Thứ Hai, 5 tháng 3, 2018

Waching daily Mar 6 2018

(start sound, dog barks)

(Clean Break by Density & Time)

- May 25th is fast approaching

and Quantic Dream fans are eager to delve into the Singularity

and view life from the perspective of a sentient android

living in a future version of Detroit.

This adventure won't limit us to a single perspective

letting us shift from three characters,

one being, Kara – voiced by actor, Valorie Curry.

- I'm sure we used to be friends before I was reset. (somber music)

Maybe we can be friends again.

- We first got a taste of Kara's predicament

and Curry's talent back in 2012

when Quantic Dream released a PS3 Tech Demo featuring this particular android.

In the demo, Kara malfunctions

and it's quickly evident that she's become fully aware,

with corresponding emotions in tow.

- You're a computer with arms and legs and capable of doing all sorts of things.

And you're worth a fortune. - [Kara] Oh, I see...I

I thought- - [Man] You thought?

What did you think?

- I thought...

I was alive.

- [DTakes23] The technology and concept behind this demo

captured the imaginations of gamers everywhere

and Curry's motion-capture performance & voice acting captured our hearts.

- Stop! Will you please stop?!

I'm scared!

Curry's talents aren't limited to the video game industry

as you've likely seen her recently donning the role of Dot Everest

in Amazon's tv series, The Tick.

Some of you may recognize her from the movie, Blair Witch released late 2016.

She's also a lead in a short called Ophelia opposite Sam Underwood,

which is a reimagining of one of Shakespeare's tragic love stories.

Twilight fans, you might remember her as Charlotte

but who can forget her as the villainous Emma Hill from The Following?

Till this day, Curry receives not so nice messages

due to the visceral reaction fans have towards that character.

As far as social media goes,

Curry seems to love animals

and that includes this cute, little nugget, Rue

who was quote, "saved from horrific abuse,

and will face extensive rehab for broken hips, elbows, shoulders and knees."

If you're interested in helping this pup out check out the YouCaring link found in the description below.

Curry also fights for fellow humans,

enjoys good food, a healthy lifestyle

and the beauty of life.

You can follow her on instagram at valoriecurry

By the by, you can catch Valorie in New York City on March 30th

for a Time's UP Benefit Show.

Tickets can be found fundamentaltheaterproject.com.

Thanks for watching guys!

And just curious,

were you familiar with Curry's work

or is Detroit Become Human the first time you've heard of her? Let me know, in the comments below.

For more infomation >> Detroit: Become Human, Voice Actor Valorie Curry as Kara | VA Spotlight - Duration: 3:23.

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The Resident 1x07 Promo "The Elopement" (HD) - Duration: 0:31.

I wanna report Dr. Hunter to the state board for overly aggressive treatment.

It's up to doctors to frame patients care in a way

so they understand what's best for them.

Or frame it in a way that hides everything that's bad from them.

How was your evening?

Let's just call this what it is, Conrad.

A rebound.

I slept with.

I see you're over Nic.

You don't know what you're talking about.

I think he still loves you, Nic.

You need to decide if you're still in love with him.

The Resident all new Monday at 9pm on FOX.

For more infomation >> The Resident 1x07 Promo "The Elopement" (HD) - Duration: 0:31.

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이달의소녀탐구 #287 (LOONA TV #287) - Duration: 0:59.

HeeJin: I'm on my way to shoot my part of the teaser video.

HeeJin: Wow, I'm the only one to film at the outside.

(HeeKki's fateful meeting with GeomKki!)

#NowPlaying "LOOΠΔ / HeeJin - ViViD"

(However, the rabbit looks uncomfortable...)

HeeJin: The rabbit was squirming restlessly in my arms...

HeeJin: Maybe he felt nervous or something...

HeeJin: So I had to take care of him...

HeeJin: While I was trying to act in front of the camera...

HeeJin: And even I had to care about my hair!

HeeJin: It should come out very well...

HeeJin: So I'm nervous..

HeeJin: Hey, rabbit. Please help me a little~

HeeJin: Don't worry, I'll finish soon!

(The second attempt to shoot with the rabbit!)

(The rabbit looks more comfortable than the first time)

HeeJin: I think he's getting relived.

HeeJin: I hope it will come out pretty~

HeeJin: as much as we tried...

HeeJin: Thank you for helping me, rabbit~

For more infomation >> 이달의소녀탐구 #287 (LOONA TV #287) - Duration: 0:59.

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God of War (PS4) - Por Trás dos Mitos - Uma Entrevista com Cory Barlog - LEGENDADO PT-BR - Duration: 7:41.

For more infomation >> God of War (PS4) - Por Trás dos Mitos - Uma Entrevista com Cory Barlog - LEGENDADO PT-BR - Duration: 7:41.

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[Eng]Fuerteventura Vlog#2 해외촬영후기 브이로그_푸에르테벤투라#2 - Duration: 8:39.

I'm waiting outside for a call

The scenery in front of here is so beautiful

I finished shooting yesterday safely.

But it was so tough

Normally weather is very nice, but yesterday it was not. There was no sun anywhere

The wind blew very hard that I couldn't move forward

To be honest it was not possible to longboard with that conditions

Sstaffs wanted to wait for sun but sun never appeared.

During shooting everywhere strong wind

The surface of road even was very bumpy to skate..

I'm finished, but frankly I'm concerned about the results.

By the way the wardrobe are so beautiful. I like them

I am on my way to hotel after finished shopping

Must buy Zara in Spain! it's so cheap

Water is boiling for a cup noodle as a dinner

But the water doesn't boil very well.

As soon as I opened the lid of the pot, it cooled off.

I'll pour water into this.

I bought this

Actually I am not sure it is ra-men what I expected or something like pasta

It is not the smell what I expected

It smells something like chicken flavor snack

This is hot sauce.

It is different from the spicy taste which we usually know in Korea

I prepared this one (red pepper paste)

I think I have to use it now

I should eat ramen in bed.

This color looks like curry

FAIL

It smells like the Thai pepper which is very spicy

It's totally ruined..!

For more infomation >> [Eng]Fuerteventura Vlog#2 해외촬영후기 브이로그_푸에르테벤투라#2 - Duration: 8:39.

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Jimmy Kimmel's Secret Just Came Out Hours After Bashing VP Pence! - Duration: 5:32.

Hateful Kimmel's Sickening Pedophile Secret Just Came Out Hours After Shaming VP Pence!

Both the President and the Vice President have taken heat for a lot of their decisions

and opinions that they've voiced.

Some have been considered lacking in diplomacy, some have been called too "old school"

and still others have had no real flaw other than that they just ticked the liberals off.

However, the team of President and Vice President make a pretty good team for one very important

reason; they balance one another out.

President Trump is unconventional and forceful, while Mike Pence is known to be thoughtful

and much more soft-spoken.

Their strengths and weaknesses work well together, however, both have been accused of one thing;

not treating women right.

President Trump is constantly being accused of misconduct with women, which is never actually

proven.

And Mike Pence has come under fire for not putting himself into a potentially compromising

situation, and he's still called sexist.

The one thing that both have in common is that the left is constantly trying to paint

both of them as treating the innocent without dignity.

Perhaps we should assume the best about the accusers and think that they only have the

health and well being of those who are likely to be abused in mind.

After all, we should always look after the innocent.

That, it appears, would be the best case scenario.

Unfortunately, it doesn't appear that they are actually worried about the innocent at

all.

Sunday night's Academy Awards taught us that anything that can be done to leave mud

on the face of one of the men in the White House will be done, even if they have to put

children in danger to do it.

