Thứ Bảy, 30 tháng 9, 2017

Waching daily Sep 30 2017

The Animated Counter behavior is the next add-on that we'll be taking a look at.

This add-on gives Construct 3 a new behavior, Animated Counter, that allows you to animate

a score, or any text object with numbers.

You can quickly animate a timer, scores, or whatever you'd like, with one behavior and

one event.

Check the description for a link to the Scirra store, to get the Animated Counter add-on.

This add-on works in both Contruct 2 and Contruct 3, but we'll be using it in Construct 3 today.

Let's take a look at what it can do.

I have a layout setup for us to test out this behavior.

Right now, we've got several slimes that make their way across the layout.

We've also got a text object, called score, in the upper right corner.

When we click on the slimes, we'll destroy them and add to the score.

I have this set up already, like you would do without the Animated Counter behavior,

and without any animation.

I'll switch over to the event sheet and you can see how this works.

There is a global variable, containing the score value.

When the player clicks the slime, the slime is destroyed, and we add a random amount between

1 and 500 to the score variable.

Then, we set the Score text object to be equal to the Score variable.

When I preview the layout, I can click the slimes to kill them, and a random amount between

1 and 500 is added to the score.

With the Animated Counter behavior, we can do this much faster, and we can animate the

text, so that it counts up to the final value, instead of jumping straight to it.

Let's switch back to the layout, and add the Animated Counter behavior to the score text

object.

Select the Score object, select Behaviors, and then Add New behavior.

Add the Animated Counter behavior to the object, and close this down.

The Animated Counter behavior has two properties that we can adjust, the Animation Time, and

the Precision.

Animation Time is the time in seconds that it takes for the entire animation to complete.

Precision let's you decide if you want the Counter to increment in whole numbers, or

as a float, with a decimal, and this number decides how many numbers will be seen after

the decimal, while the animation is active.

The animation time is set to 2 currently, which is a little slow for what we're doing.

I'll set it to 0.5, so it will take half a second for the animation to complete.

Let's switch back to the event sheet, and toggle the score setting actions from before.

Then, I'll add a new action, using the Score text object.

Right under Angle, we've got 3 categories with actions for the Animated Counter behavior.

The first two allow you to set the properties we just talked about, Animation Time, and

Precision, in the event sheet instead of in the properties bar.

Below that, we've got four actions used to set the value of the text object.

We can add, subtract, set value or set value init and target.

Let's use Add for now, and just like before, we'll use a random value between 1 and 500,

and we'll wrap it in floor, so we get a whole number.

Let's preview the layout, and now, when I click a slime, the score is updated with a

random number, but the value increments, it doesn't just snap to the final value like

it did before.

If I switch back to the layout, I have an altered version of the slime sprite, in a

second animation.

I'll set the second slime to animation 2.

Now, when you click this slime, I want the score to fall by 500 points.

So, we need to check which animation is playing when the slime is clicked.

I'll add a subevent below the on object clicked event, and I'll choose the slime object, and

select Is playing.

From here, I'll check if Animation 1 is playing.

Copy the event, and paste it, and then drag it up under the other Is playing event.

Then, change the animation we're checking for to Animation 2.

Now, I'll drag the add action down into the Animation 1 section, and add a new action

under animation 2.

Again, we'll use the score object, but this time we'll subtract.

I don't want a random number this time, I just want to penalize the player by 500 points.

So, we'll put in 500, and select done.

Now, when we click the pink slime, the value rises, but when we click the red slime, we're

hit with a 500 point loss in points, and the text animates down to our new score.

I'll toggle the Subtract action, so it's disabled, and we'll take a look at the other two options

for setting a value.

Set Value is used to animate up or down to a specified amount, not add or subtract to

the previous value.

So, if you set this to 1000, when you click the red slime, the value will animate from

it's value to 1000, not add 1000 to it's current value, but animate directly to 1000.

If I preview the layout, and click the red sprite, the score increments to 1000.

I'll reload the layout, and this time click a pink sprite first, and we get a score of

464, then click the red sprite, and our score goes up to 1000.

This can be useful for resetting a timer, or anything that always resets to the same

value.

The other action, is Set Value init and target.

This is just like Set Value, except we can choose the starting value to increment or

decrement from.

So, I'll set Initial value to 200, and value to 1000.

Now, when we click the red slime, the value is set directly to 200, and then increments

up to 1000.

Below that, we have two more actions that we can use.

These are both easy enough to understand.

Stop stops the animation right where it is.

So, I'll turn the animation time to 2 seconds, so we have some time to see what happens.

Then, I'll set the score, when we click the pink slime, to 500.

So, if I preview, and click the pink slime, the score goes up by 500, and it takes 2 seconds

for the animation to complete.

I'll add another action, using the System object, and choose to wait, for half a second.

After that, we'll perform another action, using the Score object, and we'll stop the

animation.

When I preview it, If I click the pink slime, to score begins animating to 500, but it will

take 2 seconds to get there, and at 0.5 seconds in, the animation is stopped, and doesn't

continue any further.

The other action we have, is Force Finish.

This is just like stop, except instead of stopping at the value it's at when you call

the action, it jumps to the final value, in this case 500.

Let's take a look.

I click a pink sprite, and the score updates, and then jumps to 500 after half a second.

Last, we've got a few events that we can use, associated with the Animated Counter behavior.

Let's add a new event, and check them out.

OK, we've got Is Animating, On animation started, and on animation finished.

Is animating will be triggered when the animation is active.

I'll select it, and add an action, using the light.

The light is just a two frame sprite, one frame with a white circle, one with a green

circle.

We'll use the green frame to see when this event works.

I'll set it's frame to 1.

Then, I'll add an else event, and set the frame back to 0.

So, when the Score is being animating, the light object will turn green, and Else, when

it is not animating, the light object will be set to white.

Now, when I click a slime, the score animates, and the light turns green.

After the animation has concluded, the light turns back to white.

But, this isn't necessarily the best way to do this.

The animation is active over a series of frames.

While the animation is active, for each of those frames the light's frame will be continually

set to frame one.

And every frame that the score is not animating, the light object is repeatedly being set to

frame 0.

This is a waste of resources.

A better way to do this would be to use the other two events that the Animated Counter

behavior provides.

We'll replace the first event, Is Animating, with On Animation Started.

This event fires off once, when the animation is started, not every frame, like Is Animating

does.

Then, we can replace the else event with the On Animation Finished event, in the Score

object.

On Animation Finished fires off once, at the end of the animation.

If we preview the layout, it works just like it did before, but we've saved on our CPU

resources.

All three of these events have their uses, so just use Is Animating when you need the

event to repeat every frame.

When you only need an event to fire at the start or the end of an animation, use the

On Animation Started or Finished events.

Thanks for watching.

If you find this content helpful, please consider supporting me on Patreon, at patreon.com/todaystuts.

For a dollar a month you can get early access to all new tutorials, and help keep this channel

alive.

See you next time.

For more infomation >> Construct 3 Tutorial - Addons - The Animated Counter Behavior - Duration: 11:18.

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The Peacegarden Dungeon in FFXIV | SoaR | Episode 3 - Duration: 15:24.

Final Fantasy XIV 1.0's Black Shroud held many secrets, among them was the mysterious

area in North Shroud, called Peacegarden.

This area was located close to Gelmorra Ruins, and was, much like the Gelmorra Ruins, surrounded

by high level monsters.

It was such a curious location, mainly because the devs had bothered to put Peacegarden on

the map, but had no point of interest pin, nor any structure or monument to justify the

name.

It was just a regular copy-paste area, not unique in the slightest.

Well that's where the whole "secret" comes in.

Notice that the name "Peacegarden" is located here, on the stump leading out of

the copy-paste circle.

Following it to the end, you'd encounter this cave entrance, guarded by a lone Twin

Adder soldier by the name of Rimomo.

Rimomo would then tell you: "If it were up to me, I would let you pass.

But my orders are to let none through.

Please go, before there's trouble."

Because we're bad boys and girls, we naturally ignore this warning and pass Rimomo and venture

down into the cave.

We then encounter a door.

And that's where the secret reveals itself.

Peacegarden was never intended to just be the name of a generic overworld area, it was

intended to tie in with the dungeon in the area – its main attraction.

Now there is not official name for this dungeon, but one commonly used name for this dungeon

is Peacegarden Croft, or simply "Peacegarden".

