Thứ Tư, 4 tháng 10, 2017

Waching daily Oct 4 2017

Hurricane Harvey, Irma, and Maria

wreaked havoc when they made landfall.

They were all categorized as major hurricanes,

but part of what made them so dangerous was how they rapidly intensified before moving inland.

When hurricanes intensify a large amount in a short period,

scientists call this process rapid intensification.

This is the hardest aspect of a storm to forecast and it can be most critical to people's lives.

While any hurricane can threaten lives and cause damage

with storm surges, floods, and extreme winds,

a rapidly intensifying hurricane can greatly increase these risks

while giving populations limited time to prepare and evacuate.

Rapid intensification occurs when a hurricane's maximum sustained winds

increase at least 35 miles per hour in 24 hours and often results in major hurricanes.

The latest Atlantic storm to rapidly intensify was Hurricane Maria,

which developed from a Category 1 to a Category 5 hurricane in less than 18 hours.

In the past few decades, forecasting errors for tracking hurricanes have decreased.

While intensity forecast errors have shown recent improvement,

significant errors can still occur because of rapidly intensifying storms.

There are, however, clues to a rapidly intensifying hurricane that can be seen from NASA satellites.

Scientists say ocean water needs to be warm - 80 Degrees Fahrenheit or higher.

There also needs to be low vertical wind shear,

meaning winds that don't change much with altitude,

so that the central part of the storm doesn't get tilted over or ripped apart.

A key indicator of a potentially rapidly intensifying storm

storm is a symmetrical, deep ring of precipitation surrounding the eye.

Rapidly intensifying storms typically occur up to twice in a hurricane season.

But in 2017, we have seen four storms rapidly intensify

and scientists attribute this to warmer ocean waters and favorable winds.

But these key ingredients don't always lead to rapid intensification

-- proving that it's a much more complex problem.

Researchers say there are many small-scale processes, such as those associated with deep thunderstorms,

that influence how strong a hurricane becomes.

Satellites such as NASA's Global Precipitation Measurement Mission

can observe precipitation inside evolving storms

and help scientists better understand how these processes come together to intensify hurricanes.

For more infomation >> Intense String of Hurricanes Seen From Space - Duration: 2:34.

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Remembering The Witcher 1 & 2 - Noclip Documentary - Duration: 23:25.

(keyboard keys clicking)

(relaxing Witcher music)

- CD Projekt is a uniquely Polish company,

so it seems fitting that their first game

would be based on a uniquely Polish piece of literature.

The Witcher 1 and Witcher 2 are no spring chickens,

but many of the people who worked on Wild Hunt

were here at the studio

when those first two games were being created.

Many more were simply fans of the games and books

before they came to work at CD Projekt.

So, since we're here, we decided to ask those folks

to cast aside their collective amnesia,

and let us know their fondest memories of working on,

and playing, The Witcher 1 and The Witcher 2.

(relaxing Witcher music)

- I was reading the books, and I'm a huge Sapkowski fan.

But then the game appeared on the market

and I was really waiting for it.

And I start playing with hope

that finally it will be like a really good Polish game,

and that I will feel the same atmosphere

like I had in the books.

And it was like that.

I remember that I fell in love with

the game from the beginning.

Like, hours and hours with that game.

And I finished it once, and then another one,

another one, another one.

And it was like a perfect adventure,

and it was really amazing.

Like it started with everything,

like it does everything.

- [Danny] What was it you liked?

What was it, the sort of the same rich Slavic lore

that was in the books, or was it the questing,

or the... everyone says atmosphere.

- Atmosphere, exactly.

I don't know how to explain that,

because what is atmosphere?

Like music, colors of the game,

maybe some plot?

But to be honest, if you want to point it out,

you'll know exactly what is it.

But it is.

Like, The Witcher 1 was the, in my opinion,

the most Sapkowski game, like, we did in CDP.

- [Danny] Very broadly speaking,

what was it about the first game that you enjoyed?

- Mostly the atmosphere, before anything.

I remember starting it over,

I don't even know if I can say that,

like, three times before I finally went,

all right, let's play this through.

I needed a little bit of time to warm up to it.

Yeah, just the atmosphere.

I remember being completely captivated by it.

You get back to it, you know.

You stop play, and I still found myself thinking about it.

Having the music play in my head,

and just generally the vibe of the place.

So dreary in some parts,

but, like, the nice kind.

It felt very, very authentic.

- [Danny] Did you watch the TV show?

- Yes. (laughs)

(man groans, dagger pulls from sheath)

The music was nice.

And some places shown in the show,

like some pictures of the forest,

some of the cities, it was nice.

But in terms of scenario,

wasn't good as music.

So, let's finish with that.

- You know, I love the books,

so I was very excited to see them being made into a game.

I love games as well,

so it was like a perfect combination for me.

I was super happy that the main protagonist was Geralt,

because when I heard about the game being in development

I was worried they would go for some other character,

not Geralt.

Because obviously, the book ended in a very ambivalent way.

There were some solutions they used in the first one

that I wasn't very sure about.

I wasn't sure why Yennifer wasn't in it, for example.

But when I played it first day, I really liked it.

I really liked it.

I was very surprised with

the high level of quality of the game.

Obviously, it had it's issues.

Like, I had this issue on my PC that every one hour

it would crash.

- [Danny] (laughing) Oh my gosh!

- And, you know, the loading screens were pretty long.

So I had to reload every one hour.

That was before any patches they did for Witcher 1.

- [Danny] Like 60 minutes?

- Yeah, because I played it right after release, you know?

And there were bugs.

And yeah, every 60 minutes,

like, on the clock, it would crash.

And I already knew, so I saved before.

And yeah, every time I would just reload and play again

because I loved the game.

So I was like, this is not gonna stop me from finishing it.

- [Danny] Speaking to the employees of CD Projekt RED,

it's easy to forget that all of this could so easily

not have happened.

The studio's been located

in the same industrial park in Eastern Warsaw

since before the development of The Witcher.

But even before they were tasked

with creating a game that people would enjoy,

they had to negotiate with publishers.

- We were telling them from the very beginning,

"Hey, we'll not give up the IP,

"we'll finance the project ourselves.

"We'll finance it for three years, we can still continue."

They didn't know that we are

going through the last remains of our money.

And, you know, the distribution cannot provide enough

already for a group of like 50-60 people per month.

That was a super stressful time for me in my life.

Because I was putting a lot of effort.

I was constantly traveling, they were flying here,

we were preparing for this.

You know, sometimes they had due diligence

that was lasting for three days.

At a sudden point I was getting a call,

and it was the call I was really waiting for.

And before I was like, "We need more time, blah blah blah."

So time is passing, we are burning through the money,

and then they call us.

"Hey Marcin, going alalalalalala," and then you know.

"I'm really sorry, however."

And, you know, you get it once, twice,

but you get it seven times from all the top names.

You think, are we doing something wrong?

Is there a much larger risk than we originally thought?

But the fact was that, a little bit like with banks,

when you have money, they're queuing outside.

But when you need money,

they never want to help you with any.

- [Danny] In the end,

it was Atari who came through with the deal.

