Thứ Hai, 9 tháng 10, 2017

Waching daily Oct 9 2017

Ahoy thar, Legion!

With Plains of Eidlon rather close and all the New Tenno likely coming' in shortly

I figured they might need some tips to help 'em along the way.

So what better time than now for a Flash Guide!

Today's topic is: How to Scan things!

The fastest method would be to visit your Arsenal, access your Gear, select an open

slot and choose the Codex Scanner.

These are basically camera ammo, luckily they are fairly cheap and can be easily restocked

this way should you run out.

When in a mission, open up the gear wheel and equip the Scanner.

Zoom in like you would with any ranged weapon and you'll likely see a Christmas Tree of

orange lights.

I suppose a Halloween Tree would be more accurate.

Good book, too!

All enemies and even items like windows and plants can be scanned.

Just line up your target, fire off the scanner, and keep the target painted a short time.

If they move out of the way or you slip, you have to start over.

If they turn blue and your scanner counter goes up one, you know you got it.

You might want to scan enemies while stealthed or without alerting them for an easier time.

That's of course easier said than done XD

so jump kicking them or locking them down with a crowd control ability can do the trick too!

Later on in the game you'll have access to Simaris Scanners, and while they can work

in place of the default Codex Scanners, they are much more expensive and are mostly meant

to gain reputation with the Relay Cephalon with no personal boundaries.

More on that in the guide poppin' up now.

Scan items and enemies enough and they will permanently change from Orange to Green, letting

you know you don't have to scan them any more.

Some even unlock details or lore entries in the Codex, so lore junkies and collectors

with be sure to have fun with that challenge.

Kuria exist like easter eggs in certain parts of levels across multiple planets, but to

be honest I don't have the desire or patience to blindly hunt them down XD

Data Fragments on the other hand are much more interesting and easier to find which

not only reward lore and artwork,

but some history of a little blue box ya might have yappin'' at ya on your Liset...

We got a guide all on how to efficiency hunt those right here.

But without further adu, Welcome to Warframe, Tenno!

Thank-you for watching, and until next time, take care!

[ Music ]

For more infomation >> Warframe Flash Guide: How To Scan Enemies, Items, Fragments, Oh My! - Duration: 2:15.

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Games That'll Blow Everyone Away In 2018 - Duration: 14:14.

Pre-planning is the name of the game in the entertainment industry.

More often than not, video games get stamped with release dates long before they're ready

to hit the shelves, and 2018's release calendar is already jam-packed with sensational new

titles.

Here are the games that will blow everyone away in 2018.

Far Cry 5

The latest installment in Ubisoft's first-person shooter franchise, Far Cry 5 is set in fictional

Hope County, Montana in a small town that's seems like a slice of perfection.

Stare a little longer, though, and the violence, racial tensions, and a faith-obsessed sect

emerge from the shadows.

At the bloody heart of Far Cry 5 is that very band of believers, hell bent on seizing a

chunk of the American midwest and transforming its residents into god-fearing faithfuls.

Early reactions to Far Cry 5 have all seemed to echo the same sentiment: from the game's

captivating landscape to its "uncanny ability to anticipate modern cultural and political

trends," it simply doesn't get more raw than Far Cry 5.

Mark your calendar for when it releases on February 27.

2018.

Bloodstained: Ritual of the Night

Almost entirely crowdfunded, Bloodstained: Ritual of the Night is currently in development

with former Castlevania head honcho Koji Igarashi.

Unsurprisingly, this trippy side-scrolling platformer has been marketed as a spiritual

successor to the dark-fantasy-themed game series, but will feature gameplay that post-dates

1997's Symphony of the Night.

You'll traverse the monster-filled world as Miriam, a young orphan plagued by a curse

that slowly turns her skin to crystal.

Surpassing its Kickstarter goal with ease, Igarashi's return to form looks like it'll

shine in its two-and-a-half dimensions — and knock your socks off in the process.

Be prepared to buy the game in March 2018 on a variety of system platforms.