In lack of a better name, I will refer to the dungeon as simply Peacegarden.

Well, I believe it's time to pass through the doors of this dungeon.

A dungeon that never saw any adventurers pass through its doors in its lifetime.

This dungeon, like all other unused dungeons, has no map.

Once inside, we're presented with the same sets of stairs we've seen in Tam-Tara, Toto-Rak

and Mun-Tuy.

This is very clearly a Black Shroud Dungeon alright.

Following the stairs quite a way down, we reach a room similar to those we've seen

in all the previous Shroud dungeons.

A circular room with four pillars in the middle.

However this is where things start to look slightly different.

The dungeon appears to be full of ixali flags, lit up by these candles on top of barrels.

I decided to follow the most linear path, moving straight forward, much like I did in

the previous episode of Secrets of a Realm where we explored the Sand Caves, to see if

this dungeon would follow the same pattern as that dungeon, with a secondary entrance

and exit.

Unlike the Sand Caves, Peacegarden does have the odd light source in the form of lamps

hanging on some of the wooden frames, and the tiny candles placed on top of the barrels

next to the Ixali banners.

Other than that though, there is very little artificial lighting.

No torches on the walls.

Could be because the dungeon was unfinished, or maybe they just went for this dark vibe,

like they did with Tam-Tara.

As I pass through the first circular room, I enter a series of similar rooms, connected

via tight corridors.

Three rooms in succession, all of them a copy of one another.

As I enter the fourth room, I notice this door, with Ixali banners plastered on the

outside.

The door is closed, so I decide to just follow the path, but I make a mental note of this

door, and plan to return to it after completing my linear journey.

After reaching my second circular room, my linear path ends.

I now have a choice, do I go left, or right?

Up?

Or Down?

My gut tells me there's probably a lot more going on downstairs, but since I'm looking

for a second exit, I choose the left path, and continue my journey.

As I ascend the stairs, I am surprised by just how far up the stairs go.

I start wondering if this actually leads me straight to the exit already.

And bingo.

I found the second exit.

I smile triumphantly as I exit the doors and… realize that I've just walked out the same

way I came in.

The lack of a map and my excitement has made me walk in a circle and end up at the entrance.

… This also made me realize that if I had chosen the downward path, I'd just end up

walking the exact same route as I had just walked.

I decide to abandon my linear path strategy.

Peacegarden is a maze, and without a map, this is going to be hells on Hydaelyn.

I decided to retrace my steps all the way to the door with the ixali banners, and I

pass through.

The room is small, and only has one door.

This was most likely supposed to house a lot of mobs that had to be defeated before you

could proceed.

Walking through that door, I get to yet another room, with two paths.

One behind a door, the other one just an opening.

I chose the opening and following this path I believe I encountered the first potential

NM room.

The room contained several tables and stools, barrels, crates, sandbags, firewood, buckets

and shelves filled with supplies.

The room was rectangular in shape, and was lined with these gelmorra styled lamp-pillar-things.

I pass through the door in the previous room and I find myself going even further down.

I am starting to doubt that this dungeon has a second exit.

I now finally encounter my first torch.

A very lonely torch overseeing a hallway to the north leading to another Ixali marked

door.

There is also an unmarked door to the east, as well as an open path to the south.

The southern opening leads to a dead end.

The corridor has collapsed, but just as I'm about to turn around, I notice it.

I first thought it was some sort of quest item related to the dungeon, left behind.

Maybe a crystal shard… but no… that blue shimmer was…

THIS FROG!

OH MY GOD IT'S SO CUTE.

That frog has been sitting there, waiting for someone to notice him for 7 long years.

I've decided to call him Pedro Caramello.

I've said this before, but walking around in abandoned content with nothing resembling

anything that's alive gets a bit lonely at times, so when Pedro Caramello appeared

out of nowhere made me surprisingly happy.

I legit felt bad when I left him behind.

But our expedition had to continue.

I went back and decided to check the eastern door.

Eh…

Well.

No.

That door leads nowhere.

Well at least it made my decision on where to go easier.

I pass through the ixali door to the north, and I'm in my third circular room so far

on this journey.

But the Ixali theming is ramping up.

Along each of the three pillars in this room the same ixali flags stand up.

Is this another boss room?

A choice of 3 doors present themselves.

One to the north, one to the east and one to the west.

The eastern door is once again unmarked, which so far has meant it's a dead end, and this

was no exception.

This feels like the first time I get a legitimate choice, as the opening to the west leads down

a pretty long corridor.

But the ixal flags on the door also seem to be an indicator as to where to go.

So I decide on the door.

The opening can wait.

After what seemed like an eternity of the samey looking corridors and rooms.

Paranoia sets in.

Am I going in circles?

I finally end up with another short corridor going down.

Another door lurks at the bottom.

I enter through the door.

I am in a room looking almost identical to the one I was in earlier, only this time there

are four pillars, and the opening to the left of the ixali flag door is shorter and has

a door at the end of it.

This door looked so ominous it almost started to freak me out.

I also did not have any background music on when exploring this place, so all I had was

the ambience.

I had to investigate this door.

I enter what was very clearly intended to be a boss room.

In fact, this looks exactly like the boss room you'd see in Toto-Rak.

Only difference here being the ixali flags on the west side of the room.

That's when I noticed the room had three identical doorways to the east west and north.

I had to be careful to go out the same way I came.

If I choose the wrong one, I might end up looping again.

Back to the four pillar room, I enter through the ixal door, and the cycle continues through

another room followed by a curved corridor.

This dungeon has to be way bigger than the Sand Caves.

As I pass through the door at the end of this corridor – wouldn't you know it.

A three pillar room.

The opening to the left of the ixali door is now blocked by roots.

But the door to the right now actually leads to a corridor going down.

And guess what?

So does the Ixali one.

When in doubt, trust the Ixali.

With my friend Pedro Caramello fresh in my mind, boosing my morale, I passed through

the Ixali door, and continued down.

Surely this dungeon has to have an endpoint.

I continue down the dungeon, now ignoring all sidepaths.

This dungeon feels like it's going on forever, and I'm about to lose my sanity, when I

finally encounter another Ixal door.

After passing through this door, my first instinct is to just walk straight through

the opening ahead of me.

But then something odd catches my eye.

This door.

This door is placed almost immediately after a wooden doorframe.

With what looks like the shortest corridor I've seen.

This has to mean something.

This is the first time I've seen this.

Could this be the result of a copy-paste gone wrong?

Could a section have been copy-pasted here and been off by a slight margin, so they just

covered the gap with corridor?

I decided to first walk through the opening to make sure I didn't miss anything important.

Turned out to be another boss room, with several entrances and exits.

I trace my steps back and enter the absurd door.

I am startled as I enter the room on the other side as it has but one door – the exact

same design as the one I just entered.

Only this time it had a small lamp in the upper right corner.

This definitely means something, right?

I pray to Pedro Caramello, and pass through.

To the right of this very plain room is ANOTHER set of stairs going down.

Surely we're about to breach into hell at this point.

This corridor is different.

The stairwell is steeper than usual.

It's darker.

There has to be something special through this door.

I can feel it.

I pass through, and lo and behold.

A large room filled with Ixali banners, in what is very clearly the final boss room.

The top most banner is covering a stone carving of Gridania's flag.

Whatever was planned for this room is impossible to say.

This was made so early in FFXIV's life, it could be anything.

It is very clear that this was intended to be an Ixal-themed dungeon, because of all

the banners.

But other than that, we've got nothing.

Because the dungeon was abandoned, there is no NPC text or other entries that describe

what was going on in this place, so it's up to our imagination.

Let me know in the comments what you think the story of this dungeon was supposed to

be.

I also want to point out that the dungeon has no second entrance or exit.

So it was not meant to be a passage dungeon like Sand Caves and Mun-Tuy.

There are also several boss rooms, so it could very well have been a planned instanced dungeon,

like Toto-Rak.

Looking at the layout, and the inclusion of boss rooms, that would certainly be my guess.

Open world dungeons rarely had boss rooms, as the whole idea of the open world dungeon

was that is was open 24/7 for everyone in the same instance, and thus having fixed boss

rooms would be near impossible.

Instead, open world dungeons like Shposhae and Mistbeard Cove had larger areas where

NMs could spawn.

Or in free dungeons like Natalan, where a final NM would spawn in a specific room.

