Spellforce 3 has just recently been released and is a mix of roleplaying
and real time strategy game.
One of the game designers from Grimlore Games in Munich, Thorsten Wahner,
has exclusively revealed his personal tips and tricks for this video on
how to play Spellforce 3 successfully.
The game comes with a multiplayer mode and an extended single player campaign
mode, and since the game covers both roleplaying and real time strategy elements, it's a
huge challenge for the developers to make sure these elements are tied to each other
closely and work harmonically.
This is mainly done by the game concept of heroes.
Even though heroes
have always been a central element of Spellforce, in Spellforce 3 they play an
even more decisive role.
They link what roleplaying game players are used to when they do party
management, collect items, and get quests done on the one hand, and what real time strategy
players have to do when they construct bases, control armies, and so on on the other hand.
At the very beginning of the game, two important decisions have to be made.
One is the difficulty
level, of which there are four.
The other choice to make is one you don't usually
find in video games: There are two different input schemes.
The reason the developers added
these is because they felt it was a huge task to combine the two genres, RPG and RTS, and
give every action a certain command.
Therefore they decided to offer an input scheme, which
is optimized to offer a specific hotkey to each action, and add a second more mainstream
and traditional control scheme which is more reminiscent of RPG and RTS, which primarily
aims at those players, who do not care too much when they lose a millisecond when they
issue a command.
This offers a more comfortable way to play the game.
We now decide for the
first input mode and are now ready to show off the prologue, the prelude of the single
player campaign.
Three heroes around a campfire, the calm babbling of the waterfalls in the
background, and the question: How to move my heroes most efficiently?
Good news ahead:
The developers made sure moving units works as expected.
You can either just click the
heroes or drag a box around them with the left mouse button and send them to places
with the right mouse button, as is common in other top down games.
What you can see
clearly, though, is the huge rock face in the background.
In Spellforce 3, there are
often situations where there are vertical differences on the map.
Therefore it's very
important to move and turn the camera.
You can do that by holding down the ctrl-key and
using the middle mouse button.
If you feel you're becoming lost, you can press the
home key on your keyboard, which is located right by the other rather rarely used keys
like 'insert'.
This will always reset the camera to its standard position.
Also,
by clicking the escape key you will be able to enter the option menu where you can change
many settings at your pleasure like key bindings, whether to or not to show certain game elements
and many other things.
You might want to go ahead and simply try some of them to get an
impression of the possible adjustments.
When we take our small group of heroes to the east
a little, we'll encounter a wolf that attacks us right away but we can take it out with
ease.
But a little further, a bit to the north, we have the first opportunity to get some
interesting loot.
Our mouse cursor changes its colour to green - we can collect some
valuable items.
Because whenever the mouse cursor turns green in Spellforce 3, it is
strongly recommended to use the right mouse button, because this usually means you can
interact with something.
In this case we can get some loot.
There's lots of stuff that
one can find, like weapons, armours, amulets, rings, all of which can be equipped by our
characters.
Some of the things, however, that can be found on the map are collected automatically,
like gold, for example.
Since gold drops rather frequently, it's enough to move one of your
heroes close to it and it will be collected automatically and get added to your purse.
Basically, by slaying your enemies and walking past them you rob your foes on the fly.
After
the first battles, we stumble into the prologue by passing an outpost of our people and take
the command of the cottages and houses - and, more importantly - of some workers, we may
assign tasks to.
These civilians can be commanded to construct buildings for us, man them, and
collect resources.
In Spellforce 3, you will encounter what is called sectors.
When you
click the city center, you will be able get an overview of how many workers are available
in this sector.
You will need to get along with that number and prioritize tasks and
constructions you want them to take care of.
In the very beginning, especially basic resources
like wood and food are important.
When we for example click on our logging cabin, we
can easily assign three workers to it.
In the city center you can then see that the
number of idle workers decreases, and three guys get on their way to man the logging cabin
and chop wood.
Basically this means if you would like even more lumberjacks to collect
wood, you would have to build another logging cabin where you could assign another crew
of workers.
But for now, we should also assign some workers to both our fishery and hunting
cabin, to make sure we have our basic supplies.
As you can see, the developers made sure the
beautiful graphics of the game can always be admired, so the economy overlays are usually
hidden.
But occasionally, you might want to see the overlay of all buildings at a time.
You can do so by toggling it on and off with the comma key on your keyboard.
Alternatively,
at the bottom on the left side next to the minimap, there's a button for the economy
view as well.
At the end of the prologue of the single player campaign we will be given
the opportunity to create our own avatar, which will accompany us throughout the game.
Let's talk about this.
As players are used to, you can change the way your avatar looks
very freely, you can decide if you'd like to play as a male or female main character,
and of course also chose your name and portrait.
But what is probably much more exciting is
the actual game mechanics.
On the right side next to the character editor, you can pick
one of the pre-defined classes, or create your own one.
Also, if you like a certain
class like the Keeper or the Inquisitor or whatever quite a lot, you can still adjust
it to your pleasure by using the minus or plus buttons for the attributes.