Monster Hunter: World

Monster Hunter is a sensation in the gaming world, selling over 40 million games since

the franchise's debut in 2004.

And yet the series has struggled to gain traction outside of Japan.

Monster Hunter: World aims to fix that.

It says as much right in the title.

Like before, hunters prepare in town before embarking on excursions into the wilderness,

where they'll need to adhere to carefully planned strategies in order to take down the

game's massive beasts.

But Capcom, the game's publisher, is making some changes, too.

Instead of tromping through a series of smaller, walled-off areas, Monster Hunter: World takes

place in an open and dynamic environment.

That's right: no loading screens.

The series' notoriously deep learning curve has also been softened, and the interface

has been streamlined to accommodate new players.

As executive director Kaname Fujioka explained it: "The grammar of games in the West is evolving.

And being able to say 'We speak your language' is a great chance to get more people on board."

This is a title we're definitely looking forward to in early 2018.

God of War

Kratos is back, but this isn't your father's God of War.

Sure, 2018's installment in the signature PlayStation franchise will be just as gloriously

violent as ever, and yes, the demigod in the face paint once again plays God of War's hero

— but that's where the similarities end.

Instead of the sun-drenched Mediterranean, this new God of War takes the action to snowy

Scandinavia, pitting our hero against characters from Norse mythology.

Instead of the over-the-top, pulp vibe that characterized the original games, God of War

has a slower, more serious tone.

This time, Kratos is joined on his quest by his son, Atreus.

That changes everything.

Not only does Atreus help his old man during combat, but God of War devotees know Kratos'

need for vengeance began when Ares tricked the warrior into killing his first family.

Director Cory Barlog says that Atreus is "the humanity that Kratos has lost [...] He's that

mirror that is reminding him that there's a different way — a way he might have forgotten

long ago."

But before you start worrying that God of War trades action for introspection, rest

assured that underneath the mature storyline is a brutal and exciting adventure in the

classic God of War style, albeit with a more modern flavor.

Instead of fixed camera angles and linear solutions to problems, God of War gives players

the tools they need to proceed, then lets them find the best solution to the game's

obstacles.

The tone might be new, but at its core God of War will still be the god-murdering simulator

we've all come to know and love — like its hero, it's just grown up a little.

Look for it early 2018.

System Shock

Completely revamped from the 1994 original, this System Shock remake takes no prisoners.

Portland-based developer Night Dive Studios has enlisted a dazzling team of industry veterans

to craft a high-powered new game that centers around a keenly resourceful hacker who's taken

prisoner by a money-hungry TriOptimum executive — basically a scarier, cyberpunk version

of a Wall Street Banker.

2018's System Shock catapults players into the post-apocalyptic landscape of Citadel

Station — which is now inhabited by brainless robots, corrupt cyborgs, and grotesquely mutilated

creatures, all of which are engineered to obey the merciless A.I. known as SHODAN.

And if that wasn't enough, Night Dive Studios promises the world of System Shock has "never

been more immersive or terrifying" than in the upcoming reboot.

We're excited to find out if that's true in the second quarter of 2018.

Crackdown 3

Crackdown 3 was originally supposed to come out in 2016, and then it was pushed back to

November 7, 2017.

Now the open-world adventure is set for spring 2018.

Will the third time be the charm?

Microsoft regrets the delays, and admits it revealed Crackdown 3 a few years too early.

Hopefully, the finished product will be worth the wait.

As in previous installments, Crackdown 3 lets you control a super-powered agent who hunts

down criminals, but the game's real draw is that you can destroy anything and everything.

Literally.

By offloading some of the game's processing into the cloud, Crackdown 3 features fully

destructible environments — at least in multiplayer — setting the stage for some

truly epic battles.

If you can see it, you can wreck it.

Now that developer Sumo Digital has the the extra time it needs to make sure Crackdown

3 shines, the game could represent a major breakthrough in terms of technology as well

as open-world warfare.

Besides, blowing stuff up is fun, and Crackdown 3 explodes things real good.

That's good enough for us.

"Forget dropping bombs!