A company used to publishing role-playing games,

and a company used to squeezing as much as they could

from those they worked with.

- It took me a good two months probably.

I think two months, to sign a heads-up agreement.

So a four-pager.

Because they proposed...

I mean we agreed on the terms and they sent something else.

That's the Atari school of negotiation,

which I learned the hard way.

Six months, I spent six months.

We had a weekly call, or even sometimes more often.

We spent... The legal bill was kind of small.

It was $60,000 to $70,000.

And we're tiny, you know, it was the first deal.

And even at the very end,

they wanted to extract some stuff out of that.

I still have the letter where we called their bluff

and we sent it to the management board.

Where we tell them that if this is the way...

Like in a very nice, polite way.

If it's the way they want to handle it,

we'll just walk away and wish them all the best of luck

with their future endeavors. (clapping hands and laughing)

That's lovely, yeah?

If that's what you want, fuck off!

And die in hell.

And we wish you the best of luck with your future endeavors.

- [Danny] After months of negotiations,

CD Projekt got an acceptable deal,

and work continued on the game.

And while the western markets may not have been sweating

in anticipation, in Poland, fans of Sapkowski's work

couldn't wait to get their hands on it.

A Polish-made video game about a Polish work of fiction,

playable in Polish.

- I played it in Polish obviously.

So I was also surprised with

the quality of the Polish dialogue.

Because at this time, we didn't have that many games,

you know, in localized Polish,

with very high quality of voice acting.

- I was hired as a designer,

and from the start I was working narrative.

But the company was pretty smart,

so pretty much every designer was working on everything.

So like, for example, I was naming the potions.

Or I was writing those little dialogues for community,

like Rachels, "Oh, it's raining,"

"Oh, it's raining again," "Oh, it's raining,"

"Oh, I think it's raining." (Danny laughing)

- In terms of it's geographical scope,

The Witcher 1 started at Kaer Morhen,

basically played out in Vizima and its environs

for the rest of the game.

So we're really talking about one city and its suburbs,

and a somewhat distant village across the lake

for the fourth act.

We did make sort of fundamental distinctions already

at the point, that the elves, who in Sapkowski's world

are an oppressed minority, to give them the Queen's English.

To give them RP accents.

We thought it was a nice foil,

to have these trounced upon but still very proud people.

The dwarves, just by virtue of fantasy tropes,

got Scottish accents.

Everybody else, it was either a marketing decision,

or it was an ad hoc decision made in the studio.

- We have numbers for each quest.

Like, you know, queue 101, queue 102.

We didn't use names because all the names

are always written at the end.

So, we were using just the numbers.

So, do you know what's happening

if I do something in queue 103 and in queue 134,

I will do the other thing?

Yes, in queue 501, you will have this thing.

- For whatever weird reason, one of the bigger moments

that stuck with me, other than of course the story,

is that one quest where the woman had

the monster in her basement.

The old lady, I don't know.

And the drunken section where he's trying

to steal the pickles and the lard.

That was really cool, yeah.

- I remember like a whole plot of Vizima outskirts.

It was really nice.

When I was thinking about what I would like to see

in that part of the Northern Kingdom,

it was it.

So, like the whole plot with the beast,

and with that fucking priest,

and those killers.

It was really nice, and it fits to Sapkowski's books,

And it was perfect.

- [Narrator] The game's based on a series

of best selling novels

by Polish fantasy writer Andrzej Sapkowski.

Unlike any other fantasy setting

that you've witnessed so far,

there's no good and evil in this one.

No fine line, you know?

Especially for our main hero, Geralt,

who was brought up and trained to be a witcher.

Professional monster slayer without any human emotions.

- [Danny] The Witcher sold well on their home turf

and in wider Europe.

But breaking the American market was difficult.

Marcin felt like it wasn't getting the marketing spend

required to get noticed in North America.

Soon after launch,

he attended a meeting with Atari in New York.

During lunch, he visited a few game stores in Manhattan

and spotted single copies of the game

stuffed onto the bottom shelf in the W section.

But regardless of the marketing,

the game was finding an audience

almost entirely through word of mouth.

- [Marcin] In the U.S., we shipped it, I think, in October.

In the first quarter, we were all disappointed, I think.

And then the game started getting awards.

And the second quarter of sales

was better than the first one.

This doesn't happen normally.

It just shows that they didn't push it enough

in the beginning.

So the organic pickup and word of mouth

kind of made it sell.

But still I think to U.S. it was considered more hardcore,

like Dark Souls kinda.

"Have you played The Witcher?"

"Yeah, it's hardcore shit, man.

"I'm tough, yeah?"

(Danny laughing hysterically)

- [Danny] The team attempted to bring the game

to consoles in the form of Rise of the White Wolf.

They partnered with French developers Widescreen Games,

who were coming off Eidos Interactive's

canceled Highlander game.

Sadly, for both parties,

it wouldn't be the last canceled game they worked on.

- They had a lot of good people,

but they signed the game

because they just lost a title with a publisher.

The publisher canned the title.

And, of course, you don't know it when you sign it.

So they were totally desperate to start it

but not fire the people.

And obviously in France, it's really hard to let people go.

When they picked it up, I think they really didn't realize

what they're getting into.

And Witcher 1 wasn't easy to port.

I mean, if it would be easy,

we would make the version ourselves.

Because it was all on the Aurora Engine,

so they couldn't use the tech in any way.

We tried to convert it ourselves,

but the conclusion was if there is someone with a tech

that can, on their tech, recreate the whole game,

let's do it.

And I think it was a bad idea from the very beginning.

It was like writing Witcher 1 from scratch.

So, yes, we probably were the only people

who could be able to do it,

but we wouldn't be able to develop Witcher 2 at that time.

- [Danny] Work was starting on The Witcher 2.

At the point, the distribution company

was still the cashflow generator for CD Projekt.

But they also had a porting and localization company

that was breaking even on it's own.

A small investment company for their cash reserves,

a tiny version of GOG,

and of course CD Projekt RED,

which was costing them a lot of money.

Of course there's no good time for

a continent-wide financial crisis to hit, but for CDP,

the timing of this one couldn't have been worse.

- We were over 300-350,

and I think at the end,

we were less than 200.

We had the Sacrifice of the White Wolf.

We are on the hook for a couple mil of dollars to Atari.

Distribution is folding.

We talked to all the VCs around.

I mean banks, yeah, it was a quick no.

But the VCs they were always, like, looking.

I still remember one discussion I had,

and they offered us

couple million dollar investments

like cash injection to the company.

They'd say like, "Hey guys, you probably will not make it,

"but yeah, If it's an opportunity we can give it a go.

"So we'll leave you 5% of the company."

And then with Michał and with the guys,

we are like, even if we have to announce bankruptcy,

we'll announce it.

We'll never take a deal like that.

But, you know, right now I'm saying it lightly,

I'm smiling, I'm relaxed.

But that was the hardest time of my life.

I'm a quite balanced person,

if it's stress I can cope with it well.

I wasn't able, I wasn't sleeping for days.

Like, we were talking before that

the brain plays tricks and can glorify sudden moments.

This moment in my life, cannot be glorified.

It was the worst stress I ever had.

Like, work related.

