While cheat codes won't fix bad graphics, poor storylines, or unresponsive controls,
they can help rescue games from developers' oversights, and in some cases, introduce entirely
new, superior ways to play.
You may not be playing some of these exactly like their designers intended—but if you're
having fun anyway, then what's the harm?
SimCity 2000
You know what's not fun?
Taxes.
You know what you have to deal with in a normal game of SimCity 2000?
Taxes.
In a standard round, the way you make money—which you need to build pretty much anything in
the game—is by taxing the population of your city.
If the taxes are too high, existing citizens complain, and nobody new will move in.
If they're too low, you'll quickly run out of cash, making it impossible to build the
city of your dreams.
Given that the fun part of SimCity is building wild, impossible urban landscapes—and not
balancing your checkbook—just skip the whole thing.
In the PC version of SimCity 2000, if you type "imacheat" at any point during the game,
a mysterious benefactor will deposit $500,000 into your bank account.
And sometimes, it would cause disasters.
Don't feel too bad about cheating—it isn't like you weren't going to unleash an earthquake
or an alien invasion on your budding metropolis at some point anyway.
Castlevania II: Simon's Quest
In most games, cheating is an option.
Every once in awhile, it's a necessity.
Just look at Castlevania II: Simon's Quest, which features one of the worst Japanese-to-English
translations in video game history.
For some games, butchered text isn't a problem.
In a game like Simon's Quest, which relies on subtle clues to guide players towards objectives,
it's a disaster.
As a result, if you want to beat Castlevania II, you have two options: either you can wander
through the map, trying everything possible on every square until you luck into the right
solution, or you can pull up a walkthrough, which will explain that the clue "Hit Deborah
Cliff with your head to make a hole" means you need to hold a red crystal while kneeling
on a rock… to summon a tornado.
Yes, that's cheating, but given the situation, nobody's going to hold it against you.
Turok: Dinosaur Hunter
Turok came out a few months before GoldenEye: 007 and was an important part of the early
generation of first-person shooters.
But these days, the blocky graphics, awkward platforming sections, and the mist that obscures
everything farther than a few feet away makes for a rough gaming experience.
And while the original game hasn't aged well, it's still fun.
If you don't know why, we've got two words for you: disco mode.
Going to Turok's cheats menu and entering SNFFRR fills the game's prehistoric world
with flashing lights and transforms its enemies into guests at a worldwide rave.
Because you know what's better than battling cybernetically enhanced dinosaurs?
Dancing with cybernetically enhanced dinosaurs.
If your Nintendo 64 doesn't work any more, the 2015 remaster includes both disco mode
and a level editor, meaning that you can still cheat your way into the dino dance club of
your dreams.
Battletoads
This game is infamously hard, but for the most part, it's the fun kind of hard...until
you get to the game's racing sections.
In order to traverse the underground Turbo Tunnel, players have to navigate a high-speed
race on a hovercraft that requires split-second timing in order to dodge the tunnel's many
obstacles.
If Battletoads were a modern game with permanent saves and checkpoints, that would be fine.
But Battletoads is a retro Nintendo title, and like most games from that era, once you
run out of lives it's game over.
Which brings us to the cheat.
If you hold down A and B while you hit Start on Battletoads' continue screen, you'll resume
with a few extra lives, giving you some extra chances to get things right.
Or, if you really want, you can just skip the hardest part of the Turbo Tunnel entirely—hit
the 10th gate in the fifth and final section of the level and you'll warp straight to level
five...where you'll still probably lose a few lives.
Ouch.
Even with cheats, this game is tough.
"Toads rule!"
Ikari Warriors
In arcades, harsh difficulty curves were used to gobble up as many quarters as possible.
"No, no no!
I hate this overpriced bulls---!"
That's not necessary for home releases, since the developers already have your money.
But Ikari Warriors wasn't softened at all for home release, and it's still one of the
most relentlessly difficult games ever made.
Thankfully, there's a solution if, after wasting your measly three lives, you want to pick
up where you left off.
In the gap between the game over and title screens, enter A, B, B, A and you'll pick
up right where you left off.
Continues don't stop Ikari Warriors' brutal action scenes from feeling like a meat grinder,
but unless you want to throw your controller through your television screen, it's pretty
much the only way to play.
Teenage Mutant Ninja Turtles
The bulk of Teenage Mutant Ninja Turtles on NES is hard enough.
The second half of the second level, in which the turtles have two minutes and 28 seconds
to disarm eight underwater time bombs, is near-impossible.
"Remember, we're turtles.
We're at home in the water!"
"Just keep telling me that!"
Enter the Game Genie.
"It ain't over until we say it's over.
Excellent."
While you could spend your time trying to master the level, it's easier to use the Game
Genie to plow through the underwater hellscape.
Entering a code on the Game Genie's launch screen renders the level's radioactive seaweed
absolutely harmless.
That makes the swimming challenge a lot easier to navigate, and you should be able to disarm
the bombs and finally see what lies beyond the Hudson River.
Alternatively, just play the superior Teenage Mutant Ninja Turtles 2: The Arcade Game, which
has just as many mutants, but is also a fun, beatable game.
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