Hi and welcome again to Revientor Reborn, this is DCSw in a F-5 and look this cammo
it´s from the sqn 464, the 46 wing, in Gando Canary Island, this sqn was born in 1972 when the F-5 was active as interceptors
the when the mirage F1 come this sqn was vanish and the 462 was generated, this is the representation of this sqn
today I will speak about the electronic warfare
chaff and flares and RWR
let´s see the panel
sim paused and let talk
this is the panel you can see one part to the chaffs and other one to flares
each part have a knob and the knob of the chaff (antiradiation missiles)
there is the option off, single, only one chaff released each time you push the button
program, is run a preset, will speak later of that program
then is the multi option that runs the program only once
Flares have the off, single, the same as before and program, to use the preset of flares
flare is used against IR missiles
there is the flare jettison that you will use only in emergencies like landing with no gears
with that button all flares will be released each 0.2 seconds
you can use that also to try to avoid powerful missiles like Aim9X
look the kneboard, when the engine is off and the plane in ground you can change all those info,
to edit the countermeasure programs you can use the mission editor or the kneeboard
here you will have to use those key combinations to change the values
the default programs have all with 1s
for that if you use the program looks that there is nothing different happening
for that I set all with 2s to explain it better
imagine you run the program, first I will speak about the chaff
chaff bust quantity is 2, that means you will release 2 chaffs, those two chaff are going to be separated 0.2 second (since the first chaff was released)
this sequence is going to be repeated (chaff salvo quantity) 2 times
a remark here, 2 times means the first one is already counting, then there is only the second one
the chaff salvo interval is the time between the sequences are repeated
for that looks like the default program do nothing special because all are 1s
the flare only have two lines, is simple, you only can say how many flares you want to release
you can not repeat sequences here, only how many and what time separation
flare bust count are the number of flares to release and bust interval are the time between the flares
it´s true that flare bust count the options are 2, 4, 8, and C of continuous
in continuous is each 3 second drop a flare until you run out of flares
in the case you are in continuous mode, and you want to stop the program
to cancel the drop, you have to move the flare knob to off
if you only select single the promam stop running but in the moment you set program again, the program continue running for that you have to go through off position
that is how this panel works
very simple
remember the multi is the chaff program only run one time, with out the chaff salvo count
the program is run only once
now for a example
look, all in single that is the countermeasures button,
you can pus single only one system or both, I hit the button and only one is released
now in flare, one of each type is released
program only in chaff and run the program, as you can see the number decrease 2 times
meanwhile only one flare, now both with the program, and you can see the program running both ones
if the chaff are in multi, you will see only release 2 chaff but the program is not repeated
you can have multi and program in flares, it´s independent
that is how the chaff and flare works in the system, you can see the jettison,
thanks
look the numbers now when I use the jettison,
did you see how fast it is?
there you can see how fast it is
with this flares you can evade a more complex missile xD
the jettison is permanent moving the counter,
this other small buttons, reset the counter
you can select the different preset
if you mess with that in mid air, you must know that the count it´s not real
if you don't have any flare in this case using the countermeasures button the counter still discounting the number
the you can hear the keyboard, and the flare still decreasing xD
as you can see there is not a good feedback of the total amount
you only have to believe in that
now I will say to you some advice how to use this panel
I will make a program studying the area and see what are the common air defences , of course if Iam going to perform a por up bomb method, you can not take too much attention to the countermeasures, then in that case I will use a program to that specific moment
A flare each 3 second you will have protection 30 second if you only want to spend 10 flares, we keep those 5 to other emergencies
in case of aerial combat I will use manual in both flares or chaff
when ouf of combat zone I will keep the system in single for chaff and off for flares, then in zone of combat with enemies near I would think to set single in flares too
I´d keep the flares in off because someone can shoot you a radiric missile too far away and in this case you don't loose time to change the knobs and you can drop the countermeasures
you know that some sams or airplanes are more susceptible to chaff than other for that a good program could save you faster than a standard one
the best way to employ chaff and flare is drop them when you put the enemy at your 2 or 10 o'clock (45º)
for example a patriot could be defeated using 7 chaffs very quickly dropped (just example)
there is people that study that and make kneeboard of that
the really same vs air therast , you can use multi for Airplanes, and program for a sam
and single to the other engagements
now it´s time to the RwR
look the scope when is on there are some green bars here
in this side on the right that bar is jumping up and down, that is for the pilot know the system is working
when WOW will show a U in the center
this panel is used in several airplanes, for that there are functions no implemented in the real F-5
this rwR is really simple in my opinion too simple and may be not realistic
this is the panel to interact with the system
dim is the bright of the buttons, and audio level
this is the bright of the RwR
the handoff is not working in the F-5, in the F16 works as select the emitter to heard
launch will see working, is a light when someone shoot at you a missile
altitude is other mode, to set the priority of the sams that cover low or hi altitude
to priorice low coverage or not
sa10 is a big and hi cover and sa11 is low cover for example
tgt step is separation will see this in the practice , system test perform a test
unknown will activate ships and unknown emitters
atp/pwr will light when activity is registred in the rwr
system power is the turn on button
the search button I don´t like how this works
in the F16 when you use search the search radar are showed,
like all air bases have a radar that kind of radar will be show when this button is pressed,
but a F-15 have a one radar with different radar modes, but is the same radar, you will see later that now there is nothing, because no one is locking up to us, if you turn on search you will see all the radars
now using search you can see all the contacts
look 2 F16 1 E3 some patriot sams....
