People are meant to be loved
and things are meant to be used
- not the other way around -
Taken for Granted Albert Gyorfi
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Panda Nursery Rhymes Finger Family and Kindergarten Kids Songs | Preschool Cartoons - Duration: 2:30.
Daddy finger, daddy finger, where are you?
Here I am, here I am. How do you do?
Mommy finger, Mommy finger, where are you?
Here I am, here I am. How do you do?
Brother finger, Brother finger, where are you?
Here I am, here I am. How do you do?
Sister finger, Sister finger, where are you?
Here I am, here I am. How do you do?
Baby finger, Baby finger, where are you?
Here I am, here I am. How do you do?
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How to Make a Website and Make Money Easily - Part 1 - Duration: 9:26.
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A Giant Luxury Cardboard House - Duration: 3:50.
A Giant Luxury Cardboard House
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TERRA OCA toda a verdade - Duration: 14:05.
For more infomation >> TERRA OCA toda a verdade - Duration: 14:05. -------------------------------------------
Tài Xỉu Bịp Không Tang+Đồ Chơi Tài Xỉu Bịp Công Nghệ Cao Mới Nhất | 0935944444 - Duration: 10:43.
For more infomation >> Tài Xỉu Bịp Không Tang+Đồ Chơi Tài Xỉu Bịp Công Nghệ Cao Mới Nhất | 0935944444 - Duration: 10:43. -------------------------------------------
للنجاح حكاية | إسحاق نيوتن - Duration: 2:20.
For more infomation >> للنجاح حكاية | إسحاق نيوتن - Duration: 2:20. -------------------------------------------
History Brief: Andrew Jackson the Fighter - Duration: 6:23.
Described as a tall and lanky man with fiery red hair and piercing blue eyes, Andrew Jackson
was famous for his short temper, fearlessness, and quickness to violence.
What is the most famous example of this?
Like many American men in the early 1800s, especially in the South, Andrew Jackson viewed
dueling as a sacred tradition and the noblest way of defending your own, as well as your
family's, honor.
The number of duels Jackson is said to have participated in varies widely (from less than
a dozen to 103), depending on various sources.
Jackson carried two bullets in his chest until his dying day from these encounters, and he
nearly lost his left arm to amputation as the result of a gun battle on the streets
of Nashville.
As a result of his temper, as well as his political ambitions, Jackson challenged others
to duels and was challenged many times.
His most famous and well-documented duel occurred on May 30, 1806, against a neighbor and political
rival named Charles Dickinson.
Dickinson (26) and Jackson (39) were horse breeders and planters with a long-running
hatred of one another.
Dickinson, hoping to eliminate Jackson as a political opponent (by killing him in a
duel), had accused Jackson of reneging on a horse bet, referred to Jackson as a coward,
and even insulted Jackson's wife by calling her a bigamist.
Dickinson went as far as publishing a statement in the Nashville Review, calling Jackson a
worthless scoundrel.
In anger, Jackson finally challenged Dickinson to a duel.
The two Tennesseans met in Kentucky, where dueling was legal, to settle the matter.
Dickinson, an experienced marksman, was said to have killed 26 men in previous duels, and
he undoubtedly expected to make Jackson number 27.
The two men stood 24 feet from one another with .70 caliber pistols in hand and waited
for their signal.
General Thomas Overton had been chosen to oversee the duel, and he gave the signal to
fire.
Dickinson swiftly squared himself and aimed at Jackson's heart.
The pistol roared, and a wave of smoke billowed from Jackson's coat.
Jackson's left hand rose and clutched his chest to staunch the flow of blood, and his
feet remained firmly in place.
A terrible marksman, Jackson had determined that his only chance at putting down Dickinson
was to wait and take the second shot.
As Jackson steadied his nerves and raised his pistol, Dickinson reportedly said, "My
God!
Have I missed him?"
The "gentlemen" rules of decorum regarding dueling stated that Dickinson had to remain
in place while Jackson took aim and returned fire.
Jackson pulled the trigger, but the flint hammer jammed.
Jackson cocked the weapon and took aim a second time.
The pistol ignited, firing a bullet which struck Dickinson in the chest and sent the
antagonist to the ground.
The bullet Dickinson received proved fatal, and he died later that night.
Jackson, the clear underdog in the fight, survived, but would suffer chronic pain from
the injury for the remainder of his life.
The bullet busted two ribs and lodged very near Jackson's heart.
As a result, Jackson's surgeon advised that it not be removed.
Of the bullet Jackson received, the surgeon noted, "I don't see how you stayed on
your feet after that wound."
Jackson, always full of fire, responded, "I should have hit him if he had shot me through
the brain."
