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Subscriber Milestone Video! - - - A Quick Update - Duration: 16:55.
Oh ho ho ho. gotcha! yeah this isn't gonna be quick at all... sorry mates. today we're
celebrating an oddly specific YouTube milestone, and going incredibly in-depth
into the channels past, present, and future - with details on how you can be a
pivotal part of this whimsical YouTube journey. - before I begin I want to make it
clear that every youtuber and creator that I mentioned in this video will have
their respective websites linked down below. please give them some love and
tell them I sent you. I'm sure they'll appreciate it. sooooo. let's
begin. but first, some context. it was just over 11 years ago that I found myself
enthralled with the idea of getting into the movie industry. back when I was 14 I
was a microcosm of the Creator that I would eventually set out to become;
drawing and thinking up ways that I could make things for a living.
I loved mechanical things and cars and I toyed around with the idea of becoming
an industrial designer - or something along those lines but I've never really
nailed down what I wanted to be; always tearing things apart just to see how
things worked and several times I had piles and piles of skateboard bearings
apart on the floor just to see how swapping parts around would affect how
things worked. what pushed my interest towards the movie industry was the
onslaught of 3d CGI that had began barreling its way in people's homes and
piqued my interest in becoming an animator. you see I had a bit of a
rollercoaster of a childhood and these movies were my escape from what had
become my daily reality (we didn't really have a lot of money) one movie in
particular that jump started it all was 2007's release of Surf's Up
(so why are you guys here to interview me?) it's what we do... we're a reality film crew. (Should I know some of
the questions before we starte? just so i don't...) nahh, just... you know.. they're easy.
what with its crashing waves and paradise landscapes, it was the original spark that ignited
the flames. it was this thing, this idea that you could create any world you
wanted, and inject the details that simply didn't exist in the real world
that drove me mad. (I want to be there) sooooo... Autodesk Maya here I come! (oh boy) Maya
was such a challenge for me back in the day that after horrendously failing to
make a simple face I gave up on it entirely. no more movies for me here
folks! I I didn't really have the best computer
in the world and I was trying to use student versions of text tutorials to
make it. (not exactly the greatest resources in the world but what what can you
do) mum on the idea of being an industrial designer, I was getting closer
and closer to getting my driver's license and needing to buy my first
car so that I could get a job and maybe just maybe ease some of the family's
financial burden. I took the money that I had been hoarding and saving up since I
was 13 to try and purchase a vehicle and with just around 700 dollars to play
with my plans were just to buy a clunker and fix it up myself.
instead, my complete surprise! my mother had saved money over the years for this
very moment. a sacrifice that I'm forever grateful
for. my first vehicle, this 1995 Jeep Grand Cherokee, began the start of
something new. I would spend countless nights at my grandfather's garage - my
hands stained with gasket material and nothing but the soothing clicking sounds
of a ratchet. it was these many days with my grandfather and this old vehicle that
sent me into what would be a passion that I'd see through for the rest of my
life. or... so I thought. ah graduation time a grand time for all yes. at the beginning
of 2010 I made the difficult decision to forgo an art career in favor of
something that I thought might bode best for me both in the short and long term
you see all of those hours turning wrenches and fixing things that were
broken had become sort of a thing that I never seemed to get tired of and I
decided the best course of action would be to make that my career I knew that I
couldn't possibly afford to put myself through a four to six year period trying
to earn an engineering degree so I opted for the next best thing to become a
mechanic it was something that I could get a job doing pretty much immediately
and it could always go back if I tried to go a different route and things
didn't quite work out as planned so I left my dinky little hometown of 550
people remember that number 550 to go to school in Wyoming where I got a job
while I was still attending graduated and was a master mechanic for quite some
time but I quickly realized that something was a bit off the industry was
not looking good in the tug of war relationship between the consumer and
the business was something I no longer wanted to be a part of and I began to
feel that creative itch again in 2012 I was introduced to a game called League
of Legends and by 2013 I found myself streaming the game nearly
every day I made a successful guide that reached a couple million views and was
generally feeling pretty good I thought I might have found something that was
looking for something that could be big something meaningful but that wasn't the
case after nearly four years of streaming I lost all motivation and
decided to call it quits I wasn't good enough at the game to be notable and
with my daily job I couldn't be consistent enough to warrant a good
following and rightly so and honestly I'm kind of glad I did not
because I failed but because I was doing it for all of the wrong reasons I was
chasing numbers fame fortune viewer accounts and followers all of the kinds
of motivation that I now know are unsustainable by the end of it I was
just completely drained I'd lost the will to go on you know something I
learned throughout my career and screaming tenure is that one of the