You're dropping BUILDINGS!

HAHAHA!"

Red Dead Redemption 2

Although there's a "two" tacked onto the end of its title, Red Dead Redemption 2 is actually

the third installment in the action-adventure franchise, and the first built from the ground

up, eight years after Red Dead Redemption and 12 years after the original Red Dead Revolver.

The follow-up takes vintage Americana vibes and atmospheric inspiration from its predecessors

to bring forth an "outlaw epic" featuring plenty of gun-slinging cowboys and roughed-up

rebels.

We'll have to hold out a bit longer than originally planned to get our hands on Red Dead Redemption

and its cast of scruffy characters, but considering the game's near-limitless landscape and fierce

narrative, the days spent waiting may well be worth it.

Look for this sequel in spring 2018.

Spider-Man

In Insomniac's upcoming PlayStation 4 exclusive, players will slip into a new version of Peter

Parker's iconic red and blue suit and guide the wallcrawler through the island of Manhattan

on a map that's reportedly four times bigger than the one in the developer's last open-world

game, Sunset Overdrive.

Players will swing between buildings, take on Spidey's foes, and use all the tricks and

tools at Peter's disposal to rescue civilians and save the day.

Judging by the game's extended E3 2017 demo, Insomniac has lifted the best parts of recent

superhero games and combined them into something both new and familiar.

Combat looks like it's inspired by Batman: Arkham City, allowing players to sneak and

swing among the rafters and take down thugs with various attacks, or drop down to street

level to engage in some rhythm-driven fisticuffs.

But the cool stuff for Spidey fans doesn't end there.

It looks like the developers are including some of the newest additions to the Spider-Man

universe.

Mr. Negative, a modern take on Dr. Jekyll and Mr. Hyde, plays a prominent role.

Insomniac also confirms that classic Spidey villains will surface — the Kingpin briefly

appeared in Sony's demo.

All in all, this is a Spider-Man that embraces everything that makes the franchise great,

retro, modern, or in between.

Spider-Man is set for release in the first half of 2018.

Anthem

BioWare isn't the first developer you'd expect to make an open-world multiplayer shooter

— until now, the studio has stuck almost exclusively to role-playing games, with classics

like Baldur's Gate, Knights of the Old Republic, Mass Effect, and Dragon Age.

But if the game's E3 trailer is anything like the final product, the veteran studio will

knock everyone's socks off.

Who hasn't wanted to fly around and kick butt with a jetpack?

Anthem looks like it'll be worth it for that gameplay hook alone.

Players join the ranks of the Freelancers, intrepid explorers who journey into the wilderness

to fight vicious beasts and gather loot.

Players can team up to tackle particularly tough challenges in Anthem's sprawling shared

world, assuming different classes like the all-purpose Ranger or the tank-like Colossus,

each of which plays a different role in battle.

Massive "Shaper Storms" promise to shake up Anthem with their "world-altering" consequences,

while players can zoom using the jetpacks built into their Javelin exosuits, flying

across the map or taking to the air to snipe opponents on the ground.

Maybe a little of BioWare's storytelling magic will rub off on Anthem, too.

Drew Karpyshyn, lead writer on the first two Mass Effect games is penning Anthem's story.

Hunting for loot in games is always great, but having a good reason to hunt for it is

even better.

If BioWare can fuse a strong narrative with Destiny's addictive gameplay loop, Anthem

might ending up being very, very hard to put down.

Look for it Fall 2018.

Detroit: Become Human

David Cage's games, which skirt the line between point-and-click adventure and interactive

movie, aren't for everyone.

Heavy Rain received positive reviews on release, but some of the game's odder features haven't

aged quite as well.

Cage's follow up, Beyond: Two Souls, looked and sounded great, but didn't include much

in the way of interactivity.

But every time Cage and the team at Quantic Dream put out a new game, the formula gets

a little more complex — and Detroit: Become Human might be where they get the balance

between story and action just right.

Like Cage's other games, Detroit lets players guide multiple characters through a branching

storyline that changes based on the user's decisions.