Sunday's demonstration of that was when host Jimmy Kimmel actually said that a film

that is widely accepted to promote pedophilia was made for the purpose of upsetting Mike

Pence.

The Western Journal reports that not everyone found that particular joke funny:

"Sunday's 90th annual Academy Awards ceremony was chock full of politicization and jabs

at prominent conservatives.

During the opening monologue, host Jimmy Kimmel made references to #MeToo and Times Up — two

movements aimed at ending rampant sexual misconduct present in the entertainment industry.

However, the host's preaching seemed somewhat hypocritical, especially when he hurled a

poorly timed joke at Vice President Mike Pence.

'Of the nine Best Picture nominees, only two made more than $100 million.

That's not the point,' Kimmel said.

"We don't make films like 'Call Me By Your Name' for money.

We make them to upset Mike Pence.'

The joke was widely panned on Twitter as being a pathetic admission of just how low liberal

elites will sink in order to criticize the Trump administration.

However, the joke was more than just flat, it was hypocritical.

The film Kimmel referenced, 'Call Me By Your Name,' centers around two gay individuals

who engage in a sexual relationship with each other.

It is no secret Kimmel's trajectory for the joke was aimed at Pence's devout Christian

background and opposition to legalized gay marriage.

However, Kimmel's joke was tone-deaf at best — the relationship featured in the

movie would be considered illegal in areas of the United States, as one boy is a 17-year-old

minor while the other man is a 24-year-old adult.

While the film is set in Italy, which has a different set of laws regarding sex with

a minor, in parts of the United States the act would be considered illegal.

The joke is even more painful to listen to when considering that Hollywood was rocked

in 2017 after countless instances of sexual misconduct within the industry began surfacing.

Because of this, the film received widespread criticism even before Kimmel's ill-timed

joke.

Actor Corey Feldman, an entertainer at the forefront of exposing pedophilia in Hollywood,

responded on Twitter after being told the film did not include instances of "child

grooming."

'Really?

Have U seen it?

What's it about then?

How do U justify a grown man starting a relationship w someone's child?'

Feldman asked.

Gabe Hoffman, co-producer of 'An Open Secret,' a 2014 documentary centered around child sexual

abuse in the entertainment industry, stated that the film was 'questionable' at best.

'We think it's at least questionable,; Hoffman told The Washington Times, adding

that 'at worst' the film is 'glorifying pedophilia.'

As noted by The Times, the creation and release of the film is even more abhorrent when taking

into account that in California, the age of consent is 18.

Many users took to Twitter to voice their dislike of Kimmel's joke, and some even

took a few jabs of their own at Hollywood elitists."

The question is; when you have a platform to speak, what is the most important point

to make?

If the point is safety, and what everyone is really worried about is making sure that

men treat women and children with the kind of respect that they would never even make

them feel uncomfortable, then it's clear that Mike Pence is indeed above reproach.

If the point is to make the Trump Administration look bad, no matter who is collateral damage,

then job well done Hollywood.

You've once again done something horrific and managed to distract everyone by poking

fun of the morally upright.

what do you think about this?

Please Share this news and Scroll down to comment below and don't forget to subscribe

Top Stories Today.

For more infomation >> Jimmy Kimmel's Secret Just Came Out Hours After Bashing VP Pence! - Duration: 5:32.

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iZombie 4x03 Promo "Brainless in Seattle, Part 1" (HD) Season 4 Episode 3 Promo - Duration: 0:21.

Next Monday...

Most of the victim's brain is missing.

What do you mean missing?

A hungry zombie is nobody's friend.

This has to last me a week.

All right! You're hangry and you haven't even started.

But a lovestruck victim…

Human zombie night is only once a week.

... would certainly lift her mood.

I like that, she lives another day.

iZombie all new next Monday at 9/8c on The CW.

For more infomation >> iZombie 4x03 Promo "Brainless in Seattle, Part 1" (HD) Season 4 Episode 3 Promo - Duration: 0:21.

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How Much Stupid Can Trump Cram Into One Tweet? - Duration: 6:40.

DONALD TRUMP AS USUAL IS TWEETING THINGS THAT MAKE NO

SENSE, IN THIS CASE HE'S FURIOUS ABOUT HOW THE RUSSIA

INVESTIGATION IS GOING BECAUSE IT'S GOING WELL, AND AS THEY

CLOSE IN ON HIM HE MAKES LESS AND LESS SENSE.

SO HE'S WILDLY

ATTACKING THE FBI, THE FORMER ADMINISTRATION, TRYING TO

SOMEHOW IN HIS OWN MIND APPROVED BIAS AGAINST THEM TO VITIATE

THEIR RESULTS.

BUT IF THEY HAVE THE EVIDENCE ON YOU NO ONE IS

GOING TO GO BACK AND SAY WHAT DID THEY SAY ABOUT GERALD FORD?

BUT HE DOESN'T UNDERSTAND THAT CONCEPT.

SO HE TWEETS OUT --

>>BUT WAIT, WHICH ONE IS IT?

THE INVESTIGATION THAT THE SO-CALLED

OBAMA ADMINISTRATION STARTED, AND IN REALITY OBAMA FOUND OUT

ABOUT IT LATER AND BASICALLY DID NOT MAKE IT PUBLIC, BUT ANYWAY

IT WAS ABOUT TRUMP AND PEOPLE IN HIS CAMPAIGN PERHAPS

COMMUNICATING WITH RUSSIAN OFFICIALS.

SO HOW CAN YOU TURN

AROUND BY THE END OF THE TWEET, IT'S NOT EVEN THE NEXT TWEET OR

THE NEXT DAY, BY THE END OF THE SAME TWEET AND SAY HE DID

NOTHING ABOUT RUSSIAN MEDDLING?

NO, YOU JUST SAID HE DID

SOMETHING ABOUT RUSSIAN MEDDLING, HE STARTED AN

INVESTIGATION OF YOU.

AS WELL HE SHOULD HAVE, BECAUSE THAT'S WHO

THE RUSSIANS WERE APPARENTLY, IT APPEARS FROM THE OUTSIDE,

WORKING WITH.

WHAT ELSE WOULD HE HAVE DONE?

THE FACT THAT THAT IS

LOGICALLY INCONSISTENT DOESN'T EVEN OCCUR TO HIM, BECAUSE THAT

PHRASE HAS THE WORD LOGIC IN IT, WHICH DONALD TRUMP HAS NEVER MET

AND HAS NO INTEREST IN MEETING.

AND IF HE WANTED TO DISCREDIT

YOU SO HILLARY CLINTON WOULD WIN, WOULDN'T HE HAVE MADE THAT

INVESTIGATION PUBLIC BEFORE THE ELECTION, RATHER THAN KEEP IT

SECRET?

IN FACT HE WOULDN'T PUBLICLY ACKNOWLEDGE THE

INVESTIGATION INTO WHETHER THE RUSSIANS MEDDLED, SO YOUR

USING THAT AS AN EXCUSE IS PREPOSTEROUS.

IN A SEPARATE

STORY FROM HUFFINGTON POST THAT WAS A REFERENCE TO A RECENT

STORY ABOUT MCCABE, THE PERSON WHO RECENTLY LEFT THE FBI, BUT

BEFORE WE GET TO THAT I WANTED TO GO TO THE NEW YORKER STORY

ABOUT HOW OBAMA WOULD NOT ACT --

>>BESIDES WHICH

IT'S NOT AN OPEN DISPUTE, WE KNOW THEY

DIDN'T SAY ANYTHING BEFORE THE ELECTION.

