Greetings earthlings!
Welcome to the MadQueen Show, I am your host the MadQueen
On today's menu, we have a new Cyberpunk 2077 lore video for you, and today we're
going to talk about the people of Night City
Like a coral reef, each area of the City holds its own type of native lifeform
Some are strong, secretive and deadly: the sharks of the urban future
Some wrap themselves in the camouflage of the Street, the better to get the jump on their prey
Other go for protection, like hermit crabs, they take their heavy armor and bristling
weapons wherever they go
In Twenty-first century America, socio techs and demographic experts recognize seven distinct
types of urban reef dweller: Powerdealers, Corpzoners
Movers, Edgerunners, Mallplexers, Beavers, and Street Scum
Let's take a stroll now to the Urban Reef
Maybe you'll recognize some familiar faces or even your own
For whether you live in the shadow of an urban arcology megastructure, or an Agricorp grain
storage tower, you'll soon see that in 2077, where you live determines who you are
Powerdealers are Elusive
Powerful, Secretive
Powerdealers are the elite, Corporate Presidents and CEO's of the major Megacorporations,
world-famous media personalities, and the most influential or international politics
Power dealers live in a one-of-a-kind suite at the top of the towering monoliths of the
Corporate Center, lavishly appointed with Euro-designer furniture, expensive rugs, hardwood
floors from the South American rainforests, and the best technotrimmings euro can command,
the world of the power dealers start at the 50th floor and never descends to street level
unless the AV-7 is in the shop
And then you take the armored Rolls Fanlimo
Powerdealers dine in only the best restaurants, the sort where even popular luminaries like
Johnny Silverhand cannot get in
Their faces are rarely seen unless in the news and their movements never reported
Powerdealers are the rulers of the XXI century: remote, powerful, and guarded by the ultimate
in both: physical and etheric security
If you're a Powerdealer you work anywhere you want
You have an entourage of flacks, flunks and freaks just waiting to carry out your orders
Well, work for you means a quick call to the president of one of the EuroNations to suggest
a change in trade tariffs.
Corpzoners are executives who arrived
They live in exclusive apartments in and around the corporate zone itself, although not in
the penthouses of the Powerdealers
Whether a townhouse or an apartment, Corpzone living is elegant and cutting edge
United Express Delivery, Continental Catering, Execu-clean are all standard, and most have
personal servants as well
Corpzoners travel from expensive nightclubs
to the theatre by armored company car, lobby-summoned
taxi, or occasionally, AV-7 personal aerodyne
If you don't have a vehicle, you can rent one with a driver from Executive Transportation Services
If you don't have a date, you can rent that from International Companion Network
Great company, who doesn't remember their tagline?
"Look like a model, or just shoot like one!"
For Corpzoners security is tight, but restrained
They don't have to carry ID cards like Mallplexers, your doorman is trained to know everyone who
is everyone in the Zone, and he'd better not screw up and let some Edgerunner sneak
into your condominium
In the Zone itself, corporate police regularly sweep the area to roust out the nomads and
Streetscum: Armed solos and personal bodyguards maintain a vigilant but unobtrusive eye on
everything around you
Most buildings in the zone have remote cameras, but these are trained on the streets, not
the expensive videos of the Corporate Hierarchy
Many Corpzoners rely on private protection firms like Arasaka Security and Cleensweep Security
If you're a Corpzoner, you work in the corporate zone, of course
As a Corpzoner, you're one of the Executives, and you rate a real office with a view over
the smoke line
For you, working involves making the hundred of management decisions that control the departments
in your megacorp
Unlike a Powerdealer, who makes decisions involving nations, you just have to manage
