Thứ Bảy, 30 tháng 9, 2017

Waching daily Oct 1 2017

The Pineal Projector

If you�ve ever seen an old-school projector that uses a slide carousel, you�ve seen

how the Pineal Gland and Pituitary Gland work together to project out your holographic reality.

In regard to the Pineal Gland, there are two things that require clarification before I

go further.

First, there is no such thing as a calcified Pineal Gland.

What has been detected in this gland is not calcification.

It is grains of concretions that are a natural part of this gland.

These grains are, in fact, tiny crystals.

Second, there is much misinformation about both the location of the Pineal and Pituitary

glands, and which chakras they correspond to.

The Pineal Gland is located dead center in the brain, and corresponds to the Crown Chakra.

The Pituitary Gland is located directly between the temples, and corresponds to the Third

Eye Chakra.

Back to our old-school projector.

As you can see, the Pineal Gland sits behind the Pituitary.

The Pineal Gland contains pigment similar to that found in the eyes, and it uses its

connection to the optic thalami to control the action of light in the body.

In other words, the Pineal Gland acts as a projector inside the brain.

But what is it projecting?

The Pituitary Gland is the body�s main endocrine system gland, producing hormones that control

hormone production in other glands.

It carries so much influence, it�s known as the Master Gland of the body.

But you may be interested to learn that what is triggering the production of hormones in

the body is more often than not the perceptions of the mind.

Unless a hormone is being produced for an unconscious function, unconscious in the same

way breathing is not a conscious function, that hormone is being produced by your perception.

Similarly, cellular biologist, Dr. Bruce Lipton has proved that indeed the only factor that

influences the behavior of cells is Human perception.

So what is your Pineal Projector projecting?

It�s projecting out the slides you�re loading into your slide carousel.

The slides are the perceptions you focus on most, and the slide carousel is your Pituitary

Gland.

Here�s how the Pineal Gland and Pituitary Gland compliment each other: Once your perception

decides that a stimuli is real, this message is received by your Pineal Gland, and sent

to your Pituitary Gland, which then distributes hormones throughout the body via your endocrine

system.

The hormones it sends match your perception of reality.

Can you see now how your Pineal Gland acts as a projector?

It�s responding to your perception of reality and shining a light through it, which projects

it out through the Third Eye.

And whatever is projected out through the Third Eye becomes your holographic home movie

of reality.

Perception really is everything.

If your movie isn�t adventurous enough, it�s because you�re allowing something

outside of yourself to tell you what is real.

When the fact is, YOU determine what�s real with your perceptions.

In the same way your body follows what your perceptions are and responds accordingly,

so does your holographic home movie.

What do you wish was real in your movie?

Whatever it is, that�s what you should be focusing all of your attention on.

For more infomation >> The Pineal Projector - Duration: 4:07.

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An EGGTASTIC EDDxplanation! | feat 300,000/h DragonEgg farm!! (Theoretical) - Duration: 12:14.

Hey! ...Yep, another video with my voice but lower you torches! because this time i'm going to reveal...

one of the great secrets of my channel (or at least I like to think so)

And that's the bug behind the EGGTASTIC trilogy!

So If you're new (hi! o/) I've been uploading some videos using EGGTASTIC in the tittle

which at first seem to have no relation but the truth is that all of them are based on the same bug!

(including the one you just saw)

So, the EGGTASTIC Trilogy are: (is?)

"An Experiment Gone EGGTASTIC"

"An EGGTASTIC generator" (uploaded on AprilFoolsDay)

And the "EGGTASTIC trailer"! which was to hint that I would reveal them soon

As you can see they are short, so I invite you to watch them, try to solve them and come back to see the solution! :D

Ok, now for the EDDxplanation, I need to explain 2 concepts first: (it isn't redundant if I use EDD c: )

1- How FallingBlocks behave and 2- Floats

the first concept was already explained by Sancarn, so with his permission I'll show you his explanation

(yay I don't have to translate this one! <o>)

(Since1.9) If there's a block right below the entity*...

ok, the floats (as Integers or bytes) store numbers inside assigned bits

the thing is they don't just save the binary value of the number, the bits are subdivided and used in a formula (behind this subtitle :s) to represent real numbers

the problem with this method is that there's a gap between the possible floats that increases with each 2^x

Uncommentated* Pannen has a good video about this where he applies it to... technical mario? just check the description ^^

So, let's start the EDDxplanation! \o/

Now, if you are wondering how are they related,

When the DragonEgg is checking if it should leave the block or the entity

the fallingSand's coords are changed to floats

and that means if there's not the right number for them, they have to round at some point

As I said, the gap increases each 2^x, so we are at X=2^22 because before this point, the gap is too small to show

and I made a mod to show the possible floats at this point (X only)

so as you can see, from 2^21 to 2^22 the gap is about 0.25 blocks, and from 2^22 to 2^23 is 0.5

At this point everything is ok, If I try to place a DragonEgg it will summon the entity at the right place

because there's a float right at the middle of the block (but there's a glitchy render too)

