Thứ Năm, 7 tháng 12, 2017

Waching daily Dec 7 2017

When you're a parent mornings can be very hectic and it can be hard to find time to get ready yourself

Why aren't your shoes on? Get your shoes on! I said, we're late!

We're late! We're late!

This hack is an amazing time-saver that will help you look like you actually got dressed ...

you didn't.

All you have to do is get dressed and what you're going to wear the next day the night before!

Have a casual day tomorrow playing with the kids and running errands?

Go to bed in your yoga pants and tank top

Got a big business meeting? Go to bed in your blazer!

Finally have a date night?

Getting married? Show up to the chapel on time!

Scuba diving?

Hanging out with some giraffes?

No matter what you have going tomorrow you'll always be dressed if you get ready the night before

This is such a good hack. I woke up ready to hit the slopes. Thanks My Life Suckers Parenting Hacks!

Subscribe for more episodes of My Life Suckers Parenting Hacks! You'll learn something... maybe.

For more infomation >> How to Get Ready Faster in the Morning | Parenting Hacks - Duration: 1:34.

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Concordar Comigo É Estar em Vitória - Duration: 10:47.

For more infomation >> Concordar Comigo É Estar em Vitória - Duration: 10:47.

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Apartment styling - Hallway - Part 1 - Duration: 1:40.

For more infomation >> Apartment styling - Hallway - Part 1 - Duration: 1:40.

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Мини-марафон комиксов Bubble 2 - Красная Фурия (rus/eng subs) - Duration: 15:58.

This review is sponsored by the channel's Patrons.

Special thanks to Danil Plotnikov, Alexander Kuznetsov, SSuperior Cemer, Alexander Makalov, etc.

Hey guys, Tatorio here, and we're back to reviewing works by "Bubble Comics"

which was ordered by Alexander Makalov through Patreon, link in the description.

Once again, I'm giving a "fresh and not based on my old reviews" look,

this time - at "Red Fury", a story of a female thief/spy/world saver.

What sort of emotions I had from it and how discreet I tried to be - this is what will be covered in this review.

And yeah, there's a little contest announcement waiting at the very end.

And now - on we go with an intro.

So, after "Friar" and "Major Grom", I thought that the worst was over and boy, how was I wrong.

For today's me "Red Fury" came out to be so mediocre and poorly-made,

that not only was I forced to take a few breaks while reading this "masterpiss",

but I also got so many notes, so I have no idea where to put all of them, but I'll try to jam them all in for you.

The title we're talking about today is much more broken than "Grom" and has way "higher" idea quality than "Friar".

Let's go step by step, 'cause in one take it'll be quite hard.

As with almost every series of this publisher, first arcs were written by "Gabrelyanov and company",

and after the first half he took over completely.

Issues 1 to 10, written by Artyom and Sergey Volkov is absolute trash that I can't call funny.

There was an attempt to create "80's action movie" style: unimaginative ideas, catchphrases, cliched characters.

And since it is plot and narrative we're talking about, I hasten to inform you that "Fury" loses it all and crashes.

For a story of a "common but not really" thief there's quite a lot of things in the first dozen of issues:

secret organizations, nazis, Bismark's and Hitler's legacy, Holy Grail, Norse mythology, evil twins, experiments to create technogods.

For a tittle that presents itself as an action comic, it's pace is choppy and lost.

Like, you'll be listening a really long and boring lecture about "riches" of the lore

just to show you how characters in 5-10 pages take down all those bastards who dared to attack them.

Issues 11 to 14 have Gabrelyanov joined by Ivan Skorokhodov. Together they create a story about the Savage Lands from Marvel,

only all of this covered up to be amusing "no-copyright-like" voyage with toothless comedy and "George from the Jungle" vibe.

We'll talk later regarding the laughs.

After that Artyom kept writing on his own, until he was replaced by Igor Khudaev on issues 32-37. Who later began to work on everything in a duo with the main Bubble-man.

As to recently mentioned issues, things weren't that bad, and even though it was boring, it was fine to read and the pace was holding up.

And now, when all of that informative part is over, let me try to explain, where I personally disliked "Fury".

Delivery and it's amount are horrendously unbalanced

Protagonists going head first into the enemy, fight in all possible positions, somehow throwing a few words at one another

then you have a spread, or better yet two in one issue, where we're being fed an A4 page of explanation as to why all of this happening.

You know, every Artyom's tittle suffered the same problem: desire to tell, not to show.

Sometimes author forgets he's not writing a book, but a different form of art,

so you don't have to write speech bubbles so huge they will crack and fall somewhere to the bottom of the page.

And it isn't clear, do we need such meticulousness in terms of lore: it's execution is quite poor.

For example you'll be told plenty about some tribe in the jungle,

and then in a few panels it's getting turned around in a way that you don't know, why would you need such a long build-up for a momentary culmination.

Can't even feel anything about it but an airless balloon in a mouth.

The dialogues are just flatout awful

Characters want more drama - say hello to typical NTV series

Characters want more comedy - tune in to "False Mirror", so that Novie Russkie Trapki and those two guys with harmonica and balalaika could learn something.

Jokes here are unoriginal, straightforward and boringly raunchy. We'll talk later on the last point,

And even though I love me some shit on a plate, I don't even have anything to ironicly chuckle at, it is so bland.

Especially I "love" how author created numerous storylines and hardly bothered to execute them.

Things that seem important for future events either lay there, in case of "it'll come into the play later", or get entirely forgotten somewhere in nothing.

You have a ton of characters, stories, stereotypes and cliches jumping before your eyes, you barely have time to digest them.

And the icing on the cake - the initial story line of the Holy Grail, that's being searched for since the first goddamn issue,

pulls itself together by the end and getting wrapped up in a few pages, because WE NEED EVEN MORE BUILD UPS FOR FUTURE TO SPARE.

Before getting final draft of the script I first tell my friends about what I have read.

Jus trying to tell them a bit about the title and look at their reaction.

With "Fury", I've been telling people for hours, trying to explain this or that... Argh, to hell with it, I'm tired.

This comic is a huge pile of all the different genres warring against one another,

trying to get the spotlight like Fury's tits trying to break page borders.

This tittle suffers from plot schizophrenia that should have been treated at first stages, and not evolve into a mindnumbing disease that I almost suffered from.

There are so many characters and they all are so dumb that I had no desire to talk about them

and initially wanted to skip this whole part, but if you pulled out a balloon, you have to blow, so on we go.

Nika Chaikina - a stereotypically strong and independent female protagonist.

The truth is - at one moment she's strong and brave, and at the next she's frightened and awaits salvation from a man.

One moment she's all goofy and at the next one she goes "cry me a river" mode.

Basically, this protagonist becomes whatever her author wants her to be whenever he wants it to be. Every. Time.

This character is an abstract fusion of 5 completely different characters, from Lara Croft to that lass that got rail track-tied by some mustached dudes.

Agent Delta - a stereotypically great boss, like... what was James Bond's supervisor's name again?

At first, Jack is just unimpressive, turning into a guff who's being fucked around by all his higher-ups,

and eventually fills the "FATHER THAT OUR HERO NEVER HAD" role.

20 out of 10. COMIC OF THE YEAR.

All in all, a character created out of scraps for plothole covering purposes.

Joshua Donato - my most favorite character.

'Cause, you know...

DONATions!

Yes, I'm terrible, don't judge me.

Anyway, a dumb macho-man. Always tells idiotic jokes and drinks a lot

and, if rating would allow it, he would be poking with his penis all over Fury's face. Dull and dumb character.

Lotta Lemke - a German sidekick stereotype.

Even with her short hair you won't hear any lesbian jokes, she's still as straight

as all the other females, plus her character takes one-and-a-half bubble to explain.

Oh, and she has an evil twin dat spiks wiz GERRRMAN akcent and heits ol unterrrmensch herr Muller.

Yep, even this shit happens. Do you copy, herr Muller?

Arthur Huxley - a prudent British gentleman.

Shoots and scores, cooks like a pro and buttfucks your girlfriend while drinking tea.

Boring as hell with no distinctive qualities ever shown.

Yang Wang - a "smartass Asian", with all that schtuff like karate jokes.

Later becomes a villain and disappears from flashbacks completely.

It's llike writers decided to create such a drama but then they've just forgotten he ever existed.

Johnny a "sidekick in the ear" stereotype. On comms, that is.

He was okay as a bunch of blue dialogue boxes, but got a wave of kinda-sorta-teenage bullshit once he showed his face.

