Thứ Sáu, 12 tháng 5, 2017

Waching daily May 13 2017

Multiple bone fragments that were recently recovered from the salvaged Sewol-ho ferry

are thought to be from a young woman.

Crews searching the vessel say the remains,... found in a pair of female-sized skinny jeans,

were discovered on the fourth floor of the ferry on Friday afternoon.

They will be sent for DNA testing.

More bone fragments were also found on Wednesday and Thursday on the fourth floor of the vessel

near the stern.

That's where the passenger cabins were located.

The Sewol-ho ferry was raised and brought onto dry land last month.

It sank more than three years ago killing 304 people, with nine passengers still missing.

For more infomation >> Multiple bone fragments recovered from Sewol-ho ferry - Duration: 0:39.

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Principles of animation +_1a) Walk cycle (theory) - Duration: 5:27.

Principles of animation + (theory)

Welcome to our new series called "Principles of animation plus (+)"!

Together we'll look at the principles of animation

as determined by the great creators of Disney.

But first, we'll have a look at that "+".

We'll have a look at a walk cycle.

First we'll look at theroretical stuff on walking

and at the next episode we'll see their practical apply.

That's the prcedure we'll follow in this series.

A walk cycle is somtehing you can occupy yourself for enough days,

by studying it and watch it in action.

We talk about a repeated walk cycle usually in profile

- if we talk mainly about 2D animation - though there are some differences in stop motion.

A walk cycle is determined by two key poses;

Usually these are when both feet are touching the ground.

In one key pose, the first leg is in front, in the second key pose it's the other leg.

The walk cycle closes when our character returns to the first key pose of his walk.

Afterwards, we can repeat the cycle as many times we need.

Before we continue, something basic, theoretical but extremelly usefull;

WE have found that human eye perceives 24 moves within a second.

So, in animated movies we divide a second in 24 frames.

Yet, we can marginally "fool" human eye

converting 24 fps in 12 fps, in what way?

Holding every move for two frames.

So, a walk cycle normal or a bit fast closes nicelly in 18 frames.

Now, we have; In the first frame key pose 1.

There's movi in frames 3, 5, 7,

in frame 9 we reach the second key pose and we're in step two

and then we have movement in frames 11, 13, 15 and 17

before we go to frame 19 and back to our first key pose

and start our walk cycle again and repeat it as many times as we want it to.

Let's go from the first frame, from the start of step 1, up to frame 9.

That is until we reach key pose 2.

In frame 5 our character is in the highest point of his movement

as he moves up to make the step

and the back leg is ready to move forward.

That position, in frame 5, is called "passong position"

because exatly there is a leg passing front.

For the next step, from frames 9 to 18, the corresponding frame is 13.

in order to understand that better, try yourselves to observe your walking

or - that's easier - to observe a friends' walking.

The rest positions/frames are called "inbetweens".

We talk about the remaining frames; 3, 7, 11, 15.

Lets recap; in a walk cycle we have; 1) key poses 2)passing poses 3)inbetweens.

Of course, in a walk cycle, there might be more inbetweens

and then we'll have a smoother move.

Also, frames might be more and we'll get a slower walk

or less and we'd have a faster walk.

But in this educational series we'll not spend time on the variations of a walk cycle

and we'll stick in a protype to get the principles.

Once again, I advise you to observe your walking

oe - evene better - of a friend of yours in order to see te walking movement

and better understand it.

Now, if you're more interested in animation and not only in walk cycles

you can go to "Doudoumis publications" and get Tony Whites "The animators notebook".

It is one of the very few book in Greek on animation technique.

You'll find in this very lesson on a walk cycle.

Most probably next week we'll be able to offer a discount if you go to the publications to get it.

Of course, you can already start experimenting!

Next week, at the next episode you'll see a walk cycle in action.

Until then, take care!

For more infomation >> Principles of animation +_1a) Walk cycle (theory) - Duration: 5:27.

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Lego trains randomly controlled by Arduinos 2.0 - Duration: 5:46.

We made a lot of profit last year but the train division lags.

Is this a result of that train crash that we organized last year?

