Thứ Ba, 1 tháng 8, 2017

Waching daily Aug 1 2017

[Both Women Together] Snapchat.

Snapchat.

Snapchat. I've heard of it.

No.

Now what am I supposed to do with this.

(bright music)

I've heard of it, yeah.

Oh, I've got kids, they live and die.

That's the only way you can communicate your kids.

I don't use my phone much.

I'm not much of a phone user

but I've heard of it.

(laughter)

I still have a flip phone.

I limit myself with all this stuff.

I don't try to get involved with all of it.

At my age we don't do close.

(laughter)

You just slide your finger like that on the phone

and you'll see different pictures.

What do you mean swipe?

This way?

[Two Women Together] Oh my gosh!

That is disgusting.

Isn't that cute.

Ewe.

Horrid.

(laughter)

I'm sorry y'all.

(laughter)

(laughter)

No.

Grape head.

Oh, that's cute.

I like that one.

Yes, I have seen them play with this.

You're horrible looking.

Sadly my grandkids play with it on us too.

You've been hitting the wine too much honey.

♫ I heard it through the grape vine.

Look, your eyes.

Watch your eyes. Look up.

Look at you eyes.

Or again.

I can't see what I'm looking at.

Looks like I ought to be on a Fruit of the Loom underwear.

(laughter)

(laughter)

Wait a bit. Wait a bit.

What do you call this?

Snapchat.

(laughter)

I'm sorry. I'm sorry.

Her serene highness, I like this one.

Aw God, I've had a stroke.

He makes an awesome woman, actually.

Oh my gosh.

Look at that.

I'm much better looking.

(laughter)

Well, it's hard to describe ugly when you ain't ugly.

(laughter)

Weird. You're having a bad day.

(laughter)

You're having a very bad day.

Now why do people do this?

Just for fun?

My stars, now why do people do this?

This doesn't have any permanent impact

on my brain, does it?

That's enough of that.

Now I know what Snapchat is.

Although I didn't chat with anybody.

Why is it snap chat?

That's why no one's head is us, looking up.

They're always looking down.

I think they need to do more reading.

(laughter)

I think people don't have enough to do.

I agree.

I would rather spend my time doing something else.

So you'll put it on my phone and play with it.

I would say get a life.

Read a book.

Exactly.

Work.

(laughter)

Good idea.

Snapchat, why?

I don't know.

Most of the young people do that, right.

Oh they do?

We old.

For more infomation >> Southern Grandparents React to Snapchat – Bonus Cut! | Southern Living - Duration: 3:10.

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Why Do We Get Hiccups? - Duration: 3:01.

Squeaks and I were just talking about our plans for today.

It's really nice out, so we were thinking about going for a hike in the woods!

What do you think, Squeaks?

[Squeaks hiccups]

It's alright, Squeaks, you have the hiccups!

[Squeaks squeaks]

Yeah, they can be kind of annoying.

[Squeaks squeaks and hiccups]

Why do hiccups happen?

That's a good question, Squeaks!

When you hiccup, that's your body breathing in little gulps of air really quickly.

When you breathe in and out, air is moving in and out of your lungs, which are kind of

like two little balloons inside your chest.

But there's another part of your body that's also really important for breathing.

It's called your diaphragm, and it's a muscle that's right below your lungs, at

the bottom of your ribcage.

Your muscles are in charge of moving your body around.

When you raise your hand, you're using muscles to move your arm.

And when you breathe, you're using your diaphragm muscle to make your lungs get bigger

and smaller as you breathe air in and out.

[Squeaks hiccups]

But sometimes, your diaphragm spasms, meaning that it gets kind of twitchy.

Instead of helping you breathe in and out the normal way, it randomly makes you breathe

in little gasps of air!

That's what we call the hiccups.

There are all kinds of things that can get the hiccups started, like eating too quickly

or even some kinds of medicine.

And sometimes they just happen, and we don't know why!

Like with Squeaks here!

[Squeaks hiccups and squeaks]

Ah, good questions!

Where does the noise come from?

Normally when you breathe, you don't make sounds.

But you do make a little hic! sound when you hiccup!

That sound is your vocal folds moving together.

Your vocal folds are the part of your body that helps you make sounds when you talk.

They're like little flaps inside your throat, and they make sounds by vibrating.

When you hiccup, that sudden gulp of air makes your vocal folds slap together.

That's what makes the hic! noise!

[Squeaks hiccups and squeaks]

Yeah, I don't blame you!

Squeaks wants to know how he can get rid of his hiccups.

You might have heard of some weird ways to do that, like having a friend scare you.

But that doesn't work very well.

Since the hiccups are caused by your diaphragm being a little twitchy, to get rid of them,

you need to get your diaphragm moving normally again.

One way to do that is to drink a big glass of water.

That can kind of distract your diaphragm, and get it to stop spasming when you start

breathing again after you drink.

It doesn't always work, though.

Sometimes the hiccups can be really stubborn, and you just have to wait it out!

They'll go away eventually.

Speaking of which: Squeaks, your hiccups are gone!

[Squeaks squeaks]

Thanks for joining us on SciShow Kids!

Do you have questions about how your body works, or anything at all?

Ask a grownup to help you leave a comment, or send us an email at kids@scishow.com.

Thanks, and we'll see you next time here at the Fort!

For more infomation >> Why Do We Get Hiccups? - Duration: 3:01.

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Luis Storytelling About Tip | Ant-Man (2015) Movie Clip - Duration: 2:57.

Ooh.

Stop cheating.

Hey, what's up, hotshot?

How was the party?

Tell me about that tip. - What?

I want to know about that tip.

Oh, baby, it's on! It's so on, right now. Calm down, all right?