Otto Volsung - viking stereotype. German, gone batshit insane after a "Berserk" serum overdose and now thinks of himself as an heir to some great bloodline.

During the entire series dreams of tearing people's faces off, fuck Lotta's sister or Lotta herself

but he doesn't sit on shore with a sad muck, otherwise he'd hit every modern expectation of a viking.

August van der Holt - a "Bond-type villain".

A brilliant scientist, who came to a life where he likes to fuck young women after telling them a story about how he blew up father's lab because of his stupidity.

Has an enormous hidden "why nobody loves me or hugs me?" complex and all in all wants to TAKE OVER THE WORLD or something like that, don't give a damn.

Jessie Rodriguez - slut/mercenary stereotype. Likes killing one people following orders and fucking other people following her own desires.

Always has to make it clear that She. Loves. Dicks. And fucking. And sex. And "YES, ROUGHER!!!" and so on. Can I please stop?

Richard Rippe - a "one-eyed German scientist" stereotype who wants to destroy all the non-aryans and use the Holy Grail in his wretched goals.

Known for collecting all the cliches from "bad German" department.

Gina Stevens - a stereotypical sidekick/friend from Brotherhood of Thieves.

Wanna know, why won't I tell you any more than this?

Because this story never came further than the origin. But there was so much suspense, hoo damn!

As you might have noticed, each of these characters is a stereotype - executed ether okay or very poorly,

and it is quite painful for me telling you of that herd of degenerates.

So let's just go to the next point, the hardest one for me, I don't know how one even can speak something adequate there.

The "Red Fury" comic looks totally atrocious.

Almost entire first half my eyes were constantly hurt by awful inkering, bland coloring and atrocious anatomy.

This work must have been created in pornographic fanfic-action-spy genre.

It all looks just insanely horrendous. Okunev, Tarasov, Petrovich in the first half - all of them physically tried to prevent me from reading.

My eyes were just hurt. Atrocious mesh of characters and backgrounds that the dearest colorists never bothered to make distinctive.

Horrid, hysterically caricature dynamics that begins to ripple in the eyes. That's how much composition, storyboarding and transitions are messed up.

Anatomy... FUUUCK... I'm speechless on how bad it is.

I get that you probably wanted to create such visual,

but why the Rud in issue 15 does all of this popping out tits-n-asses look fine,

and Glazunova somehow manages not to shit in my eye with awful palette, but more than that chooses beautiful and rich coloring.

There were attempts at adequate art, but few and far between.

Earlier mentioned Rud while having bad coloring by Zolotova had quite bland art which showed some tracing and overall laziness.

I'll admit closer to the final, Petrovich's art didn't bothered that much.

Yes, it is still blandly and boringly colored and he sometime didn't had enough time to work details out.

Which resulted in characters turning into Phantomas, but he at least stopped doing eye-poking shit-fest.

I promised to talk about so-called "raunchiness". Well, in this case it means to tastelessly foully demonstrate something.

For example covering nipples with bubbles - is exactly that.

The fact that you're getting constantly pushed in the face by ass-tities, that's different - that's vulgar.

With this thesis I'll start the sum-up, because lastly about art I want to say this:

I hope that Gabrelyanov himself stood there throwing hit after hit with helium tank at illustrators, so that they would draw that awful.

Can't find another way to explain, why it looks like it was drawings of "Speed Info" paper from crossword section.

As said earler, "Red Fury" was vulgar.

This creation is absolutely awful, horrendous, beaten down by cliches and does not understand when to hit the breaks and continues to dig itself further down.

The only time when I stopped scribbling hateful spits into notepad, was during issues of Igor Khudaev and 15th issue that had Rud's art.

This is an extremely mediocre creation, written like comics by Zeniscope... though even they don't allow themselves phrases like "ooh, I wasn't fucked that hard since school".

It all looks like worst attempts on copying Gen-13 and other works of great masters of EXTREME art.

The more it makes me curious as to where series turned later on.

I've seen a few previews from "Allies", continuation of Nika Chaykina's adventures.

Don't know how Devova is writing there, but Erofeevs's art with Vinogradoca's coloring got me interested, at least from conceptual point of view.

Even few frames that I've seen already better than everything that the "Red Fury" had to offer.

And yeah, you yourself have an opportunity to make sure how bad or good it got

because we're contesting the first volume of the new series.

The book is called "Before the Dawn", and you can get it very easily.

You have to be subscribed to our VK public, repost this video on your personal page, link in description,

and leave an original comment in our public regarding today's comic.

You can write about script, about art, about title in general, you can write it with your hands or make a picture with your paws.

Anyway, your comment should be this, so that I looked at it and said "Yes, that's definitely better then what I've seen in "Fury".

Let's see how hard it'll be, godspeed. The results will be available December15th picking winner in the same VK public.

And I say "thanks for watching", subscribe to this channel, follow our public

and of course, Read Only Good Comics.

Timing: PhilipCyclone; Translator: Dmitry_Darkovic; QC: UVERneko

For more infomation >> Мини-марафон комиксов Bubble 2 - Красная Фурия (rus/eng subs) - Duration: 15:58.

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We All Lack Something! - Duration: 2:58.

LUKE 18 BEGINNING IN VERSE 18, "AND A CERTAIN RULER ASKED HIM,

GOOD TEACHER [YOU WHO ARE ESSENTIALLY AND PERFECTLY

MORALLY GOOD], WHAT SHALL I DO TO INHERIT ETERNAL LIFE?"

WELL, HE ALREADY ASKED THE WRONG QUESTION, "WHAT CAN I DO TO

INHERIT ETERNAL LIFE AND TO PARTAKE OF SALVATION IN

THE MESSIANIC KINGDOM?" WELL, JESUS WAS GONNA DEAL WITH

HIM BASED ON WHERE HE WAS AT.

"OKAY, IF YOU WANT TO EARN SALVATION, THEN LET ME TELL YOU

WHAT YOU HAVE TO DO."

JESUS SAID, "DON'T COMMIT ADULTERY,

DON'T KILL, DON'T STEAL.

DON'T BEAR FALSE WITNESS, HONOR YOUR FATHER AND YOUR MOTHER."

AND THE YOUNG MAN SAID, "I'VE DONE ALL THIS.

I'M DOING GOOD."

AND VERSE 22, "AND WHEN JESUS HEARD IT, HE SAID TO HIM,

ONE THING YOU STILL LACK."

YOU KNOW WHAT?

NO MATTER HOW GOOD ANY ONE OF US THINK WE ARE, THERE'S ALWAYS

ONE THING THAT WE LACK.

THAT'S SO FRUSTRATING TO ME.

I MEAN, AS HARD AS I'VE TRIED, I'VE NEVER HAD ONE DAY WHERE

I DIDN'T LACK ONE THING.

I'LL THINK SOMETHING WRONG, OR SAY SOMETHING WRONG, OR DO

SOMETHING WRONG, OR HAVE A WRONG ATTITUDE.

AND SO, WE ALL COME BACK TO THE ONLY WAY THAT WE'RE GONNA

GET INTO HEAVEN IS BY THE GRACE AND THE MERCY OF GOD, NOT

BECAUSE OF ANYTHING THAT WE DO.

"WELL, BUT I AM BETTER THAN THAT GUY."

WELL, LET ME ASK YOU A QUESTION, THE GRAND CANYON IS LIKE,

I DON'T KNOW, WHAT THEY SAY, 88 MILES ACROSS OR SOMETHING

LIKE THAT.

I'VE GOT IT IN HERE SOMEWHERE.

ANYWAY, IT'S REALLY WIDE.

EIGHTEEN, EIGHTEEN MILES ACROSS, I THINK AT THE WIDEST POINT.

OKAY, LET ME ASK YOU A QUESTION, IF I CAN ONLY JUMP 6 INCHES,

WHICH WOULD PROBABLY BE ABOUT IT FOR ME, IF I COULD STAND HERE

AND I COULD JUMP 6 INCHES AND I'M TRYING TO JUMP ACROSS THE

GRAND CANYON, I CAN ONLY JUMP 6 INCHES AND THEN SOMEBODY ELSE

COMES ALONG AND THEY CAN JUMP 17 AND 3/4 MILES BUT

THE GRAND CANYON'S 18 MILES.

YOU KNOW WHAT?

WE'RE BOTH EQUALLY DEAD.

[AUDIENCE LAUGHING]

JOYCE: SO, IT DOESN'T REALLY MATTER IF YOU'RE A LITTLE BETTER

THAN ME OR I'M A LITTLE BETTER THAN YOU, WE ALL LACK ONE THING.

