[MUSIC PLAYING]
With its redesigned 5 Series, BMW
continues its latest trend of leaning toward luxury
at the expense of sport.
While that might seem an odd move for BMW,
our first impression of the new 530i X drive
is that it's one of the most satisfying mid-sized luxury
sedans on the market.
It doesn't hurt that engine power is up.
The two liter turbo four cylinder in the 530i
now makes 248 horsepower, while the three
liter turbo six cylinder in the 540i
is rated at 335 horsepower.
Both engines come mated to a slick-shifting, eight speed
automatic transmission.
Rear wheel drive comes standard, all-wheel drive is optional.
Two other models are on their way later this year,
a 530e plug-in hybrid, and the M550i X drive, which
pumps out an impressive 456 horsepower
from its turbocharged V8.
The 530i's turbo four doesn't deliver quite that level
of explosiveness, but there's more than enough
power on hand for merging and passing situations.
We haven't completed our fuel mileage testing yet,
but the EPA rates the all-wheel drive 530i
at 27 miles per gallon combined, which is frugal for the class.
The suspension feels slightly softer
than what we're used to in BMWs, but it's
unfazed by pretty much any bump the road throws its way.
BMW made the cabin impressively silent with hardly any wind
or road noise, and even the engine
seems to be wrapped in silk.
Handling is calm and composed, but the car
isn't as eager to attack corners as a Jaguar XF.
The standard front sport seats are superb.
They have 16 way power adjustment,
including 4 way lumbar, along with adjustable side bolsters.
The cushions are firm yet comfy, just the ticket
for all day road trips.
Most controls are easy to use, including
the iDrive infotainment system, which features a 10.2 inch
touch screen.
We're big fans of the optional head-up display.
It projects current speed, as well as
audio, phone, navigation, and some driver assistance
information onto the windshield.
We're not as enamored with the optional gesture control
system.
It lets you make motions with your finger
to adjust audio volume and perform some phone functions,
but we found ourselves taking our eyes off the road more
to make sure it had actually performed the requested task.
It's easier and safer to use the steering wheel controls,
although the front passenger might
enjoy playing with the system.
The 5 series is also available with a Wi-Fi hotspot
and wireless phone charging, as well as a 3D remote view which
allows the owner to check in and see
what's happening with the vehicle
outside via a cellphone app.
A dizzying array of active safety systems
are available, many of which are part of the $1,400 driver
assistance plus package.
This includes forward collision warning, automatic emergency
braking, lane departure warning, daytime pedestrian detection,
blind spot warning, and rear cross traffic alert.
The $1,700 driver assistance plus 2 package
brings adaptive cruise control, actively
lane-keeping assistance, evasion aid, and front cross traffic
alert.
But getting all these features requires
springing for the $1,800 driving assistance package.
While this package includes a rear view
camera, active parking assist, and the head-up display,
BMW should at least make forward collision warning
and automatic emergency braking as standard equipment,
especially in a car that starts at over $52,000.
Opting for all these packages plus extra amenities--
such as a temporary spare tire, Apple CarPlay,
and a Harman Kardon sound system--
can make the 5 series pretty expensive.
The total price of our 530i X drive came to $65,210.
Take away those packages, and you'd still
have an exceedingly comfortable, quiet, and thoroughly enjoyable
BMW 5 series.
It's just no longer the nimble athlete of the segment
that it once was.
Perhaps it has grown up with its customers.
For more on mid-sized luxury sedans,
check out consumerreports.org.
For more infomation >> 4K Review: 2017 BMW 5 Series Quick Drive | Consumer Reports - Duration: 3:52.-------------------------------------------
Autism or Social Anxiety? | WAAW17 | invisible i - Duration: 8:07.
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Christine has your Thursday forecast - Duration: 3:02.
>> NOW, WGAL 8'S WEATHER ON THE
8'S WITH METEOROLOGIST CHRISTINE
FERREIRA.
CHRISTINE:
GOOD MORNING.
IT IS 6:18.
WE ARE CALLING IT ARE
TRANSITIONAL THURSDAY FROM THE
BRIGHT SKIES YESTERDAY TO
POURING RAIN COMING IN TOMORROW.
WE WILL SEE INCREASING CLOUDS
AHEAD OF THAT SYSTEM TODAY.
SOGGY WEATHER TOMORROW WITHIN
AND TO UP TO TWO INCHES.
A MILDER WEEKEND WILL FOLLOW.
