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Little Jack Horner | Kindergarten Nursery Rhymes Songs | Learning Street with Bob By Kids TV - Duration: 1:15:00.

Hey kids!

Look at Little Jack Horner!

He's got a plum pie!"

Little Jack Horner Sat in the corner,

Eating a Christmas pie;

He put in his thumb,

And pulled out a plum, And said 'What a good boy am I!

Little Jack Horner Sat in the corner,

Eating a Christmas pie;

He put in his thumb,

And pulled out a plum, And said 'What a good boy am I!

Little John Parden Sat in the garden,

Sipping a lemonade; He spotted a bug,

Along with a slug, And ran right out of the gate!

Little John Parden Sat in the garden,

Sipping a lemonade; He spotted a bug,

Along with a slug, And ran right out of the gate!

Little Jim Packard Sat in the backyard,

Reading a comic book; His friend came by then,

And Jim saw him stand, And said 'Come you too can look!

Little Jim Packard Sat in the backyard,

Reading a comic book; His friend came by then,

And Jim saw him stand, And said 'Come you too can look!

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The Quests of Wild Hunt - Witcher Documentary - Duration: 29:36.

(dramatic orchestral music)

- A living, breathing world is all well and good

but it's not really worth much

unless the time you spend there is fun.

So for a fantasy role playing game like The Witcher,

that means quests, main quests, side quests,

interesting quests, stories quests

with unique things going on in them.

And above all of those, quest variety.

Today, we're gonna take a look at quests

from a number of different angles,

and dive into the design of some of The Witcher 3's

most memorable ones.

But this story starts with the first quest

the team ever made for the initial release demo,

built on the first piece of land designed

by the level design team.

A quest entitled, The Lord of Undvik,

where Hjalmar went to slay an ice giant.

(dramatic orchestral music)

- To be honest, in general, our approach to the open world

changed throughout the production

so at the start, we still had the habits from Witcher 2.

For example there was this quest with the ice giant.

That's basically Hjalmar went to this island

and he wanted to kill the giant.

So at first, when we were thinking

with categories of Witcher 2,

we would say, yes, so we need this path,

this has to be closed before you kill the giant,

this has to be closed, you know?

Then you have these two paths so we have triggers there,

so it's all scripted and so on.

But then we felt, it doesn't feel open world.

It feels like this island is closed up series of tunnels

which basically is not open world,

it's more like multiple paths, island, basically.

So we changed that but then obviously

some issues started arising, so what happens if you go

through the lake that you were not supposed to go.

At first we like, "Yeah, you'll drown

"because the water is super cold."

But it's like some new system that we didn't have.

(laughter) You know, things like these.

Later on, you would say well, what if he goes

through the lake, whatever?

Like we just covered the option and something else happens.

Like this quest, especially,

because it has so many side things you could do.

For example, you could have helped this guy

that the trolls wanted to eat.

And then basically, after you helped him,

he would join you and he would follow you around the island.

It was the issue of the lake again

because the NPCs cannot swim in our game.

Only some exceptions like Siren can.

So there was an issue like he's staying there

and what happens to him?

And we thought well, maybe he should just die there

because he left him, you know?

Stuff like that.

So we basically decided to cover the options

and in this case also, basically this quest

is open to you from the start of Skellige.

But the quest giver is actually Crach an Craite,

who tells you that in the main story line.

But you can go to the island before you talk to him,

before he talks about his son going there.

He says that basically, Hjalmar disappeared a few days ago,

and it'll be weird if Hjalmar wasn't on the island

at the time, right? - (laughs) Right!

- So you basically, to have to cover the option

that you found Hjalmar-- - He just went to that island!

- Yeah!

You found him but you didn't talk to his father

and he's like, "What are you doing here?"

and Geralt is like, "Well, I'm just exploring or something!"

(laughter)

- [Danny] I'm just out on my boat!

- Yeah.

So, I mean, the quest would still progress

and everything would work but the dialogue

was changed, basically.

- [Danny] And then when you eventually meet up

with Crach an Craite--

- Yeah, he mentions it.

- [Danny] He's like, "Oh, gee, you got my son!"

- I already done that, yeah.

(laughter)

So it made the game much more complicated

but in the end I think it's impacted the quality very well.

I think it's much better a thing to do

rather than just wall something off

or de-spawn the NPCs.

In most cases, players probably will play it

as you intended, but when the players won't,

and they will see these weird quest places

that something obviously is happening here

but not yet, because he didn't talk

to the quest giver, right?

You can feel that something is wrong

and the immersion is breaking suddenly.

You can see it's Hollywood, you can see that basically,

the back stage, you know. - How difficult was it

to anticipate all of those permutations?

- It was crazy.

I won't give you an exact number, obviously,

but it was a huge amount of different combinations,

and different things that we had to cover

and some of them we didn't even think about

until QA pointed it out that, "Yeah, we played it

"in this order," and we're like, "Oh, fuck yeah,

"you can do that." (laughter)

- [Danny] While The Lord of Undvik may have been

the first quest the team tackled,

they had a very different series of initial quests

in mind for the player.

