it in that first pad it feels fantastic.

And even to the point where they get their hand on top and they say gee that's a good

looking grip.

My hands in the right position.

Even though it looks like it's in the right position it's too strong.

So what happens from there is when I come into the ball and if I release my hands correctly.

I come into the ball and my clubface is probably about somewhere between 5 and 8 degrees to

the left.

Which means I am going to hit the ball with big pull hook.

And the brain is an amazing self adjuster.

So it will get used to anything.

So if it thinks you are going to hit the ball left.It sends a signal down ok if I use my

hands left so then it sends a signal down I am going to start blocking as I come through

and that helps square the club face.

The only thing is we lose power.

We also tend to hit the top of the ball a bit more and we also tend to hit it out to

the right.

We over do it and we hit it too far right.

So all of this can be fixed by gripping the club correctly.

Whether you use the interlocking, the overlapping or Vardon grip it doesn't matter.

We still want that club resting across this middle joint of my right hand.

We don't want it in there.

If it's left handed as I said before.

We want it in the middle joint in that hand.

Now a lot of people will pay a lot of attention to where the "v"'s are pointing and they get

that right.

Unfortunately, they are still in the palm of the hand and that doesn't work.

So we have really got to get that in the right position.

So once again we get that grip in the middle joint We then get the fleshy part of my thumb

over the top of my left thumb.

Now I'm in the right position and from there I can hit a good golf shot.

No corrections needed.

No adjustments required.

So I am in the middle joint of my fingers.

I am in the right position.

And from there I can hit the ball with a nice little soft draw.

As easy as we like.

So really pay attention to that grip.

It is going to help you in 2018 and beyond.

Thank you for letting me help you with your golf.

I'm Brian Fitzgerald The Golf Doctor.

And if you like my videos you can click on the round avatar down on the bottom there.

You can get further information on my FaceBook Page or my Twitter feed.

And you can also sign up to my electronic newsletter at thegolfdoctor.com.au

For more infomation >> The Biggest Gripping Mistake I See In Both Right And Left Handed Golfers - Duration: 4:08.

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New Megaman!! Highgai's speculation!! (Eng Subs) - Duration: 12:35.

Hello everyone, this is Hightension Gaijin, call me HighGai for short!

So guys, Megaman ..... ELEVEN

IT GOT ANNOUNCED

Dude check it out

I'm Megamaned up

I love Megaman, you know

To be honest, the one of the first game I started out on Twitch

Was the Megaman Series

Well, the reason for this was when it was when the Mighty No 9 wasn't released yet

The creator of Megaman, Keiji Inafune said that he wanted to make a new Megaman game

The Spiritual Successor of Megaman

Mighty No 9!

Well he hyped it up for more than around 3 years

Well when it was released

It wasn't a bad game but... also maybe not really...

Good game too

You know?

When you see Megaman, all the platform and placement of the enemies seems to be super calculated

But Mighty No 9 in the other hand

DASH DASH DASH DASH DASH DASH DASH DASH DASH DASH

Well we're not here to talk about Mighty No 9 in the first place

We are here to talk about Megaman 11

You guy's saw the Megaman 30th anniversary stream!?

When they announced the game on it's stream, you see Megaman walking across the history of Megaman

After he runs

Megaman 11 is announced!!

It also shows some gameplay of the new game as well

The graphic isn't like Megaman 9 or 10, in a 8bit style

It's actually has a graphical upgrade, 3D in fact

Finally feel like we have a "next gen" Megaman

I am fine with having the 3D graphics

Think about it

Megamn 1-6 is NES

Megaman 7 is on SNES

and on Megaman 8, Playstation

The animation is amazing, and we are not talking about game play right now

Just looking at Graphic, you see a "Next Gen" Megaman

So after Megaman 8, it's Megaman 9

They say it's coming out on PS3, "Oh wow, the graphic is going to be amazing!"

DAMN IT, IT'S NES AGAIN?!

To be honest, I love retro games

I was fine with it at first

But didn't some of you guys thought "Damn, 8bit graphics? shiiiit"

It would've been a good idea to have the graphics upgrade, but have an option to make it look like 8 bit

However, they chose the 8bit graphic route on Megaman 9

We sucked it up, and we were still happy for a new megaman game anyways, now let's look at 10

Back then I thought, Megaman X was Megaman 10

So after they released 9, in my mind I was like "OK, and it transitions over to Megaman X"

Megaman 1 - 9 and the go roman numeral and go X

I know the release dates doesn't make sense

I thought it would've been cool like that

However

They announce Megaman 10

Oh man, Megaman 10? It's gonna be on the PS3? Man the graphics are going to b......