a mere multinational corporation
At the lowest rung of the corporate ladder
are the Movers, ambitious young men, and women on the way up
Fast
The Mover is into housing for status, he wants location, security, and a place to stash the
expensive toys required to impress other Movers in your way up
For a Mover, getting ahead is everything
Competition is fierce, one slip, and you could be back in the Services department and sleeping
in the Mallplex
You want to maximize your housing advantage, it's got to be as expensive as you can get,
near the watering holes where the senior executives meet
And it's got to have access to housekeeping and food delivery
After all, you don't have time to clean or cook yourself
Movers usually live in cheaper apartments on the fringe of the Corporate Zone
Occasionally, they'll colonize a loft or townhouse near the Combat Zone, but never
too far from the most important services
And clubs
A typical Mover tactic: three or four low-level executives pool their coin and buy a rundown
tenement near the Zone, then use their combined resources to convince company security to
"clean up" the surrounding neighborhood
The movers buy the vacating houses for nothing, sell it to other Movers, and the cycle begins again
Gentrification at gunpoint, that is called
For this reason, an ambitious Mover relocating to an Edgerunner neighborhood is usually a
cause for alarm
And for assassination at the earliest opportunity
If you like in Night City in 2077, that's most probably who you are
Edgerunners are wealthy and successful members of the Underground City: The Cyberpunks
Edgerunners make it the unorthodox way: a Rockergirl with a string of braindance and
holo hits, a well-known and respected solo, a freelance media with a hot show
You don't often find nomads on this list unless they're successful smugglers
Fixers make it here as high talent agents, organized crime chieftains, and junk bond Kings
The thing that sets Edgerunners apart from Movers and Corpzoners is their occupations:
often illegal or dangerous
Edgerunners money gives their zone a "here today, dead tomorrow" air of excitement
Unorthodox jobs mean unorthodox housing and lifestyles
Edgerunners rarely live near the Corporate zones, the closest they want to get to the
"suits" is an expensive downtown apartment
A lot of them recondition Combat Zone houses, or take over abandoned warehouses and factories.
Edgerunners hang out in the wild clubs, the new places that the Movers don't know yet
Entertainment?
The latest: whether is avant-garde braindance, arena kill-sports, neo-primitive artwork,
combat dance, violent painting or pure post-apocalypse nihilism
The moment any of this becomes trendy, it's history for you
You're out of there
Edgerunners are among the most heavily armed segment of 2077 society
The average Edgerunner packs enough firepower to waste a boostergang
and has the attitude to use it
The Mallplaxes are either mini-arcologies or mega-shopping malls, no one is sure exactly which
Most began life as heavily secured urban shopping malls around large, corporate-owned chain stores
Later, a business office tower would be added, followed by residential condos and apartments
By the early 2000s, Mallplexes were established in most American cities: through the Collapse
they remained heavily patrolled citadels of capitalism, impervious to gang warfare, food riots, and urban decay
The stability of the Mallplexes wasn't without a cost, however
As more and more Corporations used the Mallplexes as urban fortresses, the paramilitary mentality
began to govern their construction
Mallplex walls became impervious to anything softer than an ICBM strike
Sophisticated sensors and Apex automated weapon systems swept the surrounding streets
Mallplex cops became feared through urban America as the most draconian police force
since the Nazi police
Inside the Mallplexes, crowded living conditions reduced the average condominium apartment
to a single 12x10 room with attached bathroom facilities, built-in furniture, and white walls
For extra, you can even rent a window conapt with a real 5'x3' window!
