Thứ Sáu, 6 tháng 10, 2017

Waching daily Oct 6 2017

(adventurous music)

- In many ways, the star of The Witcher 3: Wild Hunt

isn't Geralt or Ciri,

but the world in which they inhabit.

So today, we're gonna talk to the folks at CD Projekt,

about creating that world,

everything from the locations of points of interest,

to the communities that live in those places,

right down to the food in everyone's cupboards.

To do this, we must talk to the team

about three key areas,

level design, environmental design, and open world design.

Creating a world this size is a monumental effort.

The final version of Wild Hunt features large cities, farms,

bandit camps, monster spawners, hidden castles,

quiet cottages, and plenty more.

But, years before of any of those features

will be finished,

the team would start with a blank landmass.

- [Len Voiceover] We all have our little specialties.

We have one, senior environment artist,

all he does is trees.

(Danny laughing)

Since Witcher one, I think,

like, trees.

Some of us do landscaping.

Some of us like pretty much, set up villages.

Others do, like, the meshes of the actual houses.

Some of us go through the entire world,

and just put pots and pans, basically.

What you see right now, in this tavern, right,

everything that you see right here,

we were putting them on the level.

- It's easy to make a place look really, really nice,

and just, like ah, let's add more stuff to it!

But, at some point, you have to wonder, how do I play this?

Can I even navigate it,

or do I get stuck on every single thing

that has collision there?

And to sort of help guide this process,

and make sure that our environment, obviously,

don't get too crazy,

that's sort of where our level designers sit.

We communicate a lot with the gameplay team,

the quest designers, to see what their needs are,

and make sure that everything is implemented properly

on the world.

And, on the side, we also try to, sort of,

plan how the open world works, or looks like,

where we have forests, where we have mountains,

where villages are,

how dense the amount of villages is on the map,

and how often players should pop into some event.

- So, we had points of interest,

which were combined with environmental points of interest.

Things like bandit camp fires,

abundance of lands, like like hidden treasures.

Then, we had points of encounters.

So, simple spawners of monsters in the woods,

or bandits in the woods.

And then, the communities.

Integration of citizen, in villages.

- [Miles Voiceover] The studio

had never done an open world game.

So, neither did I, neither did the other level designers.

And so, we were sitting there, going,

all right, I guess we need places that we should visit,

but the real question was, how many places do we need,

and what kind of content do we put into these?

So, we started out very roughly,

by taking a 2D screenshot of our world,

and just, and Photoshop,

just placing different items, little markers on the world,

where we thought there should be locations of sorts.

And we roughly define them as well,

to make sure that they're consistent.

So, maybe on this area, we have farming settlements right,

and what could be a POI, maybe a broken down mill

on top of a hill.

And, of course, the farm itself.

But, we also try to make sure that everything is...

The infrastructure is consistent,

so we would try to put these places close to each other,

connected by main roads, et cetera.

But, after that, we just took literally blue cylinders,

I remember vividly, there were blue cylinders,

and we placed them on the map, in 3D,

where we thought these places would be,

and then we started just running in between them,

and taking their time.

Basically going, all right, so,

now, it seems that every minute I run

into one of these occasions, which could be of any size,

like, we didn't really define if this is a major location,

or just your average campfire.

- [Bartosz Voiceover] We did some tests,

and we found out that...

Player is focused on stuff which we produce,

like every 40 seconds, they should see something,

and focus on it, like a pack of deers, some opponents.

Some NPCs wandering about.

So, we have our rule of 40 seconds.

On Skellige, we add a lot of water.

- [Danny] Right!

- So, there was a problem with smuggler's caches on the water.

- [Miles Voiceover] So, it used to be that the,

the bay, with the clan village,

it used to be facing away from Ard Skellig,

which resulted in players

either docking on the wrong side of the island,

going from...

Ard Skellig.

Or, having to go all the way around it, and...

Boat speed used to be much, much slower back then!

(chuckles) I remember we had tests run,

where (exclaims) you going, from one island to the other,

like the bigger islands,

to somewhere in between 25 and 45 minutes.

(Danny laughing)

(chuckles) We quickly realized that this is not,

this is not gonna cut it.

And ended up, rotating the entire island by 180 degrees!

So that players would actually goes,

we'd be able to go straight,

and that cut down the traveling time,

to do that harbor, by 15 minutes or so.

It was nuts.

I think what we did for forests

is we sort of started embracing the fact

that it is hard to see things,

because most of the time,

when you're walking around the open world,

you kind of have a pretty good idea where you're headed.

You know, maybe you'll find yourself in Skellige,

and you see Ard Skellig,

the fortress with gray castle.

The way we designed the world,

was that maybe you'd have the starting point,

from one village,

and you'd see the point in the distance, like that castle,

but somewhere in between,

the road would be lost, right?

So, you'd see your starting point of your adventure,

which is where you are. (chuckles)

You know the end,

and you know the rough general direction that you head for,

but sometimes we put a forest in between,

just to get, to allow the player to get lost.

When we did that, we usually, still had our main roads,

the more safer spaces,

that if you were to just ride through them,

you shouldn't really be attacked by most monsters,

unless we really wanted you to.

- Ghoul nest.

Oughta just destroy it.

Now, how long are you gonna have me wait?

