Mat: I'm going to be putting on some footage of the Poisoned Pawn.
So, that'll playing in the background on a loop ladies and gentlemen.
So, yeah, check it out and Aaron take it away.
Well, so, there are
for people who have played Overseer there's a lot of confusion about what is
the difference between the original Overseer and what we're doing now at Poisoned Pawn.
Originally, I think it started out as really just an update
and when Chris Jones and I were able to see the work that they had done
and we were absolutely blown away by it.
We started talking about, you know, the possibility
of actually elevating this to something much more than just a remake
and so what it's evolved to at this point is we feel like
we have an opportunity to almost like make a greatest hits album here
and to... as the people who've watched this [Tex] documentary
of seeing all of the great moments that we've had from the previous games
to be able to incorporate those into one big all-encompassing game
that kind of takes everything to a certain point
where we look at everything that Tex is done
through all of the different games and stories
and understand that they've all been connected
that there's all been kind of a purpose to his existence
and that's what this game is going to be about really
is that we're gonna have a brand new narrative
that kind of starts with Tex today in his life
and he's going to be talking about this old case
which was the case that was in Overseer and Mean Streets
but he's telling it to a new person for new reasons
so they're going to be a lot of new details
different takes on the events that happened
and of course visually it's going to be very different
and there are going to be things that they're looking for
in that story that weren't important at the time
and are now vitally important to what's happening to Tex
and so people are going to be able to
experience some familiar things and then
a whole lot of brand-new things in this game
and then we feel like the game experience itself
is going to be just lightyears ahead
of anything we've been able to offer so far
and then ultimately the plan is that
if we get enough people to really enjoy this game
and to get the financial support for it
that we would want to do one last huge amazing epic game that would be
kind of the final chapter in the series
and I... for those who don't know
the last game that we did that really was like that
where Chris and I were both equally involved all the way through
and doing exactly the kind of game we wanted was Pandora Directive
and I think a lot of people feel like that's kind of their favorite story experience, overall game
I feel like the game that we would do
to kind of wrap up the series would be Pandora-on-steroids
and very excited about the prospect of that
but I'm as excited right now about Poisoned Pawn
Yeah, it was fantastic, cause, I mean, I remember walking up into Aaron's office
because we both work here at Big Finish Games
and it's sometimes surreal for me
because when I look at Chris Jones I still see Tex Murphy
So, I walk into Chris Jones's office every other day
and I'll see Tex Murphy sitting in his chair
But, when I walked into Aaron's office this one particular time
I said to him so what do you think of
how do you feel about the new script
and I remember you turned to me and you said
I have a feeling this is gonna be the best Tex Murphy game yet
and I think with the way the visuals look
and how the Chaotic Fusion team is building this game
It will potentially be the best Tex Murphy game yet
but it is by no means, hopefully, going to be the last
we have written on the website that we have considered it
basically Act one of the final chapter of the Tex Murphy universe
So, I guess the question that a lot of people asked in either the Kickstarter comments
on Twitter, on Facebook and everything, is, you know, what is our big announcement here?
Because a lot of people already knew about the Poisoned Pawn.
However, a very large percentage of our Kickstarter backers
and there were 7,000+ were A: not aware of the Poisoned Pawn
and B: sort of confused as to what this means for the future of Tex Murphy
Let's say that Poisoned Pawn is a game that becomes as successful as we either hope or imagine it will be.
What can people expect to come from the story of Aaron Conners
that will eventually come into the conclusion of the Tex Murphy series?
Yeah, I think, if you notice the final shot of that trailer for the Poisoned Pawn
You see Tex's kind of look up into the camera
and Chris is a person is a human being not Tex.
