Thứ Năm, 30 tháng 3, 2017

Waching daily Mar 30 2017

[MUSIC PLAYING]

With its redesigned 5 Series, BMW

continues its latest trend of leaning toward luxury

at the expense of sport.

While that might seem an odd move for BMW,

our first impression of the new 530i X drive

is that it's one of the most satisfying mid-sized luxury

sedans on the market.

It doesn't hurt that engine power is up.

The two liter turbo four cylinder in the 530i

now makes 248 horsepower, while the three

liter turbo six cylinder in the 540i

is rated at 335 horsepower.

Both engines come mated to a slick-shifting, eight speed

automatic transmission.

Rear wheel drive comes standard, all-wheel drive is optional.

Two other models are on their way later this year,

a 530e plug-in hybrid, and the M550i X drive, which

pumps out an impressive 456 horsepower

from its turbocharged V8.

The 530i's turbo four doesn't deliver quite that level

of explosiveness, but there's more than enough

power on hand for merging and passing situations.

We haven't completed our fuel mileage testing yet,

but the EPA rates the all-wheel drive 530i

at 27 miles per gallon combined, which is frugal for the class.

The suspension feels slightly softer

than what we're used to in BMWs, but it's

unfazed by pretty much any bump the road throws its way.

BMW made the cabin impressively silent with hardly any wind

or road noise, and even the engine

seems to be wrapped in silk.

Handling is calm and composed, but the car

isn't as eager to attack corners as a Jaguar XF.

The standard front sport seats are superb.

They have 16 way power adjustment,

including 4 way lumbar, along with adjustable side bolsters.

The cushions are firm yet comfy, just the ticket

for all day road trips.

Most controls are easy to use, including

the iDrive infotainment system, which features a 10.2 inch

touch screen.

We're big fans of the optional head-up display.

It projects current speed, as well as

audio, phone, navigation, and some driver assistance

information onto the windshield.

We're not as enamored with the optional gesture control

system.

It lets you make motions with your finger

to adjust audio volume and perform some phone functions,

but we found ourselves taking our eyes off the road more

to make sure it had actually performed the requested task.

It's easier and safer to use the steering wheel controls,

although the front passenger might

enjoy playing with the system.

The 5 series is also available with a Wi-Fi hotspot

and wireless phone charging, as well as a 3D remote view which

allows the owner to check in and see

what's happening with the vehicle

outside via a cellphone app.

A dizzying array of active safety systems

are available, many of which are part of the $1,400 driver

assistance plus package.

This includes forward collision warning, automatic emergency

braking, lane departure warning, daytime pedestrian detection,

blind spot warning, and rear cross traffic alert.

The $1,700 driver assistance plus 2 package

brings adaptive cruise control, actively

lane-keeping assistance, evasion aid, and front cross traffic

alert.

But getting all these features requires

springing for the $1,800 driving assistance package.

While this package includes a rear view

camera, active parking assist, and the head-up display,

BMW should at least make forward collision warning

and automatic emergency braking as standard equipment,

especially in a car that starts at over $52,000.

Opting for all these packages plus extra amenities--

such as a temporary spare tire, Apple CarPlay,

and a Harman Kardon sound system--

can make the 5 series pretty expensive.

The total price of our 530i X drive came to $65,210.

Take away those packages, and you'd still

have an exceedingly comfortable, quiet, and thoroughly enjoyable

BMW 5 series.

It's just no longer the nimble athlete of the segment

that it once was.

Perhaps it has grown up with its customers.

For more on mid-sized luxury sedans,

check out consumerreports.org.

For more infomation >> 4K Review: 2017 BMW 5 Series Quick Drive | Consumer Reports - Duration: 3:52.

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Autism or Social Anxiety? | WAAW17 | invisible i - Duration: 8:07.

For more infomation >> Autism or Social Anxiety? | WAAW17 | invisible i - Duration: 8:07.

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Christine has your Thursday forecast - Duration: 3:02.

>> NOW, WGAL 8'S WEATHER ON THE

8'S WITH METEOROLOGIST CHRISTINE

FERREIRA.

CHRISTINE:

GOOD MORNING.

