The Animated Counter behavior is the next add-on that we'll be taking a look at.
This add-on gives Construct 3 a new behavior, Animated Counter, that allows you to animate
a score, or any text object with numbers.
You can quickly animate a timer, scores, or whatever you'd like, with one behavior and
one event.
Check the description for a link to the Scirra store, to get the Animated Counter add-on.
This add-on works in both Contruct 2 and Contruct 3, but we'll be using it in Construct 3 today.
Let's take a look at what it can do.
I have a layout setup for us to test out this behavior.
Right now, we've got several slimes that make their way across the layout.
We've also got a text object, called score, in the upper right corner.
When we click on the slimes, we'll destroy them and add to the score.
I have this set up already, like you would do without the Animated Counter behavior,
and without any animation.
I'll switch over to the event sheet and you can see how this works.
There is a global variable, containing the score value.
When the player clicks the slime, the slime is destroyed, and we add a random amount between
1 and 500 to the score variable.
Then, we set the Score text object to be equal to the Score variable.
When I preview the layout, I can click the slimes to kill them, and a random amount between
1 and 500 is added to the score.
With the Animated Counter behavior, we can do this much faster, and we can animate the
text, so that it counts up to the final value, instead of jumping straight to it.
Let's switch back to the layout, and add the Animated Counter behavior to the score text
object.
Select the Score object, select Behaviors, and then Add New behavior.
Add the Animated Counter behavior to the object, and close this down.
The Animated Counter behavior has two properties that we can adjust, the Animation Time, and
the Precision.
Animation Time is the time in seconds that it takes for the entire animation to complete.
Precision let's you decide if you want the Counter to increment in whole numbers, or
as a float, with a decimal, and this number decides how many numbers will be seen after
the decimal, while the animation is active.
The animation time is set to 2 currently, which is a little slow for what we're doing.
I'll set it to 0.5, so it will take half a second for the animation to complete.
Let's switch back to the event sheet, and toggle the score setting actions from before.
Then, I'll add a new action, using the Score text object.
Right under Angle, we've got 3 categories with actions for the Animated Counter behavior.
The first two allow you to set the properties we just talked about, Animation Time, and
Precision, in the event sheet instead of in the properties bar.
Below that, we've got four actions used to set the value of the text object.
We can add, subtract, set value or set value init and target.
Let's use Add for now, and just like before, we'll use a random value between 1 and 500,
and we'll wrap it in floor, so we get a whole number.
Let's preview the layout, and now, when I click a slime, the score is updated with a
random number, but the value increments, it doesn't just snap to the final value like
it did before.
If I switch back to the layout, I have an altered version of the slime sprite, in a
second animation.
I'll set the second slime to animation 2.
Now, when you click this slime, I want the score to fall by 500 points.
So, we need to check which animation is playing when the slime is clicked.
I'll add a subevent below the on object clicked event, and I'll choose the slime object, and
select Is playing.
From here, I'll check if Animation 1 is playing.
Copy the event, and paste it, and then drag it up under the other Is playing event.
Then, change the animation we're checking for to Animation 2.
Now, I'll drag the add action down into the Animation 1 section, and add a new action
under animation 2.
Again, we'll use the score object, but this time we'll subtract.
I don't want a random number this time, I just want to penalize the player by 500 points.
So, we'll put in 500, and select done.
Now, when we click the pink slime, the value rises, but when we click the red slime, we're
hit with a 500 point loss in points, and the text animates down to our new score.
I'll toggle the Subtract action, so it's disabled, and we'll take a look at the other two options
for setting a value.
Set Value is used to animate up or down to a specified amount, not add or subtract to
the previous value.
So, if you set this to 1000, when you click the red slime, the value will animate from
it's value to 1000, not add 1000 to it's current value, but animate directly to 1000.
If I preview the layout, and click the red sprite, the score increments to 1000.
I'll reload the layout, and this time click a pink sprite first, and we get a score of
464, then click the red sprite, and our score goes up to 1000.
This can be useful for resetting a timer, or anything that always resets to the same
value.
The other action, is Set Value init and target.
This is just like Set Value, except we can choose the starting value to increment or
decrement from.
So, I'll set Initial value to 200, and value to 1000.
Now, when we click the red slime, the value is set directly to 200, and then increments
up to 1000.
Below that, we have two more actions that we can use.
These are both easy enough to understand.
Stop stops the animation right where it is.
So, I'll turn the animation time to 2 seconds, so we have some time to see what happens.
Then, I'll set the score, when we click the pink slime, to 500.
So, if I preview, and click the pink slime, the score goes up by 500, and it takes 2 seconds
for the animation to complete.
I'll add another action, using the System object, and choose to wait, for half a second.
After that, we'll perform another action, using the Score object, and we'll stop the
animation.
When I preview it, If I click the pink slime, to score begins animating to 500, but it will
take 2 seconds to get there, and at 0.5 seconds in, the animation is stopped, and doesn't
continue any further.
The other action we have, is Force Finish.
This is just like stop, except instead of stopping at the value it's at when you call
the action, it jumps to the final value, in this case 500.
Let's take a look.
I click a pink sprite, and the score updates, and then jumps to 500 after half a second.
Last, we've got a few events that we can use, associated with the Animated Counter behavior.
Let's add a new event, and check them out.
OK, we've got Is Animating, On animation started, and on animation finished.
Is animating will be triggered when the animation is active.
I'll select it, and add an action, using the light.
The light is just a two frame sprite, one frame with a white circle, one with a green
circle.
We'll use the green frame to see when this event works.
I'll set it's frame to 1.
Then, I'll add an else event, and set the frame back to 0.
So, when the Score is being animating, the light object will turn green, and Else, when
it is not animating, the light object will be set to white.
Now, when I click a slime, the score animates, and the light turns green.
After the animation has concluded, the light turns back to white.
But, this isn't necessarily the best way to do this.
The animation is active over a series of frames.
While the animation is active, for each of those frames the light's frame will be continually
set to frame one.
And every frame that the score is not animating, the light object is repeatedly being set to
frame 0.
This is a waste of resources.
A better way to do this would be to use the other two events that the Animated Counter
behavior provides.
We'll replace the first event, Is Animating, with On Animation Started.
This event fires off once, when the animation is started, not every frame, like Is Animating
does.
Then, we can replace the else event with the On Animation Finished event, in the Score
object.
On Animation Finished fires off once, at the end of the animation.
If we preview the layout, it works just like it did before, but we've saved on our CPU
resources.
All three of these events have their uses, so just use Is Animating when you need the
event to repeat every frame.
When you only need an event to fire at the start or the end of an animation, use the
On Animation Started or Finished events.
Thanks for watching.
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See you next time.
For more infomation >> Construct 3 Tutorial - Addons - The Animated Counter Behavior - Duration: 11:18.-------------------------------------------
The Peacegarden Dungeon in FFXIV | SoaR | Episode 3 - Duration: 15:24.
Final Fantasy XIV 1.0's Black Shroud held many secrets, among them was the mysterious
area in North Shroud, called Peacegarden.
This area was located close to Gelmorra Ruins, and was, much like the Gelmorra Ruins, surrounded
by high level monsters.
It was such a curious location, mainly because the devs had bothered to put Peacegarden on
the map, but had no point of interest pin, nor any structure or monument to justify the
name.
It was just a regular copy-paste area, not unique in the slightest.
Well that's where the whole "secret" comes in.
Notice that the name "Peacegarden" is located here, on the stump leading out of
the copy-paste circle.
Following it to the end, you'd encounter this cave entrance, guarded by a lone Twin
Adder soldier by the name of Rimomo.
Rimomo would then tell you: "If it were up to me, I would let you pass.
But my orders are to let none through.
Please go, before there's trouble."
Because we're bad boys and girls, we naturally ignore this warning and pass Rimomo and venture
down into the cave.
We then encounter a door.
And that's where the secret reveals itself.
Peacegarden was never intended to just be the name of a generic overworld area, it was
intended to tie in with the dungeon in the area – its main attraction.