You know, he's aged amazingly well
but he's a much older guy then when Mean Streets was out there
you know, we're talking 30-plus years ago
and what we have is a very unique opportunity to
tell a story with a character spanning an arc of decades
and there's been no other adventure game
especially with full motion video used like live actors
that has been able to do that
It's a very unique opportunity for us
and so Chris is very excited about that
like the idea that you have this young naive Tex
in his first case, which is a big
part of this game experience
But, throughout the entire game you have him commenting on what's happening
and understanding the context of things
looking back at it and then comparing his choices that he made as a young man
versus how he would do them now
and I think it's gonna be just a really cool way to explore that whole theme of age
and, you know, things that we learn as we get older
and appreciating, you know, all the various opportunities
that we have throughout our life
and so not to get to saccharine about it
but to me it feels like a way to really tie the entire Tex Murphy series together
and then if it goes on from there that would be great
but at that point we would have everything
all kind of, you know, connected together
and that's an exciting thing for us.
Exactly, and I think it's always been your goal
yours and Chris's goal to sort of see Tex Murphy up to a climax
and I think towards the end of 1998 were kind of...
like Microsoft came in and as we saw in the documentary
the whole kind of series stagnated for a time
and when Kickstarter came around
it was definitely a fantastic opportunity to resurrect Tex
but when the Kickstarter did succeed
even though you saw that
there was this still huge fan base out
that was really interested in reviving Tex.
Did you imagine that this
was going to, you know, to borrow the same
phrase kickstart the Tex Murphy genre as
a whole or did you consider this as okay
this is another shot to get more Tex
out there? Did you really expect it would
potentially evolve into something that
would have the series start and continue to its conclusion?
Well, I think, clearly, we would...
We hoped that it would generate enough interest
that we'd be able to move forward with it
because it's been unfinished for so long
you know, we've had these
stories that were partially told through radio theater
the cliffhanger at the end of Overseer.
Things like that.
Clearly, we wanted to take it somewhere
and so, you know, the fact that we didn't
really get that opportunity was very frustrating
but, at the same, time I would say
that the primary reason we did Tesla Effect was for our fans.
It was not so much with an eye on
how can we get to do more stuff.
It was what can we do to
really thank the fans for their patience
for their continued loyalty and that's
why I love the fact that the Kickstarter process
allowed us to really engage closely with the fan community
that was something that was very important to us
and to let them know how grateful and
humbled we were by their support.
Of course, yeah, exactly and I think
there was that it was that fan service
that Tesla Effect did that sort of
helped Big Finish Games or like you guys
the old Access Software group reconnect
with the fans because, I mean, you know
using myself as an example I was a
follower of it and then I came on board
and ended up working with you guys so
it's testament to the sort of the
community nature that these guys had and
the innovation that they had within this
particular industry and it's actually
fantastic that we all get to work
together to sort of see Tex Murphy to
this fantastic climax. Speaking of what
you guys are seeing on screen at the
moment so this is a... I pre-recorded this
just yesterday. So this is... This game is
still in alpha at the moment or very
early alpha as Darren will turn around
and say make sure you let people know
it's very early alpha. So, it's very
important to let you guys know that what
you're seeing on screen at the moment is
kind of like where we're headed with the
game. Of course, it's constantly being
polished and improved etc.
We've got a few questions coming in here before we
move on to talk more about the game and
the development etc. We have one for
Aaron. It says what is your reaction to
the direction that Chaotic Fusion have
taken with the game's visuals. It's kind
of like this. Nice. Yeah, I mean, it's crazy.
Crazy good. Yeah. We also have another
question for Holger. So, aren't you
worried that having huge environments
can make the adventure part of the game
too hard for finding objects etc? I
think we spoke about this Holger like
the expansion of the locations is
fantastic. How are we going to keep
people on track, if they have this freedom
available to them? Well, first of all, I
think having those outside environments
is a nice, yeah, adds a lot to the atmosphere
and, well, I don't think so
that, yeah, I think it's really nice
to have this this outside environment
So, adds a lot to the atmosphere to it and
that it's not an open-world game
So, these areas where we have, are restricted somehow.
So, you mostly have one street.
So, they're not that really big that you get lost in there.