WE ALSO KNOW IT WAS

BECAUSE MITCH MCCONNELL SAID IF YOU DARE SAY ANYTHING ABOUT THIS

REAL INVESTIGATION BY THE FBI WE WILL PRETEND IT IS POLITICAL.

NOW TRUMP IN A TWEET SAYS IT WAS POLITICAL AND I CAN'T BELIEVE

YOU DIDN'T SAY ANYTHING.

BUT IT WAS AGAINST YOU, IF HE HAD SAID

SOMETHING YOU WOULD HAVE ACCUSED HIM OF MEDDLING IN THE ELECTION

1000 TIMES MORE.

HIS STUPIDITY KNOWS NO BOUNDS.

NOW LET'S GO TO

ANDREW MCCABE, THAT'S THE GUY TRUMP KEEPS TARGETING, AND IN

FACT HE RAN HIM OUT OF THE FBI.

IT TURNS OUT THIS GUY WHO WAS

SUPPOSED TO BE SO BIASED AGAINST TRUMP DURING THE ELECTION THAT

HE ORDERED THAT INVESTIGATION AND DIDN'T DO ENOUGH BUT

HILLARY, NO, IT'S THE OPPOSITE.

NOW WE GO TO RYAN REILLY AT HUFF

POST --

>>THEY HAVE INDEED DONE THAT.

SO WHAT IS THE REALITY?

WELL --

>>SO A TINY BIT MORE DETAIL ON THAT --

>>SO THAT

WAS BASICALLY A WEEK

BEFORE THE ELECTION, ANDREW

MCCABE LEAKS A STORY SAYING OBAMA WON'T LET THE FBI GO AFTER

HILLARY CLINTON.

THAT IS DEEPLY DAMAGING TO HILLARY CLINTON,

COMPLETELY HELPS DONALD TRUMP.

SO IF HE'S PART OF A PLOT TO GET

DONALD TRUMP, WHY DID HE DO THE OPPOSITE?

AND WAS THE OBAMA

ADMINISTRATION ACTUALLY PRESSURING THEM ON THAT?

THAT IS

AN OPEN QUESTION AND ONE I'M LOOKING FORWARD TO SEEING THE

INSPECTOR GENERAL REPORT ON WHEN IT BECOMES PUBLIC BECAUSE I

THINK THERE'S A CASE TO BE MADE THERE.

THE PEOPLE WITHIN THE

OBAMA ADMINISTRATION CLAIMED AT THE TIME WE DON'T WANT TO SEEM

LIKE WE ARE INTERFERING IN THE ELECTION, THAT'S WHY LOOKING

INTO THE CLINTON FOUNDATION THIS LATE INTO THE ELECTION SEASON IS

PROBLEMATIC.

TO BE FAIR TO THE OBAMA ADMINISTRATION THEY ALSO

DIDN'T REVEAL THAT THE FBI WAS LOOKING INTO DONALD TRUMP, SO

THEY DIDN'T REVEAL EITHER SIDE, OR THEY DIDN'T WANT TO.

BUT THE

FBI DID REVEAL ONE SIDE AND ONE SIDE ONLY, THE SIDE AGAINST

HILLARY CLINTON, THE INVESTIGATION INTO HER CLINTON

FOUNDATION.

I THINK THEY SHOULD HAVE INVESTIGATED BOTH THE

CLINTON FOUNDATION AND TRUMP'S CONNECTIONS TO RUSSIA AND SHOULD

HAVE ANNOUNCED BOTH, INSTEAD IT WOUND UP BEING ONE-SIDED AND TO

THE BENEFIT OF DONALD TRUMP, NO MATTER WHAT HE SCREAMS ON

TWITTER TODAY IN A DESPERATE ATTEMPT TO AVOID BOTH JUSTICE

AND SANITY.

SANITY LEFT THE BUILDING A LONG TIME AGO, BUT

HE'S STILL ON TWITTER.

For more infomation >> How Much Stupid Can Trump Cram Into One Tweet? - Duration: 6:40.

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คนกินผักอึ้ง ไทยใช้สารพิษติดอันดับโลก คลิปนี้มีทางออก : คลิป MU [by Mahidol] - Duration: 4:41.

For more infomation >> คนกินผักอึ้ง ไทยใช้สารพิษติดอันดับโลก คลิปนี้มีทางออก : คลิป MU [by Mahidol] - Duration: 4:41.

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ИГРАЕМ ТУРНИРЫ С [VANR] в WoT Blitz - Duration: 2:05:58.

For more infomation >> ИГРАЕМ ТУРНИРЫ С [VANR] в WoT Blitz - Duration: 2:05:58.

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#GuardiansoftheForest Vlog - Dutch climate camp - Duration: 4:31.

Amsterdam Dutch Climate Change Camp

So we are here in a place near Amsterdam,

meeting all sorts of brothers and sisters, NGOs, activists

from different causes.

Now we're going to have a circle to share what is happening

with the forests in our communities.

How is it affecting our culture,

if there is deforestation and such.

It's going to be very important

that they learn about our reality,

and for them to think about how they can contribute towards us.

So we're going to begin now because when they raise their hand

it's like total silence!

So let's start!

The future generations are in our dreams.

Possibly many of us will no longer be here,

but we want to leave them something.

We know that the world is changing,

however, as we are adapting to the great cities,

how to maintain our identity

in our communities.

That's why we always have to listen and feel

from the depth of our hearts.

It is the only way to be able to connect it

with our mother earth and with god.

Many of us have left our families far away.

Many others want to be here with us.

You have this great opportunity to be here.

Why?

Because you are the voice.

of the trees, of the plants, of the rivers that cannot speak.

We can only leave the message

to our generations.

Today the fire is listening to us,

because we are connected to nature.

The Embera, the meaning of being Embera

is the human being, humanity.

That is why we are connected.

So we are here, about to finish the day,

after being in sessions about different topics,

doing ceremony circles,

everything excellent.

And now we're taking the last photo with our bus.

Which has been carrying us around.

And well, what can I say?

It's excellent to be in the forest.

For more infomation >> #GuardiansoftheForest Vlog - Dutch climate camp - Duration: 4:31.

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Going All In on Assassin's Creed: Origins [Review] - Duration: 42:25.

[Enemy] "Hey!"

Nope!

I gotta review to do!

I need to say something that I'm not sure should be worn as a badge of honor,

or if it's best left out of normal conversation,

But, I've...

played...

quite a few Assassin Creed games in my past.

In my defense I have yet to buy a copy myself, the one that started all this was Assassin

Creed 2 I got in a trade with a friend for something like Crossedge on playstation 3,

and while Lady Etna was in it, I still think I came out ahead on that exchange.

So I started out with Assassin's Creed 2 and things were innocent enough

...minus that sexy nun

--but I really dug Ezio and while the out-of-animus stuff was okaaaay, I saw

what was goin' on with Assassin's Creed 3 and just had zero interest in it.

Snow and trees?

The heck can you stealth kill from that?

The ship battles were cool, but they were a minor aspect and there's still all that

Abstergo shlock and bleeeeh.

No, not for me.

Give me an Assassin's Creed game all about ship battles and nothing about Abstergo and

you'll have my attention.

And then Black Flag came out, and damnit, fine I'll play your... stupid... naval combat

plunder sim with treasure maps and diving bells and they had me at the shanties.

I still listen to those things!

Since then I've played Unity which was painful to play and Syndicate which was even more

painful to comprehend, but here we are at apparently the start of it all

with Assassin's Creed: Origins.