Now there is not official name for this dungeon, but one commonly used name for this dungeon
is Peacegarden Croft, or simply "Peacegarden".
In lack of a better name, I will refer to the dungeon as simply Peacegarden.
Well, I believe it's time to pass through the doors of this dungeon.
A dungeon that never saw any adventurers pass through its doors in its lifetime.
This dungeon, like all other unused dungeons, has no map.
Once inside, we're presented with the same sets of stairs we've seen in Tam-Tara, Toto-Rak
and Mun-Tuy.
This is very clearly a Black Shroud Dungeon alright.
Following the stairs quite a way down, we reach a room similar to those we've seen
in all the previous Shroud dungeons.
A circular room with four pillars in the middle.
However this is where things start to look slightly different.
The dungeon appears to be full of ixali flags, lit up by these candles on top of barrels.
I decided to follow the most linear path, moving straight forward, much like I did in
the previous episode of Secrets of a Realm where we explored the Sand Caves, to see if
this dungeon would follow the same pattern as that dungeon, with a secondary entrance
and exit.
Unlike the Sand Caves, Peacegarden does have the odd light source in the form of lamps
hanging on some of the wooden frames, and the tiny candles placed on top of the barrels
next to the Ixali banners.
Other than that though, there is very little artificial lighting.
No torches on the walls.
Could be because the dungeon was unfinished, or maybe they just went for this dark vibe,
like they did with Tam-Tara.
As I pass through the first circular room, I enter a series of similar rooms, connected
via tight corridors.
Three rooms in succession, all of them a copy of one another.
As I enter the fourth room, I notice this door, with Ixali banners plastered on the
outside.
The door is closed, so I decide to just follow the path, but I make a mental note of this
door, and plan to return to it after completing my linear journey.
After reaching my second circular room, my linear path ends.
I now have a choice, do I go left, or right?
Up?
Or Down?
My gut tells me there's probably a lot more going on downstairs, but since I'm looking
for a second exit, I choose the left path, and continue my journey.
As I ascend the stairs, I am surprised by just how far up the stairs go.
I start wondering if this actually leads me straight to the exit already.
And bingo.
I found the second exit.
I smile triumphantly as I exit the doors and… realize that I've just walked out the same
way I came in.
The lack of a map and my excitement has made me walk in a circle and end up at the entrance.
… This also made me realize that if I had chosen the downward path, I'd just end up
walking the exact same route as I had just walked.
I decide to abandon my linear path strategy.
Peacegarden is a maze, and without a map, this is going to be hells on Hydaelyn.
I decided to retrace my steps all the way to the door with the ixali banners, and I
pass through.
The room is small, and only has one door.
This was most likely supposed to house a lot of mobs that had to be defeated before you
could proceed.
Walking through that door, I get to yet another room, with two paths.
One behind a door, the other one just an opening.
I chose the opening and following this path I believe I encountered the first potential
NM room.
The room contained several tables and stools, barrels, crates, sandbags, firewood, buckets
and shelves filled with supplies.
The room was rectangular in shape, and was lined with these gelmorra styled lamp-pillar-things.
I pass through the door in the previous room and I find myself going even further down.
I am starting to doubt that this dungeon has a second exit.
I now finally encounter my first torch.
A very lonely torch overseeing a hallway to the north leading to another Ixali marked
door.
There is also an unmarked door to the east, as well as an open path to the south.
The southern opening leads to a dead end.
The corridor has collapsed, but just as I'm about to turn around, I notice it.
I first thought it was some sort of quest item related to the dungeon, left behind.
Maybe a crystal shard… but no… that blue shimmer was…
THIS FROG!
OH MY GOD IT'S SO CUTE.
That frog has been sitting there, waiting for someone to notice him for 7 long years.
I've decided to call him Pedro Caramello.
I've said this before, but walking around in abandoned content with nothing resembling
anything that's alive gets a bit lonely at times, so when Pedro Caramello appeared
out of nowhere made me surprisingly happy.
I legit felt bad when I left him behind.
But our expedition had to continue.
I went back and decided to check the eastern door.
Eh…
Well.
No.
That door leads nowhere.
Well at least it made my decision on where to go easier.
I pass through the ixali door to the north, and I'm in my third circular room so far
on this journey.
But the Ixali theming is ramping up.
Along each of the three pillars in this room the same ixali flags stand up.
Is this another boss room?
A choice of 3 doors present themselves.
One to the north, one to the east and one to the west.
The eastern door is once again unmarked, which so far has meant it's a dead end, and this
was no exception.
This feels like the first time I get a legitimate choice, as the opening to the west leads down
a pretty long corridor.
But the ixal flags on the door also seem to be an indicator as to where to go.
So I decide on the door.
The opening can wait.
After what seemed like an eternity of the samey looking corridors and rooms.
Paranoia sets in.
Am I going in circles?
I finally end up with another short corridor going down.
Another door lurks at the bottom.
I enter through the door.
I am in a room looking almost identical to the one I was in earlier, only this time there
are four pillars, and the opening to the left of the ixali flag door is shorter and has
a door at the end of it.
This door looked so ominous it almost started to freak me out.
I also did not have any background music on when exploring this place, so all I had was
the ambience.
I had to investigate this door.
I enter what was very clearly intended to be a boss room.
In fact, this looks exactly like the boss room you'd see in Toto-Rak.
Only difference here being the ixali flags on the west side of the room.
That's when I noticed the room had three identical doorways to the east west and north.
I had to be careful to go out the same way I came.
If I choose the wrong one, I might end up looping again.
Back to the four pillar room, I enter through the ixal door, and the cycle continues through
another room followed by a curved corridor.
This dungeon has to be way bigger than the Sand Caves.
As I pass through the door at the end of this corridor – wouldn't you know it.
A three pillar room.
The opening to the left of the ixali door is now blocked by roots.
But the door to the right now actually leads to a corridor going down.
And guess what?
So does the Ixali one.
When in doubt, trust the Ixali.
With my friend Pedro Caramello fresh in my mind, boosing my morale, I passed through
the Ixali door, and continued down.
Surely this dungeon has to have an endpoint.
I continue down the dungeon, now ignoring all sidepaths.
This dungeon feels like it's going on forever, and I'm about to lose my sanity, when I
finally encounter another Ixal door.
After passing through this door, my first instinct is to just walk straight through
the opening ahead of me.
But then something odd catches my eye.
This door.
This door is placed almost immediately after a wooden doorframe.
With what looks like the shortest corridor I've seen.
This has to mean something.
This is the first time I've seen this.
Could this be the result of a copy-paste gone wrong?
Could a section have been copy-pasted here and been off by a slight margin, so they just
covered the gap with corridor?
I decided to first walk through the opening to make sure I didn't miss anything important.
Turned out to be another boss room, with several entrances and exits.
I trace my steps back and enter the absurd door.
I am startled as I enter the room on the other side as it has but one door – the exact
same design as the one I just entered.
Only this time it had a small lamp in the upper right corner.
This definitely means something, right?
I pray to Pedro Caramello, and pass through.
To the right of this very plain room is ANOTHER set of stairs going down.
Surely we're about to breach into hell at this point.
This corridor is different.
The stairwell is steeper than usual.
It's darker.
There has to be something special through this door.
I can feel it.
I pass through, and lo and behold.
A large room filled with Ixali banners, in what is very clearly the final boss room.
The top most banner is covering a stone carving of Gridania's flag.
Whatever was planned for this room is impossible to say.
This was made so early in FFXIV's life, it could be anything.
It is very clear that this was intended to be an Ixal-themed dungeon, because of all
the banners.
But other than that, we've got nothing.
Because the dungeon was abandoned, there is no NPC text or other entries that describe
what was going on in this place, so it's up to our imagination.
Let me know in the comments what you think the story of this dungeon was supposed to
be.
I also want to point out that the dungeon has no second entrance or exit.
So it was not meant to be a passage dungeon like Sand Caves and Mun-Tuy.
There are also several boss rooms, so it could very well have been a planned instanced dungeon,
like Toto-Rak.
Looking at the layout, and the inclusion of boss rooms, that would certainly be my guess.