Yeah, exactly, and
I mean, you know, comparing it to other games
that sort of employ the kind of adventure exploratory
I just recently been streaming a game called Solace Project
over on the GOG twitch channel
who, by the way, are donating some copies
of the games for us to give away so
please stick around after that but being
playing that game now that is an example
of a game where you pretty much have a
very large environment to explore and
you need to find things but what
the game mechanic does is it knows a way to
nudge you in the right direction
I believe Holger and I already spoke about
that despite the fact that some of these
environments have opened up quite a bit
a lot of the puzzles we're hoping to
program into this game are going to be environmental.
So, don't worry, you're not gonna have to have to
crack into someone's mailbox via a slider puzzle.
That's not the case of the puzzles
in this particular game.
We will use the environment to your advantage.
So, what you're seeing here is an entire street here.
How do you know, which house to enter?
Well, the game is going to let you know.
It's not gonna let you know with
like a big flashing arrow or something.
We will write it. Aaron will write it.
We will program it and we will design it
in a very smart way. That gives you a very
solid indication of where you should be
going as a player. While at the same time
feeling you can still explore things
if you decide to get off the beaten track
and if you do decide to get off the
beaten track, we're hoping to populate
the environment
with enough stuff for you to look at
So, if you decide, oh, look, a billboard
I'll sit and watch this television program
for the next ten minutes because I can
and that's basically the goal we are going for.
So, basically a combination of
yes, it's a bigger environment
but we're going to use that environment
as the primary puzzle mechanism
to nudge people in the right door.
If I can just add something too. Sure.
So, as I was saying earlier that the game experience
is going to be pretty significantly different from Overseer.
that is a good example of that
is that the design that we'll be doing to fill this world
will be inspired by some of the things
that are related to the Overseer game
and anything that's related specifically to the story obviously
but there's gonna be a whole ton of new gameplay in this
and so having played Overseer a thousand times
will probably not give you
that much of an advantage coming into this game.
So, that's something to keep in mind
that we're going to really change
the experience of playing the game
but we're going to, as Mat way saying
customize the gameplay to really suit
how we have built this world
and so there'll be a lot of exploration
There'll be a lot of collecting.
There'll be, you know
things that encourage you to get out
and actually look around the world
to unlock all of the cool stuff that's in there.
They'll still be all of the Tex Murphy stuff.
They'll still be puzzles to solve
There'll still be, you know, deductive reasoning to do
and all of that. The typical detective stuff.
Sure. But, we're gonna be adding
a whole other level of stuff
that really takes advantage of these environments.
We have a question here for Aaron.
When can we expect the Poisoned Pawn novel
to hit online bookstores?
The plan originally was to get the novel out soon
and as we've kind of gotten deeper into
the development of this game we've decided
that it's best to kind of postpone it
and have it be something
that comes out shortly before the game
Just to kind of generate, you know, more interest
get people excited about it.
Mmm-hmm. So, the first draft of the book is actually done.
I could wrap it up here
in the next little bit and release it
but I think we're going to hold off on it
but the one thing that some people know
and other people might want to know
if they're interested in the books is
that as people know who've played the games
We had that awesome cliffhanger
at the end of Overseer. It was awesome.
Which everybody loved and was so excited to
get to wait 15 years to get an answer on it.
So, as people who played Tesla Effect
we jump forward about seven years from
that moment in time
and there's a lot of stuff
that happened during that period
which Tex does not know about because
he has no memory of it at the start of
the Tesla Effect story and he makes
a conscious decision to not restore his memory
because he knows some bad things
happen during that time and people have
told him you're better off just not
knowing this stuff. So, but to me it was important
because a lot of cool stuff happened to Tex
and right now with the full motion video limitations
we can't make our actors look 20 years younger unfortunately
without it looking really bizarre.
Of course. So, for that reason, I have been
eager to tell that story of what
happened from the moment that they were
abducted at the end of Overseer
and there's a whole full story that happens there
and there are things that are
really cool and relevant to what happened
in Tesla Effect and in Poisoned Pawn
and in, hopefully, the game to come.