This dungeon feels more like it was meant to be explored linearly, with the banners

leading the way to the final boss room.

Also seeing as the exit is so far away from the final boss room, with no physical quick

exit door available put the final nail in the coffin on the open world dungeon theory

for me.

This was a very atmospheric dungeon, and I legit felt the paranoia as I ventured deeper

into this dungeon, not knowing what I would face around every corner.

I also made a friend for life.

Pedro Caramello.

He's still down there you know, just… being a frog.

I would like to thank you all for joining me on this adventure.

I had a lot of fun exploring this one, I hope you had fun too!

I'll be back next month with another episode of this really bizarre series.

And in that one we'll be looking at Umbra Cove!

Please look forward to it!

May you ever walk in the light of the crystal!

For more infomation >> The Peacegarden Dungeon in FFXIV | SoaR | Episode 3 - Duration: 15:24.

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🔴 LIVE RAID entre vous - Duration: 39:45.

For more infomation >> 🔴 LIVE RAID entre vous - Duration: 39:45.

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Construct 3 Tutorial - Addons - The Scale Behavior - Duration: 10:29.

When working with sprite objects in Construct 3, they have some built in abilities, one

of which is to set the scale of the object.

This is nice to have, but unfortunately, there is no way to read the current scale, and use

the value as a condition in an event.

The addon we'll be talking about today, solves this issue, and gives us other useful options

when scaling an object, and that is the Scale Behavior.

This plugin works in both Construct 2 and 3, and I've included a link to where you can

find it, in the description.

I've got a layout setup, with two cactus objects, and a tree object.

I'll add the Scale Behavior to both the cactus and the tree objects.

Select behaviors, add new, and add the Scale Behavior.

I'll do the same thing for the Tree object, add new, and add the Scale behavior.

There are no properties to adjust with the scale behavior, everything is done in the

event sheet.

Before we switch over, I want to make the size of the first cactus a little smaller.

I'll select it, and hold down shift while sizing it down so that it scales down uniformly.

Now, you'll see why later, but just notice now how the first cactus is manually scaled

down, and the second cactus is set to it's original scale, the dimensions of the actual

sprite.

Let's switch to the event sheet, and see what this behavior can do.

We're going to use a couple keys on the keyboard to trigger the scaling of these objects.

So, I'll add an event, using the keyboard object, and I'll use On Key Pressed.

I'll use the space bar first, and then hit done.

Add an action, using the cactus object.

If we scroll down to the Scale category, we've got two options, Set Scale by image, and Set

Scale by Self.

We'll take a look at both, but for now, we'll just use Set scale by self.

What this allows us to do is set the scale of the object, with 1 being equal to the dimensions

of the object at the start of the layout.

I'll explain that better in a moment, but let's set the scale first.

If the object is at a scale of 1, it's at it's original dimensions, if we scale it up

to 2, it will be at double it's original size, 3 would be triple it's original size, and

so on.

We have three options under Scale Dimension, General, width, and height.

Width and height let you scale the object by just the width or the height, while general

let's you scale the object by both the width and the height.

Under value, I want to reference the current scale of the object, which you can't do with

the standard scale functionality.

To do this, type Cactus dot scale, dot Self.

That will give us the current scale of the object , with 1 being equal to the dimensions

of the object at the start of the layout, and I'll add to that scale by 0.5.

So, every time the space bar is pressed it will grab the current scale of the object,

and add 0.5 to it.

I'll preview the layout, and when I press space, the objects scale up.

Pressing it several times, and the objects keep scaling.

I want to add a way to reset the objects to their original self scale, or the scale at

the start of the layout.

I'll copy the first event, and paste it, and just change the spacebar, to the S key, and

change the action so it just sets the scale to 1.

I'll copy this again, this time change the key to I, and double click to edit the action,

but go back, and here we'll use set scale by image.

Just leave it set to one.

If I preview the layout, I can press space to scale the cacti up according to their self

scale, and press S, to return them to their original self scale dimension.

But, if I press I it will set their scale to 1, based on the dimensions of the actual

sprite.

Remember, the cactus on the right is set to it's original scale, while the one on the

left has been resized down.

When I press I, the resized cactus returns to the dimensions of it's actual image.

Pressing S returns it to its self scale, or the dimensions at the start of the layout.

Just remember, Set scale by image, sets the scale with 1 being equal to the dimensions

of the image, inside of the animations editor.

Set scale by self, sets the scale with 1 being equal to the actual size of the objects inside

the layout.

Next, I'm going to copy this event, and paste it below.

I'll change the key to the up arrow, and go back, and change the object to the tree.

We'll use Set scale by self, and set the value of height, to 1.5.

Copy and paste that event 3 more times, and I'll edit the keys to down, left, and right.

When down is pressed, we'll return the height of the tree to a scale of 1.

We'll use the left key to set the scale of the tree's width to 1, and the right key,

to set the tree's width to a scale of 1.5.

I'll preview the layout, and by pressing the up arrow, we can scale the tree's height up,

but not it's width.

Pressing the down key, and we can return it to it's original height.

We can press up to scale the height up, and then right to scale the width up.

So, that's how you scale but height or width, and not by the both.

I want to do one more thing, that you can't do with the standard scale functionality.

Let's add an event, using the tree object, and scroll down to the scale category.

We've got two conditions we can use to trigger an event, Compare Scale by image, and compare

scale by self.

These reference the same scale dimensions we talked about earlier, the original image

dimensions, or the actual object's dimensions, which may have been resized in the layout.

These conditions let us compare the current value of the object's scale, and perform an

action based on it's value.

We'll compare scale by self.

Here, we can decide if we want to check the scale of the height, width, or both.

We'll use height, so this wont be triggered by the width being scaled up.

Then we can decide how we want to compare, Greater than, less than, equal to, and any

other way you'd need to compare.

We'll use greater than, and I'll say greater than a value of 1.

Then we'll add an action, with the cactus object, and choose set scale by self.

I'll just scale them up to 2, so that we can see the event occurring.

And real quick, I'll add an else event, copy the action where we set the cactus scale,

and just return it back to 1.

I'll preview the layout, and when I scale up the width of the tree, nothing happens.

But, if I scale the height of the tree, the cacti both grow in size with it, to a scale

of two.

If I scale the tree back down to 1, the cacti also return to their original self scale.

That's how you can use the scale of objects to cause other actions to happen.

This can be much more in depth as well.

This tree could cause the cacti to grow once it reaches a scale of 1.5, and maybe trigger

another event to cause the sky to get darker, after it reaches a scale of 2.

That would be a fast growing tree, but you get my point.

You can create an in depth series of actions based on the scale of other objects.

Thanks for watching.

If you find this content useful, please consider supporting me on patreon, at patreon.com/todaystuts.

For a dollar a month you'll get early access to all new videos, and you'll help keep this

channel alive.

See you next time.

For more infomation >> Construct 3 Tutorial - Addons - The Scale Behavior - Duration: 10:29.

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RUSSIA TO BUILD A GIGANTIC 'CRYOGENIC ARK' OF ALL LIVING THINGS - Duration: 3:12.

RUSSIA TO BUILD A GIGANTIC 'CRYOGENIC ARK� OF ALL LIVING THINGS BY 2018

Moscow State University to create a modern day Noah�s Ark.

Moscow State University has been granted a billion rubles, the largest ever scientific

grant in Russian history, to collect and store the DNA over every single living and extinct

creature to have ever walked the Earth.

This is planned to be the world�s first database containing such a comprehensive reserve

of biological information about the species of the Earth.

The project has been termed �Noah�s Ark� after the Biblical story by the rector of

Moscow State University, Viktor Sadivnichy.

He has explained to the media that the ambitious project will involve a databank which will

store comprehensive information about every single creature that has ever lived on Earth

and will be accessible to students and to the public in the form of a giant ark, approximately

430 square kilometers in size.

Some of the specimens will be held in cryogenically frozen form, whereas others will have their

DNA extracted and stored in petri-dishes.

There will also be information banks where DNA is not necessarily available, he explains.

The ark, which is expected to be finished in 2018, will be housed in one of the central

campuses at the university.

NOT QUITE THE BIBLICAL NOAH�S ARK, BUT POSSIBLY THE NEXT BEST THING According to the university�s

press office, the database will involve biomaterials collected from various branches of Moscow

State University including the Botanical Garden, the Anthropological Museum, the Zoological

Museum and others.

