Thứ Hai, 28 tháng 5, 2018

Waching daily May 28 2018

In this episode of Geeked Out Getaways, we head to the Magic Kingdom Park in Walt Disney

World where we go hunting for some vloggers.

There he is.

We're hunting resort tv 1.

Ben gives us some weird information about ducks.

Ducks get that green shimmer on their feathers from green popcorn.

And I use my Canadian Lumberjack skills to defeat Maleficent.

We're not going to have any fun today.

Alright here we are geeked out getaways at magic kingdom walt disney world it's a beautiful

day and we've got some special guests with us.

Hey what's up geekquals ed and mindy from the viapree project.

What's up magic kingdom?

What's up.

Now Goofy, those are some moves my friend.

They are taking us on their tour of Magic Kingdom walking around it is a beautiful hot

day we're having a great time and lots more to come.

Yeah here we go yeah yeah yeah.

Woo.

Vlogging me vlogging you.

It's the full circle.

It's the circle of life oh man, we're not going to have any fun today.

Possum Awesome.

That was awesome.

Yeah woo hoo yeah.

No king george no king george no king george no king george.

Sweet & spicy chicken waffle sandwhich.

That doesn't look amazing.

Oh funnel cake oh that smells amazing.

Nobody vlogs a vlogger.

Alright, first bite.

Mmm.

It's really good.

I got the pretzel dog which is basically Hot Dog baked into a pretzel and I just put stuff

on it.

You're going to get a sauce moustache.

Nice mmm.

Switcheroo?

Better than your typical dog.

This thing looks insane.

Uh oh.

Uh oh.

Moustard.

Right in the crotch.

Yep.

Aww Mindy the duck whisperer.

Later Donald.

Hey guys we are now in the process of hunting for the one and only resort tv 1.

Did they pass us?

Where are they?

Where's the hunt taking us.

So we're here with the Viapree Project woo here we go.

We're hunting vloggers folks.

I hope everyone saw me almost bite it.

So ResortTV1 is a fabulous Disney World vlogger they go live they have tons of great videos

you've gotta check them out.

Yes you've gotta check them out.

Check out them check out our amazing partner channels Our Themed Life, Thomas Ever After,

Magical News Live, The Viapree Project, The Waltwins and us and I hope you've checked

us out because you're here.

Right now it's the anxiety and excitement is building I know as we get closer.

alright.

There he is there he is there he is where right there right there right there.

Hello.

There he is.

We're hunting Resort TV1 Hey we got him.

We got him.

Hey.

Viapree Project on here and Geeked Out Getaways.

Awesome is that a 360 camera?

It is yeah.

Well we've got all kinds of technology yeah we walk around in kind of an embarrassing

fashion with way too much stuff.

That's awesome, well join us for a walk down main street I was going to say fun absolutely.

This is so awesome so cool I can't believe this is so crazy.

You don't realize how much bigger Disney World is until you're here.

Oh I know I can't believe it it's so impressive a technology it's all just going nuts right

now Technology on fleek right?

Absolutely.

Ed & Mindy everyone oh ed, you're blocking you're blocking you're blocking resort tv

1.

Like everyone get in Eds like right in front of you he's like I said everybody.

Ah good times guys this is so awesome.

I didn't know you guys were going to be around to join us.

Well we found out just a bit ago that you were doing this.

That's awesome.

We're going to go up in front of the castle and we're going to do selfie mode.

Just so everyone knows, we're doing a walkthrough of Disney World Magic Kingdom cause ResortTV1

right there has another team at Disneyland doing the exact walk through side by side

it is awesome so you can see the difference between the two it is so awesome.

Me & Ed here are just like what is going on?

Yeah it's incredible.

We thought we were just coming to say hi and now were like wow getting to be a part of

this super cool super cool idea.

This is what it's all about.

Disney experiences with friends we love it so we're going to keep walking around with

Josh for a little while and enjoy the experience.

No one says it better than Ed.

No one says it better than Ed.

Ed shows the love.

I know it's different here the jungle cruise but we're not going to go on in because there's

a 65 minute wait.

Yeah I know that's the thing.

It's way shorter of a line in Disneyland.

Hey let's zip over to Disneyland and go on it.

Yeah let's just go there.

So let's just recap.

