Wow look at this! A new Call of Duty game? And its not set in the year 5 million AD!?
No man, COD is returning to its roots with boots on the ground combat. Ditching all that
futuristic crap thats been done to death. Man, with all the great COD games based in
World War 2, and the advancements in technology since the last one, this will be the best
WWII game in years! Im excited as can be, so lets check it out!
Oh GOD! This is awesome! Though I didnt realize this was gonna be about squirrels . Thats
kinda weird but - oh wrong game. Hold up. There we go, alright lets check this out.
OH MY COD! What have they done? What the f*ck is this? What what the f*ck is that? OH JESUS!!
NOOO THAT WASNT MEANT TO HAPPEN! Ugh. So why is COD WWII SO BAD?! You might
ask, well where do I even begin? Well lets just jump straight into the multiplayer and
work our way up shit creek, shall we? Uhh but before we can actually do that, lets
talk about how to access the multiplayer. Because for some reason COD WWII copies Destinys
social space idea, probably so theres an excuse for players to watch others open Supply Drops.
But also to unintuitively f*ck with the multiplayer. Alright so for every COD game youd be at the
main menu, click multiplayer, itd take 5-10 seconds to load, badda bing badda boom! There
you go, youre ready to play. Now? First it has to check your xbox live connection, then
it has to fetch your online profile, on some occasions this can take a minute or two. Then
sometimes you get placed into a wait queue. After that the game needs to read your save
device, then you get another loading screen which sometimes lasts upwards of 2 minutes.
And FINALLY! You arrive at the social space where you can search for a match, as well
as access a bunch of crap that couldve just been in the menus already.
This is absurd! They have you jump through all these hoops because the game has to locate
and put you into this Headquarters station with other players in order to access matchmaking!
To be fair, theres some cool and fun stuff you can do in the Headquarters, like play
old school Atari games, test out the killstreaks and even play some quick 1v1 matches. Id be
fine with this Headquarters if you could choose to bypass it to get a faster matchmaking experience.
Now since I initially recorded this video, the Headquarters was thankfully fixed and
youre no longer required to go to it to access matchmaking. So I have to ask: why didnt you
just do that in the first place? Enough beating around the bush lets move on to the real deal.
The REAL sh*t. Its back to basics with COD WWII, but if I
could summarize this games multiplayer Id say: thats pitiful. I mean, its absolutely
pitiful. Customization, loadouts one of the biggest strengths the series possesses, has
been dumbed down to an extreme. Theres fewer weapons to choose from than even WAW offered.
Only 3 secondarys and two rocket launchers. Youd think being the greatest and largest
war of mankind, that itd be quite feasible to add in plenty of unique weapons we havent
seen before, but no! The game recycles 17 of the weapons from WAW. Out of 32 choices,
thats over half of the selection. Theyre both WWII games so naturally theyll
have the more iconic weapons. This is only a problem because COD WWII has less weapon
variety than WAW. It doesnt even make sense to include Russian or Japanese weapons in
campaign or multiplayer because those factions are completely absent.
So they also dumbed down the perks and you just get one to choose per class? I mean,
you also get division perks but you dont really have a choice. This is wrong on so many levels.
See the reason why we all spent hours constantly tweaking and changing our classes to achieve
perfection is because there were plenty of choices. You wanted to find a great synergy
between weapons, ammo, lethal and tactical grenades, perks and kill streaks. You know
if you took perks that gave advantages in firefights, you might run out of ammo quicker.
Or if you wanted to be a more stealth oriented class, you could sacrifice combat potential
to be harder to pinpoint. Or you could give up your lethal grenade for more flashbangs,
whatever. There was so much to experiment with in past games, you could always try something
new. Theres no synergy here. Chances are youll
spend about 5 minutes setting up your classes and only change em when you wanna use a new
gun. Customization just feels so lackluster. God, and now you get to choose between one
lethal or one tactical grenade. Why? Why is the game actively giving us fewer sandbox
elements to use? Fewer options? Yea later Call of Dutys overcomplicated the customization
but in this area. But I honestly prefer freedom of choice to this streamlined crap.
Another problem is the killstreaks. Now you might be thinking, how could a COD game f*ck
up the killstreaks? ENEMY NUKE INCOMING! Well by making it absurdly difficult to get them.