I want to know when a E3 look at me not engage me, I don´t like too much that way to work in this RwR
when you enter in cockpit do not forget to turn on the search function xD
in search you will only get 16 emitters , all the american RwR have this inner circle to think about a lethal range
the signal could be weaker or stronger according that the symbol will be drao in or out the lethal circle
the idea is to know when the emitter is in range, is kind of distance idea but not between different symbols
that E3 is further than the F16 and according the RwR looks the same distance
wait to stabilize the flight, some trimming here
the TGT Step is just simple, you can see it now, it´s for make separation between the emitters to see clearly
those F16 in case to be 3 that separation could be lateral too, in this case is one behind the other be casuality
be careful when using target step because it´s not a heading like the normal mode
the heading is close but in the case of the 16s if there was more of them will be laterally separated
the mode by default is open, and you can see 16 targets, or priority, only the most dangerous 6
there you can see the separation
now in priority I only can see the 6 more dangerous emmiters
in open mode, you can see that the ground units are less important for the system
there you can see the 6 contact now
there are 8 contact because the other ones will be pointint to other side
the test you have to hold it and then it starts
some sound and all is working ok as usual in the simulator
unknown is for ships for example, at my 6 must have some but... I do´t know if it is not implemented
and will show to you some radars that are not in the library of the plane with the letter U
active power is just a light
but it´s nos well implemented because have no light while some activity is in the RwR
normally this buttons as lunch if you press it must have a light test
alt low if for low altitude scanning radars to give them priority
power is of or on and when on a self test is inicialitez
some number an the zulu time
there are 3 types of sound in the system
that pii pii is the new guy the new emitter in the RwR
and finally the test is over
and now search and we get some nails
I cut the video to show to you the sound now there is nothing in the rwr
now with search we can see it
that circle is that I am locked in its radar
that sound and the circle flashing means you had been fired a missile
this system ys very demanding for the pilot
because the pilot will have to manage the system all the time to know more threats or search emitters
more missiles incoming
the system have blind spots
now if the contact turn off the radar I will not know if the radar is of or in search mode I will have to manage the rwr
now the emitter could have the radar off or may be just tuned in other heading
may be I still running and there is no one behind, I have to push search function to know it
in friendly zone I will use the search on and then in enemy or hostile zone I will change the mode very often to know what happen near me
each time a new guy song is played I will use immediately the search option
I know what are there and I go back, eventually I will change the option to know if he still there or not an that the way to use it
that is the work load in cockpit with this rwr
may be it´s interesting know what key in the keyboard is that button to use it very quickly
now let see the R-77 to know how active missiles work with thie RwR
there is a mig29 with the R-77 ready to fire
this time of missile is active, with a data link guided phase
for that the rwr will have no info of the shooting
but in DCS you will know because the AI is very stupid using the radar
now I know the contact lock the target on my, may be could be the real life the rwr can know this I am not sure
so you will hear a sound of fire, but you must nos must heard that with this type of missile
there is the fire sound
7 time the piii
now I knot that he shoot at my this is bad, because with this missile that is irreal,
there you can see the M of the R-77
this is kind of chetty
I don´t this I evaded that missile....
a second missile
looks the emitter switch to search mode and I defeat the missiles
Again this button must be in the keyboard to avoid spent time with the mouse
that was the today tutorial I hoe you liked, sorry for the last part of the video with low voice volume, subscribe give a feedback and be happy
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