On this trip so far we have briefly met the tim tracker we came down and met our great

friends viapree project and the waltwins ah we saw joey fatone we met and spoke with joey

fatone got a little quick video creeper style on that and now we are here at magic kingdom

hanging out with resort tv1 while they do their live stream and we did our very first

360 live stream I know like what is happening.

Best trip every.

What is happening.

Best trip ever.

Like so amazing.

Like who is this guy?

Hey who are you?

He's one of our partners.

Hey hey go Whitecaps.

Go Whitecaps.

Yeah yeah?

No.

That was that was I don't know what that was.

So in Vancouver our local professional soccer team are the Whitecaps that gentleman is wearing

a whitecaps jersey I came up to him and said go whitecaps and he had no idea who I was

what I was doing.

I did this and I think he was confirming yes I am wearing a shirt and so are you congratulations

silly kid with a camera.

Those are awesome I saw them from a distance I thought they were super cute.

The bow, it's the bow ben.

Works with your eyes.

The bloodshot?

The red.

Hey it's pretty cute they're super cute oh I'm wearing them backwards I think.

Look at my ears.

Thank you very much Ed & Mindy.

She looks so cute.

Thanks guys you're welcome.

So I'm at Magic Kingdom Park in Walt Disney World and we're checking out the differences

between this park and our home park Disneyland.

Right behind me is the Diamond Horseshoe.

What is it normally called in Disneyland.

The most well fed ducks you'll ever see.

Here they come here they come look oh my gosh look here they come.

Now, incase you didn't know, ducks get their green shimmer on their feathers from green

popcorn.

There's the castle guys.

Cast your spell hold it out.

Look at Julia look at Julia killing it.

Yeah.

Ah so sparkly.

Ah thank you.

Oh cool thank you so much Cargo.

Look at Mindy's hair shiny.

That is the most epic scooter wheelchair I've ever seen.

So the geekquals here leaving the Magic Kingdom this is the last time we're going to be in

the Magic Kingdom for this trip.

And it has been amazing and there is a particular reason today has been so special.

There they are.

The Viapree Project Ed and Mindy.

They are amazing so we are going to go grab some grub and go check out Epcot.

Yeah so ah the cot of ep.

Epicot Epcot.

Alright later everyone.

Bye Bye.

Cheers to Beverly.

For more infomation >> Geeking Out at Magic Kingdom with Viapree Project & ResortTV1 || Walt Disney World Travel Vlog - Duration: 17:21.

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ARCANJO MIGUEL - imprimir o AMOR na Consciência Humana - Duration: 11:52.

For more infomation >> ARCANJO MIGUEL - imprimir o AMOR na Consciência Humana - Duration: 11:52.

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Venomous Left With No Rights (Guitar Playthrough) - Duration: 7:14.

For more infomation >> Venomous Left With No Rights (Guitar Playthrough) - Duration: 7:14.

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What Makes A Game Punk? - Duration: 15:37.

Hey, I'm Hamish and this is Writing on Games.

When I made my last video on Thumper, one thought went through my head the entire time.

Between the abstracted visuals and unsettling atmosphere, the small team wrestling their

way out of a constrictive corporate structure to pursue a purer vision of music, as well

as said team's experience in pushing boundaries in other media, that game is punk as hell.

But what does that sentiment actually mean?

Punk is seemingly one of those words that, when someone says it, you know exactly what

they're getting at and yet it's difficult to quantify.

Partly, this is because it's not a specific genre applied to a specific medium; we perhaps

most commonly associate it with aggressive music, but it has roots in all aspects of

culture from films to books, visual art and fashion.

Even then it's more than just the content of a piece of art, but how the context of

its production affects said content.

Who made it, who funded it (if there was any funding to begin with), what was the impulse

that drove its creation?

More often than not that impulse, as I see it, is one of disruption; of confronting the

way media is typically produced.

It's about realising that if you want something done right, you've got to do it yourself,

then proving to everyone that you can do it yourself – regardless of wealth, resources

or even technical ability in a lot of cases; coming up with creative workarounds to whatever

problems might arise from these issues.

In doing so, you create something that might not be perfect or polished, but something

more important for the humanity or new perspective it might bring to the table.

In this regard, however, games find themselves in a weird spot.

They're maybe the most complicated artform of all; on some level, anyone can produce

a sound from a guitar, most people can write words on a page; it takes a certain degree

of technical knowhow to get even the most basic software functioning.