Open world dungeons rarely had boss rooms, as the whole idea of the open world dungeon
was that is was open 24/7 for everyone in the same instance, and thus having fixed boss
rooms would be near impossible.
Instead, open world dungeons like Shposhae and Mistbeard Cove had larger areas where
NMs could spawn.
Or in free dungeons like Natalan, where a final NM would spawn in a specific room.
This dungeon feels more like it was meant to be explored linearly, with the banners
leading the way to the final boss room.
Also seeing as the exit is so far away from the final boss room, with no physical quick
exit door available put the final nail in the coffin on the open world dungeon theory
for me.
This was a very atmospheric dungeon, and I legit felt the paranoia as I ventured deeper
into this dungeon, not knowing what I would face around every corner.
I also made a friend for life.
Pedro Caramello.
He's still down there you know, just… being a frog.
I would like to thank you all for joining me on this adventure.
I had a lot of fun exploring this one, I hope you had fun too!
I'll be back next month with another episode of this really bizarre series.
And in that one we'll be looking at Umbra Cove!
Please look forward to it!
May you ever walk in the light of the crystal!
-------------------------------------------
🔴 LIVE RAID entre vous - Duration: 39:45.
-------------------------------------------
Construct 3 Tutorial - Addons - The Scale Behavior - Duration: 10:29.
When working with sprite objects in Construct 3, they have some built in abilities, one
of which is to set the scale of the object.
This is nice to have, but unfortunately, there is no way to read the current scale, and use
the value as a condition in an event.
The addon we'll be talking about today, solves this issue, and gives us other useful options
when scaling an object, and that is the Scale Behavior.
This plugin works in both Construct 2 and 3, and I've included a link to where you can
find it, in the description.
I've got a layout setup, with two cactus objects, and a tree object.
I'll add the Scale Behavior to both the cactus and the tree objects.
Select behaviors, add new, and add the Scale Behavior.
I'll do the same thing for the Tree object, add new, and add the Scale behavior.
There are no properties to adjust with the scale behavior, everything is done in the
event sheet.
Before we switch over, I want to make the size of the first cactus a little smaller.
I'll select it, and hold down shift while sizing it down so that it scales down uniformly.
Now, you'll see why later, but just notice now how the first cactus is manually scaled
down, and the second cactus is set to it's original scale, the dimensions of the actual
sprite.
Let's switch to the event sheet, and see what this behavior can do.
We're going to use a couple keys on the keyboard to trigger the scaling of these objects.
So, I'll add an event, using the keyboard object, and I'll use On Key Pressed.
I'll use the space bar first, and then hit done.
Add an action, using the cactus object.
If we scroll down to the Scale category, we've got two options, Set Scale by image, and Set
Scale by Self.
We'll take a look at both, but for now, we'll just use Set scale by self.
What this allows us to do is set the scale of the object, with 1 being equal to the dimensions
of the object at the start of the layout.
I'll explain that better in a moment, but let's set the scale first.
If the object is at a scale of 1, it's at it's original dimensions, if we scale it up
to 2, it will be at double it's original size, 3 would be triple it's original size, and
so on.
We have three options under Scale Dimension, General, width, and height.
Width and height let you scale the object by just the width or the height, while general
let's you scale the object by both the width and the height.
Under value, I want to reference the current scale of the object, which you can't do with
the standard scale functionality.
To do this, type Cactus dot scale, dot Self.
That will give us the current scale of the object , with 1 being equal to the dimensions
of the object at the start of the layout, and I'll add to that scale by 0.5.
So, every time the space bar is pressed it will grab the current scale of the object,
and add 0.5 to it.
I'll preview the layout, and when I press space, the objects scale up.
Pressing it several times, and the objects keep scaling.
I want to add a way to reset the objects to their original self scale, or the scale at
the start of the layout.
I'll copy the first event, and paste it, and just change the spacebar, to the S key, and
change the action so it just sets the scale to 1.
I'll copy this again, this time change the key to I, and double click to edit the action,
but go back, and here we'll use set scale by image.
Just leave it set to one.
If I preview the layout, I can press space to scale the cacti up according to their self
scale, and press S, to return them to their original self scale dimension.
But, if I press I it will set their scale to 1, based on the dimensions of the actual
sprite.
Remember, the cactus on the right is set to it's original scale, while the one on the
left has been resized down.
When I press I, the resized cactus returns to the dimensions of it's actual image.
Pressing S returns it to its self scale, or the dimensions at the start of the layout.
Just remember, Set scale by image, sets the scale with 1 being equal to the dimensions
of the image, inside of the animations editor.
Set scale by self, sets the scale with 1 being equal to the actual size of the objects inside
the layout.
Next, I'm going to copy this event, and paste it below.
I'll change the key to the up arrow, and go back, and change the object to the tree.
We'll use Set scale by self, and set the value of height, to 1.5.
Copy and paste that event 3 more times, and I'll edit the keys to down, left, and right.
When down is pressed, we'll return the height of the tree to a scale of 1.
We'll use the left key to set the scale of the tree's width to 1, and the right key,
to set the tree's width to a scale of 1.5.
I'll preview the layout, and by pressing the up arrow, we can scale the tree's height up,
but not it's width.
Pressing the down key, and we can return it to it's original height.
We can press up to scale the height up, and then right to scale the width up.
So, that's how you scale but height or width, and not by the both.
I want to do one more thing, that you can't do with the standard scale functionality.
Let's add an event, using the tree object, and scroll down to the scale category.
We've got two conditions we can use to trigger an event, Compare Scale by image, and compare
scale by self.
These reference the same scale dimensions we talked about earlier, the original image
dimensions, or the actual object's dimensions, which may have been resized in the layout.
These conditions let us compare the current value of the object's scale, and perform an
action based on it's value.
We'll compare scale by self.
Here, we can decide if we want to check the scale of the height, width, or both.
We'll use height, so this wont be triggered by the width being scaled up.
Then we can decide how we want to compare, Greater than, less than, equal to, and any
other way you'd need to compare.
We'll use greater than, and I'll say greater than a value of 1.
Then we'll add an action, with the cactus object, and choose set scale by self.
I'll just scale them up to 2, so that we can see the event occurring.
And real quick, I'll add an else event, copy the action where we set the cactus scale,
and just return it back to 1.
I'll preview the layout, and when I scale up the width of the tree, nothing happens.
But, if I scale the height of the tree, the cacti both grow in size with it, to a scale
of two.
If I scale the tree back down to 1, the cacti also return to their original self scale.
That's how you can use the scale of objects to cause other actions to happen.
This can be much more in depth as well.
This tree could cause the cacti to grow once it reaches a scale of 1.5, and maybe trigger
another event to cause the sky to get darker, after it reaches a scale of 2.
That would be a fast growing tree, but you get my point.
You can create an in depth series of actions based on the scale of other objects.
Thanks for watching.
If you find this content useful, please consider supporting me on patreon, at patreon.com/todaystuts.
For a dollar a month you'll get early access to all new videos, and you'll help keep this
channel alive.
See you next time.
-------------------------------------------
RUSSIA TO BUILD A GIGANTIC 'CRYOGENIC ARK' OF ALL LIVING THINGS - Duration: 3:12.
RUSSIA TO BUILD A GIGANTIC 'CRYOGENIC ARK� OF ALL LIVING THINGS BY 2018
Moscow State University to create a modern day Noah�s Ark.
Moscow State University has been granted a billion rubles, the largest ever scientific
grant in Russian history, to collect and store the DNA over every single living and extinct
creature to have ever walked the Earth.
This is planned to be the world�s first database containing such a comprehensive reserve
of biological information about the species of the Earth.
The project has been termed �Noah�s Ark� after the Biblical story by the rector of
Moscow State University, Viktor Sadivnichy.
He has explained to the media that the ambitious project will involve a databank which will
store comprehensive information about every single creature that has ever lived on Earth
and will be accessible to students and to the public in the form of a giant ark, approximately
430 square kilometers in size.
Some of the specimens will be held in cryogenically frozen form, whereas others will have their
DNA extracted and stored in petri-dishes.