- [Danny] To survive, CDP would have to downsize,

and more crucially, focus.

They gave away the Czech and Hungarian

distribution companies.

They held on to the Polish distribution

and a small version of GOG.

And then started a protracted series

of conversations about investments.

They eventually found a partner,

and sold off a percentage of the company,

while ensuring they still had a controlling stake.

More importantly, they got access to the stock market,

which essentially made all their financial issues

disappear overnight.

They had access to credit.

They could ride the wave of the crisis

and keep working on The Witcher 2.

- You know, walking into this deal we had this idea

that unless you'll control over 60%,

you don't control the company.

No, you can control the company with 20%.

It all depends on the structure.

Not that I want to say that it's an ideal scenario,

because I would prefer to have 100%.

But it totally changed our perspective,

and suddenly we went into

this more serious funds environment.

Of course, I mean, we are a public company,

so many things can happen.

But we have full control over what we are doing,

and we are quite adamant about it.

(eerie piano music)

- [Danny] If The Witcher was reminiscent

of Sapkowskis short stories that concerned themselves

with the lives of common folk,

then it's sequel was more like the novels.

A saga concerning itself

with regional politics and conflict.

In, fact, you could argue that The Witcher 2

is two games in one.

As the central storyline essentially breaks

into two different games after the opening chapter.

The scope of Witcher 2 was totally different,

but the challenges echoed those of the first game.

Before they did anything else,

first the team needed an engine.

- The first feature was powered by Aurora Engine,

and it was really cool that BioWare helped us

with the first game.

But we modified the Aurora Engine significantly.

Sometimes we say that 80% of the code

was completely rewritten.

Eventually, we decided to develop our own engine.

With a clear goal that after the release of the PC version,

we're going to have a console game.

And it was because of the Rise of the White Wolf.

We failed with the Rise of the White Wolf,

but we won with The Witcher 2.

(eerie piano music)

- [Danny] The Witcher 1 sounds like

it was maybe your favorite game ever.

So, isn't testing a game a really good way

to make it not your favorite game?

You ruined The Witcher 2 for yourself.

- Exactly.

I think that The Witcher 2 is not as bad as I think.

(Danny and Bartosz both laugh)

- [Danny] What things did you like

and what things didn't you like?

- Music. (laughs)

It was nice.

And some small quests,

like I really remember the quest about

haunted hospital, and next the Flotsam.

It was really nice, and the horror atmosphere of it.

- For example, I worked on the succubus quest

that was used as a demo I believe.

You know, we've always wanted to make these quests,

these side quests, to make you feel like a monster hunter.

Like a true witcher, right?

Also, we were mostly focused on the main storyline,

and actually, you know, people pointed it out

that we could have used with more side quests in the game,

which we all agreed with.

So, this was like one of the occasions

where I could actually do this thing.

Because it was like a classic monster hunt.

There was a monster, nobody knew what was happening,

people were dying, you had to go on an investigation

and use your witcher knowledge to learn what killed them.

And then you also had this mortal ambiguity,

which is a common theme in The Witcher.

- I think that when you work on something,

and this something is The Witcher.

And if you work on it like three hours,

you have to think differently about each new installment.

Because it's impossible to repeat all the time

the same thing, even if it was successful,

because you are a human being.

You have to change it, you have to come with something new.

You don't want to just repeat

and do all the time the same thing.

So, I think that's the main reason why those games vary.

And when we started The Witcher 3,

it was after finishing The Witcher 2.

And we were tired,

and we were thinking,

"How about do Witcher 1."

And we thought, "Oh, maybe we should repeat some

"of those things that we used in The Witcher 1,"

and it was many, many years ago.

So it was like it never existed.

We forgot about this, we had to replay it again

and watch on YouTube to remember those things.

To recall them.

- We were very lucky,

and we were at the right time at the right place.

I was recently giving a talk to high school students.

I sort of compressed the story

after the break into nine lessons.

And one of them was about luck.

So I started googling, "What is luck?"

You can think about hundreds of synonyms of luck.

It can be karma, it can be gift from gods,

it can be being in the right place at the right time,

and whatnot, you know?

There's a lot of them.

But this one really was when

the preparation meets opportunity.

So that's, I think, exactly our case.

We were prepared to go through all the obstacles

and all the difficulties.

If we wouldn't really deeply,

personally care about what we're doing.

Because then you just, I don't know,

change the job, sell it, whatever.

It would be a calculation.

It was never a calculation for us.

(slow, eerie classical music)

(keyboard keys clicking)

For more infomation >> Remembering The Witcher 1 & 2 - Noclip Documentary - Duration: 23:25.

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Passando medo | Tower Hill | Londres de Metrô - Duration: 9:37.

For more infomation >> Passando medo | Tower Hill | Londres de Metrô - Duration: 9:37.

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Cross Stitching Old Dominion's "Happy Endings" - Duration: 3:13.

Old Dominion's Happy Endings Cover

My name is Caitlin Sailor

And I own Cross Stitching with Caitlin

Which is a workshop held in the city

Teaching people how to cross stitch

My mom taught me when I was 6 years old

She taught me how to cross stitch little kittens

And stuff like that

Beyond this, I'm not a very artistic person

But uh, I find working in a very structured-grid

Um, based-art

I just love the structure of it

Cross stitching is one of the oldest forms of embroidery

Um, kids were taught how to do it at a very young age

Uh, they would start with something called a sampler

It has alphabets, motifs, and stuff like that on it

And it would actually be used as practice to teach them

How to do these alphabets and motifs so they could

Stitch it on their own linens to decorate them

So for this project

I was given this album cover to work with

Um, so to start the process of this piece

I needed to turn this image into a cross stitch pattern

I like to use a computer program

Where it just gives you all the colours

And all the squares

I just zoomed in

And one square at a time

Click, click, click

Until the images really started to form shape

This is kind of more of the sampler

So you have like the alphabet and the little motifs

And images and stuff like this

This is very like traditional, classic-looking cross stitch

With cross stitching you actually start from the center

So you find the center of your pattern

And you find the center of your fabric

So what I had to start with was

This diamond piece right here

And kind of work your way out

Uh, it's called counted cross stitch for a reason

There is a lot of counting

Counting how many stitches you do

Counting, you know, from this symbol to this symbol

From this letter to that letter

Uh, so it can be you know, very time-consuming

So normally, I would just use a small hoop

And my hand to hold it

But because of the detail and the length of this project

Was going to take me

Uh, you need something like a stand to hold it for you

So you can use both hands

Right now I'm doing

The lock of the lock and key portion of this pattern

So I have the dark grey, brown colour, right here

I've mostly just have the lock and key

And a few small symbols left

That's it, it's done!

That's Old Dominion's Happy Endings cover

For more infomation >> Cross Stitching Old Dominion's "Happy Endings" - Duration: 3:13.

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[MAKE IT OFF] Behind the scene BBHMM - Duration: 4:49.

- 6:30 pm : training room -

- 00:00 : shooting place -

Seonshin : - What a nice beginning for the shooting

Manu : - It's midnight !

Seonshin : - It's midnight !

Seonshin : - Well, Albert !

