Hey guys, so another weekly update just dropped with a LOT of information that you guys should
probably know, so let's get to it. All of these notes are in a link in the description,
I'm basically just gonna be going over said notes and giving my thoughts on them.
First up, let's just go over the July schedule real quick. We got Iron Banner on the 10th,
GuardianCon on the 13-14th in Tampa, Florida, I will be there by the way, guardiancon.co
for more information, then July 17th is patch 1.2.3 along with the final faction rally of
the season, dunno why it's so early, then July 31st is the Solstice of Heroes event.
Alright, so patch 1.2.3, we got some Crucible changes coming in. Quickplay is going to 6v6,
supremacy is getting removed from the pool of game modes, control win score is going
up to 150 and control nodes will start neutral instead of pre-captured, Clash win score is
going up to 100, the bomb fuse timer for countdown is going down to 35 seconds from 40, rumble
will be a full-time playlist and supremacy will be added to the weekly featured playlist,
bumped up to 6v6 and a 150 win score condition. Any thoughts on this? Not really, I'm not
really a huge fan of 6v6 in D2, not like I was playing a ton of Crucible and no one cares
about what I think about Crucible anyway so let's just move on.
You'll be able to earn Valor rank from competitive, crucible labs, iron banner and trials now,
that's pretty good. Joining a game in progress will now protect your valor win streak for
that game, so if you lose that join in progress game, you won't lose your streak, but if you
WIN, your streak will keep going, that's very good. Players will be matched using their
glory rank, why wasn't it like this in the first place? I do not understand, but now,
you'll be matched with your rank instead of your hidden MMR, so now your Glory rank will
actually represent something instead of just being a number based on how much you grinded
competitive. Glory Loss streaks will be tuned to be less punishing over time, so consecutive
losses will be less punishing, but streaks will still cap at 5 AND all rank streaks will
no longer reset once they hit their cap. I guess they're adamant about keeping the loss
streak despite very few people liking the loss streak, if there's actually anyone who
does. Overwatch used to have a brutal loss rating multiplier, it got tuned down significantly
to the point where it doesn't even feel like it exists anymore, here's hoping the loss
streak eventually finds its way to the garbage. I think it's the one thing that the community
is unified in their opinion. Maybe I'll find my way into the competitive playlist with
these changes. Prestige raid lairs are coming with update
1.2.3, about time, and they are going to be sticking with the curated loadout challenge,
where there will be a set of weapon archetypes that you need to use, along with 3 activity
modifiers. 2 of them are new, the other one is prism, which is the modifier that rotates
which element is the most powerful. Start leveling those Hard Lights.
So, curated loadouts, they'll be active in Spire of Stars and Eater of Worlds, prestige
Leviathan will stay the same. The loadouts are based on archetype, so you might see SMG/Auto/Rocket
or Pulse/SMG/sniper or something like that, it won't be specific weapons. Loadouts are
NOT locked, so you can switch weapons while in the raid, but they need to be the right
archetype. The 2 new modifiers were built with the raids in mind and are designed to
provide players with advantages over their enemies "when they lean into it." The goal
was to change up how you do the raid, break away from the typical weapon sets and strategies
and what not. However, the encounters will not be receiving any changes, the normal modes
were designed to be the most complete forms of the encounters from the get go. For Eater
of Worlds, I feel like they could've made one or two changes, there was enough wiggle
room in the encounter to push something if they wanted to, but I honestly think Ca'uor
is one of the more mechanically demanding encounters in all of Destiny raid history
already. If they wanted to make it so you needed to destroy 3 ships instead of 2, maybe
that's fine, but adding more might've been too much for that encounter. Plus, I'm fine
with them not trying to force encounter changes if they were already designed to be at their
maximum potential. Would I prefer it? Yeah. But it's fine. I know some people also just
want the prestige lairs without these loadouts and modifiers and all of that, doesn't seem
like that is happening. But, I also feel like most people who are actually going to be attempting
to do them are probably open to the idea of being challenged in different ways. Maybe?
I hope? I dunno, pipe dream. Alright so that's all good and fine and whatever,
but what's the point? WELL, the only way to get power level 400 weapons before Forsaken
is by completing prestige spire or eater of worlds. Every time you complete all of the
encounters, you'll get a 400 power raid weapon, but the weapon can be from ANY raid activity.
