Thứ Bảy, 13 tháng 5, 2017

Waching daily May 14 2017

The New FBI Director Just Leaked Something HUGE About Comey And Russia�Democrats Lied!

By Danny Gold

These last few days the media had a ton of spin about Comey�s firing.

One of the worst was that Trump fired him right after Comey requested more resources

to investigate Russian interference.

It turns out that was not all that true.

During the hearing with the James Comey�s replacement, Senator Susan Collins asked acting

Director Andrew McCabe if he could confirm any of the claims that Comey requested more

Russia resources right before Trump fired him.

That�s when McCabe dropped this bombshell�

�I was not aware of that request and it is not consistent in how we request additional

resources.�

Oh man.

And if that was not enough, he also backed it up by reassuring them that the FBI had

more than adequate resources to investigate Russia.

Now, let me tell you straight up that I am no fan of Andrew McCabe.

After all, McCabe was heading the Clinton email investigation when his wife got a nice

$500,000 donation from Clinton�s Best Buddy, Terry McCauliffe.

Still, I believe it is vital to the future of this nation that we get this out and correct

the record.

I mean this is straight from the horse�s mouth, folks.

No �if, and, or but� about it.

That�s why we gotta share this with our family and friends and let them all know.

For more infomation >> The New FBI Director Just Leaked Something HUGE About Comey And Russia…Democrats Lied! - Duration: 1:50.

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Is 007: Agent Under Fire (Xbox/PS2/GCN) Underrated? - IMPLANTgames - Duration: 23:39.

Is 007: Agent Under Fire underrated?

007: Agent Under Fire is a first person shooter released for the PlayStation 2 in 2001 with

a GameCube and Xbox port following in 2002.

While not the first Electronic Arts James Bond game, it does mark the series debut on

the 6th generation home consoles, making the game somewhat historically significant, or

at least interesting.

Anyway, unlike the grandfather of all James Bond games, GoldenEye 007: Agent Under Fire

was met with mixed reviews.

GamePro scored the game a 4 out of 5 stating, "Agent Under Fire accurately represents

the James Bond world, which is full of fast-paced firefights, beautiful women, and international

intrigue."

GameSpot gave the game a 6.8 out of 10 noting, "Agent Under Fire isn't a horrible game,

but its lackluster level design, poor enemy AI, and easy level of difficulty pile up to

greatly detract from what it does offer.

Its vehicle levels provide the single-player game with a good degree of variety, but they're

not in and of themselves enough to save the game."

IGN scored the game a 7.6 out of 10 proclaiming, "The footspeed, controls, enemy AI and rate

of fire in the FPS segments of Bond just don't synch up the way they need to for this game

to be anything more than a short term, big-licensed little snack of a game whilst Xbox owners

wait for the big guns, literally, to come blazing onto the system."

So, is Agent Under Fire really this underwhelming?

Let's take a look.

First and foremost, one will need to go into the options menu to fix the controls.

The default setting mixes up the strafing, and control setup 2 will be the normal dual-analog

setup we're all familiar with today.

You can't change the setup in-game either, which is a baffling omission.

Being a 007 game, there is a lot of story to chew in if you're into that sort of thing.

Sadly, a majority of the plot elements are portrayed between levels with a series of

still images along with a narrator.

While the acting is on point and the story interesting enough, the delivery method is

a bit lackluster.

Basically, James Bond is tasked with helping out an American CIA operative investigating

Nigel Bloch, who was overly protective of a case containing some vials.

Sadly, it appears she was captured on her mission to steal the vials, and Bond's first

mission is presented.

Right away, the player is given a choice on how to enter this facility.

One can use a hacking device to open up the front door, or use this Batman styled gadget

to go an alternative route.

The fact there is a choice is pretty cool, giving a nice sense of freedom.

Using the Q-Claw will also trigger a 007 Icon and some music, rewarding the player for doing,

uh, spy things.

Anyway, once inside the lab the shooting can begin.

There is no way to sugar coat it, the aiming is dated.

First, the auto-aiming is pretty aggressive, centering the reticle on the body of a nearby

target.

If you want to go for a headshot, you'll need to hold the left trigger, and then use

the left analog stick, which is not normally used for aiming, to manually aim and take

down a foe.

This trend of goofy control mechanics is repeated throughout the game, and I'll do my best

to point them out at the appropriate times.

Anyway, once an enemy strays too far from the reticule, it snaps back.

In Halo and modern games, auto-aiming is gentle, and actually moves the player, allowing for

the assistance to be seamless.

In 007: Agent Under Fire, it can be a bit clumsy.

On the positive side, there are scripted events you can take advantage of.

Shooting this forklift will cause it to explode, killing foes hiding behind some crates.

And again, the little 007 logo and appropriate jingle will play.

New gadget sceneries are also presented, like using a laser to break a lock, allowing progression.

There are no tutorials either, just a quick 5 second piece of dialog and a brief text

box.