IT IS 6:18.

WE ARE CALLING IT ARE

TRANSITIONAL THURSDAY FROM THE

BRIGHT SKIES YESTERDAY TO

POURING RAIN COMING IN TOMORROW.

WE WILL SEE INCREASING CLOUDS

AHEAD OF THAT SYSTEM TODAY.

SOGGY WEATHER TOMORROW WITHIN

AND TO UP TO TWO INCHES.

A MILDER WEEKEND WILL FOLLOW.

60 DEGREES BY SUNDAY.

TODAY, SKIES WILL BECOME CLOUDY.

WE WILL GIVE BREAKS OF SOME THIS

MORNING, BUT THE CLOUDS WILL

COME IN FAST FROM THE NORTH AND

WEST.

IT WILL BE COOLER WITH ICE OR 50

AND THERE COULD BE EVENING

SHOWERS.

TONIGHT, CLOUDY SKIES, RAIN

DEVELOPING OVERNIGHT LOWS NEAR

40 DEGREES.

TOMORROW, WIDESPREAD RAIN IS

LIKELY, BREEZY, COOL, HIGHS IN

THE UPPER 40'S, WHICH IS BELOW

AVERAGE.

AVERAGE HIGH IS 56.

HERE IS HARRISBURG -- CLOUDS ARE

THICKENING.

TEMPERATURE WISE, WE ARE SEEING

40 DEGREES IN MANY CITIES, BUT

ALSO WHERE IT HAS BEEN CLEARER

LONGER, LOWER 30'S.

LANCASTER, 34.

32 IN YORK.

HERE IS A LIVE LOOK FOR YOUR

WEATHER AND HEALTH REPORT.

POLLEN IS AT LOW LEVELS.

TREE POLLEN HAS BEEN PREDOMINANT

THE LAST COUPLE OF DAYS.

AIR QUALITY IS GOOD.

A UV INDEX IS AT THREE.

SUPER DOPPLER 8 -- SHOWING

CLOUDS INCREASING.

SATELLITE IS PICKING UP LANE

AND

AN AREA OF LOW PRESSURE BRINGING

AND THE WET WEATHER.

TODAY, WE ARE CALLING FOR

INCREASING CLOUD COVER AND A FEW

SHOWERS BY EVENING.

TONIGHT, RAIN DEVELOPS, AND

TOMORROW, IT COULD BE HEAVY AT

TIMES.

LOOK AT THE YELLOWS AND ORANGES

ON PREDICTOR.

THAT IS THE HEAVIER RAIN COMING

THROUGH.

LOW-PRESSURE HEADS OUT TO

SEA

SATURDAY.

WE STAY MOSTLY CLOUDY WITH SOME

CLEARING LATE IN THE DAY.

SUNDAY, WE WILL SEE BRIGHTER

SKIES AND WARMER HIGHS.

HERE IS WHAT PREDICTOR SAYS FOR

RAINFALL -- IT IS WIDESPREAD

ACROSS THE ENTIRE COMMONWEALTH.

MOST ALSO PICK UP AN INCH.

SOME SPOTS AN INCH AND A HALF UP

TO TWO CLUE -- UP TO TWO.

WE START TO WARM UP AS WE HEAD

INTO THE WEEKEND.

SUNDAY'S HIGH

IS 60 AND THE

WARMEST DAY AND THE SEVEN-DAY

FORECAST VERY EGO BACK INTO THE

50'S NEXT WEEK WITH ANOTHER

CHANCE OF RAIN TUESDAY.

EVERY COUPLE OF DAYS, WE GET WET

WEATHER.

JERE:

I NOTICED NOTHING REAL

COLD OR WARM.

IT SEEMS AVERAGE.

CHRISTINE: IN APRIL, YOU CAN GET

70'S AND 80'S.

WE DON'T SEE THAT ONCE COMING

IT.

For more infomation >> Christine has your Thursday forecast - Duration: 3:02.

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Bomba atómica estalló sobre la Tierra hace 12.000 años - Duration: 4:37.

For more infomation >> Bomba atómica estalló sobre la Tierra hace 12.000 años - Duration: 4:37.