Manu : - Look how gorgeous and swag everyone is

Manu : *annoying ugly ass laugh*

Sungran : - You're recording ?

Seonshin : - We are with children !

Waen & Lauri : - We are saving a butterfly from drawning

Seonshin : - Okay. Butterflies saviors

Seonshin : - No- *saying bullshits*

Seonshin : - Manu ! Do you feel nervous for our first shooting?

*poop-like face*

Manu : - It's okay for the moment

Manu : - But I feel like it will become worse and worse

Seonshin : - Everything will be alright, your dancing skills are good

Manu : - Ikr

Manu : - Lmao just kidding

Seonshin : - No !

Seonshin : - Don't say that you are kidding

Seonshin : - Well, get up now !

Seonshin : - And let's join the two children

- EXO always here - PLEASE STAN EXO

Seonshin : - Here is our cameraman

For more infomation >> [MAKE IT OFF] Behind the scene BBHMM - Duration: 4:49.

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【Guns Girl x Houkai3rd】- Yaezakura - Double cherry blossoms (w/ Subtitles) - Duration: 3:27.

Under the night sky, a droplets of bloomed cherry blossoms

was leaving within you

You won't be able to looking forward to tomorrow

I won't be able to see the full moon or the shadow behind this painful world

A flower was scattered quietly

How sad and gentle that dream is

The flower that wasn't loved is sealed in a dream forever

Waiting for a prayer to be revived

A teardrop of a bloomed flower was droped in this world

The night wind's whisper has made us intoxicate

Don't know where the moon is heading to, but it's still lighting

on this sorrowful world

You were leaving quietly

How fleeting and lovely that dream is

The flower that wasn't loved is sealed in a dream forever

Waiting for a prayer to be revived

A flower was scattered quietly

How sad and gentle that dream is

The flower that wasn't loved is sealed in a dream forever

Waiting for a prayer to be revived

A teardrop of a bloomed flower was droped under this night sky

For more infomation >> 【Guns Girl x Houkai3rd】- Yaezakura - Double cherry blossoms (w/ Subtitles) - Duration: 3:27.

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Dream Big, Princess – Side-by-Side Mulan | Disney Channel - Duration: 0:36.

Mulan is just so determined and fierce.

♪ Standing in the Hall of Fame ♪

Mulan and I are very similar because we're both very strong people

and we'll take on anything, no matter the circumstance.

But once we get it, we're like, wow, we really can overcome any obstacle.

And that's a cool thing to know that you have inside.

♪ Be a champion ♪

For every girl who dreams big,

there's a Princess to show her it's possible.

Dream Big, Princess.

For more infomation >> Dream Big, Princess – Side-by-Side Mulan | Disney Channel - Duration: 0:36.

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OUR 2 DAYS IN PHUKET ♥ (Spanish subtitles) - Duration: 14:25.

For more infomation >> OUR 2 DAYS IN PHUKET ♥ (Spanish subtitles) - Duration: 14:25.

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WTFood - Frankaroni in San Francisco | Delish - Duration: 4:14.

- [Andrew] Like how hot is fire?

Are you guys asking me how hot fire is?

- [Lindsay] Oh here they come!

Yummmmmmmm.

A lot of bit of cheese.

(ding)

(upbeat jazz music)

We are in San Francisco at 4505 Burgers & BBQ.

We are about to go make the Frankaroni.

It's one of the craziest food mash-ups in the entire city.

Hot dogs meets mac and cheese

and then they're deep fried together.

People are obsessed with it, let's go pig out!

(upbeat music)

- We've got all of our mise en place set up already.

- You're...what'd you just say?

- Mise en place.

- Okay. (laughs)

So all of our ingredients...

- Super simple recipe.

The Frankaroni is our deep fried mac and cheese

with Tillamook sharp cheddar, our bacon studed hot dogs.

- I do a great impression of a hot dog.

- Mac and cheese and hot dogs just don't mix.

- You have a BBQ restaurant

you gotta have macaroni and cheese.

- Duh.

[Lindsay Voiceover] Let's rewind for a second.

(video rewinding)

Chances are, this was your first mac and cheese experience.

The famous Kraft Mac with it's fluorescent orange powder

was released in 1937 and sold for $.19.

The timing was perfect.

The country was going through a depression

and one rationing coupon scored you two boxes of this stuff.

It's no wonder the company sold

eight million boxes that first year.

Today, we're all still as obsessed with mac and cheese.

Seven million blue boxes are sold every week, globally.

You can eat at restaurants that serve only mac and cheese.

You can eat it like a mozzarella stick breaded in Cheetos,

as a McDonald's sandwich, or on pizza,

as burger buns and apparently deep fried with hot dogs.

Am I going to chop up these babies or what?

- [Andrew] That's the first step,

we gotta chop up those hot dogs.

- How fine? What am I doing?

- [Andrew] You want, like quarters...

maybe I should show you one.

- [Lindsay] Sure.

- [Andrew] We want these pretty small cuz we're gonna do

individual portions of macaroni here.

- [Lindsay] Okay.

- [Andrew] So quarter them up just like that.

- [Lindsay] Okay.

- [Andrew] You can see the chunks of bacon in there.

- Bacon fat, bacon fat.

- [Andrew] We need a little bit of cheese in here too.

- A lot of bit of cheese.

- That's it! Cheese!

- Yummmmmm.

- [Andrew] Definitely get your fingers right underneath

where you're going to cut it.

- [Lindsay] I know...

- [Andrew] That's where they should be.

We do about 200 pounds a week.

- [Lindsay] 200 pounds of cheese a week?

- Now we gotta make our macaroni and cheese.

So we're gonna get our burner going.

- Okay.

- [Andrew] We want to pour in some bechamel.

- [Lindsay] The creamy goodness.

- [Andrew] We're gonna add in some cheese.

- [Lindsay] So how many Frankaronis

are you guys selling a day?

- About 150.

- That's pretty good, that's about 150 more than I sell.

This is looking amaze.

- [Andrew] This is looking like a professional chef knows

how to make bechamel and macaroni and cheese.

- More cheese?

- Whoever said less cheese?

Let's put about half that macaroni in here.

Perfect.

- [Lindsay] Were you a Kraft kid growing up?

- [Andrew] I was a Velveeta kid.

- Whoa, curve ball.

Oh here they come!

Look at those hot dogs.

What's the next step?

- We gotta get them ready for the fryer.

- [Lindsay] And so, how do we do that?

- Top secret.

- Top secret?

(magical chimes)

Whoa, look at that!

The mac and cheese has been transformed into

breaded perfect squares now they're gonna get fried

if you can imagine anything even better

happening to this cheesy goodness.

(techno music)

We have earned this.

The Frankaroni in full fried glory.

Going in...would you look inside of this?

Oh my God, it's falling all over my hand.

I feel like I wanted to not like but I just love...

this is obviously what heaven tastes like.

I may have one more bite. (laughs)

I'm out.

(upbeat music)

Where are we going next?

For more infomation >> WTFood - Frankaroni in San Francisco | Delish - Duration: 4:14.

-------------------------------------------

Why Don't Developers Make Millions Like Startup Tech-Stars? - Duration: 19:07.