Im glad the Emergency Airdrop made a return. All the killstreaks are actually fun and unique
to use, but the costs are too high for certain game modes. 5 Kills for a recon plane? Isnt
that a bit extreme? Especially in domination, sometimes you can play an entire game where
the only thing a player gets is a recon plane. I mean, talk about boring.
The lowest streak you need is 3-4 kills for a Molotov and even then you only get 25 points
for getting a kill with it. Another part of CODs famous formula thrown to the wayside
as normal matches mostly consist of gun fights with killstreaks being a somewhat rare occurrence.
Although, the gunplay in this game is pretty good. It feels satisfying to shoot people
just as it always has. But gamers should expect that from a COD game so its not saying a whole
lot. Sound effects are spot on and balancing is much more uhhh balanced! SMGs dont dominate
quite like they used to, and each gun feels useful.
Maybe Sledgehammer heard peoples complaints about Infinite Warfare and thought, oh, our
fanbase wants a watered down recycled, poor mans of World at War, so lets give them that!
No! Thats not what we wanted! We wanted the classic feeling of boots on the ground Call
of Duty set in World War 2, with all the things made the multiplayer great in the first place.
Oh heres another thing, supply drops! Oh yeah, those things. Youll notice that supply drops
are littered all over this games user interface, theres always an icon in the bottom right,
you get supply drops for doing orders, contracts, at the end of games it shows you everyone
who got a supply drop. Theyre starting to force them into the other parts of the game,
Zombie packs. Then you open em in front of everybody on the beaches of Normandy, theres
even a challenge for watching people open loot boxes. You got that patent that was leaked.
I mean, Activision is pushing the envelope on these damn things so f*cking tough. Its
irritating. I feel gross for buying this game, I feel dirty, someone spray me down or something.
What do you actually get in the Supply Drops? Well in short, a bunch of stupid, pointless
sh*t. Hah! What else is new, grass is green and Activision likes money? You dont say?!
You get emotes some so retarded theyre actually funny, skins, and nothing special. But lemme
just open some to show you. Alright so this is a regular supply drop,
lets see what we got. Calling card, calling card, grip. Alright so thats pretty sh*tty.
Alright lets open another one. Uhh grip, calling card, bonus. Man, another grip? Hey that ones
no different from the last one. Alright heres another one lets see what kind of stupid shi-
man! Another grip? Wha- two of them?! Wait whats the difference? One grips epic, ones
common. They look exactly the same! Alright lets try the Zombie pack it should be pretty
cool, different stuff. Lets see. Christ! Another grip! You gotta be shitting me. Alright heres
a rare supply drop. XP boost- GAH! F*cking grips again! Are you serious? My f*cking god!
3 grips that all look the same! Theyre 3 different rarities! WHATS THE DIFFERENCE?! I guess Ill
watch my buddy open some of these, well looks like he got two grips. One of them called
Strong Woman, again they all look exactly the same. Alright hes opening another one.
God, another f*cking grip? He got a dupli- thats the grip he just got! Are you- are you
shitting me? Yeah so as you can see, its the worst thing in the world.
The best part about this, is theyve created a customization option that you cant even
fucking look at because your dude is gonna be holding the gun all the time! Oh yeah,
having unlocked maybe 1% of all the crap in the supply drops, were already getting duplicates.
Fan-f*cking-tastic. Just imagine its your job to think of what
to put in these loot boxes. Youve done this 5 or 6 times already and you probably wanna
blow your brains out. And youre doing this for a series that has milked the idea well
completely dry. Now imagine being so lazy and uninspired you cant actually think of
new content so you just recycle emotes with different text and call it something new.
Im not kidding, this wave emote is reused 8 times. This shoulder dusting is reused 5
times, and the one where he shakes his head is reused 5 times as well. Lets take a step
back for one second. You can literally unlock the same emote 5+ times AND still get duplicates
of a recycled emote. WHAT THE FUCK? Basically, the supply drops in this game are
about as satisfying to open as it would be to say, take a pile of sh*t thats been pissed
on. Put that into a nice Ziploc bag, throw it into your refrigerator for about a week.
And then if you were to open that and just take a big whiff of that piss-covered sh*t,
thats exactly how you would feel opening these supply drops.