8bit AGAIN!?

HEY

HEY YOU

and I was somewhat pissed like that back then

But I did buy both and they were amazing

The difficulty of the game is one of the hardest amongst all Megaman

So you can say it's definitely a sequel

Graphic though goes like Megaman 1-6, 9, 10, 7 and finally 8

So however Megaman 11 finally has a graphical upgrade

Also in the trailer I saw few things

It seems like you can use Charge Shots and Sliding in this game

So it's definitely an upgrade from Megaman 9 and 10 where you couldn't do that

Also it seems like you change appearance when you change weapons

Also at the end of the trailer

There was this super mode, with a special charge shot with some gauge on the top

so something different from the other Megaman games

This really look like a "Next Gen" Megaman now

I am so excited

They announced that they will be releasing Megaman 11 around the end of 2018

and we don't really know the exact release date

but in anyways I am excited

However

So they don't have too much details yet so we don't know how the game play will be like

but there are few things I want in the new Megaman game

I want to be able to use different characters

In 9 and 10, although it was a DLC, you were able to use characters such as Protoman and Bass

So in Megaman 11

I want to be able to use Protoman and Bass, even Roll maybe

That would make the game interesting, wouldn't it?

Another thing is

This one, there might be people who disagrees with me

I liked it though

I want the Rush Armor back

I don't know if this is one of the popular opinions

I really want them to bring back Rush Armor

So Megaman has a Rush Aromor

Bass has Treble Armor

And Protoman will have....

Roll Armor

Like... have Roll's face for the body...

That was creepy

Anyways, something like that

I don't think they will though

Those armors, probably they wouldn't put it in

It would be interesting though if they do put it in

For me atleast

so how about it CAPCOM

Let's try Rush Armor

I loved that you were able to do that extra jump with it

Let's put it in, please

And in the comments people would be like

"We don't need it" "Stop it"

Yeah, sorry guys

I want it anyways

Sorry, don't comment "Stop it", please

So Megaman 11 was announced

There were other announcements as well that surprised us and that is

The two Legacy collection is coming out on the Switch

So you will be able to play Megaman 1 through 10 on the Switch

And Megaman 11 will be on the Switch, as well as PS4 PC and other consoles as well

You will be able to do Megaman Marathon with one cosole

Pretty exciting

Also they announced that Megaman X collection will be announced on the Switch, PS4, PC, and Xbox as well

So now you can also play Megaman X1 through X8 on the Switch as well

Dude, Nintendo Switch is crazy, I will definitely take that hardware everywhere I go

However, there is one thing I can't forgive

For me, it's crucial

That is

Where is my Megaman Legend series?!

WHERE

Megaman Legend 3

Where did it go

Seriously

Release Legend 3 already

I really want Megaman Legend, OK?

Where is my Megaman Dash 3

Legend

HUGH!?

Dude take a look

During the announcement trailer

Megaman walk pass that shit like it's nothing

Hey Megaman, come back!!

COME BACK

BACK BOY, REWIND IT, REWIND IT

DONT WALK PASS IT

Where is the love towards this series

It's the game that brought Megaman to the PS

First 3D Megaman game

AND I LOVE IT

OK, you don't have to release Legend 3

Could you remake Megaman Legend ?

I do love Megaman Legend however

I do think

The controls might be outdated

It's not that good

So a remake that update the controls for it

On the Switch

Release it

Please

I love it's world

I am begging you

PLEASE

YOU SEE

please

Oh there was one thing that was funny about the trailer

They just walk pass 2016 and 2017

I am speculating why they thought to make Megaman 11 is that

It's just my assumption OK?

So Inafune made Mighty No 9 to make a successor of the Megaman Series right?

He even hyped it up alot

After the release, it got so made backlash

CAPCOM probably thought

"Oh shit, I think we need to make a new Megaman or else

the people we thought that keeps on demanding us a new Megaman

would stop yelling at us after the release of Mighty No 9

Mighty No 9 didn't do so well, so we need to make a new Megaman or else the fans (like me) would not shut up"

That's probably one of the reasons

Anyways, Anyways

We don't know for sure if that's the case, it's just my speculation

Anyways, this is my thoughts towards Megaman 11

Are you guys excited like me?!

I am so excited!!