I just need to know where it came from.

It's got to be airtight.

Okay.

I was at a wine tasting with my cousin Ernesto.

Which was mainly reds, and you know I don't like reds, man.

You know, but there was a rosé that saved the day. It was delightful.

And then he tells me about this girl, Emily, that we used to kick it with.

It was actually the first pair of boobs I ever touched.

It's the wrong details. It has nothing to do with the story. Go.

So, uh, he tells me that she's working as a housekeeper now, right?

And she's dating this dude, Carlos, who's a shot caller from across the bay.

And she tells him about the dude that she's cleaning for.

Right? That he's like this big-shot CEO.

That is all retired now, but he's loaded.

And so, Carlos and Ernesto are on the same softball team,

and they get to talking, right?

And here comes the good part. Carlos says, "Yo, man.

"This guy's got a big-ass safe just sitting in the basement, just chilling."

Of course Ernesto comes to me because he knows I got mad thieving skills.

Of course, I ask him...

"Did Emily tell Carlos to tell you to get to me what kind of safe it was?"

And he says, "Nah, dawg.

"All she said is that it's like super-legit and whatever's in it, it's got to be good."

What?

Old man have safe.

And he's gone for a week.

All right. There's an old man, he's got a safe,

and he's gone for a week.

Let's just work with that.

You know what I am saying?

For more infomation >> Luis Storytelling About Tip | Ant-Man (2015) Movie Clip - Duration: 2:57.

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"Los abucheos de la gente nos perjudican": Jesús Molina - Duration: 1:38.

For more infomation >> "Los abucheos de la gente nos perjudican": Jesús Molina - Duration: 1:38.

-------------------------------------------

OpenMW 0.42 Release Commentary - Duration: 18:32.

Welcome to another OpenMW release commentary!

The OpenMW team is proud to announce the release of version 0.42

of our open source reimplementation of The Elder Scrolls 3: Morrowind.

As always, this video will cover changes in our engine.

If you want to know more about progess on our editor, OpenMW-CS, there is a second video available.

Before we start, I want to point out two important facts about the OpenMW project:

First of all, OpenMW is already in a fully playable state.

As of now, you are able to complete the main quest,

finish the expansions' questlines,

advance through the ranks of all factions,

and hunt down each and every single side quest in the game.

Looking at our main goals for version 1.0, there are only a handful missing features

-- mostly AI-related stuff and some eye candy --

separating us from a complete reimplementation of Morrowind's original engine.

And the best thing is: Since OpenMW is a new engine created from scratch,

we are free to eliminate every design bug of the vanilla engine

and improve certain aspects of the game without the need for dirty hacks or third-party software.

To sum things up: OpenMW has almost reached its main goals for version 1.0 and is already fully playable.

Secondly, there seems to be some confusion about OpenMW's versioning scheme,

making people think that the version number is equal to a percentage value.

That's definitely not the case!

Instead, OpenMW uses the so-called "Semantic Versioning".

A version indicator consists of three numbers:

The first one represents the major version

and is increased when there are changes that make OpenMW incompatible with earlier versions.

As I mentioned before, we haven't reached all of our main goals yet

which is why we always have a leading "0" regardless of compatibility issues.

The second number indicates the minor version

and is increased with every release until we hit a new major version.

In fact, this release is the 42nd minor release of our engine.

Finally, the third number marks maintenance releases

which patch our engine in the rare case of severe errors introduced by a former update.

Oh, and we often skip this number in order to save time we then put into OpenMW's development.

Okay, enough preliminary information

-- grab your towels and follow me through the change log!

OpenMW version 0.42 fixes various issues with the lighting.

For example, your character's preview in the inventory window now properly displays light particles

which is particularly visible with equipped light sources.

Our last update introduced shadows for items in your inventory.

Unfortunately, these shadows weren't cleared in certain GUI windows, e.g., the Alchemy window,

making them stay forever unless you restarted OpenMW.

This bug has been fixed.

Another issue is the maximum number of light sources which can affect an object at the same time.

This number is currently set to 8 -- which is a limitation of our fixed-function rendering pipeline.

When the number of light sources in-game exceeded 8, OpenMW previously prioritised the sources by distance from the camera.

As you can see in my slightly extreme test setup,

this makes the light coming from the more powerful yet remote braziers pop up in a very annoying way.

With this release, OpenMW also takes the intensity of light sources into account

which vastly improves the lighting in most vanilla situations

-- and even in my test setup.

In the original engine, magic projectiles emit light.

This feature has finally made its way into OpenMW

-- a nice addition to the fixed magic effect sounds and animations from the previous release.

Please note that I had to turn down the in-game light in order to present this issue.

Why are there torches and light spells in Vvardenfell when nights are brighter than in modern cities?

In the past, enchanted arrows only triggered their effects when hitting an actor.

The vanilla engine, however, also allows you to aim area effect arrows at the ground in order to hit enemies nearby.

We've adopted this behaviour in version 0.42.

And if you try to be clever: Indirect hits are still considered your fault.

Moving on to water-related issues.

Listen!

Can you hear the wind blowing through the rocks at Azura Coast?

Ah, nice.

And the sound of water rush

-- hey, wait!

There are no passive water sounds in OpenMW!

Don't worry.

Our sedulous developers have already implemented that feature in version 0.42.

Much better, don't you think?

Slaughterfish are the most annoying creatures in Morrowind

-- right after Cliff Racers, of course.

Simply jump in a pool of water and watch those bloodthirsty little bastards coming right after you.

I guarantee you: When this happens to you for the third time, you'll just leave the water and make for the dry and waterless Ashlands.