It does a good job teaching the player new skills without grinding the gameplay to a

halt.

After a few shootouts, Bond finally catches up with the captured CIA operative.

Nigel has her tied to a submarine and since she won't cooperate, plans to dive the sub,

so she drowns.

Pretty dark.

Of course, Bond needs to rescue the gal and a heavy fire-fight ensues.

While parts of 007: Agent Under Fire attempt to encourage stealth and espionage, other

parts are pure action.

Here the player is encouraged to just move forward and give hell.

There are exploding barrels everywhere, all enemies drop munitions, and there are enough

health packs lying around to mitigate aggressive play.

There is a time limit as well, but making it to the American won't take much time

at all.

After rescuing her, an in-game cut-scene will play, showing off one of the best aspects

of the game, and the Bond universe as a whole.

Bond never takes itself too seriously.

Upon completion one of the most unique aspects of the game is revealed, a rather involved

point system.

We can see here points are rewarded for those Bond moves, time taken, along with the usual

stats for accuracy.

If you score enough points, you'll earn a Gold Medal along with a bonus for your efforts.

With Nightshade rescued, Bond still needs to secure those vials which is rectified in

the next level.

Here, Agent Under Fire turns into an on-rails shooter.

Besides the gameplay type being different, the mechanics don't change much.

The auto-aim works exactly the same, and things can be occasionally tricky as your car moves

from left or right without your input.

Miraculously, Nightshade and Bond are able to snag a briefcase of vials from a factory

before it explodes.

But then the bad guys arrive, murdering Nightshade while getting away with said vials.

This segues to mission 3, which introduces the third and final gameplay type: driving.

Bond hops in his BMW and must use yet another gadget to disable the getaway van containing

the vials Bond had recovered, but then lost.

I've heard reports this uses the Need for Speed engine but I couldn't find any definitive

proof confirming this.

In either case, the driving is pretty solid.

It definitely feels arcade like and navigating through the streets dodging traffic feels

responsive and predictable.

You are also equipped with a basic weapon, in addition to special weapons you can collect

across the map.

The constant screen flashing, bombastic weapon sounds, and thundering music give this a car-chase

vibe which feels appropriate for an action movie.

The actual task at hand is a touch more tame.

Just use the Q-Pulse weapon when close to the target, and this disables the van and

ends the level.

With the vials now obtained they can be analyzed, and it's determine they are blood samples

marked with the initials from the 8 world leaders in the G8, along with some guy named

Reginald, and some photos of the British Embassy in Romania.

The photographs serve as a clue of sorts, though a bit unbelievable if you ask me, but

moves us along to another country, and another shooter level.

For my money, this fourth mission is the toughest in the game.

You are not allowed to kill anybody, have a limited set of tranquilizer darts, and if

you are spotted, embassy guards will head for the alarms.

If they set them off, the mission is failed.

This brings up two of my main gripes with 007: Agent Under Fire, the trial and error

nature of the difficulty, and the lame checkpoint system.

As for the trial and error, it's not always clear where embassy guards are, and it's

not always clear when they can see you, or when they can't.

While Bond can use his cell phone as a grappling hook defying the laws of physics, he doesn't

have any sort of radar system to help map out rooms and guard patterns.

Needless to say, I failed here, a lot.

Once I finally cleared the first half of this level and made it to a checkpoint, I ran out

of my three lives and received a game over.

A game over means the mission must be started over from scratch, going through the clumsy

stealth section yet again to get another chance at the second half of the level.

I find this a bit archaic and it really serves no other purpose than to pad out the playtime.

On the plus side, these glasses are kind of cool.

The player can jump or duck under laser grids if they so choose.

But the glasses will reveal secret panels on the walls, and you can then disable the

lasers using your own laser.

Again, I applaud the developers for allowing the player different options for tackling

challenges.

So, after subduing Reginald, and obtaining some evidence from a computer, Bond makes

his way out of the Embassy to mark the conclusion of the mission.

From here, it is determined Reginald is actually a clone, and the computer data acquired leads

the team to believe Malprave Industries is involved with illegal human cloning.

With this information in hand, Bond goes undercover and arranges a meeting with the CEO.

Of course what he really wants to do is find more evidence.

Unfortunately, Bond realizes he bumped into Malprave when he was sneaking around the embassy,

so he can't actually meet with her at this new location or his cover will be blown.

Therefore, a new element is introduced, a timer.

Honestly, this timer is never too big of a deal.

It resets after reaching certain objectives, like taking photographs of evidence.

It also leaves enough time to actually be stealthy, creeping through vents and using

the silencer to take down foes, rather than going in guns blazing.

I also located a keycard, which allowed me to turn off the alarm system later on in the

level, which is a cool touch rewarding exploration.

The second half of the level on the other hand, is all action, offering the player a

chance to use a variety of weapons, like the shotgun, to mow down an army of enemies.