60 DEGREES BY SUNDAY.
TODAY, SKIES WILL BECOME CLOUDY.
WE WILL GIVE BREAKS OF SOME THIS
MORNING, BUT THE CLOUDS WILL
COME IN FAST FROM THE NORTH AND
WEST.
IT WILL BE COOLER WITH ICE OR 50
AND THERE COULD BE EVENING
SHOWERS.
TONIGHT, CLOUDY SKIES, RAIN
DEVELOPING OVERNIGHT LOWS NEAR
40 DEGREES.
TOMORROW, WIDESPREAD RAIN IS
LIKELY, BREEZY, COOL, HIGHS IN
THE UPPER 40'S, WHICH IS BELOW
AVERAGE.
AVERAGE HIGH IS 56.
HERE IS HARRISBURG -- CLOUDS ARE
THICKENING.
TEMPERATURE WISE, WE ARE SEEING
40 DEGREES IN MANY CITIES, BUT
ALSO WHERE IT HAS BEEN CLEARER
LONGER, LOWER 30'S.
LANCASTER, 34.
32 IN YORK.
HERE IS A LIVE LOOK FOR YOUR
WEATHER AND HEALTH REPORT.
POLLEN IS AT LOW LEVELS.
TREE POLLEN HAS BEEN PREDOMINANT
THE LAST COUPLE OF DAYS.
AIR QUALITY IS GOOD.
A UV INDEX IS AT THREE.
SUPER DOPPLER 8 -- SHOWING
CLOUDS INCREASING.
SATELLITE IS PICKING UP LANE
AND
AN AREA OF LOW PRESSURE BRINGING
AND THE WET WEATHER.
TODAY, WE ARE CALLING FOR
INCREASING CLOUD COVER AND A FEW
SHOWERS BY EVENING.
TONIGHT, RAIN DEVELOPS, AND
TOMORROW, IT COULD BE HEAVY AT
TIMES.
LOOK AT THE YELLOWS AND ORANGES
ON PREDICTOR.
THAT IS THE HEAVIER RAIN COMING
THROUGH.
LOW-PRESSURE HEADS OUT TO
SEA
SATURDAY.
WE STAY MOSTLY CLOUDY WITH SOME
CLEARING LATE IN THE DAY.
SUNDAY, WE WILL SEE BRIGHTER
SKIES AND WARMER HIGHS.
HERE IS WHAT PREDICTOR SAYS FOR
RAINFALL -- IT IS WIDESPREAD
ACROSS THE ENTIRE COMMONWEALTH.
MOST ALSO PICK UP AN INCH.
SOME SPOTS AN INCH AND A HALF UP
TO TWO CLUE -- UP TO TWO.
WE START TO WARM UP AS WE HEAD
INTO THE WEEKEND.
SUNDAY'S HIGH
IS 60 AND THE
WARMEST DAY AND THE SEVEN-DAY
FORECAST VERY EGO BACK INTO THE
50'S NEXT WEEK WITH ANOTHER
CHANCE OF RAIN TUESDAY.
EVERY COUPLE OF DAYS, WE GET WET
WEATHER.
JERE:
I NOTICED NOTHING REAL
COLD OR WARM.
IT SEEMS AVERAGE.
CHRISTINE: IN APRIL, YOU CAN GET
70'S AND 80'S.
WE DON'T SEE THAT ONCE COMING
IT.
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Bomba atómica estalló sobre la Tierra hace 12.000 años - Duration: 4:37.
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How to Decorate Little Lamb and Chick Cupcakes | Food Network - Duration: 0:55.
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Au restaurant - Duration: 3:17.
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Angel~Chan & Donna~Kun as Anime Gurls - Duration: 1:13.
Hey Angel~Chan here today is Anime Day *Giggles* Its nothing to worry about *Mumbles Maybe* Hope you like it hehe
Angel~chan:This is anime as Angel~Chan as a Kid baby toddler ???
Angel~Chan Can't decide which one so also this one
Angel~chan as a Teen Awww daw So cute
Angel~Chan:Next is Donna~Kun ( FYI Donna~Kun is still on Vacation for Spring break Donna~Kun will be back on Saturday or Sunday Next Monday Back to school)
Angel~Chan:Donna~Kun as a Kid or baby or Toddler ?? Isn't Donna~Kun cute as a anime person kid thing
Angel~Chan:Donna~Kun as a Teen ( In real life Donna~~Kun hair is curly wavy Angel~chan couldn't fine one )
We'lll everyone thank you for watching Angel~Chan video Please Like, Subscribe,Share, and comment
If You want to see more of Angel~chan videos please like and tell in the comments
Don't forget to Join CRYSTAL HEARTZ Club guide something tell Angel~chan in the comments please.