On-boarding players into an open world game

is always a difficult challenge.

But this is especially true of a series

that never had a true open world before.

The opening level in Kaer Morhen worked as a tutorial

for the game's basic mechanisms

but to teach the players how to interact

with this new open world, they'd have to create

a very special place.

They called it White Orchard.

- First was a basic tutorial of the game.

And this we covered with Kaer Morhen sequence

with the dream and then we basically thought,

"Okay, we need to introduce the open world,"

This is a new feature in The Witcher games,

and people should feel basically,

how do we approach the open world in general.

But we don't want to open up the whole map to them

from the start because they will be overwhelmed

with all of it, you know?

And they didn't learn all the basics yet.

So we thought, yeah we need, like you said,

we need a smaller version of what we have in general,

so a small region that will be open for the open world,

but smaller in scale in which you can basically explore,

learn the ropes of every system,

learn more about characters.

We had to take into consideration that it might have been

the first time you played the Witcher games,

so you might not know who Geralt is

and there are also all these new subjects

that we had to introduce like Ciri, Yennefer.

Nilfgaard invaded, who's Nilfgaard?

Who's Temeria?

There were a bunch of things like these.

- [Danny] Introducing the player to the main quest

was critically important but so, too,

is showing them how to take on and complete

the game's broad range of side quests.

One of the most memorable of these from White Orchard

was the Witcher contract Devil by the Well.

- It's interesting because basically,

at the point we were doing this,

we didn't have a

ready formula about how we want to approach monster hunts.

This was like one of the first ones.

Our designer basically had to sit down

and he had to think how to include all these elements

of investigation in there to

make it work but also how to set them up in a way

that it won't be too hard because at the beginning

of the game, you might not be familiar with the systems yet.

Initially, the place where you were supposed to learn

about these systems was the griffin hunt

and they're all laid out in there.

But

we thought basically, yeah why not?

You should be able to do all these side quests

and open White Orchard as well.

And yeah, you can go there first.

You don't have to hunt the griffin first,

right? - Right.

- So in every one of these places,

you would have to learn about the

witcher senses for example.

How do they work, how do they tie in

with the quest system and so on.

So it was a difficult task and I remember

this specific quest,

it was very cool but it had a lot of possible solutions

because we didn't want to block the player

from entering the well, for example.

So if you wanted to rush through it,

you could just jump right in without inspecting anything,

and take the ring.

So we opted for basically taking

your actions into considerations instead of blocking you.

I know in some games you would get, for example,

the well would be closed until you do something, right?

But in here, it didn't make sense

so we decided not to close it and we decided to keep it open

and if you decide to do it in different order,

fine, you will just get to a different outcome.

- [Danny] If White Orchard was the Witcher

with training wheels still attached

and Velen was when the player was fully free to get lost,

the team at CDP meticulously designed the opening area

of Velen to ensure that players hit certain points

while still feeling free and in control of their destiny.

They used heat maps to track where most

testers went and what they did.

And dotted side quests and activities on the way.

For instance, the vast majority of players bump

into the monster nest side quest very early on

which was perfect as this was also designed

as the monster nest tutorial.

Throughout the development process,

Velen was heavily tweaked.

In fact the focus of the quests in this area

and even the baron himself changed quite a lot

over the course of development.

- The northernmost area of No Man's Land,

probably one of the areas most ravaged by the war.

This is where both fronts clashed.

We had the idea of showing how the plague,

which played a (chuckles) much bigger role

during our development back then, had affected the area.

We came up with the Devil's Pit,

which people liked to have all sorts of conspiracies

about that.

At some point for us in development,

it used to be this quarantine zone of pestic people.

- Well, the initial idea for a bloody baron

was there from the beginning of the story.

Although in the first versions,

it was not as deep thematically.

So we weren't planning to touch so much

on the alcoholism problem on his family issues and so on.

- It was much more about problems with the baron's soldiers,

must more about being him as a warlord

of that space.

And it was changed but to be honest

I was thinking that the first draft used to be nice

and fits to the atmosphere of the Velen

but I was wrong and they did a good job of that quest.

- The general idea in the beginning

was that he was this warlord that was,

he took these lands for his own

because it's not strategically important

and no army is actually claiming them

so he's gonna claim them.

And the idea was that you as a player

will meet another father that lost his daughter.

So you have similar goal, kind of.

Obviously there are differences like his daughter left

on purpose and yours

is gone for other reasons.

We decided at some point to explore the theme

of alcoholism more and the reason of why

his daughter left him and why his family's like this

and so on, and it was a very difficult subject, obviously,

because it's a very serious subject to everyone

so we wanted to do it right.

The baron was rewritten so many times,

I couldn't count it (chuckles) basically.

Even after recordings we did rewrite them.

- [Danny] How did you space out the quests

throughout the world?