The bullet to the chest in the Dickinson duel was one of many brushes with death for Jackson
that would have likely killed a weaker or less stubborn man.
Yet, Jackson's survival could also be attributed to a bit of luck.
His opponent, an expert marksman, had indeed taken aim at Jackson's heart, but Jackson's
lean frame, sideways stance, and loose-fitting coat likely played a role in helping the bullet
miss the mark.
Jackson's recovery took several months, and his reputation suffered immensely as a
result of his actions.
Many locals were outraged that Dickinson had to stand defenseless while Jackson re-cocked,
took aim, and fired a second time.
Jackson argued that Dickinson intended to "kill the genl (general)" and that he
was justified in shooting to kill as well.
Since he technically did not violate the rules of a duel, Jackson was not prosecuted for
murder.
However, the mounting pressure and resentment from the general public did cause Jackson
to retreat to his home at The Hermitage.
In his later quests for high political office, Jackson's conduct in the duel with Dickinson
would be brought into question.
However, it would not be the shooting of Dickinson that would cause Jackson and his campaign
the most stress, but a persistent moral issue of the era that Dickinson had referred to
when he insulted Jackson's wife.
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Tân Vua Hài Kịch 4K 💥 Vua Hải Tặc ⚡️ Các trận đánh của băng Mũ Rơm ☄️ Tập 828 - Duration: 10:18.
For more infomation >> Tân Vua Hài Kịch 4K 💥 Vua Hải Tặc ⚡️ Các trận đánh của băng Mũ Rơm ☄️ Tập 828 - Duration: 10:18. -------------------------------------------
GTA SA - 4 Amazing Cut Things 💣- Feat. MrMario2011 [Beta Analysis] - Duration: 11:26.
Hey, what's going on, everyone? It's me, Mr Mario,
and today I'm going to be narrorating this video for you all thanks to Vadim M.
The first thing on our list is an earthquake.
Yeah, you heard that right!
The developers wanted to impement a real earthquake in GTA San Andreas
and if you're skeptical about it, then you'd be surprised
to find out that we can still enable this feature in the final game!
But first, here's a brief explanation.
By looking through the game's executable we can find a "Weather" class
which is linked with an "earthquake" field.
Interestingly enough, the functionality for this feature is still in the game's final code
and actually works!
But there one thing to note,
the "earthquake value" or its strength is always set to zero.
That's right, in order to enable this feature
we have to increase its value.
The first value I used was a small decimal number and what do we see?
Our car is shaking!
Sadly, the rest of the world seems to be the same as before.
Nothing too exciting, so let's increase the value and see what it will do.
Doesn't it look better now? I guess so!
By the way, have you spotted a floating car in the background?
The thing is, if the car has no driver,
then, for some reason, it starts to float.
It's a pesky bug, which might or might not happen.
And speaking of bugs, as soon as someone's car hits something on its way,
then it starts shaking as well.
Hm, I think I know how we can use this...
Yup, just as I thought.
It looks kinda cool, I guess.
Just imagine if this feature was presented in the final game!
By the way, if the value exceeds its threshold,
then pedestrians and Carl would do this weird thing!
I assume developers wanted to make people shake,
but as we can see, it doesn't look or work very well.
Maybe they didn't know how to implement this and tried their best?
Okay, if I increase the value again, we get this.
Everything is shaking and going nuts.
Just look at this, what's going on with Carl and the pedestrians?
Are they okay?
I believe we can agree that the developers didn't finish this feature until the end.
I am 100% sure that it was some kind of experiment, which,
for some reason, reamined in the final release.
And once again a special thanks goes to "Silent" and "Xinerki" for finding this feature.
You know what? I decided to increase the value again and.. oh my god...
the results are a bit whack.
If I was a developer I would enjoy messing around with the code I wrote.
Just look at Carl's face! Isn't it glorious?
Which Carl's face do you prefer more? Post your opinions in the comment section below!
The second thing on our list is a cut safe cracking feature.
That's right, I managed to find some unused strings from this cut feature
and judging from them you were able to be a real safecracker!
Since these are just some unused lines,
I will try my best to explain to you how this feature could work.
Be aware that this is my assumption and only Rockstar knows how this feature actually worked.
As I understand it,
this was an interactive minigame, where we had to guess the right code or combination for a safe.
So in order to open it, we had to carefully rotate a tumbler
and while doing that listen closely for any clicking.
Moreover, while paying attention to any irregular vibrating.
When we did that, the game would eventually give us four numbers, which we might have we had to memorize.
But that's not all!
I was lucky enough to find an unused safe model from this minigame.
The safe is made from 4 different models;
a body,
cash,
a door
and a tumbler.