If you want to see yourself as Anime tell in comments what kinda hair style you want and Angel~Chan will try to have time to do it Bai
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Новая Волга - урод! Секретные кадры прототипа Волги ГАЗ 3107 Забытые новинки авто - Duration: 2:45.
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Choosing a Probe Attenuation Ratio and Today's Scope Month Winners! (30-March-2017) - Duration: 4:06.
Hi and welcome to Scope Month! My name
is Daniel Bogdanoff and today is
Thursday, March 30th. It's the second
to last day of scope month but that
means we're going to be giving away 5
more 1000 X-Series oscilloscopes. For
today's scope tip we're actually going
to talk a little bit about probes. One of
the new things that came out with the
1000 X-Series scopes is these probes. They are
switchable 10:1, 1:1 attenuation and
that begs the question, "when would you
use a 10:1 probe? When would you use a
1:1 probe or when would you use
something like a 100:1 probe? Well you
generally want to use the higher
attenuation ratios for higher voltages.
It comes down to the way that the
attenuation in the probe works. If I'm in
10:1 mode and I probe a 1 volt signal,
it's only going to pass 100mV
into the scope and the scope
is going to recognize the probe as a 10:1
and show you one volt on the
screen, so higher attenuations are useful
if you're trying to take a really big
voltage and scale it down so that you're
not going to blow out the inputs of your
scope. 1:1 attenuation is useful
for making lower noise measurements,
especially on lower voltage signals. We
can actually see this phenomena on the
scope. I've pulled out my 1000 X and
right now I'm in 1:1 mode and I'm
probing the probe comp port of the scope
and when I switch to 10:1 attenuation
you'll see that the signal drops by 10x
and I can switch back and forth and see
that's consistently changing over time.
Also notice that this bar, the thickness
of that, is generally the noise floor of
the scope and as I switch between 10:1
and 1:1, the thickness of the signal
there at 0 and 1 is not changing between
the two attenuations, so if I wanted to
get a more accurate measurement of my
probe comp port, I'd want to be in
1:1 mode and now let's draw
today's five 1000 X-Series
oscilloscope winners. Our winners are
Elizabeth Laffey, Carson Hoffman
Philip Wallner, Dennis Wachter, and
Lasa Tilakaratne. Congratulations to our
winners. We will be in touch with you
shortly. Let's take a quick look at
another test to impress entry. Remember
you have until March 31st at 11 p.m. UTC
to get your entries in.
We are the BRS Motorsport team, non-profit association
of students from Augustine in
Germany which works completely
independently from our universities.
Every year we build a new fully electric
race car to participate in the formula
student competition all over Europe to
compete with different formula student teams
from all over the world. Over 70 team
members from different fields of studies
work on this interdisciplinary project.
We use seven control units in our car
which we design and develop on our own.
Our main focus is to build a safe car
because on the events in the summer a
fellow student would ride the prototype so
due to good engineering practice we have
to test all functions beforehand
especially critical signal lines are
very important to test for us because
unstable signals can be corrupted by MC
due to the electrical power train of the
car. Furthermore we have no possibility
of data connection to a computer with
our oscilloscopes. This makes it very
hard to create a professional
documentation of our projects and that's
the reason why we need you so much. We
want an oscilloscope with more
features because we want to improve and
learn more about our designs. Only this
way our skills can be better and we can
gain a better understanding for circuit technology.
That's all for today make
sure you tune in tomorrow at 10 a.m.
mountain standard time for our live
stream Scope Month Finale. Subscribe to
the Keysight Oscilloscopes YouTube channel.
Check us out on Facebook, Instagram and
Twitter. I'll see you tomorrow!
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MUSÉONAUTE #6 - Les Arts de l'Islam - Duration: 10:31.
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Renovating Mature Fruit Trees - Part 1 - Duration: 4:25.
Do you have an old, neglected fruit tree in your
yard and you're not sure what to do with
it? Well here's the good news, you can
renovate it and start enjoying that
heirloom fruit again, I'll show you how.
