My name is Matej Jenko.
I've been with the Outfit7 Group since 2012, and I work as a principal game designer.
Game designing - it's a way of life, right?
So it doesn't start and end when I enter the office.
You actually gamify everything since you are five.
You cannot stay still before you balance out that many stones and that many sticks
and there's a strategy game with what they had, you know, armor class and stuff.
You grow into something else. Something more refined.
Something where you can actually accept a brand and you don't feel limited by it.
The significance of working with Outfit7 and the Talking Tom brand
is that we actually address a huge amount of users.
We have over 6 billion downloads of our apps.
We peak at over 50 million daily active users
and that's a huge challenge and a huge responsibility.
Tell us about some of the apps you've created.
Outfit7 is not limited to the tamagotchis. Doesn't matter that they are fun
because they are conglomerate of mini-games, different mechanics.
You can go retro. You can play multiplayer.
And, as a tamagotchi, we're not limited by the fixed idea of what that is.
Tamagotchi is actually more of an open genre than you'd expect.
The atmosphere in the company...
....I've never had any sort of restrains to approach anybody.
Part of my everyday work is somebody knocking or punching my door open
and actually getting in to ask, "how about this?"
I always try to manage and make some time to listen.
Or even cancel them if it's a shitty idea. Even shitty ideas come here.
But sometimes it's enough for the people, who have the ideas to be listened.
To be heard.
So we are open to comments, to feedback.
And we spend a lot of time, especially in game design and product department, asking people questions like
"How does it feel?
"Were you disappointed?"
"What were you expecting?"
And all those questions are done eye-to-eye.
Now I'm going to show you and our viewers how to succeed in this game.
So it's a healthy environment.
Natural, approachable.
It's a professional and very nicely balanced workplace.
The goal of the company is actually to take all those crazy components
Is it Talking Hank, his house? A new genre.
And mixing it up in such a way that it's really fun.
We believe that it's paramount in the company.
We don't finish, or release anything unless it's up to our standards of crazy components.
Is it fun?
Not yet?
Polish, polish, polish
and then release.
You can toss just about any genre at us. Bring everything you have.
We'll handle it.
Are you ready? I hope you're ready. Because I am definitely ready.
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