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How to Decorate Little Lamb and Chick Cupcakes | Food Network - Duration: 0:55.

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For more infomation >> How to Decorate Little Lamb and Chick Cupcakes | Food Network - Duration: 0:55.

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Au restaurant - Duration: 3:17.

For more infomation >> Au restaurant - Duration: 3:17.

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Angel~Chan & Donna~Kun as Anime Gurls - Duration: 1:13.

Hey Angel~Chan here today is Anime Day *Giggles* Its nothing to worry about *Mumbles Maybe* Hope you like it hehe

Angel~chan:This is anime as Angel~Chan as a Kid baby toddler ???

Angel~Chan Can't decide which one so also this one

Angel~chan as a Teen Awww daw So cute

Angel~Chan:Next is Donna~Kun ( FYI Donna~Kun is still on Vacation for Spring break Donna~Kun will be back on Saturday or Sunday Next Monday Back to school)

Angel~Chan:Donna~Kun as a Kid or baby or Toddler ?? Isn't Donna~Kun cute as a anime person kid thing

Angel~Chan:Donna~Kun as a Teen ( In real life Donna~~Kun hair is curly wavy Angel~chan couldn't fine one )

We'lll everyone thank you for watching Angel~Chan video Please Like, Subscribe,Share, and comment

If You want to see more of Angel~chan videos please like and tell in the comments

Don't forget to Join CRYSTAL HEARTZ Club guide something tell Angel~chan in the comments please.

If you want to see yourself as Anime tell in comments what kinda hair style you want and Angel~Chan will try to have time to do it Bai

For more infomation >> Angel~Chan & Donna~Kun as Anime Gurls - Duration: 1:13.

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Новая Волга - урод! Секретные кадры прототипа Волги ГАЗ 3107 Забытые новинки авто - Duration: 2:45.

For more infomation >> Новая Волга - урод! Секретные кадры прототипа Волги ГАЗ 3107 Забытые новинки авто - Duration: 2:45.

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Choosing a Probe Attenuation Ratio and Today's Scope Month Winners! (30-March-2017) - Duration: 4:06.

Hi and welcome to Scope Month! My name

is Daniel Bogdanoff and today is

Thursday, March 30th. It's the second

to last day of scope month but that

means we're going to be giving away 5

more 1000 X-Series oscilloscopes. For

today's scope tip we're actually going

to talk a little bit about probes. One of

the new things that came out with the

1000 X-Series scopes is these probes. They are

switchable 10:1, 1:1 attenuation and

that begs the question, "when would you

use a 10:1 probe? When would you use a

1:1 probe or when would you use

something like a 100:1 probe? Well you

generally want to use the higher

attenuation ratios for higher voltages.

It comes down to the way that the

attenuation in the probe works. If I'm in

10:1 mode and I probe a 1 volt signal,

it's only going to pass 100mV

into the scope and the scope

is going to recognize the probe as a 10:1

and show you one volt on the

screen, so higher attenuations are useful

if you're trying to take a really big

voltage and scale it down so that you're

not going to blow out the inputs of your

scope. 1:1 attenuation is useful

for making lower noise measurements,

especially on lower voltage signals. We

can actually see this phenomena on the

scope. I've pulled out my 1000 X and

right now I'm in 1:1 mode and I'm

probing the probe comp port of the scope

and when I switch to 10:1 attenuation

you'll see that the signal drops by 10x

and I can switch back and forth and see

that's consistently changing over time.

Also notice that this bar, the thickness

of that, is generally the noise floor of

the scope and as I switch between 10:1

and 1:1, the thickness of the signal

there at 0 and 1 is not changing between

the two attenuations, so if I wanted to

get a more accurate measurement of my

probe comp port, I'd want to be in

1:1 mode and now let's draw

today's five 1000 X-Series

oscilloscope winners. Our winners are

Elizabeth Laffey, Carson Hoffman

Philip Wallner, Dennis Wachter, and

Lasa Tilakaratne. Congratulations to our

winners. We will be in touch with you

shortly. Let's take a quick look at

another test to impress entry. Remember

you have until March 31st at 11 p.m. UTC

to get your entries in.