Before you begin you'll need to decide
if the tree is worth saving. Does it
produce fruit that you enjoyed using or
would it be better to replace it with
another variety. Does it have a sound
trunk that is free from rot? Is it
plagued by fire blight scab or other
diseases. If you're tree is hollow or
severely diseased renovating it won't
help it live much longer. The major
pruning involved in restoration could
stress it to the point of killing it, or
if successful can result in the now
heavy fruit load breaking unsound
branches. Keeping a disease or insect
infested tree may also be a risk to
nearby healthy trees. If your tree has
serious problems you may want to just
replace it rather than rejuvenate it. If
it's an heirloom variety that you like
you may want to take some cuttings
before taking the tree down and you can
propagate later. The other consideration
is the type of fruit tree that you want
to renovate. Pears and apples can be most
successfully renovated. Cherries peaches
and nectarines are difficult to renovate.
It's typically easier to just replace
them. Whatever kind of tree you're
working on the renovation process will
take three to four years to complete. The
first step is to cut off any dead wood
or branches and this can be done anytime
of year but in the summer it's a little
bit easier see which branches are
dead and which ones are alive.
You also want to cut any suckers off
growing from the bottom of the trunk or
up from the ground. It's almost time to really
get started pruning. The second step
should be done during the winter. Before
you begin reshaping and resizing your
tree step back and assess what you have
to work with and how you want it to look
in a few years, when you're finished with
the restoration. You might want to mark
the branches you want to keep with
weather resistant tags so you won't get
carried away or forget the plan later in
the process. In the first year you will
focus on removing up to one-third of the
branches. Focusing on the branches that
give too much height to the tree and to
branches that are growing downwards or
in towards the trunk. You should also
remove the crossing and rubbing branches.
When pruning for restoration, prune the
branches all the way to their point of
origin, not halfway along the branch.
Remove any water sprouts that have grown
in the upper level of the canopy, lower
water sprouts can be thinned if needed,
but otherwise left alone to become fruit-
bearing branches in a few years. If these
branches are growing upwards use limb
spreaders to train them to grow at a 60
to 90 degree angle. You should also thin
out the smaller branches to increase air
circulation and sunlight within the
canopy. Always select for horizontal or
upward angle branches that are growing
away from the trunk. The best fruit
production will come from branches
younger than 4 years old, so when
deciding between two similar branches
choose the younger. The final thinned
spacing should have about one and a half
to two feet between branches. Never cut
more than one third of the canopy of the
tree. That won't help you renovate any
faster, in fact cutting too much will
actually make the tree re-grow faster
and too much. So here in the first winter
we've controlled the height of the tree
by pruning a lot of the taller branches.
We've cut all the dead branches off.
We're going to continue to prune a
little bit more with crossover branches
and branches growing into the tree but
no more than one-third of the canopy. For
the removal of a very large branch or
very tall branches, you should get the
help of a Certified Arborist. Stay tuned
to next summer's video where we continue
the restoration of this mature fruit
tree and grow organic for life!
you
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Boughaba - Court Métrage - UHD - 2K - Duration: 4:09.
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La Llegada De Un Bebé 👶 Sandra Burgos | Embarazo | Reflexión - Duration: 3:35.
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Marco Sturm invites to come to #IIHFWorlds as single-game tickets become available - Duration: 1:16.
Hello dear ice hockey fans!
We, the team, are already immensely looking forward to the 2017 #IIHFWorlds on home ice.
We feed off the enthusiasm of the fans.
That's how it has always been and they always give us the necessary push.
Be part of it! Come support us!
Together we will achieve our goal!
See you then!
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Mega gummy bear new toy finger family rhymes for children| gummy bear nursery rhymes songs - Duration: 14:50.
Daddy finger, daddy finger, where are you?
Here I am, here I am. How do you do?
Mommy finger, Mommy finger, where are you?
Here I am, here I am. How do you do?
Brother finger, Brother finger, where are you?
Here I am, here I am. How do you do?
Sister finger, Sister finger, where are you?
Here I am, here I am. How do you do?
Baby finger, Baby finger, where are you?
Here I am, here I am. How do you do?
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Sea of Thieves Behind the Scenes: Sword Combat - Duration: 5:47.