As in Heavy Rain, death isn't the end, either.

If one character dies, the story continues, and adapts to that person's absence.

Three androids — Kara, Connor, and Markus — serve as our guides into a near-future

setting where artificial lifeforms struggle to find their place in the world.

With the player's help, they'll find a way to settle peacefully alongside humanity, take

to the streets in a full-fledged revolution, or something in between.

Just don't expect any easy answers.

Cage says: "There is no big message to humanity in this game.

[...] It's just interesting questions that may resonate with your own personal values

and just confront you with the consequences [of your] actions."

Detroit: Become Human is set for release in 2018, although as of this video it doesn't

have an official release date.

Kingdom Hearts 3

At long last, it's coming.

Kingdom Hearts 2, the last numbered entry in this Final Fantasy and Disney mashup, came

out way back in 2005, and fans have been waiting for a proper follow-up ever since.

And now we're finally getting it.

As before, series hero Sora and his pals will travel to lands based on popular Disney properties

while fighting the evil Heartless.

Kingdom Hearts 3 doubles down on the Disney, too.

Sora can unleash powerful summon attacks based on Disneyland and Disney World attractions,

while the new settings take full advantage of Disney's expanded corporate portfolio.

That's right: both Pixar and even Marvel characters are set to make their Kingdom Hearts debut.

Look for it in 2018.

The Last Night

It's not often that an indie game threatens to steal an entire E3 press conference, but

in 2017, The Last Night almost did just that.

By fusing a Blade Runner-esque environment with modern cinematic effects and flashy pixel

art, The Last Night oozes style, and almost brought Microsoft's presentation to a standstill.

The Last Night started as small prototype developed during 2014's Cyberpunk Jam, and

designer Tim Soret only decided to flesh out the game into a fully-fledged project after

it won the event's top prize.

As far as the actual gameplay goes, Soret describes The Last Night as a "cinematic adventure

game," while publisher Raw Fury says it'll feature "a diverse, inclusive cast of complex

characters to interact with through meaningful, branching dialogue."

Hopefully The Last World will be a game everyone can enjoy when it arrives on the Xbox One

and Windows PC in 2018.

Death Stranding

The infamously ambiguous Death Stranding is a definite possibility for release in 2018,

as its creator Hideo Kojima has given more than a few hints that point to a debut sometime

next year.

During the 2016 Tokyo Game Show, Kojima stated, "It will be out before the Olympics.

[...] To go a little further, there is a movie called Akira, and it will be out before the

year in which Akira is set."

The former references the 2020 Tokyo Games, the latter the year 2019.

Whether or not it actually arrives in 2018, Death Stranding has already piqued many gamers'

interest.

From the minute we saw a CGI Norman Reedus cradling a baby on a deserted beach in the

middle of nowhere, we were hooked.

Since then, it's been revealed that Hannibal actor Mads Mikkelsen and director Guillermo

del Toro have joined the project, which blends open-world gameplay with unique elements and

an intricate plot.

Color us excited and counting down the days until this hopeful 2018 release.

Code Vein

When gamers got their first glimpse of Code Vein, few knew what to make of it.

From the team behind the sci-fi action-adventure series God Eater, Code Vein packs some serious

vampire heat, throwing players into a dystopian dungeon to play as a blood-sucking Revenant

with a network of supernatural powers laid out just beneath his thumb.

Or, rather, behind his teeth, as bearing down on some fresh flesh grants him new unique

abilities — ones players can put to the test throughout Code Vein's massive, interconnected

world.

Get ready to fight the Vein in 2018.

Thanks for watching!

Click the Looper icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> Games That'll Blow Everyone Away In 2018 - Duration: 14:14.

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HAIR SPRAY PRANK - Duration: 1:55.

For more infomation >> HAIR SPRAY PRANK - Duration: 1:55.

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Why People Watch Videogames - Duration: 14:55.

"this is an experimental computer system"

(Takeshi laughs manically)

馬鹿

"You don't Knoooow m- "

It could be argued that Videogames prove to be the ultimate form of entertainment,

as you're not relegated to being a mere observer of media,

but have an active part in entertaining yourself.