They incorporate visual art, music, literature as well as their own artistic language, and

so usually require teams of specialists in each field.

As such, perhaps moreso than music, games often find themselves placed firmly within

a corporate culture where production costs are inevitably higher than other art and profits

matter even more.

And given its inherently technical nature, we often view the success of a piece of software

as its ease of use and functionality, when the very nature of punk suggests some form

of lo-fi abrasiveness; of removing people from their comfort zone to get them examining

the context of a piece of art more closely.

The production framework is different for games, so where does the confrontation lie?

What makes a game punk?

Well, to begin exploring this, we can examine the works actively posited as such.

Take, for instance, the games of Suda51 – a man lauded by many (including himself) to

be the "punk" of the industry as we currently know it.

As he would explain it, making punk video games seemingly amounts to thinking outside

of the box.

As his early work shows, however, this isn't merely a catchy slogan, embracing the borderline

postmodern deconstruction of meaning some would argue lies at the heart of punk as an

attitude.

Killer7, for example, is a game I rushed out to buy having seen it advertised as some kind

of frenetic, fast-paced shooter, only to stick it in my PS2 and find a comparatively slow

adventure game where its arguably clunky combat became a strange puzzle of prioritising slow-moving

targets before sniping their weak points, all with an utterly incomprehensible narrative.

It's far from perfect, but there's also nothing like it; it's greater than the sum of its

parts and as a result also remains one of my favourite games ever made.

It all stems from Suda's team actively breaking down what he called "standardized control

schemes" in things like camera and movement and building them back up to something that

bore surface level similarities to other styles yet was utterly unique in its execution (for

example, instead of running and shooting freely like you would in most games of this style,

here movement is on rails and shooting can only happen when you stand still).

At first it might feel jarring and restrictive; but then you realise the layer of tension

added to combat scenarios as the Heaven's Smiles march creepily towards you.

Is it an adventure game?

Puzzle?

Horror?

Comedy?

You could make a valid argument for any one of them.

We typically categorise games based on their systems, camera perspective, etc.

It's something we know, something we're comfortable with.

Suda and his team clearly wanted to disrupt that on a mechanical level.

But it's not just mechanics either.

With its near-nonsensical plot, some might say Killer7 is style over substance, but even

in that one can link it to punk's more deconstructionist sensibilities.

It takes disparate chunks of anime, wrestling, Saturday morning cartoons, slasher horror,

50s greasers, etc., inelegantly slams it all together and bombards you with it all to such

an extent as to make it genuinely artful: to get you pontificating over meaning, trying

to find the throughline of this style as if it were high art, when its constituent parts

are generally deemed as lowly.

It's similar to what writer Elizabeth Wilson described in punk fashion as "trash culture

gone avant-garde;" like punk's slapdash look constructed from whatever fabric one could

find acted as a message to the fashion world's elitism, Killer7's trashy style could have

been a response to anything; the gritty, serious tone you were starting to see emerge in games

releasing at the time, the absurdity inherent to playing games, the idea that you couldn't

just slam all this stuff together because you liked it.

In a way, Killer7 pokes fun at everything around it merely by existing.

You could say the same thing about the way The Silver Case's text adventure would sometimes

cut to anime or full motion video seemingly out of the blue.

Maybe Suda just likes this stuff, and in an industry where things need to be streamlined

in order to maximise efficiency, this approach is confrontational in and of itself.

That game was produced when Grasshopper was staffed by five people, its unique windowed

style a direct result of limited resources and having team members fulfil multiple roles;

to paraphrase Penny Rimbaud of the band Crass, a bunch of people saying what they wanted

with whatever they could find.

Far from the garage band-esque roots of The Silver Case, however, Killer7 was published

by none other than Capcom as part of the infamous Capcom 5; a venture between themselves and

Nintendo to champion third-party support for the then-failing Gamecube.

The fact that, in this case, two giant companies took a chance on a small developer to ostensibly

boost sales of a console, only for said developer to produce something so aggressively weird

within this corporate framework, only serves to highlight how defiant a game Killer7 is.

Suda also suggests there was something inherently punk about Japanese games in particular, proclaiming

them the progenitors of a lot of the concepts we see in games worldwide today.