Aside from that sh*t, the game is pretty damn buggy. Its not quite Battlefield 4 or MCC
but its still terrible. In fact, they even had to turn off the social space because that
was causing too many problems. I played a 50min zombies game, and it didnt keep track
of the game or my progress. I ran into this asshole called Matched Player. Gee, what a
dumb gamertag. UI is a nightmare to navigate. I mean, look at the main menu. It looks generic,
simple and uninspired but when you get deeper you find theres so many sub menus its convoluted
and unnecessary. You dont know where to find your sh*t! When you unlock stuff it doesnt
tell you what weapon its for so you just gotta take a shitty guess. All those grips I mentioned
are a part of different weapons, but again, doesnt tell you what weapon theyre for.
Even in this collections tab you cant equip any of this stuff! How is this even organized?
Why are there categories for weapons but when you click on em it shows you calling cards,
emotes, and outfits? Oh hey! Heres a good idea! Why dont you make categories for calling
cards, emotes, and outfits? Every load screen is punctuated by an obnoxious
logo, which will sometimes fade to black then reappear slightly larger with another load
screen. The game can hardly manage to load your different division classes.
I mean, at the end of each game the Scoreboard is just a still frame that then loads the
post game lobby where you can see people do stupid emotes and get loot boxes. It might
look nice but priority goes to usability and convenience. People are gonna think Im nitpicking
about all this stuff, but when you make a good User Interface, people wont be sure youve
done anything at all. But when you do f*ck it up, its very noticeable and irritating.
But all this trash Ive been putting on the table pales in comparison when it comes to
the actual gameplay. Especially the map design.
Despite the number of COD games weve had over the years, Ive always felt a strong suit of
the series was in its creative map design and selection. With so many shining examples,
youd expect COD WWII to take some inspiration and notes, right? WRONG!
The maps are pure garbage. Im truly stunned. It seems not a thought or ounce of creativity
went into them. Sid Meier once said, a game is a series of interesting choices. However
the people that designed COD WWII have obviously never heard of this!
So you got 9 base maps and 3 for the War mode, which is pretty sh*tty. However, 7 of those
9 maps them are flat, small, 3 lane maps that offer nothing unique or different from one
another. Gustav Cannon is the ONLY good one because it actually feels open, its like they
tried to make something different. These maps are boring and generic, the type that are
supposed to be a one-off filler. Like, oh yeah this is alright, I dont mind playing
it. Theres hardly any high ground, or low ground,
and dont offer heights above the 2nd story. Power positions, hidden areas are non-existent.
Environmental conditions are nowhere to be found, no explosive barrels, no gates to open,
or rockets taking off the edge. Every map is surrounded by invisible barriers so theres
no risk of falling off. They have no interaction aside from turrets placed in the most inconvenient
locations. However it gets worse! Any cover, barrels or whatnot are surrounded by invisible
barriers. Why is it the newer COD games especially, are so reliant on these invisible walls to
create their maps? In fact, the reason I like USS Texas is because
you can actually jump on stuff, its the one level that isnt plagued by invisible f*cking
barriers on every piece of cover. And it has some modicum of height advantage. You might
also notice theres no large maps and only 1 medium sized. Thats because Ground War was
replaced with War. Sounds like a familiar move to create a new, inferior Big Team Battle
mode that replaces the old version. Well where- where have I seen or heard that before?
Just when you thought the maps couldnt get anymore sh*t, they offer so few options for
movement and gameplay that theyve already become tired. Heres your typical choice, go
left, go middle, or go right and theres little deviation from this formula. Go left, go middle,
go right. Go left, go middle, go right. Go left, middle, right. Left, middle, right.
Left, middle, right! LEFT, MIDDLE, RIGHT! GOD F*CKING DAMNIT! DO SOMETHING CREATIVE!
But to showcase and prove that Call of Duty was actually good at one point in time, lets
look at the last WWII game, World at War. Alright so we got this map, Airfield and already
you can probably see theres a huge difference. Mainly in the amount of ways I can move around,
right. I mean, just look at how expansive it is. That isnt part of the background or
anything you can run along all those open paths. And just check this out. Holy sh*t
you can jump on that truck! What a f*cking revolution this game is! You can jump on this
stuff? NO WAY! Oh whats that? Oh thats an explosive barrel. Oh check that out theres
some cars right there. Oh Im gonna f*ck that up with a cocktail. I mean, look at that!