I feel like when the Witcher 3 came out,

it was around the time where people were starting

to get fed up with mini-maps full of quest markers.

- Well,

there is no golden method for that,

it's trial and error.

The general idea was to basically,

aside from the main storyline, obviously,

it will make these,

every village has some contracts for you.

And it's like a small quest hub basically.

And then when you're done, you're moving on

to the next notice board and, you know,

this is the gameplay loop, basically.

- Something that was a bit of a running joke

in our development as well because,

if we didn't know (chuckles) what it was,

we can say, "Yeah, let's make it a bandit camp,"

and we quickly realized that

that's very much the easy way out,

so we tried to make it thematically consistent with the area

and still try to give it flavor.

You'll find a lot of notes, for example,

that describe, "Man, this bandit wasn't actually

"really a bandit, he was just in it

"because he traveled with these guys and he needed safe travel

"and he needed to get to this place

"and then his wife was waiting for him."

So we tried to give meaning to these things, right,

its context.

One example again would be the cannibal ones.

This is technically a simple bandit camp

but given the context that

there's a famine in this part of the world,

so this part is also a bit more remote,

it's further away from most of civilization,

we thought, alright, so how could these

people have behaved in this scenario?

There's no food,

it's easy to come to the conclusion

of cannibalism taking place there.

So we came up with this one village

which used to be much nicer, more civilized, you could tell,

and had been raided.

Nearby you'd find this cannibal camp,

and even further away, I think there's like some people

worshiping this weird bird statue.

We made this the crazy part of No Man's Tow--

No Man's Land, No Man's Town. (laughs)

No Man's Town! (laughter)

Jesus!

Yeah, let's have fun in No Man's Town! (laughs)

What happens in No Man's Town stays in No Man's Town.

(laughter)

- [Danny] While the way in which you found side activities

and their variety was critically important,

a game like The Witcher 3 lives and dies on its quests,

be it them part of the main quest line

or stories off the beaten path.

And The Witcher 3 is full of these stories.

Be it tower fulls of mice, drunken witchers, or lost goats,

these stories stick with the player

long after they've walked away from the game.

So we asked the team to tell us about

the design of some of your absolute favorites

and some of their favorites, too.

- I remember that I saw the first draft

of the Towerful of Mice,

and

I read it and it was like, "Wow!"

And I remember that the quest hasn't changed

like a bit.

It was written by Joanna Radomska and then

without any changes on the reviews,

he was like in the final game.

- [Danny] It's one of the quests in the game

that feels the most like a Sapkowski--

- Exactly, exactly. - Short story.

- Like from The Witcher 1, you feel the atmosphere

of the horror and the wicked romance story,

and devotion and love and it was real nice.

And the whole story in that quest was perfect,

in my opinion.

- [Danny] And the ending of it is--

- Yeah, exactly. - Haunting.

No matter what happens, it's like an awful--

- There's no happy ending.

It is happy ending but not for them.

(laughter)

- [Danny] Actually another White Orchard classic,

The Frying Pan--

- Oh yes, this one. (chuckles)

It's funny, because I remember,

our project lead was very skeptical of this quest.

- [Danny] (chuckles) No!

- Why are you making me look for a pan? (laughs)

- [Geralt] And some old scars.

The kind a soldier might have.

- [Old Woman] What's that, dearie?

- [Geralt] Nothing.

- We were very convinced that it will be fun,

little quest to have.

Basically, we wanted to have this

foreshadowing of one of the characters

that appears later on in the story, Thaler, basically.

And we thought, yeah, it was a cute little quest

and why not make it and exactly, because it's different

from the other quests and it stands out,

it's unexpected, right, that you would get that.

- [Old Man] Princess, my goat!

She's fled!

- Those men must have scared her off.

Can we get back to the auguring?

- Princess quest, as far as I remember,

was done by the same guy who also went

into the baron quest line, go figure. (laughs)

- So it was a quest of one of our designers,

Pawel Sasko,

and basically, we're looking for

inserting some more gameplay in that quest.

So he got the task to think what you could do in that quest,

make it actually have more gameplay in it,

because it was very dialogue heavy.

So basically he thought, "So yeah, there is this guy,

"and he has a goat and basically you already had

"to go to him and what if he lost that goat

"and you have to go and find it?"

You know, she's his best friend.

- [Danny] Let's not get into

that relationship! (laughs) - Let's stick

with this version, yes! (laughs)

It's fun to put Geralt in situations

in which he doesn't naturally fit in.

- (sighs) Will you help me if I bring the goat back?

- He sees the absurdity of the situation

and he comments on it but he,

you know, what can you do, I have to go with bell,

and bell on is goat so she will come after me.

And then now, I don't know, she got distracted

with strawberries or something. (chuckles)

It was funny.

It was funny and yeah, I mean,

the base idea was to add more gameplay in the quests

but I think it was nice and cute idea

so I'm glad it made it in.

- [Geralt] Do I really have to keep ringing this bell

for you to follow?