However, this wouldn't solve your issue in previous versions of OpenMW

because the game would still think you were in combat even after getting out of the water.

In order to prevent any player from turning paranoid, the current release fixes that issue.

There aren't and have never been flying Slaughterfish chasing their enemies over the island in OpenMW!

Ehm, yeah.

In Morrowind, your character may summon creatures to fight alongside their master for a certain amount of time.

Some of these servants formerly ignored and were ignored by water creatures -- e.g., the abovementioned Slaughterfish.

This bug is fixed now.

Still no reason to leave your home without a spell of Water Walking.

You will also realise that armed creatures didn't automatically equip shields in the past, heavily compromising their own defense.

The current version solves that issue.

Many of Morrowind's quests require your character to escort an NPC from point A to point B.

Especially at larger distances or with many enemy encounters, you may want to camp every now an then in order to recover.

In the past, this would make your companion stop following you, if you saved and reloaded your game afterwards.

This behaviour has been fixed in the current release.

Moreover, player followers or escorters weren't attacked by enemies in previous versions of our engine.

This issue has been fixed as well.

I'm curious what Fargoth's opinion on that matter is.

In order to demonstrate the next issue, I have re-enacted a typical fight scene in Morrowind:

My character is surrounded by roughly a billion Cliff Racers which are all eager to get their share.

-- But watch how our most beloved enemies tear each other apart instead; a well-crafted former feature of OpenMW.

Alas, the current version vastly improves the combat AI to prevent that kind of friendly fire.

Good luck on your future adventures on Vvardenfell!

A last note on combat:

You may use the Command spell effect to make enemies fight alongside your character for a certain amount of time.

Unfortunately, this mechanic was previously broken in OpenMW.

With version 0.42, the spell effect works as intended.

And don't ask what that Cliff Racer is going to do once the spell effect wears out.

*sigh*

Let's be honest, Vvardenfell isn't the most vivid place to be.

At least, NPCs wander around in their default locations, dropping some lines now and then.

However, in the, ehm, subconscious effort off making the world more dynamic,

OpenMW developers took the NPCs' wandering to extremes by forcing an almost non-stop movement.

The current release reduces the NPCs' walking quota to a more vanilla-friendly level.

-- We'll see how that step affects the overall healthiness on Vvardenfell.

In the past, many players encountered dramatic FPS drops in certain areas

because of flaws in our physics system, namely the collision handling.

With a bit of trial and error, the performance impact can be seen even on my super-fast new PC setup.

We have since rewritten parts of the physics code in order to improve collision detection and movement solving

which drastically improves OpenMW's performance in these situations.

Moreover, actors get stuck less often now and your character's movement in narrow places feels much smoother.

Another issue with collision could make your character get stuck in doorways or unable to climb certain stairs.

The switch from cylindric collision shapes to capsular ones in version 0.42 fixes these issues.

Finally, your character was able to move through dying actors in previous versions because there was no collision applied to these anymore.

Actors now keep their collision shape until the death animation has finished playing, preventing you from further dishonouring their corpses.

Okay, we are done with the mundane changes of this release.

Let's move on to the real blockbuster:

With version 0.42, OpenMW provides distant terrain!

This feature makes it possible to reveal much more of Morrowind's terrain in-game while keeping your FPS at a high level.

Please note that distant terrain, of course, only affects TERRAIN.

-- Static objects, or even creatures and NPCs, need dedicated methods for simplifying meshes or textures and aren't displayed at greater distances.

In order to enable distant terrain in OpenMW, head over to your local OpenMW directory,

open the settings.cfg file and add the Terrain section to your settings.

Below that, add a new line where you set "distant terrain" to "true".

OpenMW will now render terrain up to the viewing distance which is set in the Camera section.

You may calculate this value by using the displayed formula.

If you want to know more about OpenMW's settings, check out our online documentation at readthedocs.io.

You can find a link in the video description below.

Back to distant terrain:

When this feature activated, the engine loads and unloads terrain on the fly.

As you can see, there are several levels of detail which are loaded depending on the distance from the camera.

This is even more visible with OpenMW's greatest feature:

the wireframe mode!

I've recorded the same scene several times using different view and cell loading settings.

As you can see, the transition between fully loaded cells

-- i.e., all objects are loaded and all scripts and AI routines are running --

and additionally loaded distant terrain is quite obvious, especially for a low number of loaded cells.

However, the performance impact is quite small considering the amount of rendered terrain because, yes, there are no additional objects, scripts, or AI routines.

When you further increase the amount of loaded cells, the distant terrain becomes a real horizon, making the transition much smoother and less distracting.

The only thing I miss is a proper fog shader -- and guess what: Several community members are already working on fog shaders for OpenMW.

To cut a long story short:

If you like greater view distances and have a decent PC, distant terrain on a grid of 7x7 loaded cells leads to very good results.

If you don't like how Vvardenfell seems to shrink at greater view distances or if your PC is a bit older,

distant terrain on lower grid sizes may be an option but will eventually lead to empty land in the distance.

You'd be better off waiting for some kind of distant statics to arrive.

Oh, and I should mention that the current implementation is much more sophisticated than the distant terrain previously featured in the Ogre3D version of our engine:

It looks better, loads faster, uses less memory, and does not suffer from glitches.

-- A great addition to OpenMW's graphical capabilities, and another big step towards version 1.0.

That's all for now.

We already have a good amount of solved issues for version 0.43, so expect a new release in the not too distant future.

On a side note, TES3MP, a fork of OpenMW focussing on introducing multiplayer capability, has been making great progress.

While things are still in closed alpha testing right now, a working implementation of NPC and creature synchronisation has already been achieved.

Moreover, players are able to solve quests together as their factions and journals are also being syncked now.

