Thứ Sáu, 6 tháng 10, 2017

Waching daily Oct 6 2017

That's a great one!

It fits my style, because it's very technical.

It starts at the corner.

You have to stand up on a flat foothold,

reach out for a small crimp

and match.

And then it is quite interesting because you have to traverse.

On the opposite wall you need to put your right foot

and then slowly fall into the other wall

into the hold.

Match.

Then catch the up high sploping foothold.

And then press yourself more or less in this dihedral.

It is really quite exciting, because then you stand relatively stable

but there you have to stand up again to get to the final hold.

And this is actually very gripping, because one is already close to the top

and must keep the nerve accordingly.

Knew how!

But also a "Stay cool!" Boulder.

For more infomation >> BOULDER BUNDESLIGA 2017 | Station 9 | #2 by Stefan Glowacz - Duration: 2:17.

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Hago lo que quiero (Sub spanish) #catalán by EMB - Duration: 6:01.

For more infomation >> Hago lo que quiero (Sub spanish) #catalán by EMB - Duration: 6:01.

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Wymiana cylinderek hamulcowy tylny FIAT PUNTO TUTORIAL | AUTODOC - Duration: 5:58.

Use a socket №12

Use a special brake pipe wrench №11

Use a socket №10

Use an open-end wrench №8

For more infomation >> Wymiana cylinderek hamulcowy tylny FIAT PUNTO TUTORIAL | AUTODOC - Duration: 5:58.

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تقرير رواية هل هي حقيقة أم خيال BTS EXO ( FF video ) it is fact or fiction - Duration: 1:20.

For more infomation >> تقرير رواية هل هي حقيقة أم خيال BTS EXO ( FF video ) it is fact or fiction - Duration: 1:20.

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Equipos Violas y Pedales | "Palito" Elissalde |Abuela Coca| SUB | ESP | ENG | Full HD | Stereo - Duration: 19:06.

For more infomation >> Equipos Violas y Pedales | "Palito" Elissalde |Abuela Coca| SUB | ESP | ENG | Full HD | Stereo - Duration: 19:06.

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Designing The World of The Witcher 3 - Noclip Documentary - Duration: 26:32.

(adventurous music)

- In many ways, the star of The Witcher 3: Wild Hunt

isn't Geralt or Ciri,

but the world in which they inhabit.

So today, we're gonna talk to the folks at CD Projekt,

about creating that world,

everything from the locations of points of interest,

to the communities that live in those places,

right down to the food in everyone's cupboards.

To do this, we must talk to the team

about three key areas,

level design, environmental design, and open world design.

Creating a world this size is a monumental effort.

The final version of Wild Hunt features large cities, farms,

bandit camps, monster spawners, hidden castles,

quiet cottages, and plenty more.

But, years before of any of those features

will be finished,

the team would start with a blank landmass.

- [Len Voiceover] We all have our little specialties.

We have one, senior environment artist,

all he does is trees.

(Danny laughing)

Since Witcher one, I think,

like, trees.

Some of us do landscaping.

Some of us like pretty much, set up villages.

Others do, like, the meshes of the actual houses.

Some of us go through the entire world,

and just put pots and pans, basically.

What you see right now, in this tavern, right,

everything that you see right here,

we were putting them on the level.

- It's easy to make a place look really, really nice,

and just, like ah, let's add more stuff to it!

But, at some point, you have to wonder, how do I play this?

Can I even navigate it,

or do I get stuck on every single thing

that has collision there?

And to sort of help guide this process,

and make sure that our environment, obviously,

don't get too crazy,

that's sort of where our level designers sit.

We communicate a lot with the gameplay team,

the quest designers, to see what their needs are,

and make sure that everything is implemented properly

on the world.

And, on the side, we also try to, sort of,

plan how the open world works, or looks like,

where we have forests, where we have mountains,

where villages are,

how dense the amount of villages is on the map,

and how often players should pop into some event.

- So, we had points of interest,

which were combined with environmental points of interest.

Things like bandit camp fires,

abundance of lands, like like hidden treasures.

Then, we had points of encounters.

So, simple spawners of monsters in the woods,

or bandits in the woods.

And then, the communities.

Integration of citizen, in villages.

- [Miles Voiceover] The studio

had never done an open world game.

So, neither did I, neither did the other level designers.

And so, we were sitting there, going,

all right, I guess we need places that we should visit,

but the real question was, how many places do we need,

and what kind of content do we put into these?

So, we started out very roughly,

by taking a 2D screenshot of our world,

and just, and Photoshop,

just placing different items, little markers on the world,

where we thought there should be locations of sorts.

And we roughly define them as well,

to make sure that they're consistent.

So, maybe on this area, we have farming settlements right,

and what could be a POI, maybe a broken down mill

on top of a hill.

And, of course, the farm itself.

But, we also try to make sure that everything is...

The infrastructure is consistent,

so we would try to put these places close to each other,

connected by main roads, et cetera.

But, after that, we just took literally blue cylinders,

I remember vividly, there were blue cylinders,

and we placed them on the map, in 3D,

where we thought these places would be,

and then we started just running in between them,

and taking their time.

Basically going, all right, so,

now, it seems that every minute I run

into one of these occasions, which could be of any size,

like, we didn't really define if this is a major location,

or just your average campfire.

- [Bartosz Voiceover] We did some tests,

and we found out that...

Player is focused on stuff which we produce,

like every 40 seconds, they should see something,

and focus on it, like a pack of deers, some opponents.

Some NPCs wandering about.

So, we have our rule of 40 seconds.

On Skellige, we add a lot of water.

- [Danny] Right!

- So, there was a problem with smuggler's caches on the water.

- [Miles Voiceover] So, it used to be that the,

the bay, with the clan village,

it used to be facing away from Ard Skellig,

which resulted in players

either docking on the wrong side of the island,

going from...

Ard Skellig.

Or, having to go all the way around it, and...

Boat speed used to be much, much slower back then!

(chuckles) I remember we had tests run,

where (exclaims) you going, from one island to the other,

like the bigger islands,

to somewhere in between 25 and 45 minutes.

(Danny laughing)

(chuckles) We quickly realized that this is not,

this is not gonna cut it.

And ended up, rotating the entire island by 180 degrees!

So that players would actually goes,

we'd be able to go straight,

and that cut down the traveling time,

to do that harbor, by 15 minutes or so.

It was nuts.

I think what we did for forests

is we sort of started embracing the fact

that it is hard to see things,

because most of the time,

when you're walking around the open world,

you kind of have a pretty good idea where you're headed.

You know, maybe you'll find yourself in Skellige,

and you see Ard Skellig,

the fortress with gray castle.

The way we designed the world,

was that maybe you'd have the starting point,

from one village,

and you'd see the point in the distance, like that castle,

but somewhere in between,

the road would be lost, right?

So, you'd see your starting point of your adventure,

which is where you are. (chuckles)

You know the end,

and you know the rough general direction that you head for,

but sometimes we put a forest in between,

just to get, to allow the player to get lost.

When we did that, we usually, still had our main roads,

the more safer spaces,

that if you were to just ride through them,

you shouldn't really be attacked by most monsters,

unless we really wanted you to.

- Ghoul nest.

Oughta just destroy it.

Now, how long are you gonna have me wait?

- [Miles Voiceover] Making POIs,

that allow the player to navigate the world much easier,

that just simply looking around, and like,

ah, there was this, this fort on the hill

that I've seen a couple times here,

but now, I seem to see it from this side,

so I know, in relation to that, this is where I am,

I think the landscape does help with that,

and Novigrad sort of lended itself to this,

with the temple island being there, the...

The most highest point,

and then you have the richer areas,

which are higher than the poor area,

so you have this gradient throughout the city,

and I guess some clever road placement.

Overall, if you look at the city,

there's just a handful of main roads.