Just think about it,
by using 4 different models for the safe,
Rockstar probably wanted to show us that Carl could rotate the tumbler during this minigame.
As you can see, the door model has an irregular axis,
which I believe would be used for Carl to open the door.
And finally, we could see that the cash inside would vanish,
probably with our help. Simple as that.
Judging from the model,
the safe was meant to be placed on the floor and near the wall,
because these areas don't have polygons.
Don't forget! GTA San Andreas was originally developed on PlayStation 2,
and according to these text strings,
we had to use the Left Analog Stick to rotate the tumbler.
And speaking of vibration,
I believe the developers had an idea to use Sony's DualShock 2 technology.
Just imagine, while rotating the tumbler, your PS2's controller would vibrate!
If you don't know, by utilizing the DualShock 2's technology,
the developers can control its vibration however they want.
Speed, strength, duration, you get the idea.
Sounds cool, right? But how would they port it to PC then?
According to the text strings, we had to use movement controls
in order to carefully rotate the tumbler on PC.
Don't forget that you can't control the pressure
when you press the keys on your keybord
as you would normally do when you rotate an analog stick.
But what about the vibration?
How could they achieve that on PC? Honestly, that's a good question.
Okay, let's get back to the minigame.
Judging from this line,
we could rotate a tumbler, enter a code and exit at the same time.
This is how invision the minigame:
We rotate the tumbler.
We find the right place where our controller irregulary vibarates and the safe clicks.
We get that number and memorize it.
After a while, we have 4 numbers and enter them in the right order.
Made a mistake? Then the game would tell us that the code is wrong!
By the way, I am 100% sure,
that the numbers we got were already in the right order,
because if not, worst case scenario it would take us 24 tries to enter the right combination.
Simple math and nothing more.
Prepare to be surprised!
Did you know this string, which says "Number of safes cracked", is in the stats menu?
That's right, the game had an ability to track how many safes were cracked throughout a playthrough!
Would you be amazed if I told you that this stat actually works in the final game?
The problem is, there is not a single in-game event
which could increase this stat's value.
If this stat works, why don't we see it in the stats menu then?
Well, that's a good question.
We don't see it, because it is a hidden stat and it won't show up until its value becomes greater than 0.
There are a lot of hidden stats in the game, by the way.
Heck, you can start a new game and compare fresh stats with your older save game
and you'll see the difference.
Anyways if we make, for example, a script which manually increases this stat's value,
then it will appear in the menu. I just did it and it worked.
But that's not the end, let's get back to its model.
Actually you can find two similar safe models.
The first one is a closed safe,
while the second one is an opened safe with some cash inside.
Both of these models are used in Catalina's missions
and what's more interesting
is that both of them are always spawned simultaneously at the same coordinates.
It means that the game can swap these models so it would look like you cracked it.
Interestingly enough,
Catalina's second mission doesn't use this swap,
although the game loads both of these models at the same coordinates.
Just look at this, the game loads cash from the second model although Catalina never opens it.
Something isn't right here, for sure.
But anyways, you can find the closed safe in Madd Dogg's mansion
and an opened one in Big Smoke's Crack Palace.
Who knows, maybe we had to crack them by using that cut minigame?
Or could we crack similar safes during burglary missions at night?
Sounds logical,
because these models are stored in "GTA interior IMG archieve",
but well, this is just a guess.
Oh, and here's the last fact.
The safe model was brought back from GTA Vice City.
The third thing on our list is oil puddles.
The respected GTA community member by the name of "Silent"
managed to find an unused function in the game's code.
It basically read as "Gun Shot Sets Oil On Fire",
and this function belongs to the Shadow class.
To understand what it does, Silent wrote a script for me,
which adds this attribute to a blood puddle.
And it actually works.
We can set the blood puddle on fire by shooting at it and by doing so the blood puddle eventually disappears!
Sadly, the fire doesn't last long,
but at least it works, kinda!
Interesting enough,
we can make it deadlier by walking through the burning oil,
which would set a small area on fire.
But we're not done with this oil thing yet.
According to some strings, it was meant to be used in story missions as well.
For instance, according to unused dialog from Sweet's subtitles,
the Fire Truck we chased during the last story mission was meant to spill oil somehow.
So yeah, let's listen to his cut lines.
Firetruck's dropping oil!
Oh f=ck, oil!
OIL!
Sadly, his lines don't give us a clue as to how the scenario could have played out,
but at least it's solid proof that the oil was used, but later cut.
Secondly, you can find two interesting opcodes and they are:
"create_oil_puddle"
and "remove_oil_puddles_in_area".
Sadly, the first opcode doesn't have any functionality anymore and it does absolutely nothing,
but the second one should work.