He doesn't specify what exactly made Japanese games punk outside of that, but when you consider

the canon of industry auteurs (your Hideo Kojimas, Yoko Taros and the like), it's

a statement that begins to make a bit more sense.

These people make also make games within larger corporate structures, their budgets are big,

but arguably revolutionised the way games tell their stories; whether it be through

careful cinematography or exploring player culpability through something as trivial as

the way the game handles save data, these are often aggressive statements on the nature

of player control; taking you out of your comfort zone in the same way all punk or experimental

media strives to.

In all, some might say that while punk in other artforms may have proved to be accidental

or a matter of necessity or circumstance, in games, thanks to their more expensive and

complex nature, a developer has to more deliberately examine standards of control and style, the

way other games look and feel, and use that knowledge to subvert people's expectations.

Despite Suda's work post-Killer7 in particular losing that defiant magic due to an abundance

of functional-but-disappointingly standard hack-and-slashers, it's clear that just because

games have higher costs with a higher drive for profit, doesn't stop them from occupying

the same disruptive space as punk works found in other artforms.

But that's clearly not where this discussion ends.

Outside of Japan, the obvious answer to the question "what makes a game punk" would be

the indie games scene that, while always present in some form or other, has exploded in the

last decade or so; with developers finding the means to build their own studios and,

in some cases, make some money doing it.

As I stated before, one of the key goals of punk as I see it is proving that you can do

it yourself in direct opposition to people or a system telling you you can't.

So who was it who empowered these developers to pursue their own development goals?

Who democratised the tools?

Who proved that you could?

To find out more, we have to go further back.

Take something like DOOM, one time referred to as "gaming's punk rock moment".

Now when you think of what got people talking about the game, you might imagine its time

as the poster child of controversy and moral panic in the video game industry.

When I think of what makes DOOM punk, however, I don't necessarily picture the bombast of

its violence or its bestial Satanic imagery (which, as controversial as they originally

were, read as little more than goofy fun now), it's the disruptive attitude behind its development.

Indeed, as the press release penned by the then four-person team at id Software prior

to a single line of code being written, proclaiming that it would be the best game ever would

seem to suggest, there's a distinctly punk swagger to the game's production.

They decided to release the game as a shareware title, encouraging people to copy it and share

it freely.

They made the bold move of allowing stores to sell their own boxed copies of the game

without needing to pay a cut to the team in an attempt to get people talking about it.

They released the files to the public allowing for the first real modding community.

It was true democratisation of the process, the same kind of comradery you see in all

DIY punk communities, where creators and audience on a more equal playing field; handling their

own packaging, distribution and promotion through posters and zines, bootlegging recordings

and the like, all for the sake of having people experience something they may not get through

traditional media channels, financial incentives be damned.

And given that at one point more people had DOOM installed on their computers than Windows

95, the message was clear - "if us four can do it, so can you, and here's everything you

need."

That's about as typically punk an outlook as you can get.

But the idea of video games as punk goes back even further than that, it's less typical

than that; coming not from in your face bravado and wailing guitars; instead, maybe it's a

desolate, geometric hellscape.

Maybe it's a repetitive, incessant beeping.

Indeed, the advent of British home development in the 80s was characterised by games that

are, by modern standards, rudimentary and often inscrutable.

They often saw you repeating mundane tasks like mowing the lawn or tidying up after a

party so you can get past your mum, but in order to do so would have you navigating these

surreal, stark black and grey environments littered with downright Freudian imagery of

your mother and the church and household objects floating around this indeterminate space seemingly

at random but all coming to kill you, all topped off with that specifically British

self-deprecatory humour.

What's that?

You got viciously devoured by a bunch of ants?

Well, better go back in and do better, it's not like there's anything else to do.

There's something positively bleak about it all.

It perhaps makes it difficult reading it from a modern context not to view it as some kind

of satirical representation of the cultural malaise felt by teenagers trying to both escape

from and make the best of it in Thatcher's grey, industrial Britain; dealing with the

same crisis of identity you were starting to see in the weirder, more insular lyrics

of the anarcho-punk bands of the time like Rudimentary Peni, framing the system they

were angrily fighting against as some kind of Lovecraftian beast, trying and failing

to stave off mental anguish and apathy.

But in reality, the disruptive impetus behind these games and their developers was probably

far more simple and optimistic.