(bell rings) Come on, dammit.

Where'd the hell did you go?

Bear, bear!

Run, you stupid piece of shit!

- [Danny] And I love the fact that when the bear appears,

I think Princess gets her own health

like

bar?

- (laughs) I don't think she can die in that sequence

but Pawel did it on purpose

so you would stress out about her

and to make it even funnier.

(laughter)

So it's actually one of my favorite quests in the game.

I laughed every time I played it on the reviews

even though I've seen so many times.

So this one was, our designer, Dennis Zoetebier.

He worked with a writer

It started off pretty small, actually,

and it grew as it went on.

We talked with Dennis that it would be cool to have,

it would be cool to have a small quest for every witcher.

Because you could have not played Witcher 1,

so you might not know them. - Right.

- So it's nice to learn more about them

in some situations not just dialogue.

And that was already pretty long,

it was supposed to be just one quest

and it grew up to be like three.

And the culmination of this as you met them already,

and as you talked with them about what you're supposed

to do with Uma was basically this witcher reunion.

So basically the witchers sitting together

and drinking, talking about you know, what happened to them

in the meantime, after Witcher 1.

And yeah, the guys thought what would be cool

to add in the sequence to make it funnier.

I remember Dennis really liked this quest in Witcher 1

with Shani and there was a party at Shani's place

and there was this moment that you were drunk

and you had to go and get the pickles, basically,

from the storage downstairs.

And you have to be careful so her grandma wouldn't hear you.

(laughs) So he was aiming for the similar mood

here, basically.

I think at some point, yeah, at some point,

there is this moment that Eskel gets lost

and you have to find him and you find him

with a goat and so on.

And yeah, and then they have this idea

to call the sorceresses.

Yeah, it was so absurd, it was basically,

yeah, one of the best moments for me.

On the review, I remember people coming in

because we were laughing so hard

to see just what we were doing,

why we were laughing so hard.

- [Danny] Was there ever a worry that like,

"Oh, maybe we shouldn't have them."

Like call the sorceress, that's like too much! (laughs)

- Oh yeah, for sure.

But then we said, well, let's just go with it.

It's so funny that I think people will like it.

- Given the amount of work I put in on the enhanced edition

of The Witcher 1,

I missed the first year

of

the life of my elder daughter. - Right.

- My younger daughter was born in December of 2008.

The Witcher 2,

work on The Witcher 2 occupied very,

a lot of

the first year of her life.

So I think the quest (laughs) that resonated with me

for The Witcher 3

was Geralt looking for his adoptive daughter.

In general,

a lot of the saga and a lot of the three-game series

is actually

about Geralt,

in spite of being an itinerate monster slayer

and dealing with a lot of nastiness and sleeping around

with sorceresses and

making questionable moral decisions,

is about Geralt trying to

figure out

how to

re-establish himself within a nuclear family.

- [Danny] Geralt's quest to find Ciri

is the essential quest of the entire game.

But even this was changed radically during development.

A quest where Geralt infiltrated the Wild Hunt dressed

as one of them in order to assassinate one of the generals,

was cut as they felt the endgame was getting too long.

So too was the far larger version of the universe,

jumping 'Through Time and Space.'

Originally, it was planned so that each world wasn't

just a single level

but individual White Orchard-style quest hubs.

- I think in the final version, we had the desert,

we had this darkish valley with the green

and red toxic grass, I think.

Then we had this underwater bit

and then the frozen wasteland, right.

And of course the Elvin bit.

I remember, we were going through so many different versions

of what this could have been.

(chuckles) And it took us quite a while

to actually settle on this final version.

- [Danny] Yeah, people told us that there were,

at one stage there was actually they were hub worlds.

So they were like zones with quests in them

that you like to spend time in as well.

- Yeah, but that (laughs)--

We realized pretty quickly that's

a lot of extra work. (laughs)

- Like, there would be the sequence

that you would be in prison,

and you would do different things.

And this wild portal throwing you into the prison

and other dimension and you have to now flee

and but they think you're crazy

because you're talking about other dimensions

and how you got there and they were like,

"Oh, right, okay. (Danny laughs)

"We should lock him up." (laughs)

But the problem was that basically,

first of all, it was getting super long.

I remember even on the reviews,

without the assets and all that,

it was taking us a lot of time.

So the issue of quests when you're traveling

between dimensions, if you want to do interactions

with people from another dimension,

it would be nice if they weren't exactly like people

from our dimension, right?

And if you do that, it's starts becoming confusing

and increasingly difficult.

And if you don't, it feels like,

"Yeah, they tell me it's a different dimension,

"but they behave like us, they look like us."

So in the end we opted for the option

with like these vastly different landscapes,

the unnatural landscapes you couldn't see in our world.

At times we discussed cutting it

even because it was so costly

but in the end, I'm glad we didn't obviously,

because it worked out to be pretty cool.

- [Danny] Designing a variety of quests

meant creating a lot of bespoke systems

that would ensure these quests worked properly.

