Thứ Hai, 4 tháng 6, 2018

Waching daily Jun 4 2018

I recently read about Sonic Mania and how it's receiving an update which is breaking

a lot of it's glitches and skips, making the game just all around less interesting

to speedrun.

This got me thinking about the effect that an update has on a speedrun, and how they

can influence both the community, and the speedrun itself.

Anyone who plays modern video games knows the fear of patch notes.

While the vast majority of changes might be marginal, there's always something to dislike,

and it's easy to hone in on changes you might disagree with or dislike, and to focus

on the negative.

However those who Speedrun modern games almost certainly have even worse views on Patches,

Updates, and hotfixes.

Speedrunners almost always rely on glitches to skip segments, deal extra damage, or to

simply have more optimal movement, However a simple game update or balance change can

make previously used strategies impossible or far less effective.

In this video we're going to explore How updates can and do affect runners; discuss

downpatching and the confusion that it can cause; and finally talk about some possible

solutions to the issue of updates in general.

Updates and patches affect runners in a variety of fashions.

However the end outcome of these patches can often be surprising.

The most drastic changes are often those targeted at speedrun glitches specifically.

Odds are that if a glitch is discovered in a game, it's discovered by and for speedrunners.

This can often make it feel like speedrunners are specifically being targeted by patches,

especially when a fairly niche glitch is patched out.

While a developer is almost certainly not aiming to make a speedrun impossible, it can

often feel this way.

Although this is by far the most extreme case, and is only applicable in niche situations,

A more common example is balance patches.

Almost all modern games, whether multiplayer or single player often have balance updates

on a fairly regular basis.

While it's easy to assume that since these patches often do not have any drastic changes,

they can largely be ignored by speedrunners; but in most cases that's simply and ultimately

untrue.

If a weapon which is used in a run has it's damage nerfed only slightly, to the point

that it takes only a quarter of a second longer to kill enemies with it, that can quickly

build up over the course of a run.

This issue can become exacerbated when you consider that most boss fights work on cycles,

where if a certain amount of damage is done quickly enough it will skips sections of the

fight.

This means that even a slight nerf to damage can make it impossible to do enough damage

quickly enough, and drag out a fight significantly longer.

Since even a slight change can completely disrupt the pathing and strategy of a run,

perhaps it's unsurprising that the vast majority of the most popular speedrun games

are those which came out in an era before updates.

Games like Super mario 64, Ocarina of Time , and the Metroid series are all classic,

beloved, and popular series, and perhaps this is because they were allowed to keep all the

glitches, skips, and exploits that make them so enjoyable to run.

Something to keep in mind is that despite a developer's best efforts to remove a glitch

oftentimes the process of removing a skip, technique or glitch is just as likely to break

the game even further.

The process of fixing one issue causes another to emerge somewhere else.

While this can be quite interesting philosophically, it can often cause a lot of confusion within

the speedrunning community.

Through downpatching runners are able to play on older patches, but it's not always wise

to do so.

While most speedrunners often assume that an older patch is better for speedrunning,

as older patches usually contain more glitches, it's important to remember that the quality

of glitches is far more important than their quantity.

A single glitch which cuts off 10 minutes, is as valuable as 10 glitches which cut off

a single minute.

Things get confusing however when patches have similar outcomes, but different glitches.

For example what patch would you prefer to run; A patch which has a very difficult and

inconsistent glitch that cuts of around 10 minutes, or a patch which has a seperate glitch

or path that removes 8 minutes comparative, and which is easily executed.

While 2 minutes can either be a massive amount of time, or quite minimal depending on the

game, my point still stands.

When the margins get even more slim it become less and less obvious, especially when you

pepper in other factors such as weapon balance, AI differences, and regional patches.

In some cases using a previous patch is the obvious choice, but the proper course isn't

always clear, and in most cases it ultimately comes down to runner preferences.

As I mentioned earlier, down patching is a commonly used fix, if a older patch is objectively

better for speedrunning, and games with DLC can oftentimes simply not install that DLC

while running.

However not every game can be downpatched, and not evey balance patch is bundled with

DLC.

There's nothing more crushing than having a game you love to run getting "updated"

and having the speedrun completely broken.