We are the BRS Motorsport team, non-profit association

of students from Augustine in

Germany which works completely

independently from our universities.

Every year we build a new fully electric

race car to participate in the formula

student competition all over Europe to

compete with different formula student teams

from all over the world. Over 70 team

members from different fields of studies

work on this interdisciplinary project.

We use seven control units in our car

which we design and develop on our own.

Our main focus is to build a safe car

because on the events in the summer a

fellow student would ride the prototype so

due to good engineering practice we have

to test all functions beforehand

especially critical signal lines are

very important to test for us because

unstable signals can be corrupted by MC

due to the electrical power train of the

car. Furthermore we have no possibility

of data connection to a computer with

our oscilloscopes. This makes it very

hard to create a professional

documentation of our projects and that's

the reason why we need you so much. We

want an oscilloscope with more

features because we want to improve and

learn more about our designs. Only this

way our skills can be better and we can

gain a better understanding for circuit technology.

That's all for today make

sure you tune in tomorrow at 10 a.m.

mountain standard time for our live

stream Scope Month Finale. Subscribe to

the Keysight Oscilloscopes YouTube channel.

Check us out on Facebook, Instagram and

Twitter. I'll see you tomorrow!

For more infomation >> Choosing a Probe Attenuation Ratio and Today's Scope Month Winners! (30-March-2017) - Duration: 4:06.

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MUSÉONAUTE #6 - Les Arts de l'Islam - Duration: 10:31.

For more infomation >> MUSÉONAUTE #6 - Les Arts de l'Islam - Duration: 10:31.

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Renovating Mature Fruit Trees - Part 1 - Duration: 4:25.

Do you have an old, neglected fruit tree in your

yard and you're not sure what to do with

it? Well here's the good news, you can

renovate it and start enjoying that

heirloom fruit again, I'll show you how.

Before you begin you'll need to decide

if the tree is worth saving. Does it

produce fruit that you enjoyed using or

would it be better to replace it with

another variety. Does it have a sound

trunk that is free from rot? Is it

plagued by fire blight scab or other

diseases. If you're tree is hollow or

severely diseased renovating it won't

help it live much longer. The major

pruning involved in restoration could

stress it to the point of killing it, or

if successful can result in the now

heavy fruit load breaking unsound

branches. Keeping a disease or insect

infested tree may also be a risk to

nearby healthy trees. If your tree has

serious problems you may want to just

replace it rather than rejuvenate it. If

it's an heirloom variety that you like

you may want to take some cuttings

before taking the tree down and you can

propagate later. The other consideration

is the type of fruit tree that you want

to renovate. Pears and apples can be most

successfully renovated. Cherries peaches

and nectarines are difficult to renovate.

It's typically easier to just replace

them. Whatever kind of tree you're

working on the renovation process will

take three to four years to complete. The

first step is to cut off any dead wood

or branches and this can be done anytime

of year but in the summer it's a little

bit easier see which branches are

dead and which ones are alive.

You also want to cut any suckers off

growing from the bottom of the trunk or

up from the ground. It's almost time to really

get started pruning. The second step

should be done during the winter. Before

you begin reshaping and resizing your

tree step back and assess what you have

to work with and how you want it to look

in a few years, when you're finished with

the restoration. You might want to mark

the branches you want to keep with

weather resistant tags so you won't get

carried away or forget the plan later in

the process. In the first year you will

focus on removing up to one-third of the

branches. Focusing on the branches that

give too much height to the tree and to

branches that are growing downwards or

in towards the trunk. You should also

remove the crossing and rubbing branches.

When pruning for restoration, prune the

branches all the way to their point of

origin, not halfway along the branch.