THERE'S ALWAYS SOMETHING THAT WE'RE GONNA NEED JESUS FOR

AND THAT'S THE GOOD NEWS.

SO, LET'S JUST STOP COMPARING OURSELF WITH OTHER PEOPLE AND

TRYING TO FIND WAYS TO FEEL THAT WE'RE BETTER THAN THEM BECAUSE

NONE OF US ARE ANYTHING WITHOUT JESUS CHRIST.

[AUDIENCE APPLAUDING]

For more infomation >> We All Lack Something! - Duration: 2:58.

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Alex close encounter - Duration: 5:10.

Oh, it was just gonna be the fastest way back to Roux's house all i heard was like sirens and just

woop woop, pull that [Hey] over

I was sweating at that point I was like [Hey]

At this point I'm trying to get sober, I'm like ha now I gotta talk to a police officer. I'm done

Crossfaded [Hey] up in my car with my best friend, and she's [Hey] up thinking. It's funny. She's laughing at me like oh [Hey]

So we get pulled over and he comes to the car if you look like a sheriff

You know I got one of those really big hats and like in a in a suit and everything

I'm like oh, this is even worse

Oh [Hey]

So I I roll down my window and he's he's he comes on the passenger side cuz we're on on the main road

So I'm like

He's like

How do you know why I pulled you over and I'm like no sir honest

I just don't know why I was like I was going the speed limit. He's like. Oh yeah, you were driving perfectly fine

It's just your lights were out, and I was like hey

Looky mistake stupidest talk, so I'm like oh, I was like I'm so sorry

I was like I just forgot to turn them back on. We just were coming home from Safeway. You know yeah, pulled me over

Because I and I have a new car, too

So it has like LED lights automatic like you know so it's like I I could easily see the road

I thought my lights were on I just don't get for having a light out

One light out right so I can I could believe that completely yeah

I know it definitely pulled me over and he um so he's asking I didn't we got a bottle in the car in the backseat

We smell like we cuz I hadn't been

shaking in my car all day I

Mean like you know my car all day, so it smells like a hot box

And we smell like alcohol cuz once your dream drink in that head

Oh smell like all night, there's just not a way to get it away from your [Hey] skin

So I'm like [Hey] and he was like so have you guys been drinking and smoking tonight, and I was like

I was like I'm gonna be honest with you

Sir we were smoking in here like a few hours ago, and he's like okay. He was like. Thank you for that

he was like but have you been drinking tonight, and I was

No, I didn't want to say no though because if he was like yep, he's just my like it and like it's over

He's gonna like I'm definitely getting into you why it's over, so I'm like shocked. I'm like yeah

It was a couple hours ago, and he was like okay. He was like I'm gonna need you to step out of the car. Oh

[Hey] and my friend is just cracking up after he leaves the car like waiting for me to get out she

Call Roux text everybody tell them to bail me out right now, it's like I can't I can't go. I can't go timeout

That is a that is a great friend a friend who will laugh at you immediately, but knows what's up

And I was like why I was like why am I walking bad in them

And he was like no but most people fail because they have heels on no, I was like yeah, I'm gonna take them off

Barefoot in the middle of the main road of the street. I'm pretty sure no wasn't raining

I don't think anyways it was still [Hey] up. I wasn't a little as dressed. Hella cold

And so he made me do the walking test, but he made me do like 1, Mississippi 2, Mississippi

Hello long, and then he was like now walk backwards and I was like

I can't walk backwards so bad

I'm saying like he was just trying to help me and then he was like follow up follow my

Flashlight follow my fingers. I was like okay, so I'm doing everything perfect or whatever and he's like okay

I'm gonna need you to blow in this breathalyzer really quick anomaly pen, bro

Why do you have to do that you obviously see them doing an a.1 job over here?

sobering up so

whatever I blew in the

Breathalyzer or whatever it is and he goes to his car. I got I got back in mine. He comes back, and he's like well

You passed the sobriety test is just fine, so I don't see why you can't just take yourself home

But and then sat there for 10, maybe 15 20 minutes. I'm not gonna lie

It was a hell of a long time I felt and he just lectured us in lecture to us

He was like your brain. Isn't fully developed all this stuff. I was like yep officer. I'm never gonna do it again I

Got a drink in hand right now

So uh the moral of this long story, please don't drink and drive do not drink and drive don't do it

Why drink and drive when you could drink and ride?

Hey guys, thanks for watching the video

Don't forget to Like and subscribe to Roux the crew and my link to my Instagram snapchat and Twitter are down below

Thank you

For more infomation >> Alex close encounter - Duration: 5:10.

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Founder's Day: Chapter One | Scary Short Horror Film | Crypt TV - Duration: 4:47.

(dramatic music)

(heavy breathing)

(blood spattering)

(humming)

(keys dropping)

- Hey, you scared me.

- Please tell me this is for tomorrow night's dessert.

- You know that it is.

Get excited.

- Hey, so I thought I'd update your wedding ring.

- Jack - A little gift for tomorrow's

Founder's Day.

- I don't know what to say.

- You mean more to me than you'll ever know.

And tomorrow, we celebrate this town

with a little tradition. - Sounds more like

a cult to me.

- Don't worry.

We won't make you drink the Kool-Aid.

(knocking on door)

- Hi Jack!

We are so excited for the big dinner tomorrow.

- Us too, come on in.

- Good to see you. - You too, Michael.

Come in.

- Hi. - Hey.

What is this? - Little present.

- It's beautiful - Thank you.

- Founder's Day gift.

(laughter) - Oh.

- That's incredible.

- Michael, come check out what I've done with the garage.

- Hey, have you heard anything from Marissa?

She was supposed to come help me cook today

and she never showed up.

- Weird.

I can give you a call when I see her.

More importantly Kris,

is that apple pie you're making?

- Yes and you can't touch it!

Don't touch it.

(fire starting)

(crickets chirping)

Michael's kind of a weird one, huh?

Honey?

(crickets chirping)

(phone closing)

(water running)

(dramatic music)

(muffled screams)

(dramatic music)

"Each decade and offering is to be made

"by the husbands of the founding families.

"Each husband's most prized possession

"must be marked.

"If the offering has not been made

"within the lead-up to Founder's Day

"the Fadoo will take back his blessing.

(muffled scream)

(dramatic music)

(gasps)

For more infomation >> Founder's Day: Chapter One | Scary Short Horror Film | Crypt TV - Duration: 4:47.

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Why Is Call of Duty: WWII SO BAD?! - Duration: 37:00.

Wow look at this! A new Call of Duty game? And its not set in the year 5 million AD!?

No man, COD is returning to its roots with boots on the ground combat. Ditching all that

futuristic crap thats been done to death. Man, with all the great COD games based in

World War 2, and the advancements in technology since the last one, this will be the best

WWII game in years! Im excited as can be, so lets check it out!

Oh GOD! This is awesome! Though I didnt realize this was gonna be about squirrels . Thats

kinda weird but - oh wrong game. Hold up. There we go, alright lets check this out.

OH MY COD! What have they done? What the f*ck is this? What what the f*ck is that? OH JESUS!!

NOOO THAT WASNT MEANT TO HAPPEN! Ugh. So why is COD WWII SO BAD?! You might

ask, well where do I even begin? Well lets just jump straight into the multiplayer and

work our way up shit creek, shall we? Uhh but before we can actually do that, lets

talk about how to access the multiplayer. Because for some reason COD WWII copies Destinys

social space idea, probably so theres an excuse for players to watch others open Supply Drops.

But also to unintuitively f*ck with the multiplayer. Alright so for every COD game youd be at the

main menu, click multiplayer, itd take 5-10 seconds to load, badda bing badda boom! There

you go, youre ready to play. Now? First it has to check your xbox live connection, then

it has to fetch your online profile, on some occasions this can take a minute or two. Then

sometimes you get placed into a wait queue. After that the game needs to read your save

device, then you get another loading screen which sometimes lasts upwards of 2 minutes.

And FINALLY! You arrive at the social space where you can search for a match, as well

as access a bunch of crap that couldve just been in the menus already.

This is absurd! They have you jump through all these hoops because the game has to locate

and put you into this Headquarters station with other players in order to access matchmaking!

To be fair, theres some cool and fun stuff you can do in the Headquarters, like play

old school Atari games, test out the killstreaks and even play some quick 1v1 matches. Id be

fine with this Headquarters if you could choose to bypass it to get a faster matchmaking experience.

