Thứ Năm, 28 tháng 9, 2017

Waching daily Sep 28 2017

Hey everybody! My name is Christine with iKNITS.

and today we are going to do a giveaway!

I am so excited

It is going to be on this Sheer Knit Pullover.

Right here, let me show it to you if you haven't seen it already.

in the .pdf pattern, which is included in the giveaway.

It tells you how to make the pullover longer if you like that style better.

I know that that's my preference but not everyone likes long sweaters.

and what I love most about this sweater is that it works for all 4 seasons.

In the spring and the summer, it's light-weight enough to work.

It can be a beach coverup, or if you're going to go to a bonfire...just those chill late summer nights.

Also, for the fall and winter you can layer it up and it can be nice and cozy.

Along with this .pdf pattern that you're going to win, is the yarn to make it with.

This yarn is by We Are Knitters. It is 100% Peruvian Pima Cotton. It's a DREAM I'm telling you!

It's so soft. It feels expensive.

Guys, this is a good giveaway.

and I wanted to show you some of the colors that I have. However they have lots of other colors.

and their colors are bomb!

K, this is called "light salmon" this is obviously what I used to make mine.

Here's a gray, and beige, and this is called "Tapioca" I love this color so much! Obsessed! I need more!

Alright so, how do we enter? Well let me tell you.

You are going to follow me on Instagram. My username is @theiknits

Now, I love my YouTube followers but I want you guys to follow me on Instagram as well.

I don't want you missing out. I post a lot more on there than on YouTube.

You get to learn more about me. and I also post some of your guys' projects, and it's just a great platform for us

to communicate and to learn more from one another.

So, after you follow me on Instagram, then go to my giveaway post. Like it.

and then in the comments, I want you to tell me how you started knitting.

It will be a great way to get to know each other.

Okay? and if you want a bonus entry, then tag one of your friends in your comment.

This giveaway closes on Monday, October 2. So be sure to watch out for the winner!

Now...if you guys are still with me, I love ya!

I want to tell you, If you have made any of my projects, I have a lot of video tutorial out there...

I want to see them. So tag me on Instagram.

Or if you haven't posted them on Instagram, post them on Instagram, tag me so that I can see them.

I love it! It's like my favorite thing about this whole YouTube/Video Tutorial thing k?

Because I love to be inspired by you guys.

Also, I am so excited about this fall and winter. It is going to be awesome.

I've got lots of ideas for new tutorials, I can't wait!

Thank you again for all your love support and your sweet, positive comments.

I really do appreciate them all and just this community that we made together.

So, thank you again, and I'll talk to you soon!

For more infomation >> GIVEAWAY!!! CLOSES MONDAY OCT. 2 - Duration: 3:52.

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PJ Masks Full Episodes Disney Junior Compilation #1 - New Superheros Cartoons For Kids 2018 - Duration: 10:49.

Please "SUBSCRIBE" our channel! Thank you!

For more infomation >> PJ Masks Full Episodes Disney Junior Compilation #1 - New Superheros Cartoons For Kids 2018 - Duration: 10:49.

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How Memes Capture Our Attention - Distracted Boyfriend - Duration: 8:22.

For more infomation >> How Memes Capture Our Attention - Distracted Boyfriend - Duration: 8:22.

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Почему важно держать темп на старте вашего бизнеса. Как правильно стартовать в бизнесе. - Duration: 6:07.

For more infomation >> Почему важно держать темп на старте вашего бизнеса. Как правильно стартовать в бизнесе. - Duration: 6:07.

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Asset Creation Guide for Blades of Orterra (Tutorial) - Duration: 8:35.

Hey everyone and welcome to the Asset Creation Guide for Blades of Orterra, I'm

the Creative Director and Founder of the game and I'll be going through the

workflow and steps that are taken to create a model that you see in the game.

In this guide, we'll be working on a table, specifically a round table that

should at least fit four chairs or more. Just a quick disclaimer this guide will

be for all skill levels ranging from beginner to advanced, but if you're a

complete beginner and you're interested, feel free to continue.

In this guide, we'll be utilizing a modeling software

and a texturing software, for my modeling software

I'll be using Blender, it's open source and it's also free, you can also utilize

other software like 3DSmax, Maya, Modo or any other. For my preferred

texturing software I'm going to utilize Substance Painter which you can purchase

for around $200 on the Allegorithmic website, another option also includes

Quixel. The workflow for creating an asset may be different depending on the

complexity of the model however since we're working on a table which is a fairly

simple mesh I'll be using one of the common workflows. First we start off with

gathering references, then we prepare our file in Blender and start

working on the blockout. From there we go into low poly into high poly modeling

and once we complete those steps, we start UV unwrapping the low poly and do

a few little technical steps afterwards. Near the end of the workflow we work on

texturing the model, exporting it for UE4 and finally importing and preparing

the asset for in engine use. Quite a few steps that are taken to create just one

asset for the game, but it's needed for the best quality which is something we

aim for in the Covert Games development team.