If that weren't enough, plug-ins are also synchronised,

and recent tests show no issues playing even the most complex mods, such as Tamriel Rebuilt, as long as the mods themselves are compatible with OpenMW.

Stay tuned for a TES3MP release in the near future.

If you want one of the upcoming releases to be version 1.0, consider contributing to our project:

We always need players who test our engine and report bugs or make feature requests.

We also need developers to implement these changes.

If you are skilled in C++ and want to work on our engine or on our editor, OpenMW-CS, please register at our forums and introduce yourself.

You could also help us with code documentation at the beginning and start coding yourself when you've become familiar with our code structure.

Finally, to all of you:

Please spread the word about our project.

We know that our engine lacks the fancy graphics of Skywind and that it will reveal its full potential only after version 1.0 has been released

-- but first we have to get there, and every help is welcome!

Don't forget to check out the, once again, very short release video for our editor, OpenMW-CS.

We hope to get more progress on the editor's side in the future.

Also consider reading through the official release notes for more in-depth information, and visit our forums on openmw.org.

See you next time; and as always:

Don't panic!

Oh freddled gruntbuggly,

Thy micturations are to me,

As plurdled gabbleblotchits,

On a lurgid bee,

That mordiously hath blurted out,

Its earted jurtles,

Into a rancid festering confectious organ squealer.

"I play the whole game like this, personally."

"If you haven't played through the main quest yet with pathgrid rendering on in wireframe mode, you're missing out."

For more infomation >> OpenMW 0.42 Release Commentary - Duration: 18:32.

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Scott Learns To Control Ants | Ant-Man (2015) Movie Clip - Duration: 4:16.

The suit has no weapons, so I made you these discs.

Red shrinks.

Blue enlarges.

Solenopsis mandibularis.

Known for their bite,

the fire ants have evolved into remarkable architects.

They are handy to get you in and out of difficult places.

You can do it, Scott. Come on.

They're not listening to me.

You have to commit. You have to mean it.

No shortcuts, no lies.

Throwing insults into the mix will not do anyone any good, Hope.

We don't have time for coddling.

Our focus should be on helping Scott!

Really?

Is that where our focus should be?

Hope!

I don't know why I came to you in the first place.

We can't do this without her.

Oh, God.

You gotta lock your doors.

I mean, really, there's some weird folks in this neighborhood.

Do you think this is a joke?

Do you have any idea what he's asking you to risk?

You have a daughter.

I'm doing this for her.

You know, when my mother died, I didn't see him for two weeks.

He was in grief.

Yeah, so was I, and I was seven.

And he never came back. Not in any way that counted.

He just sent me off to boarding school.

You know, I thought,

with all that's at stake,

just maybe we might have a chance of making peace.

But, even now, he still wants to shut me out.

He doesn't wanna shut you out. He trusts you.

Then why are you here?

It proves that he loves you.

Hope. Look at me.

I'm expendable.

That's why I'm here.

You must have realized that by now.

I mean, it's why I'm in the suit and you're not.

He would rather lose this fight than lose you.

Anyway...

You know, I didn't know you had a daughter

when I called the cops on you.

What's her name?

Cassie.

It's a pretty name.

You have to clear your mind, Scott. You have to make your thoughts precise.

That's how it works.

Think about Cassie.

About how badly you want to see her. And use that to focus.

Open your eyes

and just think about what you want the ants to do.

That's good!

For more infomation >> Scott Learns To Control Ants | Ant-Man (2015) Movie Clip - Duration: 4:16.

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Actors Who Were Forced To Take Roles They Never Wanted - Duration: 5:20.

Making big-budget blockbuster movies is a complicated and insanely expensive endeavor.

And keeping the Hollywood machine running sometimes requires lengthy contracts to ensure

that the famous faces that attract theater-goers keep making their magic on the big screen.

But this means sometimes the high-profile actors attached to these projects are actually

working against their will, contractually obligated to take on a role they'd rather

not.

Actors such as ...

Jennifer Garner in Elektra

After the financial success of 2003's Daredevil, attention turned to a spin-off focusing on

Jennifer Garner's character, Elektra.

Daredevil writer and director Mark Steven Johnson discussed bringing Kevin Smith on

board to help with the screenplay, and Garner gushed in interviews about possible paths

the storyline could take in the sequel she was already under contract to complete.

Unfortunately, sometimes even the best-laid plans go south, and 2005's Elektra didn't

live up to anyone's expectations.

Johnson was replaced as the writer and director, the film bombed at the box office and was

panned by audiences and critics, and Garner herself even told her ex-boyfriend Michael

Vartan that the movie was "awful."

In an interview with US Weekly, Vartan explained, "She had to do it because of Daredevil.

It was in her contract."

Mike Myers in The Cat in the Hat

Following his first Austin Powers movie, Universal signed Mike Myers to appear in what was to

be a comedy based on his "Dieter" character from Saturday Night Live.

"I'm so full of anticipation that my genitals have sucked up into my body cavity."

He backed out of the part due to issues with the screenplay, which launched a series of

legal battles between the studio and the star.

Eventually, the sides reached an agreement—one that obligated Myers to play the title character

in a live-action adaptation of Dr. Seuss' The Cat in the Hat.

Myers reportedly made no effort to play nice while on the set; his co-star Amy Hill revealed

that he acted like a "hermit" and a "diva" throughout the whole production.

The end result was so underwhelming that Dr. Seuss' widow, Audrey Geisel, stated in 2004

that she'd never allow Hollywood to make another live-action adaptation of one of his books

again.

Jessica Alba in Fantastic Four: Rise of the Silver Surfer

When you agree to play a major character in a superhero movie, you'd better be prepared

to play that same role again in the future—even if the movie is a flop.