With the release of home computers such as the ZX Spectrum and the Electron, companies

like Sinclair and Acorn had shifted the image of the computer from something purely technical,

industrial and inaccessible to a tool for creation and play by lowering the cost of

admission and giving aspiring developers what was at the time a comparatively high amount

of memory to work with.

Through this accessibility, there was no boundary or limit other than the imaginations of this

new groundswell of bedroom developers.

Reading stories of this style of development, a common theme you'll find is physicality.

People had to get their hands dirty almost literally building these games.

There is a struggle, a lack of automated tools to get them through it.

Sandy White, developer of Ant Attack, speaks of a heightened focus on electronics rather

than programming, of wires and written mathematics over assemblers and compilers you'd find in

later programming environments.

Matthew Smith, one of the legends of the early British software scene with his games Jet

Set Willy and Manic Miner, talks about the resourcefulness required due to system limitations

and the fear of burning images into CRT screens at the time: "you either set it underground,

where it was black, or up in space, where it was black."

And it's here we see the notion of a few dweebs starting a band with whatever they could find

being directly paralleled with the lone programmer soldering circuitry and learning the ins and

outs of the hardware as they went along.

And while sophisticated for the time, many of these games were clunky and, shall we say,

heavily influenced by what came before.

But that's what's great about them; the context of their production imbues the games with

humour and charm that goes beyond what you're actually interacting with.

All in, it's this style of development that proved you didn't need a massive studio or

wads of cash in order to create something meaningful, that resonated with people.

And if that doesn't fit some weird, arbitrary definition of what punk is, then I don't know

what does.

So I hope you enjoyed my piece on punk in games - it's impossible to cover everything

in a format like this and I apologise for missing stuff out but feel free to discuss

what you think makes a game punk in the comments.

As always, these videos are made possible by your unbelievably generous support over

on Patreon, so if you want to see more of this kind larger scope video, maybe consider

donating – every pledge helps more than you can possibly know.

Special thanks go to Mark B. Writing, Nico Bleackley, Rob, Michael Wolf, Artjom Vitsjuk,

Spike Jones, TheNamelessGuy, Chris Wright, Dr. Motorcycle, Harry Fuertes, Ham Migas,

Travis Bennett, Zach Casserly, Samuel Pickens, Tom Nash, Shardfire, Filip Lange, Ana Pimentel,

Jessie Rine, Brandon Robinson, Justins Holderness, Biggy Smith, Peter, Christian Konemann, Cameltraffic,

Nicolas Ross and Charlie Yang.

And with that, I've been Hamish and this has been Writing on Games.

Thank you very much for watching and I'll see you next time.

For more infomation >> What Makes A Game Punk? - Duration: 15:37.

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20 veces en que Kate Middleton ha repetido su ropa usando técnicas brillantes Puedes copiarlas - Duration: 3:07.

For more infomation >> 20 veces en que Kate Middleton ha repetido su ropa usando técnicas brillantes Puedes copiarlas - Duration: 3:07.

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Egyptian Copper I Secret Reinvented! - Duration: 6:26.

Egyptian Copper I Secret Reinvented!

The papyrus shown above is called the Edwin Smith papyrus for the man who purchased it

from an Egyptian dealer in 1862.

This is a medical text on surgical trauma dating back to 1600 B.C. and is the only medical

papyrus of its time to reflect a scientific approach to medicine.

Ancient Egyptian medicine dates back at least to the days of Imhotep, during the 27th century

B.C.

Although they believed an angry god or evil spirit caused disease, the ancient Egyptians

formulated a number of valid treatments and remedies many of which are only now being

rediscovered!

The Egyptians Used the Healing Properties of Copper I!

The Egyptians pioneered the use of copper I for many ailments and as a way to purify

wounds.

They knew the healing properties of this special form of copper and this knowledge was passed

down to other cultures over thousands of years.

The Egyptians also pioneered the use of copper pipes for drinking water.

They didn't know it at the time but using copper killed deadly bacteria in the water!

Copper and Silver are the very best materials for killing harmful bacteria.

Copper was very important to the ancients for healing.

In 400 BC Hippocrates wrote of copper as a treatment for leg ulcers associated from varicose

veins.

The Greeks knew sprinkling a powder of copper oxide and copper sulfate on open wounds would

sterilize and make them heal faster!