Now since I initially recorded this video, the Headquarters was thankfully fixed and

youre no longer required to go to it to access matchmaking. So I have to ask: why didnt you

just do that in the first place? Enough beating around the bush lets move on to the real deal.

The REAL sh*t. Its back to basics with COD WWII, but if I

could summarize this games multiplayer Id say: thats pitiful. I mean, its absolutely

pitiful. Customization, loadouts one of the biggest strengths the series possesses, has

been dumbed down to an extreme. Theres fewer weapons to choose from than even WAW offered.

Only 3 secondarys and two rocket launchers. Youd think being the greatest and largest

war of mankind, that itd be quite feasible to add in plenty of unique weapons we havent

seen before, but no! The game recycles 17 of the weapons from WAW. Out of 32 choices,

thats over half of the selection. Theyre both WWII games so naturally theyll

have the more iconic weapons. This is only a problem because COD WWII has less weapon

variety than WAW. It doesnt even make sense to include Russian or Japanese weapons in

campaign or multiplayer because those factions are completely absent.

So they also dumbed down the perks and you just get one to choose per class? I mean,

you also get division perks but you dont really have a choice. This is wrong on so many levels.

See the reason why we all spent hours constantly tweaking and changing our classes to achieve

perfection is because there were plenty of choices. You wanted to find a great synergy

between weapons, ammo, lethal and tactical grenades, perks and kill streaks. You know

if you took perks that gave advantages in firefights, you might run out of ammo quicker.

Or if you wanted to be a more stealth oriented class, you could sacrifice combat potential

to be harder to pinpoint. Or you could give up your lethal grenade for more flashbangs,

whatever. There was so much to experiment with in past games, you could always try something

new. Theres no synergy here. Chances are youll

spend about 5 minutes setting up your classes and only change em when you wanna use a new

gun. Customization just feels so lackluster. God, and now you get to choose between one

lethal or one tactical grenade. Why? Why is the game actively giving us fewer sandbox

elements to use? Fewer options? Yea later Call of Dutys overcomplicated the customization

but in this area. But I honestly prefer freedom of choice to this streamlined crap.

Another problem is the killstreaks. Now you might be thinking, how could a COD game f*ck

up the killstreaks? ENEMY NUKE INCOMING! Well by making it absurdly difficult to get them.

Im glad the Emergency Airdrop made a return. All the killstreaks are actually fun and unique

to use, but the costs are too high for certain game modes. 5 Kills for a recon plane? Isnt

that a bit extreme? Especially in domination, sometimes you can play an entire game where

the only thing a player gets is a recon plane. I mean, talk about boring.

The lowest streak you need is 3-4 kills for a Molotov and even then you only get 25 points

for getting a kill with it. Another part of CODs famous formula thrown to the wayside

as normal matches mostly consist of gun fights with killstreaks being a somewhat rare occurrence.

Although, the gunplay in this game is pretty good. It feels satisfying to shoot people

just as it always has. But gamers should expect that from a COD game so its not saying a whole

lot. Sound effects are spot on and balancing is much more uhhh balanced! SMGs dont dominate

quite like they used to, and each gun feels useful.

Maybe Sledgehammer heard peoples complaints about Infinite Warfare and thought, oh, our

fanbase wants a watered down recycled, poor mans of World at War, so lets give them that!

No! Thats not what we wanted! We wanted the classic feeling of boots on the ground Call

of Duty set in World War 2, with all the things made the multiplayer great in the first place.

Oh heres another thing, supply drops! Oh yeah, those things. Youll notice that supply drops

are littered all over this games user interface, theres always an icon in the bottom right,

you get supply drops for doing orders, contracts, at the end of games it shows you everyone

who got a supply drop. Theyre starting to force them into the other parts of the game,

Zombie packs. Then you open em in front of everybody on the beaches of Normandy, theres

even a challenge for watching people open loot boxes. You got that patent that was leaked.

I mean, Activision is pushing the envelope on these damn things so f*cking tough. Its

irritating. I feel gross for buying this game, I feel dirty, someone spray me down or something.

What do you actually get in the Supply Drops? Well in short, a bunch of stupid, pointless

sh*t. Hah! What else is new, grass is green and Activision likes money? You dont say?!

You get emotes some so retarded theyre actually funny, skins, and nothing special. But lemme

just open some to show you. Alright so this is a regular supply drop,

lets see what we got. Calling card, calling card, grip. Alright so thats pretty sh*tty.

Alright lets open another one. Uhh grip, calling card, bonus. Man, another grip? Hey that ones

no different from the last one. Alright heres another one lets see what kind of stupid shi-

man! Another grip? Wha- two of them?! Wait whats the difference? One grips epic, ones

common. They look exactly the same! Alright lets try the Zombie pack it should be pretty

cool, different stuff. Lets see. Christ! Another grip! You gotta be shitting me. Alright heres

a rare supply drop. XP boost- GAH! F*cking grips again! Are you serious? My f*cking god!

3 grips that all look the same! Theyre 3 different rarities! WHATS THE DIFFERENCE?! I guess Ill

watch my buddy open some of these, well looks like he got two grips. One of them called

Strong Woman, again they all look exactly the same. Alright hes opening another one.

God, another f*cking grip? He got a dupli- thats the grip he just got! Are you- are you

shitting me? Yeah so as you can see, its the worst thing in the world.

The best part about this, is theyve created a customization option that you cant even

fucking look at because your dude is gonna be holding the gun all the time! Oh yeah,

having unlocked maybe 1% of all the crap in the supply drops, were already getting duplicates.

Fan-f*cking-tastic. Just imagine its your job to think of what

to put in these loot boxes. Youve done this 5 or 6 times already and you probably wanna

blow your brains out. And youre doing this for a series that has milked the idea well

completely dry. Now imagine being so lazy and uninspired you cant actually think of

new content so you just recycle emotes with different text and call it something new.

Im not kidding, this wave emote is reused 8 times. This shoulder dusting is reused 5

times, and the one where he shakes his head is reused 5 times as well. Lets take a step

back for one second. You can literally unlock the same emote 5+ times AND still get duplicates

of a recycled emote. WHAT THE FUCK? Basically, the supply drops in this game are

about as satisfying to open as it would be to say, take a pile of sh*t thats been pissed

on. Put that into a nice Ziploc bag, throw it into your refrigerator for about a week.

And then if you were to open that and just take a big whiff of that piss-covered sh*t,

thats exactly how you would feel opening these supply drops.

Aside from that sh*t, the game is pretty damn buggy. Its not quite Battlefield 4 or MCC

but its still terrible. In fact, they even had to turn off the social space because that

was causing too many problems. I played a 50min zombies game, and it didnt keep track

of the game or my progress. I ran into this asshole called Matched Player. Gee, what a

dumb gamertag. UI is a nightmare to navigate. I mean, look at the main menu. It looks generic,

simple and uninspired but when you get deeper you find theres so many sub menus its convoluted

and unnecessary. You dont know where to find your sh*t! When you unlock stuff it doesnt

tell you what weapon its for so you just gotta take a shitty guess. All those grips I mentioned

are a part of different weapons, but again, doesnt tell you what weapon theyre for.

Even in this collections tab you cant equip any of this stuff! How is this even organized?

Why are there categories for weapons but when you click on em it shows you calling cards,

emotes, and outfits? Oh hey! Heres a good idea! Why dont you make categories for calling

cards, emotes, and outfits? Every load screen is punctuated by an obnoxious

logo, which will sometimes fade to black then reappear slightly larger with another load

screen. The game can hardly manage to load your different division classes.

I mean, at the end of each game the Scoreboard is just a still frame that then loads the

post game lobby where you can see people do stupid emotes and get loot boxes. It might

look nice but priority goes to usability and convenience. People are gonna think Im nitpicking

about all this stuff, but when you make a good User Interface, people wont be sure youve

done anything at all. But when you do f*ck it up, its very noticeable and irritating.

But all this trash Ive been putting on the table pales in comparison when it comes to

the actual gameplay. Especially the map design.

Despite the number of COD games weve had over the years, Ive always felt a strong suit of

the series was in its creative map design and selection. With so many shining examples,

youd expect COD WWII to take some inspiration and notes, right? WRONG!

The maps are pure garbage. Im truly stunned. It seems not a thought or ounce of creativity

went into them. Sid Meier once said, a game is a series of interesting choices. However

the people that designed COD WWII have obviously never heard of this!