Upon completion, the team discovers someone in Malprave Industries went rogue.

Dr. Damescu left the company with some stolen data files and is hiding out in the British

Embassy in Romania.

Unfortunately, Malprave has sent an assassin to kidnap her, so Bond needs to interfere

and rescue the Doctor.

I guess this might be why Bond ran into Malprave at the embassy the first time around.

Despite Mission 6 occurring in the same locale as Mission 4, most of this area is new.

Bond must first navigate around the outside, then through some adjacent buildings, before

finally entering the embassy and revisiting a few locations previously seen.

There really isn't much new introduced here, and most of the obstacles and combat simply

build upon previously established concepts.

When you catch up with the Assassin for example, you need to wait for her to get into a specific

spot, so you can use an environmental hazard to dispatch her, not unlike the exploding

forklift in the very first level.

Anyway, after rescuing Dr. Damescu and obtaining her stolen information, Bond takes down the

terrorists trying to escape in helicopters and the objective is complete.

In seems Malprave conducts her cloning and replicant program in a secret lab, and the

locations to that secret lab is in, you guessed, another secret file that Bond must go retrieve.

Mission 7 brings us to the second and final driving stage, and Bond finally gets to drive

an Aston Martin.

While in the previous driving stage you could mostly ignore the aggressive henchman, here

the player must go on the offensive using rockets and missiles to take down enemies.

The combat isn't all that deep, with rockets doing great damage but needing some manual

aiming, and the missiles homing in on enemies, but needing 2 or 3 strikes to eliminate a

baddie, but does a decent job in delivering that late 90's car combat feel.

The second half of this level is an on rails shooting segment, in a tank.

There isn't much to say about this either, although you do receive night vision for part

of the level, and watching enemies fall off buildings after death is somewhat satisfying.

With the location of the cloning lab retrieved, and the escape mission complete, Bond is off

to an oil rig in the South China Sea were the lab might be.

It turns out Nigel, the guy from the first level with a Submarine, is also heading to

this Oil Rig, lending some credibility to the hypothesis.

There isn't much new to review here but the flexibility from before remains.

Early on you can hack a computer to learn a crane program, and throughout the level

cause cranes to drop crates, or cause platforms to fall, giving and alternative method to

dispatching enemies.

A jet pack is also introduced, giving Bond a temporary boost in vertical movement.

In any case, after shooting enemies, lasering locks, and dropping crates, Bond reaches the

top of the Oil Rig, and is then jumped by Nigel.

As it turns out, Nigel pushes him into a pool of water, leading to an underground subway

system.

Mission 9 is the third and final on-rails level on said subway.

While the level itself is pretty unremarkable, the conclusion of the level is actually rather

unique.

Bond finds himself in a circular room with a giant turban.

The goal is to use guided missiles to shoot three explosive targets, causing the turban

to break and Nigel to fall into a vat of chemicals.

With Nigel dispatched, Bond can now make his way into the cloning lab.

Missions 10, 11, and 12 are all first person shooting levels and mark the final arch of

the overall plot.

In Mission 10 Bond must destroy all of the cloning equipment to effectively shut down

the entire program.

There are some neat sniping opportunities, but generally speaking, everything here should

feel familiar.

Use gadgets to open doors and steal program code and finally escape on a submarine.

Basic stuff.

After this, it is determined the vials marked with the G8 leaders initials actually contain

their blood, and Malprave's grand scheme is to clone them and replace the real leaders

with her replicants, allowing her to control the world.

The submarine is headed straight for Malprave Industries, so Bond stays aboard to arrive

at the destination and save the world leaders.

After taking out enemies on the hijacked submarine, a mission briefing advises there is a nuclear

warhead on the submarine which will be used to take out the G8 leaders, and the rest of

the level is focused on disarming the warhead.

Finally, Mission 12 marks the end of the adventure.

Bond needs to rescue the 8 world leaders who are being held hostage at Malprave Industries,

as well as take down the mastermind Malprave herself.

The beginning of this level is a real pain.

This is one of the few areas in the adventure requiring some resource management.

Like Mission 4, which had limited tranquilizer darts, limited sniper ammo is available.

Maybe there is a hidden stash somewhere I was unable to find, but I ended up taking

out the 4 snipers in the towers using the standard gun and manual aiming.

After figuring out how to take down the snipers, and then a horde of enemies, with minimum

ammunition, my favorite section in the entire game is presented.

After clearing a room, which frees 4 of the hostages, 4 more must be rescued.

The remaining four are being held hostage in four missile silos and are accessed in

a linear fashion.

Each silo has a different set of grappling hooks, moving platforms, stairs, and ladders

and these must be navigated to reach the terrorists which are not initially visible.

While not super complicated by any stretch, the obstacle course nature requires a little

bit of problem solving and I found all four silos to be interesting challenges.

With all 8 hostages freed we arrive at the final boss.

Malprave reintroduces Nigel, who is none too pleased Bond took out his replicant.