Black Flag's trailer really stood out from the rest, and Origin's did the same.

You got the nice creepy, dark setting of ancient Egypt and all the emphasis on death and afterlife.

A sprankle of political drama and turmoil and there's plenty of room for some stealth stabbin' to go on.

It also featured a bunch of combat moves you can replicate in-game, which is always a bonus,

plus the song they used set the tone in a great way.

Not gonna lie, looped the trailer in another tab for a few hours due to that song alone.

But hype only sets the stage and works the crowd to loosen their wallets.

How will the actual game measure up, hands on?

Assassin Creed: Origin's opens up in just about the biggest mess of confusion I have

ever seen in a video game.

This is the first real taste of the game proper, you have your most captive audience waiting

to see what's in store... and we get... this.

The trailer moved from time and place so smoothly, but here...

Comparing it to the trailer isn't really fair, at least in terms of quality between the two,

so let's just forget the trailer happened for now and give the game a fair,

...if not overly-beneficial shake of it.

When you start up the game you are treated to a cutscene where, honestly we don't know

anyone or even the main character's name, but it's only just started so we can give

em time to get to that.

It's establishing setting, old Egypt.

Everything is doing okay, serviceable, not BAD by any means.

You got a sense of scale of the monuments, Prince Ali is arrivin' with the elephants

on parade and you see some brief love between the main guy and chick.

And then.

We get.

The duel of the sassy lashes.

There is some serious guyliner staredown warfare goin' on, lads!

Why the sudden dramatic emphasis and stare down--

No time!

Mask!

Mummy!

Slap!

Touchdown!

Scream!

Masks!

Scream again!

Fast forward a full year!

What the hell just happened there?

Nothing was explained, I can't even say anything was even TEASED it just... hey, we need to

get the game going soooo just put on a parade, show a guy, and so some cryptic stuff.

Unfortunately this isn't the end of the game's story problems, and keep in mind I'm comparing

this to OTHER Assassin Creeds, this intro is really out there.

To somewhat compensate, we are next treated to this guy who not only has a list of names

literally tattoo'd into his arm, but he crosses them out with the blade of an arrow when finishing

them off.

I can get behind this guy.

He's a man with priorities AND a sense of organization.

Hey hun, what's on the to-do list today?

Oh, my right bicep is telling me it's a full day of interrogation with the Ibis and then

a quick meeting with the Snake.

Busy day.

Welp, off to work!

This scene also starts to showcase the Kratos Quality tendencies this guy has, which is

also something I can get behind.

Early Kratos, though.

None of the sequels shenanigans where they stretched it out.

I gotta bad feeling the next one is actually going to end the opposite way Origin's does,

but we'll cross that bridge when we come to it.

One thing that did stick out of place was this one Chuck Norris line

I mean I know they were trying to make him sound badazz here, but it really blew the whole bit.

Minus the dagger mask impalement.

That made up for it.

And then, potential dream sequence sandstorm! [du du du du du]

Here comes the fighting tutorial, which isn't half bad.

Storyline wise we are fighting the guard of the guy we just killed.

Not much of a guard, but then again, we are awesome.

But for the timeline's stake in all this, he admits we killed his master, so this is

after the face mask stabbage and somehow we are here just outside of Siwa when a second

ago we were really, reaaaally far away from here.

So I take it we jumped ahead another chunk of time?

Okay, that was a bit sporadic to process so let's summarize:

Cutscene starts out okay, but awkwardly veers off course

We jump ahead a full year We Kratos Norris a guy

a few days or weeks later we kill his guard to tie up any loose ends, and for the combat tutorial.

I honestly thought I nicked the side of my controller on the couch and skipped an important

cutscene as it's so... weird.

I later made a new save and, yup, that's just how they wanted to begin the game.

For some reason.

Fortunately this lack of storyline mentality and the start of the game are the roughest parts to get through.

...give or take, but the idea of it gets stuck in my head and I have difficulty getting

past it.

It's like starin' at the mona lisa but only now she's got something stuck in her teeth.

Da Vinci coulda fixed it, but he specifically made it like that.

Why?

Why did you make this game this way, Da Vinci?!

This is the FIRST thing we see, this sets our expectations for the entire rest of the

game!

And we've seen them do so much better.

From hitting start to gaining control of the main character takes three minutes.

You know what else takes three minutes?

That slick as hell trailer hyping up this game.

In the same amount of time they painted all the major players, stacked up intrigue, and

did it in a smooth and sexy cinematic...

(Ceasar's a dreamboat)

and this is what we get in-game in the same amount of time.

This is why I said you can't compare the two, one does an amazing job, the other is pretty terrible.

To cap this off for now, as well as highlight how weak the starting story is, I gotta tell

you about the Magic Cave.

Admittedly I got here waaay earlier than the game wanted me to, but I'm glad I did!

After helping a kid get out of a hyena den in Siwa, I ran across this literal hole in

the wall.

What makes this cave magical?

In this case a few things, but let's start with the second one: this wasn't actually

a cave at all, it's a crypt!

But I already gave it a title though, so the name's stayin'!

This place apparently holds the bodies of the previous Medjay, a very high rank of honor

the main character and his fathers' fathers have been for generations.

Think a jedi of the sands who aim for peace for their gods and justice for their people.

The real magical part comes in that the main character commented often about the place

as I explored it.

He mentioned his family, how the place has fallen to disrepair, and you can even find

the final resting spot of his son where you can interact with and hear a few poignant

lines.

In this one random encounter I stumbled into way early on, I got more tangible storyline

in minutes than I had in the entire previous two hours.

In fact, not for many *missions*, but many CITIES of missions and content later did I really get enough

story straws to say we have decent footing to *start* telling a story since this one

is so utterly nonexistent.

If the designers wanted the player to ask "What happened here?" to intrigue us to play

more, I can't say they didn't get their wish.

Only instead of asking about the main character and his past, I was asking the question about

the game and the developers themselves.

The lack of story issue unfortunately never really goes away, but fortunately for everyone

this crypt is MAGICAL!

Back in the beginning, after killin' off that guard you end up in a dark, dark tomb.

In the dark dark tomb there's some dark dark loot!

Puzzles and switches and parkour pillars aplenty in tombs like this, but from the disappointing

story we come into the subtle yet satisfying mechanics of fire.

Both in how it lights up dark areas, to the many interactions you can have with the stuff

and the environment.

The obvious one is what you see now, bright torch lights up dark area, simple.

But you can throw your torch across the room, light up another one and now you got double

the brightness.

Or triple!

One of the surprising elements of how they handled fire is, it isn't binary.

It's not just an animated stick you are holding onto, it's a live, open flame.

Walk near anything flammable with your torch out and it will start to darken and smolder

almost immediately.

A few moments of that and it'll catch alight and begin to spread in fast order.

Straw, wood, or the motherload: jars of oil!

Any and all can spread the delicious element around, you can even make semi-elaborate chains

with tossed oil jars or dead bodies!

The furthest I got was three or four bodies away from the fire before teh game stopped

letting it spread.

I really think I can hit five, but Misses was fallin' asleep so I had to put my toys

down and get back to just killin' everyone.

Didn't stop me from makin' a minigame with the stuff later on when she passed out, though!

I'll show ya some pointers to get ya started on that towards the end!

But of all the flamin' fun to be had in this historic sandbox, the single greatest feature

of it, in my opinion, is you can walk over to an unlit beacon or brazier and your character

will extend his arm and spread it around.

It's a silly, little thing, but for some reason I found it scratched an itch.