Remove any water sprouts that have grown

in the upper level of the canopy, lower

water sprouts can be thinned if needed,

but otherwise left alone to become fruit-

bearing branches in a few years. If these

branches are growing upwards use limb

spreaders to train them to grow at a 60

to 90 degree angle. You should also thin

out the smaller branches to increase air

circulation and sunlight within the

canopy. Always select for horizontal or

upward angle branches that are growing

away from the trunk. The best fruit

production will come from branches

younger than 4 years old, so when

deciding between two similar branches

choose the younger. The final thinned

spacing should have about one and a half

to two feet between branches. Never cut

more than one third of the canopy of the

tree. That won't help you renovate any

faster, in fact cutting too much will

actually make the tree re-grow faster

and too much. So here in the first winter

we've controlled the height of the tree

by pruning a lot of the taller branches.

We've cut all the dead branches off.

We're going to continue to prune a

little bit more with crossover branches

and branches growing into the tree but

no more than one-third of the canopy. For

the removal of a very large branch or

very tall branches, you should get the

help of a Certified Arborist. Stay tuned

to next summer's video where we continue

the restoration of this mature fruit

tree and grow organic for life!

you

For more infomation >> Renovating Mature Fruit Trees - Part 1 - Duration: 4:25.

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Boughaba - Court Métrage - UHD - 2K - Duration: 4:09.

For more infomation >> Boughaba - Court Métrage - UHD - 2K - Duration: 4:09.

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La Llegada De Un Bebé 👶 Sandra Burgos | Embarazo | Reflexión - Duration: 3:35.

For more infomation >> La Llegada De Un Bebé 👶 Sandra Burgos | Embarazo | Reflexión - Duration: 3:35.

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Marco Sturm invites to come to #IIHFWorlds as single-game tickets become available - Duration: 1:16.

Hello dear ice hockey fans!

We, the team, are already immensely looking forward to the 2017 #IIHFWorlds on home ice.

We feed off the enthusiasm of the fans.

That's how it has always been and they always give us the necessary push.

Be part of it! Come support us!

Together we will achieve our goal!

See you then!

For more infomation >> Marco Sturm invites to come to #IIHFWorlds as single-game tickets become available - Duration: 1:16.

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Mega gummy bear new toy finger family rhymes for children| gummy bear nursery rhymes songs - Duration: 14:50.

Daddy finger, daddy finger, where are you?

Here I am, here I am. How do you do?

Mommy finger, Mommy finger, where are you?

Here I am, here I am. How do you do?

Brother finger, Brother finger, where are you?

Here I am, here I am. How do you do?

Sister finger, Sister finger, where are you?

Here I am, here I am. How do you do?

Baby finger, Baby finger, where are you?

Here I am, here I am. How do you do?

For more infomation >> Mega gummy bear new toy finger family rhymes for children| gummy bear nursery rhymes songs - Duration: 14:50.

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Sea of Thieves Behind the Scenes: Sword Combat - Duration: 5:47.