- [Miles Voiceover] Making POIs,

that allow the player to navigate the world much easier,

that just simply looking around, and like,

ah, there was this, this fort on the hill

that I've seen a couple times here,

but now, I seem to see it from this side,

so I know, in relation to that, this is where I am,

I think the landscape does help with that,

and Novigrad sort of lended itself to this,

with the temple island being there, the...

The most highest point,

and then you have the richer areas,

which are higher than the poor area,

so you have this gradient throughout the city,

and I guess some clever road placement.

Overall, if you look at the city,

there's just a handful of main roads.

I think there's like two,

and the areas can be very broadly defined, like the harbor,

you have the fish market, you have the main square,

the poor area, the rich area, and the temple island, so...

This definitely helps allowing the player

to sort of figure his way, his way around the city,

without actually having to consult the map all the time.

- [Danny] Right.

- So, the...

work starts in our environmental team,

they preparing buildings,

like a whole setup of the village.

Then, my team is deciding what kind of purposes

people have in those spots.

Then, we are recasting animations,

and preparing dialogues for them.

So then, we will have,

we have the whole village prepared.

For example, we have a village on the coast,

of the Ard Skellig,

so we need to set up like a fishermen community,

so requesting rocks for fishermen,

and then preparing dialogues for them,

and then, together, everything creates believable settlement.

- So, some of us do, like,

more, more or less, rough paths.

So, we put the house there, we put the road there,

and we put the couple of wheel barrows,

and then it just looks like that.

The houses are empty, nothing.

And then, another guy comes in,

or potentially stumbles upon it, in our editor,

and they're like, this looks so bare!

I need to do something about it!

(Danny laughing)

And so, they're like, okay, let me plant some flowers,

and stuff like that!

Like, let me put some more rocks, and stuff like that,

or like...

Let's add more decals on the wall,

like a little bit more moss,

so it looks a little bit more detailed,

and then they leave, because they're like,

okay, my work is done.

It looks okay, now.

And then, the quest guy comes in, and he's like,

oh, what's this cute, little village?

Ah, let me put something in it!

But it, the houses are empty.

And then, they put on a request,

take it, and put something in there, you know?

And so, some of us go right in,

and we start decorating,

and we interview, actually, the quest designer.

What's your story about?

Like, who are the characters involved?

Do they get along?

What, this person is dead?

Okay, are they supposed to be dead inside the house,

or are they supposed to,

you know, and these kinds of questions.

You take that into account,

and with that bit of information,

we designed inside of the house,

the tailor, that kind of personality,

or other people looking in it.

And then, after that, we leave the house, and we're like,

this place is still quite barren, you know?

And then, I'll just sneak in a couple of barrels over here.

And then, little by little,

people just like, were sweeping through he landscape,

are like, this feels so...

I plant a little bit more here, and you know?

And eventually, the village is made.

- [Danny Voiceover] It takes a village to build a village,

and the process involves a number of steps,

first figuring out where to put them, how to design them,

then building houses, then furnishing said houses,

and finally, populating those villages

with communities of people, with their own roles, routines,

and dialogue.

And from talking to Len, Miles, and Bartosz

about those processes,

it's clear, that each step in that process

has its own set of challenges.

- [Bartosz Voiceover] So, the obvious one would be Skellige,

right, where everything's cold, so people try to stay warm.

We're doing research on viking houses,

and we saw that most of them had open fireplaces.

We decided, it will be the center every place,

because people tried to stay warm.

- [Miles Voiceover] To us, this was very real.

It's not like, yeah, we're making a game,

and I'm making a village that is on a hillside,

and they have to.

In my mind, this is why they make the scaffold.

Actually, we had the height map done already, right,

and we decided okay, this is probably the best place

for a village here, so let's make it here.

This is where I would build a village,

because it seems easiest, and natural,

for me to build it here.

But sometimes, and again,

you have to go and make something where there, it shouldn't be,

so maybe a hillside village,

or maybe in a hazardous environment, even,

high up in the mountain,

and then you would start thinking,

all right, if you really wanted,

if people really wanted to settle here,

there must A, be a good reason,

and B, we need to see how they sort of started coping

with the environments, right?

So, maybe, the Skellige village, high up in the mountains,

which is built on like 90 degree angles.

There's gold next, nearby to it, right?

So, this is why they decide,

we need to build a village here,

because we can get that gold,

and we show that there's mining infrastructure

between the village, and the mines that they build.

Yeah, we were definitely thinking about these things,

while making locations.

You go, aw man, this is probably a very humid environment,

so let's add more moss to the walls,

and maybe have them be decayed by fungus, right?

- I would pack the port houses with all of this, you know,

minus all of the shining stuff.

But, that's a little bit more like it,

because when you go through the slums, in the Philippians,

you'd see that all of their stuff is exposed.

The bedrooms aren't necessarily segregated.

Sometimes, they're just curtains, you know.

So, these theories kind of applied also, in Witcher.

A while back, because we'd been given the task,

to add interiors to every house in the world...

Because, they were empty. (chuckles)

So, we decided that, all right, we have two weeks.

How do we do this shit?

So, we had the board, and we were like, alright,

let's put this like, let's do a competition.

- That was a competition born out of necessity. (chuckles)

So yeah, we realized way too quick, all right,

by this point, we have made too many houses,

to just easily make interiors,

so we came up with some simple math calculations.