The fight is divided into three segments.

After doing enough damage, Nigel moves to a second layer and the player needs to utilize

the jet pack to continue the fight.

After inflicting more damage, Nigel will cause a platform to drop to the ground and then

escape through a tunnel.

Using another jet pack jump, Bond chases Nigel, arriving at Malprave's office.

The player must use a rocket to break the windows, which kills Nigel, and allows Bond

to escape just before the entire complex explodes.

As Bond gets rescued by M16, I can't help but wonder what happened to Malprave.

I guess I can assume she died when Malprave Industries exploded, but I feel like a proper

explanation would bring proper closure to the adventure.

In any case, with Bond escaping, the adventure is over and the credits roll.

Graphically, 007: Agent Under Fire isn't bad for an early sixth generation release.

It uses the Quake III Arena game engine, which runs reasonably well on the Xbox.

The frame rate is generally an acceptable 30 frames per second, but will occasionally

jump up to 60 when there isn't much geometry on the screen.

You'll also notice there is anti-aliasing as well, giving the game a smooth look.

It seems some developers were hypersensitive to jaggies during this particular time.

While I personally would prefer a smoother frame rate over anti-aliasing, others might

feel differently.

Strangely enough, the driving segments run in 480p progressive while the first person

stages run in 480i interlaced mode.

I'm not sure how common this is, but it's the first Xbox game I've played that has

the phenomenon.

I'm also not sure if the PlayStation 2 and GameCube versions do this, as I don't own

them.

Artistically, I actually found myself really digging 007: Agent Under Fire.

While the textures are occasionally muddy, the use of color is terrific.

Everything feels slightly over saturated and it works really well.

Environments are typically underlit, making the game a bit dark, but the bright pops of

color help the game feel lighthearted, matching the playful nature of the 007 franchise.

It's a nice change to the drab greys and browns that would dominate the genre in the

ensuing years.

I should also point out Bond himself is modelled after British actor Andrew Bicknell, born

in Somerset, Bond's undercover name in Mission 5.

Bicknell also did the voicework.

While I'm not a Bond aficionado by any stretch, he plays the part well enough, with the right

look and mannerisms to be worthy of the character.

As for the soundtrack, well, this is a 007 game and the soundtrack sounds exactly as

one would hope.

There is plenty of Bond riffs played throughout the entirety of the game, and the loudness

is used expertly to highlight action sequences, and then more muted during less intense areas.

There really isn't much to say here, the game sounds like a motion picture, and I have

absolutely no complaints.

So with all of that out of the way, we arrive back to the question asked at the beginning

of the video.

Is 007: Agent Under Fire underrated?

First, there is a lot to like in 007: Agent Under Fire.

The gameplay variety is a rather pleasant surprise.

The on-rail shooting segments are executed well enough, with a nice mix of memorization

and quick reactions required for success.

The driving sections are even better, with nice arcade physics and an interesting world

to drive through.

These are not the highlights of the game by any stretch, but offer the player a fun diversion

to break up the shooting.

Next, I really dig how there are sometimes multiple solutions to a problem.

Be it using stealth to your advantage, using environmental hazards, or utilizing the gadgets

to get through obstacles or take down foes.

None of this even comes close to something like the Splinter Cell series, but the fact

flexibility exists is pretty awesome.

Finally, it's admirable Electronic Arts was able to create a whole new Bond adventure,

rather than relying on an existing movie.

While the story is a bit shallow with a few too many, go steal the data file plot devices

to keep things moving forward, it's well acted and does a decent enough job giving

Bond an excuse to travel across Europe and Asia.

Add in a classic Bond score and the overall presentation becomes well above average.

However, there are also some problems.

First and foremost, the controls are dated and don't offer enough customization.

It is silly to me in auto-aim mode, the right joystick is used for aiming, but in manual

mode, the left joystick is used.

Oddities like this really suck the player out of the experience.

Changing weapons can be strange as well.

While driving the tank, the black and white buttons, on the Xbox version of course, are

used to change between the two turrets.

But you can't keep pressing the white or black buttons to cycle through the two weapons.

So if you are using weapon A, but press the wrong button, nothing happens, you don't

cycle to the next weapon.

Even using gadgets is cumbersome.

The d-pad is used to select different gadgets, and the B button actually uses them, instead

of the trigger.

I find it odd the trigger is used to fire a weapon, but not a gadget.

Lastly, the A button is used for opening doors and pressing buttons, as well as reloading.

This means you'll often reload your weapon when you wanted to open a door, which can

be problematic when there is limited ammunition.

Overall, I find it baffling how many control mapping oddities there are in 007: Agent Under

Fire and I don't understand how all of these little nuances got by the massive team of

testers.

Same goes for the lives and checkpoints.

It is incredibly annoying to die on the final enemy of a level, and then have to restart

the mission all the way at the beginning because you ran out of lives.