I think there's like two,

and the areas can be very broadly defined, like the harbor,

you have the fish market, you have the main square,

the poor area, the rich area, and the temple island, so...

This definitely helps allowing the player

to sort of figure his way, his way around the city,

without actually having to consult the map all the time.

- [Danny] Right.

- So, the...

work starts in our environmental team,

they preparing buildings,

like a whole setup of the village.

Then, my team is deciding what kind of purposes

people have in those spots.

Then, we are recasting animations,

and preparing dialogues for them.

So then, we will have,

we have the whole village prepared.

For example, we have a village on the coast,

of the Ard Skellig,

so we need to set up like a fishermen community,

so requesting rocks for fishermen,

and then preparing dialogues for them,

and then, together, everything creates believable settlement.

- So, some of us do, like,

more, more or less, rough paths.

So, we put the house there, we put the road there,

and we put the couple of wheel barrows,

and then it just looks like that.

The houses are empty, nothing.

And then, another guy comes in,

or potentially stumbles upon it, in our editor,

and they're like, this looks so bare!

I need to do something about it!

(Danny laughing)

And so, they're like, okay, let me plant some flowers,

and stuff like that!

Like, let me put some more rocks, and stuff like that,

or like...

Let's add more decals on the wall,

like a little bit more moss,

so it looks a little bit more detailed,

and then they leave, because they're like,

okay, my work is done.

It looks okay, now.

And then, the quest guy comes in, and he's like,

oh, what's this cute, little village?

Ah, let me put something in it!

But it, the houses are empty.

And then, they put on a request,

take it, and put something in there, you know?

And so, some of us go right in,

and we start decorating,

and we interview, actually, the quest designer.

What's your story about?

Like, who are the characters involved?

Do they get along?

What, this person is dead?

Okay, are they supposed to be dead inside the house,

or are they supposed to,

you know, and these kinds of questions.

You take that into account,

and with that bit of information,

we designed inside of the house,

the tailor, that kind of personality,

or other people looking in it.

And then, after that, we leave the house, and we're like,

this place is still quite barren, you know?

And then, I'll just sneak in a couple of barrels over here.

And then, little by little,

people just like, were sweeping through he landscape,

are like, this feels so...

I plant a little bit more here, and you know?

And eventually, the village is made.

- [Danny Voiceover] It takes a village to build a village,

and the process involves a number of steps,

first figuring out where to put them, how to design them,

then building houses, then furnishing said houses,

and finally, populating those villages

with communities of people, with their own roles, routines,

and dialogue.

And from talking to Len, Miles, and Bartosz

about those processes,

it's clear, that each step in that process

has its own set of challenges.

- [Bartosz Voiceover] So, the obvious one would be Skellige,

right, where everything's cold, so people try to stay warm.

We're doing research on viking houses,

and we saw that most of them had open fireplaces.

We decided, it will be the center every place,

because people tried to stay warm.

- [Miles Voiceover] To us, this was very real.

It's not like, yeah, we're making a game,

and I'm making a village that is on a hillside,

and they have to.

In my mind, this is why they make the scaffold.

Actually, we had the height map done already, right,

and we decided okay, this is probably the best place

for a village here, so let's make it here.

This is where I would build a village,

because it seems easiest, and natural,

for me to build it here.

But sometimes, and again,

you have to go and make something where there, it shouldn't be,

so maybe a hillside village,

or maybe in a hazardous environment, even,

high up in the mountain,

and then you would start thinking,

all right, if you really wanted,

if people really wanted to settle here,

there must A, be a good reason,

and B, we need to see how they sort of started coping

with the environments, right?

So, maybe, the Skellige village, high up in the mountains,

which is built on like 90 degree angles.

There's gold next, nearby to it, right?

So, this is why they decide,

we need to build a village here,

because we can get that gold,

and we show that there's mining infrastructure

between the village, and the mines that they build.

Yeah, we were definitely thinking about these things,

while making locations.

You go, aw man, this is probably a very humid environment,

so let's add more moss to the walls,

and maybe have them be decayed by fungus, right?

- I would pack the port houses with all of this, you know,

minus all of the shining stuff.

But, that's a little bit more like it,

because when you go through the slums, in the Philippians,

you'd see that all of their stuff is exposed.

The bedrooms aren't necessarily segregated.

Sometimes, they're just curtains, you know.

So, these theories kind of applied also, in Witcher.

A while back, because we'd been given the task,

to add interiors to every house in the world...

Because, they were empty. (chuckles)

So, we decided that, all right, we have two weeks.

How do we do this shit?

So, we had the board, and we were like, alright,

let's put this like, let's do a competition.

- That was a competition born out of necessity. (chuckles)

So yeah, we realized way too quick, all right,

by this point, we have made too many houses,

to just easily make interiors,

so we came up with some simple math calculations.

We thought, all right, we have couple sets of houses.

The Skellige houses, the Novigrad houses,

No Man's Land houses,

and then, let's say, three to four house types, per set.

So, we thought, all right,

let's make a couple of, we called it,

decoration sets, for each house,

depending on how often this exists in the world,

let's try to find out a way, where players will not notice

that these tend to repeat themselves over the world.

So, we were pretty generous.

We thought, from our lesson,

we could probably have done less variations,

but we wanted to make sure that it is not obvious

that these houses repeat themselves.

- [Len Voiceover] Those things at the back,

yeah, the kegs,

they used to barrels, this big.

And then, we were like, we don't have kegs in the world!

(Danny laughing)

(Len shushing)

- [Danny] Oh, really?

(both laughing)

- We have kegs now!

Yeah, so yeah.

- [Danny Voiceover] How many houses

would there have been in total, like ball park?

- [Miles Voiceover] There were a lot.

I couldn't give you an exact number, but it's,

I think, Novigrad, alone,

features more than 80 accessible houses.

(man coughing)

- [Bartosz Voiceover] It was something,

like 15,000 lines for communities.

And sometimes, it was...

Easier to write those lines.

Sometimes, it was harder, because, you know,

let's imagine that you have to write 50 times "Hi,"

in a different way,

and you need to do that, to achieve...

Believable community, in the city.

I was supposed to prepare, like, a coherent design

for parts of the world,

so Novigrad designs, they have different subjects.

There's gossips, and...

On the Skellige Islands, completely different topics,

and the same in Velen.

(scattered conversations)

I was supposed to create really different, different world,

using just lines.

We had something like a main subject,

and then, smaller subjects for each village.

But, for example, the Guardians,

who are focused on military topics, thinking about strategy,

or missing their wives and children.

In Velen, the main topic was family.

On Skellige, we had honor and sea, and like viking stuff.

You need to achieve something, which is not catchy, at all,

because this is the background.

But sometimes, because you have dialogue lines,

and players are focused on them,

but to be honest,

this is like a small percentage of the game.

Mostly, you are just...

Wandering about, going from one place to the other place,

and you keep hearing those things.

So, you have to create that background,

but also leave to the players some diamonds, small diamonds.

This is small, like a...

A case for him to just grab it, to hear it,

and just say, wow, that's nice!

- [Baron's Guard] Well, bring out the gimp.

- [Man] Think the gimp's sleepin'.

- Well, guess you just have to go wake him up now,

won't ya?

(whimsical music)

- [Len Voiceover] We have a lot of funny bugs.

There was one point, when we were like,

let's implement this whole skidding thing that Geralt does

when he's on the slope, thing.

And, people had just too much fun with it,

but we decided to have, like,

let's try this again, on this mountain.

And let's just fix Geralt's textures,

so that he looks like a ski,

like a snowboarder, sorry.

And then, they just let him go,

and then made him skid through there.

Yeah.

One of them is, the zero-zero bug,

and what basically the zero-zero bug does, is that...

Let's say, I put a house,

no, actually, no.