We thought, all right, we have couple sets of houses.

The Skellige houses, the Novigrad houses,

No Man's Land houses,

and then, let's say, three to four house types, per set.

So, we thought, all right,

let's make a couple of, we called it,

decoration sets, for each house,

depending on how often this exists in the world,

let's try to find out a way, where players will not notice

that these tend to repeat themselves over the world.

So, we were pretty generous.

We thought, from our lesson,

we could probably have done less variations,

but we wanted to make sure that it is not obvious

that these houses repeat themselves.

- [Len Voiceover] Those things at the back,

yeah, the kegs,

they used to barrels, this big.

And then, we were like, we don't have kegs in the world!

(Danny laughing)

(Len shushing)

- [Danny] Oh, really?

(both laughing)

- We have kegs now!

Yeah, so yeah.

- [Danny Voiceover] How many houses

would there have been in total, like ball park?

- [Miles Voiceover] There were a lot.

I couldn't give you an exact number, but it's,

I think, Novigrad, alone,

features more than 80 accessible houses.

(man coughing)

- [Bartosz Voiceover] It was something,

like 15,000 lines for communities.

And sometimes, it was...

Easier to write those lines.

Sometimes, it was harder, because, you know,

let's imagine that you have to write 50 times "Hi,"

in a different way,

and you need to do that, to achieve...

Believable community, in the city.

I was supposed to prepare, like, a coherent design

for parts of the world,

so Novigrad designs, they have different subjects.

There's gossips, and...

On the Skellige Islands, completely different topics,

and the same in Velen.

(scattered conversations)

I was supposed to create really different, different world,

using just lines.

We had something like a main subject,

and then, smaller subjects for each village.

But, for example, the Guardians,

who are focused on military topics, thinking about strategy,

or missing their wives and children.

In Velen, the main topic was family.

On Skellige, we had honor and sea, and like viking stuff.

You need to achieve something, which is not catchy, at all,

because this is the background.

But sometimes, because you have dialogue lines,

and players are focused on them,

but to be honest,

this is like a small percentage of the game.

Mostly, you are just...

Wandering about, going from one place to the other place,

and you keep hearing those things.

So, you have to create that background,

but also leave to the players some diamonds, small diamonds.

This is small, like a...

A case for him to just grab it, to hear it,

and just say, wow, that's nice!

- [Baron's Guard] Well, bring out the gimp.

- [Man] Think the gimp's sleepin'.

- Well, guess you just have to go wake him up now,

won't ya?

(whimsical music)

- [Len Voiceover] We have a lot of funny bugs.

There was one point, when we were like,

let's implement this whole skidding thing that Geralt does

when he's on the slope, thing.

And, people had just too much fun with it,

but we decided to have, like,

let's try this again, on this mountain.

And let's just fix Geralt's textures,

so that he looks like a ski,

like a snowboarder, sorry.

And then, they just let him go,

and then made him skid through there.

Yeah.

One of them is, the zero-zero bug,

and what basically the zero-zero bug does, is that...

Let's say, I put a house,

no, actually, no.

Let's start with something small, right?

I put one of those tankards right here,

and then I was like,

doesn't look right, control-Z,

and then it disappears.

I'm like...

- We were doing optimization passes,

and part of that was figuring out physics, right?

How many physical objects are you going to actually move around,

can we have?

And I remember, we were being told that,

there's an area where there's a lot,

and this one house is really weird where it drops,

and then, the items, or something disappears, and something,

and we had to actually do research as to,

where do these land?

- Somewhere in the world, that tankard actually pops up.

That's what control-Z did.

Puts it in the middle of the world.

- We have this asset selection, right, you see a list,

you select it and you see that

transform data, the coordinates in the world,

read zero-zero-zero,

and we're like, huh?

Start looking there, and then,

(chuckles) it was amazing.

It was like opening the box of Pandora,

and like trees, houses, you had swords!

I don't know, there were NPC meshes.

We had this reference guy,

who was basically just a gray person of 190 height.

We just placed next to objects,

to see how large our cave, or whatever we made would be.

He was there! (chuckles) (Danny laughing)

He was having himself a party,

with all sort of market stands, it was crazy!

- It was somewhere in Velen. (chuckles)

And you'd travel from Baron's Castle,

and you'd see this pool, with I don't know, cupboards,

and walls, and stuff.

- There's a house, and 500 tankards,

and a horse, and a chair, and a bench,

and it's just all just there!

- We ended up deleting most of it.

I know most of those places,

and Skellige is in the bay of Ard Skellig, and...

- [Danny Voiceover] He just drops into the water? (laughs)

- [Miles Voiceover] (chuckles) Yeah, and...

The coolest thing, is actually that, in No Man's Land,

the spot was above ground level,

so we marked this one with a special tree,

there's a forest with a little, a little creek, I guess,

and there's this one rotten looking tree,

that stands right in the middle,

and he stands right on zero-zero-zero.

- [Danny Voiceover] To ensure that bugs, glitches,

and inconsistencies were spotted,

the various teams at CD Projekt had a lot of dialogue

between one another.

Teams would discuss areas of design over lunch,

give pointers, and watch each other's backs.

One good example of this collaboration working,

came when somebody on the open world team realized

that the environmental team hadn't accounted

for the famine in Velen.