They treated wounds with a mixture of honey and red copper oxide.

The Romans between 23 and 79 A.D. used a number of remedies involving copper.

Black copper oxide with honey was used to kill intestinal worms and purge the stomach.

Nose drops using these formula were used to clear the head and eardrums relieved ear infections.

Taken by mouth this mixture relieved mouth sores and ulcers.

Copper was also used by the Aztecs for medical purposes too.

They gargled with a copper mixture for sore throats.

In ancient India and Persia, copper was used to treat lung diseases.

They also used copper compounds on boils and other skin conditions.

Nomadic Mongolian tribes used copper sulfate, taken by mouth, to treat venereal ulcers.

Throughout history, healers have understood the value of copper in obtaining and maintaining

optimum health.

Copper based algaecides have long been used by water treatment biologists to safely control

algae problems.

Copper I Secrets Rediscovered!

The Egyptians knew about the health benefits of Copper I and this knowledge is only now

being rediscovered!

Copper I is a special form of copper with 28 electrons instead of 29.

This copper is bioavailable and red in color versus the blue color of all the vitamins

on the market which contain Copper II which is oxidized copper!

By the way, hospitals have now begun using copper for railings, doorknobs and operating

tables!

Trials have proven that copper used where doctors, health workers, patients, and visitors

commonly touch reduces bacteria up to 97%!

Clearly all hospitals should be using more copper on all surfaces!

Man Stumbles Upon Egyptian Copper I Miracle by Accident!

I recently met a man who I will call Mr. X because he likes to keep a low profile!

This man is a self taught scientist who learned thet Egyptian secret about the bioavailable

form of Copper called Copper I.

He met some actual Egyptians who had rediscovered it partially!

These Egyptian researchers had created a bioavailable copper I formula red in color that worked

great at reducing bacteria within the body and energizing the cells and immune system!

The only problem was they could not figure out how to keep their formula stable for more

than a month!

All the chemists told Mr. X he simply couldn't make the copper formula stable long term!

They said it couldn't be done!

After many years of trial and error, Mr. X finally figured out how to make the Egyptian

formula for Copper I completely stable so it could be sold to the public!

He got it approved by the government also.

What he and others saw it do under the microscope in the video below is rather astonishing!

Watch the video below to see the effects the Copper I formula has on the spirochete bacteria

now being found in all the blood they test.

See what happens to these bacteria when exposed to this ancient Egyptian invention called

Copper I!

Shocking Video - What's Hiding In Our Blood! from Truth Warriors on Vimeo.

Mr. X was recently recently offered millions of dollars to sell out his company and walk

away from the product!

It's my belief the people trying to buy him out would simply shelve the product so nobody

could get it anymore!

He doesn't want the product to disappear because it's even being used by some people as a Lyme

disease treatment by killing the bacteria present in the disease and so many others!

I believe most of us have this bacteria in our blood and when it gets bad enough it becomes

known as Lyme disease.

Some researchers are saying ticks are not the only way you get Lyme disease.

Some say you can get Lyme disease from mosquitoes and other things!

Some researchers say we all have Lyme disease!

The good news is Copper I seems to be able to kill this Lyme spirochete bacteria by tagging

it so the white blood cells can gobble it up.

I don't understand it all but you can see what happens in the video.

This bioavailable Copper I Mr. X created can be found at www.mitcopper.com if you are interested

in more information.

For more infomation >> Egyptian Copper I Secret Reinvented! - Duration: 6:26.

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The New Loki Theory That's Making Us Think About Infinity War - Duration: 4:28.

Long before it hit theaters, Avengers: Infinity War had Marvel fans guessing who would live,

who would die, and what would happen if, and when, Thanos got his hands on the Infinity

Stones.

Now that the movie's out, though, the speculation hasn't stopped, and some fans have a new

theory that might change everything… in the unlikely event that it's actually true.

If you haven't seen Infinity War yet, be careful: we're about to get into some deep

spoiler territory.

One of the most shocking moments of the film comes right at the start, when Thanos kills

Loki, Thor's occasionally supervillainous brother.

It certainly seems like a definitive end to Tom Hiddleston's fan-favorite character,

but since we've seen Loki die before and return through trickery and illusions, a few

moviegoers are wondering if there might be something more than meets the eye going on

here.