As a first time player, I found this annoying and really padded out the game's length,

taking me about 7 hours to complete.

Still, despite these issues there is plenty of replayability here.

Towards the end of the game I stopped receiving Gold Medals and started earning Silver and

Bronze.

And because the levels are well designed with alternate strategies, I feel somewhat compelled

to replay the game and find faster, more efficient routes through each level so I can earn more

gold medals.

As there are just 12 missions and no level is overly long, this task doesn't seem overwhelming

and I welcome the challenge for future playthroughs.

But no, 007: Agent Under Fire is not underrated.

The issues noted in 2002 are still true today in 2017.

There is absolutely nothing in 007: Agent Under Fire that hasn't been bettered by

other games of the day.

There are better shooters, better driving games, and better stealth games.

Still, that isn't to say 007: Agent Under Fire isn't worth playing.

The colorful graphics, excellent Bond music, and cliched humor do have a certain charm,

and I can honestly say I haven't played a first person shooter quite like it.

There is plenty of variety in the gameplay, from fast and loose, to slow and methodical,

preventing the shooting stages from feeling stale.

It's a good game worthy of your time, just keep your expectations, in check.

For more infomation >> Is 007: Agent Under Fire (Xbox/PS2/GCN) Underrated? - IMPLANTgames - Duration: 23:39.

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OS ANJOS - ( VOCÊ ESTÁ SENTINDO...) - Duration: 4:08.

For more infomation >> OS ANJOS - ( VOCÊ ESTÁ SENTINDO...) - Duration: 4:08.

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Khim Sokheng - Can I become successful if i was poor | Success Reveal - Duration: 52:40.

Mr. Khim Sokheng

Mr. Siev Sreng

Can i become successful if i was poor?

bring to you by

Success Reveal

Khim Sokheng 2017

For more infomation >> Khim Sokheng - Can I become successful if i was poor | Success Reveal - Duration: 52:40.

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Why did Ji-sung Park survived in the Manchester United? - Duration: 4:39.

Hello Chook-ji TV subscribers, We are managers of Chook-ji TV.

-I'm Chook-ji

I'm Sieg.

The theme of this video is why Ji-sung Park could survive in the Premier League.

As Park said,

"I was able to survive in the Premier League with active defense."

"I got a chance to play big in the defense, and it was a good result."

He say this. I'm a newbie of football, so I don't know well about him. Is not Ji - sung Park was between midfielder and striker?

I remember he scored in the 2010 World Cup. Was Park Ji - sung a defensive role?

- Park was an offensive role in the Korean national team and was an ace. Rooney, Ronaldo and also, Park were at the forefront in Manchester United.

- It feels so great that a Korean player has played with such a great player.

That's amazing.

- Ronaldo, Nani, and Rooney did not join the defense, but Park Ji-sung participate a lot of defense.

- I think Park is the pioneer of a position called 'Defensive Winger'.

Really? Are you serious? Pioneer of position? Do not you exaggerate?

-no. Seriously.

It's very interesting.

And again, He says "It is very important to prepare for a counterattack in a game with a big club."

"Sir Ferguson highly appreciated my participation in the defense."

"So I built up my credibility and got a chance to play."

"So, I started to enjoy a game with a big club."

"Also, a little tension helped me to maintain good performance."

"I made good use of my strength."

It's really an amazing part of Park Ji-sung, isn't it?

He's nickname was the "two heart" in the UK ...

Even though he had a bad knee, he played really hard.

- Have you seen the news about Zlatan Ibrahimovic's knee a while ago?

sure.

Maybe Zlatan's knee is the best in the world.

- If Park's knee was strong like Zlatan, he would have finished third in Ballond'or. (lol)

Don't be kidding. It's too exaggerative. Third in Ballond'or. It's too biased.

Well, anyway, Park wants to show that he is different from the other players.

He said this when he had an interview with Manchester United.

It's not have been a long time I like football, so it's been a year since I started watching football on TV.

So when Park was in Manchester United, I didn't know his performance,

So, tell me. Why did you think Park Ji-sung survived in the Premier League?

-I think it is enormous activity and defense participation.

Oh, I See.

- Because he showed a tremendous amount of activity, sir Ferguson had no choice but to love him.

Umm...That makes sense.

Few days ago, Ferdinand also said, "If I have to teach the children the movement of football players, I will show them a video of Ji - sung Park".

So, Korean fans have given him a korean snacks as a present. (lol)

-If we run like him, after 10 minutes, we would be exhausted.

Really. I agree. Why would his nickname be a 'two heart'?

Well, In this video We talked about why Ji-sung Park could survive in the Premier League.

If you enjoyed this video, touch subscribe and like! Thank you for watching.

For more infomation >> Why did Ji-sung Park survived in the Manchester United? - Duration: 4:39.

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Blem by Drake | Cover by Robert Michael (More Life) - Duration: 3:41.

Unruly, unruly, maddas Who keeps bringing more?