Usually in say, Infamous or Saint's Row you wreak some havoc and not only take out a gas

station, but stack up cars around the pumps before lettin' loose a grenade to really crank

up the fireworks.

And while that takes awhile to get boring, even with the odd ragdoll body physics thrown

in, they always lean on the destructive side so you can't help but feel a little bad about

it even if it's fake and virtual.

But here, I remember seeing an unlit torch in one of the first caves I met in the game

and wondering if I could light it.

And just then my character reaches out his arm and sure enough the thing not only lights,

but brightens the entire side of the cave it's on and the feel of the place looks different.

I went all the way across the room, looking for any torches I can wake up again, and from

that first cave on I never stopped spreadin' the glow.

I can't really put into words why, but every time I entered a place with unlit torches

I had to light up at least one before leaving.

I'm not sure if it was a mixture of role playing the guardian of Egypt and paying respects

to the gods of the temples or bringing lights to long abandoned caves as a sign of hope,

or old habits from years of Minecraft... or just some pyro-centric form of OCD.

I don't wanna set the world on fire!

I just want to start a flame in your hearth.

And what was the first place I started lightin' torches like so?

The musing, magnificent Magic Cave, of course!

While there is a ton you can do and mess around with in Origins, there is no avoiding it was

clearly influenced by other heavy hitters in the industry.

While it isn't a straight up clone of any one thing, it's hard to miss the comparisons

once you notice.

If I could summarize Origins, and props to the Misses for hammerin' this out with me:

Origins is Skyrim's exploration and lackluster quests meets Witcher's gritty world and lackluster combat.

I don't mean to tear down either of those franchises, I've put hundreds of hours into

each and mean them no ill will.

But I think we can all agree Skyrim ain't known for it's quests, as Witcher is known

for it's story first and combat a distant second.

It isn't obvious at first and the game still feels like an Assassin's Creed, but once you

spot that Skyrim meets Witcher vibe you can't unsee it.

The horse travel and it's auto-pilot.

Hard level-locked areas, somewhat rigid combat, and quasi-Witcher-vision investigation ares.

In many ways it's a great combination... but is it a good one for Assassin's Creed?

The open world...

I'd say is a win.

Tons to explore at you own pace, no load screens between them which is a nice bonus, ways to

tackle things and again, you got all the playground for fire as ya like!

But water is also a big point of this game, and while it's not as fun as the River Thames

could be, even games like GTA can fail when it comes to water and this one did all right.

So a skyrim world to explore is an upgrade.

Actually on the topic of water, one way they prevent you from getting stranded and taking

forever to get back to shore is, after a few seconds they ALWAYS spawn a boat for you.

And not just anywhere, but the guy driving it wants to kill you with kindness.

HEY GUY, DIDN'T SE YA THERE.

NEED A LIFT?

I'm not sure if those guys are on a Scubar app, but tip your drivers is all I'm sayin'.

Now a Skyrim world is great, but this place is set with the Witcher mindset of hard level

caps and the combat that comes with it.

While it sorta fit Witcher with it's RPG elements, here it just clashes and feels wrong.

In previous Creeds you wouldn't want to mingle in high level areas early on, but for the

most part you could skirt around the edges and the fighting was simple enough you could

Dynasty Warriors meets Arkham Asylum your way through the grunts and escape with parkour.

But here?

You know those annoying enemies that never stop blocking or spam fast, power attacks?

And the heavy hitters that have tons of health and strong weapons?

They basically combined all three of those enemy times together for everyone now.

Oh, and even the guys with two handed clubs have ranged attacks.

So everyone is annoying, everyone is an archer, all the grunts have shields that you HAVE

to counter as they never put it down, and fighting anything three levels above you is

best avoided to save frustration because you are gonna get wrecked.

As the story didn't really give me any reason to not want to zoom past it, I went from quest

to quest and only did minor side quests along the way that had titles that caught my eye.

Because of this, I hit a particularly nasty wall where I was further along in the story

than my level would let me progress, which lead to every encounter going something like

this.

Note these guys don't have regular shields, but tower shields, the best in the game.

And there's two of em.

I backed up and luckily you can light the torch on this corner so I used that as a makeshift

battle and cover station, but in the end I only have so many arrows, their health was

so high, most of the shots didn't even hit unless you invest a talent in on that, and it only takes three shots and it's 'start over.'

Lemme flash forward to the end of this little encounter, here.

Note the insane reload of this stun shot.

You have to hit a button to get up when they hit you with it or you just stay down.

And it's trajectory-defying angle.

Nothing makes me happier after eight minutes of hell than seeing this as the end result.

I was stuck in this hard-mode predicament from level 20 to level 35, and it was quite

the annoying grind.

The tooltips even let you know they you only really get experience to level up from completing

quests as the minor objectives in cities give 2-300 when you need multiple thousands to

ding, but I couldn't do any of the quests because the enemies were way too high.

Ended up having to spend a full day of grinding bases and finding hidden objectives to prop

myself up enough not to get one-shot with a stray harpoon.

It's been interesting to watch over the years how things that used to be given to you automatically

or over time as your character hits certain story checkpoints, are now cut up and put

on a talents.

On one hand it feels good to progress and grow as a character, but on the other usually

half of these should have just been baked in from the beginning.

What's this, a charge attack?

Something I need to break those never-yield-the-shield cheese enemies?

You mean the ability pre-bound to my controller, thus implying it's rather important?

I can *choose* to spend my level up point to get that all but required ability?

Why thanks, game.

How generous of you.

Also on that list, slowly regenerating health, headshot xp, assassination xp, being able

to parry, and being able to use each of your tools you could automatically in previous

games like sleeping darts and smoke bombs.

Not to mention you can only equip ONE tool at a time now.

You can still swap mid battle by opening up the menu and manually swapping it around,

but it gets tedious fast.

Something else that gets tedious is you no longer have eagle vision.

You have a quick loot pulse thing to light up anything you can interact with in a decent

radius, but that doesn't mark enemies for you anymore.

Now you have to take cover, summon your bird and manually scan each and every enemy down

in the area.

And I DO mean manually as when first starting out you need to be absolutely dead on for

it to register.

It isn't explained, but sometimes you see a white arrow telling you where something

is, but that almost always is just the objective of the location, so hidden loot caches when

you really are trying to mark all the guards of a fortress.

And this process can take quite some time, the bird at least on Playstation 4 can only

see things about 50 meters away

You can see them moving and walking, yourself, but it does not register further than 50 meters. At least not at the start.

So you best bet is to fly to the center of the place,

hold position, and either zig-zag every possible parallel or just spaz your controller around

to cover the most ground.

This gets better the more bird synchronization points you hit as your detection increases

from a pixel to a widening cone, but by the time you buff it up you are so used to doing

things this way it really doesn't matter.

You'll often miss enemies who are patrolling juuuust out of your vision radius even when

you can see them it just doesn't trigger, so it's best to scan the fort from multiple

angles to be safe.

I can somewhat understand this as in a way this IS a prequel as it's titled Origins and

all, but this is a big problem with prequels.

How do you make something functional and fit the lore without making the stuff you get

in the future look worse?

You'll either upset the lore fans or the gameplay fans, unless you work really hard to balance

the two.

Here they apparently sided with lore over gameplay, which considering the lore in 'jeopardy'

it's a bit surprising they went that route, but in short I miss my scan button as this

change alone easily tacked on a few hours of my total play time.

But, there's one major combat flaw I saved for last.

Let me set the stage.

You are the exact level of the enemy grunts at a fortress.