That do happen. You wouldn't need to know
all of those things to enjoy those other stories
but I think for people who really loved the series
and are into the canon of the story
it would be a really welcome addition
and honestly
I think the story in and of itself stands
against any of the other stories. So, that
book is something that I do intend to
release coming up probably June-July of
this year [2018] and I will certainly let
everyone know and, you know, get out some
sample chapters for people to read and
kind of, hopefully, you know, increase the
the excitement for it. So, that's plan.
So, to summarize, new novel coming out
sometime in the next six months or so
but it would not be the Poisoned Pawn novel
That will come out in about a year or so.
Okay. Fantastic. So, there you go.
Some juicy stories from Aaron.
I mean, you know, I remember sitting in
I've probably read Pandora about eight times
Under a Killing Moon about 11.
I think they are the most cinematic and just to give
you guys a general idea. A lot of these book
break open the Tex Murphy universe significantly
and they're extremely cinematic read, I mean
I remember reading the Under the Killing Moon novel
and thinking this plays like a movie in my head.
It's absolutely beautiful.
We also have another question with regards to
Somebody says if I haven't played Overseer
should I wait now for the Poisoned Pawn
or wait for you guys or would I better
to go back and and try Overseer anyway.
I'll let Aaron mention that
because he kind of ties in with the whole story element
but I'll say, um, if you can get it running then
by all means go for it.
The version on GOG is actually very good.
It is a very stable version
and one of our fellow our Tex fans
as well as GOG streamers are
"pantsless Aaron" recently streamed on the GOG Channel.
So, even if you can't play it
let's players and watching other people
who have taken the time to
actually get the game running on their machines
are a good way to experience the game
and "pantsless Aaron" is a fantastic guy.
So, feel free to check it out.
But, Aaron, in terms of the story, I mean
is it really important that people go back and play Overseer
or are they going to experience enough
for the Overseer vibe through Poisoned Pawn?
That's... it's a really interesting question
because they're gonna be such different experiences
and you have to think of it in terms of
If you had a portion of your life
where a lot of things happened
and people were curious about it
and when you tell that story to someone
at a particular time in your life
depending on who it is and kind of
where you are mentally versus telling it
to someone else at another point in your life
the emphasis of that story
that you tell may be different, you know
you may have learned things taking things away from it.
That's kind of what this is going to be
is that when you look at Overseer
what you're gonna get is probably a simpler
more innocent, naive take on it
and what you're gonna get with Poisoned Pawn
is a much more bittersweet
mature, a little darker experience
and so I would just take that into account
and say, okay, will it feel like
if I do Poisoned Pawn first
and get this really dark deep experience
and then go back to something that's
a little lighter. Whether that is the way
you want to do it or you want to start with
something that's a little bit lighter
and then move to the darker one.
Sure. I think that's actually a really
great way to put it. It's kind of like
I think for a lot of people who haven't played Overseer
half of the joy of the Poisoned Pawn
is seeing that Overseer tale from a different perspective.
It's kind of like when you watch a movie after reading the book
and provided that movies done right
and not chop the shit out of the book
you can get that sense of
wow, so that's how it was really interpreted
or that's how the director saw it.
That's kind of like what the Poisoned Pawn is gonna be.
It's gonna be kind of like
so, is this how Tex are then
compared to how Tex sees it now
and, of course, more of that will be revealed later on.
We can't talk too much about it.
Otherwise, it'll give away too much of the story
but we can guarantee
that how we're going to be looking back on
the Overseer story or the Overlord story
from the Poisoned Pawn perspective
is going to be as Aaron said
a little bit darker a little bit more detailed
and graphically more impressive
from a technical sense here. One thing to
keep in mind, if you have played Overseer
is that Tex's motivation for telling the story
was because Chelsea wanted to know about his ex-wife.
That was really the whole motivation behind it
because she was kind of obsessed with
who this woman was
and why he married such a crazy broad.
My friends ask me the same thing.
But, with with Poisoned Pawn
there's going to be a completely
different motivation for telling the story.
It's gonna be a really cool mysterious thing.
That is tied directly to what's happening to Tex in his life.
It's not really a personal thing.
It's more of a, you know, a key story element.
and so he is trying to solve a mystery
about what's happening to him right now
by digging back into the past to find clues.