Let's start with something small, right?

I put one of those tankards right here,

and then I was like,

doesn't look right, control-Z,

and then it disappears.

I'm like...

- We were doing optimization passes,

and part of that was figuring out physics, right?

How many physical objects are you going to actually move around,

can we have?

And I remember, we were being told that,

there's an area where there's a lot,

and this one house is really weird where it drops,

and then, the items, or something disappears, and something,

and we had to actually do research as to,

where do these land?

- Somewhere in the world, that tankard actually pops up.

That's what control-Z did.

Puts it in the middle of the world.

- We have this asset selection, right, you see a list,

you select it and you see that

transform data, the coordinates in the world,

read zero-zero-zero,

and we're like, huh?

Start looking there, and then,

(chuckles) it was amazing.

It was like opening the box of Pandora,

and like trees, houses, you had swords!

I don't know, there were NPC meshes.

We had this reference guy,

who was basically just a gray person of 190 height.

We just placed next to objects,

to see how large our cave, or whatever we made would be.

He was there! (chuckles) (Danny laughing)

He was having himself a party,

with all sort of market stands, it was crazy!

- It was somewhere in Velen. (chuckles)

And you'd travel from Baron's Castle,

and you'd see this pool, with I don't know, cupboards,

and walls, and stuff.

- There's a house, and 500 tankards,

and a horse, and a chair, and a bench,

and it's just all just there!

- We ended up deleting most of it.

I know most of those places,

and Skellige is in the bay of Ard Skellig, and...

- [Danny Voiceover] He just drops into the water? (laughs)

- [Miles Voiceover] (chuckles) Yeah, and...

The coolest thing, is actually that, in No Man's Land,

the spot was above ground level,

so we marked this one with a special tree,

there's a forest with a little, a little creek, I guess,

and there's this one rotten looking tree,

that stands right in the middle,

and he stands right on zero-zero-zero.

- [Danny Voiceover] To ensure that bugs, glitches,

and inconsistencies were spotted,

the various teams at CD Projekt had a lot of dialogue

between one another.

Teams would discuss areas of design over lunch,

give pointers, and watch each other's backs.

One good example of this collaboration working,

came when somebody on the open world team realized

that the environmental team hadn't accounted

for the famine in Velen.

- [Bartosz Voiceover] So, we had a famine over there, so

we were trying to...

Get rid of all these cows, pigs, and chickens.

Our tremendously talented guys, from the environmental,

prepared, like a...

wonderful villages, with

houses, with sausages and pudding here,

hanging around,

and we go, guys, there's a hanger on the door, so please,

get rid of it!

- I had, at some point,

had to make a set of food decorations,

which were just leftovers,

because we realized, that all of the food that we had

was just like the best apple in the world, you know,

it's like, it's a big thing of cabbage,

and it didn't make sense, for the lore of No Man's Land,

to actually have food.

So, for about a week, I was just like, alright,

I'm gonna...

Fish, I'm gonna strip you down, into just bone!

All right, and then, I was just picking all of the food items,

and just compiling a set,

which would be suitable for a famine-esque situation.

- And it was fine, but sometimes,

we can still have a guy in there, in some village,

that keeps saying that, I am so hungry,

and then, you see the pack of deers in the back!

So, yeah.

- I mean, there were other issues, like this,

with loot, for example.

Actually, it was the same issue.

It'd have food in every crate,

and they were talking about

being hungry all the time, you know?

Or, there were issues with food placement,

like you would go into these long, lost tunnels,

you know, like these old, ancient, elven tunnels.

Nobody sets their foot in there, in 1,000 year,

but you'd find a chicken sandwich, or... (laughs)

- [Danny Voiceover] While Len made sure

the environmental team had rotten apples

to place on countertops,

other members of the team were emptying cupboards,

and inventory of fresh poultry, sandwiches, and milk.

It wasn't enough for this world, just to look real,

it also had to retain some semblance of continuity.

This extends outward into the wilderness,

where packs of deer are hunted on by wolves,

but areas where bears reside are scant of other predators.

Over months and years, the team molded this world,

but they did so with a fear,

that ultimately, most players would skip over it.

Open world games have fast travel systems

that let players travel from anywhere they want,

but that idea flew in the face of the world

they were designing,

one where random encounters and points of interest

are designed to lead you astray.

It was a point of contention,

but the team found an elegant solution,

to let players only fast travel to and from sign posts,

at specific junctions on the map.

- [Miles Voiceover] Once we got the green light

to do it this way,

level designers and environment artists,

it screamed us a shout of victory,

because for us, it was,

yeah, we made this beautiful world,

now you players have to look at it!

(both laughing)

- Yeah, but I think that we really did a good job of it,

because players keep running through Velen,

and through Skellige, and through Novigrad, and...

They were finding those spots, and it was nice.

- You know, you get a better sense

of the scale of the world that you're traversing.

You have a higher chance

of actually having something interesting happen to you,

and being sidetracked, perhaps,

from whatever quests you were following right now,

when you are pushed to follow the road for a bit.

And at the same time, we thought,

obviously, fast travel is very convenient,

so let's have you have it, when it's...

Unlocked, right?

You have to unlock the place, and then you can use it

for fast traveling.

I realized, that not all players were happy with that,

but I think most of them appreciated it really,

because some of the most coolest stories that we had,

that I read on the Internet,

or I saw happening on YouTube, or what you have you,

were definitely chance encounters,

by people trying to get somewhere,

and then being sidetracked by something else.

- [Danny Voiceover] As somebody who loved the books,

and then loved the first game,

and then was able to be part of this crazy story,

for CD Projekt,

are you proud of the work that you've done?

- Yes, I am.

Yes, I am.

Like...

I remember, whole, long moments,

moments of the project, Witcher 3, and I was,

sometimes I was afraid, sometimes I was tired, but...

I felt that we are doing something special,

and I really...

I was sure, that we're much of it.

And now, when I'm watching the parts of the game

on the YouTube,

I was preparing for that interview today,

and I was watching some things, which I've did.

I read those lines,

and I see that people appreciate those things,

and really like Witcher,

and it is amazing feeling,

like that I'm part of something special,

like a special game, and special company.

(gentle music)

For more infomation >> Designing The World of The Witcher 3 - Noclip Documentary - Duration: 26:32.

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Steve Jobs's Top Rule For Success - Duration: 1:33.

people say you you have to have a lot of passion for what you're doing and it's

totally true and the reason is is because it's so hard that if you don't

any rational person would give up it's really hard and you have to do it over a

sustained period of time so if you don't love it

if you're not having fun doing it you don't really love it you're gonna give

up and that's what happens to most people actually if you really look at

that the ones that ended up you know being successful unquote the eyes of

society and the ones that didn't oftentimes it's the ones that are

successful loved what they did so they could persevere well you know when it

got really tough and and the ones that didn't love it quit because they're

saying right who would want to put up with this stuff if you don't love it so

it's a lot of hard work and and it's a lot of worrying constantly and if you

don't love it you're gonna fail so you got to love it you got to have passion

and I think that's the high-order bit the second thing is you've got to be

you've got to be a really good talent scout because no matter how smart you

are you need a team of great people and you've got to figure out how to add a

size people up fairly quickly make decisions without knowing people too

well and hire them and you know see how you do and refine your intuition and be

able to to help you know build an organization that can eventually just

you know build itself because you need great people around you

For more infomation >> Steve Jobs's Top Rule For Success - Duration: 1:33.

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Honda RS150 Repsol Upgrade Turbo System (Winner 150 Turbo Charger) - Duration: 2:51.

Honda RS150 Repsol Upgrade Turbo System (Winner 150 Turbo Charger)

For more infomation >> Honda RS150 Repsol Upgrade Turbo System (Winner 150 Turbo Charger) - Duration: 2:51.