The only Amiigo, Amiigo? I mean Amiibo that I own is Megaman

That's how much hyped I am

So man, I can't wait for Megaman 11

and Megaman X collection

maybe X9 even

AND Megaman Legend 3

PLEASE

Release it!

Release Legend 3

What is your opinion about the new Megaman

Share your thoughts in the comments

If you type "Megaman 11 looks meh" I might cry a bit

but that's still your opinion so go ahead and share it

I do upload other videos too so please subscribe to this channel

I also stream on Twitch 5 days a week too

Depending on what's going on, it might be 3 days a week, but the link is in the description below so please follow

Thank you all for watching, see you guys on the next video

See you

For more infomation >> New Megaman!! Highgai's speculation!! (Eng Subs) - Duration: 12:35.

-------------------------------------------

Prodigio - Brilho - Duration: 4:15.

For more infomation >> Prodigio - Brilho - Duration: 4:15.

-------------------------------------------

FRASES TIPICAS DE NAVIDAD!! - Becky Soundy TV - Duration: 11:26.

For more infomation >> FRASES TIPICAS DE NAVIDAD!! - Becky Soundy TV - Duration: 11:26.

-------------------------------------------

Galencia for Commodore 64 Deep Dive Review - Duration: 30:11.

Galencia is a Galaga inspired space shooter published by Protovision and released in 2017

for the Commodore 64.

It features an impressive 50 waves of enemies, including asteroid fields, challenge screens

and boss battles.

Galencia also sports six unique SID tunes.

It was programmed for NTSC as well as PAL hardware specifications.

The main differences are as follows.

In the NTSC version, the information that was presented in the top row of the screen

has been shifted to the bottom row, including the ships remaining, score, and time remaining.

Also the other key difference is that the NTSC version plays faster due to some technical

differences.

The games programmer, Jay Aldred, stressed to me, Galencia was initially written in PAL

format with NTSC added toward the end of the project.

For the purposes of this review I will be demonstrating the PAL version and I'll be

referring to Jay Adred as "Jay".

NTSC screenshot You play as fighter pilot Ace Harper, tasked

with saving the world from an invasion of bees.

You are secure in knowing your colleague Amy Starbanger is on the Comms.

She will occasionally chime in with a game tip here and there, temporarily replacing

the games score at the top of the screen with her message.

Galencia has a terrific back story which I'll read from the manual here:

Three million years ago a devastating civil war on the planet Yenoh almost wiped out the

population of bees from the universe.

With only a few hundred bees alive the Guardians (giant queen

bees) had little choice but to abandon their home planet and rescue as

many infant bees as possible from extinction.

A hundred bees left Yenoh under the protection of the Guardians looking for

a new home where they could live in peace.

The Guardians scoured the universe for the perfect habitat many planets

were either too hot or too cold but eventually the Guardians found a world with the perfect

habitat earth.

The bees quickly settled into their new home pollinating

Earth's flowers and producing their delicious honey.

Happy that the bees were now safe the Guardians left earth to find their own home

in a distant corner of the universe.

For millions of years the bees lived in harmony with the rest of the natural world.

They witnessed the dawn and death of the dinosaurs and the birth of mankind.

The bees were a little wary of man as he was a destructive creature

with a desire for power and a hunger for honey.

But for thousands of years man and Bee lived happily side by side neither

posing a threat to the other.

It wasn't until the later years of the 20th century that things begin to change.

Environmental damage caused by mass deforestation and pollution destroyed more and more of the

bees habitat while powerful farming pesticides killed millions

of beads on a scale not seen since the time of the war on Yenoh.

Within decades the bee population dropped by 50% and as the 21st century arrived the

decline continued at an alarming rate.

By 2017 only a few thousand bees remained news of their near extinction spread across

the universe and on Nitram, a far-flung planet

on the outer reaches of the galaxy.

The Guardians heeded the call.

Within 24 hours swarms of guardians had attacked human settlements across earth London Paris

Tokyo and New York were hit by swarms of killer bees which left thousands

dead.

A global emergency was called and world leaders agreed that an

armed and manned rocket ship would be launched from the ISS its mission would be to attack

the guardians who were gathered in space just outside the Earth's

atmosphere.

A crack team of military experts were assembled by amy

Starbanger a renowned NASA scientist other than science a meal of three things more than

anything else in life her pet monkey boo classic 1980s video games

and bad jokes laced with innuendo.

Inspired by the legendary 1981 class fighters Amy quickly designed the Galencia

rocket ship Galencia was cutting-edge military technology and required a pilot

of outstanding skills to fly it.