Either way these are solutions to a bad patch, but as we've covered; not all patches are

necessarily bad.

To be honest, there is no simple solution to the issue of variable patches, game updates,

and hotfixes.

Ideally games would be able to be downpatched within the game UI, and while certain distribution

platforms such as GoG allow for downgrading easily from within the platform; More common

platforms such as steam, or any console stores don't allow for this option.

If downpatching is possible on these platforms it usually requires a great deal of effort,

much of which is not technically legal.

It may be somewhat anticlimactic, but in the end there is very little that us runners can

do, until downgrade integration becomes more common and widespread.

If possible make offline backup files of games that you enjoy and would prefer not to be

updated, as that can help preserve the speedrun, but again; it's not always possible.

In the meantime we'll simply have to continue to adapt and figure out what's optimal in

an overtly confusing situation.

Hey Everyone!

Thanks for checking out this video and my channel.

I'm coming down with a bit of a cold, so if my voice sounded irregular, I apologize.

If you like this style of content despite that, and want to see more in the future,

subscribe, as that's thats the best way to see when I post new content.

If you really enjoyed and want others to join in the discussion, feel free to share so others

can enjoy as well.

Thank you for your continued support, and as always, I'll see you in the next one.

For more infomation >> Updates and Patches: the "Problems" of modern speedruns - Duration: 6:21.

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Tear in my heart - TWENTY ONE PILOTS - Duration: 4:09.

For more infomation >> Tear in my heart - TWENTY ONE PILOTS - Duration: 4:09.

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Learn New Colors With The Talking Alien And Little Dogs Surprise Eggs! Learn Numbers - Duration: 5:08.

red

orange

yellow

green

light blue

purple

pink

1

2

3

4

5

6

7

red

orange

yellow

green

light blue

purple

pink

red

green

blue

For more infomation >> Learn New Colors With The Talking Alien And Little Dogs Surprise Eggs! Learn Numbers - Duration: 5:08.

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Doctor Strange Marvel Toy Box Disney ToyBox Action Figures Unboxing Review - Duration: 8:52.

Doctor Strange Marvel Toy Box Disney ToyBox Action Figures Unboxing Review - Help the

multidimensional hero save the galaxy with our Marvel Toybox Doctor Strange Action Figure!

The fully articulated figure features moulded details and comes with a cape accessory.

Your little hero will have a mystically fun playtime with this Dr. Strange Action Figure

from the Marvel Toybox Series.

He comes with a removable cape for movie-inspired adventure.

The newest Disney store exclusive Marvel Toybox figures have been revealed in the latest catalog

shipping with the new Incredibles figures hitting stores now.

The new figures include Dr. Strange as well as Ant-Man and Wasp which have been blacked

out.

thank you for watching guys if you enjoy this video please give it a thumbs up and smash

the subscribe button it would really help us out and stay tuned for more geeky adventures.

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About Me ********

Welcome to SuperSorrell - Your UK Toy Channel - Family Friendly NEW VIDEOS Every Single

Day 12:30am & 17:30pm - TOY HUNTING Vlogs, Toy Hunt Vlogs, Toy Hauls, Disney Store Haul,

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We review toys from the latest movies like SOLO: A Star Wars Story, Avengers Infinity

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Maul, Thanos & TMNT We are starting to review new lines such as WWE Elite Series and FUNKO

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Doctor Strange

Marvel Toy Box Disney ToyBox Action Figures Unboxing Review

Let me know your thoughts in the comments below;

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For more infomation >> Doctor Strange Marvel Toy Box Disney ToyBox Action Figures Unboxing Review - Duration: 8:52.

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Reverie Trailer "This Season On" (SUB ITA) - Duration: 1:31.

For more infomation >> Reverie Trailer "This Season On" (SUB ITA) - Duration: 1:31.

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Jansy & Roger nodigen jullie uit op Coq Rock 2018 (French subtitles!) © Jan Vervaeke - Duration: 0:32.

For more infomation >> Jansy & Roger nodigen jullie uit op Coq Rock 2018 (French subtitles!) © Jan Vervaeke - Duration: 0:32.

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Quantico 3x06 Promo "Heaven's Fall" (SUB ITA) - Duration: 0:30.