This is something that many people today recognise and so will sometimes be taken aback to hear

that someone would subjugate themselves to watch someone else play a game instead of

playing it for themselves.

You'll have to allow me to get a bit meta here, as I'll discuss the appeal of watching videogames.

The forms that watching somebody playing a videogame takes can differ quite a bit.

Walkthroughs and playthroughs provide vicarious experiences for viewers, allowing them to

observe games from the past, passively experience a game's story or get an idea of what a game

looks and plays like from another perspective, but Between 2011 and 2014, YouTube had become

a hotspot for Let's Plays: videos where a personality or group of people came together

to play games and broadcast them to an online audience.

This kind of content comes in the form of singular personalities like Jacksepticeye

and Markiplier, group dynamics akin to the Game Grumps and Achievement Hunters and content

that maximises comedic highlights or montages from gameplay, the kind of quality content

that Funhaus and Dunkey produces.

Singular channels and channels with group dynamics both gain audience appeal due to

the hosts present in the video, and this is due either to their personality or their reactions

and thoughts to the game they're playing.

While montage esque content is similar in that regard, their strength stems from the

comedic ability of the personalities combined with sharp edits by whoever is assembling the video.

"I'm gonna destroy you, and your friend here!"

[fire crackling]

[laughter and fire crackling]

This kind of content is designed to highlight the best moments of a gameplay session and

will often yield higher retention rates than a standard gameplay video of 30-40 minutes,

since all the "fun" is distilled into a few minutes.

It's easy to dismiss this Let's Play content as easy to produce, though as with all forms of production,

this factor depends entirely on the hands involved in producing the content.

So while larger channels often release content daily, they almost always do this through

the assistance of an editor or two, who cut a session of gameplay into segments- with each segment

being its own video- or who cut between the different viewpoints of people playing in

the same session for a single video.

Conversely, some choose to edit their own content, with the complexity of their edits

and the quality of their hardware directly impacting the amount of effort and time gone

into a single video.

On a surface level, watching Let's Plays gives the viewer insight into the kind of

fun they can expect from playing a game, regardless of if it being a single or multiplayer title.

It's also almost always interesting to see the different ways people choose to play a game,

whether that be through inventive ways to play a title, playing to win

or just screwing around and making jokes about a game and with each other.

Unless you're producing silent walkthroughs or guides,

the personalities become the brand of the content being produced.

As the viewer becomes more familiar with the channel,

they tend to stick with them they as they realise how entertaining this content is to consume.

While entertainment becomes the primary reason why people consume Let's Play content, there

there is a deeper social aspect as to why people will follow channels, and this often stems

from the viewer forming a bond with the personality through the screen.

It's not uncommon to find that people afflicted by anxiety find this kind of content enriching,

as it allows you to laugh along and experience a game vicariously with people whose personalities

or stage personas mimic a live, social environment.

As humans, we require casual social interaction, and it's not uncommon to find people who

enjoy watching this kind of content due to growing more familiar with the person or personalities present,

either due to enjoying their style of humor or enjoying what they have to say

about, anything, really.

If you listen to podcasts, this analogy is easy enough to understand.

You choose to listen to to a podcast because you enjoy hearing the candid conversations

that people you've grown to know are having with each other.

In a sense, its artificial company with people who might reflect your personality or share your interests.

Incidentally, Let's Plays share an identical format with podcasts, and similarly, people

choose to watch Let's Plays for the company of people that resonate with them- and this

is the underlying reason why people of all ages choose to watch Let's Players- as watching

people play videogames proves to be more than a vicarious experience, and more like hanging

out with friends you've come to know.

As a result, fans become more invested in the content being produced due to the personalities

involved as opposed to the game being played, as they're watching a video to hear the thoughts

and view the experiences of the game from the person playing it as opposed to watching

purely for gameplay.

That said, the game being played still has a major bearing on whether or not most people

will choose to watch a video.