This was the case for Jessica Alba, who played Fantastic Four team member Sue Storm in the

2005 Fantastic Four movie.

Because of her three-movie contract, Alba was obligated to return for the 2007 sequel,

Rise of the Silver Surfer—an experience she hated so much that she actually considered

quitting acting for good.

Daniel Craig in Skyfall and Spectre

He's been enormously successful in his role as British spy James Bond, but Daniel Craig

has always been brutally honest about why he hates playing the character—and why he

keeps doing it.

After the release of Skyfall in 2012, Craig admitted that he was never keen on becoming

Bond in the first place, saying, "I've been trying to get out of this from the very moment

I got into it."

During the 2015 promotional tour for Spectre, Craig turned the Bond hatred up a notch, responding

to the prospect of more sequels by saying he'd rather "slash [his] wrists" than appear

in another Bond film, and saying if he did, it would just be "for the money."

In July 2017, the Mirror reported that Craig will indeed cash in and stay on to play Bond

for the fifth time, despite his well-publicized disdain for the part.

Roy Scheider in Jaws 2

He rose to worldwide fame with his role as Police Chief Martin Brody in 1975's Jaws,

but Roy Scheider wasn't particularly excited to reprise his role in the 1978 sequel.

So why was he the only member of the original cast to come back for the second Jaws film?

Simple: he was contractually obliged.

"I'm telling you and I'm telling everybody at this table that that's a shark.

I know what a shark looks like, because I've seen one up close.

And you better do something about this one, because I don't intend to go through that

hell again!"

Scheider had signed a multiple-movie contract with Universal Studios, and they'd originally

cast him as the lead in 1978's The Deer Hunter.

Unhappy with the script, he dropped out of the film, and was replaced by Robert De Niro—but

because of that contract, Universal was able to force Scheider to reprise his role as Chief

Brody in Jaws 2.

Marlon Brando in Désirée

You would think Hollywood legend Marlon Brando always got a say in which movies he made.

But even Brando had to deal with contractual obligations—perhaps most infamously when,

as a result of a lawsuit filed by a producer, he was forced to appear as Napoleon in 1954's

Désirée.

But Brando didn't take it lying down.

According to one biography, he made a point of "forgetting his lines or reciting them

with a nasal pseudo-British intonation and creating havoc between takes," including "squirting

extras with a fire hose."

According to Brando's costar, the late Jean Simmons, upon the film's release, Brando was

amazed at the movie's success, which included two Oscar nominations, one for art direction

and the other for design.

Had Brando put some effort into his role, he probably could have garnered a nomination

for himself ...

"I coulda been a contender!

I coulda been somebody."

Thanks for watching!

Click the Looper icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> Actors Who Were Forced To Take Roles They Never Wanted - Duration: 5:20.

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Crash Course Study Skills Preview - Duration: 1:40.

Hi, I'm Thomas Frank and I wanna welcome you to a series that's a little bit different than anything you've seen here on Crash Course before.

While every other series up to this point has helped you explore and learn about actual academic subjects,

like World History, Computer Science, and Literature, here we'll be learning how to learn.

This is an important ability to have and to hone;

as our economy becomes more and more dominated by information,

the people who can retain that information, learn new skills quickly,

and combine what they know in new and innovative ways are gonna be the ones who succeed.

Plus, when you know how to study efficiently for a test, you've got more time for Mario Kart.

So, I should probably introduce myself.

My name is Thomas Frank and I'm the founder of College Info Geek.com

I'm also the author of a book called 10 Steps to Earning Awesome Grades,

and I'm the creator of a YouTube channel that's all about becoming a more effective student.

I also have a podcast where I get together with my best friend Martin and we discuss many of these topics in even more depth.

For the past 7 years, I've spent a huge amount of time writing and researching all about how we as humans can improve our ability to learn and become more productive.

I've interviewed college professors, authors, sleep doctors, neuroscientists, and other experts.

And along the way I've picked up a few tips that go beyond the basics that you might have already been taught.

So, over the course of the next 10 episodes I'll be sharing what I've learned.

Among other things, we'll be digging into how to effectively take notes, tackle reading assignments, write papers, and – of course – study for tests.

We'll explore how your memory works, and look at study strategies that take advantage of its limitations, rather than working against them.

We'll also cover productivity skills like planning, beating procrastination, and improving your concentration –

skills that will serve you both in your life as a student and wherever you decide to go afterwards.

And that's really the thing with study skills.

As I've discovered since graduating college with an Information Systems degree a few years ago, and as you'll inevitably discover as well,

the skills that enable you to ace your tests and keep all your assignments organized will transfer to your career and help you succeed there as well.

Welcome to Crash Course Study Skills. I'll see you next week.

For more infomation >> Crash Course Study Skills Preview - Duration: 1:40.

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Why Does Humidity Make It Feel Hotter? - Duration: 3:11.

Whether you're planning your next vacation, or you just want to know how many layers you'll

need to put on in the morning, you probably check the weather forecast pretty often.

But you should know, before you go out with that extra jacket, that the temperature might

not be the best measure of what it actually feels like outside.

Humidity is important, too, which is why you might sometimes think the forecasters must

have been wrong, because it's definitely about ten degrees hotter right now and you're

covered in sweaty grossness.

Your body's built-in thermostat likes to keep your internal temperature at a steady

37 degrees Celsius so that all of your enzymes can do what they're supposed to do... you

know … keeping you alive.

That's the temperature they like.

When you need to cool off, your blood vessels open up, letting blood flow to your arms and

legs so heat can escape through your skin.

Your sweat glands also start to produce moisture, which takes a bunch of heat with it when it

evaporates.