Pre-production is a very important step in any department. Pre-production for

modeling consists of gathering references. The first step to our entire

workflow is gathering references and figuring out where we'll be using this

asset. For this model, I'll simply be using Google Images to find references

for the mood, color, and shape for the table. References are super important to

get a proper model going, I highly recommend to always have at least one

reference when you're modeling. The preparation stage includes opening up

the modeling software and getting the viewport all ready for modeling; once we're

prepared we'll start working on the blockout of the asset. The blockout is

just a rough version of the model, getting the proper proportions and the

shape of the model without adding too many crazy details. This model is pretty

simple so the next stage comes pretty quick.

The low poly stage is quite straightforward as well because we

already have most of our proportions for the model, we're just adding in

details like beveling and more, in our workflow we try to get most of the model

already prepared in the low poly stage for the export so we don't have to do

some crazy retopology.

The high poly stage is the second most amusing step in the workflow, this step

allows our artists to add details to the mesh. Firstly, we duplicate the low poly

and bring it to a different scene or viewport away from the low poly, we

typically use subdivision modifiers for a high poly model so it's best to keep

the scene clean, this step is fairly resource intensive for our computers so

that's exactly why we want to use different scenes. We also add support

loops for the spots that we want sharp edges, not too sharp however so the Normal

Maps bake properly.

This is the one stage that nobody really likes, this involves taking a 3D model

and flattening it out for the texture this stage is called UV unwrapping and is

crucial that it is done correctly for a proper texture and bake that doesn't

contain a bunch of bleeding and errors. In Blender I typically sharpen my

edges first and then I select one and do "Select Similar > Sharp Edges", this will

select all of the sharp edges that I've created and then I can press "Mark Seams",

technically every edge that is sharp should be separate in the UVs and doing

this also speeds up the UV process by a ton. Moving some UVs around may be needed

to use the most space possible, since we don't want to waste any UV space and

lose texture quality (which is super important).

Once we're complete with the UV unwrap, we separate all of the pieces and rename

them to have a proper bake, I'll show why we do that later on in the texturing process.

Texturing, the most amusing step in the workflow. In Covert Games, we use

Substance Painter to texture our models, it's a fantastic piece of software that

has a ton of tools including the ability to bake maps. Since this model is mostly

wood we shouldn't have an issue with texturing, however we still want to focus

on getting some dirt and grime going, including some little details here and

there; the details are what really matter and make the models stand out.

We're starting off by baking all the maps and excluding the ID map we want this to

bake at a 2048x2048 resolution with some anti-aliasing to smoothen out a bit;

we also select the "Baked by Mesh Name" in one of the dropdowns, this stops any kind

of bleeding or pieces baking onto other pieces which looks super odd, which is

why we renamed all of the meshes after UV unwrapping

We like to add some dirt with the 'dirt generator' and kind of increase or

decrease the roughness in spots to make the model stand out more, this is

something that we typically do for a ton materials in the game, giving it a more

fantasy look rather than trying to go for photo realism since

Blades of Orterra's artstyle is typically hyperrealism.

Once we're done with texturing and we made sure that it's looking all good and it's good to

go we rename our texture set to

something proper and we start to export our textures most props only need three

textures, the Diffuse, Normal Map, and something we like to call the "RMAO Map",

which is just three textures in one, the Roughness map, Metallic map, and Ambient

Occlusion map. It's pretty amazing that same substance painters defaults to this

and saves you a bunch of memory space so definitely utilize it. We strictly keep

naming conventions for basically every file type, for our textures we start with

'T_' which then follows with the texture set name and then ends off with the

texture type, so for this example '_D' for Diffuse.

So we have our all of our files which include the model in FBX format and our

textures, now all we need to do is import it into the engine. Make sure that when

you're importing that you have 'Combined Meshes' selected since all the pieces are

separate in this model. Once you import the textures, you also need to check off

'sRGB' in the RMAO map, this is a super crucial step to having a proper look in-game.

And that's it and around one hour and a half we've completed our table asset, I

hope you enjoyed this video and hopefully it helps you if you're interested in 3D

Game Art, feel free to like this video and subscribe, also check out our game at

www.bladesoforterra.com, see you next time!

For more infomation >> Asset Creation Guide for Blades of Orterra (Tutorial) - Duration: 8:35.