Hey I'm Jon McFarlane Community Video Manager here at Rare
where we're currently hard at work on Sea of Thieves
now we wanted to create this new series
to give you a behind-the-scenes look at
some of the work that was going on here at the studio
we hear from the community almost every day
that you want to know more about sword combat
so let's go speak to some of the developers
and see how it's coming along follow me
In you come
So I'm here with Design Director on Sea of Thieves Gregg Mayles
who if there's any man in this building who knows about swords
it's going to be you right
Let's hope so
So basically why are swords important in Sea of Thieves
I think when you think about a pirate the first thing that springs to mind
as well as a ship and treasure and gold is a sword
so a pirate fighting another pirate with a sword
has always been an important part of the vision
and a key player expectation as well
What can we expect from well what can players expect
is the first implementation of swords in the game
Yeah the first implementation is we just want to get
a sword into players' hands and give them an option
to engage with other players or cull skeletons
in a different way other than shooting a gun
as shooting a gun is a very ranged option
whereas a sword is right up close and personal one-on-one
so it's a very different way of engaging in combat
And what about in the future
what can we expect from swordplay
Yeah we want to start it from just getting the basics in
we want to expand it into a deeper system
which allows players to get better at it
work out how they use the mechanics to fight as a crew
trying to capture the vision of an exciting dynamic
sword-meeting-sword combat the 'ting ting ting' of the exchanges
and we want players to be using all the different environments
like on the ship jumping off the ship and then
the fight carries on in the water or you're up on a cliff
and you knock someone off over the edge
and you jump down onto the beach after them
and carry on the sword fight it needs to be this
flowing living way of fighting that's really fun
Okay so I'm here with Senior Engineer John Watkins
who is going to run us through exactly where we are
in the process of putting swords into the game
so we're talking a bit like a version 1
of the swords going into the game what exactly is that
Yeah absolutely so version 1 is pretty much
hitting things with swords
you've got the full suite of animations and sound effects
and particle effects and the feedback you'd expect
And what exactly does that look like in the game at the moment
It looks just controlling one person here you can go around
like I say hitting people you can also
by holding attack do a heavy attack
which does more damage and has a
slightly narrower hit detector on it
So we're seeing the feedback here so this is the third person
Yeah we've got two players running locally
but this would be much like what you'd see if you've got two clients
we've even got a spoofed latency in this
built-in as well so we can test that within the editor
so yeah we also have combo attacks where you do several
three here attacks as a combination
where if you keep hitting and you're in the middle of attacks
and you're hitting someone as long as you keep
landing attacks you'll start the next one in the combo
and you get a slightly quicker second and then third attack
as a result of landing a previous one
you've got this full-screen effect that also shows
the direction from which you've been damaged
so any time you receive damage from any weapon in fact
when this goes in we did this work particularly for melee
because it's so important to know when you're being hit from behind
that it's coming from behind it just immediately
gives you some more information if you see these indicators
that stretch out of the back of the screen
but that's for any damage source so the
same would be true for blunderbuss and pistol yeah
So it's fair to say that when this goes in
it's not like it's going in in an unpolished state
Sure
It's just a version of that there's going to be
more features added to it is that right
Yeah that's right there's a whole bunch more to come
the heavy attack is a good example
where we want to have knockback where if you're not blocking
and you get hit with one of these heavy attacks
which you really can see coming there's a
long warm-up animation involved right
so if you get hit with that you should feel like it's your fault
and as a balance for that we also have
the player getting sent flying
which is quite a disadvantage obviously and can result
in you being sent off the ship of off a cliff
and then taking falling damage further
or whatever else lots of different things
can emerge based on sending someone flying
so that's something that will come in later on
We're putting in this version 1 of it
what is the sort of feedback that we are looking for at this point
like what are we hoping to see from players
I think the balance of the weapons versus
balance of melee weapons versus other weapons
is something that we're interested to see
there's this thing that I think Mike Chapman
has spoken about recently you know
there's cannons and then guns and then swords
which you kind of expect but we want to make sure it sits well
within that overall vision of how it should be
when you engage another crew on your ships
So thank you very much for watching we hope you enjoyed
this behind-the-scenes look at sword combat
and remember if you want a chance to play
Sea of Thieves early and help shape the game
with features like sword combat
then sign up to our Insider Programme
thanks again for watching and we'll see you soon
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PRÁCTICA #3: OTROS PASOS BÁSICOS + MOVIMIENTOS DE CADERA – KIZOMBA para Principiantes - Duration: 6:21.
Hello Kizomberos!,… We are Carlos and Claudia,
teachers at the Dance School
¡Deberías Estar Bailando!, from Altea (Spain).
Practice day!.