And it's this sweat evaporation that runs into a bit of a problem when it's humid

out.

When there's more moisture already in the air, your sweat doesn't evaporate as quickly.

You end up holding onto the extra heat, so you just get hotter … and damp.

Awesome.

You'll usually see what's known as relative humidity in the forecast, which tells you

how close the air is to saturation, where there's as much water vapor in the air as

possible.

But it turns out that the relative humidity forecast also isn't super helpful for figuring

out how hot it'll feel, because the saturation point increases with the temperature.

The hotter it gets, the more energy water molecules have, which means more of them can

zoom around in the gas phase.

So you might have two days where the relative humidity is 50%.

But if it's 30 degrees Celsius the first day and 35 degrees the second day, there's

way more moisture in the air on the second day, because it's 50% of a much higher saturation

point.

Which means that the humidity on the second day is going to feel way worse.

So even though people talk about it a lot, the relative humidity forecast isn't a great

way to tell how hot it feels.

The dew point is a lot more useful.

That's the temperature where, given the amount of moisture in the air, it would reach

100% humidity and the moisture would condense into dew or fog.

What's helpful about the dew point is that it tells you how much moisture is in the air

in absolute terms.

So the higher the dew point, the grosser you'll feel, because there's more moisture in the

air.

On that first day, for example, where it was 30 degrees out with 50% relative humidity,

the dew point would be 18 degrees.

On the second day, though, the dew point would be 23 degrees, which tells you that it would

feel a lot muggier, even though the relative humidity would still be 50%.

According to meteorologists, a good rule of thumb is that if the dew point is above 18

degrees, it's going to start to feel sticky and gross.

So if you see a higher dew point in the forecast, you might want to spend the day somewhere

there's lots of good air conditioing.

Go see a movie, or hang out at Barnes and Noble, reading books.

Thanks to patreon patron Miranda McCarthy for asking this question, I've actually been

curious about it, so thank you.

And thanks to all our patrons, who keep these answers coming.

If you'd like to submit a question to be answered, you can go to patreon.com/scishow.

For more infomation >> Why Does Humidity Make It Feel Hotter? - Duration: 3:11.

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Things About Sesame Street You Only Notice As An Adult - Duration: 5:12.

Most parents of young children probably have a bit of a love-hate relationship with Sesame

Street.

On the bright side, it's an educational show that you can let the kiddos tune into guilt-free

while taking care of other things around the house.

But on the other hand, its characters have so much staying power that you might soon

find your whole life consumed by the strange fascination little ones seem to have with

Elmo.

The series has been a childhood hallmark for generations, since the first episode aired

in 1969, and it's been going strong ever since.

But the experience of watching the show does tend to change quite a bit when you go from

a kid learning numbers from the Count to an adult sitting in for yet another episode on

your precious day off.

Here are some things you might notice about Sesame Street that probably fly right over

your kids' heads.

Risque references

Although Sesame Street has long retained its kid-friendly rating, there have been a few

very adult pop culture references slipped into the skits.

The sexy novel series Fifty Shades of Grey, for example, was one Not Safe for Kids nod

that got a mention in the series.

"I'm just reading this book Fifty Shades of Oatmeal. yea.

One beige, two tan.

WOW!

This is steamy stuff!"

You may also pick up on some Game of Thrones thrown in there, which is so violent even

adults might get squeamish over some scenes, which was parodied on Sesame Street as well.

"That is the Game of Chairs, HOZOR"

Clearly, producers know how to dial down any eyebrow-raising materials to make them suitable

for young minds, but it's clear that the show does try to give a nod to the entertainment

interests of the adults in the room as well.

Speaking of which …

Choice celeb cameos

For most of the kids watching Sesame Street, Elmo, Abby Cadabby, and Cookie Monster are

celebrities enough to satisfy their own viewing interests.

But the show still tends to bring in some of the most relevant pop culture personalities

of any given moment to join in on a skit or a little lesson, using only their first names.

"Sorry Mr. Jon, Elmo can't talk right now."

Even musical acts that toddlers have definitely never heard of often come into play to put

together some solid sing-song instructionals.

"This letter's U, you know it's true."

Just like those surprising bits of source material mentioned before, it's clear these

cameo selections are meant to entertain caregivers in addition to children.

The low-key couple

The rumor that Bert and Ernie are more than just platonic roommates may have been officially

debunked, but they really do give off some pretty serious couple vibes.

"Alright I get the hint.

I will get you a glass of water."

"Would you do that for me Bert?

Oh... What a nice guy Bert is."

People have speculated for years that there's more to the citrus-colored roommates than

meets the eye, and it seems that adults read a lot more into Bert and Ernie than kids do.

Perhaps it has something to do with all the accidental innuendos.

"Every time the bed starts tapping, something special's gonna happen."

Sesame Street Workshop's Gary Knell said of the suspicions, "They are not gay, they are

not straight, they are puppets.

They don't exist below the waist."

While Bert and Ernie might not get a happily ever after, Sesame Street has still made its

support of the LGBTQ community clear.

The show has stated that it celebrates all families and even tweeted an homage to the

rainbow flag during Pride Month.

"That's great Bert …"

"It is?"

"Yea, because now my orange and your banana can be friends."

Touchy subjects

Like any long-lasting variety show, Sesame Street has had to adapt to a changing social

and political atmosphere over the years.

But what may surprise adult audiences is how well they tend to tackle certain sensitive

matters, like divorce and, most recently, the introduction of an autistic character

to the puppet pals bunch.

One of the standout moments was this early commentary on racism …

"Tully, There are just some really stupid people in the world who can't stand it to

see when people of different races are friends."