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Bulgaru - LeLe 2017 ( Cover Motel ) HIT - Duration: 5:18.

For more infomation >> Bulgaru - LeLe 2017 ( Cover Motel ) HIT - Duration: 5:18.

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IGAZI - Movement [Bass Boosted] - Duration: 3:09.

I don't think you heard me.

For more infomation >> IGAZI - Movement [Bass Boosted] - Duration: 3:09.

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Masha and the berar learn colors Surprise Eggs for kids Nursery rhymes kids video - Duration: 3:01.

masha and the bear

For more infomation >> Masha and the berar learn colors Surprise Eggs for kids Nursery rhymes kids video - Duration: 3:01.

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Blaming Your Creator - Duration: 4:27.

Blaming Your Creator

It doesn�t matter what you believe in, or how you orient or define yourself to be on

a daily basis; whether it is: religion, location, race, societal expectations, familial templates,

we have ALL questioned our origin and our direction in life. �Who am I, and where

am I going?� Our belief systems and patterns are handed down. Generation after generation.

We believe, feel, act, and react according to these beliefs systems day in and day out.

We can almost say that these beliefs systems make or break our lives in how we choose to

react or energetically respond to others.

We have all questioned ourselves and any and all outcomes. The question of �WHY� is

often asked without a definitive answer. This question can and will tailspin humanity into

a multitude of self proposed answers that will lead to the appease of our heart and

soul to blame another for whatever wrong-doing that has been placed in our life. To place

blame is clearly not the answer. However, we satisfy ourselves and accept �blame�

as part of our culture or way of life. Once we place this blame, we can wash our hands

of it to no longer feel accountable� but the energy never goes away. It is there for

us to confront eventually. It�s a continuous lesson that will surface for us time and time

again until we have reached the soul epiphany to recognize it, heal it, and �move on to

carry on.�

Be aware that for eons of time we have been conditioned by religions and societal programs

of the norms with a fear-based drive that is not and has not come from the Divine. This

is a spiritual evolution and rivalry. What you have been taught to be of the light and

love, is not! You will know immediately in your heart as the scripture is contradictory.

You cannot have an all-loving creator with unconditional love, who is going to judge

you or your life. These messages did not come from prophets, but from the Darkside that

is here to control you.

The desire for you to place blame is just the same as your soul screaming out that you

are in pain, unhappy, desiring to heal, or have unresolved issues. Look within yourself

to see and feel why. Often when you choose or decide to open your heart and soul to heal

from within, it is not an easy task. Once we open our heart and soul we feel vulnerable

and feel the need to sabotage, shut-down, or pull completely away. God is not to blame.

You are not to blame. Rather than finding whom or what to blame, point this inward and

discover the question and answer for what it is, individually for you.

Death is never easy to contend with or accept. Especially when we see and witness the death

of our loved ones who we wish would never leave our side. Our soul is immortal but yet

our earthly bodies are not. We miss those loved ones who left this earthly realm prematurely

to us, but left a lasting impression in our heart. This is not God�s fault. These beautiful

souls chose to come into your life and make a lasting impression on you. It was to build

your self-confidence, help you learn lessons, aid in your soul growth, encourage your self-love,

for soul empowerment, increase self esteem or consciousness, elevate your awareness,

etc.

You are not a victim. No one else is to blame. Look within yourself. FREE yourself and heal

it. The energy supports your healing and applauds your efforts in doing so. This is not easy

at all, but you wouldn�t be here at this pivotal time otherwise. You can do this!!

WE can do

this collectively.

For more infomation >> Blaming Your Creator - Duration: 4:27.

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Total War: WARHAMMER II – 360° High Elves Launch Trailer - Duration: 3:01.

Teclis! Brother..."

The outpost at Dawn's Light has fallen.

I'll need reinforcements to prevent the incursion.

We can spare no one...

While you wander the oceans, I defend Ulthuan!

In your absence we have barely held back the Druchii!

And the Witch King prepares a greater invasion still...

Tyrion, there is a threat more immediate than our fallen kin.

One that gnaws on the very roots of the world.

I have seen... they spread their plague and multiply unchecked.

It is time to swallow our pride and ally with the children of the Old Ones.

Their knowledge and power near rivals our own

we do not need them as an enemy

They are far from Ulthuan.

The Vortex is vulnerable and our concern should be here! Defending it!

Then the Loremasters and I alone will go...

Guard the gates brother, for soon the world will arrive.

Let them come!

For more infomation >> Total War: WARHAMMER II – 360° High Elves Launch Trailer - Duration: 3:01.

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BMW M3 E46 (2000-2006) buying advice - Duration: 14:23.