Hey I'm Jon McFarlane Community Video Manager here at Rare

where we're currently hard at work on Sea of Thieves

now we wanted to create this new series

to give you a behind-the-scenes look at

some of the work that was going on here at the studio

we hear from the community almost every day

that you want to know more about sword combat

so let's go speak to some of the developers

and see how it's coming along follow me

In you come

So I'm here with Design Director on Sea of Thieves Gregg Mayles

who if there's any man in this building who knows about swords

it's going to be you right

Let's hope so

So basically why are swords important in Sea of Thieves

I think when you think about a pirate the first thing that springs to mind

as well as a ship and treasure and gold is a sword

so a pirate fighting another pirate with a sword

has always been an important part of the vision

and a key player expectation as well

What can we expect from well what can players expect

is the first implementation of swords in the game

Yeah the first implementation is we just want to get

a sword into players' hands and give them an option

to engage with other players or cull skeletons

in a different way other than shooting a gun

as shooting a gun is a very ranged option

whereas a sword is right up close and personal one-on-one

so it's a very different way of engaging in combat

And what about in the future

what can we expect from swordplay

Yeah we want to start it from just getting the basics in

we want to expand it into a deeper system

which allows players to get better at it

work out how they use the mechanics to fight as a crew

trying to capture the vision of an exciting dynamic

sword-meeting-sword combat the 'ting ting ting' of the exchanges

and we want players to be using all the different environments

like on the ship jumping off the ship and then

the fight carries on in the water or you're up on a cliff

and you knock someone off over the edge

and you jump down onto the beach after them

and carry on the sword fight it needs to be this

flowing living way of fighting that's really fun

Okay so I'm here with Senior Engineer John Watkins

who is going to run us through exactly where we are

in the process of putting swords into the game

so we're talking a bit like a version 1

of the swords going into the game what exactly is that

Yeah absolutely so version 1 is pretty much

hitting things with swords

you've got the full suite of animations and sound effects

and particle effects and the feedback you'd expect

And what exactly does that look like in the game at the moment

It looks just controlling one person here you can go around

like I say hitting people you can also

by holding attack do a heavy attack

which does more damage and has a

slightly narrower hit detector on it

So we're seeing the feedback here so this is the third person

Yeah we've got two players running locally

but this would be much like what you'd see if you've got two clients

we've even got a spoofed latency in this

built-in as well so we can test that within the editor

so yeah we also have combo attacks where you do several

three here attacks as a combination

where if you keep hitting and you're in the middle of attacks

and you're hitting someone as long as you keep

landing attacks you'll start the next one in the combo

and you get a slightly quicker second and then third attack

as a result of landing a previous one

you've got this full-screen effect that also shows

the direction from which you've been damaged

so any time you receive damage from any weapon in fact

when this goes in we did this work particularly for melee

because it's so important to know when you're being hit from behind

that it's coming from behind it just immediately

gives you some more information if you see these indicators

that stretch out of the back of the screen

but that's for any damage source so the

same would be true for blunderbuss and pistol yeah

So it's fair to say that when this goes in

it's not like it's going in in an unpolished state

Sure

It's just a version of that there's going to be

more features added to it is that right

Yeah that's right there's a whole bunch more to come

the heavy attack is a good example

where we want to have knockback where if you're not blocking

and you get hit with one of these heavy attacks

which you really can see coming there's a

long warm-up animation involved right

so if you get hit with that you should feel like it's your fault

and as a balance for that we also have

the player getting sent flying

which is quite a disadvantage obviously and can result

in you being sent off the ship of off a cliff

and then taking falling damage further

or whatever else lots of different things

can emerge based on sending someone flying

so that's something that will come in later on

We're putting in this version 1 of it

what is the sort of feedback that we are looking for at this point

like what are we hoping to see from players

I think the balance of the weapons versus

balance of melee weapons versus other weapons

is something that we're interested to see

there's this thing that I think Mike Chapman

has spoken about recently you know

there's cannons and then guns and then swords

which you kind of expect but we want to make sure it sits well

within that overall vision of how it should be

when you engage another crew on your ships

So thank you very much for watching we hope you enjoyed

this behind-the-scenes look at sword combat

and remember if you want a chance to play

Sea of Thieves early and help shape the game

with features like sword combat

then sign up to our Insider Programme

thanks again for watching and we'll see you soon

For more infomation >> Sea of Thieves Behind the Scenes: Sword Combat - Duration: 5:47.

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PRÁCTICA #3: OTROS PASOS BÁSICOS + MOVIMIENTOS DE CADERA – KIZOMBA para Principiantes - Duration: 6:21.

Hello Kizomberos!,… We are Carlos and Claudia,

teachers at the Dance School

¡Deberías Estar Bailando!, from Altea (Spain).

Practice day!.

And today we are going to make it a little more difficult,

because we want to practice

the steps that we teach you in tutorial 5

of the Kizomba Beginners Series.

But also, use the steps of tutorials 1, 2 and 3.

So we have

a fairly long combination for today.

Of course,

we will also practice

hip movements,

according to the steps that Carlos uses in the combination.

If you need to remember them,

check out the tutorials 8, 9 and 12 of the Series.

If you do not have anyone to practice with,

you can do it alone, girls!.

And boys!. For us it will be a perfect exercise

to practice our memory.

If we do not have anyone to practice with,

we can do it on our own.

1, 2, 3, 4, 5… 1, 2, 3...

Are you ready?.

Today's Practice video,

is dedicated to the steps The "L" and The Cross,

although of the latter, we are only interested in

the technique Change of Direction.