No, those trains were all to be decomissioned anyway.

How can we make more profit?

We could raise the ticket pricing...

Neh, then we'll loose customers.

We could offer a higher level of customer services?

We just cut costs by replacing personnel by ticket vending machines.

Do you have any other suggestions?

Let's call Leo, he did a great job automating that rail crossing!

Leo here, how can I help you?

Leo, we need you in meeting room 31, get over here!

Uhm, let me think boss...

How about more trains?

Hmm, yes that is just the idea we are looking for!

But wait, do we have room for that on our tracks?

The way it is organized now no it won't, but if we automate the whole thing by using profound

artificial intelligence, I think we can double the capacity.

But how are we to get this done?

We don't have the required knowledge.

Don't worry, I know just the right guy!

Alright, make it happen Leo!

Dude, is that seriously your ringtone?

I just like it!

Yes?

Hey T, how are you?

Oh hello Leo, I'm fine.

Watching with Batsy here (don't call me that!) his new movie.

T, I need your knowledge about advanced A.I., can you help me out?

Okay, I come over right away!

Sorry Batsy (don't call me that!) duty calls!

Oh I forgot...

I'll be back!

Yeah yeah yeah, I know, I know...

So we have used multiple controllers...

Yeah yeah yeah, bla bla bla, does it work?

Ofcourse, failure is not a part of my subroutines.

Show me!

For more infomation >> Lego trains randomly controlled by Arduinos 2.0 - Duration: 5:46.

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Evolution Fireworks Fast and Furious 1 Kat: F2 - Pyrocheck Silvester Feuerwerk Full HD - - Duration: 1:03.

For more infomation >> Evolution Fireworks Fast and Furious 1 Kat: F2 - Pyrocheck Silvester Feuerwerk Full HD - - Duration: 1:03.

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The Best Promposal Ever ❤️ 세상 최고의 프롬포즈 받은 날 (KOR CC) - Duration: 6:09.

For more infomation >> The Best Promposal Ever ❤️ 세상 최고의 프롬포즈 받은 날 (KOR CC) - Duration: 6:09.

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Young Jeezy Type Beat x Yo Gotti Type Beat | Mobb | Trap Beat By Leto Beats - Duration: 4:15.

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For more infomation >> Young Jeezy Type Beat x Yo Gotti Type Beat | Mobb | Trap Beat By Leto Beats - Duration: 4:15.

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Bác Sĩ Kết Luận Độc Tố Gây Bệnh "Ung Thư Gan" Từ "Hạt Hướng Dương" Nhiều Người Vẫn Đang Thờ Ơ - Duration: 11:27.

For more infomation >> Bác Sĩ Kết Luận Độc Tố Gây Bệnh "Ung Thư Gan" Từ "Hạt Hướng Dương" Nhiều Người Vẫn Đang Thờ Ơ - Duration: 11:27.

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Жестовый язык в образовании глухих. С субтитрами - Duration: 21:15.

For more infomation >> Жестовый язык в образовании глухих. С субтитрами - Duration: 21:15.

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Sardines natural Control purchase / Company GoldFish - Duration: 3:10.

For more infomation >> Sardines natural Control purchase / Company GoldFish - Duration: 3:10.

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Player Finds New Censorship In 2015's Xenoblade Chronicles X - Duration: 2:22.

Xenoblade Chronicles X caused a lot of controversy back in 2015, with its English localisation,

which made various changes toning down sexual content outside of Japan.

One of these alterations was the complete removal of the breast slider feature when

creating your character.

In the English release, female characters are now forced to have the medium sized breast

size, whereas in Japan, you could customise the size smaller or larger.

More changes were made to dozens of costumes, so that they now show less skin in the localised

release.

The majority of these costume changes affected the 13 year old Lin Lee, with her young age

being seen by some as the reasoning for the changes.

However, it is important to point out that Xenoblade's Western censorship is something

we've never had an official statement for.

Furthermore, Censored Gaming was recently made aware of even more censorship being made

to the game that what was previously thought.

A Twitter user, who is a big fan of the game, has been showing their love for the title

by looking into the game's files and posting a lot of cool stuff over on their account.