I've had too many This Virginia done me off already

I'm blem for real, I might just say how I feel

I'm blem for real, I might just say how I feel

Don't switch on me, I got big plans We need to forward to the islands

And get you gold, no spray tans I need you to stop runnin' back to your ex,

he's a wasteman I wanna know, how come we can never slash

and stay friends?

I'm blem for real, I might just say how I feel

I'm blem for real, I might just say how I feel

'Cause I know what I like I know how I wanna live my life

I don't need no advice You're not here and we both know why

So, move from me when you're extra Move from me with the passa

I'm buildin' up a house where they raised me

You move with me, I'll go crazy

Don't switch on me, I got big plans We need to forward to the islands

And get you gold, no spray tans I need you to stop runnin' back to your ex,

he's a wasteman I wanna know, how come we can never slash

and stay friends?

I'm blem for real, I might just say how I feel

I'm blem for real, I might just say how I feel

I know we can't keep it together forever 'Cause you're crazy sometimes

And I only see you sometimes Move from me when you're extra

Move from me with the passa I'm buildin' up a house where they raised

me You move with me, I'll go-, look

Just don't switch on me, I got big plans We need to forward to the islands

And get you gold, no spray tans I need you to stop runnin' back to your ex,

he's a wasteman I wanna know, how come we can never slash

and stay friends?

I'm blem for real, I might just say how I feel

I'm blem

for real, I might just say how I feel

For more infomation >> Blem by Drake | Cover by Robert Michael (More Life) - Duration: 3:41.

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ネイティブがよく使うフレーズ "Sounds good!"〔#546〕 - Duration: 4:10.

For more infomation >> ネイティブがよく使うフレーズ "Sounds good!"〔#546〕 - Duration: 4:10.

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If You Experience Any Of These 30 Signs You Were Born To Be A Spiritual Healer… - Duration: 5:28.

If You Experience Any Of These 30 Signs You Were Born To Be A Spiritual Healer�

The world of metaphysics is a world of mystery.

It has sparked the interest of humans since basically the beginning of time.

Although there is still much to be studied regarding the metaphysical world, we do know

if you experience any of these 30 signs you were born to be a spiritual healer.

We all have super in depth spiritual bodies.

We are all connected to not only one another but all living animals and things on Earth

� and it�s amazing.

Some of us are even born with special abilities that can serve a greater purpose to the people.

It also runs throughout family trees.

A spiritual gift can be passed down generations beyond.

As a healer, you are a very special gift to society.

You have the ability to heal people�s souls and changing lives.

Now, of course, you can�t lay your hand on a cancer patient and cure them; but you

might just be able to cure someone�s depression or anxiety � or simply enlighten their soul.

Healers often suffer from issues of their own because they are so adapted to fixing

other people�s emotional issues and burdens.

They not only ignore their own problems, but they carry the burden of others too.

However, a spiritual healer will always pull through because they know the world needs

them � and it does.

If you think you might be a spiritual healer, you probably have experienced at least one

of these symptoms before.

You are highly sensitive to energy.

You feel other people�s emotions and physical ailments as your own (empath).

You are intuitive and can read others very easily.

You are a �big picture� thinker (and don�t concern yourself too much with the details).

You have gone through bouts of existential depression.

You have felt like an outcast for most of your life.

You think differently from others.

You get overwhelmed in public easily.

You have struggled with anxiety or panic before.

You are the natural peacemaker between people.

You are the confidant that people turn to in times of need.

You experience digestive issues, lower back pain or gain weight around the stomach (solar

plexus chakra disorders).

You feel drained after spending too much time around people

Sensitive beings like animals and children gravitate towards you.

Other people tend to �dump� their emotional baggage onto you to deal with.

You think in shades of grey rather than in black and white.

You are very aware of the interconnectedness of life and deeply respect it.

You believe in synchronicity more than coincidences.

You have a history of healers in the family, e.g. nurses, psychologists, massage therapists

You�ve experienced a major trauma in your life, e.g. loss of your family, life-threatening

illness, near death experience, physical/sexual/emotional abuse, war, mental illness.

You�ve gone through a spiritual awakening.

You�ve experienced the dark night of the soul.

You tend to use the right side thinker more than a left side thinker.

You experience chronic pain in your body or an autoimmune disease (energetic blockages).

You are EMF sensitive (electromagnetic hypersensitivity).

You tend to attract people who need �fixing� but often get trapped in self-sacrificing

roles.

You�re an excellent and compassionate listener.

You are naturally drawn towards healing professions that help others experience balance and wholeness.

You can feel, distinguish between and alter the energy within and without yourself.

You have had numerous mystical experiences.

For more infomation >> If You Experience Any Of These 30 Signs You Were Born To Be A Spiritual Healer… - Duration: 5:28.

-------------------------------------------

本物のスシVSキャンディのスシ Real vs candy sushi challenge - Duration: 8:51.