If the game isn't something popular or interesting to watch, most viewers will opt not to watch

that video and watch something else instead.

It's the reason why games like minecraft and GTA V

are still being played by gaming channels years after their initial release.

The immortal popularity of those titles tends to attract a recurring audience

as well as the general public to a video,

and potentially introduces new viewers to more of a channel's content in the process.

When it comes to services that host this kind of content, YouTube is the leading space for

content creators, with Twitch being the only real competitor that YouTube has.

While the later primarily acts as a video hosting platform however, Twitch serves as

the go to service that many use in order to broadcast themselves streaming videogames

and other creative content.

While videos posted to YouTube can have segments and errors edited out before a video is published,

Twitch broadcasts gamers playing live, so depending on the experience of the steamer,

gameplay sessions tend to be far more candid than a standard YouTube video.

Livestreaming also results in fewer total live viewers than you'd see on a YouTube video

over a period of time, but also translates into streamers often having a far more dedicated audience,

one willing to pay a paid subscription and tips through Twitch itself to ensure their

favourite streamers can continue doing what they do.

"Thank you for the 4 months."

"Good to have you guys here."

"Good to have you here :) "

While streams from larger channels are often archived and able to be watched later,

there's nothing quite like watching a stream and engaging with the broadcaster as part

of a live audience.

Indeed, Interactivity between streamers and viewers is one of the strongest aspects of

Twitch as a service, and the viewer is able to voice their thoughts to the broadcaster

through *THE CHAT*.

It may not seem like revolutionary concept, but the chat truly serves as the springboard

for the community surrounding Twitch.

While smaller channels would see the activity within the chat be a sporadic space of questions

and speculation towards the broadcaster and about the game, larger channels often have

chats which behave as hive minds, often acting in unison in relation to the actions of the broadcaster

Twitch remains a creative space for streamers, spectators and developers and is one of the

most unique cornerstones when it comes to watching others play games, as it's a platform

which capitalises on its strong social aspects unlike its competitors, who're trailing

behind when it comes to the kind of experience Twitch presents the streamer and the viewer.

YouTube had responded accordingly by revamping it's livestreaming capabilities and creating

a "gamer" centric viewing hub back in 2015, but their focus over the last few

months has been on reforming YouTube into a "family friendly" platform.

This was of course, much to the detriment of gaming focused content creators, for it

jeopardizes the viability of their content in particular on the platform.

Whether or not YouTube realises it should make their alternatives to advertisers globally

available is their own prerogative, however, many channels of all kinds have been dying out

as the service aims to become something it's not- making cultivating a

Twitch subscriber-base one of the best alternative revenue sources for larger content creators worldwide,

but newer, smaller channels without a dedicated following willing to buy that merch or support

creators on Patreon simply face extinction with the road YouTube is heading down.

Was that too meta?

As streaming became more accessible to masses, more and more people began broadcasting the

games they were playing to the general public as a hobby, opening the eyes of many to high

level play from various games in the process.

As people began watching talented players play a game, their own skill and the skill

of their competitors rose in tandem, thus creating a unique, perpetual learning environment-

the likes of which we only could have imagined less than two decades ago.

People often watch streams and video guides to learn how to play games in ways they may

not have thought of, not just to be entertained, but to enhance their competitive potential

by watching and learning from other players, with this concept taken further in the form

of streams of competitive gaming tournaments… aka, esports.

"ready for THE DUNK!!!"

"HITS FROM UNIVERSE! IT'S A DISSSSASTAH!! - "

The allure of watching people play games extends beyond entertainment's sake, as there's

something truly magical about watching people play a game with what appears to be effortless

talent and skill.

High skill ceiling games such as League of Legends, Counterstrike GO and the Tekken franchise

are just a few of the titles that many choose to watch for the thrill of seeing some of

the very best duke it out, but also proves to be a chance for viewers to observe and

learn the mechanics and tactics to take advantage of what they've learned in their own games.

