So obviously our New York Comic Con panel was a really important topic to us
super close to our hearts as a studio and as a game Sea of Thieves
is that ever since the start of Sea of Thieves we've always had this vision
of creating this type of multiplayer experience that takes the best thing
about shared world games and those encounters with other players
but maybe reduces some of the barriers to entry for players
We wanted to make it more welcoming and friendly
and we wanted to bring people into this nice environment
and hopefully turn around some of those expectations
or preconceptions that they've got about multiplayer
Early on we learned when we were prototyping
experimenting with lots of different ways to do this
because we wanted to give as much freedom to players as possible
Yeah we wanted to let you do anything initially
Yeah and we soon learned that that wasn't the path to crew harmony
so like when you could first get the treasure chest and it was individual
pieces of treasure that you could take out or you could share
And we had friendly fire and you could kill people on
your own crew and it became kind of the done thing
that you were always waiting for the knife in your back
unfortunately it wasn't the rare thing that we thought it would be
it happened all the time and then as soon as we
Not a Rare thing that was good
Yeah as soon as we made the
unintentional
as soon as we made the design choice to switch to basically
an ethos where the crew bond is absolutely sacred
and everything between you and your crew is this shared
cooperative thing but then other people and other crews
that's where you get all that part that's where you get the pirating
that's where you can put the knife in the back but within your crew it's sacred
as soon as we switched to that it made it the game that we wanted it to be
Yeah I think that's what makes it a multiplayer game that
I think if you've not played multiplayer games before or if you've been put off
by toxic or competitive games or experiences
that there's much more of a chance you're going to come in to Sea of Thieves
and have a really fun experience where your crew
will welcome you with open arms because you can contribute equally
Absolutely that was really important to us that it's not a traditional game where
you need to have a certain amount of skill or a certain amount of experience
you could come in day one and go up in the crow's nest
and you end up being the most valuable person on that crew
because you spotted something that no-one else did
and I think we're really unique in that sense
Yeah and so some of the new features we showed off at New York Comic Con
there was the small ship which for us that's not just
a different way to play but it's an avenue into multiplayer
Definitely we know that there are people out there who might look at
Sea of Thieves and think that's the type of game that I want to play
but I'm not really sure about playing with other people
and although you're always in a shared world you can go on the small ship
on your own and come and get a taster and see what's going on
but you can also matchmake with just one other person and we hope that
that's a way that you can maybe build a bond with just one other person
and then maybe you graduate to a large ship together you become friends
Yeah I would love to see that and I think with that small ship
we're going to be putting that into our Alpha fairly soon
and testing it with all of our Insiders that are playing
and it's going to be fascinating to see how many start playing with the small ship
how many do a mix between both how many may be bonded with
another small ship player in the world and team up against the bigger ship
I think that's the idea you get two small ships with a two-people crew on
and then they they go on to a big ship together that would be awesome
At the start of the project we've been
well since the start we've been using verbal communication
to communicate within the game but we've always known
that there needs to be an alternate way to communicate
and whether that's because as a player you don't feel comfortable
identifying yourself or talking in an online environment
because in some online games that can be a problem
and people can use that to attack you or to try and harass you
and we know that that can be a problem
but also maybe you don't like to talk or you maybe
have a speech disability or a hearing disability
Or maybe it's even situational
maybe you've got kids asleep and you can't
you normally do but you can't this time
there are a ton of reasons why people might not be able to use their mic
Yeah yeah absolutely and so
the non-verbal communication system has been requested by our players
for some people it might be an avenue for them again like that small ship
is an avenue come in to a multiplayer game this could be an avenue
to start communicating with others start building a bond
start making friends and then maybe you'll feel comfortable enough
if you're able to transition across to voice chat
So as much as we endeavour to build everything with this social bonding
and the crew bond being sacred we know there are still occasions
where you might get someone on your crew who's not
partaking in the cooperative nature
and we wanted to find a way of dealing with that
so that you could deal with these people but
it was crucial to us that it had to be in-world
and it had to feel like it fit Sea of Thieves
so our solution to that which we talked about at Comic Con
was that we allowed the crew to vote an un-cooperative player into the brig
The way the brig works is you vote as a crew to put someone who's being unruly
or not cooperative or is constantly dropping the anchor or whichever
pick whichever of your favourite feedback topics about
unhelpful players in the Alpha
and so you can put them into the brig and you can go and
laugh at them and vomit on them do whatever
but if they're sorry and you want to give them another try
then you can actually vote them out as a crew
That was really really important to us that it wasn't like a
black and white this is a done deal
somebody's done something and that's it they're out of the game
we wanted to give people an opportunity to learn from their mistakes
so if they come into Sea of Thieves maybe they are upsetting the crew
but maybe they don't really realise the boundaries
and then they're put into the brig they have a little bit of time to think about it
they get let back out and then hopefully they'll modify their behaviour
and it gives them the chance to do that
So one of the things we were really excited to reveal to everyone
at the New York Comic Con was the Pirates' Code
that we've been working on with our community
so we've had a Hot Topic in the Forums where we were discussing
what are the things that are really important to you in a multiplayer game
in Sea of Thieves about how people behave about how they shouldn't behave
and so we've worked really hard to craft that code in a way that's clear to players
and we're hoping that because us and our community have created this together
when it comes to reinforcing it it's not just down to us
it's not just down to our customer service team
it's down to the players in the game
it's this Pirates' Code that you're signing up to
and you're almost role-playing as pirates in Sea of Thieves
but you should be doing it in a way that is respectful of other players
and sure be a pirate there's a set of behaviours that you expect to be able to do as a pirate
but you have to do it respectfully and you shouldn't be being abusive
or being discriminatory or whatever
Be a cool pirate
There you go be a cool pirate yeah
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don't worry I'll just wait here
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