This includes looking into the Japanese version's files and sometimes spotting some interesting

differences between the original and localised releases.

One of these differences is a case of censorship that has previously not been reported and

Googling it reveals nobody talking about the change prior to now.

This is a poster that you'll find decorating the Maintence Center within New Los Angeles.

The Maintence Center is one of the many locations within the game and is something like a hospital,

and it is also visited during the course of the main story.

As you can see, the original poster on the left focuses more on the girl's chest.

However, when the game was localised, somebody decided to change it to the version you are

seeing on the right, and having the focus moved from their heart area to their face.

The poster is something that many players may not have spotted whilst playing through

the game and, due to not being as noticeable, it's not as surprising that the censorship

has taken so long to be discovered.

However, this raises the question of whether there were any other changes that have still

not yet been found.

If anybody does find any new censorship, then please feel free to let Censored Gaming know,

so it can be reported on as soon as possible.

For more infomation >> Player Finds New Censorship In 2015's Xenoblade Chronicles X - Duration: 2:22.

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Tek Malzeme ile Slime Nasıl Yapılır, 1 Malzeme ile Slime, Şampuan ile bir malzemeli slime - Duration: 3:01.

For more infomation >> Tek Malzeme ile Slime Nasıl Yapılır, 1 Malzeme ile Slime, Şampuan ile bir malzemeli slime - Duration: 3:01.

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Playthrough Nier Automata - Melawan GOLIATH #4 Indonesia - Duration: 20:03.

For more infomation >> Playthrough Nier Automata - Melawan GOLIATH #4 Indonesia - Duration: 20:03.

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Trump open to President Moon talking with North Korea - Duration: 0:46.

U.S. President Donald Trump says he's happy for President Moon Jae-in to hold discussions

with North Korea,... so long as it's under the appropriate circumstances.

In an interview with NBC News,..

President Trump also said his administration has handled the North Korea situation very

well and very firmly,... adding that it should've been dealt with by President Obama.

Trump also said he would be able to offer a clearer answer in a month or two.

When pressed on what he meant by that,...

President Trump said the North Korean situation is very dangerous for South Korea, Japan,

China and the rest of the world.

The U.S. president recently told Reuters that he would be "honored" to hold talks with North

Korean leader Kim Jong-un himself... if the conditions for dialogue were right.

For more infomation >> Trump open to President Moon talking with North Korea - Duration: 0:46.

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Roi Thái Sơn - Chuẩn Hoá Võ Cổ Truyền Dân Tộc - Bài 6 - Duration: 12:18.

For more infomation >> Roi Thái Sơn - Chuẩn Hoá Võ Cổ Truyền Dân Tộc - Bài 6 - Duration: 12:18.

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Marth Cosplay Tutorial: Part 8 Cape - Duration: 6:53.

Hey guys!

I'm Alex from Sanzu Fabrications, and with this video I'm going to wrap up my Marth Cosplay

series by showing you how I made the cape.

Now if you like this video, be sure to leave it a thumbs up, and if you want to see more

videos like this in the future, but sure to subscribe.

I have to admit, I've been both dreading and looking forward to this part for weeks.

The final cape is actually my second attempt.

I used two different techniques, but I'll only cover the one that actually worked.

The first step was patterning the seal on the back.

This required use of my superpower: math.

I calculated the percentage of the cape that the seal took up in order to determine how

big my pattern should be.

Fortunately, I found an image of the seal online.

I'll provide a link to it in the description.

I altered the image on my iPad to make it the size I wanted-- about 34 inches wide.

When you're doing this, don't forget to reverse this, because when you transfer the image,

it'll be mirrored.

Then I rasterized the image in the Raster app to make it printable and printed the oversized

design on to regular 8 1/2 by 11 inch computer paper.

Don't forget about these papers because we will come back to them.

Next I got a piece of light blue cotton and two packages of Heat N Bond UltraHold.

Heat N Bond is acts like a glue that holds together two pieces of fabric.

This kind of technique is known as an appliqué, and it's usually used for much smaller designs.

I had to use two packs to cover enough area for the entire design.