Tired of pushy recruiters sending you LinkedIn requests for jobs you have no interest in?

Tired of blasting out resumes into the dark?

If so, you should check out Hired.com.

Hired.com flips job searching on its head by having top employers like Facebook come

to you after you fill out one simple application.

You also get your own job coach to help you on your next job search.

If you haven't checked it out, I highly recommend you at least fill out the application.

Just go to Hired.com/simpleprogrammer.

When you get hired with Hired, you'll get double the normal sign-on bonus for using

that link.

Hey, what's up?

John Sonmez here from simpleprogrammer.com.

I am in Tuscany region of Italy.

I'm just outside of Florence, and I'm standing on this balcony in the heat to bring you a

video because I want to give you at least some kind of a view rather than the inside

of a house.

I'm just dealing with the heat for you.

It's like 97 degrees here.

There you go.

All right.

Anyway, I got this question from—actually, a comment on one of my videos.

I got a question here from Zach and he says, "Hey, John.

I got a question for you.

Why are there so many software developers that know our shit work hard every day and

don't make millions like these tech startup and iPhone apps?

What is holding us and me, LOL, back from that pay grade?

Is it as simple as being a business owner or is there some kind of catch?

I'm sure you know since you have tons of experience.

Thanks a lot."

This is a great question.

He's basically asking.

Zach is like, "You know what?

I'm a software developer.

There's a lot of us that know our shit.

We're hardworking software developers.

We work hard everyday and we don't make millions like these tech startup guys and whatnot and

these iPhone app guys and these business owners.

What's going on?"

Man, I can answer this in so many ways, so I got to kind of think about how I'm going

to answer it today.

Right?

I'll come back.

I'll answer this again, but for today what I think I want to talk about is just this

idea that—there's a few concepts here.

One of them is this.

It's like if you're doing the mediocre—I mean working hard everyday knowing your shit,

that's mediocre.

I know that for most of you, you're like, "That's not mediocre.

That's like being awesome."

No, it's mediocre.

That's like—that's standard.

That's like—that should be de facto standard.

That's what you should be doing.

If you're working, if you're living on this earth, you should be fucking knowing your

shit and you should be working hard everyday like if you're not doing that and I most people

aren't, then you're below mediocre like that's still a mediocre life.

That's still not the superior.

The superior is fucking going to the Olympics.

How do those guys get in the Olympics?

Do you think it's like genetics?

Hmm.

Maybe a little bit but how do you get to the Olympic pre-qual?

Anyone can get to that, right?

How do you do that?

You fucking work really hard.

You really bust ass.

You don't just know your shit.

You cultivate what you know.

You got to like—it's not just—like reading a thousand books doesn't fucking matter.

Reading the right thousand books, that's what fucking matters.

That's number one.

First of all, just understand that, yeah, it's great that you know shit.

It's great that you're working hard everyday, but that's still mediocre.

That's still not superior.

How are you going to get to superior?

What is it going to take in order to be superior?

What makes you the Olympic level athlete?

If you want the Olympic level pay grade, if you want that money, if you want that success,

you got to be putting in that Olympian level effort.

I mean a lot of people say—and I'll give you from my own personal experience.

I mean I've talked about it.

You can check out my career story and stuff and my Pluralsight story is probably more

interesting too.

You can check out that one as well.

The links are below where there—hit the card thing if you're new to the channel, but

I mean I super busted ass.

I mean there were—like if you know my story like in order to make my first million dollars,

it took a big sacrifice.

I mean I was really busting ass like I was working a regular job, going to the gym everyday,

running.

I was coming home from work and I was working 4, 5, 6 hours every single night, working

all weekend for several years to make this happen, busting out 55 Pluralsight courses.

You can check out my 55 Pluralsight courses here, by the way.

If you don't have a PluralSight subscription you need to sign up, by the way.

Just do that.

Do it now because it's totally worth it, but—what was I going to say?

Yeah, so that was crazy.

That was crazy shit.

Fifty-five courses in like two and a half years.

That's what it takes.

If you're doing what's just expected of you, which I said knowing your shit and working

hard, that's expected of you, you're just going to get the average result.

Right?

I know.

It's easy to see.

The thing is this is the trap of comparing yourself to others.

It's because you see everyone else in their lazy fucking ass.

They don't know their shit and they don't work hard.

You think, "Well, I know my shit.

I'm working hard so I deserve better."

No.

It doesn't work that way because they're totally fucking it.

I mean they don't deserve jack shit.

I mean society is carrying them.

You're at least pulling your own weight, but you want more.

You want grander things.

You got to think bigger.

You got to think grander.

Let's get into the second point of this and there's a few different points of it.

The first one and just to summarize that is that you got to do some exceptional shit.

Right?

Think about what's exceptional, okay?

I'll pull this all back together somehow at the end.

That's number one.

Number two is this: The thinking has to change.

You want to upgrade the pay grade, upgrade the thought process.

This is one of the things.

I was just talking on the Entreprogrammers episode.

I was talking about how like I haven't seen—I've never seen a successful pessimist.

Not really.

I mean, yeah, maybe there are some examples or whatever, but for the most part that holds

true.

I've never seen a really successful pessimist because optimists are successful.

People who think big, who believe that they can do it, who have that kind of spear.

They manifest things in their lives.

They believe that shit is going to go good for them, not that it's all wrong and bad.

The people who believe that life is all wrong and bad for them, it is.

They get fucked all the time.

I did a video and I'll do another video about talking about my _____ [inaudible 00:06:26]

on life.

Shit just—the road rises up underneath my feet and it fucking makes a way for me because

I believe that will.

I get everything I want.

I get everything I want on life.

I always talk about this.

Why?

Why?

I mean that's a whole another video, but part of it is because I believe it, because every—you

throw some shit at me, I'm going to figure out a way to utilize it.

What's that David Brinkley quote?

I think it was David Brinkley.

You know, like the wise man picks up bricks that others throw at him and builds a wall.

I think that's the quote.

Anyway, that's the thing.

It's like mindset, how you develop the mindset.

Man, this was hard.

I sat in the cubicle for a long time, dude.

I did for 15 fucking years and I made some progress.

I did good.

I was a hard worker.

I made some money, but I didn't—I wasn't traveling Europe or traveling Tuscany on vacation

for two months like traveling the world with—not caring about money because I could spend whatever

money I want, like I wasn't doing that.

What happened?

What changed?

How did I get this?

How did I live on the beach in San Diego and all this shit?

It came from changing the fucking mindset.

It didn't come from the—you got to change your mindset.

Again, books, books, books.

I'm going to go through the playlist on the book reviews.

I've got some videos on like top 10 books and stuff.

Ooh.

The bell fucking scared me.

Ooh.

All right.

Anyway, what was I going to say?

I mean Think and Grow Rich, Napoleon Hill.

The Richest Man in Babylon.

The Alchemist.

Psycho-Cybernetics.

Tony Robbins' stuff.

Awakes the Giant Within.

All of these kind of books, right?

I could list a ton of books.

Man's Search for Meaning, Victor Frankl.

Man.

What's that?

That really good—anyway, my point is like you can find all that stuff on my videos and

stuff, but you got to change your mindset.