We will not do The Cross, because it is a very long step,

and we simply have to do 4 times

the Change of Direction.

And so that you can practice

hip movements a little more,

we will rescue some of the previous steps.

Like the Basic to Double Time,

the Basic In Time and the Kizomba Basic.

I remind you guys,

how important it is for us

to indicate the steps correctly.

You can review all the indications of the steps,

in the tutorial 6 of the Series.

And that what we are doing,

creating combinations,

although it needs a little experience, is very easy.

We showed you how to do it in tutorial 4.

So you can create your own combinations.

We leave you in the description of the video,

all the links to the tutorials.

This is the combination of today,

do not be scared, because it is easier than it seems.

Just memorize a little more.

Girls, although I have not explained it,

in The "L" we will apply the Lateral Movement of the hip,

whenever we join the feet.

We will begin as usual

with a Basic to Double Time,

to connect with our partner,… 8 counts.

Basic to Double Time,... Half circle back.

We will do The "L", forward and backward,… 6 counts.

The "L",… Lateral movement.

2 Kizomba Basics,… 6 counts.

Kizomba Basic,... Half 8.

Now we will do 2 Walks, and in the middle

we will make a Change of Direction,… 12 counts.

Walk,… Lateral Movement.

Basic In Time,… 8 counts.

Basic In Time,… Hip rotations

to the right and left.

We relaxed, Basic to Double Time,… 8 counts.

Basic to Double Time,… Half circle back.

We do again 2 Walks, and in the middle

we will make a Change of Direction,… 12 counts.

Walk,… Lateral Movement.

Now again the Kizomba Basic,

2 times,… 6 counts.

Kizomba Basic,… Half 8.

The "L", forward and backward,… 6 counts.

The "L",… Lateral Movement.

And we ended up again slowing down

with the Basic to Double Time.

Basic to Double Time,… Half circle back.

1, 2, 3, 4, 5, 6, 7 and 8

1, 2, 3, 4, 5, 6.

1, 2, 3, 4, 5, 6.

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 12.

1, 2, 3, 4, 5, 6, 7 and 8.

1, 2, 3, 4, 5, 6, 7 and 8.

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12.

1, 2, 3, 4, 5, 6.

1, 2, 3, 4, 5, 6.

1, 2, 3, 4, 5, 6, 7 and 8.

Do you have it?… I have it!.

And you, do you have it?,… They have it, they have it!.

So let's put music on, and practice it together.

Be prepared in this same position.

We will start with the Basic to Double Time.

3,… 2,… 1,…

The "L".

2 Kizomba Basics.

Walks with Change of Direction.

Basic In Time.

Basic to Double Time.

Walks with Change of Direction.

2 Kizomba Basics.

The "L".

And Basic to Double Time.

We repeat it once more.

Basic to Double Time.

The "L".

2 Kizomba Basics.

Walks with Change of Direction.

Basic In Time.

Basic to Double Time.

Walks with Change of Direction.

2 Kizomba Basics.

The "L".

And Basic to Double Time.

Great!. We have finished today's practice.

Hope you liked it.

Keep practicing.

Leave your comment.

LIKE if you liked.

Subscribe to the Channel.

We're waiting for you on Facebook, Twitter and Instagram.

And also in Spotify,

where you can find Kizomba music

to dance.

Cheer up and see you in the next tutorial.

A hug.

For more infomation >> PRÁCTICA #3: OTROS PASOS BÁSICOS + MOVIMIENTOS DE CADERA – KIZOMBA para Principiantes - Duration: 6:21.

-------------------------------------------

Ask the Gooch - Episode 3 - Duration: 10:31.

Mikielle-san. Mikielle!

"Do you always have plans to make a mobile platform game?"

Wait, it's "Did you always have... What challenge?"

Challenges, huh?

"What advantages did developing for mobile have?"

This is an involved question... about mobile.

He is asking...

About the challenges and advantages... Right?

Got it.

And how I overcame them...

This was my first time making a mobile game, and first time is always hard.

But moving to mobile's not much different than changing hardware from NES, to Super Nintendo, to PlayStation, to Xbox.

A similar challenge.