There was only one man for the job Ace Harper.

Ace had a glittery metal collection of fearless reputation and most

importantly he was the greatest fighter pilot that ever lived.

The call went out an Ace agreed but insisted that his

lucky mascot his pet dog Roxy could come along for the ride.

Amy accepted.

Ace was handed the keys to the Galencia and told

to get out there and save mankind now it's all in your hands commander.

If there are any fans of bees out there, this story would be tough to come to grips with.

I mean, I sort of feel for the bees, but we mustn't let them destroy ALL of mankind!

Upon firing up Galencia, you will be presented with a Protovision introduction and accompanying

music.

This is followed by yet another nice piece of artwork with the games name prominently

displayed and the word "Protovision" displayed in the bottom right corner.

This screen plays a realistic sound of bees in a hive.

This screen is followed by yet one more screen with images of what looks like a boss mothership

ship bouncing up and down hovering above a bee with the games narrative scrolling across

the bottom of the screen.

It appears as though this screen can only be skipped by pressing fire on a joystick

plugged into port 2.

Your colleague "Amy" will show up from time to time to give you some helpful tips.

She does this on the title screen to let you know to hit "F1 for Options".

Doing so will take you to the options screen.

The following options are available:

Starfield shade - You can select between color, duo or mono options.

This option will adjust the brightness of the background starfield simulation present

in the game.

This was an issue for some players who complained of not being able to properly discern between

the background starfield simulation and the enemy bombs being dropped.

I often play using "mono" mode.

Score Palette - Your choices are Arizona, Liquid and Platinum.

This changes the color scheme for the score and timer number fonts.

Arizona is shades of red, Liquid shades of blue, and Platinum is shades of grey.

The next three options pertain to the score table.

You can load your saved scores from disk, Save your high score table, or even reset

the high score table.

The game will by default load in the current high score table into memory.

The cartridge version also supports loads and saves.

You can toggle the "in game" music and tournament mode.

Should you decide to leave the in-game music on, the games other sound effects will still

play.

The tournament mode is an option which when active will eliminate the possibility of earning

bonus ships for the entire game.

This is an extreme challenge.

To begin the game, press fire on your joystick plugged into port two.

This will initiate an animation sequence showing you and your dog walking to your ship.

You play as Ace Harper, a 45 year old former patrol leader, and "the greatest fighter pilot

that ever lived".

Controls: Keyboard controls:

F1 will bring you into the settings from the title screen only

The game can be paused by pressing the space bar and resumed by pressing "Fire" on your

joystick.

Pressing "Q" on the keyboard will quit the current game.

Joystick Control The game is controlled via a joystick plugged

into port 2

Gameplay:

In Galencia, the game play is similar to Galaga.

You control a ship at the bottom of the screen which can only move horizontally, and can

fire missiles.

The aliens, which also look like bugs, fly in formation at the top of the screen.

They zip down in attack patterns, fire at you, and can try to capture your ship.

Interestingly when the Bees attack, they turn over at which point in my opinion they sort

of resemble clowns waving at you wearing a little hat.

You are granted 69 seconds per round which is tied to your bonus upon level completion.

In each round the enemies line up in formation at the top of the screen which you must destroy.

Part of what I love about Galencia is the rhythm of the enemy formation, how gracefully

they fly and zoom back and forth.

It really is mesmerizing.

You'll notice the aliens never leave or enter the screen from the top or bottom.

They always enter from the side of the screen.

Jay had mentioned in his developer diaries that this was due to some technical limitations

of the sprite multiplexer utilized for the game, more on that later.

The enemies will attack your ship by flying down, attempting to crash into your ship as

well as by dropping bombs.

The primary enemies in the game are the "Bees", which change shape when they are in attack

mode.

The "Sirens" sort of look like half bug half women.

When they attack they have the added ability to throw down a tractor beam which can capture

your ship.

Once captured, assuming you have a spare ship you can free up your captured ship by destroying

the Siren.

This will enable double ship mode with the added benefit of double firing.

However as in Galaga, you can accidentally destroy your own captured ship, so you have

to be careful.

Do not destroy the Siren when it's in formation with your captured ship.

This will destroy your ship as well.

Bees, if left too long on the screen can turn into what are called "Hunter Killers".

Once transformed they will zoom down for an attack and will bounce up and down in the

direction of your ship while firing.

They can be extremely deadly.

Bees can also transform into three separate "Bouncers".