You got stuff that explodes on the map, thats unique, its interesting, its a dynamic. I
mean, look at how open this map is. Just imagine all the different gameplay variety that can
be had here. Well lets look at another one. We got this
map, Castle. Now already its got a pretty defined style of being set in a Japanese castle.
Again, look at the design. This is a small, medium sized map, but look at how much room
there is to move, how much there is to navigate. Its not just a set few paths that you have
to go down. I could hide behind that wall there, I can hide behind here, you know. I
can run around to the back. I can set up shop in the middle or move to the right to flank.
I mean, theres so much more to do in these maps, theyre so much better and dynamic. Look
at this! Look at this, Ive got a height advantage. Man, if I had a bazooka and a sniper up here
this would be a pretty good power position to play from. Ahh look theres even another
tower over there which someone could use to snipe at me. And I got a great cover view
of this area down here. Meaning, this is position is probably very sought after.
Alright one final example, Seelow. Wow. Wow this is huge! And doesnt it say something,
when just a normal map from a previous Call of Duty game is even bigger than the War modes?
Like, wheres all the kill barriers? Wheres all the walls you cant get past? Theyre not
in this f*cking game because it didnt need it because the developers knew what they were
doing when they made the game! Big Team Battle would just be so freaking awesome on these
maps. Look, you got that big underpass right in the middle. You can go up on the train
tracks, its just- its interesting! Then you got these rice fields you could hide in theoretically.
I mean, you get what Im saying. The maps are inspired they have a certain style about them,
a feel. Freedom of choice. A tank there, you can get in that tank!
My point is, no matter the size, most of the previous Call of Duty installments always
managed to make the maps feel open, like you had options. Or offer some gimmick that made
them just a bit more unique. WWII doesnt offer anything special in this regard.
Except in the War mode which has better level design than sh*t. But not by much, its still
3 lane garbage with very few options to deviate. Now take a moment and look at Operations in
Battlefield 1 which is pretty much what the War mode is based off of. The maps are huge,
sprawling canvases with 64 players fighting across battle lines. Pushing back and forth
for control in airplanes, vehicles, tanks, trucks, everything! Theres a distinct level
of freedom, the angles from which you can attack or defend are countless. Sure it has
kill barriers but theyre there to balance the game without forcing invisible walls everywhere
and restricting it. Now back to Call of Duty, youre in a heavily
confined area where once again, youre forced to go down one of 3 paths for 20minutes and
thats the entire mode. This is supposed to be like all out War, however
it feels exactly like a normal COD match except with progressive objectives and no killstreaks.
You can get into a tank, storm the beaches of Normandy with AI soldiers that die for
no reason. You can destroy and repair walls but aside from that, the mode is plagued by
the same problems, lack of options, feels too tight and enclosed, with ridiculous f*cking
kill barriers and invisible walls Oh sh*t! Oh sh*t! I gotta retreat! Ahh dont
worry I got 20 seconds I can make it. 12 seconds later. F*CK THAT! I just blew up for no reason!
And its such a shame because this War mode could be so freaking awesome, it could be
the best part of the game. But they applied the same terrible philosophies from their
base maps into here. Instead of trying to innovate and really expand and say, you know
what? F*ck the boundaries. F*ck the kill barriers. Lets just make something huge and unique,
something that Call of Duty has never seen before! Lets just do that. Lets go balls to
the walls. But they didnt! It doesnt matter if a game has the most perfect, refined mechanics
ever made, if youve got sh*t maps, youve got sh*t gameplay.
In short, the maps suck. Now you might be thinking, well the rest of
the game is pretty bad and dumbed down, but zombies, man! Zombies is always good! Hahahaha
except its not. Oh sure its got a cool opening cinematic, but thats about it. This is a classic
case of simplicity vs complexity. In fact Zombies has more customization than the actual
multiplayer, and thats not a good thing! Its convoluted for this type of gameplay, you
got 3 perks, weapons to choose from, you got loadouts, you can customize the weapons that
you might get. In addition to the perks you can buy in game,
theres attachments you can equip, you got these ultimate overwatch abilities for some
reason. I mean, what just- what happened to just starting the game and playing it? Seeing
how long you could survive? Why bother with all this crap?