So you got 9 base maps and 3 for the War mode, which is pretty sh*tty. However, 7 of those

9 maps them are flat, small, 3 lane maps that offer nothing unique or different from one

another. Gustav Cannon is the ONLY good one because it actually feels open, its like they

tried to make something different. These maps are boring and generic, the type that are

supposed to be a one-off filler. Like, oh yeah this is alright, I dont mind playing

it. Theres hardly any high ground, or low ground,

and dont offer heights above the 2nd story. Power positions, hidden areas are non-existent.

Environmental conditions are nowhere to be found, no explosive barrels, no gates to open,

or rockets taking off the edge. Every map is surrounded by invisible barriers so theres

no risk of falling off. They have no interaction aside from turrets placed in the most inconvenient

locations. However it gets worse! Any cover, barrels or whatnot are surrounded by invisible

barriers. Why is it the newer COD games especially, are so reliant on these invisible walls to

create their maps? In fact, the reason I like USS Texas is because

you can actually jump on stuff, its the one level that isnt plagued by invisible f*cking

barriers on every piece of cover. And it has some modicum of height advantage. You might

also notice theres no large maps and only 1 medium sized. Thats because Ground War was

replaced with War. Sounds like a familiar move to create a new, inferior Big Team Battle

mode that replaces the old version. Well where- where have I seen or heard that before?

Just when you thought the maps couldnt get anymore sh*t, they offer so few options for

movement and gameplay that theyve already become tired. Heres your typical choice, go

left, go middle, or go right and theres little deviation from this formula. Go left, go middle,

go right. Go left, go middle, go right. Go left, middle, right. Left, middle, right.

Left, middle, right! LEFT, MIDDLE, RIGHT! GOD F*CKING DAMNIT! DO SOMETHING CREATIVE!

But to showcase and prove that Call of Duty was actually good at one point in time, lets

look at the last WWII game, World at War. Alright so we got this map, Airfield and already

you can probably see theres a huge difference. Mainly in the amount of ways I can move around,

right. I mean, just look at how expansive it is. That isnt part of the background or

anything you can run along all those open paths. And just check this out. Holy sh*t

you can jump on that truck! What a f*cking revolution this game is! You can jump on this

stuff? NO WAY! Oh whats that? Oh thats an explosive barrel. Oh check that out theres

some cars right there. Oh Im gonna f*ck that up with a cocktail. I mean, look at that!

You got stuff that explodes on the map, thats unique, its interesting, its a dynamic. I

mean, look at how open this map is. Just imagine all the different gameplay variety that can

be had here. Well lets look at another one. We got this

map, Castle. Now already its got a pretty defined style of being set in a Japanese castle.

Again, look at the design. This is a small, medium sized map, but look at how much room

there is to move, how much there is to navigate. Its not just a set few paths that you have

to go down. I could hide behind that wall there, I can hide behind here, you know. I

can run around to the back. I can set up shop in the middle or move to the right to flank.

I mean, theres so much more to do in these maps, theyre so much better and dynamic. Look

at this! Look at this, Ive got a height advantage. Man, if I had a bazooka and a sniper up here

this would be a pretty good power position to play from. Ahh look theres even another

tower over there which someone could use to snipe at me. And I got a great cover view

of this area down here. Meaning, this is position is probably very sought after.

Alright one final example, Seelow. Wow. Wow this is huge! And doesnt it say something,

when just a normal map from a previous Call of Duty game is even bigger than the War modes?

Like, wheres all the kill barriers? Wheres all the walls you cant get past? Theyre not

in this f*cking game because it didnt need it because the developers knew what they were

doing when they made the game! Big Team Battle would just be so freaking awesome on these

maps. Look, you got that big underpass right in the middle. You can go up on the train

tracks, its just- its interesting! Then you got these rice fields you could hide in theoretically.

I mean, you get what Im saying. The maps are inspired they have a certain style about them,

a feel. Freedom of choice. A tank there, you can get in that tank!

My point is, no matter the size, most of the previous Call of Duty installments always

managed to make the maps feel open, like you had options. Or offer some gimmick that made

them just a bit more unique. WWII doesnt offer anything special in this regard.

Except in the War mode which has better level design than sh*t. But not by much, its still

3 lane garbage with very few options to deviate. Now take a moment and look at Operations in

Battlefield 1 which is pretty much what the War mode is based off of. The maps are huge,

sprawling canvases with 64 players fighting across battle lines. Pushing back and forth

for control in airplanes, vehicles, tanks, trucks, everything! Theres a distinct level

of freedom, the angles from which you can attack or defend are countless. Sure it has

kill barriers but theyre there to balance the game without forcing invisible walls everywhere

and restricting it. Now back to Call of Duty, youre in a heavily

confined area where once again, youre forced to go down one of 3 paths for 20minutes and

thats the entire mode. This is supposed to be like all out War, however

it feels exactly like a normal COD match except with progressive objectives and no killstreaks.

You can get into a tank, storm the beaches of Normandy with AI soldiers that die for

no reason. You can destroy and repair walls but aside from that, the mode is plagued by

the same problems, lack of options, feels too tight and enclosed, with ridiculous f*cking

kill barriers and invisible walls Oh sh*t! Oh sh*t! I gotta retreat! Ahh dont

worry I got 20 seconds I can make it. 12 seconds later. F*CK THAT! I just blew up for no reason!

And its such a shame because this War mode could be so freaking awesome, it could be

the best part of the game. But they applied the same terrible philosophies from their

base maps into here. Instead of trying to innovate and really expand and say, you know

what? F*ck the boundaries. F*ck the kill barriers. Lets just make something huge and unique,

something that Call of Duty has never seen before! Lets just do that. Lets go balls to

the walls. But they didnt! It doesnt matter if a game has the most perfect, refined mechanics

ever made, if youve got sh*t maps, youve got sh*t gameplay.

In short, the maps suck. Now you might be thinking, well the rest of

the game is pretty bad and dumbed down, but zombies, man! Zombies is always good! Hahahaha

except its not. Oh sure its got a cool opening cinematic, but thats about it. This is a classic

case of simplicity vs complexity. In fact Zombies has more customization than the actual

multiplayer, and thats not a good thing! Its convoluted for this type of gameplay, you

got 3 perks, weapons to choose from, you got loadouts, you can customize the weapons that

you might get. In addition to the perks you can buy in game,

theres attachments you can equip, you got these ultimate overwatch abilities for some

reason. I mean, what just- what happened to just starting the game and playing it? Seeing

how long you could survive? Why bother with all this crap?

On top of this, the whole style and charm of Nazi Zombies is completely gone. Now look,

I know its made by Sledgehammer Games but seriously, it again feels generic. You cant

repair walls, and what happened to the mystery box? Why does it look like sh*t? Doesnt have

that nice jingle to it either. Or the creepy little kid sound effects. Its tear em up time!

Sweet! When waves start theres no longer that cool music that makes you kinda terrified.

And just look at the difference between what happens when you grab a power up in COD WWII

versus Black Ops. INSTA-KILL! DOUBLE POINTS! MAX AMMO! KABOOM!

This game doesnt even have an announcer so most of the time I didnt even notice we were

getting powerups because nobody was saying anything!! And another thing, when the myster

box disappears theres no audio cue so you dont know unless youre talking to your buddies!

What happened? The characters you play as dont have any funny or memorable lines except

for constantly f*cking grunting all the time. *Endlessly annoying grunting.

Part of what made Zombies great was they featured exaggerated stereotypes that would make you

laugh in between gameplay. Youre a walking f*cking cliche, Takeo. Like a Russian Communist

who when he doesnt have enough points to buy something remarks, why do we not share the

points? Or a German Nazi who really f*cking enjoys killing zombies. YES! YES EXPLOOODE!!

Your classic American tough guy, swears a bunch. Theres just something so beautiful

about blowing shit up. And then the incredibly honorable Japanese samurai. My weapon is low

on honor, I will soon need ammunition. I mean, its great. I love these characters.

I dont give two f*cks about these nameless nobodies. Might as well just have em been

the nameless soldiers in Nacht Der Untoten because at least that way we dont expect them

to have character. And when you hit level 5 theres another theres

another layer of customization, Raven Research. Like, who needed or asked for all this sh*t

to be put into zombies? Who wanted this? And if there is a sizable portion of people that

enjoy this type of gameplay, why not make two maps? And offer both styles of gameplay

so that you please everyone? Im not saying the game needs to be exactly

like the other zombie modes but if theyre going to get rid of all the style, charisma,

and charm, you gotta replace that with something! And they didnt!

The whole point of Nazi zombies is to be a survival game where you carefully considered

what doors to open, weapons to buy, when, but now the game gives EVERY player a wunderwaffle

just for progressing through the level. Look at this. Am I supposed to feel threatened?