So, this means you can maybe grab a Midnight Coup from Spire of Stars, which is nice. You'll
also get access to the raid ornaments, hopefully they've been made a little more interesting
since we last saw them, not holding my breath for that, and you'll have a chance at getting
a masterwork catalyst, I assume for Legend of Acrius, only in those activities. 400 power
level armor will come from the Summer Solstice event, which we got no information about.
You will be able to do all of the prestige raids in a week if you want to, they are not
limited to one per week. All will be open, which good. However, both raid lairs will
have prestige modes unlocked at the same time on the 17th, they will not be staggered. This
sort of ruins the world first race for their completions, but since there aren't any mechanical
changes, I'm not too bent out of shape about this. I know the ultra hardcore PvE community
is upset about it, but I'm sure the vast majority of you do not give a single gosh dang it about
this. Next, costs and collections. The collections
tab is coming with Forsaken, a place where you'll be able to track and save tons of items
that you get while playing. How is all of that gonna work? WELL...
With regards to year 1 of Destiny 2. collections will include: any weapon, armor piece, ghost,
ship, sparrow, emblem or shader available in year 1. This effect is retroactive to Warmind.
What that means is that if it was in your inventory when Warmind launched, which was
May 8th, it'll be in your collections when Forsaken rolls around. This also means that
you're able to dismantle items in your inventory right now and they'll be in your collections
tab in Forsaken. This is what Bungie says, I am a paranoid person, so I am just going
to still hang onto my stuff, but I probably don't have to. This DOES NOT include consumbles,
but it's clarified that shaders that are not consumables with regards to this, check the
description. I do not know if this includes common, uncommon and/or rare items, so those
of you perhaps saving onto some unique, non-legendary items may want to hang onto them until we
get clarification. What about year 2? Well, since legendary weapons
and armor will be getting random rolls, Bungie decided after toying with many different ideas
that the plan is to not allow people to store their legendary weapons and armor in the collection.
They are looking at long-term solutions for storing exact perk rolls in collections, but
that doesn't seem like it'll be here for Forsaken. Essentially, trying to do stuff like fixed
perks in collections, buyback limits, reroll mechanics and whatever else they came up with
just ended up being too problematic, so I respect the decision. It would be nice to
have the ability to track all of those different combinations in the future though. Costs to
rebuy items from your collection will be disclosed in the future. Items bought from your collection
will not be purchased at your current power level, but it'll be close. You'll still need
to infuse them to get up to max power. This was done to avoid leveling exploits.\par
What about shaders then? I'll just quote Bungie directly on this one.
"We can say that they, shaders, will have a cost to reacquire from Collections, but
there will no longer be a cost to apply shaders to gear.
Here\rquote s a quick example: Let\rquote s say you just got that sweet Calus\rquote
s Treasured shader to drop from the raid. You\rquote re able to apply it immediately
at no cost. If you want that specific shader on all your armor, weapons, Ghost, ship, and
Sparrow, you\rquote ll need to pay some Glimmer to reacquire a handful of copies straight
out of Collections." What this SOUNDS like is that if you get a
shader, it'll just be in your collection forever and you can buy as many copies as you want
after you get it. I can't confirm it as being exactly that, but it sounds like that's what
the deal is. So what currencies do we use? That all depends on the source of the shader.
If it's from gameplay and therefore dismantles into glimmer, then you'll use glimmer to buy
extra copies. If it's from Eververse and therefore dismantles into Bright Dust, then you'll use
Bright Dust to buy extra copies. I think this is a pretty solid compromise to the shader
issue assuming it works how I think it'll work. It keeps glimmer actually important
in the game, I think glimmer should matter. That's about it for all of the update notes,
I like what I see for most of this, no huge complaints from me at all. Most of the things
here seem pretty reasonable, I'm sure the public has their specific gripes, loss streak
still exists, that's one I agree with, shaders should just be free, I'm 50/50 on that one,
I don't mind them still costing glimmer from the collection, prestige raid loadouts is
something I'm very interested in, but others just want a typical prestige experience or
wanted mechanical changes, I totally respect those desires as well. That's all I got, just
a ton of new information that people should know for Forsaken.
ALSO, high score on the Nightfall with Sneaky and Toes, yeeeeeee buddy. I'll upload that
run soon for the 7 of you who are still interested in high score runs. Thanks for watching, I'll
see you next time.
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