And changing hardware can be a good thing, because every platform has its own characteristics.

For instance, mobile uses a touch panel.

There's no controller, so game design has to change dramatically to match the input method.

And while each platform has its own characteristics, it also has its own limitations.

Certain limitations like...

A console's handling of 3D.

There are limitations for handling 2D, too, since mobile games use high-definition 2D images.

Each hardware has limits like that. But those limitations allow us to firmly establish suitable mechanics.

And sometimes it's fun to lean into what the platform does well. That serves us well in the early stages of production.

In that sense, I enjoy the process of overcoming the limitations of hardware.

That's actually part of the joy in creating games.

OK... Let's go to the next one.

Is this the last question? Nope.

Well...

Oops, sorry. Did I answer the wrong question?

Sorry. Sorry.

This one, huh? Whatever. Can I answer both of them?

It's OK, right? Right?

"What have been the hardest ..."

What? "Terra Battle... how did you overcome them?"

This question right? and...

The one... about mobile.

Let's say I gave answers to both, OK?

I'm sorry. Let's leave it at that.

Now, this came in as I was talking...

Wait... I got everything mixed up.

This is a mess!

Whatever...

What about this? About Terra Battle...

These two are similar, right?

Well... When you add a new...

....a new character to Terra Battle, how do you...

Wait a second...

Well...

Let's see...

"When you add... "

I see, I see. I'm sorry.

About that...

Basically, Fujisaka plays a key role.

My priority is to have him create fascinating drawings.

So, sometimes the drawing comes first and their story is created based on that.

But when that's difficult to do, I create names and their basic profiles.

Those are different from their in-game profiles and kind of rough.

They include things like characters' lifestyles, personalities, and backgrounds.

I put those into words so he can create their appearance.

And of course he'll add his ideas for the characters into his drawings.

Lastly, we'll look at them with our scenario writer, Hatano-kun, and finalize the characters.

The characters' in-game skills are also important.

So we need more than just the art... We need new ideas.

We've got great characters with great art...

so we want unique skills to complete them.

So I'm constantly looking for good ideas for that with Nishimura and Ohno.

Right. I think that did it.

Now, the question from Sunil...

Godhania? Godhania?

G... Good-Dania? I'm not sure.

This one is similar.

Our challenges on mobile... Were also our challenges on Terra Battle.

What should I say...

Like I said, the biggest challenges were the hardware limitations.

But if I can use those limits to my advantage, I should be able to create something different from what I've created in the past.

I always try to use that to keep that in mind and make something new.

So, I can say changing hardware offers me a chance to do that.

Was that good?

Everything got mixed up. Sorry.

Is the next question the last one? Last questioooooon!

"Who is your favorite adventurer, and why?"

This is about my favorite character, right?

Well, the first one I fell in love with was... I found my favorite after Fujisaka came along.

Amazora here. I like her active personality.

Since she's one of the first characters we created...

I feel especially attached to her.

I suppose you could say the same for our entire first batch of characters.

Like Bahl...

Also Grace. I love these guys.

By the way, I like grandpa and grandma characters as well.

Those of you who play FF probably know this.

In FF, you'll always see groups of old fogies at pivotal moments.

They used to be legendary fighters, supposedly.

The famous Cid character is basically a grandpa, too.

Following that, I also love grandpa characters in Terra Battle.

This is Jennish.

Jennish is so cool. I love this grandpa!

Who else?

Zerro, Granny Zerro. I like her, too!

She has an Orbling on her head.

This is... good.

By the way, if you use the Recode DNA system in Terra Battle, you can see young Zerro.

You'll be surprised to see how beautiful she used to be.

Alright. That'll do it for the first episode. Was this too long? It's been over 30 minutes.

The plan is to edit this down to 10 minutes, but I wonder how. Hey Kyoko and Michael, can you handle it?

If not, leave it as is? Too long? Cut out whatever.

But I put a lot into this, so make it look good!

And with that...

This has been Ask the Gooch.

I'll be back with more episodes.

So make sure to check it out!

Ask the...

Ask the Goooooch!

Thank you for watching. Seeeeeeeee ya!

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