weakest links of the whole ordeal is the fact that both choices require a time
commitment that was very rigid and not in a good way
both my career in streaming required me to physically be there otherwise nothing
would be accomplished and I get paid if I'm physically at work and stream
viewers only get the experience they're looking for if I'm physically online
when they are which puts things in the bit of a pickle and no not the disguise
so in 2016 I was looking at the ways I could continue the fun that screaming
brought without that strict time constraints and thus began a
revitalization our brother had gotten me an old PlayStation 2 as a gift and I
decided to clear my mind by going back and playing the old titles that I didn't
get through as a child all right let's load this game thing up let's get it
started the games that looked amazing but I didn't have the coin to purchase
them and a whole man hope was that a good decision
I started playing a game series that I had somehow missed that completely felt
like it was made for me I mean look at this game it couldn't be more perfect
for the mechanic protagonist and he's a determination you go out and see the
world and all the attacking of the sick gadgetry oh this the space travel I
rejuvenated me decided to start something new and to begin creating
again after the release of the remake of said game franchise I decided that I
should stop waiting around for something to happen and begin doing what I wanted
to do this time for an entirely different set of reasons and so on May
22nd 2016 this YouTube channel was born originally named route 1 reviews this
channel didn't really get any content at all for months I found some old footage
from a friend from high school and then piece together a throwaway video using
movie maker just for the funds wasn't until my 25th birthday that I've really
decided to put my foot down and get to work
inspired by the YouTube channel regular cars we're a regular dude makes
straightforward and cynical reviews of cars cars that aren't very spectacular
at all I'm not taking my tail off it's Who I am
here I go
I started to make game reviews that did just that because I don't know about you
but having every single review be upbeat and happy when the game isn't very good
just seems and genuine now this one just assaults the air I made a promise to
myself that I would come out with a video every week no matter what so I
bought the dhobi Premiere Elements and began stumbling my way through learning
how to edit October 11 2016 began the official start of the channel I released
the first three reviews first of which being a way to drawn-out review of who
guessed it a Ratchet and Clank game these videos would be accompanied with
some behind the scenes stuff which turned out to not be very popular but
again I've quickly found out that doing game reviews was very time constraining
and doing a video week was just simply unsustainable
I had just purchased a new camera for behind the scenes stuff but I wanted to
keep getting better at making things so after talking to a co-worker who also
had a youtube channel about movies and such decided to go together downtown on
a very chilly night and just film some stuff we had no intention of what we
were going to film we just wanted to try out some things that video turned into a
silly cliche movie trailer spoofing the fountain footage horror genre which I
called ambiguous I felt like I had learned a ton in the few months that I
had my camera and decided to make a set of videos based off to the hours and
hours of research they had done in between work and making videos and
little did I know these would be the videos that would set my channel into
motion you see a lot of online tutorials have this problem of rambling on and on
about what they're going to talk about and the like subscribe follow shoutout
etc dragging on endlessly without talking about any of it so that you have
to skip the first 10 minutes to get anywhere you know kind of like the video
you're watching now except those videos are actually supposed to be like helpful
and teach you something this video was literally designed to be useless and so
I decided to try and make my tutorial videos as clear and concise as possible
quickly tell you what you're going to learn and then get right to it a final
game review was released on March 28th 2017 and I began the rest of my video
series on how to use a camera since I found the lack of videos that were
beginner-friendly that also went in depth
was about a month later when I was visiting a friend back home that was
introduced to the video series Marble Hornets which was a very cool concept
based on the Slenderman online mythos the concept was really cool and
intriguing and proof that you don't need fancy cameras or equipment to make
something amazing it took what they had and just rolled with it creating
something captivating and totally watchable rolling their equipment into
the story concept I basically told him my friend that I wanted to spoof the
series and began my new video series the connection moving the Slender Man series
in a serious not so serious kind of way there's no key today I have over 550
subscribers why is that significant well you see
here's the thing when I created this YouTube channel I didn't really expect
anything at all I didn't even know the direction the channel was heading or
what kind of content that I wanted to make I just knew what that I wanted to
make stuff for months and months and months I made videos and had pretty much
no one watching I could upload a video and not have ten people watch it I began
carrying about the numbers the time I was putting in but then in June of 2017
I was playing a crack in time when I had an epiphany
it was then I realized I had to stop wasting time I realized that we only
have so much time and we don't even know what that is why wasted comparing