On top of this, the whole style and charm of Nazi Zombies is completely gone. Now look,
I know its made by Sledgehammer Games but seriously, it again feels generic. You cant
repair walls, and what happened to the mystery box? Why does it look like sh*t? Doesnt have
that nice jingle to it either. Or the creepy little kid sound effects. Its tear em up time!
Sweet! When waves start theres no longer that cool music that makes you kinda terrified.
And just look at the difference between what happens when you grab a power up in COD WWII
versus Black Ops. INSTA-KILL! DOUBLE POINTS! MAX AMMO! KABOOM!
This game doesnt even have an announcer so most of the time I didnt even notice we were
getting powerups because nobody was saying anything!! And another thing, when the myster
box disappears theres no audio cue so you dont know unless youre talking to your buddies!
What happened? The characters you play as dont have any funny or memorable lines except
for constantly f*cking grunting all the time. *Endlessly annoying grunting.
Part of what made Zombies great was they featured exaggerated stereotypes that would make you
laugh in between gameplay. Youre a walking f*cking cliche, Takeo. Like a Russian Communist
who when he doesnt have enough points to buy something remarks, why do we not share the
points? Or a German Nazi who really f*cking enjoys killing zombies. YES! YES EXPLOOODE!!
Your classic American tough guy, swears a bunch. Theres just something so beautiful
about blowing shit up. And then the incredibly honorable Japanese samurai. My weapon is low
on honor, I will soon need ammunition. I mean, its great. I love these characters.
I dont give two f*cks about these nameless nobodies. Might as well just have em been
the nameless soldiers in Nacht Der Untoten because at least that way we dont expect them
to have character. And when you hit level 5 theres another theres
another layer of customization, Raven Research. Like, who needed or asked for all this sh*t
to be put into zombies? Who wanted this? And if there is a sizable portion of people that
enjoy this type of gameplay, why not make two maps? And offer both styles of gameplay
so that you please everyone? Im not saying the game needs to be exactly
like the other zombie modes but if theyre going to get rid of all the style, charisma,
and charm, you gotta replace that with something! And they didnt!
The whole point of Nazi zombies is to be a survival game where you carefully considered
what doors to open, weapons to buy, when, but now the game gives EVERY player a wunderwaffle
just for progressing through the level. Look at this. Am I supposed to feel threatened?
Is this supposed to be difficult? Why should I feel threatened when I got the best gun
in the game for free and an infinite ammo powerup that has such a short cooldown. And
when you get downed, instead of being severely punished like you should be a in survival
game, nah you get a revive in time you get all your shit back. Theres even Zombie packs
that give you one time powerups. Like nukes, max ammo and even something that automatically
revive you??? I mean, what the f*ck is all of this?
The map is a convoluted mess. As well as having almost no areas that you can hold out in.
Youre pretty much forced to play run and gun style. Its just an unnecessarily complicated
version of Zombies with no soul. But if you like that sorta thing, maybe youll enjoy it.
Me? I think its trash. Surprisingly, I think the best part about
COD WWII is the Campaign. This is where I had the most enjoyment. Unfortunately, theres
still so many problems. Beyond this point there will be spoilers so skip ahead to the
time on screen if you dont wanna hear them. The intro boldly states 60 Million died, but
we arent going to show you the perspectives where 80% of those losses took place. It also
tries to mimic the intros for the older Call of Duty games with this sort of retro visual
style. But this style is never seen throughout the rest of the campaign so it seems out of
place. Now for a second, lets again go back to World
At War. Right from the start, the player understands the style of the game as gritty, dark, and
creepy. The music at the main menu sets up the atmosphere for the rest of the game, its
unsettling. Has the feeling of terror. It carries a sense of trauma, loss, and a bleak
future. So when you boot up COD WWII, what sort of impression do you get from it? To
me, its just generic. Now in the campaign, the story has a more
brothers in arms sort of feel which I do like, and also harkens back to the title of the
series. Lieutenant, tell them what were all about. No mission too difficult. No sacrifice
too great. Duty first. I cant hear you. No mission too difficult. No sacrifice too great.
Duty first. Thats right! Now get ready to move out!
You know, duty first, which I thought was a nice touch.
I think the issue Im having, is COD WWIIs entire style feels generic. Its too upbeat
and doesnt commit to a visceral WWII experience. Theres not much focus on the horrors of War
aspect until the very end of the campaign, and even when youre in the Concentration Camp
you dont see any terrifying obscenities depicted in some of those old photographs. Not every
piece of media needs to go for the same type of thing, but when youre telling a realistic
World War 2 story you really should commit to portraying what it was like.