And today we are going to make it a little more difficult,
because we want to practice
the steps that we teach you in tutorial 5
of the Kizomba Beginners Series.
But also, use the steps of tutorials 1, 2 and 3.
So we have
a fairly long combination for today.
Of course,
we will also practice
hip movements,
according to the steps that Carlos uses in the combination.
If you need to remember them,
check out the tutorials 8, 9 and 12 of the Series.
If you do not have anyone to practice with,
you can do it alone, girls!.
And boys!. For us it will be a perfect exercise
to practice our memory.
If we do not have anyone to practice with,
we can do it on our own.
1, 2, 3, 4, 5… 1, 2, 3...
Are you ready?.
Today's Practice video,
is dedicated to the steps The "L" and The Cross,
although of the latter, we are only interested in
the technique Change of Direction.
We will not do The Cross, because it is a very long step,
and we simply have to do 4 times
the Change of Direction.
And so that you can practice
hip movements a little more,
we will rescue some of the previous steps.
Like the Basic to Double Time,
the Basic In Time and the Kizomba Basic.
I remind you guys,
how important it is for us
to indicate the steps correctly.
You can review all the indications of the steps,
in the tutorial 6 of the Series.
And that what we are doing,
creating combinations,
although it needs a little experience, is very easy.
We showed you how to do it in tutorial 4.
So you can create your own combinations.
We leave you in the description of the video,
all the links to the tutorials.
This is the combination of today,
do not be scared, because it is easier than it seems.
Just memorize a little more.
Girls, although I have not explained it,
in The "L" we will apply the Lateral Movement of the hip,
whenever we join the feet.
We will begin as usual
with a Basic to Double Time,
to connect with our partner,… 8 counts.
Basic to Double Time,... Half circle back.
We will do The "L", forward and backward,… 6 counts.
The "L",… Lateral movement.
2 Kizomba Basics,… 6 counts.
Kizomba Basic,... Half 8.
Now we will do 2 Walks, and in the middle
we will make a Change of Direction,… 12 counts.
Walk,… Lateral Movement.
Basic In Time,… 8 counts.
Basic In Time,… Hip rotations
to the right and left.
We relaxed, Basic to Double Time,… 8 counts.
Basic to Double Time,… Half circle back.
We do again 2 Walks, and in the middle
we will make a Change of Direction,… 12 counts.
Walk,… Lateral Movement.
Now again the Kizomba Basic,
2 times,… 6 counts.
Kizomba Basic,… Half 8.
The "L", forward and backward,… 6 counts.
The "L",… Lateral Movement.
And we ended up again slowing down
with the Basic to Double Time.
Basic to Double Time,… Half circle back.
1, 2, 3, 4, 5, 6, 7 and 8
1, 2, 3, 4, 5, 6.
1, 2, 3, 4, 5, 6.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 12.
1, 2, 3, 4, 5, 6, 7 and 8.
1, 2, 3, 4, 5, 6, 7 and 8.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12.
1, 2, 3, 4, 5, 6.
1, 2, 3, 4, 5, 6.
1, 2, 3, 4, 5, 6, 7 and 8.
Do you have it?… I have it!.
And you, do you have it?,… They have it, they have it!.
So let's put music on, and practice it together.
Be prepared in this same position.
We will start with the Basic to Double Time.
3,… 2,… 1,…
The "L".
2 Kizomba Basics.
Walks with Change of Direction.
Basic In Time.
Basic to Double Time.
Walks with Change of Direction.
2 Kizomba Basics.
The "L".
And Basic to Double Time.
We repeat it once more.
Basic to Double Time.
The "L".
2 Kizomba Basics.
Walks with Change of Direction.
Basic In Time.
Basic to Double Time.
Walks with Change of Direction.
2 Kizomba Basics.
The "L".
And Basic to Double Time.
Great!. We have finished today's practice.
Hope you liked it.
Keep practicing.
Leave your comment.
LIKE if you liked.
Subscribe to the Channel.
We're waiting for you on Facebook, Twitter and Instagram.
And also in Spotify,
where you can find Kizomba music
to dance.
Cheer up and see you in the next tutorial.
A hug.
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Ask the Gooch - Episode 3 - Duration: 10:31.
Mikielle-san. Mikielle!
"Do you always have plans to make a mobile platform game?"
Wait, it's "Did you always have... What challenge?"
Challenges, huh?
"What advantages did developing for mobile have?"