In addition to involving established academics from various departments of the university,

it will also involve extensive input from the younger generation of scientists affiliated

with Moscow State.

It is also hoped that assistance will be forthcoming for the project from other places across the

world.

This is not the first time that a country has embarked on such an incredibly ambitious

project.

In the United Kingdom, the Frozen Ark project is still ongoing.

The British project involves the preservation of the genetic information of all endangered

life forms on the planet Earth.

This project is referred to as the animal equivalent of the Millennium Seed Bank which

plans to collect a specimen of all of the world�s seeds.

However, this latest project is considered to be the most ambitious of all the biological

data collection enterprises, and the historical significance of the Ark is not lost on the

staff at Moscow State University.

�If it�s realized, this will be a leap in Russian history as the first nation to

create an actual Noah�s Ark of sorts, � the rector said.

For more infomation >> RUSSIA TO BUILD A GIGANTIC 'CRYOGENIC ARK' OF ALL LIVING THINGS - Duration: 3:12.

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EL SUPREMO SAIYAJIN GOHAN VS LOS DIOSES MALIGNO | CAP 38 | Dragon Ball Alternative - Duration: 17:32.

For more infomation >> EL SUPREMO SAIYAJIN GOHAN VS LOS DIOSES MALIGNO | CAP 38 | Dragon Ball Alternative - Duration: 17:32.

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Spanish voice over / locución off en español www.leandro.com.ve - Duration: 30:05.

For more infomation >> Spanish voice over / locución off en español www.leandro.com.ve - Duration: 30:05.

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Marvel vs Capcom Infinite – Homem de Ferro Tutorial (Legendado PT-BR) - Duration: 3:16.

For more infomation >> Marvel vs Capcom Infinite – Homem de Ferro Tutorial (Legendado PT-BR) - Duration: 3:16.

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重病的診斷與處理 - Duration: 10:00.

For more infomation >> 重病的診斷與處理 - Duration: 10:00.

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Schoolies singing the Wheels On The Bus a classic nursery rhyme for toddlers & baby by Kids Channel - Duration: 37:03.

All the boy in the bus

The wheels on the bus go round and round

Round and round, round and round

The wheels on the bus go round and round

All through the town.

The wiper on the bus goes..Swish..swish

Swish,swish,swish,swish

The wiper on the bus goes..Swish..swish.

All through the town.

The people goes the bus go chat chat

chat chat chat chat ....

The people goes the bus go chat chat..

All through the town.

The horn on the bus goes beep beep

beep beep beep...

The horn on the bus goes beep beep

All through the town.

The babies on the bus goes uwah uwah uwah!.

The babies on the bus say uwah uwah!

All through the town.

The mummy on the bus goes shh.. shh..shh

The mummy on bus goes shh..shh

All through the town.

The wheels on the bus goes.. Round and round..Round and round.

Round and round,

The wheels on the bus goes.. Round and round..

All through the town.

For more infomation >> Schoolies singing the Wheels On The Bus a classic nursery rhyme for toddlers & baby by Kids Channel - Duration: 37:03.

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Major Lazer-Sua Cara (feat. Anitta ,Pabllo Vittar/ Undous Remix) - Duration: 2:16.

Major Lazer- Sua Cara (Undous Remix)

You get ready, but you don't shoot

You notice, but you don't face it

You think you're The Guy, but you can't stop me

You're full of nastiness, but you don't face me

You're willing it and so am I

But you're full of stories and excuses

You're coward, I'm still in the mood

But you're taking forever

If you don't come, I'll put some pressure

I won't wait you, I have many options

I'm not a woman of taking you complaining

Stare at me, get ready

(I'm gonna throw it right on your face)

I made it here

I'm ready to attack

When the bass hits, I'm gonna bounce

In your face I'll throw, ah ah

And shake, ah ah

I'm pretty, free, soft and loose

Crazy to kiss

Pretty, free, soft and loose

Crazy to kiss

Pretty, free, soft and loose

Crazy to kiss

Pretty, free, soft and loose

(I'm gonna throw it right on your face)

For more infomation >> Major Lazer-Sua Cara (feat. Anitta ,Pabllo Vittar/ Undous Remix) - Duration: 2:16.

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What Does Your Palm Lines Says About Your Love Life & Marriage - Duration: 3:24.

What Does Your Palm Lines Says About Your Love Life & Marriage

If You Bring Your Hands Together And These 2 Lines On Your Palm Match Up, It Means Something

Incredible!

There is a lot that can be said about the lines on your hands but did you know what

it means when the two lines provided in the picture line up together perfectly?

Palmistry has been a very big piece of ancient Chinese history where you are able to see

your destiny unfold before your very eyes depending on what story can be told on the

surface of your palms.

Every single person has their own individual tale to tell, however, you might be surprised

at how accurate these lines really are.

Place both of your hands together just like in the picture.

It is the first line directly below from your fingers.

This line specifically has to deal with your love life and what should be expected when

it comes to marriage, hence the title of the lines: �the line of marriage.� So, what

does line of marriage have to say about you.

1.

The Left Handed Line Is Higher.

If the line on your left hand is higher than the line on your right hand, then this means

that you are somewhat of a fighter when it comes to love.

You are the kind of person who adores a challenge whenever it presents itself.

2.The Right Handed Line Is Higher.

If the line on your right palm is higher than the one on your left hand, this usually means

that you are someone who has a very old soul.

You are the kind of person who might marry someone who is much older than you are and

are highly sought after by older people in general.

You also have a tendency of not playing by traditional rules whenever it comes to being

�normal�.

You prefer to have things a little off or a little bit stranger than what most people

are use too.

However, you also love seeing the kind of personalities that each individual can bring

to you and you don�t like to beat around the bush when it comes to giving the truth.

3- Both Lines Are Perfectly Aligned.

If both of the lines on each of your palms align perfectly at the center, then this means

you are the kind of person who has one of the purest of hearts.

Gentle in every way possible, you give people a reason to have faith in humanity.

What with your good common sense and how sensitive you can be, you tend to be one of the most

amazing empathetic people that everyone seeks whenever they are feeling low about themselves.

When it comes to marriage, you are the kind of person who will marry someone that is accepted

by every single person you know.

However, you really have troubles for sudden changes throughout life but somehow find a

way to make it better.

Hopefully this guide has lead you in the right direction of figuring out what your true destiny

is.

For more infomation >> What Does Your Palm Lines Says About Your Love Life & Marriage - Duration: 3:24.

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VLOG: Strolling around Oslo | Day 1 in Oslo - Duration: 2:41.

For more infomation >> VLOG: Strolling around Oslo | Day 1 in Oslo - Duration: 2:41.

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Simon Sinek on the Millennials Question. Inspiring Leadership Speech Simon SInek. - Duration: 17:40.

I have yet to give a speech or have a meeting where somebody doesn't ask me

the Millenial question what's the Millenial question apparently

Millennials as a generation which is a group of people who were born

approximately 1984 and after are tough to manage and they're accused of being

entitled and narcissistic self-interested unfocused lazy but

entitled is the big one and and because they confound leadership so much what's

happening as leaders are asking the Millennials what do you want and

Millennials are saying we want to work in a place with purpose love that we

want to make an impact you know whatever that means we want free food and bean

bags and so somebody articulates some sort of purpose there's lots of free

food and there's bean bags and yet for some reason they are still not happy and

that's because you that they're missing there's a there's a missing piece what

I've learned is that there I can break it down into four pieces right there are

four four things four characteristics one is parenting the other one is

technology third is impatience and the fourth is

environment the generation that we call the Millennials too many of them grew up

subject to not my words failed parenting strategies you know where for example

they were told that they were special all the time they were told that they

have anything they want in life just cuz they want it they were told some of them

got into honors classes not because they deserved it but because their parents

complained and some of them got a is not because they earned them but because the