This really looks like spontaneous combustion.

All three Bouncers will zip straight down then disappear after a while.

These bug transformation features I believe are an homage to arcade Galaga which does

something similar, but resemble flowers.

Upon level completion your military rank which displays on the bottom right, will advance

by one.

This is another homage to Galaga and is a good way to keep track of how far you progressed

within a game.

As you advance further into the game, new enemies will appear.

Every four rounds there is a skull round.

As is the case with the bee rounds, the skulls vacillate between shapes.

They start out as a skull looking shape then switch to another shape which sort of resemble

bunny rabbits.

In these flying Skull rounds there is a new feature introduced, barriers.

The barriers block your shots giving the skulls time to complete their formation.

They can be destroyed and will eventually go away on their own.

At first you only see these barriers in the skull rounds but in the later rounds 35 and

up, they show up more frequently even in the Bee rounds.

The next new enemy introduced starting in round 31 are called "Hybrids".

They sort of look like flying crabs.

As you play, you will notice the enemies are color coded.

Their color denotes their physical strength.

The darker they are the weaker they are, requiring fewer shots to destroy.

For example the white skulls are much weaker than the green ones.

Brighter colors equal harder to kill.

There is a countdown timer on the screen, bottom center.

Should you successfully destroy all the enemies with time left over, you will be awarded a

time based point bonus, 100 points per second remaining.

When the timer reaches 30 seconds, they will call in four reinforcement bees and if the

timer is completely depleted to zero they will call in eight reinforcement bees.

This helps to bring life to the game and keep it challenging.

After destroying all the enemies on the screen you proceed to the next round.

There are fifty of these rounds.

Included within these 50 rounds are four challenge rounds, four asteroid field rounds, and two

boss rounds.

Rounds Layout

Rounds Description Rounds Description 1-3 Galaga Style RoundsClear all Bugs 26-28

Galaga - Clear all Bugs 4 Skull Round 29 Skull Round

5 Challenge Round 1 30 Asteroid Round 3 6-8 Galaga - Clear all Bugs 31-33 Galaga - Clear

all Bugs 9 Skull Round 34 Skull Round

10 Asteroid Round 1 35 Challenge Round 3 11-13 Galaga - Clear all Bugs 36-38 Galaga

- Clear all Bugs 14 Skull Round 39 Skull Round

15 Challenge Round 2 40 Asteroid Round 4 16-18 Galaga - Clear all Bugs 41-43 Galaga

- Clear all Bugs 19 Skull Round 44 Skull Round

20 Asteroid Round 2 45 Challenge Round 4 21-23 Galaga - Clear all Bugs 46-48 Galaga

- Clear all Bugs 24 Skull Round 49 Skull Round

25 Boss Round 1 50 Boss Round 2

When the games ends, the words "Game Over" is display in really large green textured

letters.

I love the fact that there is a mission debriefing screen after the game ends.

Here, the mission time is displayed along with the number of shots fired.

It also displays the military rank number you earned along with your "animal rating".

All nice touches.

The "animal" rating for Rank 1 is "NEWT", rank 2, "Deer", rank 3, "Turkey".

Should you make it all the way to round 50 and successfully defeat Boss #2, the game

will end and you will achieve the top rank of 51.

If you die on round 50 your rank will be 50.

Gameplay Modes:

In Galencia there are three game difficulties (E)asy, (N)ormal and (P)ro.

There is also a tournament mode which when activated will allow you to play the game

in any selected difficulty.

Tournament mode means you only have the ship or ships you started with for the entire game

and are not awarded ANY bonus ships.

The high score table displays the top five scores achieved, along with the players initials

and highest rank earned.

Just right of the initials is a letter.

This letter denotes the game difficulty, "E" for easy, "N" for normal and "P" for pro.

Just to the right of the score, a "T" will be displayed if the score was achieved in

Tournament mode.

I am thankful those two letter denotations were added to the high score screen, but if

you're going to play some serious tournament mode games, you would definitely need to reset

the high scores since attaining a high score is significantly more difficult in tournament

mode.

This is a minor nitpick, but I would have preferred separate score tables for each difficulty

and tournament mode, similar to how it was implemented in the recent release of Super

Cobra Arcade on the Atari 2600.

If you select "Easy" difficulty you will start with double fighters.

The enemies fly in easier to avoid patterns and they fire back at you less often.

"Normal" is the default game mode.

You start with a single fighter, standard enemy flight patterns and they fire at you

frequently.