This is an involved question... about mobile.
He is asking...
About the challenges and advantages... Right?
Got it.
And how I overcame them...
This was my first time making a mobile game, and first time is always hard.
But moving to mobile's not much different than changing hardware from NES, to Super Nintendo, to PlayStation, to Xbox.
A similar challenge.
And changing hardware can be a good thing, because every platform has its own characteristics.
For instance, mobile uses a touch panel.
There's no controller, so game design has to change dramatically to match the input method.
And while each platform has its own characteristics, it also has its own limitations.
Certain limitations like...
A console's handling of 3D.
There are limitations for handling 2D, too, since mobile games use high-definition 2D images.
Each hardware has limits like that. But those limitations allow us to firmly establish suitable mechanics.
And sometimes it's fun to lean into what the platform does well. That serves us well in the early stages of production.
In that sense, I enjoy the process of overcoming the limitations of hardware.
That's actually part of the joy in creating games.
OK... Let's go to the next one.
Is this the last question? Nope.
Well...
Oops, sorry. Did I answer the wrong question?
Sorry. Sorry.
This one, huh? Whatever. Can I answer both of them?
It's OK, right? Right?
"What have been the hardest ..."
What? "Terra Battle... how did you overcome them?"
This question right? and...
The one... about mobile.
Let's say I gave answers to both, OK?
I'm sorry. Let's leave it at that.
Now, this came in as I was talking...
Wait... I got everything mixed up.
This is a mess!
Whatever...
What about this? About Terra Battle...
These two are similar, right?
Well... When you add a new...
....a new character to Terra Battle, how do you...
Wait a second...
Well...
Let's see...
"When you add... "
I see, I see. I'm sorry.
About that...
Basically, Fujisaka plays a key role.
My priority is to have him create fascinating drawings.
So, sometimes the drawing comes first and their story is created based on that.
But when that's difficult to do, I create names and their basic profiles.
Those are different from their in-game profiles and kind of rough.
They include things like characters' lifestyles, personalities, and backgrounds.
I put those into words so he can create their appearance.
And of course he'll add his ideas for the characters into his drawings.
Lastly, we'll look at them with our scenario writer, Hatano-kun, and finalize the characters.
The characters' in-game skills are also important.
So we need more than just the art... We need new ideas.
We've got great characters with great art...
so we want unique skills to complete them.
So I'm constantly looking for good ideas for that with Nishimura and Ohno.
Right. I think that did it.
Now, the question from Sunil...
Godhania? Godhania?
G... Good-Dania? I'm not sure.
This one is similar.
Our challenges on mobile... Were also our challenges on Terra Battle.
What should I say...
Like I said, the biggest challenges were the hardware limitations.
But if I can use those limits to my advantage, I should be able to create something different from what I've created in the past.
I always try to use that to keep that in mind and make something new.
So, I can say changing hardware offers me a chance to do that.
Was that good?
Everything got mixed up. Sorry.
Is the next question the last one? Last questioooooon!
"Who is your favorite adventurer, and why?"
This is about my favorite character, right?
Well, the first one I fell in love with was... I found my favorite after Fujisaka came along.
Amazora here. I like her active personality.
Since she's one of the first characters we created...
I feel especially attached to her.
I suppose you could say the same for our entire first batch of characters.
Like Bahl...
Also Grace. I love these guys.
By the way, I like grandpa and grandma characters as well.
Those of you who play FF probably know this.
In FF, you'll always see groups of old fogies at pivotal moments.
They used to be legendary fighters, supposedly.
The famous Cid character is basically a grandpa, too.
Following that, I also love grandpa characters in Terra Battle.
This is Jennish.
Jennish is so cool. I love this grandpa!
Who else?
Zerro, Granny Zerro. I like her, too!
She has an Orbling on her head.
This is... good.
By the way, if you use the Recode DNA system in Terra Battle, you can see young Zerro.
You'll be surprised to see how beautiful she used to be.
Alright. That'll do it for the first episode. Was this too long? It's been over 30 minutes.
The plan is to edit this down to 10 minutes, but I wonder how. Hey Kyoko and Michael, can you handle it?
If not, leave it as is? Too long? Cut out whatever.
But I put a lot into this, so make it look good!
And with that...
This has been Ask the Gooch.
I'll be back with more episodes.
So make sure to check it out!
Ask the...
Ask the Goooooch!
Thank you for watching. Seeeeeeeee ya!
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