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What is it like cruising the canal with a grumpy Kath | Narrowboat Experience - Duration: 8:19.

Morning

today's episode is all about cruising with grumpy Pats

why are you so grumpy we're on the canal its a moderately horrible day

well we mored up 10 miles from the motorway so Anna wouldn't let the cats out

so bang bang bang all night long

I let the cats out twice supervised so they had a run around

I couldn't face letting them out at nighttime of the motorway

because Munchy would be like oh look lights

and this morning

out of the blue, Anna decided to make teas

but then the gas bottle ran out and she just came and got back into bed

and went "its your job"

well ok two reasons it was her job

I had to go out in my jamies

the first reason it was her job is because it was her job

and the second reason , is somebody

left the oven on

other night for the whole night

so today's video is going to be a little bit about

and then

once we started going and we're waiting at a lock somebody at the cheeks to be cooking bacon

and we've got no bacon!

Narrowboat Experience is baconless

(really loud birds)

even though the canal is lovely and it's a beautiful green corridor

and then I got to the office tomorrow!

sometimes there are moments when you are a little bit grumpy

they usually collide with having to do things you don't necessarily want to do

so here are some tips

arms hurt from the gas bottle, its so heavy

I'm so weak

so here are some tips to help you get your other half

out of a bad mood

I'd like to see you do that

tip number one let her jigsaw

well I'm not though, am I?!

tip number two

encourage her to make you cups of tea and coffee

I don't see how that's helpful

encourage her to do some cat patting

they dont even want to be patted

watch some TV together

show her some boats she'll like that you like boats honey

yeah. i do like boats

and if all else fails

do some cruising

pass some beautiful scenery

cruising cheers everybody up

even grumpy pants

are you feeling a little bit better?

its not very often Kath gets in a bad mood it makes me laugh which i dont think helps

does it help?

no

would it help you if I were sad as well?

no

what would help? I've already made her a cup of tea

when?

I made that!

i brought it out from the kitchin

the other thing that will cheer you up is homemade cookies!

feel better?

little bit

even though the weather's turned a little bit mean

Kath's a bit cold

I love how he just looks at you like so what I'm fishing here

and that was caught on camera so I will just say thank you for watching today's

episode we hope you've enjoyed it let us know what tricks you use to get yourself

out of a bad mood and thanks for watching

Bye!

I'm just going to leave it on record while you continue to scoff down that cookie

and I'm gonna get my cookie and eat it like a lady

yea but there was a heron

I've been trained by my mom

that when on a canal and a heron goes past

all of you stop what you're doing and get your cameras out

there's even been crashing the boat

thanks Judith

more things that she blames on her mom everthing

we haven't had lunch

we've been out here all day, since 10am

slaving away on the tiller

it's 12

starving hungry

I've had no teas or coffees

it's 12, I've made two cups of tea and a batch of cookies

I've mad all the teas

I've made three teas today and changed the gas bottle, my knees are all hurt-y

my arms hurting

do you want me to drive?

I've just found a bit of salt, probably didn't mean ground salt did they

salted cookies

For more infomation >> What is it like cruising the canal with a grumpy Kath | Narrowboat Experience - Duration: 8:19.

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GALATASARAY | İlker DURALI: "Galatasaray İçerde Fenerbahçe'yi Yener" | Youtube - Duration: 11:14.

For more infomation >> GALATASARAY | İlker DURALI: "Galatasaray İçerde Fenerbahçe'yi Yener" | Youtube - Duration: 11:14.

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A Super Body | Dr. Ed Young - Duration: 28:31.

♪♪♪

♪♪♪

Dr. Ed Young: What kind of bodies will we have in heaven?

What will heaven be like?

What will you look like?

What will I look like?

And we'll immediately go to the prototype of the kind of bodies

we'll have and that's a resurrected body

of Jesus Christ.

We see that supernatural body that he had

but yet the physical body that he had.

We know he would eat, he prepared a fire.

He could be touched.

We know he communicated with people,

and we see the reality there of the resurrected Lord.

Now, you look at the 11 appearances of Jesus in the 40

days of his resurrected life on this earth and three of them,

he was not immediately recognized.

The open tomb there Mary Magdalene,

she didn't recognize Jesus until he said, "Mary."

Then he looked up, and she looked up,

and there was recognition.

Why didn't she recognize him at first?

The first simple reason is a cultured Godly woman would never

look in the face of a strange man in a public place

but when he said, "Mary," there was recognition.

On the road to Emmaus, he was walking along there with these

two men who were discouraged, saying the Messiah they thought

really was the Messiah and Jesus opened the Scriptures

and began to exegete prophecy Old Testament

with these two individuals.

By the way, if there's one time I would love to been present,

it'd been right there.

Man, just think about walking in the resurrected Lord.

He's opening in the Old Testament showing you

what this is about, who's it about, the prophecy.

What a magnificent moment, but they didn't recognize him.

The end of the day perhaps, they invite him going to their home

and they recognize him when he did something.

He broke the bread and they said,

"It is the Lord," and then he was gone.

So, first of all, he was recognized by a voice,

Mary Magdalene, and then recognized by what he did,

the breaking of bread.

It is the Lord.

And then on the Sea of Galilee, the apostles were fishing.

Jesus on the bank, he prepared a charcoal fire,

he was cooking some fish.

He went on edge he said, "Guys, have you caught anything?"

They said, "No."

He said, "Well, throw out on this side of the boat,"

and they did and they had a large, large harvest of fish.

By the way, the Bible tells us the exact number

of fish that they caught.

And then one of the apostles said, "It is the Lord."

He was recognized because they followed

the advice that he gave.

You see, Jesus comes and gives recognition to us

through many ways as he did there in his first appearances

in his resurrected body.

His body was human but yet it was spiritual.

He could appear, he could disappear,

he could go through walls but yet when you look at the body

and see that is the prototype, the type of body that you will

have and I will have when we graduate from this earth

and go to heaven.

Now, is there any hint, is there any shadow in your life and in

my life that, you know, we may already have tasted something of

the heavenly atmosphere already in this life prior to our death?

Let me tell you something, your face and my face,

it's a window to our soul.

We see young people in this church,

Keith and I talk about this fairly regularly,

and we ask about that young person's

who was brought up in our church.

We say, "Well, how is Bill doing?"

They say, "You know, we haven't seen Bill lately."

"What's happened?"

"Well, Bill is running around with a new crowd

or Bill is this."

And we say, "Well, what about Bill?"

And they say, "The light has gone off in his eyes."

The eyes are a dead give away, it's a window to our heart and

our lifestyles and when you see that dullness begin to appear,

that deadness begin to appear, that coldness begin to appear

but by the same token when you see a young person who falls in

love, boy, a light comes on.

You see a child that in a moment ecstasy that light--in other

words, your face and my face is a dead give away so many times

as to where we are with God and where we are

with Christ in this world.

It's almost a pre-resurrection scene and picture, your face.

Everybody here, you're responsible for your face,

your eyes, a window to our heart and our soul and where we are.

Our resurrection bodies will be the only prototype

we have is a resurrected body of Jesus Christ.

But then we've gotta ask some questions about this body.

How old will you be in heaven?

Will it be the age which you died?

Will the baby be a baby and a senior citizen

be a senior citizen?

How old will you be?

Well, Saint Augustine said we'd all be 30 years old.

Thomas Aquinas said we'd all be 33

because that was the age in which Jesus died.

I don't think either one of them knew

what they were talking about.

Let me tell ya how old you'll be in heaven.

Somebody asked me, "How old are you?"

I say, "I'm 41."

Somebody asks how old I tell them, "You know, I'm 73."

I'll tell others, "You know, I'm 12."

Why do you have to give the top number,

would somebody tell me that?

We're all of these ages and in heaven,

they'll be a child within us.

Thank God. There'll be maturity within us.