teachers didn't want to deal with the parents some kids got participation

medals you got a medal for coming in last right which the science we know is

pretty clear which is it devalues the medal and the reward for those who

actually work hard and that actually makes the person who comes in last to

feel embarrassed because they know they didn't deserve it so that makes me feel

worse right so you take this group of people

and they graduate school and they get a job and they're thrust into an it into

the real world and in an instant they find out they're not special

their moms can't get them a promotion that you get nothing for coming in last

and by the way you can't just have it because you want it right and in an

instant their entire self-image is shattered and so you have an entire

generation that's growing up with lower self-esteem than previous generations

the other problem to compound it is we're growing up in a facebook Instagram

world in other words we're good at putting filters on things we're good at

showing people that life is amazing even though I'm depressed right and so

everybody sounds tough and everybody sounds like they got it

all figure it out and the reality is there's very little toughness and most

people don't have it figure it out and so when the more senior people say what

we do they sound like this is what you got it it and they have no clue so you

have an entire generation growing up with lower self-esteem than previous

generations right through no fault of their own through no fault of their own

right they were dealt a bad hand right now let's add in technology we know that

engagement with social media and our cell phones releases a chemical called

dopamine that's why when you get a text it feels

good all right so you know we've all had it where you're feeling a little bit

down or feeling a bit lonely and so you send out 10 texts to 10 friends you know

high high high high high because it feels good when you get a response right

right it's why we count the likes it's why we go back 10 times to see if and if

it's going if our mints and my Instagram is growing slower I would I do something

wrong do they not like me anymore right the trauma for young kids to be

unfriended right because we know when you get it you get a hit of dopamine

which feels good it's why we like it it's why we keep going back to it

dopamine is the exact same chemical that makes us feel good when we smoke when we

drink and when we gamble in other words it's highly highly addictive right we

have age restrictions on smoking gambling and alcohol and we have no age

restrictions on social media and cell phones which is the equivalent of

opening up the liquor cabinet and saying to our teenagers hey by the way this

adolescence thing if it gets you down

but that's basically what's happening that's basically what's happening right

that's basically what happened you have an entire generation that has access to

an addictive numbing chemical called dopamine through social media and

cellphones as they're going through the high stress of adolescence why is this

important almost every alcoholic discovered

alcohol when they were teenagers when we're very very young the only approval

we need is the approval of our parents and as we go through adolescence we make

this transition where we now need the approval of our peers very frustrating

for our parents very important for us that allows us to acculturate outside of

our immediate families into the broader tribe right

it's a highly highly stressful and anxious period of our lives and we're

supposed to learn to rely on our friends some people quite by accident discover

alcohol and numbing effects of dopamine to help them cope with the stresses and

anxieties of adolescence unfortunately that becomes hardwired in their brains

and for the rest of their lives when they suffer significant stress they will

not turn to a person they will turn to the bottle social stress financial

stress career stress that's pretty much the primary reasons why an alcoholic

drinks right what's happening is because we're out allowing unfettered access to

these dopamine producing devices and media basically it's becoming hardwired

and what we're seeing is as they grow older they - many kids don't know how to

form deep meaningful relationships their words not mine they will admit that many

of their friendships are superficial they will admit that their friends that

they don't count on their friends they don't rely on their friends they have

fun with their friends but they also know that their friends will cancel out

them as something better comes along deep meaningful relationships are not

there because they never practice the skill set and worse they don't have the

coping mechanisms to deal with stress so when significant stress starts to show

up in their lives they're not turning to a person they're turning to a device

they're turning to social media they're turning to these things which offer

temporary relief we know the science is clear we know that people who spend more

time on Facebook so far higher rates of depression than people spend less time

on Facebook write these things balanced alcohol is not bad too much alcohol is

bad gambling is fun too much gambling is dangerous right there's nothing wrong

with social media and cell phones it's the imbalance right if you're

at dinner with your friends and you're texting somebody who's not there that's

a problem that's an addiction if you're sitting in a meeting with people you're

supposed to be listening to and speaking and you put your phone on the table face

up or face down I don't care that sends the subconscious message to the room

that you're not just you're just not that important to me right now right

that's what happens and the fact that you cannot put it away it's because you

are addicted right if you wake up and you check your phone before you say good

morning to your girlfriend boyfriend or spouse you have an addiction and like

all addiction in time it'll destroy relationships it'll cost time and it'll

cost money and it'll make your life worse right so you have a generation

growing up with lower self-esteem that doesn't have the coping mechanisms to do

with stress stress right now you add in the sense of impatience right they've

grown up in a world of instant gratification you want to buy something

you go on Amazon it arrives the next day you want to watch a movie log on and

watch a movie you don't check movie times you want to watch a TV show

binge you don't even have to wait week to week to week right I know people who

skip seasons just so they can binge at the end of the season right Instagram if

occasion you want to go on a date you don't even have to learn how to be like

you don't even have to learn and practice that skill you don't have to be

the uncomfortable into assists is yes when you mean nun says no when you mean

no but yes when you you have to swipe right Bing I'm a stud right you don't

have to learn the social coping mechanisms right everything you want you

can have instantaneously everything you want instant gratification except job

satisfaction and strength of relationships

there ain't no app for that they are slow meandering uncomfortable messy

processes and so I keep meeting these wonderful fantastic idealistic

hard-working smart kids they've just graduated school they're in their

entry-level job I sit down with them when I go how's it going they go I think

I'm gonna quit I'm like why they're like I'm not making an impact I'm like you've

been here eight months it's as if they're standing at the foot of a

mountain and they have this abstract concept called impact that they want to

have in the world which is the summit what they don't see is the mountain I

don't care if you go up the mountain quickly or slowly but there's still a

mountain and so what this young generation needs to learn is patience

that some things that really really matter like love or job fulfillment joy

love of life self-confidence a skill set any of these things all of these things

take time sometimes you can expedite pieces of it but the overall journey is

arduous and long and difficult and if you don't ask for help and learn that

skill set you will fall off the mountain or you will the worst case scenario the

worst case scenario and we're already seeing it the worst case scenario is

we're seeing increase in suicide rates we're seeing an increase in this

generation we're seeing an increase in accidental deaths due to drug overdoses

we're seeing more and more kids drop out of school or take leaves of absence due

to depression unheard of these are this is this is really bad the best case

scenario the bet those are all bad cases right the best case scenario is you'll

have an entire population growing up and going through life and just never really

finding joy it'll never really find deep deep fulfillment

work or in life they'll just just walk through life and it'll GE just it's fine

how's your job it's fine the same is yesterday how's your relationship it's

fine like that's that's the best-case scenario which leads me to the the

fourth point which is environment which is we're taking this amazing group of

young fantastic kids who had just dealt a bad hand it's no fault of their own

and we put them in corporate environments that care more about the

numbers and they do about the kids they care more about the short-term gains

than the long-term life of this young human being we care more about the year

than the lifetime right and so we are putting them in corporate environments

that aren't helping them build their confidence that aren't helping them

learn the skills of cooperation that aren't helping them overcome the

challenges of a digital world and finding more balance that isn't helping

them overcome the need to have instant gratification and teach them the joys

and impact and the fulfillment you get from working hard over on something for

a long time that cannot be done in a month or even in a year and so we're

thrusting to them them in corporate environments and the worst part about it

is they think it's them they blame themselves they can't they think it's

them who can't deal and so it makes it all worse it's not I'm here to tell them

it's not them it's the corporations it's the corporate environments it's the

total lack of good leadership in our world today that is making them feel the

way they do they would dealt a bad hand heads and I hate to say but it's the

company's responsibility sucks to be you like we have no choice right this is

what we got and I wish that society and their parents did a better job they

didn't so we're gonna we're getting them in our companies and we now have to pick