Captains and commanders have two levels or more on you, but you'll save them for last

anyway.

You find a hiding spot and call out the birb, carefully marking each enemy from multiple

locations to ensure you won't be caught off guard.

You've put talents in to cover the essentials and leveled up your gear to take a few hits

if necessary.

You begin picking off stragglers, trapping any alarms alarms, and then purge this place

in earnest.

You've weakened the command enough to take out one of the high ranking foes with impunity.

You line up your target, hit the stabby button, and assassinate them point blank.

Only problem is,

Assassinates don't one-shot enemies anymore.

I mean you CAN one shot enemies with it, but are they higher level than you?

In this example he's two levels *under me*! And I'm fully maxed out.

Tough luck there, pal!

Now you got a guy with almost full health, alert, angry, and in melee range.

And he's a high rank guy, so his attacks hit for even MORE damage than usual so you are

going to get two shot, three at the very most.

That's a double suck situation!

You can't one shot high levels, but they sure as hell wipe your azz out!

And I didn't test this specifically, but I wouldn't doubt they have an anti fun code

in place as no matter how high I pumped up my health, commanders and the like ALWAYS

managed to do juuust enough damage to lower my health by a third, rendering that regeneration

talent completely useless.

That regeneration talent you have to buy to get it to work in the first place, I might add.

So we are left with this love triangle of games of sorts.

A menage game trois, if you will.

Skyrim's world and quests, Witcher's mentality and combat, and Assassin Creed's universe.

In a perfect game we'd have Skyrim's world, Witcher's quests and Creed's combat, but here

we get an off-balance mix of that.

So at least for now to compromise it, I'd say

Give Witcher Origin's combat, let Creed have it's normal style back, but keep the big world

Aaand, well, yer gonna mod the hell outta Skyrim anyway so you probably like it as is right now.

Ran into some oddities along the way, too.

This one was right at the start.

You don't have the hidden blades for a little while, so when you try to stealth take down

enemies you just kinda maul them with your fists.

Then they just sorta roll around in agony.

While that solves one problem, they created one that doesn't need to exist, and as best

as I can remember it's a problem that never has existed before: once you knock an enemy

out or whatever state of hell that guy is in, you can't move the body.

You should be able to pick them up, or put them in a bush or something outta the way

but here they just drop to the ground like an anchor and never move.

I mean you can kill em, but that's bit excessive.

I tested it out and while one guard ignored his friend in pain, this DOES alert enemies

and can blow your cover.

Most importantly I had muscle memory of wanting to pick these guys up but the game wouldn't

let me, so I don't know how they forgot to code this function in as it looks so weird

to boot.

Something else sorely missing is the emphasis on history.

Previous Creeds you'd get a popup every darn building you came across and person you glanced

at, but here you got Cleopatra, Caesar.... and pyramids.

Even then they don't highlight anything about them, and according to the internet they likely

got one of the few stories they added in wrong.

Cleopatra brags that anyone could screw her as long as they were put to death in the morning,

but that seems to unconfirmed at best.

Also, for as much as the majority of the cast and villagers seemed to have the right dialect,

and major props to Bayek's voice actor you did an amazing job with this character, kudos to you!

But tell me if you can notice a difference between, let's say these kids and Cleopatra.

Why did they give Cleopatra the stereotypical British Badguy voice?

Really stood out awkwardly, but did make me feel better since her voice direction suggested

I shouldn't trust her anyway.

My only regret and minor spoilers here as the story doesn't really matter that much

anyway, but Cleopatra ends up using us for her own gains and tries preventing us from

having our revenge for our son's death because they are tangled up in Caesar's army who she's

now shacking up with.

Before when I thought we might get a Kratos twist in the story, I REAALLY wanted us to

have a part in Cleopatra's curtain call.

How's that story go again?

She ends up having a son of her own, everyone dies and poison is involved?

And whats that, we're a band of assassins that has access TO poison?

"You die easily for a god!"

But back on topic, ancient egypt has a toooon of potential for history factoids to lay on

us, but nadda.

Might have something to do with how they changed the out-of-animus storyline around, but they

could have put some effort into more than just making the place look nice and authentic.

And they do!

But I think they dropped the ball here on this history front.

Oh and they still do that thing were they occasionally drop in a word from the native

language the game is taking place in, I call it the Klingon Lingon.

Trek obviously aren't the only folks who do this, and they don't over do it here, but

it's perfect drinkin' game material if yer lookin' for one!

glitch This is MY race, this is MY place, get outta muh face! Yeah!

Gimme that crown! Gimme--dat--

Yeah---ah, whAT THE--!

Oh nooow you patch it out.

And make the races easier!

To really rub that salt in.

This is kinda funny, for quite a few hours both the Misses and I thought they guy we

were playing was going to die and the friend that helps you out at the beginning was the

real main character as trailer made him look entirely different than with all the hair

and beard we started out the game with.

Eventually the game lets you shave both off and we never got replaced, so hey, I guess

we're Bayek of Siwa after all!

On no less than three occasions did I get stuck in the ground at the oddest of times.

Once in a snake pit, once dismounting onto a rock, and once at the tail end of a flawless

stronghold clear.

Had to restart and rescan all the enemies on that last one.

From glitches to b......aaahhYa!

Didn't see ya there!

Aya's the main character's wife.

Things are really weird here though, and I think it is ultimately the fault of Origins

being a prequel so the end result was already decided and the writers worked backwards to

the present, which for the record, hardly ever works out in reality.

Long, story short, Bayek was supposed to open a door for the bad guys, but had no idea it

was even a door to begin with.

His son sneaks him a blade to free himself, there's a struggle with the bad guy, and Bayek

is thrown off balance and ends up one-shotting his own son.

This becomes the major driving focus for Bayek and to a noticeably much lesser degree Aya.

Now you got an angry guy who killed his kid thanks to the shenanigans of the archvillain.

Anyone else thinking we in God of War territory?

Surprisingly Bayek is aware of this, and after wiping out the first wave of baddies he might

have noticed the body type and accent of the guy he killed were absolutely nothing like

the one he scuffled with back in Siwa, and questions Aya if the killing is really over.

Shortly later on when the bigger plan is revealed that they aren't even half way over with their

death tolls, he asks if killing even more bad guys is the right answer.

Would all this bloodshed really honor his son, and if not, when would enough be enough?

Slightly off topic: Almost every single problem in this game *is* solved by killing, so it might be a bit biased there.

But I did find it weird when one person said they are having difficulty paying their taxes

Bayek says he'll look into it, and the next thing you know the objective is "kill the tax man"

Thought that was a bit much XD

Didn't know Bayek was in the mob!

'It would be a shame if uh... some unpleasantness were to happen because of this transaction.'

But anyway--

It is Aya who convinces Bayek to keep going and see the job through... now if only SHE

could remember that herself, that'd be great.

Bayek's goal was really simple: to make those involved with their son's death pay, get it

over with as quickly as possible, and then things go back to normal once it is resolved.

But Aya had zero intention of doing that, as she constantly extols the greatness that

is Cleopatra, always coming up with excuses on why she can't spend more time with Bayek

and that everything will work out in the end with her in charge.

Bayek makes a comment they are only exchanging one dictator for another, but she ignores

him and carries on with her plans.

Mind you, for the majority of the game Cleopatra doesn't hold ANY power as her brother single-handedly

rules the throne and wants her dead.

They go outta their way to make him look like a Disney henchmen more than a ruler, so

you can tell he's not the one really at the helm, it's the dudes in the masks that are runnin' the show.