For more infomation >> Quantico 3x06 Promo "Heaven's Fall" (SUB ITA) - Duration: 0:30.

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Attention !! Comment dire "Bonjour" correctement à des coréens !! - Duration: 6:01.

Hello Here is Dayoung

Today i wanna talk about what you have to be careful when you say hello with korean

It is important to say something when you meet someone

And also it is important to make good reaction

French can hug together or bisous bisou together when they meet together

So What about korea? How we make a reaction when we meet together?

Do you have seen this kind of reaction to say hello in korea?

We call this way "HAP-JANG"

I have seen some people say hello together with this way

When some famous actor and actress visit korea to make a advertisement

Absolutely they always make this position

Or

Some tourist make "Hap-jang" position to me to say hello

But this is wrong way

When i have experience some people make "Hap-Jang" position to say hello

I always have felt super embrassed for that

And i have thought why they make this "HAP-JANG" position...?

So i wanna explain to you why "HAP-JANG" is not good way to say hello with korean

Actually i can tell you 2 situation to use "HAP-JANG" in korea

First

In church

When you pray for jesus

I don't know the way exactly to pray for jesus and say hello to jesus

Commonly people pray for jesus in church like that right?

Second

In temple

When you say hello to monk or budha

Think about that guys

If someone make "HAP-JANG" position to me to say hello

I'm super embrassed

"What the...f........? Am i look like monk...? or budha...?"

"Am i look like jesus...????"

I have thought why foreigner think "HAP-JANG" is good way to say hello with korean

I think media effect on this situations

In so many movie and drama, all of asian can handle Martial Art and make "HAP-JANG" all the time

So some people who doesn't know asian culture well, they can think "HAP-JANG" is good way to say hello to all of asian people

Honestly i don't know the other asia countries way to say hello together

I just know korean way

And also i wanna show you what is good position when you say hello with korean

How can we do that~?

There are 2 type of way

First one

when Young people (little kid and teenager) say hello to old people

You can put your hands on your umbilicus and bend your body! this is super polite way

This way is also service industrial employees can use to customers in department store, airplane and ETC

Second one

This is the most general way in korea

Gather your hands naturally

And then bend your body naturally too

like this

An nyeong ha sae yo

An nyeong ha sae yo

You can do like me!

You got it guys?

"Hap-Jang" is not good way to say hello with korean !!

Additionally i can tell you another point what you have to be careful with korean when you say hello

First

When you have to shake your hands

Just old people can suggest to young people first to shake hands together

It is impolite for korean that young people suggest to shake hands to old people

Second

When you say hello with old people or first meeting, you must take off your cap and sunglasses

But it doesn't matter with friends

just be careful with your boss, old people and first meeting

Third

It is not weird in france to hug and bisous together

In korea, we might hug soooommmmeeetimes with so close friends (actually this is not common too)

korean people tend to not touch together compare to french

Especially bisous! I never do bisous with korean in korea

if you just consider the list in this video when you say hello with korean, everything will be ok!

Do you have enjoyed my video today too guys?

Don't forget to subscribe my channel and like my video

If you wonder my life in korea, you can visit my instagram @kangdy0401

Also Don't forget to check DADA'S SECRET amazing promotion today!

I will come back later with amazing video

For more infomation >> Attention !! Comment dire "Bonjour" correctement à des coréens !! - Duration: 6:01.

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The Cut Content Of: Super Mario Sunshine - TCCO - Duration: 7:01.

Super Mario Sunshine, Mario's first real outing on the GameCube and the successor to Super

Mario 64.

It's also got a lot of cut content.

Hello and welcome to 'The Cut Content Of', a show where we try to find content that you

aren't able to see in some amazing games!

This game, first released in 2002, contains a lot of content that was left in the files

of the game, unseen by most players.

But first, let's go back to the first announcement of the game, at Spaceworld 2001.

The first footage of Super Mario Sunshine was rendered in 60fps, unlike the final game

which only runs at 30 frames per second.

Although it ran at 60fps, the game didn't have dynamic shadows and missed a lot of graphical

polish from the final game.

We can also see that Piantas, Delfino Plaza and the HUD all looked different at this point

in development.

There's even a human girl at one point in the trailer, and she's not oversized like

the humans in New Donk City.

