What's happening ladies and gentlemen,
this is Minh from Architecture Inspirations.
Today I'm going to show you how to create
a realtime rendering using Shapespark.
Let's get started
If you do not have this software already
then go to shapespark.com and sign up for a free trial.
After that you will be able to download the software here.
In this video, I'm going to use their demo model
which you can download for free on 3dwarehouse,
so follow this link here to download it.
Let's open it up in Sketchup and export it to Shapespark.
You can see that it will not work
if the software is not open
so make sure to have it running in the background.
The software comes with a demo model
which is the same one that we are going to use.
So for the sake of this tutorial,
let's ignore that for now.
Now that we have Shapespark running,
let's go back to Sketchup and try to export it again.
Here you can name the file.
Now it will take a while to export
depending on how large your model is.
After that's done,
you can access your model in Shapespark.
Now click on this to view the model
and you can look around by dragging the mouse button.
If you want to know more about navigating it,
click this question mark here to see the controls.
The basic controls
show you how to look around
and zoom with the mouse.
The advanced section
shows you more controls
such as moving up and down with Q and E
and changing between views with the number keys.
This window is only for viewing our model,
to edit the model, exit this window,
and go back to Shapespark main window,
then use this Edit button to start editing our model.
Here it will tell you that the scene is quite basic
because we have not "baked" or rendered it yet.
It also gives you a link to a written tutorial here
in case you need any help
Before baking the scene,
let's preview our model by pressing this button.
The goal of the preview is to show you a rough draft
how the scene will look like after baking.
So use it to observe lighting in your model,
you can always change your lights strength and settings
and then preview it again.
Once you are happy with how your scene looks,
click Bake to render your scene.
When you've baked the model,
the scene will look a lot more realistic.
Now let's start editing some materials.
I'm going to go to this table top surface here
and click on the Materials tab,
then click on the surface that I want to edit.
On the right side, I can adjust the roughness,
changing this number will make it reflective
with 1 being non-reflective
and 0 being the most reflective.
However, you can see that nothing has changed.
That is because we need to add a light probe
to our model.
I'm going to reset the roughness
and move to the middle of the room here,
and click on this tab and then this plus button,
to add a light probe.
Move back a little and you will see that
a light probe has been added to the model.
A light probe is a sphere
that captures the panorama of its surroundings
which will help generate reflections
in the nearby objects.
You can adjust the position of the light probe here,
it is recommended that it is located in the center of the room.
Now let's move back over here
and edit this table top material again.
Change the roughness from 1 to 0
and bam, there you go, it is reflective now.
You can do this to all the materials
that needs reflectivity,
furthermore, you can change the opacity of a material
by clicking this override box,
and reduce this value to make it more transparent
and make it look more like glass.
Test out different values for materials settings
to see what works best for that material.
To make a material metallic,
increase the metallic value here
but you also need to reduce the roughness here.
Furthermore you can make a material emissive
by checking this box
and adjust the strength to your liking.
There we go, it's starting to look pretty good!
Let's take closer look at the lighting of our scene.
This area here is a little dark,
so we're going to need to adjust that as well.
But first, I'm going to add a light to this lamp over here.
We go either do that within shapespark,
or do it inside Sketchup.
Before we do that,
let's save this scene with this button here
and close it out.
In Sketchup, use this button to add a light in the model.
Now you can export the model again,
but this time we're going to update the scene.
Press okay and let it load,
when it's finished,
go back to shapespark and edit the model.
Let's move to this lamp and now go to the lights tab,
you can see that the new light
has been added to the scene.
Now before I bake the scene again,
I'm going to change the strength of these lights here
to brighten up this area.
Cool, let's bake the scene again.
There we go,
you can see that the scene has been updated
to have a light in this lamp,
as well as brighter lights in this area
Now for the next step
Let's add some pre-defined views to the scene
You can do that by using this tab here.
Just move to a view that you want,
and use this button to add a new view.
I can also add a top view
with this button here,
and zoom out to add another.
But you can see that this view
is blocked by the ceiling.
To hide the ceiling from this view,
you can go over to objects, select the ceiling.
You can also select from this list here.
Now go down to Custom hide in views
and add the view for which you want
the ceiling to be hidden,
in this case, it's view 2.
There we go, now I have two top views,
I can rename these accordingly.
I can also add an orbit view with this button here,
and I can use the previous workflow
to hide the ceiling
and other things like these lights from my view.
There we go, pretty cool huh?
Once you're happy with your scene,
you can upload it to the internet.
Before you do that,
you can increase the quality of the scene
by increasing this samples value here
and re-bake it.
But I'm going to keep mine as it is
and upload the scene.
Just close out this window,
go to Shapespark, and click upload.
When that's done,
Shapespark will provide a link to view your scene
that you can use to view online,
this means that anyone who has this link
will be able to see it too!
And that's all for today guys,
I hope you guys enjoy the video,
let me know what you think about this software
in the comment section below,
stay inspired guys,
and I will see you,
next time.
Không có nhận xét nào:
Đăng nhận xét