But of course that doesn't mean that the team

didn't sometimes take shortcuts

resulting in unforeseen bugs.

For instance, opening every door in the game by accident.

- So the issue was that basically,

all the doors in the game, they had a tag,

which is 'door', basically.

And a designer, at one point,

wanted to close all the doors for his quests

because basically, in this point of story,

you weren't supposed to go in

and it was happening on one street or something.

And there were a lot of doors in that street.

So he thought instead of tagging them uniquely

and closing them separately,

I'm gonna just lock all the doors.

It works, obviously, and then I'm gonna unlock them

because the quest is over so now they can be opened.

So, fine, but all the doors in the entire game

will have the same tag so basically he would open

all the doors in the entire game,

even the ones that were closing the interiors

that you were never supposed to see.

Interiors that were empty, basically.

A lot of fixes we did,

after the game was released,

we had to take into consideration which point

of the game you were in, right?

But if there was a fix that was supposed

to apply to everyone, it was difficult.

Because we didn't know where the signal in the quests is.

- Right. - In our tool, basically.

So we had this one quest structure, basically,

that would control all the traveling merchants

that would travel I think somewhere in Novigrad,

or something, or in Velen, I don't remember.

It doesn't matter, but the point was that

this phase of the quest would keep the signal always.

It doesn't matter, did you finish the game or not,

did you go to the baron yet or not,

the traveling merchant was always active.

It was one thing that was always active.

So I remember we thought, "Oh, that's a good place

"to put the fixes in."

And if you opened this phase

in the quest-- - No!

- Yeah, he contains all the fixes for the different bugs

we got (chuckles) from users.

- [Danny] So the traveling merchant

is like the god of the game. - Yes, he is.

We have his poster in the quest room upstairs

because we appreciate his help

in the production process. (laughs)

- [Danny] The length of a game is always a talking point

prior to release.

And initial reports that the game was over a 100 hours long,

actually proved to be conservative.

But despite that, in truth, the designers at CD Projekt

were terrified that the game didn't have

enough content right up until its release.

- One thing you need to know about CD Projekt,

we are really bad at estimating play time. (laughs)

And we always underestimate the play time for our games.

So the first objective we got for Witcher 3,

the estimation was we need to get 100 plus hours.

And when we implemented all that we have

in the game right now,

we actually had even more because we cut some content.

And we were worried that it won't be enough

to fill it in to get have 100 plus hours of gameplay.

And you know, it was our first open world game

so obviously we weren't sure how to pace it

and how to

make it dense enough.

So, yeah, we thought, oh this is like 60 hours at best.

We have to add more stuff.

Seriously, it was a big worry late and alpha and even beta.

And later on when the actual dialogue started

to get recorded and when you would get actual gameplay in,

it would change because it looks much different

when you're playing in alpha with god mode

or with opponents that are, you know,

they die after one hit.

And it gets much different when you actually get

these gameplay systems in and when you play this

as a game, not as separate parts.

I remember designers coming up to me

and they were like, "Are you sure we should do this?

"I mean, we were supposed to have 100 hours of gameplay

"and I don't think we're gonna get it now."

And now we're doing it again

with (chuckles) Gwent campaigns.

(laughter)

- [Danny] Not to mention Hearts of Stone.

- Yes, not to mention Hearts of Stone

or Blood and Wine

so,

yeah yeah.

We're not very good at estimating play time

so please don't ask me about this ever. (laughs)

(dramatic guitar music)

(crow caws loudly)

For more infomation >> The Quests of Wild Hunt - Witcher Documentary - Duration: 29:36.

-------------------------------------------

Top 4 Most EMOTIONAL Auditions on Got Talent | Got Talent Global - Duration: 23:43.

I've been singing ever since I was a little baby this has been my dream I

just can't believe I'm here today do you think you can win this show I will do my

best I've always learned to fight through

different circumstances I've gone through like what a leaky a few years

ago I was diagnosed with focalin geffen itis what's happened it's an

inflammation of the brain which meant that I couldn't speak read write walk

Wow my mum would do everything for me she would feed me bathe me and Aliki

just finished her first year at university life was just starting for

her and within the first two weeks I have been back from uni her speech was

starting to slur she was getting confused about simple tasks we started

to realise that something was going terribly wrong

we went to seek the doctor's advice and she was diagnosed with and careful itis

it was very frightening time she couldn't walk

she couldn't feed herself it was really like everything that she'd known had

been rubbed away the doctors really couldn't say to us that worry she'll be

fine because they'd really didn't know if she

would be it was heartbreaking you didn't want to believe that this is how things

were going to be there was one knife it's just really key in the hospital

room so I just started to hum songs at likud enjoyed since she was very young

and all of a sudden we just heard this wonderful clear humming coming from

Maliki and she just could remember all the tunes which was absolutely amazing

it was just a sign

it was a very gradual recovering but she's a very strong young lady music has

been such a big part of her than the fact that she could respond to music

when she was so very very poorly I think that's made an extra-special part of her