A trailer was presented at E3 2002 along with a playable demo of the game.

The trailer has a lot of differences such as a completely different logo, another different

HUD, a different sound effect for sliding in goop, a thinner version of FLUDD and a

darker colour for Gooper Blooper.

The demo at E3 was the special stage from "The Secret of Casino Delfino" but with a

different background to the final game and the ability to use FLUDD.

Although it uses the final logo in the demo, it still has the different logo left in the

files.

An Australian GameCube demo disc contained a video of Super Mario Sunshine.

A few of the things you can see include: A green Yoshi, as no fruit is needed,

A less detailed Isle Delfino and the Goopy Piranha Plant flashing the wrong

colour.

The game released in the second half of 2002 with a bunch of unused stuff left on the disc.

There's an unused development version of the "Press Start" image for the title screen,

written in Comic Sans MS.

The logo for the game is different in Japan, the US and Europe.

You also can't disable the subtitles in the Japanese version.

Super Mario Sunshine was originally going to have multiplayer but it never made it in

to the final game.

There's a function called "SMS_isMultiplayerMap" which makes the camera use a different behaviour,

intended for multiplayer gameplay.

It can still be activated in the PAL version with this Action Replay code.

Shadow Mario was going to have a health meter displayed above his head.

This Action Replay code works for the US version and allows you to tweak the colour to whatever

you like.

There's also a cut version of Mario, completely covered in goop.

You can enable it with these Action Replay codes.

At some point in development, the Nintendo GameCube logo was temporarily written in Comic

Sans MS.

Other unused textures include: The word "Tank" which would've originally

been used instead of "water", A different version of the "M" from the opening

screen, An arrow,

A blue door with different shading to the ones in the final game,

A version of this blue door with goop over it,

A gyroid from Animal Crossing, A sign saying "Welcome!",

A banner for Corona Mountain, unused due to the fact that it isn't an episodic level,

The shadow of the words Super Mario, A silhouette of Mario's face

and a blue coin possibly intended for the HUD.

Although this blue coin isn't used in the main game, it is still technically used by

a debug menu.

You can also get to a stage select menu with these Action Replay codes.

Two test fonts also appear in the files.

Some levels actually have parts of the map that you aren't normally able to see and therefore

go unused.

These include: Out of bounds in the Blooper Surfing Safari

level you can see the train track sky box.

Corona Mountain also uses the same skybox.

Most levels have the crater of Corona Mountain modeled, even though you never see it.

A hidden book can be found in the Red Coins in a Bottle level, which may have been something

you had to retrieve in an earlier version.

And there's a pier just offscreen in the File Select menu.

If you can somehow get to it, it can actually be walked on.

You can also see that the islands on the left also have extra geometry offscreen.

Mario has some unused voice lines in the files of the game.

Here are some of the things he says: Aren't I done yet?

I'm beat.

Hello, door.

Oh, my head.

There's more?

Ciao!

Cool!

Feeling good!

It's-a fun!

Perfect 10! Primo!

Too cool!

Another door?!

The theme from the Spaceworld 2001 trailer is also in the files.

The game files contain a test map used by developers called "test11".

This has a whole load of features in it which didn't make it past the testing stage.

You can get to it with these Action Replay codes.

It's not in the Japanese version and a lot was removed from the European one.

The developer textures used are the exact same as the ones from the test maps in other

Nintendo games such as The Legend of Zelda: The Wind Waker.

This level's files contain a skybox which doesn't get used in this level.

It is however used as the skybox for the Spaceworld 2001 trailer.

Here are some of the objects you can see in this level and others that are just unused

in general: An ice cream cart with a handle, seen in the

Spaceworld 2001 trailer, but unused in the final game.

It could've been created as part of a puzzle where you would have to move the cart to bounce

on the top, but that's not certain.

A ball and a cardboard box were also shown in the Spaceworld 2001 trailer but unused.

The ball can be kicked around in the test level.

A drum can which also has an animation for being crushed.

A door that opens inwards, outwards, quickly inwards and quickly outwards.

A crumbling cube of rock which can be destroyed with a ground pound like the watermelon block.

Some eggs with animations where they deform and twist.