Hey everyone, it is NihonJack.

Today I am going to be trying some sushi.

Real sushi.

Candy sushi.

OK, let's get to making this!

Opening this up...

Yeah! I got it open.

Rice.

Let's make some rice.

I will put in the water with this thing.

Everyone, this looks like snow!

Is this OK?

Wow, it really does look like rice.

I wonder what it tastes like.

Egg

Let's make some eggs!

Egg powder.

Tuna..

Let's make some tuna.

This?

Tuna.

Dad.

It is really red.

Nori (seaweed paper)

OK, let's make nori.

Here it is. It is kind of like a gummy.

Put it right in the middle...

Ikura (salmon eggs)

Next, let's make ikura.

It is turning blue.

OK, here goes.

If you do it too fast, it won't come out as a ball.

Sushi.

OK, let's make sushi!

OK, take it from here, and put it on top of this.

Put it on top like this.

It really looks like this one.

It is pretty much the same.

Look at this!

OK, so now that I am done with this, I will wrap this around.

OK, done!

It is smaller than this one.

Put it on the top of this.

That one is big.

OK, they are all done.

Try it out.

OK, should we try eating some?

Well, I did it!

Let's try this one.

Water!

I did it.

The smell...

I can't do it!

I was able to eat it.

I am going to get my sister to eat the rest!

Please, Sis

OK, I am going to eat this one.

The candy sushi is better.

What flavor is this?

I am not sure.

This is still kinda gross.

Because I just ate this one.

This is kinda...

My thoughts!

OK, real sushi and candy sushi...

Just like you'd guess, candy sushi is more the one I can eat.

This was yummy.

The egg sushi was a little tasty, but...

But a bit hard for me.

The ikura...

Not that good. Because it just tastes like salt.

A little hard to for me to eat.

The tuna...

The tuna was also hard to eat!!!

It tastes really salty!

Revenge of the tuna.

I spilled this all over the place.

Please subscribe!

Leave a like!

Also comment!

See you later! Jack it up!

I need a shower after this.

For more infomation >> 本物のスシVSキャンディのスシ Real vs candy sushi challenge - Duration: 8:51.

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Iron Man 3 | 'I am Iron Man' Scene | The Clean Slate Protocol | (2013) Movie Clip 4K - Duration: 4:29.

Jarvis. Hey.

JARVIS: All wrapped up here, sir. Will there be anything else?

You know what to do.

The Clean Slate Protocol, sir?

Screw it, it's Christmas. Yes, yes.

(KISSES)

Okay, so far? Do you like it?

(SIGHS)

It'll do.

TONY: And so, as Christmas morning began,

my journey had reached its end.

You start with something pure,

something exciting. Then, come the mistakes.

The compromises.

- We create our own demons. (REPORTERS CALLING)

- Oh! (ALL CLAMOURING)

Great to see you! Oh, bloody hell!

TONY: As promised, I got Pepper sorted out. It took some tinkering.

But then I thought to myself, "Why stop there?"

Of course, there are people who say progress is dangerous,

but I'll bet none of those idiots ever had to live with a chestful of shrapnel.

And now, neither will I.

- Let me tell you... (METAL CLINKING)

...that was the best sleep I'd had in years.

(GASPING)

(COUGHING)

It's okay. It's okay.

It's okay.

(WEAKLY) No, look.

(CHUCKLES SOFTLY)

(LAUGHS)

TONY: So, if I were to wrap this up, tie it with a bow, or whatever...

I guess I'd say my armour, it was never a distraction,

or a hobby.

It was a cocoon.

And now,

I'm a changed man.

You can take away my house, all my tricks and toys.

One thing you can't take away...

I am Iron Man.(Thanks for Watching,CoolestClips4K)

For more infomation >> Iron Man 3 | 'I am Iron Man' Scene | The Clean Slate Protocol | (2013) Movie Clip 4K - Duration: 4:29.

-------------------------------------------

MarlaWynne Slouch Pant with Pockets - Duration: 4:43.

For more infomation >> MarlaWynne Slouch Pant with Pockets - Duration: 4:43.

-------------------------------------------

Cheeseburger Without The Meat - Duration: 0:16.

So this is what it looks like when you ask for a cheeseburger, without the meat.

Thanks Dad!

Yay!

Let that melt. Mmm, grilled cheese.

For more infomation >> Cheeseburger Without The Meat - Duration: 0:16.

-------------------------------------------

MarlaWynne Tape Yarn Sweater with Camisole - Duration: 5:37.

For more infomation >> MarlaWynne Tape Yarn Sweater with Camisole - Duration: 5:37.

-------------------------------------------

Too busy to step away? | daily sprout 226 - Duration: 1:04.

For more infomation >> Too busy to step away? | daily sprout 226 - Duration: 1:04.

-------------------------------------------

Test Feiyu Tech Vimble C (with XiaoYi Yi) [Camfere Courtesy] - Duration: 3:09.