There will also be information banks where DNA is not necessarily available, he explains.
The ark, which is expected to be finished in 2018, will be housed in one of the central
campuses at the university.
NOT QUITE THE BIBLICAL NOAH�S ARK, BUT POSSIBLY THE NEXT BEST THING According to the university�s
press office, the database will involve biomaterials collected from various branches of Moscow
State University including the Botanical Garden, the Anthropological Museum, the Zoological
Museum and others.
In addition to involving established academics from various departments of the university,
it will also involve extensive input from the younger generation of scientists affiliated
with Moscow State.
It is also hoped that assistance will be forthcoming for the project from other places across the
world.
This is not the first time that a country has embarked on such an incredibly ambitious
project.
In the United Kingdom, the Frozen Ark project is still ongoing.
The British project involves the preservation of the genetic information of all endangered
life forms on the planet Earth.
This project is referred to as the animal equivalent of the Millennium Seed Bank which
plans to collect a specimen of all of the world�s seeds.
However, this latest project is considered to be the most ambitious of all the biological
data collection enterprises, and the historical significance of the Ark is not lost on the
staff at Moscow State University.
�If it�s realized, this will be a leap in Russian history as the first nation to
create an actual Noah�s Ark of sorts, � the rector said.
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EL SUPREMO SAIYAJIN GOHAN VS LOS DIOSES MALIGNO | CAP 38 | Dragon Ball Alternative - Duration: 17:32.
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Spanish voice over / locución off en español www.leandro.com.ve - Duration: 30:05.
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Marvel vs Capcom Infinite – Homem de Ferro Tutorial (Legendado PT-BR) - Duration: 3:16.
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重病的診斷與處理 - Duration: 10:00.
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Schoolies singing the Wheels On The Bus a classic nursery rhyme for toddlers & baby by Kids Channel - Duration: 37:03.
All the boy in the bus
The wheels on the bus go round and round
Round and round, round and round
The wheels on the bus go round and round
All through the town.
The wiper on the bus goes..Swish..swish
Swish,swish,swish,swish
The wiper on the bus goes..Swish..swish.
All through the town.
The people goes the bus go chat chat
chat chat chat chat ....
The people goes the bus go chat chat..
All through the town.
The horn on the bus goes beep beep
beep beep beep...
The horn on the bus goes beep beep
All through the town.
The babies on the bus goes uwah uwah uwah!.
The babies on the bus say uwah uwah!
All through the town.
The mummy on the bus goes shh.. shh..shh
The mummy on bus goes shh..shh
All through the town.
The wheels on the bus goes.. Round and round..Round and round.
Round and round,
The wheels on the bus goes.. Round and round..
All through the town.
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Major Lazer-Sua Cara (feat. Anitta ,Pabllo Vittar/ Undous Remix) - Duration: 2:16.
Major Lazer- Sua Cara (Undous Remix)
You get ready, but you don't shoot
You notice, but you don't face it
You think you're The Guy, but you can't stop me
You're full of nastiness, but you don't face me
You're willing it and so am I
But you're full of stories and excuses
You're coward, I'm still in the mood
But you're taking forever
If you don't come, I'll put some pressure
I won't wait you, I have many options
I'm not a woman of taking you complaining
Stare at me, get ready
(I'm gonna throw it right on your face)
♫
I made it here
I'm ready to attack
When the bass hits, I'm gonna bounce
In your face I'll throw, ah ah
And shake, ah ah
I'm pretty, free, soft and loose
Crazy to kiss
Pretty, free, soft and loose
Crazy to kiss
Pretty, free, soft and loose
Crazy to kiss
Pretty, free, soft and loose
(I'm gonna throw it right on your face)
♫
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What Does Your Palm Lines Says About Your Love Life & Marriage - Duration: 3:24.
What Does Your Palm Lines Says About Your Love Life & Marriage
If You Bring Your Hands Together And These 2 Lines On Your Palm Match Up, It Means Something
Incredible!
There is a lot that can be said about the lines on your hands but did you know what
it means when the two lines provided in the picture line up together perfectly?
Palmistry has been a very big piece of ancient Chinese history where you are able to see
your destiny unfold before your very eyes depending on what story can be told on the
surface of your palms.
Every single person has their own individual tale to tell, however, you might be surprised
at how accurate these lines really are.
Place both of your hands together just like in the picture.
It is the first line directly below from your fingers.
This line specifically has to deal with your love life and what should be expected when
it comes to marriage, hence the title of the lines: �the line of marriage.� So, what
does line of marriage have to say about you.
1.
The Left Handed Line Is Higher.
If the line on your left hand is higher than the line on your right hand, then this means
that you are somewhat of a fighter when it comes to love.
You are the kind of person who adores a challenge whenever it presents itself.
2.The Right Handed Line Is Higher.
If the line on your right palm is higher than the one on your left hand, this usually means
that you are someone who has a very old soul.
You are the kind of person who might marry someone who is much older than you are and
are highly sought after by older people in general.
You also have a tendency of not playing by traditional rules whenever it comes to being
�normal�.
You prefer to have things a little off or a little bit stranger than what most people
are use too.
However, you also love seeing the kind of personalities that each individual can bring
to you and you don�t like to beat around the bush when it comes to giving the truth.
3- Both Lines Are Perfectly Aligned.
If both of the lines on each of your palms align perfectly at the center, then this means
you are the kind of person who has one of the purest of hearts.
Gentle in every way possible, you give people a reason to have faith in humanity.
What with your good common sense and how sensitive you can be, you tend to be one of the most
amazing empathetic people that everyone seeks whenever they are feeling low about themselves.
When it comes to marriage, you are the kind of person who will marry someone that is accepted
by every single person you know.
However, you really have troubles for sudden changes throughout life but somehow find a
way to make it better.
Hopefully this guide has lead you in the right direction of figuring out what your true destiny
is.
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VLOG: Strolling around Oslo | Day 1 in Oslo - Duration: 2:41.
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Simon Sinek on the Millennials Question. Inspiring Leadership Speech Simon SInek. - Duration: 17:40.