In "Pro" mode, you start with a single fighter.

The enemies have much more aggressive flight patterns and are quicker!

They attack more often than "normal" mode.

Keep in mind regardless of the difficulty selected, the game has a built in difficulty

ramp up as you progress through the rounds.

I am not privy to the exact algorithm, but the game has a difficulty ebb and flow.

Jay sent me this highly technical diagram to try to visually illustrate it.

Scoring:

The score table display illustrate the bees in formation are worth 150 points each.

The attacking bees are worth 250, while the Sirens are worth 500 points each.

Although these are the main enemies you fight throughout the game, these are not the only

enemies or obstacles that will gain you points.

There are additional enemies in various rounds, challenge stages, asteroid challenge, boss

battles, skulls and promethean stars which show up in the asteroid field challenge rounds.

Here are a few more items not listed in the score table:

Skulls in formation - 100 Skulls attacking - 250

Skull Barriers - 250 Hybrids in formation - 100

Hybrids attacking - 250 Boss Battle - lightning bolts - 100

Boss Battle - destroy boss - 30,100 Bouncers - 250 points

Hunter Killers - 250 points Asteroid Field, all objects - 250 points

Promethean stars - 10,000 (By touching only, 250 if destroyed)

You are also awarded a bonus ship every 100,000 points.

Challenge Stages:

The challenge rounds are similar to that of the first challenging stage in Galaga.

They occur in rounds 5, 15, 35, and 45.

The main difference being when you successfully destroy all the enemies in a challenge round

you are awarded either a spare ship, a double fighter, or a point award.

In Galaga, I believe you received a point bonus.

Also you do not have to remain directly in the center of the screen to achieve a perfect

score like you do in Galaga.

If you succeed in the challenge, a giant red heart drops down and is absorbed by your ship.

The following round, Amy chimes in "is that for me, How romantic".

Should you fail to defeat all the enemies in the challenge, not only do you NOT get

an award, you are also chastised by being told to "try harder next time".

The asteroid field challenge rounds are original, fun, and should be something to look forward

to.

They occur on rounds 10, 20, 30 and 40.

The real goal of these rounds are to capture the promethean stars.

You have 54 seconds to grab as many as possible.

They are worth 10,000 points each.

You earn the bonus by touching the star to your ship not by destroying it.

If you are skillful you can rack up a bunch of them quickly to earn yourself a spare fighter

or two.

You have to be careful though because the asteroids are deadly.

I found that moving twin ships in these rounds was not that much of a hinderance, however

it does make you a bigger target.

Boss Battles:

Just making it to a boss battle is a major accomplishment.

There are two boss rounds in Galencia.

The first one occurs in round 25 and the last one occurs in the final round of the game,

round 50.

In the Boss rounds you battle a giant queen bee who hurls lightning bolts down at you

once in a while.

The timer is set to 55 seconds and she has a health meter at the top of the screen which

looks a lot like, "beads", did you catch that, "bee ds".

The queen has a few tricks up her sleeve including the ability to conjure up what look like two

vertical lasers swords.

She is not that difficult to defeat, it just takes a lot longer because she can absorb

a lot of hits.

You have to outlast her.

Strategy: The manual attempts to give you some tips

in the form of questions.

Is it better to clear the screen quickly and reap the timed bonus or take your time to

maximize your points by being methodical?

Should you go ahead and double up your ships or wait until after the asteroid field wave?

The manual then sprinkles in this question.

Is it best to clear the bees by columns or by rows?

Are there hidden bonuses to discover?

Such a tease.

The manual goes on "There are lots of things happening under the hood and careful observation

will help you learn the secrets of Galencia".

Jay mentioned there are some hidden bonuses, but they are not highlighted within the gameplay.

This makes it difficult to tell when they are earned.

My strategy tips are as follows: Take advantage of the continuous auto fire mode by keeping

the fire depressed.

In general, try to clear out either the left or right side of a round first, before going

to the other side.

Do not attack the enemy when they are moving downward.

Instead wait until they are moving up, or in formation, then make your attack!

On the rounds with skull barriers, I like to destroy them right away, but they will

self-destruct after a while.

On the skull rounds, eliminate the white skulls, the low hanging fruit, and get them out of

the way first.

Time your attacks to coincide with when the enemy attack stops.

Eliminate the Siren as soon as possible especially on the later rounds as they have rapid fire

and are deadly.

Graphics: I love the graphics in Galencia.

I mean before you even start the game you see the polish creeping in.