I'm testing the Feiyu Vimble C with a XiaoYi first version

I've choose a not stabilized cam so all the stabilization in the video is given by the Feiyu Vimble C

Now I'll do some tests: a short run, some jumps, a short walking...

Now I have to rotate the gimbal, otherwise you'll continue to see my "beautiful" face

Now I do a short run. Obviously I'm not limiting the movement of the hand

so I can really prove the gimbal

If you hear some noises or tremblings it's because I've not adjusted perfectly the power of engines

You have to be careful because the values are different by every cam

they changes by where the cam is positioned (to not touch its buttons)

and they are different depending sizes and weights of cams

So... I run

Little jumps

If I keep pressed the button on the back, visual is locked

Obviously we loose all the tracking functions, because the action cam is not connected to the gimbal's software

For more infomation >> Test Feiyu Tech Vimble C (with XiaoYi Yi) [Camfere Courtesy] - Duration: 3:09.

-------------------------------------------

Vietnam Named Fruit Named Heavenly God for the Poor - Duration: 4:02.

For more infomation >> Vietnam Named Fruit Named Heavenly God for the Poor - Duration: 4:02.

-------------------------------------------

TIPS PARA SUPERAR UNA TUSA | Mi Media Naranja - Duration: 10:59.

For more infomation >> TIPS PARA SUPERAR UNA TUSA | Mi Media Naranja - Duration: 10:59.

-------------------------------------------

Cycling Route 66 - Duration: 9:15.

New Day woke up :) we're ready to hit the road

route 66

We stopped at Roy's Motel

Unfortunately, there aren't any vacancies

so we're going to camp here

in this quiet place

unluckily,

everything that functioned

beside route 66

it's history now

because of

there is a freeway

interstate 40

so now over here

in rooms of this motel

only wind blows

slowly we start cycling again

today we have to

cross the bridge

that is closed

or it doesn't exist

it's gonna be a hard day

we have to get to Needles

how many miles?

I forgot

70?

80

As you can see

we're camping on golf course

behind trees

Today was tiring day

head-wind

80 miles

climbing up

it was massacre

but we've made it

For more infomation >> Cycling Route 66 - Duration: 9:15.

-------------------------------------------

The Best free-to-play shooter - Dirty Bomb Montage #1 - Duration: 4:16.

hgfgop

For more infomation >> The Best free-to-play shooter - Dirty Bomb Montage #1 - Duration: 4:16.

-------------------------------------------

WIDOWMAKER LUCKY? (with MAJOR) - OVERWATCH - Duration: 9:21.

Ah, i was going to take Widow...

He took your Widow

Let's see if he plays

I'm gonna try something

Released

Good people

D.va is coming here

I died for Hanzo

I was going to take the flag

I'm with ult

Isn't good to ult there now

No!

The little dragon from Hanzo here

This dragon loads really fast

There... Phara

I just saw now the...

Tracer?

Yeah

Yeah, me too

She helped me... I died

She ended

Oh

I died for the sniper

Wah! What is this?!

Nooo

What a irritating Widow... Widow no, what a irritating D.va

Yeah, the Lucio is always on her back too

Yeah, to make all worse

Ah... Ok

Where is, where is, where is?

I'm going there to take the flag

No!

Where is??

I'm enjoying this game

I'm gonna kill this Phara

I'm doing some good kills

Like this one

No!

Someone!

Our defense... defense, defense, defense

But was a good game

Was good, but our team wasn't going out from respawn

They only defended

Same team

So let's win again... I mean... Draw again

This Widow don't know how to play, right

She's learing there

What happened? Did you die?

Not yet

LOL, not yet

Have a lot following me

They are angry

They are

My god, i survived

Junkrat doesn't want to get out of here

Wow

Did you see that?

This Mei is taking a lot of time to come here

I'm taking care of her

Or trying

Finished

Ahhhhh, damn

He appeared from nowhere in respawn, i was taking the flag

It's ok, i will take it for you

Or not

Or not, won't be this time

My god

I'm dead

Look at me!

Because of soldier (?)

What did I do?

I don't remember about anything that deserves a play of the game

Ah, this

Oh god @_@

She ulted always when she was going to lose the mecha

Lucky, lucky the *****

Nepal is a great map to play with Widow

Yeah, this map is good because it's big

Almost always when I get play of the game on capture the flag is in this map

So I will play as Symmetra

I died for this monkey

Already has someone taking our flag

Won't have time

They already got it

Four came against me

I could hold if I was with Torb

Wow

I think that i got play of the game now

I saw, you killed two there

Three

Who did I kill?!

I killed Genji not wanting to

Not wanting!

The highest levels they focus more

Wow, they raped me

My tower is going to destroy the tire

I was on panic and couldn't shoot right

They had to combine their ults

Let's see

Look, look, look

Was with the gun

Yeah, with panic we use the gun

As I said, that was the map of widow's plays of the game

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