Sesame Workshop has also put together episode specials that help kids understand complex

emotional experiences like grief, military deployments of parents, and even the incarceration

of a loved one.

One particularly challenging topic the show did not shy away from was the aftermath of

the terror attacks on September 11th and how kids can cope with witnessing trauma.

With the help of the city's Fire Department, the show aimed to reinstill a sense of safety

in those little ones affected by the events.

"Would Mr. Bill like to know a secret?"

"What?"

"Elmo was scared before but Elmo isn't scared anymore."

So, in addition to helping kids learn their ABCs, parents might notice that the show also

offers a unique toolbox for them to approach some of the weightier issues children might

face growing up as well.

"You're getting stronger, smarter, kinder on Sesame Street"

Perhaps the lyrics of the closing credits number aren't meant for just kids either.

Thanks for watching!

Click the List icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> Things About Sesame Street You Only Notice As An Adult - Duration: 5:12.

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Howard Stark & Hank Pym Opening Scene | Ant-Man (2015) Movie Clip - Duration: 2:14.

Stark!

He doesn't seem happy.

Hello, Hank.

You're supposed to be in Moscow.

I took a detour...

Through your defense lab.

Tell me that isn't what I think it is.

That depends if you think it's a poor attempt to replicate my work.

Even for this group, that takes nerve.

You were instructed to go to Russia.

May I remind you, Dr. Pym, that you're a soldier...

I'm a scientist.

Then act like one.

The Pym Particle is the most revolutionary science ever developed.

Help us put it to good use.

I let you turn me into your errand boy,

and now you try to steal my research?

If only you'd protected Janet with such ferocity, Dr. Pym.

Ah...

Easy, Hank.

You mention my wife again

and I'll show you ferocity.

Don't look at me. You said it.

I formally tender my resignation.

We don't accept it. Formally.

Hank,

we need you.

The Pym Particle is a miracle. Please.

Don't let your past determine the future.

As long as I am alive,

nobody will ever get that formula.

We shouldn't let him leave the building.

You've already lied to him. Now you want to go to war with him?

Yes.

Our scientists haven't come close to replicating his work.

He just kicked your ass, full-size.

You really want to find out what it's like when you can't see him coming?

I've known Hank Pym for a long time.

He's no security risk.

Unless we make him one.

For more infomation >> Howard Stark & Hank Pym Opening Scene | Ant-Man (2015) Movie Clip - Duration: 2:14.

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Day 14 Update Multi Strain Autoflower Grow Ogre, Dark Devil, Bubblegum Kush - Duration: 1:50.

hey what's up guys 420 Grow King here and I'm back with a day 14 update and

everything is looking really really good right now I'm really happy with the way

things are going of course we have the three Dark Devils here all right we have

the Ogre and we have the Bubblegum Kush now temperatures right now 79 and

humidity is 56 but it stays in between 52 and 61 and temps stay between 77 and

79 which is pretty good all right so we've got a lot of growth going on next

couple days I'm going to be topping this one right here because it's the

healthiest of my dark Devils so I think that it will be able to take it so I'm

gonna top that one right there and then kinda let these grow and decide

what to do with them from there but I've got this little fan blowing I turn my

exhaust on with my carbon filter and all that good stuff so everything is doing

good right now everything looks good they're all healthy all happy and yeah I

think we're really going to hit it gross for the next few days so be on the

lookout make sure you're subscribed to the channel make sure that you give this

video a thumbs up leave me any comments questions or anything else below I'll

get back to you whenever I can thanks for tuning in and I'll catch you

in the next update

the paper through the business in difficulty to the concrete

For more infomation >> Day 14 Update Multi Strain Autoflower Grow Ogre, Dark Devil, Bubblegum Kush - Duration: 1:50.

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Weedies® Cereals Ad - Duration: 1:01.

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For more infomation >> Weedies® Cereals Ad - Duration: 1:01.

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Perfil #25 - Leal - Quebrando Tabu pt.2 (Prod. Carlosnobeat) - Duration: 3:35.

For more infomation >> Perfil #25 - Leal - Quebrando Tabu pt.2 (Prod. Carlosnobeat) - Duration: 3:35.

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God Will Supply for Our Needs - Duration: 1:02.

Philippians 4 says, God will supply all of my needs

according to his riches and glory.

I just want to let that sink and land with you for a minute.

Sometime we read scripture and we think, 'yeah that's nice'

but we don't actually just receive it

and understand the implications for us

God will supply all of my needs according to his riches and glory.

That's your need for love

that's your need for acceptance

that's you need for wisdom

that's your need for righteousness

that's your need for hope

that's your need for protection

that's every single need that you have

God will provide that for you.

God promises us to meet all of our needs

as we give up our own efforts and trust in him.

For more infomation >> God Will Supply for Our Needs - Duration: 1:02.

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beach (noun) - Duration: 1:07.

beach (noun)

an area of sand or small stones (called shingle), beside the sea or a lake

tourists sunbathing on the beach

a sandy/pebble/shingle beach

a beach bar

See related entries: Rivers and lakes

Extra examples

He walked along the beach.

She lay on the beach and read her book.

The island group has over 230 miles of pristine tropical beaches.

They met at the beach.

They sat on a grassy hill overlooking the beach.

a beautiful golden beach stretching for miles

She met him in a beach bar.

She took the kids to the beach for the day.

There are miles of beautiful sandy beaches.

To the south is West Bay, a small port with a shingle beach.

We could see tourists sunbathing on the beach.

For more infomation >> beach (noun) - Duration: 1:07.

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Around the Air Force: Show of Force / F-16 Training Deployment / Cold War POW Memorial - Duration: 2:14.