up the slack we have to work extra hard to figure out the ways that we build

their confidence we have to work extra hard to find ways to teach them social

the social skills that they're missing out on

there should be no cell phones and conference rooms none zero and I don't

mean the kind of like sitting outside waiting to text I mean like when you're

sitting and waiting for a meeting to start nobody go this is what we all do

we all sit here and wait for the meeting to start meaning starting okay when we

start the meeting no that's how relationships are formed remember we

talked about it's the little things relationships are formed this way we're

waiting for a meeting to start we go how's your dad I heard he was in

hospital oh he's really good thanks for asking

he's actually at home though I'm really glad it was really amazing I know it was

really scary for that's how you form relationships hey did you ever get that

report on oh my god no I didn't I'll help you out I totally uh can I help you

out with that really that's how trust forms trust

doesn't form at an event in a day even bad times don't form trust immediately

it's the slow steady consistency and we have to create mechanisms where we allow

for those little innocuous interactions to happen but when we allow cell phones

and companies from zwi just okay have the meeting and then my favorite is like

when there's a cell phone there and you go like this you go it rings and go I'm

not gonna answer that mr. magnanimous you know

when you're out for dinner with your friends like I I do this with my friends

when we're going out for dinner and we're leaving together we'll leave our

cell phones at home who are we calling maybe one of us will bring a phone in

case we need to call an uber or take a picture of our meal I'm not I'm an

idealist but I'm not insane I mean it looked really good

we'll take one phone and so it's like an alcoholic the reason you take the

alcohol out of the house this week is because we cannot trust our willpower

we're just not strong enough but when you remove the temptation it actually

makes it a lot easier and so when you just say don't check your phone people

literally will go like this and somebody would go to the bathroom and what's the

first thing we do because I wouldn't want to look around the restaurant for a

minute and a half you know but if you don't have the phone you just kind of

enjoy the world and that's where ideas happen the constant constant constant

gage Minh is not where you have innovation and ideas ideas happen when

our minds wander and we go and you see something uh remember they could do that

that's called innovation right but we're taking away all those little moments

right you should not and none of us none of us

should charge our phones by our beds we should be charging our phones in the

living rooms right remove the temptation you wake up in the middle of night cuz

you can't sleep you won't check your phone which makes it worse but if it's

in the living room it's relaxed it's fine

oh yeah but it's my alarm clock by an alarm clock

they cost eight dollars I'll buy you in a while

right but the point is the point is as we now in industry whether we like it or

not we don't get a choice we now have a responsibility to make up the shortfall

and to help this amazing idealistic fantastic generation build their

confidence learn patience learn the social skills find a better balance

between life and technology because quite frankly it's it's the right thing

to do thank you my pleasure coming on I pledge well thanks for having me thank

you for coming absolutely amazing where can they find

you so ironic isn't it well you can find in social media when you're not in the

meeting so so so yeah I'm in all the usual places

but um but I will tell you one thing so I have a new book coming out in in

September this is it's it's a thinly veiled plug but the what's made them

very happy but what's special about it is I wanted to produce something that

that no digital format could reproduce and so it's an illustrated quote book

it's it's beautifully illustrated I was very sort of pushy about this that I

didn't want the illustrations done on a computer they were done by hand

there's a song Aloe Blacc the singer the grammy-nominated singer the book is

called together is better and gave me a song that goes with it and it's the

music is at the back of the book and it's actually the lyrics are in his

handwriting it's actually his handwriting and and here's the best part

the book is scented we scented it with a custom scent made by this amazing

company called 1229 and they designed for me the scent of optimism so you

smell the pages and they smell like optimism and the thing that I love about

this is I can't do that in any a book format mm-hmm I wanted to create

something that you had to physically engage with and it's designed to be

given as a gift the first page says - from because I wanted it to be given as

a gift to someone you want to say thank you for inspiring you or to give to

someone you wanted to inspire it was designed to

promote this physical interaction and engaging with the real world so I'm

really proud of it it's incredible man super unique yeah it's fun I hope it

does smashingly well as your other books have and have given so much to people

and it's just really really been incredible and what you shared with us

today meant honestly thank you absolutely one appreciate it thank you

very much thank you

For more infomation >> Simon Sinek on the Millennials Question. Inspiring Leadership Speech Simon SInek. - Duration: 17:40.

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Detective Conan for PlayStation #21 [German translatable subtitles] - Duration: 21:15.

For more infomation >> Detective Conan for PlayStation #21 [German translatable subtitles] - Duration: 21:15.

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Coloring Pages Old Phone for Kids - Drawing and Painting Coloring Books - How to Draw for Children - Duration: 1:14.

[Music]

[Music]

[Music]

[Music]

[Music]

Magic

Coloring Pages

For more infomation >> Coloring Pages Old Phone for Kids - Drawing and Painting Coloring Books - How to Draw for Children - Duration: 1:14.

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Aru Kuro On Rhea Moon available on Digital Stores - Duration: 0:57.

For more infomation >> Aru Kuro On Rhea Moon available on Digital Stores - Duration: 0:57.

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ANYTHING Is Possible!!! - Duration: 2:47.

so I wanted to talk to you today about how anything is possible in your life

anything you want to do anywhere you want to be anybody you want to talk to

is completely possible now right here today I don't know if you can see around

me I'm speaking at one of the best business schools in the nation in the

world it's the USC Marshall School of Business

cuz it's always been my dream to change the education system it's been my dream

to transform the way that people learn and affect a billion people all over the

world change the world anything is possible and I never thought that given

my background I would be able to be on Forbes you interviewed on TV stations

just Fox CBS and etc and now I'm speaking at one of the

most respected institutions in the world USC Marshall School of Business about

how to be an entrepreneur and how to do big things that change the

world now the reason I'm telling you this is because really where you've got

to start though if you want to do big things is you've got to dream at first

and if you don't know where you want to go you're never going to get there you

have to dream it first so have big dreams and never let go of those dreams

and understand that anything is possible so I just wanted to encourage you today

and also ask you a question what is your dream don't tell me what you're sick and

tired of because that's BS that's how you become like the rest of the world

the rest the world took complaints right don't complain tell me what your dream

is tell me what your dream is you want what how much time you want to spend it

with who you want to do what then you can backwards engineer what your

business looks like but your life may look like from that

point I hope that helps let me know what your guys dream is in the comments I

love the interaction and I'll be posting up some really cool videos for you guys

soon of my talk over here at USC give me a big thumbs up this is a big step for

me and I'm really excited so I'll see you guys soon

For more infomation >> ANYTHING Is Possible!!! - Duration: 2:47.

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World Peace | Toss It Project (early cut) [legendado] - Duration: 2:06.

For more infomation >> World Peace | Toss It Project (early cut) [legendado] - Duration: 2:06.

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Tough As Nails Survival Episode 4 - Duration: 37:58.

hey guys this Warhawk 76 back again with the Tough As Nails

Survival Episode 4 and sorry it's taking me so long to get to this I've been kind

of catching up on the Destiny 2 stuff if you're interested in destiny too at

all you can check out some of our videos on the channel about that we're gonna

get back into the toughest nails thing and what we left off doing was mining

for resources with the goal being that we would get enough stuff to go up and

build my base up on the mountain above the cave where I'm at now

and get started on that so we're gonna go ahead and start collecting some

resources so I was kind of showing you guys what my mining technique is in

terms of building this main 2x2 corridor and you know digging down with that and

then what I do is these 1x2 corridors with two blocks in between them now we

did there so we should probably run upstairs and see it's been a little

while since I played and I'm not sure exactly what stuff I left off with so we

should probably run up and see usually I try to put everything into the okay try

to put everything into the chest up above so that I don't lose it although

who knows maybe I put it down here yeah okay so yeah we did find let me turn my

volume down here for a second a little high and this resource pack makes

diamonds and emeralds look good anyway we did find like right off the bat when

we came down here we found some diamonds if you'll recall in episode 3 I think it