You got to—it's good that you're watching this channel.

That's good.

Hopefully, I'm changing your mindset.

That's what the fucking point of this channel is, by the way, is to expand your fucking

mind.

Show you what is possible.

That's why I'm shooting videos.

Some people said, "Hey, John.

Maybe you shouldn't shoot some videos while you're traveling."

I said, "Well, first of all, it's pretty awesome scenery and background," and some people said,

"Well, maybe it would seem like you're bragging."

I am fucking bragging.

I'll tell you what.

This is a lifestyle.

Do you want this lifestyle?

Do you want to be able to travel the world to see the world, to be able to do the kind

of things I can do?

It's not because I'm a stellar fucking programmer.

It's not because I worked super fucking hard.

I mean it is those things, but not the first one, but it's because mindset.

It's because I changed my mind because I believe this was possible because I heard enough people

that were doing it.

I said, "Well, if they could do it, why the fuck can't I do it?"

Right?

I said, "Well, I guess I can."

Once you believe that, once you're like—once your world changes and I'll tell you this,

again, from my perspective because I was sitting in the cubicle for 15 fucking years.

I was or more than that and my perspective was that—what was it?

It was that like this is—people just work.

They just work.

You know, my co-workers.

I'm chatting with them.

What did you eat for dinner last night?

What did you watch on TV?

Blah, blah, blah.

Bullshit.

Whatever.

My car broke down.

All this kind of bullshit and living these mediocre lives.

Can't wait to like go on vacation.

Can't wait until I'm done with this or get a nicer vacation or hope I get a pay raise.

I hope my boss lets me.

I hope the man lets me do something.

Bullshit.

That's what I thought life was and most of you watching this channel think that.

You think you got to do what your boss says.

You got to go and work for the man.

You got to do all this and live by all these rules, and you got to go to school and get

an education and get a good job, and save up for retirement and blah, blah, blah, blah,

blah.

Pay your speeding tickets.

Fuck.

No, it's not like that but you can't just change.

You can't just say, "I'm going to refuse to believe all that shit anymore."

You got to—you can't change your beliefs automatically, but what you can do is you

can reprogram yourself and you can do that by changing what comes in.

Stop watching fucking TV right now.

Stop watching TV.

Go take your TV, throw it out the fucking window.

You don't need that shit.

Instead, watch good YouTube channels that give you uplifting advice, but don't just

watch YouTube channels.

That's fucking lazy.

Just watch my videos that's—get some books.

Go buy my books.

Go buy other people's books, the books I recommended.

Read those fucking books.

Go to the gym.

Fucking work out.

Bust your ass.

Push yourself to the fucking edge.

Right?

I talked about in point one being an Olympic level athlete.

Become that.

Fucking change your mindset.

Believe that you—this is how you do it.

This is how you do it.

You take a lot of good inputs.

Control your input.

Control your friends.

I've done videos on this as well.

I'm not going to put a link to every single video that I've ever done in my life, but

I've talked about this stuff.

Okay?

That's point number two.

What is point number two summary?

Change your fucking mindset.

Point number one is this.

What did I say?

Point number one was be Olympic level.

Be a fucking exceptional, not mediocre.

Working hard and knowing your shit, that's mediocre.

Okay?

Be exceptional.

Number two, fucking change your mindset.

Number three.

I'm going to give you the third one here and that's all for today, although there's lots

of points we can make here, is risk taking.

The reason why those tech startups, the reason why those app developers, the reason why those

entrepreneurs make the big bucks is not because life is so unfair and they're fucking privileged

and all this bullshit, and victim, victim, victim mentality.

Check out my video on victim mentality if you disagree with any of those things or the

playlist.

Fuck.

We need to talk about this all the time.

It's risk taking.

They take a risk, okay?

Now, sometimes they take a risk with someone else's money.

This doesn't fucking matter.

If you can get someone else to take the risk with their money, but you benefit from it,

that's fine.

Somewhere along the line.

Whenever someone has a huge amount of profit, whenever there's higher to mediocre amount

of wealth created or success, there's risk taking involved.

It is, believe me.

Hey, you want to get the girl?

Risk taking.

You want to know how that guy ends up with the really hot girl in his arm, for you guys

out there?

Risk taking.

He takes the chance.

He takes the rejection chance.

He does it a lot of times.

He invests in himself.

He takes a risk of looking like an idiot of may be dressing like a douchebag.

I don't know.

I mean like takes some risks, right?

You got to take risks.

You want to be the tech start—whatever it is.

The tech startups, these guys, they risk years of their lives.

It's a stupid risk, I think, doing the venture capital.

Some people have to do it because this isn't the way.

I'm not going to recommend that you create a start—everyone thinks they're going to

get rich with a startup.

No.

It's mostly a fucking risk.

Right?

I mean, yes, you're risking someone else's money, but you can risk all your time and

stuff, and that will actually even work.

If you're just sitting there in your cubicle and you're just working hard and you're collecting

your regular paychecks, there's nothing wrong with that and you know your shit that's not

a lot of risk taking.

Right?

Reward and risk go together, right?

When you invest, you make money because you're willing to risk some money.

Right?

When you go to fucking Vegas, they don't just say like—well, you know, on the black

jack, you don't get to bet until you see the cards.

No.

You fucking put the money, you put your balls out there first and then there's the chopping

blocks there and it's like how much you want to risk.

That's how much you can make.

That's how life works.

You see the smart people, the people that are successful and these are not the startup

people usually, right?

I mean they take a risk and someone is going to make some money there.

That's more of a lottery ticket.

I don't want to say things—I mean not to knock everyone in the startup.

There's a lot of good people there and a lot of smart people and follow what I'm about

to say here, but the thing about risk taking is this.

Okay, the smart risk takers, what they do is they look for arbitrary situation.

They look for situations where you're at the blackjack table and they don't have to—they

have to bet five cents for the chance to win a dollar.

They take a smaller risk to that reward ratio and they're able to play a lot of times until

they win.

It's in their favor.

They have—if you're familiar with the term EV, positive EV for you poker heads out there.

Expected value.

Expected return.

They are in an arbitrary situation.

Find arbitrary situations.

Find that out.

A lot of times it is going to be an entrepreneur.

You want to make some money, you're going to have to take some risk.

You can risk someone else's money, it's fine.

There's a lot of people like—broker deals, a lot of entrepreneurs that put together deals.

They don't even have money of their own, but their risk their ass.

They risk their neck.

They risk their reputation.

You got to risk something and you got a risk of failure.

You got a risk of humiliation.

You got to risk all of these things.

It's not just money, okay?

If you are living a life that does not involve risk taking, you're not living a life and

it's going to involve high levels of prosperity and success.

Right?

Slow and steady may win the race for the fucking tortoise, but it doesn't work in life.

Again, you need consistency.

You need commitment.

You got to stick to the line, but you got to have some kind of risk taking.

There you go.

I'm going to tie this altogether here.

Three points.

Three things at least for this one.

One, be Olympic level.

Be fucking stellar, okay?

Two, change your mindset.

You have to know what it is that's possible in order to believe it and then you have to

feed yourself with the inputs that you take into yourself in order to fully change your

mindset.

Okay?