Below, you
can also pick three of the pre-defined six skill trees.
You can have all properties and
stats of your heroes displayed in a big window by clicking this button when the respective
hero is selected.
Also, this way you manage your heroes, use your experience points and
pick new skills.
But let's take one thing at a time.
On the left side, this tab, this
is the inventory.
Here is where you can see what armours, weapons, and accessories are
equipped.
By dragging them you can easily change the current equipment.
On the right
side you can see various stats which show you how powerful your heroes are.
There are
attributes and skills, and by gathering experience points mainly collected by winning battles,
these can be improved.
Experience points can, however, be earned not only by fighting but
also by fulfilling quests, and sooner or later, your party will level up.
For each level-up,
you will get one skill point, which can be used in the skill tree to learn new powerful
abilities.
For each second level-up in addition, you will get an attribute point, which can
be invested in your attributes, obviously.
It is absolutely crucial to deliberate, which
skill trees you would like to combine.
This should already be taken into account carefully
during character creation, because there are certain synergies.
When you take a look at
the very first skill of each skill tree, you can see there are six levels to it other than
the tier two skills.
The cool thing about these passive skills is they can be combined
with all other skill trees.
For example, Archery grants a higher chance to cause critical damage,
but this does not only refer to ranged attacks like with bows.
These bonuses will also be
applied when using a melee weapon and even magic staffs.
Let's click into the next
tab, where we can open up our spellbook.
This is divided into two sub-menus again, one of
which is about the actual skills, the spells that you need to activate during battle to
make them work.
You can also switch to the next tab where you can see the perks, which
are always active without having to explicitly turn them on.
About the spells: You can set
up various action groups in order to prepare your heroes for different situations during
battle.
In the spellbook menu, you can create up to four action groups for your party.
With
these symbols at the top of this window you can choose the currently active action group
and edit it by dragging the respective actions into it for each hero.
One way to use this
for example is setting up an action group which turns out most effective when fighting
against single foes, and you can set up a second one for larger groups of enemies.
A
third group could be mainly for economy spells and auras.
Right now at the very beginning
of the game there are not too many options to choose from yet of course, but as the game
proceeds, you will find more and more combinations that may be interesting to be put together.
Switching between the respective action groups can be done by a hotkey command.
By default,
in the keyboard scheme A, you can toggle the action groups by using hotkeys.
Additionally,
you can set up a hotkey for each single action group in the key bindings menu which is located
in the game options.
Especially when using one or two action groups frequently or one
of the groups is very important, this might make sense a lot.
Now let's go ahead and
try our newly acquired skills in battle.
With our heroes, we're running towards a terrifying
undead monster.
And now, if you like, you can use a very special feature in Spellforce
3.
Instead of clicking around in confusion and simply send them over just to watch them
slay their enemies seemingly randomly and without control, hover your mouse above the
respective foe and it should turn red.
Then hold down the ALT key and the action wheel
will appear.
As you can see, it has an inner circle and an outer one.
In the outer circle,
you can see the strengths and weaknesses of each enemy.
Here you can hover your mouse
cursor and have details displayed.
In the inner circle, all of your heroes' special
abilities are displayed like in a pie chart, where each piece represents one of your skills.
Whenever a certain skill is not shown here and the respective piece of cake does not
appear, it may be because this skill might not be reasonable to use in this very situation
like this battle against this very monster and therefore cannot be used.
The wheel starts
at the top left with the first hero at the top left of the screen, and then in a clock-wise
direction you can toggle between each of your heroes one by one and can see each hero's
up to three skills.
These can be used in battle in a clever way.
As the heroes and their abilities
synergize with each other, many abilities you gain as the game proceeds get way stronger
when they're used against foes that are affected by a status effect.
One of those
status effect could for example be a stun which can be triggered by a Shield Bash for
example.
That means that when we pick Anselm's Shield Bash and hit our enemy to the ground,
Sentenza may profit from this by using the Deathblow which causes extra damage against
stunned enemies.
This is a very simple combination of skills and there are many more which may
cause tremendous effects.
We'll leave this to you to find out your best combos.
By default,
when opening up the action wheel in Spellforce 3, the time proceeds very slowly.
You can,
however, instead freeze time if you'd like to get more comfortable with how the game
works.
This way, the game can be paused.
In order to do so, go the options screen and
click the UI settings.
Here you can toggle between the normal click'n'fight feature,
slow-motion, and the actual pause.
It's just a question of flavor.
During the single
player campaign you will be able to play with each faction of the game, the Humans, the
Elves, and the Orcs in order to get to know their individual special units, buildings,
and play styles.
In an even more extensive way you can do so in the skirmish mode, where
you can pick your favorite faction at the very beginning of a match to compete with
against other players.
Now let's talk about how different they really are.
Especially
after the first betas, the developers put a lot of effort and time in distinguishing
the respective factions even more.
A lot of new mechanics have been implemented into the
game since, to make their respective play style vary as much as possible.
Therefore,
each faction now has a certain thing they are especially good at.