I have yet to give a speech or have a meeting where somebody doesn't ask me
the Millenial question what's the Millenial question apparently
Millennials as a generation which is a group of people who were born
approximately 1984 and after are tough to manage and they're accused of being
entitled and narcissistic self-interested unfocused lazy but
entitled is the big one and and because they confound leadership so much what's
happening as leaders are asking the Millennials what do you want and
Millennials are saying we want to work in a place with purpose love that we
want to make an impact you know whatever that means we want free food and bean
bags and so somebody articulates some sort of purpose there's lots of free
food and there's bean bags and yet for some reason they are still not happy and
that's because you that they're missing there's a there's a missing piece what
I've learned is that there I can break it down into four pieces right there are
four four things four characteristics one is parenting the other one is
technology third is impatience and the fourth is
environment the generation that we call the Millennials too many of them grew up
subject to not my words failed parenting strategies you know where for example
they were told that they were special all the time they were told that they
have anything they want in life just cuz they want it they were told some of them
got into honors classes not because they deserved it but because their parents
complained and some of them got a is not because they earned them but because the
teachers didn't want to deal with the parents some kids got participation
medals you got a medal for coming in last right which the science we know is
pretty clear which is it devalues the medal and the reward for those who
actually work hard and that actually makes the person who comes in last to
feel embarrassed because they know they didn't deserve it so that makes me feel
worse right so you take this group of people
and they graduate school and they get a job and they're thrust into an it into
the real world and in an instant they find out they're not special
their moms can't get them a promotion that you get nothing for coming in last
and by the way you can't just have it because you want it right and in an
instant their entire self-image is shattered and so you have an entire
generation that's growing up with lower self-esteem than previous generations
the other problem to compound it is we're growing up in a facebook Instagram
world in other words we're good at putting filters on things we're good at
showing people that life is amazing even though I'm depressed right and so
everybody sounds tough and everybody sounds like they got it
all figure it out and the reality is there's very little toughness and most
people don't have it figure it out and so when the more senior people say what
we do they sound like this is what you got it it and they have no clue so you
have an entire generation growing up with lower self-esteem than previous
generations right through no fault of their own through no fault of their own
right they were dealt a bad hand right now let's add in technology we know that
engagement with social media and our cell phones releases a chemical called
dopamine that's why when you get a text it feels
good all right so you know we've all had it where you're feeling a little bit
down or feeling a bit lonely and so you send out 10 texts to 10 friends you know
high high high high high because it feels good when you get a response right
right it's why we count the likes it's why we go back 10 times to see if and if
it's going if our mints and my Instagram is growing slower I would I do something
wrong do they not like me anymore right the trauma for young kids to be
unfriended right because we know when you get it you get a hit of dopamine
which feels good it's why we like it it's why we keep going back to it
dopamine is the exact same chemical that makes us feel good when we smoke when we
drink and when we gamble in other words it's highly highly addictive right we
have age restrictions on smoking gambling and alcohol and we have no age
restrictions on social media and cell phones which is the equivalent of
opening up the liquor cabinet and saying to our teenagers hey by the way this
adolescence thing if it gets you down
but that's basically what's happening that's basically what's happening right
that's basically what happened you have an entire generation that has access to
an addictive numbing chemical called dopamine through social media and
cellphones as they're going through the high stress of adolescence why is this
important almost every alcoholic discovered
alcohol when they were teenagers when we're very very young the only approval
we need is the approval of our parents and as we go through adolescence we make
this transition where we now need the approval of our peers very frustrating
for our parents very important for us that allows us to acculturate outside of
our immediate families into the broader tribe right
it's a highly highly stressful and anxious period of our lives and we're
supposed to learn to rely on our friends some people quite by accident discover
alcohol and numbing effects of dopamine to help them cope with the stresses and
anxieties of adolescence unfortunately that becomes hardwired in their brains
and for the rest of their lives when they suffer significant stress they will
not turn to a person they will turn to the bottle social stress financial
stress career stress that's pretty much the primary reasons why an alcoholic
drinks right what's happening is because we're out allowing unfettered access to
these dopamine producing devices and media basically it's becoming hardwired
and what we're seeing is as they grow older they - many kids don't know how to
form deep meaningful relationships their words not mine they will admit that many
of their friendships are superficial they will admit that their friends that
they don't count on their friends they don't rely on their friends they have
fun with their friends but they also know that their friends will cancel out
them as something better comes along deep meaningful relationships are not
there because they never practice the skill set and worse they don't have the
coping mechanisms to deal with stress so when significant stress starts to show
up in their lives they're not turning to a person they're turning to a device
they're turning to social media they're turning to these things which offer
temporary relief we know the science is clear we know that people who spend more
time on Facebook so far higher rates of depression than people spend less time
on Facebook write these things balanced alcohol is not bad too much alcohol is
bad gambling is fun too much gambling is dangerous right there's nothing wrong
with social media and cell phones it's the imbalance right if you're
at dinner with your friends and you're texting somebody who's not there that's
a problem that's an addiction if you're sitting in a meeting with people you're
supposed to be listening to and speaking and you put your phone on the table face
up or face down I don't care that sends the subconscious message to the room
that you're not just you're just not that important to me right now right
that's what happens and the fact that you cannot put it away it's because you
are addicted right if you wake up and you check your phone before you say good
morning to your girlfriend boyfriend or spouse you have an addiction and like
all addiction in time it'll destroy relationships it'll cost time and it'll
cost money and it'll make your life worse right so you have a generation
growing up with lower self-esteem that doesn't have the coping mechanisms to do
with stress stress right now you add in the sense of impatience right they've
grown up in a world of instant gratification you want to buy something
you go on Amazon it arrives the next day you want to watch a movie log on and
watch a movie you don't check movie times you want to watch a TV show
binge you don't even have to wait week to week to week right I know people who
skip seasons just so they can binge at the end of the season right Instagram if
occasion you want to go on a date you don't even have to learn how to be like
you don't even have to learn and practice that skill you don't have to be
the uncomfortable into assists is yes when you mean nun says no when you mean
no but yes when you you have to swipe right Bing I'm a stud right you don't
have to learn the social coping mechanisms right everything you want you
can have instantaneously everything you want instant gratification except job
satisfaction and strength of relationships
there ain't no app for that they are slow meandering uncomfortable messy
processes and so I keep meeting these wonderful fantastic idealistic
hard-working smart kids they've just graduated school they're in their
entry-level job I sit down with them when I go how's it going they go I think
I'm gonna quit I'm like why they're like I'm not making an impact I'm like you've
been here eight months it's as if they're standing at the foot of a
mountain and they have this abstract concept called impact that they want to
have in the world which is the summit what they don't see is the mountain I
don't care if you go up the mountain quickly or slowly but there's still a
mountain and so what this young generation needs to learn is patience
that some things that really really matter like love or job fulfillment joy
love of life self-confidence a skill set any of these things all of these things
take time sometimes you can expedite pieces of it but the overall journey is
arduous and long and difficult and if you don't ask for help and learn that
skill set you will fall off the mountain or you will the worst case scenario the
worst case scenario and we're already seeing it the worst case scenario is
we're seeing increase in suicide rates we're seeing an increase in this
generation we're seeing an increase in accidental deaths due to drug overdoses
we're seeing more and more kids drop out of school or take leaves of absence due
to depression unheard of these are this is this is really bad the best case
scenario the bet those are all bad cases right the best case scenario is you'll
have an entire population growing up and going through life and just never really
finding joy it'll never really find deep deep fulfillment
work or in life they'll just just walk through life and it'll GE just it's fine
how's your job it's fine the same is yesterday how's your relationship it's
fine like that's that's the best-case scenario which leads me to the the
fourth point which is environment which is we're taking this amazing group of
young fantastic kids who had just dealt a bad hand it's no fault of their own
and we put them in corporate environments that care more about the
numbers and they do about the kids they care more about the short-term gains
than the long-term life of this young human being we care more about the year
than the lifetime right and so we are putting them in corporate environments
that aren't helping them build their confidence that aren't helping them
learn the skills of cooperation that aren't helping them overcome the
challenges of a digital world and finding more balance that isn't helping
them overcome the need to have instant gratification and teach them the joys