HEY THERE EVERYONE, I'M AIRMAN FIRST CLASS JASMINE

VANDERHEYDEN WITH YOUR LOOK AROUND THE AIR FORCE.

SATURDAY, TWO U-S AIR FORCE B-1B BOMBERS FLEW

SEQUENCED BILATERAL MISSIONS ALONGSIDE

COUNTERPARTS FROM THE REPUBLIC OF KOREA AND

JAPANESE AIR FORCES. THE BOMBER MISSION WAS IN

DIRECT RESPONSE TO NORTH KOREA LAUNCHING

INTERCONTINENTAL BALLISTIC MISSILES ON JULY 3 AND

JULY 28. THROUGHOUT THE TEN HOUR MISSION, AIRCREWS

PRACTICED INTERCEPT AND FORMATION TRAINING,

IMPROVING THEIR COMBINED CAPABILITIES AND TACTICAL

SKILLS. GENERAL TERRENCE O'SHAUGHNESSY, PACIFIC AIR

FORCES COMMANDER, SAID THE DEMONSTRATION SHOWED THAT

IF CALLED UPON, THE U-S IS READY TO RESPOND WITH

RAPID, LETHAL AND OVERWHELMING FORCE.

EIGHTEEN F-16 AIRCRAFT AND MORE THAN TWO HUNDRED

SIXTY AIRMEN COMPLETED A THREE WEEK FLYING TRAINING

DEPLOYMENT AT R-A-F LAKENHEATH, ENGLAND THIS

WEEK. AIRMEN WORKED ALONGSIDE BRITISH ALLIES

TO ENHANCE INTEROPERABILITY, MAINTAIN

JOINT READINESS AND REASSURE THE U-S AIR

FORCES COMMITMENT TO A SAFE AND SECURE EUROPE.

THE TRAINING FULFILLS REQUIREMENTS FOR BOTH

AIRCREW AND GROUND SUPPORT PERSONNEL. AIR FORCE

VETERAN AND PRISONER OF WAR SURVIVOR, COLONEL

FREEMAN BRUCE OLMSTEAD WAS LAID TO REST WITH FULL

MILITARY HONORS AT ARLINGTON NATIONAL

CEMETERY, LAST WEEK. MANY CAME TO PAY THEIR RESPECTS

TO COLONEL OLMSTEAD FOR HIS YEARS OF DEDICATED

SERVICE AND PERSONAL SACRIFICE, INCLUDING

SPENDING MORE THAN TWO HUNDRED DAYS AS A PRISONER

OF WAR IN A RUSSIAN PRISON DURING THE COLD WAR.

COLONEL OLMSTEAD WAS AWARDED THE SILVER STAR,

DISTINGUISHED FLYING CROSS, AND PURPLE HEART

FOR MORE ON THESE AND OTHER STORIES CHECK OUT

AF.MIL ALSO MAKE SURE TO GO TO OUR OUR YOUTUBE PAGE

WHERE EVERY WEEK WE POST NEW VIDEOS TO KEEP YOU UP

TO DATE ON WHAT'S GOING ON IN THE AIR FORCE. AND

THAT'S YOUR LOOK AROUND THE AIR FORCE.

For more infomation >> Around the Air Force: Show of Force / F-16 Training Deployment / Cold War POW Memorial - Duration: 2:14.

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Video: Few storms expected for Wednesday - Duration: 2:24.

For more infomation >> Video: Few storms expected for Wednesday - Duration: 2:24.

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MAKITA – Power Makes all the Difference - Duration: 0:33.

Power.

Well being a striker you always have to have a lot of strength.

To get past them and push them around; to get past the back line to score goals.

Power for me plays a big part in my game.

Being a center back obviously I want to be powerful and I want to be able to push forwards

off the ball and I think that being powerful and being intimidating in a way is obviously

big for defenders.

For more infomation >> MAKITA – Power Makes all the Difference - Duration: 0:33.

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Special session midpoint update with Ross Ramsey - Duration: 2:00.

So here we are at what is probably the midpoint.

A special session lasts up to 30 days, We're at the midpoint if it goes the whole 30 days.

The Senate went very quickly, the House is going very slowly.

It's kind of a tortoise and hare operation.

The Senate passed 18 bills in the first 10 days they were here, and so now the Senate

is waiting on the House.

And the House is kind of plugging along a couple of bills at a time, and it looks like

the House will push this to 30 days.

The big thing so far is that the House and the Senate have passed their versions of the only

must-do legislation in the session.

There's a thing called a "sunset" bill.

It keeps a certain number of agencies alive that didn't get reviewed on time during the

regular session.

If the sunset bill doesn't pass, the Texas Medical Board and four other smaller agencies

go out of business.

So the Legislature wants to keep them in business, the governor wants to keep them in business.

And the governor said once that bill was out of the Senate, he would add 19 other issues.

The Senate's blown through 17 of those, waiting on two of them.

The big one that they're working on right now is a property tax bill.

It looks like they might be able to work this one out.

Well, you know I don't want to predict the future, but the governor has started the session

with a 20 for 20 pin.

Gave it to supporters, you know, "Put this on your lapel."

30 days, 20 bills, pass them all.

There's a #passemall hashtag going around.

I think they'll probably pass some but not all of the bills.

Which ones, we'll have to see.

Some of them are very controversial like the bathroom bill that you've been hearing about all year.

Some of them are very difficult even if they weren't controversial like merit pay for teachers.

It just hasn't been considered and had long hearings and all the regular things that

you associate with major legislation.

So that one may be hard pass as well. But, I think they'll get a handful of these.

The question is when they get to the end of the special session, have they passed everything

the governor wants or will he call them back?

We'll just have to see.

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