You can activate the helmet HUD, but here, on my old faithful PC, it gets a lot of fucking lag.
It's a shame, because it's really cool and you have the mini map to help you orientate yourself.
The classes use the same weapons, but each has different characteristics, such as base
speed, accuracy, resistance to damage, sprint speed, etc. I chose Dimitri Paramo.
He is a tank, being very resistant and has good precision, however he is the slowest of all.
I'll IDFA it to show all the guns right away. Some sprites of these are old acquaintances,
some have been ripped from Doom's alpha and beta builds and others seem to be adaptations.
Wolfenstein SS was replaced by the Guard. I did not notice any other changes in monsters, except
in Imp's fireball sprites, which look more like the red plasma shot.
The Dark Claw and Unmaker use souls of humans as ammo. The guns recharge when they are killed with them.
The idea of Doom Delta is simple but cool. It gives the impression that it recycles what was discarded,
giving it a good use. Too bad it doesn't support multiplayer. These classes give great possibilities...
Used version: Doom Delta v1.1
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