For example, humans
are the best at constructing towers, and human units will regenerate over time when they
are within their own territory.
The orcs, however, cannot construct advanced towers
in the first place, but instead they get an attacking bonus whenever they are in hostile
territory.
Therefore, of course this means that the orcs should be played in a much more
aggressive way and their battles should always be fought in the enemies' base rather than
on your own land.
The humans, on the other hand, profit from exactly this.
Of course
you won't ever want to be attacked, but humans can defend themselves more easily and
efficiently.
Whether in skirmish mode or during the single player campaign: At the very beginning,
you will face the agony of choice.
Because just like in every strategy game, there is
a huge list of buildings to construct and units to train, and you may wonder which one
to start with.
This may also happen whenever you occupy a new sector.
Your choice should
depend on your tactics for this very match.
When, for example, you would like to push
research and get new technologies fast, you might want to ensure there's enough of each
basic resource by putting up hunting cabins, fisheries, and logging cabins right from the
start.
This will let you expand fast, develop your sectors, and construct many buildings.
If, however, you would like to rush your neighbors or simply put up a mighty army, you could
decide to collect only little wood but rather concentrate on food in order to be able to
train units faster.
Especially in skirmish mode, the AI players might cause you trouble
if you don't expand fast enough.
So you might want to occupy sector by sector before
your foes do so because once a sector is taken, it can take a lot of effort to conquer it.
On the other hand, however, expanding too fast might result in difficulties to develop
each sector and being unable to construct relevant buildings.
So the right pace is absolutely
crucial.
Mainly it's dependent on the faction you are playing with.
When for example playing
as the orcs, actually it's impossible to expand too fast, because the standard outposts
that the orcs get for free once they expand with their heroes are pretty powerful.
Basically
they grant a lot of workers and raise the population limit and what is special is they
work as barracks which means you can train basic units there right away.
When playing
the elves, however, the basic outposts your heroes can construct are more or less useless,
because they can't do too much.
They don't provide workers, can't shoot at enemies
or anything like that.
That means when playing the elves you shouldn't expand before you
have the necessary resources to develop your sector rapidly.
So basically, the elves tend
to have fewer but higher developed sectors, whilst the orcs would like to control the
whole map as soon as possible.
Of course, the key to success in Spellforce 3 is using
and balancing your resources sensibly, so it's crucial to keep track of them carefully
in order to make sure you keep pace.
In Spellforce 3, you can construct buildings and train units
as much as you want, even if you don't have sufficient resources for the respective project.
You can get an overview of the current projects at the top of the screen, where you can see
how many resources are currently requested.
For example, if it said minus fifty right
here, it would mean that fifty more units of wood have been requested than available.
For more details, simply hover your mouse above it and you will be able to see the average
production rate of each respective resource per minute.
This way you can make sure you
don't run out of certain resources.
If you manage to collect and maintain your resources
in a clever and effective way and manage to accumulate lots of them, you should be able
to put up a powerful army simply and fast.
At the beginning of a match, the relationship
between simple melee units and ranged attacks plays an important role.
Ranged units should
be defended carefully, as they are more vulnerable than melee units.
But it also depends on your
hero's abilities.
If your hero is a ranged hero and you don't have melee heroes you
might want to train some more melee units in order to protect the archers.
When, however,
you do have a melee hero who has powerful area of effect skills, which means they cause
damage on a certain area and not only to a single enemy, you might want to concentrate
your unit production on ranged units.
By constructing a forge, it's possible to improve the different
unit types, so you won't get stuck with the basic units.
The forge can be leveled
up in order to unlock more advanced units.
Have you wondered if it's possible to focus
and specialize on one certain unit type?
For example would you prefer to play with say
only ranged units and create something like the ultimate archer and completely neglect
the other unit types?
Well, it IS possible, at least in campaign mode, because you can
improve your unit models with blueprints.
This way, you can make them cheaper or more
powerful and you can specialize on one certain unit.
In multiplayer mode, however, this will
probably be a bit more difficult, because when your human foes notice you're neglecting
a certain kind of unit, they might build units in turn which can beat yours more easily.
Roughly speaking, there are two certain situations in Spellforce 3 that you will probably encounter.
Either you are playing with a small group of heroes, which will likely feel a bit like
a RPG experience, or with a huge army of units where the heroes almost get lost in.
Maybe
you might want to try a hybrid of these two, but in the end, Spellforce 3 fans might want
to know how they can make sure they never lose sight of their strongest units they acquired
and trained with huge effort even in large and chaotic battles.
Finding and controlling
them effectively is easy - thankfully, because they are the most important units in Spellforce
3 after all.
Using the dot-key on your keyboard will highlight your heroes in your faction
colour.
Alternatively, you can also use the corresponding button in the interface.
This
way you can be sure to never lose track of where your heroes are and what they do.
Selecting
them is also easy by clicking their portraits at the upper edge of the screen so you don't
have to look for them on the battlefield.
Thank you very much for watching and be sure
to watch the German Let's Play series of Spellforce 3 on Writing Bull's Youtube channel.

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