A hemisphere with a marble texture is in the files for the Corona Mountain boss.

A shell with an animation of it opening, possibly originally used for accessing Noki Bay before

it was cut.

A brown brick block with the same animation as the file select blocks.

A block that would've been used if no Memory Card could be found, but instead the normal

blocks get used.

A block called "normalblock" which has another variant which does get used in special stages.

An early version of the boat in Delfino Airstrip and Pinna Beach, with an animation of the

roof moving up and down.

Another boat which would've appeared in Ricco Harbor.

A third boat carrying logs, seen in a pre-release screenshot.

FLUDD could have originally had a Yoshi head nozzle early in development.

Another possible nozzle was the sniper nozzle which has no model left in the files but is

referenced as being 100 times more powerful with a charge time required.

A layer of clouds in the sky was cut but was seen in early pre-release screenshots.

The disc that this texture would have been shown on is still in the game but is completely

invisible.

A flat drawing of a Goomba exists under the ground, out of view in the Roller Coaster

Balloons level.

In the files it is referred to as "typical enemy", "test enemy", Goomba and Kug.

It's only half as tall as Mario and has these five different animations.

We can also see this little enemy in four different unused pollution maps.

Pollution maps are textures used to show where the goop will show up in the levels.

The test map has one with some drawings of enemies running around and one of Kug.

Bianco Hills has some odd ones, with Kug in it.

These textures were intended for an earlier version of Bianco Hills, with different geometry.

This can be seen in some early pre-release screenshots.

Noki Bay contains a pollution map with the Japanese for "stupid" written in the top left.

This makes sense as it is stupid to have the goop underwater.

Noki City also has a pollution map featuring Kug.

Pinna Beach may have had goop at one point, as it has a pollution map.

These are only images with the resolution written on them, however.

Sirena Beach features Kug again in an unused pollution map texture.

There's also one with the resolution written and Japanese text, translating to "alpha,

mostly black".

Thanks for watching!

If you enjoyed this, make sure to share it with someone else who might be interested!

Super Mario Odyssey had a load of changes between the original reveal and the final

game.

Click here to watch out Odyssey episode or here to check out our Mario games playlist.

For more infomation >> The Cut Content Of: Super Mario Sunshine - TCCO - Duration: 7:01.

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[Eng Sub] Wake Up ชะนี The Series | EP.7 [3/4] - Duration: 7:51.

E'Kluay, you can keep any guy you want for yourself,

but not P'Boss.

An owl.

This wall. This tree.

Escape – Ekamai 12 Beerbelly – Thonglor Play Yard – Ladprao Nanglen – Ekamai 4 Dinner – Kaset Nawamin

Phahonyothin 24

Yes.

Are you a stylist?

We've never met at work.

I'm just a small stylist.

But I have a big dream to work with you.

I'll request you as my stylist next time

so we can work together

Yes.

Next week, my friends and I will have this party at Thonglor

Will you come with me?

Guys, he has his arms around my waist

What should I do? I don't want to make a stupid mistake

He just has his arms around your waist

and your imagination runs wild.

I think he's really into you

otherwise, he wouldn't get this close.

Bye.

If you're into him, go for it

What do you have to be afraid of?

Hold on a second.

Again? You don't learn, do you?

Are you flirting with him?

You don't look beautiful. You look easy!

Do I look that easy?

My angel.

I think he's into me.

I've made a conclusion: I'm beautiful and desirable.

He wants me. He likes me.

So, I will go for it.

Is it this place?

Slow down. Slow down.

Please park here.

Please keep the meter running.

I'll have and look then I'll be back

I'm leaving my bag here. I won't run.

So, is it this place?

No.

The next stop – I'm 97% sure.

P'Boss.

Kluay.

It's been almost 3 hours.

She hasn't even touched his elbow.

Why is it taking so long?

It's a shame I'm not there.

You should help speed things up.

What should I do?

How about this?

Hold on a second.

A goal is meant to be met head-on.

Close the deal in 5 minutes. Go for it!

P'Boss, can I be excused for a second?

Sure.

When will we ever reach your destination?

Can you make up your mind?

I think we're close.

You've been almost sure many times.

Are we close?

Please park there.

No, please go on.

P'Boss.

Kluay.