The story has some nice character, dialogue, the cinematics are impressive as f*ck. I felt
a decent connection with the other soldiers and a much stronger connection with my protagonist,
Daniels. The story follows his perspective as you wage war against the German army. Starting
with D-Day. Daniels periodically writes letters to his older brother about the things hes
going through, theres some cool flashbacks and I felt Daniels was a great protagonist.
Probably the best part was near the end your buddy gets captured and Daniels gets a honorable
discharge so hes free to go home. It shows a cutscene of him returning home to his woman
whos pregnant, of course, war cliche. And you think the game is gonna end on that note.
You alright there, Red? We gonna talk or we gonna hunt? You should be proud. You ruled
your fear, you held your own. Nothing more you can ask of a man. Its the best feeling
in the world, aint it? Facing down hell and coming home a bonafide hero.
But NOPE! Daniels cuts off his vision because he cant home without saving his buddy, Zussman.
To the end? To the end. That was a nice twist. The end of the game has a really touching
moment and a nice motif with symbolism, which I didnt see coming and quite enjoyed a lot.
Its a quality, somewhat generic war story. But the best part was the way the characters
interacted with each other throughout the gameplay and the cutscenes. Theres charm and
a few laughs here and there. These soldiers try to lighten the mood of a desperate situation.
And Ill just play some of those moments for you.
See the address? She wrote Daniels, not Red. Only one reason to be so formal. I hate to
say it, I think shes cutting you loose. Or hey, maybe its like Schrodingers Ladder? You
know, you dont open it, shes still your girl. Hell of a Christmas eh, fellas? Oh yea. Why
would I want to be cuddled by my nice warm fire with my gal, when I can be freezing my
ass off with you bastards? Got some ammo, fellas. Lookie here. Its a regular Old Saint
Nick. Throw it under our tree. Now it does kinda rub me the wrong way, what
with the uhh social justice warrior, political correctness aspects surrounding this game,
that we see a British female fighting on the front lines and she doesnt do anything else.
Has no purpose in the narrative aside from, you know being a woman. Then theres a French
woman who gives some forced exposition about how her family was killed, and its totally
out of the blue. The garrison is run by SS and Heinrich. When he couldnt find me, he
came for my parents and my husband. And finally, my son. She on the other hand is a French
resistance fighter so she makes sense. Next theres a black mechanic, whos the only
black guy in the game. And it seems he was included so we could have a scene like this
where all the white guys are like, whaaaaaat? A black guy? I cant believe they let him fight.
Oh yeah! They even let us die! Then after the day is won this happens. Believe
I owe you an apology. You owe me a hell of a lot more than that.
Now dont twist this into some I hate women blacks bullshit. Diversity is great when its
utilized properly. But the mechanic, Howard is introduced in the 9th mission. And they
dont do much with this character except use him as a vessel to make the statement, black
people are equal and can fight. This game had a great opportunity to do something profound
and thought-provoking, but it seems the writers just settled for a cheap gimmick. Like they
were trying to please people who wouldnt play the games anyway, who would only care if they
heard, yeah theres a black guy in here. Hey heres a not-so-sh*tty idea. What if you introduced
Howard and perhaps another battalion of black soldiers, and then have Daniels and his squad
still remain skeptical. Then perhaps you have a few cutscenes where the race relations are
boiling up. You know, heated arguments. Maybe a couple fist fights, insults, you know. But
the higher ups stop it and get everyone back in order. Then through fighting, dying, and
bleeding together both sides learn to respect and accept the others as brothers. I was afraid
of you, Julius. I only saw what I was afraid of, and now I know I was only hating my brother.
I think the reason this wasnt fleshed out is because Sledgehammer games was too afraid
to take risks, to show the ugly side of war, to actually portray racism, or hatred, or
vile, despicable acts. They played it too safe and as a result many of the plot points
and characters dont resonate with the audience as strongly as other war stories. I think
a greater point with all this is Sledgehammer just got spooked by all this modern outrage
towards Nazis and oh racism is such a bad word nowadays. Everything can be racist, we
dont want to appear racist. And so they decided to suppress all the offensive
imagery, I said suppress not remove entirely. In an effort to please the social justice
warriors or whoever, COD WWII lost artistic vision by censoring the history its based
on. Its a damn shame too, Howard was pretty cool for the 1 minute of screen time he had.