- [Bartosz Voiceover] So, we had a famine over there, so

we were trying to...

Get rid of all these cows, pigs, and chickens.

Our tremendously talented guys, from the environmental,

prepared, like a...

wonderful villages, with

houses, with sausages and pudding here,

hanging around,

and we go, guys, there's a hanger on the door, so please,

get rid of it!

- I had, at some point,

had to make a set of food decorations,

which were just leftovers,

because we realized, that all of the food that we had

was just like the best apple in the world, you know,

it's like, it's a big thing of cabbage,

and it didn't make sense, for the lore of No Man's Land,

to actually have food.

So, for about a week, I was just like, alright,

I'm gonna...

Fish, I'm gonna strip you down, into just bone!

All right, and then, I was just picking all of the food items,

and just compiling a set,

which would be suitable for a famine-esque situation.

- And it was fine, but sometimes,

we can still have a guy in there, in some village,

that keeps saying that, I am so hungry,

and then, you see the pack of deers in the back!

So, yeah.

- I mean, there were other issues, like this,

with loot, for example.

Actually, it was the same issue.

It'd have food in every crate,

and they were talking about

being hungry all the time, you know?

Or, there were issues with food placement,

like you would go into these long, lost tunnels,

you know, like these old, ancient, elven tunnels.

Nobody sets their foot in there, in 1,000 year,

but you'd find a chicken sandwich, or... (laughs)

- [Danny Voiceover] While Len made sure

the environmental team had rotten apples

to place on countertops,

other members of the team were emptying cupboards,

and inventory of fresh poultry, sandwiches, and milk.

It wasn't enough for this world, just to look real,

it also had to retain some semblance of continuity.

This extends outward into the wilderness,

where packs of deer are hunted on by wolves,

but areas where bears reside are scant of other predators.

Over months and years, the team molded this world,

but they did so with a fear,

that ultimately, most players would skip over it.

Open world games have fast travel systems

that let players travel from anywhere they want,

but that idea flew in the face of the world

they were designing,

one where random encounters and points of interest

are designed to lead you astray.

It was a point of contention,

but the team found an elegant solution,

to let players only fast travel to and from sign posts,

at specific junctions on the map.

- [Miles Voiceover] Once we got the green light

to do it this way,

level designers and environment artists,

it screamed us a shout of victory,

because for us, it was,

yeah, we made this beautiful world,

now you players have to look at it!

(both laughing)

- Yeah, but I think that we really did a good job of it,

because players keep running through Velen,

and through Skellige, and through Novigrad, and...

They were finding those spots, and it was nice.

- You know, you get a better sense

of the scale of the world that you're traversing.

You have a higher chance

of actually having something interesting happen to you,

and being sidetracked, perhaps,

from whatever quests you were following right now,

when you are pushed to follow the road for a bit.

And at the same time, we thought,

obviously, fast travel is very convenient,

so let's have you have it, when it's...

Unlocked, right?

You have to unlock the place, and then you can use it

for fast traveling.

I realized, that not all players were happy with that,

but I think most of them appreciated it really,

because some of the most coolest stories that we had,

that I read on the Internet,

or I saw happening on YouTube, or what you have you,

were definitely chance encounters,

by people trying to get somewhere,

and then being sidetracked by something else.

- [Danny Voiceover] As somebody who loved the books,

and then loved the first game,

and then was able to be part of this crazy story,

for CD Projekt,

are you proud of the work that you've done?

- Yes, I am.

Yes, I am.

Like...

I remember, whole, long moments,

moments of the project, Witcher 3, and I was,

sometimes I was afraid, sometimes I was tired, but...

I felt that we are doing something special,

and I really...

I was sure, that we're much of it.

And now, when I'm watching the parts of the game

on the YouTube,

I was preparing for that interview today,

and I was watching some things, which I've did.

I read those lines,

and I see that people appreciate those things,

and really like Witcher,

and it is amazing feeling,

like that I'm part of something special,

like a special game, and special company.

(gentle music)

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How I Became A YouTube Star | Lucie Vlogs | Refinery29 - Duration: 5:28.

Hi guys! It's Lucie.

I've received a ton of questions on Instagram

and YouTube and Twitter about my career path

and how I got to do what I'm doing today

for Refinery29.

So I'm hoping to answer all of your questions right now.

In order to tell the story of how I got

to where I am, I have to go back in time and

take you back to Childhood Lucie.

I was never shy in front of the camera.

I always loved performing.

In high school, I did theater.

In college, I was an in a capella group.

And performing was always a really

big part of who I was.

The other side of me was

able to stomach really gory open heart surgery on TV.

So for a while, as a young child,

I thought maybe I'm meant to be a doctor.

But when it came time to go to college

and I ended up getting into Johns Hopkins and deciding

to go there, I figured this much be a sign.

If I want to be a doctor,

Johns Hopkins University is one of the best

medical institutions in the entire world.

I had a couple of conversations with some

friends of mine who are also pre-med

and it just didn't seem that we had the same reason

for wanting to be a doctor.

Which made me think:

maybe I made the wrong decision.

When I decided to switch my major

away from neuroscience, I needed to figure out what

I was actually going to major in.

I've always loved writing.