While Esports has exploded in popularity throughout the asian peninsula, it remains a buzzword

to the west; and so in an effort to reach outside of its sphere of influence,

eSports related events have become increasingly sensationalised over the past few years

as it's thought that if the event appears spectacular, that the game must be fun to watch and play.

"ONE MILLION DOLLAR BONUS for being the grand-slam winner."

"one mill- ONE, MILLION DOLLARS."

[crowd cheers with the enthusiasm of a dead fish]

"yeah alright"

However, this is the contrived train of thought by both game developers and event organisers

which prohibits the growth of esports and competitive gaming as a whole, as it's lead

to more of a focus on the spectacle of the tournament as opposed to focusing on the tournament itself.

In order to be a successful event, it's essential for a tournament to have the following:

a videogame with player influenced suspense due to being a skill based game,

personalities or teams that the audience know and want to see succeed, and finally, incentive to participate

in the tournament in some capacity, weather that be as a spectator or as a player.

It's the reason why Valve's Dota 2 tournaments in particular, while stumbling at times, continue

to flourish.

Valve ensures that the lens is primarily focused on the matches taking place, but from the beginning,

has also made sure to shed light on the teams and players participating to

grow audience attachment within the community itself and intrigue the general public.

While there is an effort made to ensure that the tournament's presentation is spectacular,

the true "spectacle" mainly emanates internally, usually in the form of new events, features

and cosmetics added in-game during tournaments.

Valve also actively makes an effort to draw in new players, done by tweaking the game

to guide new players in the right direction and incentivising their playerbase to get their mates

into playing the game.

Meanwhile, seasoned players are keen to watch a tournament like this go down, and Valve

simultaneously and effectively capitalises on their player base in order to fund portions of their tournaments.

Some might call the way they do this unscrupulous to be sure, but Valve's business practices

are a topic for another day.

The Speed running community is another fascinating cornerstone of what makes watching video games

entertaining, yet interesting and educational.

Depending on the category and restrictions in place, players exploit the various bugs

or mechanics found in a game in order to complete it as quickly as possible.

By following strict rules in various categories, speed running has become a way for skilled

players to complete games as quickly as possible in a uniquely competitively casual blend,

and watching players shave seconds off their times can prove to be quite mesmerising.

It also proves to be a great way to effectively learn game design.

By observing how speedrunners are able to exploit sections of a game being played,

it opens one's eyes to technical flaws evident in a title, but also how enemy placement,

level design and gameplay mechanics are designed to either reward or punish the player- proving

to be a great way to learn things that should be avoided or implemented when designing your

own game.

Speedrunning has inspired the creation of charity based events like Games Done Quick,

which not only promotes the niche of this activity, but actively supports charities

such as "PCF" (Prevent Cancer Foundation) and "Doctors Without Borders."

While speedrunning has almost always been a part of gaming culture, it's relevance

has only continued to grow over the years.

Meanwhile the influence of e-sports has started to break out into the mainstream in the West

and will likely continue to see exponential expansion in both it's playerbase and audience margin.

Both speed running and esports encompass what I call "skilled based gaming"- so what makes it so enthralling

to watch?

Well, lets take both of these scenes into consideration.

What do you see?

[crowd cheers]

Engagement and passion.

It's what makes any sport exciting to observe and adding a prefix of "e" is no different

when you think about it.

They're both scenes depicting people watching others perform activities that require practice

and effort- no footballer was born a genius of the craft just as players weren't born

owning mid or setting world records.

As humans, we enjoy watching others do well at activities we enjoy - but we also derive

joy from hilarity and the company of people we enjoy.

By virtue of watching a game or following a channel, you become a part of a community

of people who enjoy the same content as you.

In essence, watching videogames is no different from watching a television show or some sports;

they're both passive, time consuming experiences to be sure, but they're all still something

that stimulates engagement and gives way for conversation - in the end however, it all

comes back to seeking entertainment.

If you actually chose to continue watching this video, I'm sure that you already realise

you have the power to entertain yourself as you see fit, and watching others play video

games has filled an odd void for many people seeking a bit of fun in their lives after

a long day of work, a gruelling week of school or to momentarily escape from what ails their mind.