What is more interesting is the fact that the second opcode is used in the "New Model Army" mission from Zero,
where we had to help Zero defeat Berkley on a playground.
So, according to the mission code,
the game removes all oil puddles in this area and coordinates,
which are used in this opcode, sorta correspond to this interior.
I would say that the developers moved this playground a little bit to left
and forgot to change these coordinates,
but this is only an assumption.
But anyways,
I believe that the barrels used in this mission could somehow leak,
because oil and barrels seems to be connected?
Or maybe the spawned barrels left an oil puddle and the mission cleaned them?
Honestly, I don't know,
but it looks like the opcode was used in the beginning of this mission.
Your guess is as good as mine.
And here is the last thing on our list: appliance shops.
You can find an interesting place by the name of "Shafted Appliances"
in Las Venturas, near 4 dragon Casino.
By the way, Shafted means a "Rip off".
But anyways, what is so special about this place?
Well, there is an entrance box behind its doors,
which means that we could enter this building at some point,
but later this ability was cut.
Unfortunately, this place no longer has an interior.
I wonder if the developers cut this or never made it.
The cool thing is, I managed to find 3 unused strings,
which are probably linked to this topic.
It seems, the game had at least 3 more appliance shops
around San Andreas and they were:
Arcox Electrical
Cheap Electrical
Schnidt & Priss
And all of them have the "electrical" tag.
Interestingly enough, you won't probably find these 3 places in San Andreas
and I can't find anything about "Shafted Appliances" in the text files.
Looks like we're dealing with a very early cut feature.
Why should we have appliance stores in San Andreas?
My guess is, that we could buy appliances for our house just like the furniture
I told you about in the last video, but who knows?
You might be surprised, but "Schnidt & Priss" was brought back in GTA IV,
where it became "Schmidt & Priss".
What's more interesting is the fact that you can find a lot of
its branded appliances in GTA V.
Just think about it,
they started to think about this during San Andreas
and brought it back in GTA IV and GTA V.
Interestingly enough, Rockstar does remember what they've cut.
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Amino Lovetale ? Discord Server of Lovetale ? (END OF THE POLL 20 MARCH) - Duration: 0:58.
Hey everyone! Before we talk about the subject about this video, I have to talk you about that :
It's the official music for the trailer of Lovetale! Composed by Nevan Dove, he will be the creator of the OST of Lovetale! it's not amazing ??
Sorry XD I will invite you for see he channel, his work is very good and he did just a excellent music for introduce the main characters of Lovetale.
Well, now talk about what I do this video. Many people do not have social networks and can not see the spoiler posts I'm doing or just to talk about my future projects.
So, I let you choose between! An amino for Lovetale or a Discord server for Lovetale or both!
I have to go back to work !! see you soon !!
_YUKI_
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Удивительная техника, Самоделки и Изобретения ஐ 49 ஐ Amazing Homemade Inventions ஐ Сделано руками - Duration: 5:02.
What happens if the gate is made smart
Which carport can be both a gazebo and a garage
What can be the simplest simulator for the whole family?
The fastest way to clean potatoes or apples
And if you have a lot of unnecessary paper you can do so
Thank you for watching!
And if you liked the video do not forget to put like,
and to not miss the new video click on the bell.
And of course if you are not subscribing to the channel yet!
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刀尖崩了 如何處理? (輕微版) - Duration: 11:44.
For more infomation >> 刀尖崩了 如何處理? (輕微版) - Duration: 11:44. -------------------------------------------
Star Wars Versus: Anakin Skywalker VS. Darth Maul - Star Wars Basis Versus #17 - Duration: 3:49.
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Ultraman FE3 - ULTRAMAN - All Moves ( 1080p HD 60fps ) - Duration: 4:18.
Slash Ray
Catch-Rings
Ultra-Slash
Ultra-Slash
Ultra Shower
Ultra-Attack Ray
Ultra Air Catch
Ultra Barrier
Specium Ray
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সাংবাদিক নুরুল কবির স্পেশাল টক্ শো-স্বাধীনতার চেতনা এবং আওয়ামীলীগের রাজনীতি-নকল করে পরীক্ষায় পাস - Duration: 25:38.
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Jugando a boxeo con la WII || JihaneGamerYT - Duration: 4:51.
For more infomation >> Jugando a boxeo con la WII || JihaneGamerYT - Duration: 4:51. -------------------------------------------
Our Self Concept | Past to the Future - Duration: 3:29.
For more infomation >> Our Self Concept | Past to the Future - Duration: 3:29. -------------------------------------------
13 New Nail Art 2018 | The Best Nail Design Ideas & Nail Art Tutorials Compilation - Duration: 10:44.
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