Is this supposed to be difficult? Why should I feel threatened when I got the best gun

in the game for free and an infinite ammo powerup that has such a short cooldown. And

when you get downed, instead of being severely punished like you should be a in survival

game, nah you get a revive in time you get all your shit back. Theres even Zombie packs

that give you one time powerups. Like nukes, max ammo and even something that automatically

revive you??? I mean, what the f*ck is all of this?

The map is a convoluted mess. As well as having almost no areas that you can hold out in.

Youre pretty much forced to play run and gun style. Its just an unnecessarily complicated

version of Zombies with no soul. But if you like that sorta thing, maybe youll enjoy it.

Me? I think its trash. Surprisingly, I think the best part about

COD WWII is the Campaign. This is where I had the most enjoyment. Unfortunately, theres

still so many problems. Beyond this point there will be spoilers so skip ahead to the

time on screen if you dont wanna hear them. The intro boldly states 60 Million died, but

we arent going to show you the perspectives where 80% of those losses took place. It also

tries to mimic the intros for the older Call of Duty games with this sort of retro visual

style. But this style is never seen throughout the rest of the campaign so it seems out of

place. Now for a second, lets again go back to World

At War. Right from the start, the player understands the style of the game as gritty, dark, and

creepy. The music at the main menu sets up the atmosphere for the rest of the game, its

unsettling. Has the feeling of terror. It carries a sense of trauma, loss, and a bleak

future. So when you boot up COD WWII, what sort of impression do you get from it? To

me, its just generic. Now in the campaign, the story has a more

brothers in arms sort of feel which I do like, and also harkens back to the title of the

series. Lieutenant, tell them what were all about. No mission too difficult. No sacrifice

too great. Duty first. I cant hear you. No mission too difficult. No sacrifice too great.

Duty first. Thats right! Now get ready to move out!

You know, duty first, which I thought was a nice touch.

I think the issue Im having, is COD WWIIs entire style feels generic. Its too upbeat

and doesnt commit to a visceral WWII experience. Theres not much focus on the horrors of War

aspect until the very end of the campaign, and even when youre in the Concentration Camp

you dont see any terrifying obscenities depicted in some of those old photographs. Not every

piece of media needs to go for the same type of thing, but when youre telling a realistic

World War 2 story you really should commit to portraying what it was like.

The story has some nice character, dialogue, the cinematics are impressive as f*ck. I felt

a decent connection with the other soldiers and a much stronger connection with my protagonist,

Daniels. The story follows his perspective as you wage war against the German army. Starting

with D-Day. Daniels periodically writes letters to his older brother about the things hes

going through, theres some cool flashbacks and I felt Daniels was a great protagonist.

Probably the best part was near the end your buddy gets captured and Daniels gets a honorable

discharge so hes free to go home. It shows a cutscene of him returning home to his woman

whos pregnant, of course, war cliche. And you think the game is gonna end on that note.

You alright there, Red? We gonna talk or we gonna hunt? You should be proud. You ruled

your fear, you held your own. Nothing more you can ask of a man. Its the best feeling

in the world, aint it? Facing down hell and coming home a bonafide hero.

But NOPE! Daniels cuts off his vision because he cant home without saving his buddy, Zussman.

To the end? To the end. That was a nice twist. The end of the game has a really touching

moment and a nice motif with symbolism, which I didnt see coming and quite enjoyed a lot.

Its a quality, somewhat generic war story. But the best part was the way the characters

interacted with each other throughout the gameplay and the cutscenes. Theres charm and

a few laughs here and there. These soldiers try to lighten the mood of a desperate situation.

And Ill just play some of those moments for you.

See the address? She wrote Daniels, not Red. Only one reason to be so formal. I hate to

say it, I think shes cutting you loose. Or hey, maybe its like Schrodingers Ladder? You

know, you dont open it, shes still your girl. Hell of a Christmas eh, fellas? Oh yea. Why

would I want to be cuddled by my nice warm fire with my gal, when I can be freezing my

ass off with you bastards? Got some ammo, fellas. Lookie here. Its a regular Old Saint

Nick. Throw it under our tree. Now it does kinda rub me the wrong way, what

with the uhh social justice warrior, political correctness aspects surrounding this game,

that we see a British female fighting on the front lines and she doesnt do anything else.

Has no purpose in the narrative aside from, you know being a woman. Then theres a French

woman who gives some forced exposition about how her family was killed, and its totally

out of the blue. The garrison is run by SS and Heinrich. When he couldnt find me, he

came for my parents and my husband. And finally, my son. She on the other hand is a French

resistance fighter so she makes sense. Next theres a black mechanic, whos the only

black guy in the game. And it seems he was included so we could have a scene like this

where all the white guys are like, whaaaaaat? A black guy? I cant believe they let him fight.

Oh yeah! They even let us die! Then after the day is won this happens. Believe

I owe you an apology. You owe me a hell of a lot more than that.

Now dont twist this into some I hate women blacks bullshit. Diversity is great when its

utilized properly. But the mechanic, Howard is introduced in the 9th mission. And they

dont do much with this character except use him as a vessel to make the statement, black

people are equal and can fight. This game had a great opportunity to do something profound

and thought-provoking, but it seems the writers just settled for a cheap gimmick. Like they

were trying to please people who wouldnt play the games anyway, who would only care if they

heard, yeah theres a black guy in here. Hey heres a not-so-sh*tty idea. What if you introduced

Howard and perhaps another battalion of black soldiers, and then have Daniels and his squad

still remain skeptical. Then perhaps you have a few cutscenes where the race relations are

boiling up. You know, heated arguments. Maybe a couple fist fights, insults, you know. But

the higher ups stop it and get everyone back in order. Then through fighting, dying, and

bleeding together both sides learn to respect and accept the others as brothers. I was afraid

of you, Julius. I only saw what I was afraid of, and now I know I was only hating my brother.

I think the reason this wasnt fleshed out is because Sledgehammer games was too afraid

to take risks, to show the ugly side of war, to actually portray racism, or hatred, or

vile, despicable acts. They played it too safe and as a result many of the plot points

and characters dont resonate with the audience as strongly as other war stories. I think

a greater point with all this is Sledgehammer just got spooked by all this modern outrage

towards Nazis and oh racism is such a bad word nowadays. Everything can be racist, we

dont want to appear racist. And so they decided to suppress all the offensive

imagery, I said suppress not remove entirely. In an effort to please the social justice

warriors or whoever, COD WWII lost artistic vision by censoring the history its based

on. Its a damn shame too, Howard was pretty cool for the 1 minute of screen time he had.

If only the writers had balls. Theres a touching section, where you rescue

German civilians. I thought this was pretty special and a nice change of pace, because

a lot of WWII media tends to portray the Axis Powers as entirely evil entities. But people

forget those nations had civilians too. People caught in the crossfire, so its good they

brought a little light to that aspect. Unfortunately this is a story entirely about

the American vs. German side of the war, with small snippets of the French and British.

It allows the game to flesh out your soldiers and focus entirely on one conflict and setting,

but I wouldve liked to see other perspectives. This game has some great action as well, the

only stipulation with this, is the story feels like the newer modern games with its heavy

emphasis on Blockbuster movie-like action-y cinematics. Quick time events are back and

quite honestly ruin the pacing of sections that would otherwise make for great cutscenes.

They work in Resident Evil 4 because theyre incorporated into the gameplay itself. However,

when the QTEs pop up here, it slows down the intensity and action when it doesnt need to.

The main issue with the campaign is its gameplay. Course its your classic COD formula of shooting

bad guys with stealth, turret, and plane sections to switch it up. And theres even a mission

where you play as a French spy and infiltrate a Nazi office. This was the most unique mission

the game had to offer and even though its short and straightforward I appreciate the

innovation. Something different from the constant shooting. Now the last COD I beat was Black

Ops 1, so I could be wrong about the more recent games. But the levels are so linear

it hurts. First mission after you storm the beaches is basically 1 long path you cant

stray from. So out of curiosity I pulled out some older games to refresh my memory and

see if they have always been this linear. Funny enough, even Finest Hour and Big Red

One gave you more freedom to move around in the first mission than this latest entry.

The linear missions in WWII are plagued by, you guessed it! Invisible barriers and walls,

which again is a symptomatic problem the entire game faces.

Now it does have some cool new mechanics with your squad being able to give you powerups,

ammo, health which is a nice touch and makes the moment to moment gameplay more interesting.