I'm not saying he's right, I'm not sayin' he's a good guy. I'm just saying right now Cleopatra's got nothing goin' for her.

Throughout the game she's actively seeking political allies and asylum while holding parties and avoiding

getting assassinated, that's not a place of power to rule from.

How she has the nerve to command an air of superiority in the first place is bristling

at best.

She even gives a speech to the people no one cares about, and she's supposed to be worshipped

as the living embodiment of a god so if even the commoners aren't impressed, guuurl you

got some problems.

So for her to demand *us* to follow her rule, and for Aya to repeatedly push Bayek away

for this obvious schemer comes across as idiotic, short-sighted, and selfish.

I'm not sure if this was the game bending over backwards to be able to say "look! we

made the main chick support another chick rising to authority, yay girl power!' or what,

and there was some of that that popped up now and then usually around Ceaser and proving him wrong,

but nothing that took us out of the experience like what happened in Syndicate.

It's there if you look for it, but it's subtle enough for you to choose to miss it.

At the end of the day, as long as I can play my games in peace and not have some cause

shoved in my face constantly, I'm good.

Just give me the gameplay, keep your friggin' stuff to yerself.

UPDATE

Ubi just dropped a free update all about history!

So, I mean I'm glad it's there now because it was so obviously missing at launch, but

it's weird they didn't have any of this in at day one.

Did they do that to rush the game out faster?

Are they testing the waters to charge for this in the future?

Well have to wait and see.

As for what was added, here's a handy bit of text from it.

Remember when I said they did subtle things in the background but you could mostly ignore

it?

Here is them admitting to doing just that.

But, back to the review--

In the end, Aya just walks away from all her commitments with Bayek, and the writers have

them nonchalantly, awkwardly, and most of all aggravatingly break things off for almost

no reason at all.

This was quite taxing on the Misses and myself as, even though the ending was predetermined

to align with the first Assassin's Creed and thus they were themselves tied to that, they

still could have swung this in sooo many better ways that would be more satisfying and worth

the effort of making it through the bleh at best story, if they would have just tried.

For people with such strong convictions like the assassins to cave under absolutely zero

pressure and with nothing restraining them at all was shenanigans.

Wanna keep em apart and stuck in their own cities?

Fine, they have responsibilities to their brotherhood and need to keep that a priority

over their relationship, but every couple months they still need to 'exchange information'

and boom it's right back to the long distance relationship.

And things were fine long distance at the start of the game after all, and now they

are guarding their own cities and allies closely so it goes back to that.

But information if awful important so every few months they can spare a day or two to meet up.

Privately.

Could even keep it on the down-low from their own allies if necessary, they are friggin'

assassins for cryin' out loud, they sneak around all the time, they know how to keep

things quiet if they gotta.

But nah, writers didn't want that to happen so lone rangers it is.

Gonna have to give the first game a go to see how that ties in and see if that was really necessary to do this, but I suspect that'll

just make me even more mad than anything.

Something else weird is there is a lack of a direct SPRINT option, both on horseback

and on foot.

There IS a boost when captaining a ship, but nadda for the rest which is weird.

Very often your horse just trots for the longest time and then finally kicks into a sprint,

but it can take minutes before then when all you would have needed was a direct button for sprint

which would have helped boost that along.

The cutoff tends to be combat and the city limits, get out of both and then your horse

can move freely.

But the moment you get in range, and down to a weak jog at best you go.

Let me decide when to boost game, I think I can manage.

For all the previous game's faults with parkour, they all but nailed it in this installment

and I really gotta give it to em.

Unity was abysmal. Heard it described as 'parkour auto-correcting' and that was just about right.

It got better in Syndicate though there was still some sticky

moments, but here things are just about where they should be.

Still run into the occasional slow-down where you are just bookin' it up a building and

then you stop moving because Bayek can't find the ledge right in front of his friggin' face

or he does climb up but the pace realllly slows down and it almost always happens RIGHT

at the very top of a building when you tend to want to avoid getting shot in the back

the most or just out of sight and undetected.

They could work on shortening those animations or gaps in grabbing detection, but all in

all it's the least frustrating parkour experience I've had in a Creed game.

Almost no time was spent at all swearing at the controller for getting stuck on a corner

I didn't intend to... though navigating the menus or accidentally calling the bird instead

of doing a quick pulse scan, that's another story.

Music is nice, some times you don't hear it for awhile but tends to be good when it pops

up to the surface.

Nice mix of the assassin's theme along with other new tracks.

There's actually a rif or two in there that sound almost identical to Dying Light's load screen music or ambiance or something.

I think you'll recognize it when you hear it, it's pretty common.

There's also the occasional synth track which is equally out of place and welcome, as I

dig that style myself.

The photography mode in the game is a nice addition, love it when games give you something

so simple and you end up making new content they never imagined with it because of how

open ended it is.

Find a good shot, line it up, tinker with some settings to make it look juuuust right,

and snap away!

You can find your pictures where you've taken them on the map, along with other players

which can be helpful to mark out hidden areas you might have missed.

You can also be cheeky-beeky and use it to check around corners or other tactical options

when you are on a timer.

And some of the 'bosses' were well guarded grunts, there was a real lack of oomph and gravitas

around some of the later ones.

After awhile it dragged on and felt more like filler content than anything. Add in the questionable

storyline, slow process to scan down patrolling baddies and hard-coded enemy levels all coming

in at once there just to apparently stall you to stretch out the runtime of the game.

For the record I stuck around a long time after I beat the storyline, so I wasn't done

with the game itself, but I DID want out of the story like waaay before the plot finally

ended.

The story was a far from satisfying experience, but that tends to be the case with prequels anyway.

I did appreciate how they finally explained the logo. How that came to be. I won't spoil it for ya.

And also you get to see how you minus a finger in order to use the blade. Though clearly you don't NEED to do to use it.

But, either way. I did like how they tied that in.

And then outta nowhere they gave us boss fights like this, which is something.

Tend to be summed up with "Use your bow" and "stay out of the fire" but hey at least they look cool.

Oh!

And I promised you a fire mini-game din-I?!

You can come up with whatever variations you'd like, but at least on Playstation 4's normal

model, you are capped at about 100 meters before things stop registering.

Some spots it's closer to 90, others 105, but right around 100 is the cap.

I prefer Letopolis as it has some nice shots built in, but the goal is to find something

flammable and hit it with a flaming arrow as far away as possible with, preferably,

the fewest amounts of arrows.

Now you'll need a legendary fire arrow bow, or a torch or brazier handy.

It can get clunky, but if necessary you can drop the torch, aim down to light your arrow,

and fire off a shot, but for the range we are aiming that wouldn't be very engaging

so keep those flaming bows handy.

I liked trying to hit the really big olympian-sized beacons and most major cities have a few you

can light up, though Letopolis also has the more difficult target of an enemy brazier

which normally summons guards to fight you. Yes you can light it yourself. Found that out the hard way on my first stronghold clear XD

But as for this footage, I think the shot it too far away as I put quite a few arrows down without any hit detection at all.

Normally you can see a little spot, but nothin'. I think for this spot it was too far, the arrows were just disappearing in the air.

So!

After using all my ammo I decided with my last shot just to wing it.

I moved to a completely new location, I have no idea where the arrow's gonna go, just gonna eyeball it.

Took a guess, hoped for the best, annnd....

[Braizer horn]

I'M PSYCOCINEMATICS AND THIS IS MY FAVORITE PART OF THE LETOPOLIS!