You have the three intro screens which are awesome.

You have the great introductory sequence which plays when you start and another one when

you finish the game.

The fighter ship you pilot looks straight out of Galaga which is sweet.

The enemies are multicolored and finely detailed.

The Siren look like flying female bees, and how can you not love the ebb and flow of the

enemy formation?

There's a lot of graphical animation thrown into the game which can be taken for granted

such as when the bees or Sirens turn over and attack.

They are also animated in all of their configurations, when in formation, or attacking.

The tractor beam is nicely animated.

There's an animated explosion when you lose a fighter.

On the main title screen, the games name "Galencia" is spelled out with nice graphics in which

the letter "A" has a tail which if you are watching closely you will notice it furl and

later unfurl.

Also the name Galencia is split in half horizontally, with the top half yellow and the bottom half

green.

These colors toggle periodically.

In order to maximize available real estate on the screen, the score and timer values

have been placed in the border areas of the screen.

There are options which allow you to change the color palette of those numeric values.

You will see an animated image of "Amy" chiming in from time to time telling you that you

can press "f1 for options".

Let's not forget about the animation where Ace Harper is running out to the fighter ship

with his dog , Roxy, in tow.

Also on the title screen you will notice a horizontal black line running down the screen.

This effect did not happen by accident, nor was it as a result of the star field simulation.

It was done intentionally with sprites.

Speaking of the star field, this is another example of the kind of detail that make the

graphics so great in this game.

This is no ordinary star field simulation.

You can adjust the colors of the simulation.

A lot of thought and detail went into its design.

If you would like to learn more about the star field simulation, check out my recent

video in which I attempt deconstruct it through looking at the programs source code.

Graphics Technical Note: Nearly everything you see moving around on

the screen, the bees, the siren, all the missiles, are accomplished by using sprites.

Sprites are graphical elements which can be moved around independent of other graphics

or text on the screen.

Jay used what is called a sprite multiplexer in order to make this game work the way it

does.

The multiplexer is software that enables more than 8 sprites on the screen at the same time,

a hardware limitation of the Commodore 64.

In fact with all of the enemies present on the screen firing at you and with you firing

back, including the score and timer indicator sprites, the multiplexer allows up to a maximum

of 48 sprites on the screen at any given time.

To me, this is amazing!

Jay conveyed, the multiplexer uses the background interrupt to achieve this goal.

The background star field simulation is not a part of the background interrupt in Galencia.

Instead, Jay says he makes a call to the star field code every single frame, 50 times per

second in PAL systems and 60 times per second on NTSC systems.

Sound: There are very few things that can single

handedly propel a game into greatness.

Music and sound effects can do just that.

In Galencia there are a total of six complete SID tunes or music tracks.

These are extremely catchy and so far have not got on my nerves like some sound tracks

do.

I really enjoy them.

The sound effects are also nicely done.

There's a sound for firing, enemy fire, destroying the enemy, dying, tractor beam, being captured,

a sound for bonus awards, text transmissions from Amy, shooting the promethean star, and

rank being displayed.

To me, the most amazing part of the music and sound is the fact that they were designed

by a sixteen year old gentleman who goes by "pulsebot" or "Highway Guy".

It's great to see young people getting involved and making contributions to the retro gaming

scene.

For the most part the sound system is seamless.

These effects play on top of and compliment the background music.

Ideas for Galencia 2.0:

For the next version of Galenica I would like to suggest the following:

It would be neat to have some power ups once in a while.

These power ups could grant rapid fire, shields, new missiles, or even temporary invincibility

would be sweet.

I definitely would like to see more types of bug enemies introduced along with new resting

and attack formations.

The more the merrier.

I'd like to see an in game method of toggling the music.

A bonus granted for the number of ships you have left at the end of the game would be

nice.

On the mission debriefing screen I would like to see the number of hits and hit ratio added

to the statistics.

These were my idea's, I'd be interested to hear what ideas you guys can come up with.

World Record(s): Over at twingalaxies.com there are no world

records listed for Galencia.

Over on Highscore.com, there is no entry for Galencia, but I did request it be added a

few weeks ago.

Over on cbm8bit.com there are a few incredible high scores.

The highest score voted legitimate is 1,068,800 by naufr4g0 on May 9th, 2017.

https://cbm8bit.com/highscores/game/c64/?game=Galencia

Packaging: The deluxe version of Galenica is beautifully

packaged.

I bought the deluxe cartridge version but what I received was much more than what I

expected.