There'll be all of those ages within you and within me.

In heaven we'll be ageless and that's part of the thrilling

aspect of heaven.

In heaven, we'll always be older and our children and our parents

will always be older than us, but age becomes a nonexistence

reality because we will be living in timelessness.

And we'll talk about that later in our study of heaven,

of eternity and what it means to be beyond time.

But we understand in heaven you'll be the exact right age

you'll need to be to accomplish that supernatural task that God

will have for every one of his children in heaven,

many, many, tasks that we will have.

How old will we be in heaven? One question people ask.

Another question, what will we look like in heaven?

Will be all of us be Ken and Barbie?

Will we all be--have sculptured bodies

and look like Ms. Universe?

How boring that will be.

Let me tell you what we're gonna look like in heaven.

You're gonna look like the best self that you can imagine.

You'll be complete, and full, and whole,

and God is gonna take care of that.

And some of us are gonna look so good we're not gonna recognize

each other until there's other moments of recognition.

It is a--not a universality in heaven,

but there's a great variety in heaven and all of us will come

to the maximum fullness where our appearance will be obvious

to God and obvious to others.

In fact, there will be a glow to you and me in heaven that is

hard to explain and we can't even articulate it in this life.

Then somebody asked, "Well, will I have five senses in heaven?"

And the answer is yes, we'll have all five senses

but we'll have more senses than just five.

And the five senses we have, what about the sense of hearing?

My goodness, we hear something beautiful like the soloists

and the choir today.

Just think if our hearing was just,

maximized what we hear.

We'd hear the chorus of angels.

We would hear beyond our capacity.

It would go on and on.

Imagine to see, we see something beautiful.

Imagine the sense of sight is intensified in density,

and in scope, and understanding, and in beauty.

Imagine to smell, we could smell wonderful fragrances

that we never smelled before.

To taste, you think pecan pie and ice cream is good in heaven,

our taste will just explode.

You see, we take everything here is just a beginning,

a sample of what we're gonna realize in fullness to heaven.

And we'll have more than five senses.

Everybody here has more than five senses right now,

we don't realize it.

We have a sense of balance to various degrees, all of us do.

You don't think about that.

We have a sense of presence around us,

even though we do not see a sense of presence.

We have an understanding of where our arms

and our bodies are without even thinking about it.

We have a sense of time.

We don't put that in the equation.

We have a sense of pain.

And imagine there are hundred or two hundred more senses

that we'll have in heaven as we're exploded in the reality

in our resurrected body.

Just imagine that.

You say, "Well, explain some of those."

How would you explain to somebody who's never heard

what it means to hear?

Try that. They've never heard anything.

You try to explain to him, you know, that--try to explain

to somebody who's never seen what it means to see.

We see these studies with Helen Keller and other personalities,

it's hard--how can we understand today the other senses we'll

have available to us in our supernatural resurrected bodies?

So, the prototype is Jesus.

We think and there we are, we move.

We're supernatural bodies,

that's what we have to picture in heaven.

We'll say, "Where do you get all of this stuff?"

Listen, listen, look in 1 Corinthians 15,

just a few verses.

It says it clearly.

"It is sown a natural body, it is raised a spiritual body,

supernatural body.

If there's a natural body, there's also a spiritual body.

The first man is from earth, earthy,

the second man is from heaven.

As the earthy, so also are those who are earthy," that's us,

"and as in heavenly, so also those who are heavenly

just as we have borne the image of earthy,

we'll also bear the image of heavenly."

We have our earth bodies, we have our supernatural,

heavenly bodies.

Those who are in Christ.

What a day of rejoicing that will be.

Now, let me say this in a memorable way,

does anybody in here think 19--well,

let's just pick a year, 1939 and the name Billy Batson.

Does anybody know how that name came into a degree

of prominence in 1939?

Captain Marvel, all he had to say was

Billy Batson said, "Shazam."

You thought that was only Gomer Pyle, didn't you?

Shazam and all of a sudden, he's Captain Marvel

and he has wisdom, he has speed, he can fly.

He's got supernatural speed.

Let me say very reverently to you,

very reverently in another realm exactly when we're in Christ and

breath leaves our body and we receive a supernatural body

with power, eternity with existence,

it's almost like shazam, shazam, the Bible teaches.

Now, now we got a problem.

Here we are, breath has left this body,

shazam, we have a supernatural body,

the lack of which is a resurrected body of Jesus Christ

and we see there's identity, there's recognition,

et cetera, et cetera, and an exposition,

an explosion of our gifts and now,

where are we going to live?

Man, I've got this supernatural body,

where will that body live throughout all eternity?

This is the wonderful thing, it will live in a new heaven

and a new earth.

It'll live right here in this domain except the earth

will go back to a pristine kind of existence.

Now, let's get some absolutes built down,

some biblical absolutes that you need to know.

Look on your screen, look at them,

"God made Adam and Eve to be spiritual and physical and they

were not human until they were both," record that.

"God often took on human form in the Old Testament times.

He was likely in human form as he walked in Eden.

God took on a human body becoming a man in Christ,

not just temporarily but forever."

Listen to that, God took on a human form in Jesus Christ,

second person of trinity.

He became a human, a man, not just temporarily,

but get this, forever.

Remember we said he'll be with us in Christ?

Isn't that something?

"God raised Christ in human body with physical properties,

a body that walked, talked, ate, could be touched.

He explicitly stated he wasn't a ghost.

God made mankind in his image because humans

are physical beings, though God is Spirit.

There must be something about our human bodies

that reflects God's identity.

Certainly there's nothing about our bodies that repulses God

who created humanity as a crowning achievement.

God's Holy Spirit indwells human bodies

and calls them his holy temples.

God will raise people with eternal,"

listen to this, "physical, spiritual, bodies that come

down to inhabit the new earth with them."

Look, heaven is not out there in another cosmos,

another galaxy, or up there over there.

Heaven will be here, a new heaven and a new earth.

Now, we're not gonna deal with, don't ask me after the service,

the little interim period that some talk about between death,

and eternity, and our supernatural bodies in a

supernatural new heaven and the earth because that will come

when Jesus comes and brings down the curtain of history

and some would talk about purgatory.

But we're gonna wait for that sequencing.

Okay, would you do that?

But in the meantime, on this earth there's a lot

of groaning going on.

Did you know this earth groans? It really does.

Do you know there's groaning in you and me?

What is that groaning?

The earth and human beings, humanity fell

in the Garden of Eden, that is the great sin.

That is in chapter 3.

All of sudden, Adam and Eve who had open hands and bent knees

before God, now they chose their hands and they straighten out

their knees because they said, "I want to be a God.

I want to run my own life."

That is the ultimate basic sin that all of us are caught up

in and that's the basic sin of Adam and Eve.

Closed hands, unbent knee.

I'm gonna make my choices of what I eat, where I go,

how I live, and determine the destiny of my life.

That is a fallenness and when man fell,

closed his hands, unbent knees, the whole creation fell.

We live in a world that is under the curse of God

and we live in a human life under the curse of God.

And we see what happens to this curse,

how is it removed and that comes

to what Jesus Christ did on the cross.

And you see evidence of the removal of that curse, where?

In the scars of Jesus.

Here you have the apostles and they look at Jesus,

they thought they won a presidential campaign

and Jesus was gonna be elected president,

but once he was captured and once they saw those nails

nailed in his hand, they said, "Look, it's not gonna happen."

But little did they know, those nails that left the scars

did not mean the end, but it meant the beginning

of the eternal salvation, the eternal salvation.

And so, here we go the groaning.

I want you to read, not in the New American Standard,

the King James, I want you to read Peterson's translation

of this passage in Romans chapter 8, tremendous.

"This resurrection life you received from God

is not a timid, grave-tending life.