(Magenta lines = used by DragonEggs)

but if we move to 2^23

the gap increases from 0.5 to 1 block! so the DragonEgg must decide which one to use

And that creates groups of DragonEggs that place the entity at the same float

also, at 2^23 it seems to ingore some lines (due to rounding stuff I guess) and the render looks crazy

as the entity is in the middle of 2 blocks, one of them will delete its block and the other the entity

(in this interval, the groups have 2 eggs)

Also, as we are at low Z value, this happens all over this line until Z's gap increases

let's move to 2^24, here, the gap changes to 2 blocks! so the new groups are very strange (3,1,3,1...)

and 2^24 to 2^25 is the last interval we can go because 2^25 is outside of the world (~33M)

(here I show the same thing I said in the last interval... skip to 7:58 if you want)

Just think the same thing happens at Z = 2^24 and so

So now I'm going to show the solution for each EGGTASTIC video ^^

the easiest to explain is the trailer, as I said the fallingSand's render gets crazy as the coords increase

So we just need to keep the egg as an entity by placing a block on the side that isn't checking for landing

So here we have the same effect that was seen in the video ^^

Also idk why but sometimes the egg renders behind the map

Now we're going to move to one corner of the map to show the other answers

and here, the FallingSand will round both X and Z

So here we have the EGGTASTIC experiment, that as some of you guessed, it uses 2 eggs!

and takes advantage of that in some places, the render disappears

In this case the egg will not place it's block because it's landing on the carpet so that's why it stays as an entity

And, the last thing to show is the EGGTASTIC generator

this simple thing generates ~192k/h and ~300k/h with some changes (check the description)

(obviously if they were portal blocks and not glass)

This is based on a trick that Sancarn already explained but to summarize:

The right egg tries to place the entity in the left block, that breaks the left dragon egg and when the entity lands, it updates the right egg again

and as there's a block updating stuff, you can add other blocks of the same group to create more entities at the same spot

Now, this is not survival friendly (the video was uploaded on AprilFoolsDay for that reason xD) because

You can't find end portals at this coords, but as some of my worlds were corrupted by "moving chunks"

I wonder if there's a way to move one chunk with end portals to farlands... :P (Theosib, Xcom, you know what you have to do C:< )

And that's all for this video, I hope you like it and mess with this concept, maybe you could find some great uses for this! :D Bye!!

For more infomation >> An EGGTASTIC EDDxplanation! | feat 300,000/h DragonEgg farm!! (Theoretical) - Duration: 12:14.

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Review - AMD FX8300 + ASUS M5A97 R2.0 // Unigine, GTAV, Spintires FPS test - Duration: 7:12.

Greetings everyone and welcome to new review video.

In this video we will take a look onto two products.

First one is M5A97 R2.0 motherboard from asus

and second one is AMD FX8300 CPU.

so sit back and enjoy.

Fx8300 is octa core cpu that was released at the end of 2012 year.

it is a am3+ socket based cpu that supports memory up to 1866mhz.

cpu's base clock is 3.3ghz with turbo boost up to 4.2ghz

and it has unlocked multiplier so you can overclock it easly up to 5.0 ghz.

Beside cpu itself in the box you also get user guide and cooler with fan but i recommend to buy aftermarket cooler.

On the other side we have m5a97 r2.0 motherboard from asus.

Form factor is atx and socket is am3+ that supports fx,phenom,athlon 2 and sempron 100 cpu's

Besides motherboard in the box there is also back panel shield,user guide and cd with drivers.

With elegant design this motherboard will match with any pc setup.

Dimensions are 30.5 x 22.9 cm.

Cpu requires 8 pin connector and motherboard standard 24 pin connector.

Motherboard supports 4 x max 32gb memory up to 2133mhz.

Chipset is amd970/sb950.

Motherboard also supports amd quad gpu crossfire x technology.

There are 6 sata ports integrated that supports raid 0 1 5 10.

On the bottom side there are com port,aafp,tpm,usb and front panel connectors

also there is bios flashback button and 64 mb bios chip.

On the right side there are also tb header,usb 3.0 connectors and memory test button.

Motherboard has 4 pwm fan connectors integrated.

On the backpanel there are ps2,2 x usb 3.0 connectors,spdif,6 x usb 2.0 connectors and realtek's 8 channel sound system.

After we installed backpanel shield,,motherboard,cpu,ram and other components its time to test everything.

Bios has 2 modes: ez mod and advanced mode.

Beside standard settings there also tabs for overclock and tab for tweaking other components connected to MB

Tab to monitor temps and voltages and tab to tweak boot order.

At the end there is tab to update bios version.

After i installed windows, mb drivers and other programs first time pc booted after 20 seconds.

Video rendering (14 min video) took around 35 min. 22 min faster in comparasion with old cpu.

On unigine benchmark we got very good results.

Spintires was running at 55 - 60 fps.

With this gta5 fps test we are ending this review video.

If you enjoyed watching this like it and subscribe to my channel. Until next video cheers.

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