They also brought back health packs which I thought was awesome because now the decisions

you make are much more impactful. As well as returning to the roots of the original

Call of Dutys and straying from the regenerating health weve seen for the last 12 years.

Some later missions do open up just a bit but not by much. So this game has a tank section.

Youre in a very enclosed, tight space with little room to maneuver. Which kind of defeats

the purpose of being in a tank when you can hardly move around. But again, back to World

at War. Same era, same series, but look at this! Wow! Ive got so much room to move about,

theres enemies way off in the distance I can shoot at. Im not restricted to a single path.

It feels like real tank warfare. Another example, compare the first missions

of both of these games. World at War, youre a POW in a Japanese camp. Some sh*t goes down,

you start the level and whats this? Different paths I can choose? The enemies are spread

out and Ive got multiple routes and options to get through these encounters.

My point is, to highlight the way Call of Duty games have changed their design for the

worse. How what theyve done in the past really couldve helped them out here. They were still

linear, but always offered player freedom. COD WWIIs campaign is decent dumb fun but

wont warrant a second playthrough. To summarize, this game is a return to boots

on the ground. But its plagued by annoying technical problems, the most aggressive microtransaction

system to date, piss poor map design, lackluster customization, an overcomplicated, stupidly

easy zombies mode, and a bunch of other sh*t. While it does have a half decent campaign

that doesnt give it much replay value and thats not why people buy into the series.

Im just thoroughly unimpressed with this newest game. Its gotten so boring so quickly that

Ive already hopped back to Battlefield 1. But you know, maybe thats just me. Maybe Ive

just been playing Call of Duty for so long that its just run its course for me. Perhaps

the formula just doesnt have the same appeal it used to. Perhaps all the innovations and

new ideas that could change Call of Duty are just things that theyre not gonna try. All

good things pass in time and maybe this once great series has simply lost its luster.

But what do you think? What was your favorite or least favorite part of Call of Duty: World

War 2? Like the video if you enjoyed it, and subscribe to The Act Man for more AWESOME

content! Alright everyone, thats all Ive got for today. This is The Act Man signing out.

PEACE!

For more infomation >> Why Is Call of Duty: WWII SO BAD?! - Duration: 37:00.

-------------------------------------------

Top 10 Christmas HORROR Movies - Duration: 5:15.

Top 10 Christmas SCARY Movies How's it going Youtube I am Landon Dowlatsingh

and welcome back to most amazing top 10.

If you guys havnt already got your most amazing merch you can head over to mostamazingshop.com

I will put the link in the description below.

Ok so we all know Christmas is around the corner and we all love to watch Christmas

movies with our families.

Well for me I really like horror movies so I thought why not do this video video.

This is the top 10 christmas horror movies.

Starting us off with the first of many classics on here at number 10 with the Gremlins.

https://www.youtube.com/watch?v=PIrd4172Czw 1:10- 1:17 Gremlims is a movie that was released

back in 1984 and its still an awesome Christmas classic today.

The budget for this movie was only 11 million dollars and it made a whopping 153 million

by Warner Brothers.

If you guys don't want have a scary Christmas there is 3 rules if you own a gremlin.

No bright lights, don't get him wet and never feed them after midnight.

Ok number 9.

We have P2. https://www.youtube.com/watch?v=YZiThcBydSA

0:52- 1:00 Is this real life right now imagine being locked up in a underground parking garage

on Christmas day.

Umm no thanks.

This is a horror movie thriller with a ton of scary jump scenes and a very crazy guy

who set this whole situation up for his sick pleasure.

1:58- 2:10 you guys must watch this movie to see what happened.

Number 8 we have Krampus.

https://www.youtube.com/watch?v=9k-uig5obaA 1:45- 2:00 This movie is terrifying ive watched

it a few times.

The movie was heavily advertised and it came out just before Christmas.

So I wont lie to you the movie has really weird scenes that just doesn't make sense

but overall I think this is a great Christmas horror movie for you to watch with your family.

Number 7 We have better watch out.

https://www.youtube.com/watch?v=jsreVGML-rw 0:30- 0:43 This movie just came out last year

and its about a baby sitter who is baby sitting a 12 yr old and his buddy Garrett during the

Christmas holiday when they find themselves being watched in their home.

Garrett goes outside to find out who is their and that's when he was shot by an unkown

shooter.

This is when the babysitter and the 12 yr old Luke freaks out and they go into hiding.

This movie is a horror movie but it also has a ton of comedy in it as well, and it may

not be for younger people.

Moving into number 6 we have, Black Christmas.

We are talking about the 2006 remake of this movie.

Because the orginal was produced back in 1974 the remake was released in 2006.

https://www.youtube.com/watch?v=rUiV58jqxTk 0:43- 0:56 This movie can get a bit cheesy

but the whole idea of a murderer killing and cooking his victims is very terrifying.

The movie is about this serial killer who returns back to the house where all the killings

started and he kills all over again.

He attacks this family who now lives in his old house.

The killer is hiding in the house and is ready to strike at anytime.

https://www.youtube.com/watch?v=eqKav0_5-To 1:06- 1:12

Number 5.

We have Silent Night which is also a remake movie.

The orginal silent night movie was back in 1984.

The storyline was so good that it was remade again in 2012.

https://www.youtube.com/watch?v=RhLw3GmHQqA 0:29- 0:49.

This movie actually flopped at the box office but its now known to be one of the scariest

movies.

I really recommend it.

Its time to turn into a classic movie at number 4 we have silent night deadly night.

It's a 1984 movie the movie is a bit cringy but it gets scary.

https://www.youtube.com/watch?v=dSQ9fqci_6E 0:41- 0:52 this movie is for sure worth a

watch and it was very scary for its time.

This movie back in the 80s made over 2.4 million dollars which isn't to bad.

There is a normal version to this movie and also a Unrated cut.

Our next movie at number 3 is ill be alone for Christmas.

This movie is about a woman who finds herself alone on Christmas.

Well actually she may not be alone watch.

https://www.youtube.com/watch?v=doqxQNpUxOs 6:23- 6:41 I don't want to spoil to much

of this movie but I think you guys should watch it.

At number 2 we have the Elf.

This isn't to get confused with this movie.

https://www.youtube.com/watch?v=gW9wRNqQ_P8 0:48- 0:54 I am talking about the Elf that

is just about to come out for the holidays.

At the time of this recording the release date hasn't been anonnced but it should

be out for this holiday.

https://www.youtube.com/watch?v=cN6sF0s9NnQ 0:22 – 0:32 I think this movie has potential.

Finally at number 1 is another new movie that is set to come out for the holidays.

The movie is called lake Alice.

It's a Christmas horror movie and here is a bit of the trailer.

https://www.youtube.com/watch?v=eaj92IyfVRA 1:01- 1:21 "Ahhhhhhhhhhh" Holly shit.

Just imagine a serial killer coming right at you on Christmas day.

Used part 1- Gremlins (1984)

https://en.wikipedia.org/wiki/Gremlins https://www.youtube.com/watch?v=hl3Y_MfDH3U

(0:35 - 1:30) Krampus (2015)

https://en.wikipedia.org/wiki/Krampus_(film) Better watch out

Black Christmas The Elf

Silent Night

For more infomation >> Top 10 Christmas HORROR Movies - Duration: 5:15.

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Ex-Workers Reveal The One Item You Should Never Order At Wendy's - Duration: 1:30.

When it comes to hot and hearty fast food meals, Wendy's signature chili is a classic

and filling choice.

So why are some former Wendy's employees warning people not to order it?

"Chili comes in large or small bowls for the dining room and the cups are to go!"

The answer may surprise you, as it turns out that fresh cup of chili may not be so fresh

after all.

That's because, according to a self-described former Wendy's employee who spilled the beans

on a Reddit Ask Me Anything thread, the chili is actually made with last night's leftover

hamburgers.

"They take the dried out beef patties that have been on the grill too much long, and

put them in a steamer.

Then at the end of the night, they mash up all those dried out and rehydrated steam patties,

and put them in the fridge.

Then the next morning, chili mix is made, and all that old meat is plopped in there

and left to simmer for awhile."

Needless to say, not everyone with thrilled with the idea of eating yesterday's abandoned

meat, especially after another self-identified former employee revealed that the burgers

were leftover to begin with because they were too burnt to be sold.

Worse, they allegedly often sat out all day before being chucked in the fridge.

"The gross part to me is that it was hours usually a full shift before they were removed…

and froze the leftover burgers."

So next time... maybe just try the salad instead.

Thanks for watching!

Click the Mashed icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> Ex-Workers Reveal The One Item You Should Never Order At Wendy's - Duration: 1:30.