ourselves to other people who cares how many subscribers that other person has
or how much better they are than me our circumstances and experiences are
different the only person I should be trying to win against is me
with this newfound motivation I began finding other things that would inspire
me on a daily basis and following some heroes of mine that turned out to be not
so far away I found a lot of inspiration and voice actors because their passion
for the craft is unprecedented and they got to where they were by pursuing the
craft the most notable ones being James Arnold Taylor rob paulsen and David Cay
I began reading Brian all gyres book directing video games 101 and things
really began clicking once I realized that I should make videos for the rush
that making them brings and not the rush of the numbers is when everything fell
into place and out of nowhere came what I had been asking for the whole time
first 40 subscribers then 100 and a few weeks later now I'm here 550 550 amazing
people my home town population sign used to say 550 but now it's down to 500 550
subscribers is significant because it's a place I'd never thought I'd be and I
never would have dreamed of as a child living in that small place with a
population of 550 so what am I going to do now you ask well since my epiphany of
sorts I've turned on the afterburners and I've been working on many things at
the end of the day I want to tell stories stories that can be told with a
visual medium that is movies and videogames recently I've decided to try
and pick up unity so I can create my first video game I've decided to pick up
coding and found it terribly difficult to find any tutorials that were for
complete beginners until I found a youtuber named clever programmer who
teaches Python in the exact way I was looking for since I started the program
I realized the lack of videos for the complete beginner for cameras so I'm
currently working on a video series that does just that starting with the super
basics with exercises to put what you've learned into practice before moving on
to the next video alongside those I'm working on a couple inventions which can
be disclosed in detail but are currently being worked on the connection is still
an ongoing thing and get squeezed in between the various other videos I'm
working on at the moment I'm also working on a portfolio website to house
everything in a concise manner as well as provide a space for the blog that I'd
like to work on going along with this website will be some other videos I'm in
the process of making namely a channel trailer for the YouTube channel as well
as welcome and thank you videos for my patreon
there's a motivational video on the way I've got several music videos I'd like
to work on outside of the tutorial Slenderman spoof Welcome videos learning
coding and teaching myself unity and the rest of the Adobe suite I'm trying to
work my full-time job so things can be a little bit hectic so where does that put
you well if you made it this far into the video I'd like to congratulate you
on your efforts this really was supposed to be a quick update and at this time
I'd like to take a moment to thank all of my viewers including you for taking
the time to watch and subscribe it really does mean a lot to me that my
hard work is appreciated by so many people
you're wondering in what other ways you can support the channel and help shape
the future there are several things that you can do I'm looking for constructive
criticism on my videos both the good and the bad and the best part about YouTube
is that it's relatively anonymous I've asked friends and family in my
circle to give me feedback but of course most of them want to be nice and say
it's really good I like it it's a nice gesture but it really doesn't help at
all fastest way for me to get better is to
know what I'm doing right and what i'm doing wrong and getting unbiased
opinions are really hard to come by so i'd like you to do me a favor and grill
me in the comment section tell me what you like and what's trash and don't be
afraid to hurt my feelings as long as you're not viciously attacking me which
i expect on the internet anyway some other ways you can get involved is on
social media I practically update everything I'm doing via Twitter and
then it gets posted to the channels Facebook page so if you're interested in
frequent updates you can find me there reason I don't scream to like and
subscribe and all the other blowup Facebook yes reviews just because that
would rather have people watching because they wanted to watch and not
because I asked them to I also feel like I still have a long way to go as a
creator before I can confidently consider myself top quality material and
that if I make enough quality stuff things will work out in the end anyway I
don't advertise this often horsley because I don't want to be that guy but
I do have a patreon page and every bit helps patreon is a place where creators
can get backing for what they do don't pay for hidden costs of being a creator
trust me there's lots of it kind of like tipping your waiter after a nice meal I
don't have lots of rewards on there because I want people doing it just for
the rewards I would much rather people subscribe and become patrons because
they enjoy what I'm doing and not because I told them to so consider this
whole thing a bit of a one-off the Curtis 550 how things have changed let
me know how I'm doing is the Creator your feedback is greatly appreciated and
thanks for sticking around for this long-winded video be sure to remember to
check out the links below for the other creators this video was inspired by all
of the gaming Brit show's content he's wrote over the years is inspiring
and I encourage you to check it out there's a bright future ahead and I'm
glad to have you along with me on the way
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