I was a cubicle dweller.

I didn't know what was possible.

I'll link to one more video of what I was like seven years ago, what my life was like

seven years ago.

It's maybe eight now but check that out.

Okay?

Trust me.

I was just a pretty good programmer working hard, but things changed when I changed my

mindset.

The third one is risk.

Again, same thing here.

Quit my fucking job.

I put a lot of time in the things.

I invested.

I invested in real estate.

I did all kinds of stuff that was risky, right?

You got to take some risks, but they are calculated risks.

One of my friends, _____ [inaudible 00:16:53], I did an interview with him.

I'm sorry Rodrigo, a lot of links here.

He did some blogposts.

He's a very smart guy.

I mean this is a complicated question to answer.

I could answer this for two hours and still not give you enough information, but I think

if you follow those three points, that's going to lead you in the right direction.

There's other angles, other ways of doing the same thing, but it's all going to come

down to the same essential core thing, which is all about just changing your mindset, doing

the exceptional, not the mediocre, and taking some risks along the way and not being afraid

to fail.

Get out there.

Face rejection.

Face fear.

Face failure.

Get out there and do something and be better.

Right?

Take the best person you know and ask yourself every fucking day, "What does it take to beat

that person?"

I even did a video on that topic, but this is the question you need to ask yourself.

Every single day you need to ask yourself, "What is the best person you know and what

does it take to beat them?"

That's your fucking training schedule.

That's your—their exceptional workout needs to be your regular workout.

That's how it's going to be.

If you want to guarantee success.

It's not a road for everyone . Some people are better off just watching TV and eating

microwave dinner in front of it and working a nine to five job.

It's fine.

You'll just be entertained by my videos.

It's fine.

If you want it, you got to pay for it.

I'll end this with one of the quotes I love.

It's an anonymously attributed quote.

Of course I'm ending it when there's a nice breeze and it's nice and cool here.

It says that—"Take anything you want, but pay for it, says God."

I love that.

Don't you?

Life is like that.

"Take anything you want, but pay for it, says God."

You can take whatever you want.

Life will give you whatever you want.

There's a poem.

I can't remember what the poem where it was talking about whatever life will offer and

I'll put a link to it below, but true.

Whatever price you ask of life, it will gladly pay.

You got to pay.

You got to pay the price in order to get it.

That's all I got for you.

Great question.

Click that Subscribe button if you haven't already.

Click the bell to make sure you don't miss any videos.

I'll talk to you next time.

Take care.

For more infomation >> Why Don't Developers Make Millions Like Startup Tech-Stars? - Duration: 19:07.

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Fiduma e Jeca se sentindo em Barretão | #SRTNJ - Brahma Sertanejo - Duration: 2:31.

For more infomation >> Fiduma e Jeca se sentindo em Barretão | #SRTNJ - Brahma Sertanejo - Duration: 2:31.

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For more infomation >> Soda Bottle Mermaid Costume - DIY Network - Duration: 1:58.

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How To Talk To Kids About Death - Duration: 3:23.

How do you talk to your kids about death?

It's never easy when someone you love dies, whether that's a great grandparent or a

family pet. and if you've had a death in your

family recently, I send you my sincere condolences.

If this is your children's first encounter with death, you're going to have to figure

out a way to explain it.

And, in my opinion, honesty is the best policy.

Death is a natural part of life.

Everything that lives eventually dies-, flowers, plants, animals and even us humans.

And, if you can explain it calmly that way to your children, they'll have a fine time understanding.

The biggest thing I like to keep in mind is— don't make it scary.

If you talk about a pet or persons passing as a dramatic event that's the MOST HORRIBLE

THING IN THE WORLD, then your children will start to have big fears about death.

So, I like to use simple, clear explanations.

You can say "we loved this person, or pet, very much, and they were a beautiful part

of our family; but their body did not work very well any more, and so they've died.

Which means they won't be around anymore."

Feel free to give your child lots of hugs and snuggles as you talk about this.

And, it's ok to tell them about how you're feeling as well.

If you are feeling angry, or sad, or confused; you can tell them that.

It will help your children process their emotions as well, and will show them that those emotional

responses are a natural thing part of losing someone they love.

Now, let's talk about follow up questions.

I think sometimes we grownups have trouble talking to our kids about death, specifically,

because we're nervous about how to answer any questions they might have.

So, here are a few things that you can say if they ask the following:

Q: what comes next?

A: Well, we'll have a funeral or a memorial, which is a scheduled time that family and friends can come together

and remember the person who's died.

Some people might make nice speeches or you can talk about the person who's died, and everybody remembers them.

Q:where are they now?

A: If you believe in an afterlife, or a heaven- this is the time to tell your children about that,

or you can just explain where their body is physically.

For example, they're buried at a cemetary and we can go visit the gravesite,

or their body has been cremated and they are in an urn, or they've been cremated and we've scattered their ashes at a significant place.

Q:will i see them again?

A: No

Q:What happened to their body?

A: It was buried or cremated, and cremated means that their body was burned and made into ashes.

Q: Are you gonna die?

A: Yes.

Everyone dies, but Hopefully it won't be until I'm very very old.

Q: Am I going to die?

A: Yes, Everyone dies.

But hopefully it won't be until you're very very old.

And I'm going to do everything I can to keep you safe and healthy.

Q:does it hurt?

A: I don't know

When answering your childrens' questions, it's ok to say "I don't know."

Nobody knows everthing, and in my opinion it's better to be honest and say I don't know,

than to make up something just to have something to say.

And, after you've spoken to your children about the loved one's passing, sometimes it's

nice to do something physical to remember them by.

Like, making a small token to remember them, by painting a little rock

and putting it in a corner of your garden or around your house.

You could collect pictures of them and make it into a photo album

or draw pictures of them and hang them up on your wall.

And I know talking about death with your kids is one of those "hard life conversations"

that can just feel impossible.

But, in my experience, if you're open and honest about the process and your emotions,

your kids will be able to understand, be able to process it, and won't be too fearful.

So those are my thoughts for today, I hope this video was helpful. If you have experience talking to kids about death,

please let me know how it went in the comments below.

And, I've linked a few articles that I found online in the description, that might help you talk to your kids

about this subject.

As always thank you so much for watching.

If you liked this video make sure to give it a thumbs up, and subscribe if you want more videos from me.

I hope you have a lovely day, and I will see you next time.

Bye!

For more infomation >> How To Talk To Kids About Death - Duration: 3:23.

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Common Misconceptions About Meditation Debunked - Duration: 7:49.

Common Misconceptions About Meditation Debunked

The way meditation is depicted in popular culture is misleading.

Meditation is not all about finding a blank, thoughtless, blissful, untouchable, and empty

inner sanctum.

When people talk about meditating this way, it sounds like they are describing the mind

of a zombie!

Though sometimes meditating can bring a person to a place of blissful blankness, that is

only one of many experiences meditation can bring about.

Meditating is a process; even if you are �distracted� the entire sit until the final bell rings

you awake, well � that final moment of awakeness can be celebrated as a great victory on the

non-linear path to awareness!

Misconception #1 � �You must sit full lotus�

The first misconception that meditators have about meditating is that it must be done on

the floor and, furthermore, that sitting full lotus is the only true way to sit.