It's your childhood hero, depending on how old you are.

Any M3 is a fun car with appeal, wether you're a BMW fan or not.

The E46 M3 is affordable second-hand and an okay number is for sale now.

So, what's the catch? We'll tell you what to watch out for later.

First, a bit of M3 history.

It's wider compared to a 3 Series coupe. The track is wider too.

It has flared wheel arches and a different front bumper and hood.

The power dome was necessary to make room for the S54 engine.

Four exhaust tips; can't be missed.

It has a different rear bumper... I have to use some brain power.

It's a cool 3 Series. You immediately see it's an M3.

This is an M3 CSL, a real collector's item. The prices for these cars rose quickly.

The prices are more stable now, but you never know how this will develop.

Looking at the specs on paper, a CSL may not be that interesting.

A normal M3 E46 gets 338 hp from a naturally aspirated 3.2 engine.

That's a lot of hp per liter.

That's why this engine became International Engine of the Year five times and the best newcomer.

Everyone was excited about this engine, but the CSL has only 17 hp extra on paper.

355 hp in total.

They did this with different camshafts, a lighter exhaust, and the famed carbon air box.

It's not about the extra hp, but about this.

Listen to it.

It's really pretty. It's a really cool sound.

The sound is brilliant, inside and out, especially at high rpm.

You hear fuel being converted in forward motion.

An E46 M3 can keep up with current traffic.

It's not like we were only impressed back in the days. It's still a fast car that demands respect.

ENGINES gasoline

A number of things. Sales numbers. The coupe was the bestseller with 54,000 cars.

It was also available as a convertible, of which less than 30,000 cars were sold.

This CSL is one of 1,383, of which 29 are pre-production cars according to the annals.

How many are left is a mystery, just like how many fakes are out there.

You can change an M3 to CSL specs.

That doesn't matter. The M3 CS didn't have the light-weight things, but it did have other goodies.

For example, different ESP software, wheels, etc.

That's a desirable version too. It's the Competition Package, but more often it's called the M3 CS.

600 of those were made, making it the rarer car.

About 20 E46 M3s are for sale on Marktplaats.

You get to choose coupe or convertible in different colors, but there's another choice.

A manual transmission or the SMG2 transmission?

The manual transmission is nicer. The SMG2 transmission is standard for the CSL.

It's an option to remove the clutch pedal. It's a robotized manual transmission.

You heard us complain about this before. The transmission shifts gears slowly.

You have a pause. I'll show you.

Create some distance so I can accelerate.

I accelerate and shift gears. It does this to your head. It slows down and accelerates again.

Every robotized single-clutch transmission does this, but it's standard for the CSL.

The most desirable version always has an SMG transmission.

There aren't as many cars for sale now. It feels like it used to be more.

About 20 cars can be found on Marktplaats.

The cars are getting older, so some have disappeared, but there are basement collections too.

It's still an iconic car, especially a low-mileage CSL.

You can find an E46 M3 for less than 20,000 euros.

It'll have a high mileage. This doesn't say anything about its condition, but it won't be mint.

If you want a mint car, you'll have to pay double.

If you want an M3 CSL, double the price again.

They're rare and wanted.

Manual vs SMG transmission is about 50-50. 2/3 is a coupe and 1/3 is a convertible.

A convertible is less hardcore, but it's nice to have it as a second car for open-top cruising.

PRICES minimum, maximum

There are a number of things to watch out for with the body. First, damage and repaired damage.

These cars are more potent and became available for young men with less budget and driving skills.

Look for it. Damage doesn't have to be a problem, but you don't want it as a collector.

The convertible top... Casper made a nice video about convertibles.

If you're buying a convertible, watch that video. It needs to close properly without having to push it.

This would indicate the car has been damaged.

The E46 M3 rusts less than a 3 Series.

There are two places to check: the rear wheel arches and around the rear window.

Those are the first places where rust can happen.

Because of its age there can be something wrong with the rubber parts in the suspension.

Specific things to watch out for: brakes and tires.

Why? They're expensive for cars like these.

The standard brakes aren't great, so replace them with aftermarket solutions.

Especially if you want to take it to the track, the standard brakes aren't sufficient.

The tires are more expensive too because of their size and the car's potential.

If a previous owner skimped on costs, I think that's a bad sign.

The previous owner may have skimped on maintenance costs too.

You don't want this with an M3.

Neither with any other car, but you don't want this especially with sporty cars.

The M3's heart is the engine up front.

Check the documents. It should've had its first oil change at 2,000 km (1,200 miles).

It really should have gotten this. Check the documents for maintenance; where and what.

It's crucial with these cars.