was and we've run across an emerald so far what I'm more interested in is iron

which it looks like I've got a little bit of iron built up we got some iron

pickaxes and a stone pickaxe we can just get rid of that

anyway for a while I didn't have any iron so it's good that I did finally

find some see if you've got anything in here all right let's go up top and just

see what our supply situation is so we dug down to level 12 that is what I have

heard and been told is the best level for finding diamonds and obviously

diamonds are awesome so you want to find as many of those as you can so yeah it

was a long ways down unfortunately I need to put stairs in here and

eventually I will if I'm gonna use this mine a lot so if you recall

tough-as-nails it's about temperature control you can

see my indicator right there in the center of the screen right above my

levels the 13 is the temperature indicator you can see it's kind of

getting blue and getting more blue and it'll probably show some arrows in a

minute here to show that my temperature is falling which is not good there are

seasons here you get thirst which is a pain yeah so definitely get a lot colder

when you're wet the way that you warm up is to start a fire now earlier when I

was playing last time I was actually overdoing so I had to put the fire out

the way that you start the fire and I'm looking to see if I have in me I know I

have wood I have a lot of wood somewhere you use the raw logs to make the fire

and cobblestone but then you actually use sticks oops oh that's dirt I keep

making that mistake let's put that down here use sticks to do

so you use anyway you sticks losing my track thought here you use the sticks to

start the fire and that gives you warmth and it is getting a little cold in here

so you basically you're sticking your hand you left clicked on the fire and

you'll see my stick count going down each time I click so they get used up

which is a real pain in the butt sometimes it takes a lot yeah wonderful

takes a lot to get the fire started which becomes a real problem when you

run out of wood which I have for the most part anyway you can try a couple

more and see if we have any more luck but you know I need to have wood for

tools and such as well the thing is you kind of have to stay warm in my first

video I actually died of hypothermia while I was still kind of getting used

to how this whole thing works obviously that's not good so it looks like I've

got an iron sword I need to make sure I have an axe which I do I'm gonna make

him well no I can't make any more tools cuz I've used all my sticks I'm an idiot

alright so we're gonna go out and cut some wood real quick

looks like we're warming up just a bit which is good jet out of here just in

case there's a guy hanging over my head right above the door which I have had

happen creepers drop down on your head right when you come out it's really

annoying so you can see my temperature indicator is go gray now so that's just

you know hunky-dory right in the middle I'm happy happy camper not cold not hot

kind of thing so that's a good place to be you will get cold getting wet

obviously that can happen just like in real life so it's good to stay dry and

you know if you're overheating you can also go get wet which of course fixes

the problem when you go into a snowy biome you will get cold little guy over

there burnin burn baby burn you'll see that arrow pop up and it'll start to go

down the longer I stand there and there are seasons apparently I

haven't been playing long enough to really notice a shift but apparently the

climate changes over time just like in real life and the seasons come and go as

you go through your minecraft adventure which is really cool and if you guys

remember correctly or if you're just tuning in I'll tell you anyway

the other thing that I'm running is Deco craft by Razzleberry Fox and it's a

really great it's like mr. crayfish furniture mod but a lot more stuff and

more detailed I'm really excited to build my base right up there is where

I'm actually planning on let me get the Optifine going just up here is where I'm

planning on running and put him a base the sun's out yay nice day alright so we

got some logs actually doing alright temperature-wise in here so maybe we're

okay not messing around with getting any sticks let's go do some mining I know as

I said last time mining isn't terribly exciting but you know it's a necessary

thing here and I mean the game is called minecraft so obviously that's something

you're gonna do a lot of obviously I need to build some more torches as well

since we're talking about things that are obvious anyway well good that it

stopped raining out there Seattle area on the other hand in real life is

definitely getting to that time of year where we start to get in rain a lot

because it's raining actually look out the window it's raining yesterday was 82

degrees in the end of September and today it's you know 58 and raining is

pretty typical around here doesn't bother me one bit but a lot of people

like to bitch about it cuz you know that helps I never have got

that people complain about the weather what's the point

it's like complaining about the sky being blue instead of purple well sorry

hate to disappoint you that's just how it is so you'll notice I

put all my torches on one side that's so I know that if the torches were on my

right I'm heading away from my central base and if the torches are on my left

I'm heading back these are all things I picked up from another youtuber who does

Minecraft videos a British accent a guy it's not that guy's name the guy stampy

it's not stampy or somebody else somebody more serious that was showing

like mining techniques and what the most efficient mining taxi techniques are and

that's actually where I learned this you know two by two and one by two tunnels

every two blocks or three blocks if you're willing to risk that you might

miss something in that one space between them so pretty cool you know it does

take some time to dig all this out but you know obviously you're skipping two

blocks worth two rows of blocks worth of space that you're not digging out which

is huge because now over time it adds up you know but I can see both sides of

this when I dig so it doesn't matter if it's dug out or not if there's something

there I'll see it the only way I wouldn't see it would be if it's

directly above the center in the next block up which you know you're gonna

have some risk if you don't dig every single block and you see the strip -

there's gonna be some risk of missing things there's just no way around that

alright so always like to leave a few just to make fires with because that's

how you make as I said that's how you make that well my brain doesn't work

today that's how you make the fires the camp fire thing that you need in order

to stay warm you make it with the raw wood so alright we got some sticks

you never remember what all the little shortcuts are for doing this so that it

splits it out evenly for you I think it's just hold the button down whatever

all right so we got some sticks now we can make some torches okay torches now

so we're good I also can put fireplaces down here not fireplaces campfires like

what campfires down here if I'm getting cold later when you get to go to the

nether there's heating coils that you can get that heat and cooling coils that

you can get that heat and cool your spaces without a fire nice iron

excellent definitely need that more iron the merrier right Galloway sticks okay

obviously we don't want to leave big deep dark long tunnels like that with no

light in them because I really don't like having nasties spawn in my base

where I can actually run into them that annoys me it vexes me I don't enjoy

being vexed or hexed for that matter that's a whole different story

oh goodness alright so obviously we're gonna have to go make another axe pretty

soon here alright looks like we got it all perfect so and I always fill things

back in I know that's stupid but I don't like you know having my tunnels all torn

apart it makes it really hard to find your way back especially if you're in a

hurry it's much easier when it's looks when it looks like this where it's just

neat and clean torches all on one side you know exactly where you're headed and

then I have that central room with my storage and my furnaces and all that and

that's where I will branch off from I'll do a tunnel in each of the four

directions that are available to me and then branch off from those with the 1x2

tunnels and that will allow me to a large amount of coverage and you know

mine out a ton of space so that I can you know maximize my ability to get

resources nice so I'm trying to decide how I want to build my base I'm probably

just gonna start with like a nice large house with glass and a nice roof made

out of stairs and really pretty and torches and everything everywhere you

know the typical stuff usually make that out the cobblestone obviously because

that is easy to get and you get it anyway when you're mining alright what

the heck I don't know if it's a problem with the mod or what but sometimes my

keyboard locks up and it won't go like the W WASD keys don't work anymore which

you know that's annoying it's really frustrating actually and I'm not sure

what the problem is so I don't know much to say about it really beyond that okay

so one two I'm gonna have to get a drink pretty quick here I bring a canteen with

me hmm I did not I'm gonna have to go get one

that's really weird I thought I had one I know I had one what did they do with

it today it's um where did I put it in a

chest by accident so anyway with the thirst in the game if you are to where

you can build canteens a leather although if you do the bonus chest at

the beginning you actually get one which I did because I'm lazy like that all

right well I guess we're going up you have to bring some water up here

anyway you get thirst you can see them down

three bars of thirst diet dehydration obviously a bad thing in real life and

in the game so you have to get water and if you don't purify the water it makes

you sick and gives you more thirst which is even more annoying so a helpful

youtube subscriber and watcher of mine and i don't have your name right in

front of me but you know who you are actually informed me and how that works

and how it's done in order to make yourself a filtered what was I gonna say

filtered canteen and get it to work what in the heck I would not have gotten

rid of my canteen so where did it go there's no way I would have gotten rid

of it that doesn't make any sense

everywhere hmm all right so to build a canteen I do not have that in front of

me there we go that's what I thought it was but I wasn't sure

there alright so we have that first time I've made a canteen because I just had

it before I don't know if it like I don't know if I lost it or if it goes

bad over time I I'm really confused as you can probably tell so charcoal filter

you build with charcoal and paper you do this and okay I need more filters

apparently damn it well it's better to have thirst than to not have water at

all so you know it's a trade-off unfortunately that you have to make kind

of like it when you are starving to death you have to eat Sambi meat because

it's all you got so it says dirty water canteen excuse me

and you'll see the green bar below there the durability thing that shows how full