So, it's a very different approach
to why they're retelling this story.
A lot of people have asked. What is the balance
between what we're remastering from Overseer
and what we're going to shoot new for Tex?
So, I'm gonna hand over to Aaron in a sec here.
I will talk about the remastering.
So, I do have access to the original Overseer tapes
which are all shot on Betamax or beta cam Pro
They're still in fairly good condition
So, we may go back and explore using that.
Our goal is to get some of that content
integrated into the game in a very creative way.
So, we are going to go through
the remastering process of that
and, hopefully, deliver that content back into 4K as well
but regards to some of
the new full motion video sequences with
the way you're writing it Aaron
what can people expect to see
for the brand spanking new
shiny 4K Chris Jones and all his high fidelity glory?
Well, so, if people who are familiar with Overseer
we called the scenes between Tex and Chelsea
the framing narratives.
So we, started out the game
with Tex and Chelsea talking and
then we would flashback to his earlier case
and then periodically come back to them.
Commenting about the story that he's narrating to her.
This is gonna be the same kind of setup
that we have with this particular game
but it's an older Tex
and he's talking to a character
that was in the Tesla Effect story, count Saint-Germain
and they will create this new framing narrative
and as I was saying earlier
they are tasked with solving a mystery
and that's presented right up at the beginning of the game
and they know that the answer to this mystery
lies somewhere within that first case.
The details of what happened to him
when he was a young man
and so one of the things about count Saint-Germain
is that he has certain abilities
to be able to use some regression techniques.
There are hypno therapy. That kind of thing.
To help Tex unlock some of these memories
which are, you know, buried deep within him
and so that whole arc of the framing narrative
is really about Tex and Saint-Germain communicating
about what is happening as he's
narrating the story of his first case
and there's gonna be a lot more
connection between what's going on between them
and what's happening in the story.
With Tex and Chelsea and the original Overseer
we'd go long periods without cutting back to them.
Here it's gonna be much more integrated
because they're really trying to solve this mystery
and as new things come up in the story
there's gonna be a lot of interaction.
Okay. Fantastic. We had a question in chat
which I'm going to also throw across the Darren here
with the fact that this game has evolved
beyond just an Overseer remake
are we still sort of dropping the core Overseer experience
and that's an excellent question
because we're encouraging people who can't play Overseer
to give this game a shot to get the Overseer experience.
However, if we diverge from the story
a little bit too much that
technically isn't traditional Overseer experience.
So, I'll hand over to Darren to explain to you guys
what we have planned for the core
Overseer experience in the Poisoned Pawn.
Yes, so, when we started on obviously just the remake
and it was just gonna be a straight-up Overseer remake
everything sort of was fairly easy to follow
because we had that template
and when the game shifted to the Poisoned Pawn.
I mean, I really do enjoy that Overseer story
I think it's really great
and I didn't want to lose that experience
with that sort of those
interactions between Tex and Chelsea.
So, at that point I sort of made it a part of
the sort of the engine framework
that we would be able to run sort of that
the two games together essentially.
So, we have the Poisoned Pawn, but what we also
want to do is have the original Overseer game.
Maybe is like an unlockable feature.
Where you can still go back and play
that original storyline and sort of see
the differences between the two. Yeah and
I think that's fantastic, because, I mean
once you complete the Poisoned Pawn and
you're curious as to how the difference is
is you'll have this nice little unlockable thing
saying you've unlocked the Overseer mode.
Everyone two games in one.
Buy now. So, it will be absolutely fantastic.
Do we plan on giving Under a Killing Moon and the Pandora Directive the same treatment?
Now, I will say that nothing has ever ruled out
in the world of creativity and video games
but I will say that elements of the Poisoned Pawn
are going to revisit aspects from those earlier games.
You've seen it in some of the shots.
You've seen some of the moonchild in the trailer.
You saw some of that area 51. Roswell. Yeah
Roswell. There. Sorry and I'm supposed to be the Tex fan.
He's the writer. He's the writer.