It may not seem like much, but truly, just that bit of fun, really does make a difference

for some.

For more infomation >> Why People Watch Videogames - Duration: 14:55.

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Learn to Count | One to Hundred | 1 - 100 | Kindergarten Learning Songs for Children by Farmees - Duration: 3:35.

I can count my numbers...

Will you count them with me!

I can count my numbers...

Will you count them with me!

1,2,3,4,5...

6,7,8,9,10

1,2,3,4,5...

6,7,8,9,10.

10

10

10

10

11,12,13,14,15...

16,17,18,19,20.

20

20

20

20

21,22,23,24,25...

26,27,28,29,30.

30

30

30

30

31,32,33,34,35...

36,37,38,39,40.

40

40

40

40

41,42,43,44,45..

46,47,48,49,50.

50

50

50

50

51,52,53,54,55..

56,57,58,59,60.

60

60

60

60

61,62,63,64,65...

66,67,68,6970.

70

70

70

70

71,72,73,74,75...

76,77,78,79,80.

80

80

80

80

81,82,83,84,85..

86,87,88,89,90.

90

90

90

90

91,92,93,94,95..

96,97,98,99,100

100

100

100

100

For more infomation >> Learn to Count | One to Hundred | 1 - 100 | Kindergarten Learning Songs for Children by Farmees - Duration: 3:35.

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i'm afraid of istanbul - Duration: 0:12.

i'm afraid of istanbul

photostory /new episode every week

cihan demiral

For more infomation >> i'm afraid of istanbul - Duration: 0:12.

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Пасхалки в Outlast + Outlast Whistleblower [Easter Eggs] - Duration: 7:10.

For more infomation >> Пасхалки в Outlast + Outlast Whistleblower [Easter Eggs] - Duration: 7:10.

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I HATE MY LIFE AND MYSELF!!! - Duration: 2:29.

Let me ask you a question, do you hate yourself?

Are you going through the day hating life?

Do you compare yourself with other people who are doing great things while you're suffering

and painfully existing?

I understand this rough trial you're living.

You feel powerless, exhausted, and you're just tired of living like this.

You have to understand that you can't hate your way into loving yourself.

What you need to do is let go of this lie that you're worthless.

Your life has meaning and purpose, you're just distracted and can't see beyond the pain

you're feeling.

You have to re-route your life and create a new path that starts with Christ.

Stop looking at other people's success as some kind of condemning statement about your

own life.

Understand that they themselves wish to be somebody else as well.

You're not alone, we're all in this struggle together.

But speaking through experience, after I made the decision of putting God first I started

to feel peace in my heart and in my mind.

It's like if his love is so strong that when He entered my heart he took away all the hatred

that I had inside of me.

Now don't misunderstand me, there will always be problems in our lives because of our sinful

nature, but the closer you get to God He teaches you how to cope with these problems.

You start to look at life through a different view.

You say you hate life because of all the pain and suffering you're experiencing but God's

life on this Earth wasn't too pleasent neither.

As long as you live on this sinful world there will always be evil and the enemy will keep

attacking and tempting you making you feel worthless and unloved.

But in reality, your problems are only temporary and they will all go away the moment Jesus

returns or when God calls you home.

God loves you and doesn't want you to continue living this way.

I hope it doesn't feel like I'm trying to shove Jesus down your throat.

All I'm trying to do is share what I've learned through my own personal experience.

It's your decision to whether you want to let him in or keep him out and continue to

live unhappy.

Don't give up on yourself.

Don't give up on life.

Don't give up on God because He hasn't giving up on you.

If you want to better your future than you still have time to change it.

Do it today by letting the Gospel give you life.

God bless.

For more infomation >> I HATE MY LIFE AND MYSELF!!! - Duration: 2:29.

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Fun Baby Care & Learn Colors Kids Game - Summer Vacation - Beach Party By TabTale - Duration: 14:34.

Fun Baby Care & Learn Colors Kids Game - Summer Vacation - Beach Party By TabTale

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