So when I discovered that the writing seminars

department at Johns Hopkins was one of the

strongest writing programs in the whole country,

I knew that that needed to be my new major.

A lot of people asked where I got my

production experience and what classes I took to learn

these skills.

The truth is:

I did not take any classes on video production.

I learned every single thing that I know

about production from making videos for YouTube.

So as a freshman at Hopkins,

I decided to pitch a YouTube series

to the Admissions Office.

That was essentially a Travel Channel show

about the city of Baltimore.

Now let me just say,

I had no production experience

when I pitched this show.

Truly I was going in blind,

but I had an idea and I thought I could do it.

And I pitched it.

And the Admissions Office loved it.

Once I had been in college for a couple of years

and I had been producing all of this video content,

I kept sending it over to the Today Show

because I wanted to show them that if

they ever needed a teen to come onto the show,

I was a comfortable teen on camera.

Then one day, my junior year,

I guess I sent enough videos over,

that a producer from the Today Show reached out and

invited me to come on the show.

They were doing a segment about parents and teens

and they wanted to talk to teens directly.

Over the course of the year,

I was on the Today Show six or seven times.

Then it came time to graduate from college

and I remember really thinking that I was

heading towards a career of being on-camera

in a TV environment.

But unfortunately the only on-camera opportunity

that I got was a bootcamp program to be a

news reporter.

And that really didn't seem to align

with the exact type of on-camera work that I wanted

to do.

So instead of taking that,

I wound up going the complete opposite route

and going into the production side.

I started at a giant ad agency as a PA,

a production assistant.

And I worked my way up over the course of the year

to being an AP, an associate producer.

The environment at this ad agency

really fostered creativity and being a maker.

And I remember them telling us

to just pick up a camera and do something.

And so I really have this ad agency to thank

for my current stop motion love.

I didn't know anyone else that made stop motions.

I didn't ever take a class on it.

I didn't use any apps to make stop motions.

I learned it just through doing it and

through practicing it.

And over time, I was able to really

perfect the art of the craft.

My love for stop motion ended up turning into

a side hustle and I had brands coming to me

asking me to create stop motions for their

social media channels, for their websites.

And at the time when I was working at that ad agency,

the stop motion videos on my Instagram

were paying for my rent in New York City.

So how did I get to Refinery29?

I was at this ad agency and

I really still had my on-camera dream.

Somebody who I met at my ad agency

actually gave me a connection to the video team at

Refinery29.

Now this was in 2015 when the video team at Refinery

was tiny and was just getting started.

And I remember showing them all of my

video reels, everything I did at school, on the

Today Show, all of my stop motion videos.

And it was absolutely right place, right time.

So I whipped out my notebook which had a

whole bunch of shows that I had wanted to produce

since high school.

One of them being the 5 Day Challenge format,

Try Living With Lucie.

And thankfully Refinery was looking for just that.

They needed content.

They needed producers.

They needed editors.

And we were a match made in heaven.

And now I'm still here today.

So if you're looking for a career in media

or something creative and you want a similar

career path to me,

here are my three main takeaways:

1. Constantly create.

You don't need a fancy website.

If you want to put your work out into the world,

just put it on social media.

And you don't need a lot of money.

2. Do not be afraid to take internships

or low entry positions when you're starting in

this field.

This field is totally DIY.

You just got to go in, start at the bottom,

work your way up, and really, really bust

your @$#.

And 3. Never ever stop learning and growing.

Even when you think that you've learned

all there is to know,

there is so much more

knowledge and so many people all around you

at all times that can teach you something

new that can just advance your career

to the next level.

So never think that you've hit the top.

The most important thing to keep in mind

is that everyone's career path is different

and the timing is different for everyone

so you cannot compare yourself to people around you.

I hope that was helpful and

I hope you learned a lot about my career path.

But as always,

if you have any questions that I didn't answer

comment below and I'll try to answer them now.

See ya next time!

Thanks so much for watching.

Click here to watch another video on Refinery.

Here to subscribe to us on YouTube.

And right here for my personal YouTube channel.

For more infomation >> How I Became A YouTube Star | Lucie Vlogs | Refinery29 - Duration: 5:28.

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TOP 5 SECRETS IN HEARTBOUND!!! HEARTBOUND SECRETS AND EGGS - Duration: 4:11.

Hello dear subscribers! It's me - GMD13.

And this is a new video about HeartBound!

And today I want to create penultimate video (in this year).

Because we can say, that we found all the secrets.

And this video will be the final...

The game will unfortunately come out in late May - early summer and then I'll come back to shoot this game.

And today I'll tell you about 5 mini-secrets: the most juicy, interesting and funny.

Let's go!

At the beginning of the game, you can go naked (not wearing your sweater). Prr... Lor will probably freeze, but this is in the game and can be called a mini-secret!

If you can turn on and off the light on the 2nd floor in the house, then this scene will happen...

When we take food for the dog (he needs to give it), but instead we'll talk to him and see the reaction to the food.

In Binder's house you can find an apple, get a dog figure and get acquainted with a family of books

and also to find an aquarium with a stick, in which Agnes appears to be sitting.

If you die in battle with the darksider, then we will have a plush pony in the room.

which is probably a symbol of "divine unity".

And also, here you can find everything that you have collected in the game.

Well, that's all, dear subscribers! I hope that you liked this video and you will tell about it to your friends!