You saw some of the elements of marshal Alexander's office from Martian Memorandum.
I'll throw over to Aaron. So, how much of the earlier games
are we gonna get to see and experience in this
as well as the little throwbacks.
There will be some dedicated sequences
which are specific to the older games.
So, we will have a playable area
and associated story content for Marsian Memorandum,
for Pandora Directive, Under a Killing Moon and even Tesla Effect
because all of these... You have to keep in mind
that even though we're telling
the story of Tex's first case
that framing narrative is after Tesla Effect
and so everything from Tex's perspective
has happened previously and so it all
factors into what's happening with this story.
So, they'll definitely be extended sequences.
Where we're going to see things that are be familiar to you.
If you know those stories. If you played those games.
that will then go much deeper
than anything that was in that game
and everything that you discover with this going deeper process
is going to tie directly to what's happening in this new story.
So, again, it's gonna be cool
because it just ties all the pieces together.
It's like we've had an idea of
what was gonna happen from the very beginning
with this whole series of games and stories
and to finally reach a point
where we can bring all those loose threads together.
It's pretty exciting for us.
Alright. Question for Mat and Aaron.
What will happen to the Tex & Chelsea date at the Golden Pagoda
and the narrative wrapper.
I guess this is a good opportunity to explain
how the whole Tex & Chelsea
cuz you already alluded to it.
It's very different this time around.
It's a lot darker.
Maybe you provide more information with regards to
how the how the new wrapper works
and how the old wrapper is gonna tie in.
Yeah, the way to think about this is
again, like, if you've told a story to someone
at a particular age and then
you told the same story ten years later to someone else
That's what's happening here.
So, Tex told the story to Chelsea in Overseer.
He's telling it to someone
completely different in this new story.
So, the Tex & Chelsea stuff is going to be completely replaced.
So, we're not gonna be using that at all in this new game.
Sure, but just to be clear as Darren said
it will be available... The old FMVs etc
will be available for the Overseer core version
which will be an unlockable piece of content there
that you can play after completing the Poisoned Pawn here.
Let's see. Similar trim. We've got that one.
Question for Aaron.
I really love the Tesla and Pandora novels
but I hold the Killing Moon novel in extra special high regard
because it's so different from the game.
and espite playing the game millions of times
I was on the edge of my seat while reading the novel
and immensely enjoyed all the huge differences and cliffhangers.
Will the outcoming novels have big differences
and alternative cliffhangers
just like under Killing Moon did?
Are there gonna be more canon?
Well, very quickly, if you don't know the story behind it.
The Pandora Directive novel I actually wrote prior to us producing the game.
That's why they're so similar
because we base the script of the game off the book.
Under a Killing Moon was written after that as a novelization
and the reason why it's so different is
because it was the first story I'd written for a game
and I was so inexperienced with writing stories for video games
that first time through that I wrote a game
that was about a thousand times too big to turn into a game
and so the original story was massive
and we ended up really scaling it down for the game
and when I wrote the novelization
I'm like, well, I'm gonna take it back to
more of what I had in mind originally
which is why it goes in a lot of different directions
Tesla Effect, again, I wrote the first half of the book
prior to the game going into development
and you'll notice that
the first half of the game and the book are fairly similar
It's the second half that really go in different directions
and that's because I was
writing the book while they were making the game.
I wasn't directly involved in the development of the game
because I was working for Electronic Arts at the time.
Sure. So, that's kind of why you have those differences.
It wasn't because I just intentionally wanted
them to be a different experience
but as I said the new novel
it would be coming out in this summer [2018]
It's tentatively titled Tex Murphy and the Romanov Enigma.
It is its own story.
So, that one will be a standalone.
It won't be connected to any game
and then the Poisoned Pawn novel will
probably be fairly close to what we do in this game.
There will be some significant differences
but be fairly close.
Okay. Fantastic. Aaron. I think it's time we got back to work.
Have a good weekend everybody.
Take it easy everyone and have a wonderful wonderful time.
Where's the camera? It's over there. Okay. Good bye.
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