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Looking Good – It's the eXchange Way! - Duration: 1:31.

We wanted to have the most beautiful tablet cover there is on the market.

We love to bring back the glamorous designs of the past into today's world and

enrich people's life. This is our main goal.

We look for our cover designs, for the Paperblanks designs, in museums in Europe

and North America and we also license from contemporary artists as well.

When I'm searching for a new design for a cover what I'm looking for in particular is

what I call the wow effect in that cover. It's a combination of a

harmony of lines, proportions and colours. It's the beautiful design that you won't

have to add anything to it and you won't have to take anything away from it.

Your eyes will wanna rest on it. People will look at it and say "I've never seen

anything like that before" and that's a wow cover.

The eXchange covers are not only beautiful to look at it

because of the way they reflect the light,

they're also wonderful to hold them to touch and to feel because of the texture

that we have added to them.

I think the difference an eXchange

tablet will make is that once you close your cover

you'll spend seconds looking at that cover and you'll rest your eyes and

you'll take that beauty with you everywhere you go.

For more infomation >> Looking Good – It's the eXchange Way! - Duration: 1:31.

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What If I Can't Return to Work? - Duration: 1:29.

So if the injured employee cannot return to work for a certain period of time and then

later on returns to work, that is temporary total disability.

In that instance, you look at the person's average weekly wage, they'll get two thirds

of that for that period of time.

Now, your question would be what happens if you just say, they cannot go back to work

at all.

I mean, for the rest of your life, they cannot return to work.

Then it'll be two thirds of their average weekly wage for the rest

of their lives.

For more infomation >> What If I Can't Return to Work? - Duration: 1:29.

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Kreezy - Verdadeiro - Duration: 3:56.

For more infomation >> Kreezy - Verdadeiro - Duration: 3:56.

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Finding Peace of Mind with eXchange Tablet Jackets - Duration: 1:33.

It was important to us to create a tablet case that protected the device inside.

They pay premium for our devices and it was important for us to create a tablet case that

would protect it from bumps and scratches and whatever harm you put your device into.

We focused on a durable cover, a solid grip that holds the device in place as well as strong

magnets.

Covers are made of two materials.

One is a laminated paper and the second is a Polyurethane material which is extremely

durable.

You can take it anywhere, you can toss it around.

You don't have to worry about getting beat up and scratched.

The grip is a piece that holds the device securely in place, made of a high-quality plastic

that is very durable and it protects the device all the way around the edges. All the buttons

are protected.

You don't have to worry about a thing.

As you can see, you can move the device in any direction and the grip will hold it secure

in place.

There is no way it is going to fall out.

The magnet closures are made from three rare-earth magnets, strong neodymium magnets and they

guarantee that the cover is going to stay shut.

You can flip it upside down, there is no way that the case is going to open.

It was really important for us so you can have a care-free device.

You wouldn't have to worry about dropping it or scratching it or having something fall

on top of it.

It really gives you peace of mind when you put your devices in our cases.

For more infomation >> Finding Peace of Mind with eXchange Tablet Jackets - Duration: 1:33.

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Meghan Markle and Prince Harry are Planning a Vacation | Daily Celebrity News | Splash TV - Duration: 0:59.

Prince Harry and Meghan Markle are celebrating their nuptials by planning a private little

getaway.

According to Us Weekly, the couple – who will first enjoy Christmas with the Queen

– are planning a weeklong vacation together after the holiday season.

Last January the happy couple enjoyed a getaway to Norway for a little rest and relaxation,

but a source close to the pair says they'll heading to a new spot this time around.

Sure we can speculate all the fancy places that might make the list, but the source says

we can expect them to come back tan and ready to take on a very busy 2018.

Meghan and Harry are set to wed in the coming months at St. George's Chapel at Windsor

Castle and an insider says wedding plans are moving along at lightning speed.

And we think that "suits" them just fine.

For more infomation >> Meghan Markle and Prince Harry are Planning a Vacation | Daily Celebrity News | Splash TV - Duration: 0:59.

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The Value of Lay Evidence in a Veterans Disability Claim - Duration: 1:25.

They're valuable in all cases.

I think that sometimes it's undervalued.

I think a lot of times they're used for service connection, which is really helpful, especially

when you have Vietnam veterans, things like that, where if you're in the jungle there's

not a lot of good record-keeping.

If you can find somebody who says, "I was there when Joe broke his leg in the jungle

and there's no records of it, but I know it happened," that could be really helpful.

But it also could be used, I think it's under-utilized, in unemployability cases and also in increase

cases.

At that point, you're already service-connected.

Lay evidence can be really valuable in terms of capturing things that you can't really

see in medical records, what kind of functional limitations an orthopedic condition might

cause.

If a veteran has PTSD and his wife wants to write a statement, she thinks that his symptoms

have gotten worse, he under-reports to his medical provider, that's really helpful evidence

because that's someone who lives with him every day who may see some things that they

don't see themselves.

They can be helpful in any type of case and I think they're sometimes under-utilized.

For more infomation >> The Value of Lay Evidence in a Veterans Disability Claim - Duration: 1:25.

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What is Workers' Compensation? - Duration: 1:20.

Workers' comp is nothing more than just a compromise between the employer and the employee.

Now, remember who wrote the act, it's not the employees who wrote the act, it's the

employers and their lobbyist.

But, it's supposed to be a compromise where the employee, if they get hurt at work, will

get medical treatment right away.

In exchange for that, the employee cannot sue the employer for negligence.

That's a compromise that's supposed to be there.

The benefits will be limited to whatever has been injured to, but the compensation, you

don't get pain and suffering.

You don't get anything like you would in a normal negligence case.

What you get is, if you could work this many jobs before, well, what's the impact of the

injury now?

How many jobs can you now work?

We're you at full duty before, and now you're limited to light duty?

Let's compensate somebody for that difference.

That's what workers' comp is in, I could go and explain a lot further, but basically,

it is truly a compromise, between the employer and the employee.

For more infomation >> What is Workers' Compensation? - Duration: 1:20.

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CSULB BUILD Research Mentor: Elizabeth Eldon - Duration: 2:11.

My name is Beth Eldon. I'm in the Department of Biological Sciences in the

College of Natural Sciences and Mathematics here at CSULB and I'm a

BUILD mentor.

Work in my lab is all on Drosophila. We use the fruit fly

Drosophila melanogaster. It's a great model system. More recently, we've moved

into questions on metabolism. So, we know that obesity is a growing problem

in the human population. We wondered whether you could model the obesity in

in the fly and learn something then about the situation. The other cool thing

about the problem is that this is a project that my students can really

understand. You know, I mean, we all know people, and even communities, that are

struggling with high obesity rates, and diabetes, and those kinds of metabolic

diseases. And so it kind of keeps us going to try to look for

connections, look for answers.

The cool thing about being a student in a lab at Cal State

Long Beach is that you're kind of like a graduate student anyplace else. I mean

they do everything from make fly food and maintain our fly stocks, to

helping design their experiments, carrying out the experiments, analyzing

their data. Right? Putting it all together. When they have enough information to

take to a conference, they write an abstract, submit an abstract to a meeting,

build a poster. Right? Take the posters off to the meeting. So, they're really

responsible for a whole lot.

So, students get a lot of benefits for being part of the BUILD program. They get

some financial support. Instead of having to go off-campus and hold down another

job. They also get the benefit of some of the courses that they put in place right

to help them really transform into scientists, to see themselves as

scientists, to really start to think, "Hey, I can do this professionally, you know. I

could make this my career." And to learn the skills of doing that and kind of

figure out the pathway, "What do I have to do if I want to end up over there?" So,

it's it's a really good program for for students to be in.

For more infomation >> CSULB BUILD Research Mentor: Elizabeth Eldon - Duration: 2:11.

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VLOG 4: BUILDING MY NEXT GURDY! - Duration: 4:11.

again?

again!

This is where the keys will be put through

the holes are electrically shaped

but if you do this electrically the holes won't have sharp angles but round ones

that's why we have to punch through them now to make the angles sharp

put that on top

then you hammer on it

how hard?

just try... stop, not that hard!

one more time

here we'll put on the lid

and we don't want a huge distance

but there has to be enough space that the tangents

won't touch the lid from below

that's why we will cut a part

so that the tangents on the upper key row have enough space

Patty would you like to cut it? - NO!

those parts will be added here

and now we can see where we put this

and again there is this "P"

"P" for ... ?

PURRDY GURDY!

enough for now!

I'm marking the first key to know how to place it

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