The full lotus position, called Padmasana, encourages proper breathing and has the symbolic

meaning of nonduality.

However, perfecting Padmasana can become a distraction and issue of pride.

Many injuries � such as permanent nerve damage � have come from a person forcing

the legs into this position without proper training.

Whatever way you position yourself, the goal is to have a straight spine without slouching

or leaning to one side so the diaphragm has room to expand.

Then, breathe through your nose rather than the mouth, sealing your tongue so saliva does

not accumulate forcing you to swallow.

Meditation can also be done in a chair or lying down.

Furthermore, it can be done when you are on the move: you do not have to be still to meditate.

For example, try practicing mindfulnessness techniques as you go throughout your day,

when walking, doing dishes, or even working.

�The purpose of these rules [about meditation position] is not to make everyone the same,

but to allow each to express his own self most freely� based on the proportions of

our own bodies� Own your own physical body,� says Shunryu Suzuki in his book Zen Mind,

Beginners Mind.

Misconception #2 � �Empty your head of all thoughts�

The second common misconception about meditation is that the goal is to achieve a blank, empty

and thoughtless state of mind, but this is not the case.

Thoughts naturally flow in and out varying intensity like waves.

Aside from joy, love, and tenderness, thoughts also produce anxiety, anger, and fear.

In meditation, you do not only make room for pleasant thoughts, but also for the unpleasant

ones, becoming a vessel that is strong and expansive enough to hold and confront any

thought that wanders in the saloon doors of the self.

As you meditate, give yourself permission to be curious about your thoughts, tracing

them to their root, tracking patterns, and watching ideas like a hawk as they emerge,

morph, and disappear.

One great truth is impermanence � if you watch a thought long enough, whether positive

or negative, it splinters or coalesces becoming something different.

Practitioners of meditation often say that the more you meditate, the less power waves

of thought have to throw you off balance � you become fearless even against the strangest

or scariest mental waves.

However, such equanimity could take a long time to achieve, your whole life, even.

In the meantime, practice patience.

Consider your thoughts a form entertainment.

Rather than define you, view your thoughts as on a screen; you are not defined or controlled

by them.

Even if an image that disturbs you arises, allow it to manifest.

Feel your pulse quicken, and follow the tempo of your breath.

Do not seek to change your thoughts or travel to some other state of mind; your job is to

observe, breathe, and contain.

Suzuki calls these negative thoughts �mind weeds,� and says that one should even be

grateful for them because they impell and deepen your practice.

Misconception #3 -�Seek complete relaxation�

Yet another misconception people have about meditation is that it is solely for the purpose

of physiological relaxation.

During meditation retreats people often move slowly.

If you are asked to do your own dishes at the retreat, you will see that the line to

do dishes is long and slow because everyone is trying to �meditate� on doing their

dishes.

If you try to have a conversation, people may speak slowly and softly.

Once a roshi said to be careful driving home after a retreat.

�Meditators are liable to get into traffic accidents because they are �meditating�

while driving,� he said.

�They go too slowly and too precisely, endangering themselves and others.� Meditating is not

just about calming the physical body; meditating and mindfullness do not mean only �slow,�

�quiet,� and �relaxed.�

The mind is like a sword � it can rest at your side, or it can be ripped from its sheath

to chop through the air with precision and rapidity.

It is said that meditation should not be too exciting, either.

However, in meditating, you can still allow yourself to be robust, virile, radiant, and

joyous.

You can be quick-witted, sharp, and savvy.

Sometimes meditating does not bring relaxation.

On the contrary, meditating can bring stiffness.

It can be like a detoxyfying tonic bringing toxins to the surface or like sloughing off

dead skin.

Rather than relaxed, after meditating the eyes can seem vivacious and bright.

By the same token, the eyes can appear dull, tearful, or jerky after meditating.

However you feel after your sit, that is as it should be.

To be relaxed is only an occasional side-affect and not the goal.

As Suzuki says, �Just remain on your cushion without expecting anything.�

Meditation is not about seeking bliss or enlightenment.

It is not about emptying your head of complex or nuanced thoughts in order to obtain a false

sense of joy or happiness.

It is not about being relaxed, blissed out, or twisting your body into uncomfortable poses

developed in ancient times.

When you meditate, try to accept things as they are.

Of course there are some �rules� about how things are done, but see which rules work

for you and which do not by getting curious about them.

Deepen your practice by using mental weeds as guides pushing you further and deeper.

In the end, �to be a human being is to be a Buddha,� so, rather than close yourself

off to the full gamut of human experience, your best bet is to remain open to all the

possibilities.

Additionally, try to develop a regular meditation practice to help you strengthen your mind

the way a swordsman practices with a sword for a great battle!

For more infomation >> Common Misconceptions About Meditation Debunked - Duration: 7:49.

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Why Do Female Hyenas Have Pseudo-Penises?! - Duration: 3:27.

Hi, this is Kate from MinuteEarth, and before we start, I want to let you know that this

video covers the ins and outs of hyena genitalia, so if that's not something you're keen

to learn about, you can check out some of our other videos.

But from the comments on our recent hyena video, we learned that a lot of people are

really curious about what, exactly, is going on with hyena genitalia.

And they're not alone - everyone from Aristotle to Hemingway to a host of modern scientists

has been interested in why, exactly, female spotted hyenas seem to have penises.

Females urinate through these 7-inch long phalluses, and they're fully erectile.

But since they don't deliver sperm, they aren't actually penises - they're elongated

clitorises.

Spotted hyenas are the only hyena species to sport these so-called pseudopenises, and

while a few other female mammals have male-like genitalia, the spotted hyena's is the most

male-like by far - complete with a pseudoscrotum.

All the female reproductive parts are there, but the entrance is so unwieldy that females

have to mate - and give birth - through what's essentially a penis.

Mating via pseudopenis is about as awkward as you might imagine [speak slowly].

In order to make sex possible, the female actually has to retract her pseudopenis, so

male hyenas can't force females to have sex.

And speaking of which, we got a lot of comments about female hyenas forcing sex on males,

but there just isn't any evidence that this ever happens.

Then, there's giving birth, which involves forcing a 4-pound cub through an inch-wide,

23-inch-long birth canal, which is...not easy.

For first-time moms, somewhere around 60 percent of cubs get stuck in this gauntlet and suffocate

before they're even born.

And a dead cub stuck in a mom's pseudopenis can be fatal for her, too.

A hyena's pseudopenis actually has to rip for her to give birth successfully, which

leaves behind a stretchy patch that does make birth easier the next time.

In our earlier video, we talked about why it sucks to be a male hyena, but there's

also a lot that sucks about being a female hyena.

So why do they have such incredibly unwieldy genitalia?

Is fending off male suitors so critical that pseudopenises evolved as protection?

Doubtful - females are dominant enough to keep suitors in check without any help.

Are female hyenas trying to confuse others into thinking they're males?

Probably not - even experienced humans can tell what's pseudo and what's not, and

hyenas have lots of other ways of distinguishing females from males.

So far, we just don't have a convincing explanation for why nature has also given

female hyenas the shaft.

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