Good bye! :3

For more infomation >> TOP 5 SECRETS IN HEARTBOUND!!! HEARTBOUND SECRETS AND EGGS - Duration: 4:11.

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BERKCAN GÜVEN - YOUTUBE BENİM İŞİM! (DISS) - Duration: 4:15.

For more infomation >> BERKCAN GÜVEN - YOUTUBE BENİM İŞİM! (DISS) - Duration: 4:15.

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My morning routine Bad Baby Alive feeding Are you sleeping song nursery rhymes for kids - Duration: 2:56.

For more infomation >> My morning routine Bad Baby Alive feeding Are you sleeping song nursery rhymes for kids - Duration: 2:56.

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Tenali Rama - तेनाली रामा - Navratri Special - Ep 63 - 4th October, 2017 - Duration: 21:52.

'The story so far..'

'The troubled Rama asks Achyut about'

'the attack on the King.'

'On knowing that the threatening letter was not part of'

'Achyut's game, Rama goes to Bhisan's chamber.'

'But on finding the chamber empty'

'Rama understands Bhisan's conspiracy.'

'He makes the King aware of the attack planned on him.'

'The story continues.'

Pundit Ramakrishna.

Even after reading this letter ten times

we did not a clue that could tell us when and how

the King is going to be attacked.

Minister, the enemy might not give us a clear indication

but his desires surely leave behind an evidence in his crime.

'This Navratri, not one, but two Ravanas shall be burnt.'

Two Ravanas shall be burnt together?

How is that even possible?

Ramakrishna, if he is addressing the King as Ravana

then who could the other Ravana be?

Exactly, Minister.

This conspiracy is hatched by Bhisan.

What does he mean by two Ravanas?

Lord Rama's ways are unique.

Kaikeyi trapped King Dashratha in her vow.

She made his dearest son, Lord Rama, go on an exile

for the sake of her son Bharath.

Lord Rama was an obedient son. He could not refuse his father.

He went on an exile with his wife, Mother Sita.

Brother.

I will go on an exile with you.

No, Brother. That would not be right.

Only we shall go on an exile.

But Brother, my life is dedicated to you.

Kindly allow me to accompany you.

But Lakshman.. - No. Do not refuse.

'I will go with you.'

I will go with you, My Lord.

And, I shall remain alert.

My Lord, I know that it was my fault.

I could not recognise the enemy

and put your life in danger.

I do not even deserve your apology, My Lord.

Please give me a chance to rectify my mistake.

My Lord, please take me along.

Hey! This..

What is going on here?

This is great!

Lakshman is the most ideal brother.

Get up, Lakshman.

Dear Lakshman, no matter how hard the enemy tries

he cannot harm me.

I have the blessings of my mother, father and gurus.

Go back, Lakshman.

My Lord.

Wherever you go, I shall follow you.

How can the soul be separated from the body?

I request you to take me along.

Take him along, My Lord.

Anyway, if anything happens to him

then Hanumaan will bring the Sanjeevani herb for him.

Sita..

My Lord, if he does not come, then who will go after

the golden deer to save you?

Sita!

Be quiet. Let me talk to Lakshman.

Lakshman, if this is what you want, then come.

Come with us on an exile. - My Lord.

Brother Lakshman.

Two Ravanas shall be burnt together.

Which Ravana will actually be killed?

'Rama. There was one Ravana in the Ramayana.'

'There is only one effigy of Ravana over here.'

'But Ravana did have ten heads.'

No, Bandhu. The letter does not mention Ravana's heads

but two Ravanas.

How will two Ravanas come face to face?

'Now is the time for Lord Rama and Hanumaan to meet.'

My scene!

Pundit Ramakrishna, what are you doing here?

Everyone has been looking for you.

It is time for your scene.

Oh, Lord! I am not even ready. Come on..

Goddess Sita requested for a golden deer.

Lord Rama headed to the forest to fulfil her wish.

When the Lord did not return

Goddess Sita ordered Lakshman to go and look for him.

Lakshman drew the line of protection

and asked Goddess Sita not to cross it.

But the evil Ravana changed his appearance

and abducted Goddess Sita.

To rescue Goddess Sita

bird king Jatayu came to fight Ravana.

Who are you? - I am Jatayu!

So, what should I do? Go away!

Let Mother Sita go. - Quiet

you worthless bird!

Move out of my way

or I shall kill you!

Mother Sita..

No one can stop me from taking Sita along.

My Queen, you?

I am Mother Sita now.

But.. - Chinna Devi will be back

for the scene in Ashoka Vatika.

Tathacharya. - Yes? - Proceed..

Okay, My Queen. As you say.

You idiot!

Jatayu! Your death is inevitable!

'But how long would Jatayu survive'

'before the mighty Ravana?'

'Eventually, Ravana injured him, and Jatayu collapsed.'

In the next scene, Lord Rama and Hanumaan are to meet.

Where is Rama?

Listen. - Yes?

I am not talking to you. You carry on.

Please ask Minister Timmarusu and the honourable Achyut

to come here immediately. - As you command, sir.

Dear Goddess, everything lies in Your hands now.

Please protect us.

Where is Ramakrishna? How much longer is he going to take?

I am here. How would I know how long he is going to take?

If Ramakrishna does not show up

then it will be a disaster.