It's adventurously expectant, greeting God with a childlike

'What's next, Papa?' God's Spirit touches our spirits

and confirms who we really are.

We know who he is, we know what we are: Father and children.

And we know we are going to get what's coming to us,"

listen, "an unbelievable inheritance!"

Look at the rest of it.

And that's why I don't think there's any comparison

between the present hard times and the coming good times.

The creative world itself can hardly wait

for what's coming next, that's the groaning.

Everything in creation is being more or less held back.

"God reins it in until both creation and all the creatures

are ready and can be released at the same moment

into the glorious times ahead.

Meantime, the joyful anticipation deepens,"

the anticipation of the supernatural body

in a supernatural world.

Everybody will become everything that God built into you

and built into me to become.

We'll be able to accomplish in heaven everything that we did

not accomplish on this earth and so many thing

we didn't have time to accomplish,

we didn't have opportunity to accomplish,

and because of things that happened in our background,

we were unable to accomplish them.

Understand this, only those things that have died in you

and in me will ever be resurrected.

Only there has to be a death that could be resurrection.

What does that mean?

My mother, God-fearing woman, stern, tough,

disciplinarian, trouble loving openly

and genuinely even myself as her son.

In the process I have looked back and in my study at home,

I have a picture of my mom there.

And I look at her and I say, "Mom, boy, now in heaven,

boy, you have killed those things

that limited you loving, limited you in this life."

See, my mother was a very manipulative person.

You say, "Well, why in the world?

Why was she like that?"

Because she was one of--she had four sisters

and four older sisters, she was the baby.

When my grandfather died early on a little farm,

my grandmother took those four daughters,

moved to Laurel, Mississippi and those five daughters and four

of them would go to work doing all kinds of things.

My grandmother sewed.

They lived very, very, very modestly.

My mother was--went to school so as the youngest child,

she had to manipulate her older sisters to get clothes,

to get means so she would have things.

And so she became--got in the business of manipulation

early in her life and she carried that all the way

through so there was that lack of genuineness.

And I look at my mother's picture and said,

"Mom, in heaven now,

isn't it grateful that manipulation has died?

It's no--isn't it grateful now in heaven you can love freely.

Isn't it grateful in heaven, you won't be limited with poverty

and things that you did not have and things you could not do?

Now you'll be able to spread your wings."

You look at those who've gone ahead of you,

brothers, sisters, aunts, uncles,

friends and you say, "Boy, boy, what they could have been,

what they should have been, what might have happened."

In heaven, we will become and achieve all these things because

all of that which limited us will be dead and it will be

resurrected again along with our bodies as we live in a

resurrected body in a resurrected world.

That is heaven.

Boy, if we could see all those who graduated before us.

Say, "Will there be any children in heaven?"

Absolutely, what would heaven be without kids?

What about the little baby that never really saw life,

wouldn't it be thrilling to see that baby grow up in a perfect

earth, in a super environment?

Boy, that would be something to behold, wouldn't it?

So, I'm saying, God in his equalizing,

but God in his infinite wisdom will see that heaven is all

and more than anything we could ever dream.

Eye has not seen, ear has not heard,

neither is the heart of man what God has prepared for those

who end up in love with him.

That's heaven.

Who invented pleasure? Who invented laughter?

Who invented love? Who invented fun?

Who invented friendship? Who invented celebration?

Who invented dancing, and shouting, and praising.

And who put all--somebody has the idea that when you talk

about heaven, the pastor has to have a stained-glassed voice.

"I'll tell you--" Man, heaven we know as we have been known.

Heaven will be a time of celebration and I'm sure those

who are in Christ who've gone ahead of us they said,

"Oh, if they could see me now."

C.S. Lewis preached a great sermon on heaven.

He called it the weight of glory and in this sermon,

he said, "If we'd see just ordinary folks in heaven today,

they'd have such a weight of glory,

and a glow on them, and a radiance on them,

we would bow down and worship.

We'd bow down and worship.

Oh listen, all we have to do,

those tight hands, open them up.

Those unbent knees, just bend them.

And all of a sudden in your life now and forever,

there will be that shazam.

Say it with me, "Shazam."

Oh, if we could see ourselves then,

what a day, what a moment, what a celebration.

It is heaven.

male announcer: What is heaven?

When we think of heaven, we usually think of clouds,

maybe a staircase, a gate,

perhaps a light at the end of a tunnel.

But is heaven a real place?

What will it look like?

What will we do there for eternity?

Throughout God's Word, we're given pieces to the puzzle

of heaven and in the series, Heaven Is,

Dr. Young will put those pieces together to give us our

best understanding of what heaven is really like.

Dr. Young: In heaven, there'll be challenges,

and creativity, and joy, and celebration that'll go on and on

that's beyond anything we can picture or imagine

because we see heaven is real.

It's real.

announcer: To get your copy of this amazing series,

Heaven Is, call the number on your screen or go online

at winningwalk.org.

It's our gift to you for your financial support

of this ministry.

Ed: When my oldest son Ed was 4, he liked to wander into

the woods back behind our house.

I would go after him and bring him back in,

then I started disciplining him and say,

"You can't do that, son."

But it didn't do any good.

One day I decided I'll just let him go off in the woods

and just see where he'll go.

And I followed him from a distance,

hiding behind a tree.

He wandered deeper into the woods and finally he realized

as he looked around, he was lost and he began to cry.

I let him cry a little bit but after a while,

I stepped out from my hiding place and said,

"Son, are you ready to go home?"

If you're God's child through Jesus Christ,

he promises to watch your path.

Sometimes it feels like life is hopeless but he will be there,

when you're ready, to take you all the way home.

♪♪♪

♪♪♪

...

For more infomation >> A Super Body | Dr. Ed Young - Duration: 28:31.

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YINHE (Milkyway) Moon rubber test & review тест и обзор накладки на губках Soft Medium Hard - Duration: 11:32.

Hello. My name is Vladimir Lutskiy.

Now I'm going to tell you about rubbers YINHE Moon series.

It's a cross-breed of tensor and Chinese hard sticky rubber (CHSR).

As for me, these rubbers belong more to CHSR.

There are three sponge types: hard, medium and soft.

They differ by hardness and weight.

These rubbers are used by players, who are able to play heavy spin.

Those, who play heavy serves, chops, in short game.

And it will be hard for opponent to classify the spin of incoming loop.

Moon hard is the hardest and heaviest rubber.

But mostly it reminds me Hurricane National.

It's not dull.

Moon medium is softer and good enougn for flat game.

Moon soft is the softest and lightest one among this line-up rubbers.

It's good for loops, but it plays the best in making spin.

Yihne Moon hard on blade Kazak C by Red+Black.

The rubber is hard, both sponge and topsheet,

The rubber is very grippy.

It's the most grippy from all I tested today.

This rubber suits:

firstly, player who do not use flat hit.

'Cause Moon hard has not elastic enough sponge and flat hits are not good. It's hard to score.

If you play many flat hits, it's better to choose other rubber.

Not everyone plays flat hits. And for those who play other moves, like hard grippy rubber,

who plays except loops other balls and score due to rubber gearing,

in addition, the rubber is cheap. Cheap but good.

About loops, which may be made by this rubber. Force loop is played not bad, but not perfect on that slow blade

Some loops with slight spin, so called subloops, are under control and you can easily play them with high consistency.

In short game control is high.

I'm going to compare Moon medium with Moon hard.

I can surely say, that this rubber plays much better.

There is more spin at loops,

flat hits appeared, unlike with hard.

Hardly as good as Spinlord rubbers or Big Dipper, AK-47 red,

At least you hit a flat hit.

If to compare in general with Spinlord rubbers, Big Dipper and Ak-47 red, Moon medium is a bit worse.

It's not newly developed, speaking about year made, and is much cheaper.