and impact and the fulfillment you get from working hard over on something for
a long time that cannot be done in a month or even in a year and so we're
thrusting to them them in corporate environments and the worst part about it
is they think it's them they blame themselves they can't they think it's
them who can't deal and so it makes it all worse it's not I'm here to tell them
it's not them it's the corporations it's the corporate environments it's the
total lack of good leadership in our world today that is making them feel the
way they do they would dealt a bad hand heads and I hate to say but it's the
company's responsibility sucks to be you like we have no choice right this is
what we got and I wish that society and their parents did a better job they
didn't so we're gonna we're getting them in our companies and we now have to pick
up the slack we have to work extra hard to figure out the ways that we build
their confidence we have to work extra hard to find ways to teach them social
the social skills that they're missing out on
there should be no cell phones and conference rooms none zero and I don't
mean the kind of like sitting outside waiting to text I mean like when you're
sitting and waiting for a meeting to start nobody go this is what we all do
we all sit here and wait for the meeting to start meaning starting okay when we
start the meeting no that's how relationships are formed remember we
talked about it's the little things relationships are formed this way we're
waiting for a meeting to start we go how's your dad I heard he was in
hospital oh he's really good thanks for asking
he's actually at home though I'm really glad it was really amazing I know it was
really scary for that's how you form relationships hey did you ever get that
report on oh my god no I didn't I'll help you out I totally uh can I help you
out with that really that's how trust forms trust
doesn't form at an event in a day even bad times don't form trust immediately
it's the slow steady consistency and we have to create mechanisms where we allow
for those little innocuous interactions to happen but when we allow cell phones
and companies from zwi just okay have the meeting and then my favorite is like
when there's a cell phone there and you go like this you go it rings and go I'm
not gonna answer that mr. magnanimous you know
when you're out for dinner with your friends like I I do this with my friends
when we're going out for dinner and we're leaving together we'll leave our
cell phones at home who are we calling maybe one of us will bring a phone in
case we need to call an uber or take a picture of our meal I'm not I'm an
idealist but I'm not insane I mean it looked really good
we'll take one phone and so it's like an alcoholic the reason you take the
alcohol out of the house this week is because we cannot trust our willpower
we're just not strong enough but when you remove the temptation it actually
makes it a lot easier and so when you just say don't check your phone people
literally will go like this and somebody would go to the bathroom and what's the
first thing we do because I wouldn't want to look around the restaurant for a
minute and a half you know but if you don't have the phone you just kind of
enjoy the world and that's where ideas happen the constant constant constant
gage Minh is not where you have innovation and ideas ideas happen when
our minds wander and we go and you see something uh remember they could do that
that's called innovation right but we're taking away all those little moments
right you should not and none of us none of us
should charge our phones by our beds we should be charging our phones in the
living rooms right remove the temptation you wake up in the middle of night cuz
you can't sleep you won't check your phone which makes it worse but if it's
in the living room it's relaxed it's fine
oh yeah but it's my alarm clock by an alarm clock
they cost eight dollars I'll buy you in a while
right but the point is the point is as we now in industry whether we like it or
not we don't get a choice we now have a responsibility to make up the shortfall
and to help this amazing idealistic fantastic generation build their
confidence learn patience learn the social skills find a better balance
between life and technology because quite frankly it's it's the right thing
to do thank you my pleasure coming on I pledge well thanks for having me thank
you for coming absolutely amazing where can they find
you so ironic isn't it well you can find in social media when you're not in the
meeting so so so yeah I'm in all the usual places
but um but I will tell you one thing so I have a new book coming out in in
September this is it's it's a thinly veiled plug but the what's made them
very happy but what's special about it is I wanted to produce something that
that no digital format could reproduce and so it's an illustrated quote book
it's it's beautifully illustrated I was very sort of pushy about this that I
didn't want the illustrations done on a computer they were done by hand
there's a song Aloe Blacc the singer the grammy-nominated singer the book is
called together is better and gave me a song that goes with it and it's the
music is at the back of the book and it's actually the lyrics are in his
handwriting it's actually his handwriting and and here's the best part
the book is scented we scented it with a custom scent made by this amazing
company called 1229 and they designed for me the scent of optimism so you
smell the pages and they smell like optimism and the thing that I love about
this is I can't do that in any a book format mm-hmm I wanted to create
something that you had to physically engage with and it's designed to be
given as a gift the first page says - from because I wanted it to be given as
a gift to someone you want to say thank you for inspiring you or to give to
someone you wanted to inspire it was designed to
promote this physical interaction and engaging with the real world so I'm
really proud of it it's incredible man super unique yeah it's fun I hope it
does smashingly well as your other books have and have given so much to people
and it's just really really been incredible and what you shared with us
today meant honestly thank you absolutely one appreciate it thank you
very much thank you
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Detective Conan for PlayStation #21 [German translatable subtitles] - Duration: 21:15.
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Coloring Pages Old Phone for Kids - Drawing and Painting Coloring Books - How to Draw for Children - Duration: 1:14.
[Music]
[Music]
[Music]
[Music]
[Music]
Magic
Coloring Pages
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Aru Kuro On Rhea Moon available on Digital Stores - Duration: 0:57.
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ANYTHING Is Possible!!! - Duration: 2:47.
so I wanted to talk to you today about how anything is possible in your life
anything you want to do anywhere you want to be anybody you want to talk to
is completely possible now right here today I don't know if you can see around
me I'm speaking at one of the best business schools in the nation in the
world it's the USC Marshall School of Business
cuz it's always been my dream to change the education system it's been my dream
to transform the way that people learn and affect a billion people all over the
world change the world anything is possible and I never thought that given
my background I would be able to be on Forbes you interviewed on TV stations
just Fox CBS and etc and now I'm speaking at one of the
most respected institutions in the world USC Marshall School of Business about
how to be an entrepreneur and how to do big things that change the
world now the reason I'm telling you this is because really where you've got
to start though if you want to do big things is you've got to dream at first
and if you don't know where you want to go you're never going to get there you
have to dream it first so have big dreams and never let go of those dreams
and understand that anything is possible so I just wanted to encourage you today
and also ask you a question what is your dream don't tell me what you're sick and
tired of because that's BS that's how you become like the rest of the world
the rest the world took complaints right don't complain tell me what your dream
is tell me what your dream is you want what how much time you want to spend it
with who you want to do what then you can backwards engineer what your
business looks like but your life may look like from that
point I hope that helps let me know what your guys dream is in the comments I
love the interaction and I'll be posting up some really cool videos for you guys
soon of my talk over here at USC give me a big thumbs up this is a big step for
me and I'm really excited so I'll see you guys soon
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World Peace | Toss It Project (early cut) [legendado] - Duration: 2:06.
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Tough As Nails Survival Episode 4 - Duration: 37:58.
hey guys this Warhawk 76 back again with the Tough As Nails
Survival Episode 4 and sorry it's taking me so long to get to this I've been kind
of catching up on the Destiny 2 stuff if you're interested in destiny too at
all you can check out some of our videos on the channel about that we're gonna
get back into the toughest nails thing and what we left off doing was mining
for resources with the goal being that we would get enough stuff to go up and
build my base up on the mountain above the cave where I'm at now
and get started on that so we're gonna go ahead and start collecting some
resources so I was kind of showing you guys what my mining technique is in
terms of building this main 2x2 corridor and you know digging down with that and
then what I do is these 1x2 corridors with two blocks in between them now we
did there so we should probably run upstairs and see it's been a little
while since I played and I'm not sure exactly what stuff I left off with so we
should probably run up and see usually I try to put everything into the okay try
to put everything into the chest up above so that I don't lose it although
who knows maybe I put it down here yeah okay so yeah we did find let me turn my
volume down here for a second a little high and this resource pack makes
diamonds and emeralds look good anyway we did find like right off the bat when
we came down here we found some diamonds if you'll recall in episode 3 I think it
was and we've run across an emerald so far what I'm more interested in is iron
which it looks like I've got a little bit of iron built up we got some iron
pickaxes and a stone pickaxe we can just get rid of that
anyway for a while I didn't have any iron so it's good that I did finally
find some see if you've got anything in here all right let's go up top and just
see what our supply situation is so we dug down to level 12 that is what I have
heard and been told is the best level for finding diamonds and obviously
diamonds are awesome so you want to find as many of those as you can so yeah it
was a long ways down unfortunately I need to put stairs in here and
eventually I will if I'm gonna use this mine a lot so if you recall
tough-as-nails it's about temperature control you can
see my indicator right there in the center of the screen right above my