If only the writers had balls. Theres a touching section, where you rescue
German civilians. I thought this was pretty special and a nice change of pace, because
a lot of WWII media tends to portray the Axis Powers as entirely evil entities. But people
forget those nations had civilians too. People caught in the crossfire, so its good they
brought a little light to that aspect. Unfortunately this is a story entirely about
the American vs. German side of the war, with small snippets of the French and British.
It allows the game to flesh out your soldiers and focus entirely on one conflict and setting,
but I wouldve liked to see other perspectives. This game has some great action as well, the
only stipulation with this, is the story feels like the newer modern games with its heavy
emphasis on Blockbuster movie-like action-y cinematics. Quick time events are back and
quite honestly ruin the pacing of sections that would otherwise make for great cutscenes.
They work in Resident Evil 4 because theyre incorporated into the gameplay itself. However,
when the QTEs pop up here, it slows down the intensity and action when it doesnt need to.
The main issue with the campaign is its gameplay. Course its your classic COD formula of shooting
bad guys with stealth, turret, and plane sections to switch it up. And theres even a mission
where you play as a French spy and infiltrate a Nazi office. This was the most unique mission
the game had to offer and even though its short and straightforward I appreciate the
innovation. Something different from the constant shooting. Now the last COD I beat was Black
Ops 1, so I could be wrong about the more recent games. But the levels are so linear
it hurts. First mission after you storm the beaches is basically 1 long path you cant
stray from. So out of curiosity I pulled out some older games to refresh my memory and
see if they have always been this linear. Funny enough, even Finest Hour and Big Red
One gave you more freedom to move around in the first mission than this latest entry.
The linear missions in WWII are plagued by, you guessed it! Invisible barriers and walls,
which again is a symptomatic problem the entire game faces.
Now it does have some cool new mechanics with your squad being able to give you powerups,
ammo, health which is a nice touch and makes the moment to moment gameplay more interesting.
They also brought back health packs which I thought was awesome because now the decisions
you make are much more impactful. As well as returning to the roots of the original
Call of Dutys and straying from the regenerating health weve seen for the last 12 years.
Some later missions do open up just a bit but not by much. So this game has a tank section.
Youre in a very enclosed, tight space with little room to maneuver. Which kind of defeats
the purpose of being in a tank when you can hardly move around. But again, back to World
at War. Same era, same series, but look at this! Wow! Ive got so much room to move about,
theres enemies way off in the distance I can shoot at. Im not restricted to a single path.
It feels like real tank warfare. Another example, compare the first missions
of both of these games. World at War, youre a POW in a Japanese camp. Some sh*t goes down,
you start the level and whats this? Different paths I can choose? The enemies are spread
out and Ive got multiple routes and options to get through these encounters.
My point is, to highlight the way Call of Duty games have changed their design for the
worse. How what theyve done in the past really couldve helped them out here. They were still
linear, but always offered player freedom. COD WWIIs campaign is decent dumb fun but
wont warrant a second playthrough. To summarize, this game is a return to boots
on the ground. But its plagued by annoying technical problems, the most aggressive microtransaction
system to date, piss poor map design, lackluster customization, an overcomplicated, stupidly
easy zombies mode, and a bunch of other sh*t. While it does have a half decent campaign
that doesnt give it much replay value and thats not why people buy into the series.
Im just thoroughly unimpressed with this newest game. Its gotten so boring so quickly that
Ive already hopped back to Battlefield 1. But you know, maybe thats just me. Maybe Ive
just been playing Call of Duty for so long that its just run its course for me. Perhaps
the formula just doesnt have the same appeal it used to. Perhaps all the innovations and
new ideas that could change Call of Duty are just things that theyre not gonna try. All
good things pass in time and maybe this once great series has simply lost its luster.
But what do you think? What was your favorite or least favorite part of Call of Duty: World
War 2? Like the video if you enjoyed it, and subscribe to The Act Man for more AWESOME
content! Alright everyone, thats all Ive got for today. This is The Act Man signing out.
PEACE!
Không có nhận xét nào:
Đăng nhận xét