it is it holds three drinks and I don't loops I don't know off the top my head

exactly how much each drink gives you in terms of thirst-quenching I'd have to

look at it I do it but anyway we have to run out

and find some sugarcane unfortunately

because I gotta have sugar cane to make paper to make filters and all that

alrighty

you guys loft let me know what you think of this report resource pack the info

the description and the link and the credits will be down in the description

of the video this is called default 32 by 32 so it's just double the resolution

of the normal minecraft with not without changing any of the skins at all they

look the same so I think it's fantastic because I didn't want anything weird or

fanciful or crazy-looking I just wanted it to look better and it does I mean

look how nice those hearts look on my health bar so anyway they cool crap I

need to find I'm gonna get too cold if I'm out here where is my okay somebody

must have been playing this well my kids must have gotten on here or this game

didn't get saved properly because I had an entire set of wool armor what the

heck is this okay I don't know if this is part of tough-as-nails or new to

Minecraft or what wow this is cool I've never seen this before that's

awesome it's got carpet or is that wool that

must be wool which is good because I was just saying I needed wool in order to

make armor the cloth armor gives you warmth and a little tiny bit of

protection wow that is really cool so it's an igloo I'm assuming that's part

of the toughest nails thing pretty sweet though I mean if you get trapped out

here you can build yourself a campfire in here although I think building a

campfire in an igloo might gonna be the best idea to stay warm you know I guess

you could cuddle up to the the furnace if you really had to just stay warm it

would be something anyway of course I could always just plop down my bucket of

lava my bucket o lava that I'm carrying and use that whoa hello what the heck

wonderful whoa that is a long ways down there is a ladder I'm worried that there

might be some sort of a explosive thing down here like there is in the what the

heck okay seriously I had no idea about this what the hell is this place okay

this is cool look at that so we got a villager and a zombie building so

somebody's been doing experiments down here they got a cactus a brewing stand

which is definitely a bonus those are not easy to come by

isn't having to go to the nether to get them definitely taking that crap taking

that cauldron to baby without having to make another I guess I can make a did

that just break and not even know interesting huh so they must have it

locked out so that you can't use it interesting that is very interesting

whoa nice this is definitely part of the

definitely part of the plan the toughest nails thing because they have all the

ice and the stuff in it that's really cool I did not expect that I did not

remember reading anything about that in the descriptions that's really cool I

didn't even expect that I was just trying to break the carpet because I

didn't know if it was carpet or wool or what apparently it's just carpet which

is a bummer cuz I need wool

to make my armor all right I'm gonna go a little bit further out and see if I

can find some sugarcane I really need to make the filter I mean I can drink the

water when it's bad it's not gonna kill you it just makes you more thirsty so

you have to go get more water which becomes a real pain in the butt but you

know it is what it is I can't run my thirst level is making it impossible

okay so there's the thirst

all right let's refill this canteen while we're standing right next to the

ocean there is no differentiation that I've found between you know ocean water

or lake and river water like there would be in real life which is good I guess

although you know that would be an idea there are some seeds that have what are

clearly oceans in them and you could set that up so that those are salty and not

drinkable you know talking to the mod designer here I'll put a link to the mod

in the description so you guys can see who made it yeah wow that's really cool

I did not expect to find that

all right so see the thirst only lasts for a little while so it's just not that

big a deal it's very similar to eating the zombie flush mmm when you don't have

a choice I mean obviously that's suboptimal but you know if you're

starving to death you do what you have to do and you know the motto of the

designer for the mod is survival through or difficulty through realism which I

really like that was really what I was after it was something realistic sorry

for the sniffy nose getting over a sickness that raged through my house

over the last week and a half is nasty

Wow there are a lot of mobs on fire and they're just now on fire which means

they must spawn right when I get into the chunk that I'm looking at that's not

good you only get five hearts to start so you don't get a lot of leeway when it

comes to taking damage so you really have to be careful about that you know

you could tangle with the skeleton a little bit when you have all ten hearts

like in normal Minecraft without the mod but with only five hearts fall damage

really doesn't a lot you can die really easily falling off of stuff you know

taking an arrow in the face just like in real life is not a good thing you know

you're not gonna die from one arrow but you know you get hit twice and then fall

off of something really small you're toast there must be a cave down there in

that hole I just went by all right well I guess we're just gonna have to live

with dirty water because I'm not able to find any kind of things right now for

sugar cane next time I do find something I'll definitely plant it so that I can

grow it need to get back a little bit here

okay I've got my infinite water source in here which is good and you don't

always get the thirst and you drink it with it when it's not filtered I mean it

doesn't always work like that all right so I'm full on water so I can't drink

anymore okay so yeah this is the hill that I was planning on oh they're sheep

up there we need to go get some sheep because I need their wool obviously to

build my warm Armour it's good to have Armour

I mean I could build an iron armor but I think the iron armor actually makes you

colder if I remember correctly when I read about that

give me that wool all right so grab another couple guys here just because oh

hey what are you doing dude I'm starting to get cold up in the mountains the

higher you are up in the mountains the faster you get cold once again just like

reality yeah one thing I can do tomorrow

hello mister just respond they were not there yeah the the mob spawning thing in

this mod is a little weird I will admit mm-hmm I went through the

first three or four days of my journey in Minecraft without seeing any mobs and

by mobs I mean bad guys technically mob means anything that's mobile which is

where the word comes from I'm sure you guys all knew that but

anyhow and then all of a sudden it was like the floodgates opened and I had all

kinds of mobs everywhere see how hungry I got in just that short

amount of time

it doesn't take money ok so put away that splash or the wheat for that matter

or the leather or the apples or the ice cube cuz we're gonna work on that

all right let's smell some or that's mutton into cook I still haven't quite

figured out if the furnace actually adds heat to your house when it's warm when

it's going I'm not sure you can definitely tell when you get the fire

going that it warms up your place which is good especially if you're getting

cold right now I'm fine I'm at grey which is right where I want to be

there's no need to worry about going any higher than that all right it's more

iron it could make an iron breastplate you know chest armor just to see kind of

where that puts me in terms of armor level and whether or not it makes me

colder I'd like to have some armor just you know something it's always a good

idea perfect well that was paper for a second wait a minute we're gonna get oh

I have some paper ok must be left over I still don't get where my Armour went

it's like stuff disappeared out of my inventory and I'm not sure if that's

because people were messing around with my Minecraft and doing mods and changing

things around or what but

carpet okay got it all right that's enough of that okay I'll put that away

do we have any charcoal no all right make some charcoal oops

I wish the fires would make charcoal for you that would be cool but it does not

work that way

I have to think a second here about how this works

there we go don't remember I think you need three I think you need the charcoal

in the middle three across and paper on either side which means I'm not gonna

have enough yeah cuz you see it's like sandwiched in there alright well we'll

just put that stuff aside for now and then at least we have it for later when

we need it for now and for later red carpet alright okay we even found some

gold down there I'm not sure what the point of the ice cube is probably find

out pretty soon

okay stay topped up on water alright oops that's weird it was like the

durability bar went down on my canteen as I kept getting more water out okay we

need to make

those beautiful all right so it's warming up in here we saw the

temperature go up now that probably is this that might answer my question about

whether that works

wait try to remember what you do to take half there we go

know why it wasn't left before mmm I was like am i doing it wrong I asked that a

lot in life am i doing it wrong yeah anyway all right going on down to the

mine hmm iron pickaxe baby yeah

right

No okay got it not used to the whole dual wielding thing because I've pretty

much always only played minecraft like 1.7.10 there's a lot of the mods and I

wanted to play in my original series or in 1.7.10 and 1.10 0.2 and 1.12 haven't

come out yet so more iron fantastic okay

always good to have more iron right so I always fill my stuff in as I said I just

like to keep everything neat and tidy because I'm a dork

there's some lava yeah in this direction you'll see my temperature shoot way up

because there's lava close by so that means I can't really hang out down there

without overheating if I really had to be down there I would have to like I

don't know bring a water bucket and make a whole water bowl to cool off like this

one which is what this is for right here actually this is exactly what this is

for see it's not as arranged anymore it's going gray again because you don't

want to overheat as a bad thing the little symbol will turn into a flier a

flame when you over eat which obviously is not good so anyway so we're also

gonna build tunnel in this direction hate that or run into caves that I did

not want obviously I'm gonna run into it again but I like my stuff to line up to

if it's possible once again I'm a dork

this way well we can be a tough guy and run in there and explore I'm pretty

cautious when I play I don't tend to expose myself to danger if I can help it

diamonds to work on getting to that because it's always hard when there's

lava gold and diamonds wow this is nice dang mmm more diamonds look at that

alright so I don't have to worry about any bad guys coming from this direction

or this direction yeah I do have to worry about this obviously but that's

easily solved

I'd like to make sure I control my space so that nobody can like drop in on me

unannounced if I can help that you know I can help the boarding and I will nice

I just don't want to be digging down here and have some creeper creep up

behind me and blow up and drives me crazy when that happens I like to

control access to my area that I'm in and this water is gonna be a problem so

let's get rid of it we go I'm solved I'm right so redstone is always good you

good experience levels for Redstone that's for sure just a little bit of

redstone goes a long way that's like a freaking jackpot down here it's like a

treasure cave loving it okay interesting okay I'm still getting used to all duel

wield things so if I act like I don't understand what just happened that would

be why all right so let's go ahead this is iron walking in lava is bad

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