levels the 13 is the temperature indicator you can see it's kind of
getting blue and getting more blue and it'll probably show some arrows in a
minute here to show that my temperature is falling which is not good there are
seasons here you get thirst which is a pain yeah so definitely get a lot colder
when you're wet the way that you warm up is to start a fire now earlier when I
was playing last time I was actually overdoing so I had to put the fire out
the way that you start the fire and I'm looking to see if I have in me I know I
have wood I have a lot of wood somewhere you use the raw logs to make the fire
and cobblestone but then you actually use sticks oops oh that's dirt I keep
making that mistake let's put that down here use sticks to do
so you use anyway you sticks losing my track thought here you use the sticks to
start the fire and that gives you warmth and it is getting a little cold in here
so you basically you're sticking your hand you left clicked on the fire and
you'll see my stick count going down each time I click so they get used up
which is a real pain in the butt sometimes it takes a lot yeah wonderful
takes a lot to get the fire started which becomes a real problem when you
run out of wood which I have for the most part anyway you can try a couple
more and see if we have any more luck but you know I need to have wood for
tools and such as well the thing is you kind of have to stay warm in my first
video I actually died of hypothermia while I was still kind of getting used
to how this whole thing works obviously that's not good so it looks like I've
got an iron sword I need to make sure I have an axe which I do I'm gonna make
him well no I can't make any more tools cuz I've used all my sticks I'm an idiot
alright so we're gonna go out and cut some wood real quick
looks like we're warming up just a bit which is good jet out of here just in
case there's a guy hanging over my head right above the door which I have had
happen creepers drop down on your head right when you come out it's really
annoying so you can see my temperature indicator is go gray now so that's just
you know hunky-dory right in the middle I'm happy happy camper not cold not hot
kind of thing so that's a good place to be you will get cold getting wet
obviously that can happen just like in real life so it's good to stay dry and
you know if you're overheating you can also go get wet which of course fixes
the problem when you go into a snowy biome you will get cold little guy over
there burnin burn baby burn you'll see that arrow pop up and it'll start to go
down the longer I stand there and there are seasons apparently I
haven't been playing long enough to really notice a shift but apparently the
climate changes over time just like in real life and the seasons come and go as
you go through your minecraft adventure which is really cool and if you guys
remember correctly or if you're just tuning in I'll tell you anyway
the other thing that I'm running is Deco craft by Razzleberry Fox and it's a
really great it's like mr. crayfish furniture mod but a lot more stuff and
more detailed I'm really excited to build my base right up there is where
I'm actually planning on let me get the Optifine going just up here is where I'm
planning on running and put him a base the sun's out yay nice day alright so we
got some logs actually doing alright temperature-wise in here so maybe we're
okay not messing around with getting any sticks let's go do some mining I know as
I said last time mining isn't terribly exciting but you know it's a necessary
thing here and I mean the game is called minecraft so obviously that's something
you're gonna do a lot of obviously I need to build some more torches as well
since we're talking about things that are obvious anyway well good that it
stopped raining out there Seattle area on the other hand in real life is
definitely getting to that time of year where we start to get in rain a lot
because it's raining actually look out the window it's raining yesterday was 82
degrees in the end of September and today it's you know 58 and raining is
pretty typical around here doesn't bother me one bit but a lot of people
like to bitch about it cuz you know that helps I never have got
that people complain about the weather what's the point
it's like complaining about the sky being blue instead of purple well sorry
hate to disappoint you that's just how it is so you'll notice I
put all my torches on one side that's so I know that if the torches were on my
right I'm heading away from my central base and if the torches are on my left
I'm heading back these are all things I picked up from another youtuber who does
Minecraft videos a British accent a guy it's not that guy's name the guy stampy
it's not stampy or somebody else somebody more serious that was showing
like mining techniques and what the most efficient mining taxi techniques are and
that's actually where I learned this you know two by two and one by two tunnels
every two blocks or three blocks if you're willing to risk that you might
miss something in that one space between them so pretty cool you know it does
take some time to dig all this out but you know obviously you're skipping two
blocks worth two rows of blocks worth of space that you're not digging out which
is huge because now over time it adds up you know but I can see both sides of
this when I dig so it doesn't matter if it's dug out or not if there's something
there I'll see it the only way I wouldn't see it would be if it's
directly above the center in the next block up which you know you're gonna
have some risk if you don't dig every single block and you see the strip -
there's gonna be some risk of missing things there's just no way around that
alright so always like to leave a few just to make fires with because that's
how you make as I said that's how you make that well my brain doesn't work
today that's how you make the fires the camp fire thing that you need in order
to stay warm you make it with the raw wood so alright we got some sticks
you never remember what all the little shortcuts are for doing this so that it
splits it out evenly for you I think it's just hold the button down whatever
all right so we got some sticks now we can make some torches okay torches now
so we're good I also can put fireplaces down here not fireplaces campfires like
what campfires down here if I'm getting cold later when you get to go to the
nether there's heating coils that you can get that heat and cooling coils that
you can get that heat and cool your spaces without a fire nice iron
excellent definitely need that more iron the merrier right Galloway sticks okay
obviously we don't want to leave big deep dark long tunnels like that with no
light in them because I really don't like having nasties spawn in my base
where I can actually run into them that annoys me it vexes me I don't enjoy
being vexed or hexed for that matter that's a whole different story
oh goodness alright so obviously we're gonna have to go make another axe pretty
soon here alright looks like we got it all perfect so and I always fill things
back in I know that's stupid but I don't like you know having my tunnels all torn
apart it makes it really hard to find your way back especially if you're in a
hurry it's much easier when it's looks when it looks like this where it's just
neat and clean torches all on one side you know exactly where you're headed and
then I have that central room with my storage and my furnaces and all that and
that's where I will branch off from I'll do a tunnel in each of the four
directions that are available to me and then branch off from those with the 1x2
tunnels and that will allow me to a large amount of coverage and you know
mine out a ton of space so that I can you know maximize my ability to get
resources nice so I'm trying to decide how I want to build my base I'm probably
just gonna start with like a nice large house with glass and a nice roof made
out of stairs and really pretty and torches and everything everywhere you
know the typical stuff usually make that out the cobblestone obviously because
that is easy to get and you get it anyway when you're mining alright what
the heck I don't know if it's a problem with the mod or what but sometimes my
keyboard locks up and it won't go like the W WASD keys don't work anymore which
you know that's annoying it's really frustrating actually and I'm not sure
what the problem is so I don't know much to say about it really beyond that okay
so one two I'm gonna have to get a drink pretty quick here I bring a canteen with
me hmm I did not I'm gonna have to go get one
that's really weird I thought I had one I know I had one what did they do with
it today it's um where did I put it in a
chest by accident so anyway with the thirst in the game if you are to where
you can build canteens a leather although if you do the bonus chest at
the beginning you actually get one which I did because I'm lazy like that all
right well I guess we're going up you have to bring some water up here
anyway you get thirst you can see them down
three bars of thirst diet dehydration obviously a bad thing in real life and
in the game so you have to get water and if you don't purify the water it makes
you sick and gives you more thirst which is even more annoying so a helpful
youtube subscriber and watcher of mine and i don't have your name right in
front of me but you know who you are actually informed me and how that works
and how it's done in order to make yourself a filtered what was I gonna say
filtered canteen and get it to work what in the heck I would not have gotten
rid of my canteen so where did it go there's no way I would have gotten rid
of it that doesn't make any sense
everywhere hmm all right so to build a canteen I do not have that in front of
me there we go that's what I thought it was but I wasn't sure
there alright so we have that first time I've made a canteen because I just had
it before I don't know if it like I don't know if I lost it or if it goes
bad over time I I'm really confused as you can probably tell so charcoal filter
you build with charcoal and paper you do this and okay I need more filters
apparently damn it well it's better to have thirst than to not have water at
all so you know it's a trade-off unfortunately that you have to make kind
of like it when you are starving to death you have to eat Sambi meat because
it's all you got so it says dirty water canteen excuse me
and you'll see the green bar below there the durability thing that shows how full
it is it holds three drinks and I don't loops I don't know off the top my head
exactly how much each drink gives you in terms of thirst-quenching I'd have to
look at it I do it but anyway we have to run out
and find some sugarcane unfortunately
because I gotta have sugar cane to make paper to make filters and all that
alrighty
you guys loft let me know what you think of this report resource pack the info
the description and the link and the credits will be down in the description
of the video this is called default 32 by 32 so it's just double the resolution
of the normal minecraft with not without changing any of the skins at all they
look the same so I think it's fantastic because I didn't want anything weird or
fanciful or crazy-looking I just wanted it to look better and it does I mean
look how nice those hearts look on my health bar so anyway they cool crap I