And listen, keep the audiences occupied.

Divert them.. Divert them from the play.

How? - Do anything.

Do what you can, but do it!

As you say, Guru.

Before the next scene begins, I have a question for you all.

Who amongst you knows everything about Ramayana?

I know the entire Ramayana. - Yes, me too..

So, I have a few questions for you all.

It will be fun.

The one who fails to answer the easy questions

related to the Ramayana, his face will be blackened.

Yes, okay.

So, answer this question.

Who were the seven Chiranjivis in the world

who were with Lord Rama and are immortal?

You tell me.

Hanumaan, the son of Lord Pawan. - Correct.

Second question.

What is the other name of Mother Sita?

No, Mother-in-law. Not you.

I will have to answer on your behalf.

The lady next to mother-in-law.. You answer.

Vaidehi, Janki, daughter of Janak..

That is enough. You might even recite the whole Ramayana.

This girl is unnecessarily wasting my time.

Minister, I have to go on stage

but you will have to do this at the earliest.

But Pundit Ramakrishna

do you think this would be appropriate?

I cannot think of another way, Achyut.

According to me, this would be appropriate.

Rest assured, Pundit Ramakrishna.

The task shall be accomplished. - Okay. I will leave now.

Which brother of Ravana would sleep for six months?

You answer.

Answer me.

Well..

It is a nice name. The name is..

He was in the Mahabharata.

The one whom we venerate..

It's on the tip of my tongue.

Kumbhakaran. - Kumbhakaran. Exactly. Yes.

We venerate him. Karana was in the Mahabharata.

Kumbhakaran.

Hey! You did not even know this!

Who are you? Where are you from?

Punish him. He did not give the right answer.

Yes, he should be punished..

Sharda! Sharda!

What are you doing?

Stop asking questions and resume the 'Ramleela'.

But we have to blacken his face.

You can do it once the 'Ramleela' is over.

Resume the play right now.

Audiences, we shall continue this game later on.

Now, let us resume the 'Ramleela'.

Yes, okay.

When Ravana abducted Mother Sita

Lord Rama was in agony after being separated from Sita.

Now he will meet Lord Hanumaan on the mountain.

Lord Hanumaan has come to test Lord Ram and Lakshman

in the disguise of a Brahmin.

Sita!

Sita!

Sire.

The glow on your face shows

that you belong to a royal family.

What makes you wander in the forests

in the guise of a hermit?

I am looking for my wives.

My King, not wives. Say, wife.

I am looking for my wife. - I see.

The evil sinner Ravana abducted her.

Oh, my!

Hanumaan, do you have any idea which way they went?

How did you know about me?

I did not even introduce myself.

The aura in you shows that you are Hanumaan

the knower of four 'Vedas'

18 'Upanishad' scriptures and 'Puranas'.

I have recognised you too, My Lord.

The glow on your face clearly proves

that you are the most obedient man

the knower of several scriptures

the protector of righteousness, the great Lord Rama.

Accept my salutations. - No, my friend.

I consider myself fortunate to have met you.

This moment is the most beautiful moment

of my life, My Lord.

Pundit Ramakrishna.

You hold a special place in my heart.

You always had a place in my heart, My Lord.

And today, I promise you that I shall protect you

from the attacks of your enemies.

I have faith in you. I believe you.

I, Ramakrishna, swear upon the mother who I worship

every day, and whose blessings are always with me

that I will not let any harm come upon the King.

If the King has any enemy in the world

that enemy will have to face me

before he gets to the King.

All hail.. - Lord Hanumaan!

All hail.. - Lord Hanumaan!

All hail.. - Lord Hanumaan!

All hail.. - Lord Hanumaan!

Such union between the Lord and the devotee happens

only once in centuries.

Now my husband..

I mean, Lord Hanumaan will head to Lanka

to display Lord Rama's powers.

I do not believe

that you wreaked havoc in my Lanka.

How dare you!

You challenged me, Ravana, the King of Lanka!

It is not your fault.

You are an ape, right?

Hopping around, jumping, making a mess

and destroying property is your nature.

Listen! There is still time!

Come! Come!

Come under my guidance.

Or else, I will punish you so severely

that the world will shudder upon witnessing my fury.

You ape!

This very ape has burned your Lanka down.

This very ape has turned your kingdom

upside down.

Mend your ways. Give up these evil acts.

Or else, very soon

you will lose your throne as well.

How dare you!

Your fury might scare your disciples..

I mean, your people.

You cannot scare me.

You fulfil your selfish needs on the basis of

your knowledge of scriptures and 'Puranas'.

Give it all up!

You are the evil sinner who misunderstands people's faith

and devotion to be their weakness.

Your fury will become the reason for your destruction.

Who do you think you are, Pundit Hanumaan!

I am the mighty Ravana!

I can destroy an ape like you in no time!

You have been trying to do the same

ever since I have stepped into your kingdom

but you have failed.

Keep quiet, Pundit!

Your end is near, evil Ravana!

I, Hanumaan, the devotee of Lord Rama

shall burn this kingdom of yours based on your ego, powers

and your boons.

Only time will tell who is more powerful.

You will not stay alive to witness that

Pundit ape!

They do not have to fight!

Leave him!

Pundit Ramakrishna!

What is this? What is going on here!