So, Irbis and Marder IV, Ak-47 red, Big Dipper - they are a bit better.

Moon soft is alike Moon medium, only flat hits are much more better, it's almost perfect.

In Moon medium it's just good. But in Moon soft - very good.

The rest is almost the same, weight is lighter.

About hardness, "soft" may misinform you. It just points its place in a line. But this rubber is not soft. It's harder than medium.

For more infomation >> YINHE (Milkyway) Moon rubber test & review тест и обзор накладки на губках Soft Medium Hard - Duration: 11:32.

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Atelier prototypage LEGO MindStorms - Duration: 3:07.

This workshop is born of the need to make the students appreciate the distance that can exist

between a conceptual model of a complex system and the reality of the system itself.

And to achieve this educational objective, we had to find a way to bring

a real, physical, complex system inside a classroom.

We used, as you can see, Legos and it was very interesting since we

didn't know the parts we needed to use.

We had to build the models depending on what we had.

What I liked is that it allows us to see notions of project management

like inventory management or managing the fact that some solutions will be more

expensive than others but also more effective. Also we came back to some scientific concepts.

What we like about this workshop is working on something that is very concrete

and quite complex at the same time.

We see the complete process, from the problem definition to the concrete realization.

And it was a lot of work.

It was fun to do some prototyping.

We were faced with many problems fun to solve, even in numerical simulation.

As we are a group of fifteen all working at the same time on the same Lego prototype

we really realized that there are times when we change things that

impact the others.

If we had not had the lego, if we had not had the model, we would have not

realized it, I think.

It was pretty challenging since we had some issues when we put everything together.

It was pretty educational.

The advantage is that we have a concrete result that we see is working,

and we can imagine that a full size real landing gear with a system

like that might work as well.

What I liked in this workshop is the very real thing.

The system is complex enougth to stir up our curiosity

and to encourage us to fully understand how it works. At the same time it is not too complex

so we can make some improvements.

It was funny enough to work with Legos and in the end to achieve something functional.

To be honest I thought that we could not go this far.

The format of a week is ideal.

What I will remember is the complex system approach that is both iterative:

we test, we advance and bring corrections, and collaborative between groups.

It is very rich for our training.

For more infomation >> Atelier prototypage LEGO MindStorms - Duration: 3:07.

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Aura - Interview - Mugler - Duration: 1:30.

Instinct.

She is impulsive. She is sensual.

She is strong, fragile. She's the chosen one... from a special place.

For more infomation >> Aura - Interview - Mugler - Duration: 1:30.

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Présentation de chaine #1 SaPhir 9 - Duration: 5:33.

For more infomation >> Présentation de chaine #1 SaPhir 9 - Duration: 5:33.

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Como añadir Canales TV España a PlayList Loader en Kodi - Duration: 4:52.

For more infomation >> Como añadir Canales TV España a PlayList Loader en Kodi - Duration: 4:52.

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SEPTEMBER FAVOURITES 2017 | Hannah Witton - Duration: 11:01.

For more infomation >> SEPTEMBER FAVOURITES 2017 | Hannah Witton - Duration: 11:01.

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A UNUSUAL DAY WITH MAX VERSTAPPEN AND THE REDBULL F1 TEAM (ENG/ITA) - Duration: 14:26.

Ciao everyone here it's Marchettino and well if before the end of the day

I don't die from heart attack, I can say this day is gonna be very cool!

Oh guys and to make you understand how am I freak out for cars..

these are my socks!

Today I will spend a rather unusual day, first of all because

I'm in a gym, something unusual for me lately,

I'm here with Exxon Mobil and the Red Bull F1 team, why?

Because today I'm gonna train just like a F1 driver,

I will do lots of exercises and I allready feel bad if I think that,

but it's gonna be a very exciting day,

drivers are about to arrive, we're about to start

to train and if before the end

of the day I will be alive and with my breath, well I will have

the opportunity to have a chat with the drivers of the team

and for the occasion well I brought some questions

Max has just arrived!

Having steady reactions is very important if you want to become a racing driver, one

of the most important parts of a Grand Prix is for sure the

start of the race and having reactions, being the first to take off well, that could be

the difference between winning or losing a race, here's why in the next

challenge you may see here a steering wheel like the one we find in the

F1 cars and here we'll test our reactions.

From what I've been told, on the average a F1 driver takes about 00.120

to take off by the time the light gets green, well I took 00.144

RedBull if I continue this way you better prepare me a seat for me!

The training has definitely become more interesting here at the gym,

Just look at a F1 simulator that Mobil1 and Esso have brought here today!

I'm gonna jump onboard shortly, let's hope not to crash!

It's really insane to have a closer look of this simulator, it really seems to be

something really complex and expensive and I think this will be

my closest experience from driving a Formula 1 car, or at least for the moment!

Do not go flatout on low gear otherwise you spin out!

Do I have traction control? - NO - ABS? - NO - Good!

Brake early, turn early!

It's not easy!

Can't deny that well... I'm bad at driving

but I have to say the level of simulation

of this simulator is just incredible, I have never tried something

that realistic well I have to say that drivng a Formula 1 car with the simulator

that the F1 drivers use it's not that easy!

Well at least I finished a lap without crashing!

As you can see I'm in a rather bad shape, please call and ambulance!

As you can see the training is really tough,

I'm not kidding the trainers make us work hard and I understand

how training is a real work for the F1 drivers, a side not to underestimate.

Will I finish this video alive? I don't know, we'll find that out!

LThe training of the drivers is much harder than this, just think

that during a race they go through a g-force

the equivalent of 124 punches of a heavy weight, probably I would be knock out at first one!

Mobil 1 ed Esso have created these documentaries to document not just

the incredible strenght that Verstappen and the Red Bull Racing show in every Grand Prix

but also at how there's a union with

Mobil 1 and Esso to work under challenging conditions, looking for

the best performance. If you want to see more about these footages, you find the links

in the video description below.

After a whole morning spent crashing a F1 simulator, showing my sloth-like reactions,

the time has come for a well deserved lunch!

A healthy, light and balanced diet is a very important side

in the training of a F1 driver. Well, considering that until yesterday I was in

USA which is not really a country known for its healthy food and that

it's been one year since the last time I went to the gym well, I'm still a bit shocked about that!

Taking that desert is very tempting but I think

it's a trap, it's a trap because I think those who try to eat that

chocolate desert, well I think he's gonna do a even harder training today!

Well as you can see, also Daniel Ricciardo has joined the training and the

most surprising thing is that at the simulator he has done the second best lap,

he was just 1.4s quicker, 1.4s! I feel even closer

a future with RedBull, mmmm

Well as you can see, in the press room the interviews with Max Verstappen have started,

it's gonna be my turn shortly and I have to say I'm very excited to

have a chat with him! So guys the moment has arrived, now I'm gonna enter and

I'm gonna have a chat with Max, he doesn't speak italia so we'll speak english but

don't worry because italian subtitles are available!

So here we are with Max Verstappen! Being here in front of him is an - Sorry, I'm very excited so I'm struggling to find the words to interview a F1 driver!

So first question, you're a racing driver for RedBull so I have something to ask you,

Does Red Bull really gives you wings?

Sometimes it does, yeah!

Ok so jokes aside, before coming here to chat with you I just spent the whole morning training

and I realized that being a F1 driver is not just about driving but also training and I realized that it's an important side

and I want to ask you, how much energy and time do you spend for training?

That depends but I think that January, February I do 2 sessions per day, 6 times a week so that's quite busy.

and then during the season you try to keep up when you don't have events and stuff, and that day you're free you do your training session.

That's a lot of work.

Is it really demanding to work so much to be able to keep the body in a good shape to be able to drive a F1 car?

Yeah I mean, the fitter you are the more you can think about other stuff like the strategy,

you approach to what you gonna do and you just be clear on your mind and tyr not to make any mistakes in the race and

that's why I think the strong you are, the fitter you are, the fast you can go.