3 hours and 49 minutes.

The longest record ever.

But she's got the top of the top

She wasted a lot of time.

And now she's closing the deal.

My sis is getting an upgrade.

I'm getting tired.

What happened?

He stopped all of the sudden.

You can drop me off here.

Bye.

It's because he's a star.

He needs to be careful.

Do you want ice-cream?

It's nothing.

He may be thinking about his girlfriend at home

I don't know what's wrong. Are you the cause?

Is it your bad breath that made him leave?

Each comment is utterly useless.

But you got the pic.

It's a slam dunk.

So? Are you sending it to the Under the Armpit page

so people can shame me and call me a wannabe?

Hello.

Where are you? Please tell me.

No! I'm in a bad mood.

E'Kluay, I'll kill you for real this time.

Are you drunk?

No.

Is he drunk?

Yes.

There it is. I knew it!

I thought you're getting it on with Kluay last night.

Why did you stop?

I'm about to tell you why.

I was about to score but then…

For more infomation >> [Eng Sub] Wake Up ชะนี The Series | EP.7 [3/4] - Duration: 7:51.

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Easily Make Money With Affiliate Marketing - Duration: 2:39.

For more infomation >> Easily Make Money With Affiliate Marketing - Duration: 2:39.

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Patrizio Santo - Cercami adesso - Duration: 3:14.

For more infomation >> Patrizio Santo - Cercami adesso - Duration: 3:14.

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Precious Adams: Emerging Dancer 2018 Finalist | English National Ballet - Duration: 1:31.

I got into dance because my mother signed me up for creative movement classes

I think because I was dancing around the living room so much. It just

kind of kicked off from there and that was around when I was six or seven.

I got inspiration from a lot of different people because around that time and I

really started to get into ballet so when I started like I read every single

book from the library about ballet and every single DVD.

I mean Center Stage it's still like my favourite dance movie ever

so and and then seeing the Joffrey Ballet's Nutcracker and being close to

professional ballet dancers that was just my first big inspirations.

So my relationship with the audience is, that's kind of the reason I dance

I mean apart from like my own like love of dance, but having an audience there

performing that's kind of like the whole meaning of performing, is having someone

to dance for, and just being in the present moment and that's one of the

really beautiful things about live theatre. My goals for my career and for

my life is to just find fulfillment and to have fulfillment in what I do so

titles don't really – that's not really what I'm striving for. I think it's doing

the best I can with what I've got and just kind of going with that.

For more infomation >> Precious Adams: Emerging Dancer 2018 Finalist | English National Ballet - Duration: 1:31.

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Спорудження і падіння Берлінського муру [TED-Ed] - Duration: 6:49.

For more infomation >> Спорудження і падіння Берлінського муру [TED-Ed] - Duration: 6:49.

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She Ate Three Dates Daily For 12 Days – And This Is What Happened | How To Improve Digestion System - Duration: 2:24.

For more infomation >> She Ate Three Dates Daily For 12 Days – And This Is What Happened | How To Improve Digestion System - Duration: 2:24.

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The climb | Miley Cyrus | Cover Marina Damer - Duration: 3:50.

For more infomation >> The climb | Miley Cyrus | Cover Marina Damer - Duration: 3:50.

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সর্বনিম্ন কতটুকু স্বর্ণ হলে যাকাত দিতে হবে মহিলাদের মাসায়েল || শায়খ মতিউর রহমান মাদানী | Bangla Waz - Duration: 2:26.

For more infomation >> সর্বনিম্ন কতটুকু স্বর্ণ হলে যাকাত দিতে হবে মহিলাদের মাসায়েল || শায়খ মতিউর রহমান মাদানী | Bangla Waz - Duration: 2:26.

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Supergirl | Inside: Not Kansas | The CW - Duration: 1:54.

For more infomation >> Supergirl | Inside: Not Kansas | The CW - Duration: 1:54.

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Diese Woche bei der LATELY SHOW [2/40] | Die LATELY SHOW mit Florian Strzeletz - Duration: 0:39.

For more infomation >> Diese Woche bei der LATELY SHOW [2/40] | Die LATELY SHOW mit Florian Strzeletz - Duration: 0:39.