All of the content is enclosed in a nice box which even has a humorous message about how

to operate the toilet in zero gravity.

You can tell, just as polished as the game is, the packaging has followed suit.

Contained within the package was the a really nice glass coaster with an image of the game.

Along with the cartridge, It contained a diskette version of the game, a keychain with a bee,

and even a really nice neckless.

The neckless looks like earth with the Sun coming up behind, Or is it Yenoh, where the

bees originated?

To top it off there are the professionally printed manual and posters.

I believe this quote from Jay says it best:

"We believe Galencia sets the new standard - double thick walled box (really rigid and

heavy) - full colour printing throughout including under the lid and the side walls of the box

(the part with the review quotes) custom cut velvet covered inlay (where the cart sits,

this is different depending on the version you buy) the amount of extras, the full colour

illustrated manual - all combined we believe this is the best C64 packaging right now!"

Ports: Currently, Galencia has not yet been ported

to any other systems.

However if you checkout the Galencia Moments link you will see Galencia running on a few

different hardware platforms via emulation including cellphones and some kind of Gameboy

device.

Podcasts / Other Video Review coverage: There is a nice audio interview of Jay Aldred

from June 19, 2017.

https://pressplayontape.podbean.com/e/developer-diaries-galencia-with-jay-aldred/

Here's a few written reviews I've come across.

Review 1: http://8bitstuff.com/2017/11/19/galencia-big-insect-must-die/

Review 2: http://www.ausretrogamer.com/galencia-blasts-onto-your-c64/

The game was reviewed in the German edition of the Return Magazine.

Jay says a few more magazine articles are forthcoming.

Galencia will be covered with a mini-review in issue 16 of Freeze64 Magazine.

Here is the Galencia Moments twitter thread: https://twitter.com/i/moments/893576963390132224

Let's not forget about the famous Cat which is on the posters and belongs to one of the

games artists, Lobo.

The kitty is otherwise known as "the inspector".

Conclusion: Galencia is a total throw back to the eighties.

With it's Galaga inspired design, Galencia reminds us of what can actually be done on

a Commodore 64 in the hands of great design and programming team.

There hasn't been another Commodore 64 homebrew I've been more excited about than Galencia.

It plays a lot like Galaga and borrows some of its design, at the same time Jay Aldred

has managed to make it unique in his own way.

With 50 levels of gameplay including challenge waves, boss battles and six original sound

tracks, Galencia provides many hours of entertaining gameplay.

Every time the game ends, I have the instant urge to start back up a new game and try to

surpass my latest score.

Highly recommended.

I want to thank Jay Aldred for putting up with me and answering all of my questions

in preparation for this review.

I deeply appreciate it.

*****

But wait there's more:

Galencia was developed using the CBM program studio.

It can be had for as little as $4.99 for the ROM over at

https://galencia.itch.io/galencia

To obtain a physical copy of the game head over to the protovision website:

https://www.protovision.games/shop/product_info.php?products_id=206&language=en

Currently Galencia is physically available in Tape, Disk, or cartridge formats.

The protovision site also has a few posters available for purchase.

Also, if you are interested in Galencia Merchandise, head over to this site:

http://galencia.dizzyjam.com

They have a nice selection of tee shirts, hoodies, coffee mugs as well as other Galencia

branded products.I am going to finish this review off by reading the game credits from

the manual.

Congratulations to the following contributors who helped put together this fantastic game:

Jay Aldred: programming and graphics Pulsebot: all music and some sound effects

Flemming Dupont: concept art Saul Cross: additional graphics and sound

effects Jakob Chen-Voos - Protovision

Lobo: box and manual Indian Nick Winder, Martin C Grundy - Introduction

Story Mark Hardisty: manual back cover illustration

For more infomation >> Galencia for Commodore 64 Deep Dive Review - Duration: 30:11.

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How to Draw Santa Step by Step for Kids - Easy Christmas Coloring Pages for Children - Duration: 10:18.

[Music]

[Music]

[Music]

[Music]

[Music]

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[Music]

[Music]

[Music]

[Music]

[Music]

Magic

Coloring Pages

For more infomation >> How to Draw Santa Step by Step for Kids - Easy Christmas Coloring Pages for Children - Duration: 10:18.

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Zelda Breath Of The Wild Vs Real Life Funny Comparison & Funny Moments! (Winter Edition) (Botw)

Zelda Breath Of The Wild Vs Real Life Funny Comparison & Funny Moments! (Winter Edition) (Botw)

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