When I think about you I think also that your father used to be a F1 racing driver so I want to ask you

do you race your father around the track or with gokarts?

Not really, I mean we haven't really done it before so , I mean my dad was always very happy to help me after he gave up to his career after F1

and try to let me drive and become better than him.

Talking about gokarts, I see that most F1 drivers come gokart racing so I want to ask you, is it really that important starting with gokarts if you want to aim to become a F1 driver?

I think yes it's very helpful, I mean that's where you learn all the starts of racing, the basics of gokart and also car,

so for me it helped a lot, that's for sure.

You're much younger than me so I want to ask you, around what age you should really start racing if you want to reach F1?

As young as possible, i started when I was 4 so it's quite early but you know, 6-7-8 years old it's still possible to start for sure!

But I'm happy when I started when I was 4! - Wow!

You look good, you look good Daniel!

That's Daniel!

Alright, we continue the interview - So I want to ask you,

many of my YouTube followers say that I look like a bit the second hand version of Sebastian Vettel so I want to ask you, may I drive your F1 car?

I think you look better than him!

So can I drive your F1 car?

What can I drive?

I can let you drive my Fiat 500!

But I promire I will give you back the car on a full tank!

And in one piece as well?

I will try!

You will try.. uhm that's not enough, sorry!

Well, at least I tried!

Talking about F1 cars, driving a F1 car is not something that everyone can do so I want to ask you,

what's the best feeling about driving a F1?

Best feeling, for me personally is qualifying when you're on low fuel, the fastest way to drive the car

and then go to the limit is the best feeling in the world.

So this morning I got to test the F1 simulator and I realized how tough can be driving a F1 and - Were you fast?

No. - No? Need a bit more practise.

But I crashed just a few times - That's why I cannot lend you my car, you would crash it!

But I think you have an insurance on the car I think. - I have, you?

Not really.

So I want to ask you, after a full weekend driving a F1 car and you step into a road legal supercar,

do you feel like the supercar is still fast for you?

It's all right, depends which one but it's never the same sensation as F1 car but then in the other way, if you take it on small street or stuff, then it can be quite cool.

So even though you're use to drive F1 cars at full speed, supercars still generate emotions to you.

Oh for sure!

Talking about supercars, I think that my fans would like to hear more about your garage, your personal cars - It's private! - Oh, ok!

But can you tell me what's your dream car, what would you love to own someday?

My dream car well, I never really had a dream car, but I think that the Aston Martin which is coming up, the Valkyrie, that will be a beast!

It's a 1:1 weight to power so that's quite impressive! - Yeah I can imagine!

So last but not least,

most of my followers are from Italy so I want to ask you this, would you love to see a red future in your career, if you know what I mean?

I always get this from italian people, I don't understand!

To be honest, I just want to be in the fastest car in the future,

and if it's red it's red, if it's grey it's grey, if it's blue it's blue, if it's pink you know it's pink!

for me it doesn't really matter so we'll see in the future what happens.

Ok so, Max thank you very much for this chat, it's a pleasure being with you! - No problem! - Thank you very much!

How exciting being in front of a F1 driver that dedicates your time, being in the room with him

and ask him some questions well, it's been a hell of an experience!

As you might have heard through my voice that I faltered sometimes

because it's been a real exciting experience, fantastic!

And to make me even more nervous well, there's been also

something unplanned, also Daniel Ricciardo showed up while I was speaking to Max

absolutely amazing, I will certainly remember this day!

As you know I feel very at easy and fluid to speak english but this time

I have to admit, I struggled a bit I was very excited!

Guys I'm back in my hotel and that means my day with

the F1 team has come to its end, I wanna say thanks to Esso and Mobil 1 for

making this possible, it's been a crazy day, incredible,

I still can't believe that I spent a day with the Red Bull Racing team and I trained also like a F1 driver!

Today's training has been tough and it was also targeted because we trained by stimulating the muscles that the g-forces would have stimulated the driver during the Monza Grand Prix!

Drop a Like if you did enjoy the video, subscribe to the channel if you haven't done it yet, your support

is really important and yes, more italian content will follow!

And now pardon me but the training made me destroy and now I need to collapse on the bed, ciao!

ancora non ci credo che ho passato la giornata intera con il team Red Bull Racing

e mi sono allenato come un pilota di F1!

L'allenamento di oggi è duro, ed è stato mirato perché ci siamo allenati sollecitando gli stessi

muscoli che le forze g avrebbero sollecitato il pilota durante il Gran

Premio di Monza!

Se vi è piaciuto il video mette mettete il Like, iscrivetevi al canale se non l'avete ancora fatto, il nostro supporto è veramente

importante e si, arriveranno nuovi contenuti in italiano!

E ora scusatemi ma l'allenamento mi ha distrutto e devo collassare sul letto, ciao!

For more infomation >> A UNUSUAL DAY WITH MAX VERSTAPPEN AND THE REDBULL F1 TEAM (ENG/ITA) - Duration: 14:26.

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Paulo César Baruk - Quebrantado (Sweetly Broken - Vineyard) - Ao Vivo - PVAP2 - Duration: 4:43.

To the cross l look,

To the cross l cling

Of lt's suffering l do drink

Of lt's work l do sing

For on it my Savior,

Both bruised and crushed

Showed that God is love

And God is just

At the cross You beckon me

You draw me gently To my knees, and l am

Lost for words, so lost in love

l'm sweetly broken, wholly surrendered

What a priceless gift Undeserved life Have l been given

Through Christ crucified

You've called me out of death

You've called me into life And l was under your wrath

Now through the cross l'm reconcilied

Lord

At the cross You beckon me

At the cross You beckon me to my knees, and l am

Lost for words, so lost in love,

l'm sweetly broken, Wholly surrendered

At the cross You beckon me

You draw me gently To my knees, and l am

Lost for words, so lost in love,

l'm sweetly broken, Wholly surrendered

ln awe of the cross l must confess

How wondrous Your redeeming love and

How great is Your faithfulness

ln awe of the cross l must confess

How wondrous Your redeeming love and

How great is Your faithfulness

At the cross You beckon me

To my knees, and l am

Lost for words, so lost in love,

l'm sweetly broken, Wholly surrendered

At the cross You beckon me

To my knees, and l am

Lost for words, so lost in love,

l'm sweetly broken, Wholly surrendered

For more infomation >> Paulo César Baruk - Quebrantado (Sweetly Broken - Vineyard) - Ao Vivo - PVAP2 - Duration: 4:43.

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TOP 5 SECRETS IN HEARTBOUND!!! HEARTBOUND SECRETS AND EGGS - Duration: 4:11.

Hello dear subscribers! It's me - GMD13.

And this is a new video about HeartBound!

And today I want to create penultimate video (in this year).

Because we can say, that we found all the secrets.

And this video will be the final...

The game will unfortunately come out in late May - early summer and then I'll come back to shoot this game.

And today I'll tell you about 5 mini-secrets: the most juicy, interesting and funny.

Let's go!

At the beginning of the game, you can go naked (not wearing your sweater). Prr... Lor will probably freeze, but this is in the game and can be called a mini-secret!

If you can turn on and off the light on the 2nd floor in the house, then this scene will happen...

When we take food for the dog (he needs to give it), but instead we'll talk to him and see the reaction to the food.

In Binder's house you can find an apple, get a dog figure and get acquainted with a family of books

and also to find an aquarium with a stick, in which Agnes appears to be sitting.

If you die in battle with the darksider, then we will have a plush pony in the room.

which is probably a symbol of "divine unity".

And also, here you can find everything that you have collected in the game.

Well, that's all, dear subscribers! I hope that you liked this video and you will tell about it to your friends!

Good bye! :3

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