life I'm very proud of Aliki she deserves the world and the hope she gets

it I really do I wish you the best of luck thank you

down into my core where I've become so numb without a soul my spirit sleeping

somewhere cold until you find it need it

-

insight without your touch without your love darling

Thank You lychee Amanda what did you say my goodness me I can't imagine what your

mum must be thinking because that's practically an anthem for her the words

bring me back to life hear my voice

it was amazing evacuation tell me a little bit about you guys how you met

well we've met at dancing cause we've been dancing together since we were

about five yeah but this group came together because I've got scoliosis so

sorry don't it what is that scoliosis is like a curvature of the spine right my

wants quite there because it's more common to like have an accident thing

get it but I was born with it so I have to have surgery soon and after surgery

we have to dance so this is like my last chance because I've always wanted to do

are you serious yeah you got an amazing attitude I gotta tell you thank you good

luck

like a small boat on the ocean sending big motion

on the ocean sending big waves into motion like how a single word can make a

heart but I can make an explosion

Oh

David well it was absolutely stunning performance obviously when you told us

that story we're all hoping and praying it would be fantastic but it it's so far

exceeded all our expectations it's a beautiful story about friendship and a

and a stunning performance and your friendship and strength together is just

fantastic it's lovely to watch and it was an amazing dance routine Alicia I

mean I have so much admiration for you girls right now I can't tell you and

just just seeing how you've all come together with this beautiful friendship

that you've got and when you're passionate about something I could not

imagine not being able to ever do that again

I really couldn't and you know and that's that's what we all were why we

all live for the for the things that we love to do it really touched me so much

so

if I could do that ever again

hi how are you come what's your name Mandy Harvey and who's this my

interpreter what's your name Sarah nice to meet you Sarah nice okay

Mandisa I think I've worked this out so your death yes I I lost so my hearing

when I was 18 years old Wow and how old do you know 29 so it's 10 years Wow

Mandy how did you lose your hearing if you that might be asking I have a

connective tissue disorder so basically I got sick and my nerves deteriorated

so you were singing before you lost your hearing

yeah I've been singing since I was four so I left music after I lost my hearing

and then figured out how to get back into singing with muscle memory using

visual tuners and trusting my pitch so your shoes are off because you're

feeling the vibration is that how you're following the music yeah I'm feeling the

tempo the the beat through the floor and Mandy what are you gonna sing I'm gonna

sing a song that I wrote called try okay can you tell me what it's about after I

lost my hearing I gave up but I want to do more with my life than just give up

so

good for you okay well look this is your moment and good luck okay

I don't feel the way I used to

sky

and I'll take my place again if I watch

there's no for me too cuz I know

yes

I don't live the way I want to

that whole picture never came into view but I'm getting used to

Mandy I don't think you're gonna need a translator for this

president

that was one of the most amazing things I've ever seen in her career

my hair wasn't really like my choice um I'm a survivor of stage 3 ovarian cancer

last summer we were on vacation and my mom noticed a lump in my stomach

we took her into the doctor and the doctor said your child has cancer it's

probably the worst the worst things you can hear as a

parent they're words that you just don't want to hear and yeah it definitely took

my breath away when I heard that I got chemo over the whole summer I

remember I was like running my fingers through my just wash one day and it just

started kind of like falling out that was definitely the day that I think I

cried the most yeah it was anything but normal for a teenager to go through that

but she's a fighter I'm so proud of you they look at it and I think oh my gosh

you're so much stronger than I am you got this

I was sick in my hospital bed I always try to be happy and look at the positive

side of things I always had on my headphones and I was always listening to

music songs can really help people through any situation she loved music

and she loved singing there was something special with her voice singing

makes me feel happy and that's pretty much that's the one word that I can

really fit and on August 28th they told me I was

intermission definitely one of the lucky ones that

kind of motivated me to want to do more and was singing you want to say I know

she'll pull girls us but in the back your mind it's always you're really just

hoping because there's always that whatever

or just to grow up and finish high school I'm only a sophomore right now

I'm here now so obviously be positive about what you have keep pushing and you

keep trying and never stop believing in yourself I kind of came here today to

show people that no matter what you've gone through to keep chasing your dreams

what a great thing you're an inspiration we can't wait to hear you

thank you

like a small boat on the ocean sending big waves into motion like how a single

word can make a heart open I might only have one match I can make an explosion

and all those things I didn't say wrecking balls

can you hear my voice this time this is my body

like a small boat on the ocean sending big waves into motion like how a single

word can make a heart open I might only have one match but I can make an

explosion

you have gone through an obstacle far greater than anybody much older than you

could even imagine going through and then you come to this point and you make

choices and you made the choice of singing that song and that's your fight

song yeah and it was so heartfelt and so inspirational I just want to say thank

you thank you so much it was amazing your tones look the way

that you fell off the Noah was just on point couldn't have gone any better for

you I don't think you do have a beautiful voice and I can't believe they

only 16 years old I mean it's incredible well done thank you it's just I love

everything about you so much just you know what I just had this

feeling when you walked I can't explain it just your spirit the choice of song

your voice I think you're really special I've just got this really incredible

feeling about you thank you I really do

I think everyone in this room felt there and I think that look you were nervous I

could hear that but you know you get past this stage I predict great things

are going to happen for you there's something about you

For more infomation >> Top 4 Most EMOTIONAL Auditions on Got Talent | Got Talent Global - Duration: 23:43.