Mallplexes are the home of the majority of the almost non-existent middle class of 2077
Low-level clerks at Megacorps, with a job not rewarding enough to have the corp buying
you a house on the suburbs like a Corporate, secretaries, service technicians in semi-skilled
jobs, salespeople of the malls or the surrounding business, these are a typical
cross-section of Mallplexers
Packed two to five people deep into small, antiseptic studio apartments, Mallplexers
are the faceless hordes on the Urban Jungle
Night City's Megaplex was officially established in 2010 as the New Harbor Shopping Redevelopment
and Residential complex
Most city-dwellers simply call it the New Harbor Mallplex
Built on the ruins of a previous shopping center destroyed in the 1990's, it is home
to roughly ten thousand inhabitants, as well as service workers and salespeople
The Mallplex is huge; it contains hundreds of apartments, stores, recreational complexes,
schools, broadcast stations, its own fire department, and private police force
Most of the residential and government offices are on the upper floors, a pass card is required
to enter any area except the two ground levels, which are open to the public at large
Acess to Mallplex pass card is tightly controlled, a lost or stolen card carries a 1.000 euro
bucks replacement fine, and second offenses will result in automatic eviction from the Mallplex
A derogatory street-slang word derived from
Leave it to Beaver, an old 20th Century vidshow
Beavers are the suburbanites on 2077
Made up of low-level corporate managers, mid-level executives and high-level techs, "Beavs"
live in corporate owned and controlled housing developments on the outskirts of the urban area
Corporate-controlled is the watchword here: minicams mounted on every light pole continuously
monitor the perfectly manicured greenbelts and hundreds of identical single-family homes,
while Corporate Police vehicles patrol the miles of wide, landscaped streets.
If you're an Edgerunner, you'd be smart to stay clear of Beaverville, the Corporate
police will usually run you out of town after dark
If you're a Streetscum you better not show your face around here at all, they're constantly
building at Beaverville and the landfill has always space for another body
Around the night city area, there are several Beavervilles, home to the thousands of drones
who man the keyboards of the Corporate Center
With picturesque names like WestWind Estates, The Oaks or Apple Corporate Valley, they are
all connected to the corporate center by various private maglev train lines
These lines enter the city through the lower level of the of the Night City transit center
To enter Beaverville train you need a special pass card which is keyed to each corporate
development, riders must pass through an entry gate constantly scanned by security monitors
Life in these corporate-controlled suburbs is not unpleasant: it's very clean, quiet,
and a great place to raise a family
Maybe the neat, orderly procession of the shopping center, housing tract, shopping center,
and park bothers the Edgerunners, but to a beaver, it's a lot better than living on the Mallplex
The homes are relatively comfortable and the low rent is automatically deducted from your
salary as a Corporate, as well as the fee for corporate maintenance services
They call themselves Streetscum: the urban poor who can't make the rent on a Mallplex apartment
Most live in the Combat Zone, clustered and decaying, half destroyed tenements
Those are the lucky ones, the unlucky ones are crammed into 6'x3'x3' "coffins",
sleeping cubes erected as mass storage modules for the millions of homeless
littering the 21st Century America
The really unlucky are living right on the street, in packing crates, under overpasses,
and in dumpsters
Not all the streetscum are victims: a lot of them are the victimizers
The Combat Zone is the home of the worst gangs, mondo cybered-up boosters, screaming dorphers,
crazies, culties, killers, hate groups; you name it
The chromers and posers stay uptown with the Edgerunners, Corpzoners, and Movers
Down in the Combat Zone, the gangs play for keeps
Security?
Dream on!
The City police don't even make patrols down here in the Combat Zone
The Corporate Law rounds up the worst of the scum and dumps it down here with suggestions
like "Don't let us catch you uptown again, scumbag"
There are a few places where the City or the ruling corporations have mounted minicams
up on high street poles, but scavengers usually tear them down and sell the cameras, pole
and all, for salvage
The minicams hidden on the sides of buildings are sometimes missed, but hey!
No one's watching the monitors anyway, right?
In the worst cities, ten foot high concrete walls divide the Combat Zone from the rest of the city
Heavily armed checkpoints straddle the few streets in and out, while AV-4 patrols sweep
overhead pinning the inhabitants in the glare of arc-spots
When things get too bad in the Zone, the Corps send a few ops squads in to "clean things up"
Or maybe the boosters fight back, and the whole thing disintegrates into a free-for-all
terrorfest with bodies pilled man-high
You know the drill here in the Combat Zone.
Stay low
Take no risks
Survive as long as you can
One day, you're going to get your hands on the power, the cyber and weapons you need
to take back the Street
One day, the Streetscum will rise and conquer the city
You plan to be there
Well, folks, thanks for watching
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See you in next videos and stay being amazing
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