I ironed these to the cotton, making sure to have as little space between them as possible.

Once the Heat N Bond had cooled and was secure, I took out the printed design.

I used a spray adhesive to glue the design to the paper side of the Heat N Bond.

And I used scissors and an X-Acto knife to cut out the entire design.

I cut...

And cut...

And cut...

When I finally had the entire design cut out, I cut out a 52 inch long piece of blue cotton.

I marked the location of where I wanted the design to be placed, and my removed the paper

backing.

I centered it on the marking and very carefully smoothed the design out.

With my iron, I carefully passed over the design to activate the Heat N Bond and adhere

the design to the cape.

Out of consideration, I did not include the 2 hours of video of me ironing...

Even though it was super relating.

I cut out two small strips of blue fabric and hemmed them.

I honestly didn't bother to measure these because they were just cut off the bottom

of my "failed cape attempt."

The size really isn't too important either, and you'll see why in a bit.

When the design was all set, I cut out a piece of burgundy cotton in the same size of the

cape.

Then I made a giant pillow case!

Well, kinda.

I placed the blue side of the cape and the burgundy side together, with the right sides

of the fabric facing each other.

I stitch around the two sides and the bottom to attach the two pieces of cotton together.

I then turned it inside out so the design was facing outward.

I folded those two little strips of fabric into loops and tucked them into the top corners

of the cape.

I turned in the raw edges of the fabric and top stitched all the way around the perimeter.

This closed up the entire cape, secured the loops, and ensured my cape wouldn't randomly

separate and turn into a funky bag-balloon thing.

Now this cape spans the entire width of the bolt, which was 44 inches, but I needed to

compress it to 12 inches, so it would fall neatly from between my shoulders.

So I took the top of the cape, arranged it into pleats and stitched over it.

This allowed me to control how my cape fell, and how much of the design would be visible.

Remember those fun little loops I made?

Well, I slipped some carabiners into the loops and now I can easily clip the cape onto the

O-rings that hold up my shoulder pauldrons.

Nifty, right?

But wait!

There's more!

Look at this reference picture.

Do you notice anything different about his cape?

Yeah, it wraps around his next and ties to the gem on his breastplate.

Well, I'm a bit of a control freak, so I wanted to control exactly how the fabric would fall.

That's why I pleated the cape, AND that's why I'm making the neck portion separately.

It was actually pretty easy.

I took a 24 inch by 24 inch square of blue cotton and sewed the top and bottom sides

together to make a loop.

I then carefully pinned the open ends together and sewed those up.

This created an infinity scarf.

If you're not familiar with the concept, just think of a donut.

That's pretty much what I made... a big, blue, flaccid, fabric donut.

You see, this fun little thing rests around my neck, covering the clips holding up the

cape.

Since its not actually connected to it, the weight of the cape won't pull it back.

That means I can place it, adjust it to be as fluffy as I want, and it'll stay put.

It's also much safer, as I don't need to worry about having my cape get caught on anything

and choking me.

Remember kids, choking is bad.

Ah, but there's the problem of the gem.

Well, since I needed to make an opening through my entire scarf, I found a place in the scarf

far from the perpendicular seam.

I stretched this section into my embroidery hoop and sewed a 3 and a half inch button

hole into the scarf.

Once It was stitched up, I cut it open with an X-Acto knife, and slipped the gem through

it.

Remember how I said the cape wouldn't pull the scarf against my neck?

Well, by using this infinity scarf, the weight of the cape also won't pull on the gem setting.

With all of that done, I finished my cape!

I love how the infinity scarf portion came out, but honestly I would love to get more

experience with my embroidery machine and revisit the seal on the back of the cape.

The appliqué is nice, but I feel like I can do a lot better now.

That will have to wait though.

For now, Marth's costume is done, and now I can get back to working on Ike's.

For more infomation >> Marth Cosplay Tutorial: Part 8 Cape - Duration: 6:53.

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#Breaks / Peter Johnston - Dreams (Groove Doo Remix) / G.Star Records - Duration: 5:06.

Breaks / Peter Johnston - Dreams (Groove Doo Remix) / G.Star Records

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