For another variation, you don't need the bow and will get unlimited ammo, which is a nice bonus, but at a

cost to range, but you can also try hitting flammables with tossed fire torches.

Either direct hits or rolling touches can count. It's gonna be a factor on how far away it is to trigger, as well as house rules

on what you and your friends decide is out of bounds.

If you haven't tried the game out yet and are planning on it, here's a couple tips from

what I've learned the hard way:

I'd recommend doing all the side missions you find as you come across them and to stay

as high above enemy levels as possible.

Slightly on tangent: the first city in the game, Siwa, kinda screws you over on this.

Cause there's this one spot where the guys there are level 28, when the level range for the whole place is 1 to 8

So the game kinda puts it in your head on the literal first city, so that's rough.

Your weapon of choice might dictate how high you can go, I preferred the heavy mace and

later on heavy axe much as I unlocked new attacks from the talent system.

I preferred the heavy axe in Unity as well, that's what started it all. But both being powerful but slow, but a faster

weapon like dual blades or any short one armed weapon option might be more your style.

I found the dual blades a bit too effective in combat, and mixed in with the button mashing

involved they got really one-dimension so I couldn't get behind em.

Also beware any captain or commander with a staff weapon.

Insane reach, combos, damage and mobility.

So keep an eye out for that.

As mentioned before with the fire challenge thing,

If you come across a rare, yellow weapon you like the perk of, hold onto it.

Fire arrows for example are always useful, and we have unlimited weapon slots.

Break purples and blues for crafting materials, but keep the yellow.

Once you hit max, pay the blacksmith to rank it up and it'll be super cheap.

The cost isn't based on levels gained, but the level the weapon currently is.

15 to 40 a third of the cost of 39 to 40, so savin' yer wallet a little bit of heavy lifting there.

Focus on your damage more than your health.

I pretty much zerged that up to legendary as soon as possible, but fights remained as

lopsided as before.

If we remain squishy, might as well max weapons and go full glass cannon.

All in all, for Assassin Creed fans or otherwise, I think this is worth the look.

Get it on sale if ya gotta, that's fine with me, but as long as you dig the core experience you are looking

at a good 60 to a 100 hours of DLC-free game time I think you'll like.

The Ubisoft store is of course in full effect and you got just tons of things to throw money at

and by the way they give you just enough not to be able to buy anything worthwhile.

Curious that.

But all that stuff is easily avoided anyway. It's mostly just cosmetic or weaker weapons you can get better yourself.

I got no plans on getting paid DLC ever

but even with the frustrating parts I had a decent time.

Bayek's charm goes a long way, and even if it takes some finessing on our part to make it work,

the stealth stabbin' action is still just as good.

This is my first full scale review in quite some time, lookin' to do more of these in the future.

If there's any game out there now, or soon to be that you'd like me to take a gander at

Feel free to give me any suggestions you like

Thank-you for watching

Take care!

All right, we're goin' as fast as we can.

Off roadin' it.

It would be smart to us a map.

But I'm just gonna wing it.

Little... little rough terrain here, but the horses are fine.

Oh, caref-- oh, good suspension, okay.

Just watc--okay, rocks are fine.

See this is flat. This is good.

Probably should stay on road. Got aggro from somethin', but we're good!

We're just gonna figure... okay that's a bit of a drop.

We're fine. Yeah, it's all good. It'll regenerate, you're good.

I'll give you some *care* --rrots when we get back.

Just stick to--stick to the ground, little bouncy.

Just a little...

Okay that's--

Okay that's a LOT of air...

Perfect.

Uhh, eeny, meeny, miiiiiny...

Mo!

I'll go with Mo.

For more infomation >> Going All In on Assassin's Creed: Origins [Review] - Duration: 42:25.

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Highlights: Crystal Palace 2 – Manchester United 3 | Premiere League | Telemundo Deportes - Duration: 8:29.

For more infomation >> Highlights: Crystal Palace 2 – Manchester United 3 | Premiere League | Telemundo Deportes - Duration: 8:29.

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Leo Venus Interview Part 2 - Lose fat and build muscle, ketogenic diet and more!! - Duration: 28:41.

For more infomation >> Leo Venus Interview Part 2 - Lose fat and build muscle, ketogenic diet and more!! - Duration: 28:41.

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New option in breast cancer surgery dramatically reduces scaring - Duration: 1:40.

For more infomation >> New option in breast cancer surgery dramatically reduces scaring - Duration: 1:40.

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Bromantic #001 - Backflip Gone Wrong - Duration: 5:05.

We're back!

We haven't done, like, anything together in

Well, we've done things together

We've done a lot of things

Shhh

Not like that

We haven't done any videos together in quite awhile

It's been a long time

We've been absent from our page , Dumb and Soulless, for

over a year now but it's 2018

we're coming back and we are going to bring back some new videos for you guys

so last night

we uhh started doing our first vlog

haha hello!

He's our fri..

Oh! Fries!

It's fries

Those are ****ing fries

Then things got a little heated when Cameron

did a backflip

So tonight took an unexpected turn

It is February 16th

about 2:13AM

we are heading to the hosptial

because Cameron did a backflip on the dance floor

Now

He is up ahead of us eating an apple

we will see how it goes

reasons why you don't do backflips on the dance floor

but it was pretty epic

We will see how this goes. Hopefully we can get some footage of some stitches

I don't know

I'll be needing stitches

Chandler, what do you have to say?

T*****s

What's his problem?

Yeah, pretty much

he uhh

we were out dancing

and then he umm

decided to

you know, do a backflip

as he does

Just like a few of my brothers do

and he kind of hit his feet on a person

which is kind of sometimes what happens

when you don't look at where you are going

and he landed on his face

there was a lot of blood

It was bloody insane!

He was a good sport about it though

He was totally cool with it

handled it like a champ

props to him

so we go to the ER

after debating for awhile

should we go to

wait

for

urgent care to open at 8AM in the morning

or should we go to the emergency room

and he proceeds to ask the person in the front

while his head is still bleeding

"Hey!

How much is this gonna cost?"

His band aid was soaked with blood

and he was concerned about his co-pay

get some film on this

that 92

92?

you got the 9 and the 2

and his year was 92

isn't that pretty creepy?

That's awesome

Yeah so

we went from person to person trying to figure out roughly how much it would cost to have it evaluated

We talked to a lot of people

each of them had the same face

it was kind of like

"Oh God, what have you done?"

Yeah they were like

"What happened to you?

Did you get into a fight?

And apparently he is gonna have a good goose egg

Oh yeah

They kept using that word

It's gonna be a goose egg

goose egg

it's really gonna be a goose egg

All the nurses were laughing at us as we walked by

I think because there were 4 dudes

all accompanying him

Could somebody give me a hand here?

Well there is a pocket here

so I'm assuming that is the front

That's probably the front

Ohhhh

Ohhhh

I should have started with the snappies

This makes the sleeves

Right

okay okay

It's been awhile since I put one of these on

and the last one did not have snappies so

I didn't do the other sleeve

I think I can figure it out from here

Thank you!

no problem

I had some lady in a supermarket in Canada

She literally

Like I had headphones in

and she literally stops me and goes

"You are just so handsome

I wish you were my son"

And I'm like

*crickets*

Yeah so I'm all stitched up

I'll be needing stitches

And uhh

They said they were gonna send a nurse in to put some dressing on it and we were all just immediately going

Italian or ranch?

Don't flash us now

You just got to air them out

God dammit

They asked us multiple times

"Are you intoxicated?"

We're like "no"

All of us were sober

We were all sober

But they kept asking us

"Are you intoxicated?"

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