need to find I'm gonna get too cold if I'm out here where is my okay somebody
must have been playing this well my kids must have gotten on here or this game
didn't get saved properly because I had an entire set of wool armor what the
heck is this okay I don't know if this is part of tough-as-nails or new to
Minecraft or what wow this is cool I've never seen this before that's
awesome it's got carpet or is that wool that
must be wool which is good because I was just saying I needed wool in order to
make armor the cloth armor gives you warmth and a little tiny bit of
protection wow that is really cool so it's an igloo I'm assuming that's part
of the toughest nails thing pretty sweet though I mean if you get trapped out
here you can build yourself a campfire in here although I think building a
campfire in an igloo might gonna be the best idea to stay warm you know I guess
you could cuddle up to the the furnace if you really had to just stay warm it
would be something anyway of course I could always just plop down my bucket of
lava my bucket o lava that I'm carrying and use that whoa hello what the heck
wonderful whoa that is a long ways down there is a ladder I'm worried that there
might be some sort of a explosive thing down here like there is in the what the
heck okay seriously I had no idea about this what the hell is this place okay
this is cool look at that so we got a villager and a zombie building so
somebody's been doing experiments down here they got a cactus a brewing stand
which is definitely a bonus those are not easy to come by
isn't having to go to the nether to get them definitely taking that crap taking
that cauldron to baby without having to make another I guess I can make a did
that just break and not even know interesting huh so they must have it
locked out so that you can't use it interesting that is very interesting
whoa nice this is definitely part of the
definitely part of the plan the toughest nails thing because they have all the
ice and the stuff in it that's really cool I did not expect that I did not
remember reading anything about that in the descriptions that's really cool I
didn't even expect that I was just trying to break the carpet because I
didn't know if it was carpet or wool or what apparently it's just carpet which
is a bummer cuz I need wool
to make my armor all right I'm gonna go a little bit further out and see if I
can find some sugarcane I really need to make the filter I mean I can drink the
water when it's bad it's not gonna kill you it just makes you more thirsty so
you have to go get more water which becomes a real pain in the butt but you
know it is what it is I can't run my thirst level is making it impossible
okay so there's the thirst
all right let's refill this canteen while we're standing right next to the
ocean there is no differentiation that I've found between you know ocean water
or lake and river water like there would be in real life which is good I guess
although you know that would be an idea there are some seeds that have what are
clearly oceans in them and you could set that up so that those are salty and not
drinkable you know talking to the mod designer here I'll put a link to the mod
in the description so you guys can see who made it yeah wow that's really cool
I did not expect to find that
all right so see the thirst only lasts for a little while so it's just not that
big a deal it's very similar to eating the zombie flush mmm when you don't have
a choice I mean obviously that's suboptimal but you know if you're
starving to death you do what you have to do and you know the motto of the
designer for the mod is survival through or difficulty through realism which I
really like that was really what I was after it was something realistic sorry
for the sniffy nose getting over a sickness that raged through my house
over the last week and a half is nasty
Wow there are a lot of mobs on fire and they're just now on fire which means
they must spawn right when I get into the chunk that I'm looking at that's not
good you only get five hearts to start so you don't get a lot of leeway when it
comes to taking damage so you really have to be careful about that you know
you could tangle with the skeleton a little bit when you have all ten hearts
like in normal Minecraft without the mod but with only five hearts fall damage
really doesn't a lot you can die really easily falling off of stuff you know
taking an arrow in the face just like in real life is not a good thing you know
you're not gonna die from one arrow but you know you get hit twice and then fall
off of something really small you're toast there must be a cave down there in
that hole I just went by all right well I guess we're just gonna have to live
with dirty water because I'm not able to find any kind of things right now for
sugar cane next time I do find something I'll definitely plant it so that I can
grow it need to get back a little bit here
okay I've got my infinite water source in here which is good and you don't
always get the thirst and you drink it with it when it's not filtered I mean it
doesn't always work like that all right so I'm full on water so I can't drink
anymore okay so yeah this is the hill that I was planning on oh they're sheep
up there we need to go get some sheep because I need their wool obviously to
build my warm Armour it's good to have Armour
I mean I could build an iron armor but I think the iron armor actually makes you
colder if I remember correctly when I read about that
give me that wool all right so grab another couple guys here just because oh
hey what are you doing dude I'm starting to get cold up in the mountains the
higher you are up in the mountains the faster you get cold once again just like
reality yeah one thing I can do tomorrow
hello mister just respond they were not there yeah the the mob spawning thing in
this mod is a little weird I will admit mm-hmm I went through the
first three or four days of my journey in Minecraft without seeing any mobs and
by mobs I mean bad guys technically mob means anything that's mobile which is
where the word comes from I'm sure you guys all knew that but
anyhow and then all of a sudden it was like the floodgates opened and I had all
kinds of mobs everywhere see how hungry I got in just that short
amount of time
it doesn't take money ok so put away that splash or the wheat for that matter
or the leather or the apples or the ice cube cuz we're gonna work on that
all right let's smell some or that's mutton into cook I still haven't quite
figured out if the furnace actually adds heat to your house when it's warm when
it's going I'm not sure you can definitely tell when you get the fire
going that it warms up your place which is good especially if you're getting
cold right now I'm fine I'm at grey which is right where I want to be
there's no need to worry about going any higher than that all right it's more
iron it could make an iron breastplate you know chest armor just to see kind of
where that puts me in terms of armor level and whether or not it makes me
colder I'd like to have some armor just you know something it's always a good
idea perfect well that was paper for a second wait a minute we're gonna get oh
I have some paper ok must be left over I still don't get where my Armour went
it's like stuff disappeared out of my inventory and I'm not sure if that's
because people were messing around with my Minecraft and doing mods and changing
things around or what but
carpet okay got it all right that's enough of that okay I'll put that away
do we have any charcoal no all right make some charcoal oops
I wish the fires would make charcoal for you that would be cool but it does not
work that way
I have to think a second here about how this works
there we go don't remember I think you need three I think you need the charcoal
in the middle three across and paper on either side which means I'm not gonna
have enough yeah cuz you see it's like sandwiched in there alright well we'll
just put that stuff aside for now and then at least we have it for later when
we need it for now and for later red carpet alright okay we even found some
gold down there I'm not sure what the point of the ice cube is probably find
out pretty soon
okay stay topped up on water alright oops that's weird it was like the
durability bar went down on my canteen as I kept getting more water out okay we
need to make
those beautiful all right so it's warming up in here we saw the
temperature go up now that probably is this that might answer my question about
whether that works
wait try to remember what you do to take half there we go
know why it wasn't left before mmm I was like am i doing it wrong I asked that a
lot in life am i doing it wrong yeah anyway all right going on down to the
mine hmm iron pickaxe baby yeah
right
No okay got it not used to the whole dual wielding thing because I've pretty
much always only played minecraft like 1.7.10 there's a lot of the mods and I
wanted to play in my original series or in 1.7.10 and 1.10 0.2 and 1.12 haven't
come out yet so more iron fantastic okay
always good to have more iron right so I always fill my stuff in as I said I just
like to keep everything neat and tidy because I'm a dork
there's some lava yeah in this direction you'll see my temperature shoot way up
because there's lava close by so that means I can't really hang out down there
without overheating if I really had to be down there I would have to like I
don't know bring a water bucket and make a whole water bowl to cool off like this
one which is what this is for right here actually this is exactly what this is
for see it's not as arranged anymore it's going gray again because you don't
want to overheat as a bad thing the little symbol will turn into a flier a
flame when you over eat which obviously is not good so anyway so we're also
gonna build tunnel in this direction hate that or run into caves that I did
not want obviously I'm gonna run into it again but I like my stuff to line up to
if it's possible once again I'm a dork
this way well we can be a tough guy and run in there and explore I'm pretty
cautious when I play I don't tend to expose myself to danger if I can help it
diamonds to work on getting to that because it's always hard when there's
lava gold and diamonds wow this is nice dang mmm more diamonds look at that
alright so I don't have to worry about any bad guys coming from this direction
or this direction yeah I do have to worry about this obviously but that's
easily solved
I'd like to make sure I control my space so that nobody can like drop in on me
unannounced if I can help that you know I can help the boarding and I will nice
I just don't want to be digging down here and have some creeper creep up
behind me and blow up and drives me crazy when that happens I like to
control access to my area that I'm in and this water is gonna be a problem so
let's get rid of it we go I'm solved I'm right so redstone is always good you
good experience levels for Redstone that's for sure just a little bit of
redstone goes a long way that's like a freaking jackpot down here it's like a
treasure cave loving it okay interesting okay I'm still getting used to all duel
wield things so if I act like I don't understand what just happened that would
be why all right so let's go ahead this is iron walking in lava is bad
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