The engine is relatively reliable, but there are a number of things to consider.

Annoyingly, you can't always see it from the outside.

For example, the bearing shells of the connecting rod.

Nice word for Scrabble. These can wear.

If you notice this because it makes sounds, you're too late. Extra damage happened.

There are discussions on Internet as to when you have to take care of this.

There has been a recall for the connecting rod bearing shells, plus the oil pump.

This was for cars built before April 2003. April cars are fine.

These cars will potentially have a new oil pump and bearing shells installed under warranty.

The bearing shells need changing every 100,000 km (62,000 miles), depending on how the car is used.

If mom only took it to market... Or if you redline it like I do, they can wear faster.

You can't see it from the outside.

Problems with the Vanos variable camshaft adjustment are easier to spot.

The camshaft adjusts itself for more torque at low rpm and more hp at high rpm.

An M3 engine should go through its paces without strange dips.

If it doesn't and has an irregular idle, stalls, and burns more fuel...

That's annoying because you don't have a reference.

These things indicate that the Vanos may malfunction.

This can be caused by a number of things. The magnet valves don't open or close properly.

You'll feel this when putting it through its paces. It works on oil pressure, so the seals can dry out.

The standard seals BMS used weren't great, so these things can happen.

If it doesn't run as it should, check the Vanos.

The SMG transmission won't be smooth, but it should shift gears properly.

This transmission has its pauses. There are a number of different shift modes. Try them all.

It'll shift faster and more aggressive. It's important to know the state of the transmission.

There aren't many electronics to check in this CSL.

Radio and A/C weren't standard, but most customers ordered these things.

It's no fun driving without A/C and a radio.

The displays of the radio and satnav can have dead pixels.

The central locking module can die too.

The gear shifter of the manual transmission has a light. It should work.

It's no disaster if it doesn't work, but it'll be fun if it does.

The self-dimming rearview mirror contains a fluid that can sink.

You'll see a line. This one is fine.

The fluid sinks and it's expensive to replace. These are expensive units.

This M3 CSL has less than 100,000 km (62,000 miles) on the clock.

Don't drive too much or it'll go over it. We found it at Wensink in Heerenveen.

Driving this car was on my bucket list. Driving an M3 CSL is really cool.

I'm not a fan of the SMG transmission, but the sound...

This version is great with the carbon details and the light sport seats without the heavy power unit.

It's a cool car.

THIS CAR

If you're looking for a second-hand car and want our help, or if your company has a nice car for sale

of which we may shoot a video, please send an e-mail to tips@autoblog.nl

Subtitles - Maru's Text Support

For more infomation >> BMW M3 E46 (2000-2006) buying advice - Duration: 14:23.

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Yo Gotti Associate Charged With Attempted Murder of Young Dolph - Duration: 1:49.

What's up, guys?

Justin here for Complex News.

After Young Dolph was shot in Hollywood on Tuesday, rumors ran rampant that Dolph's longtime

rival Yo Gotti might be involved.

The two have had serious problems for a while now.

Gotti reportedly offered Dolph a record deal in 2014, and Dolph declined—a decision he

later pinpointed as the beginning of their beef.

A little over a year later, they were taking public shots at each other on Twitter.

Dolph was actually shot at in Charlotte, North Carolina last February.

The police suspect that Gotti's artist Blac Youngsta may have been involved.

So it came as no surprise when reports started coming through that Yo Gotti had been named

a person of interest in this most recent attack on Young Dolph, since Gotti had been at the

same hotel as Dolph at the time.

However, the police quickly denied that was the case.

However, a 43-year-old man named Corey "Vato" McClendon was arrested on Wednesday for the

shooting and charged with attempted murder.

And McClendon has a connection with Gotti.

They were both arrested in a 2010 shooting at Memphis nightclub Level II—charges that

were dropped due to lack of witnesses—and the two are reportedly friends.

McClendon is being held on a million dollar bail.

Meanwhile, police are still searching for two other suspects in Dolph's shooting, while

the rapper remains in critical but stable condition following surgery.

The shooting took place on Tuesday afternoon at around 1:12 p.m. local time.

It started when Dolph got into an argument with three men.

Detective Meghan Aguilar, a spokeswoman for the LAPD, told USA Today what happened next.

"The argument between (Young Dolph) and the men escalated to a physical fight, and he

fell to the ground.

One of the men then pulled out a gun and started shooting.

Young Dolph was struck but was able to get up and run into a local business."

After that, two of the men ran, while the third jumped into a Cadillac Escalade that

was found abandoned not far away.

For the latest on this case, make sure to subscribe to Complex on YouTube.

For Complex News, I'm Justin Block.

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