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ГОРОСКОП НА НЕДЕЛЮ с 16 по 22 ОКТЯБРЯ 2017 года ПО ЗНАКАМ ЗОДИАКА - Duration: 13:03.

For more infomation >> ГОРОСКОП НА НЕДЕЛЮ с 16 по 22 ОКТЯБРЯ 2017 года ПО ЗНАКАМ ЗОДИАКА - Duration: 13:03.

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Retarded, Idiot & Angry People Vs Bikers 2017 - Duration: 10:08.

Right turn lane, no indicator, doesn't acknowledge me, doesn't say sorry.

Me: That's not how it works.....

Me: Your turn signal!

Me: You've changed lanes without indicating i got scared for a sec

*Excuses doesn't know the city very well...*

Me: No problem just use your indicator next time :)

She: Sorry!

*Big smile, apologies, understands the biker, nice to talk to

Me: No problem, have a nice day!

Me: No problem, just indicate

Left indication but turns right, doesn't apologize, ignores me,

Still going into my lane, gets mad beacuse in fault, brakes just to piss me off.

Me: what are you doing, what is that?

Okay then stop on the side!

Me: don't know how to use your mirrors?

Him: whats wrong?

Me: You almost ran into me!

Him: Who are you to talk to me like that Me: You almost ran into me!

Him: Well i should have run you over!

Me: You know what? Go f*ck your mother! Your mirror i'll smash that shit dumbf*ck

Me: No more mirrors!

Him: i'm a biker too !

Me: i don't give a f*ck!

Me: i don't give a f*ck then look at your f**king mirrors

Me: i don't know be a little intelligent morron !

Me: you almost run into me and don't even f**king look at your mirrors before turning!

Me: Are you dumb or what?

Me: Franckly i have everything on tape tonight on youtube my friend! Look it up ! RoadRage Lyon!

Look for it

Me: You'll search ! F*CK

For more infomation >> Retarded, Idiot & Angry People Vs Bikers 2017 - Duration: 10:08.

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Impossible Bus Tracks 3D - Impossible Stunt Games - Android Gameplay FHD - Duration: 11:50.

Impossible Bus Tracks 3D

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Бэтмен против супермена история/мнение/расследование. Ибанальный обзор семейных ценностей. - Duration: 5:07.

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Cheb Khaled has a heart a heart with Roya English - Duration: 7:12.

Thank you so much for talking to me today and to Roya News English

I'm going to start with a question that all your fans want to know the answer to

Who is Didi? Or what is Didi? And who is Abdelkader?

Didi Means take the beauty

Di in means take

And who is Abdelkader?

Abdelkader is a traditional song that we used to sing in Mostaganem city

which is a song of praise… to Muslims, a religious man is called "Wali

Abdelkader's tomb is under a dome, the dome of Abdelkader in our city

just like in the city of Wahran (Oran), there is the dome of Sayyid Al Wahrani

And this song was sung in praise of Abdelkader.

And the praise mentions that he's the Sultan of the religious men (Awliya)

You can say that this is a song of praise for Abdelkader

So by now your fans should know who Abdelkader is… inshallah

In your previous interviews, I heard you talk a lot about love

people and connecting cultures, so I'd like to know what you value most about humans?

There is nothing more virtuous than love

the love of mothers, nature, love

you can't express something better than expressing it with love

Love is respect, love is peace, love is everything

So that's the nicest quality about humans?

Love is a gift from God, embedded within us

embedded within us, nothing surpasses this feeling. It's the most beautiful thing there is

Some people ask why do you keep on talking about love..

Why not?

We'll talk about love until the day we die

If you could change anything with the click of a finger, what would it be?

I wish, I wish…

The love for humanity… bringing people together

We grew up in a time when.. look, you see

grew up in a place where there was no war I never even heard the sound of gunshots

when I was a kid, for it was a post-Colonial period, where blessing and light were abundant

What you see on the internet and TV today

he world has gone crazy

you sometimes see that humans have become

forgive me for this comparison, I must say it

animals have more of a conscience than humans do

Animals kill the weaker to eat, out of necessity

They don't kill their mothers.. You get what i'm saying?

I mean, I mean, one must be objective and tell the truth

since wars have been going on since the times of the Pharaohs and Prophet Muhammad

but they were more merciful back then

Barbaric

Today, we have chemical weapons and innovations that even nature itself is not safe from

even God commanded us to save trees.. Even earth is not the same earth we were put on

when you make new music, what element do you look for that you think will have the most impact on your listeners

Some songs, I have to "feel" them first

You trust your instincts

Should I give you the secret to making it a success?