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Glass Rendering Marker Technique Excellent tutorial! - Duration: 6:41.

This is gonna be the companion video to the digital versus analog video that

preceded this one and it's gonna break down in detail how I do this analog

glass marker rendering my name is Eric Strebel I'm an industrial designer welcome

to my channel about product design and making I hope that you like enjoy and

become a subscriber make sure you give the video a thumbs up and then you hit

the bell hit the bell again so you get the little parentheses around it that

way you'll be notified every time I have a new video and this rendering it's a

very specific there's no perspective like the image on

the left and it's shot in a controlled studio environment it's important to

know what you're rendering and in what environment and in what context so that

you can tell the story about your product in the best way possible or for

whatever's appropriate so I'm gonna start with my sketchbook just regular 7

by 10 inch sketchbook white paper using a mechanical 0.7 millimeter lead pencil

I'm laying down everything in pencil so I can come back and erase these pencil

marks later I'm gonna start using my markers with a 10% cool gray you could

use a neutral gray here most glasses not warm but if you wanted that effect you

could use a warm gray this is how the shot is set up it's a straight on view

my light source is coming from the right over my shoulder onto the bottle I have

a white card on the right and a bigger white card on the left this is just a

guide it's not exactly like that next I'm coming in with a 20% gray and

I'm starting to lay in the refraction of the environment into this glass so

there's white and black which is pretty typical of a photography studio and with

glass like this that's cast you get all sort of imperfections in the

glass showing up the environment around it but it's very controlled and so we

get these very specific refractions onto the glass okay we're going to use a

black uniball example on the right of more of this refraction shown in clear

glass it's very black and white I'm want to build up the contrast in the glass

because that's what makes glass look the way it is it's that contrast between

black and white but it's not like a black and white all together there is a

lot of gray gradations I give you those soft transitions from dark to light in

addition to that contrast that make it look like glass the top is a chrome top

and so that contrast is going to be a little bit stronger and I'll talk a

little bit more about that in a little bit here's another example of a glass

bottle shot in a studio environment and what that kind of looks like and the

look that we are going for here on this rendering good thing to know about is

that the image on the right that was shot in a photography studio was

probably shot with a pretty long lens probably a hundred millimeter maybe even

150 Joanna makes everything very flat and very compressed we're gonna add in a

little bit of blue into the top and that's gonna suggest that chrome sokar

on the right you know its chrome because it has that blue in it let's add the

liquid into the cologne bottle and start off with a cream prismacolor markers I'm

going to use three different colors here next we're gonna come in with a deco

yellow it's a little bit more intense that's gonna give us that and then a

darker tulip yellow to give us a little bit of a refraction in the liquid

underneath the cap and you can see that image on the right there where we get a

little bit darker and throughout the glass especially in the corners where

that light starts the Poole now I'm gonna go for a ballpoint

pen here and this is gonna give me some contrast and refraction in the liquid

this is the light that travels through the glass and reflects into the liquid

and we get a little bit of fuzziness here and I'm adding this all over the

place just to kind of blend out any black so we don't get any things that's

too harsh to show again the refraction of the light and the environment into

the glass and into the liquid I do some cleanup here with my eraser assign my

name at the bottom and we take it into Photoshop and adjust the levels select

the white and the background so we get a nice white and we're going to come in

and just do some basic cleanup and straighten out the image here it needs

to be rotated very slightly to the counterclockwise direction to make

things square because it didn't say get scanned straight then we're just

cleaning up stuff at the bottom again we got that black line at the bottom it

helps anchor the image to the page super important so that it's not just floating

off in space we know exactly that this thing sits flat on a table and doesn't

float or have some alien technology that allows it to float it's anchored on a

table I'm using the curves tool here to makes just some general overall

adjustments to the color and the contrast and we're pretty much done at

this point just little specks here and there that I'm cleaning up we get this

really nice image of this cologne bottle if there's enough interest I'll do the

blueberry soda bottle in another video don't forget to follow me on Instagram

as well don't forget to subscribe to my youtube channel you can click on the

little icon on the bottom right of the screen to do that you can follow me on

Twitter Facebook and Google+

rock on click here to watch some of the other design and making videos that I

have if you'd like to have your music featured in one of my videos drop me

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