F-Forgive me, Guru.

I-I got carried away.

I got carried away too..

I am playing Ravana, after all.

Forgive me too.

You do not have to act.

As you are Ravana already.

Quiet!

This did not bring an end to Ravana's ego.

He battled Lord Rama.

As a result of the fierce battle, Ravana was annihilated.

Lord Rama and Mother Sita were united.

The next program is the burning of Ravana.

Our King shall now burn the effigy of Ravana.

But before that, our actors would like to express

their gratitude to the wonderful audiences.

All hail.. - King Krishnadevaraya!

All hail.. - King Krishnadevaraya!

'The wait is over.'

'Along with Ravana, Krishnadevaraya will burn too.'

For more infomation >> Tenali Rama - तेनाली रामा - Navratri Special - Ep 63 - 4th October, 2017 - Duration: 21:52.

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Today Kids TV Wrong Eyes pj maxs Minions Antonio Finger Family Nursery Rhymes - Duration: 2:39.

Today Kids TV Wrong Eyes pj maxs Minions Antonio Finger Family Nursery Rhymes

For more infomation >> Today Kids TV Wrong Eyes pj maxs Minions Antonio Finger Family Nursery Rhymes - Duration: 2:39.

-------------------------------------------

The DIZZY Challenge |SickSeries#28 - Duration: 11:34.

Sick Series - we are back

for the 3rd challenge

3rd challenge

a goggle with a black painted lense

so you can´t see anything

and we are doing a blind folded challenge

again with our star guest Scotty Laughland

Scotland VS. Austria

Scotland VS. Austria and it looks good for Austria

and today we will go on with the dizzy Challenge

and as always Schnig Schnag Schnug

Scotty lost 5 times in a row at Schnig Schnag Schnug - sensational

we will time the whole thing

so there is a stick in the middle

and we have to turn around the stick 10 times as fast as possible

pick up the bike, ride down the track

down there is a tree, can you see it?

shake this tree and the time will stop

and the guy with the fastet time will win

second fastest will get 2 and the last 1 point

scotty has to start

whats the time

30,45 seconds

not bad

so guy´s this wasn´t that bad

remember Scotty´s time with 30,45

so fabio it´s your turn

not really, to be honest, completely not

timing

3 - 2 - 1 go

ok, this win is clear

sh*t

now it´s gonna be exciting

Elias takes the win and the three points, I get 2 points and Scotty 1 point

Fabio and me have the same points

we both have 13 points

so both uf us have the same points

now it´s gonna be exciting, sh*t

last game

So Scotty is out of the Game

Scotty will be the referee

and now it´s time for the last game

the game of the games! If you followed all the Video´s

Now it´s time for the big fight

you will die!

guy´s you heard it, spin around 10 times, walk up to the bikes, and ride down the corners

the guy who is behind is allowed to cut the turn and overtook

That´s it! It´s gonna be tricky

what should I say?

I´m speechless

so we are back, we had so much fun during the whole challenge

not bad

was pretty cool because it was a challenge over 3 Episodes

was so sick, we hope you also enjoyed it

with all the short cuts, inside, outside

we have a little problem

and now it´s your turn, please write into the comments if the whole race where fair

and at least was it fair from me to cut the last turn into the finish?

the rules where, that the guy whose behind is allowed to cut and overtook, but was it to early?

please write your opinion into the comments down below

write down what you think who won

in this case I will take the cam

we have to say thanks to our star guest Scotty Laughland

but what we can say, Austria won against UK

and Scotty at least lost every single Schnig Schnag Schnug

But I´ve to say that he is a very good rider with good skills

In this case, thanks for watching

we had so much fun

we also hope you guy´s enjoyed it

see you the next time

For more infomation >> The DIZZY Challenge |SickSeries#28 - Duration: 11:34.

-------------------------------------------

Gorgeous Modern And Rustic Shelter Suhttps://www.youtube.com/dashboard?o=Upply Co. Tiny House - Duration: 2:07.

GORGEOUS MODERN AND RUSTIC SHELTER SUPPLY CO. TINY HOUSE

For more infomation >> Gorgeous Modern And Rustic Shelter Suhttps://www.youtube.com/dashboard?o=Upply Co. Tiny House - Duration: 2:07.

-------------------------------------------

GALATASARAY | Sofiane FEGHOULİ: " Fenerbahçe'yi kabul etmedim" | Youtube - Duration: 1:11.

For more infomation >> GALATASARAY | Sofiane FEGHOULİ: " Fenerbahçe'yi kabul etmedim" | Youtube - Duration: 1:11.

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How to Make Your Own Fire Bowl - DIY Network - Duration: 2:42.

For more infomation >> How to Make Your Own Fire Bowl - DIY Network - Duration: 2:42.

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Should I learn SEO before I start a blog? - Duration: 4:57.

For more infomation >> Should I learn SEO before I start a blog? - Duration: 4:57.

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here we are - Duration: 0:09.

humongous what

For more infomation >> here we are - Duration: 0:09.

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Baby Learn Colors with Bad Baby Crying Disney Cars Kidnapping Mickey Mouse for Kids Finger Family - Duration: 2:06.

#Baby Learn Colors with #Bad Baby Crying #Disney Cars Kidnapping #Mickey Mouse #for Kids #Finger Family

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