Who do we get to listen to the song, first person to listen to it

Who?

Kids

Ah yes, true, they can sense things

And they don't feel shy, they would say "ewww you can't sing," they say whatever is on their heart

And if they like a song, I can tell.. We let them listen to it while we watch from a far

they'll be buzzing going "yes yes yes,"

they don't understand the words or anything, I mean, their ears are pure, like Angels' ears

Smart Clever way of doing it, really

Kids' instincts don't lie. They tell you "no I don't like it"

Some of my friends would tell me what needs to be changed in a song

while others wouldn't because they think I might be upset by their comments

Honesty is the best policy

Honesty is best policy, and the next time I write a song I'll do what you do and get a child to listen to it

try it, try it

Thank you so much for chatting with us and maybe one day I'll see you in London and interview you there as well

For more infomation >> Cheb Khaled has a heart a heart with Roya English - Duration: 7:12.

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Расшатаем команду внезапными идеями - Duration: 2:49.

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How to migrate a WordPress site in 4 clicks - Duration: 9:02.

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Quran pak ki suraton ko padhne ki fazilat - Duration: 2:17.

Quran pak ki suraton ko padhne ki fazilat

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GALATASARAY | Ilgaz ÇINAR: "Galatasaray Bazı Maçları Kaybetse Bile..." | Youtube - Duration: 11:01.

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La guerra de Matamoros con Belén Esteban por no apoyar a Laura en 'Supervivientes' - Duration: 3:12.

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Can Child Abusers be Reformed? - Ep. 13 - Duration: 4:04.

In the last few episodes, we have seen examples of how giving specific instructions can make

a change effort successful, but how far does this theory go?

What if we subject it to the toughest possible test?

If we script the critical moves, can we change child abusers?

A study of child abusers was conducted in 2004.

73% had assaulted their children and 20% had assaulted them violently enough to have caused

broken bones and severe lacerations.

The parents blamed the children for the abusive behavior, believing they needed to discipline

their children because the children wouldn't listen.

The parents believed they had gotten a bad kid and violence was the only way to get them

to obey.

To stop their abuse, a form of therapy was used called Parent-Child Interaction Therapy

or PCIT.

It starts with an assignment: a parent is asked to play with their child for five minutes

a day.

The parent must devote 100% of their attention to the child during these five minutes.

At first, the play sessions are conducted in a laboratory setting.

The parent and child sit in an empty room with only a table and chairs.

Three or four toys are put on the table.

The parent is told to let the child lead the play session and to give no commands or criticism

or even ask questions.

A therapist watches the play session through a one-way mirror and coaches the parent over

an earpiece.

A typical interaction goes like this:

A parent and child might start coloring and the parent tries to participate by coloring

on the child's paper.

The child objects.

So the therapist tells the parent: "Okay, get a separate piece of paper and imitate

what your child is doing."

If the child is coloring a rainbow, the parent colors a rainbow too, saying "I'm coloring

a rainbow just like you.

You're using green, I'm going to use green."

Some children might reach over and grab the parent's green crayon yelling, "I want that!"

The therapist teaches the parent to say, "Okay, I'd be happy to share that crayon with you."

They get parents to bend a like a reed.

Whatever the child is doing, the parent offers no resistance, so the child has nothing to

fight against.

The parent is taught to praise the child's behavior.

"I like how hard you're working.

Good job.

You're being very kind to that doll."

The parent is also taught to describe the child's behavior so that the child feels noticed.

"Oh look, now you're putting the toy car in the garage."

Eventually, after a parent has gotten better at these short interactions, a therapist teaches

how to give a command combined with a reason so that the command doesn't feel arbitrary.

"It's almost time for the bus, so please put your shoes on now."

In a study of 110 parents who had abused their children, half were assigned 12 sessions of

PCIT and half were assigned the standard treatment of 12 sessions of anger management therapy.

They were tracked for 3 years.

60% of those who received anger-management therapy abused again.

Only 20% of those who received PCIT re-offended.

The success of PCIT intervention demonstrates the power of scripting the critical behaviors

to bring about lasting change.

For more infomation >> Can Child Abusers be Reformed? - Ep. 13 - Duration: 4:04.

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Learn colors with tape children songs Minions banana | Finger family song | Nursery Rhymes kids song - Duration: 4:35.

Please SUBSCRIBE to see all our future videos!

Please SUBSCRIBE to see all our future videos!

Please SUBSCRIBE to see all our future videos!

For more infomation >> Learn colors with tape children songs Minions banana | Finger family song | Nursery Rhymes kids song - Duration: 4:35.

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Best Police Cars Toys 10 Mintes Compilation - Best Cars For Kids - Duration: 13:44.

♠ Best Cars For Kids ♠ Subscribe our channel ♠

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