A new theory brought up by journalist Josh L. Dickey, mapped out in detail by ScreenRant's

Thomas Bacon, suggests that Loki didn't actually die.

Instead, he's alive and well, and masquerading as Bruce Banner.

Dickey notes that "Loki's dagger sneak attack on Thanos was feeble.

He knew it wouldn't work," suggesting that the whole thing was a ruse to allow Loki to

sneak back onto Earth.

Further evidence comes from the view that aside from not being able to turn into the

Hulk, there was something a little bit off about Banner in the rest of the movie.

"I don't know.

Maybe the fact that I was trapped for two years inside of a monster made me a little

weird!"

According to the theory, he's particularly odd in his passion-less interactions with

Black Widow It's been a few years since their romance was teased in Avengers: Age

of Ultron, but since Banner doesn't remember the years he spent as the Hulk, those memories

should be pretty fresh in his mind.

The theory also posits that Banner's inner struggle with Hulk may actually be down to

Loki disguising himself as the super-smart scientist but being unwilling to impersonate

the not-so-jolly giant, thanks to their somewhat contentious history with each other.

Dickey also suggests that this might be the reason why Banner landed directly in Doctor

Strange's Sanctum Sanctorum when he returned to Earth.

Loki has encountered the Master of the Mystic Arts before, so it's possible that he may

have directed his path from outer space towards Doctor Strange, knowing he'd be a quality

choice to spearhead the fight against Thanos.

If all this is true, it could mean that the Hulk wasn't even on the Asgardian refugee

ship at the start of Infinity War, escaping with Valkyrie, the breakout character of Thor:

Ragnarok who's expected to return in a future MCU film.

The only problem is that, well, it's probably not true at all.

If you take Occam's Razor to the Loki-As-Banner theory, you'll find there's a much simpler

explanation for all of its points.

For starters, by the time Thanos shows up on the Asgardian ship, he's already dealt

with Loki before, and knows how he operates.

He'd be prepared for and expecting deceptive tactics like illusions and shapeshifting.

Second, and probably most importantly, Banner's struggles with the Hulk make a lot more sense

as Banner actually struggling with the Hulk rather than Loki working a long con on the

Avengers.

The Hulk's encounter with Thanos marks the first time that the Green Goliath has been

so easily defeated in a fight, which would shatter his confidence and explain why he's

so unwilling to make a return.

Also, there are several scenes in Infinity War where Banner attempts to turn into the

Hulk when no one is around to see it.

That would only make sense for Loki if he suddenly had Deadpool levels of fourth wall-breaking

self-awareness.

Banner's arrival at the Sanctum Sanctorum is pretty easy to explain away with magic,

but probably happened because that scene is lifted from the original comics.

The only difference is that there, it's the Silver Surfer who ruins Strange's staircase,

but since he doesn't currently exist in the MCU, Banner makes a fitting substitute.

As for Banner's encounter with Black Widow, there actually is some tension there, but

it's certainly not the focus.

That, however, is easily explained by the fact that the romance teased in Age of Ultron

wasn't exactly the best part of that movie.

Some viewers felt like it came out of nowhere, and didn't really serve either character

well, so it makes sense that the next film might downplay it.

Or maybe Bruce Banner just doesn't prefer blondes.

Thanks for watching!

Click the Looper icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> The New Loki Theory That's Making Us Think About Infinity War - Duration: 4:28.

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Ce gars frappe sa petite amie, il reçoit une leçon qu'il n'est pas prêt d'oublier - Duration: 5:23.

For more infomation >> Ce gars frappe sa petite amie, il reçoit une leçon qu'il n'est pas prêt d'oublier - Duration: 5:23.

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Cette fille a été tuée par ses parents. Plus tard, la police trouve une note sous son oreiller qui - Duration: 6:26.

For more infomation >> Cette fille a été tuée par ses parents. Plus tard, la police trouve une note sous son oreiller qui - Duration: 6:26.

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The Fastest Workers Ever COMPILATION | FAST WORKERS 2018 (Indian Tourist) - Duration: 10:06.

The Fastest Workers Ever COMPILATION | FAST WORKERS 2018

For more infomation >> The Fastest Workers Ever COMPILATION | FAST WORKERS 2018 (Indian Tourist) - Duration: 10:06.

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¿Cómo Reina Elizabeth acordó el matrimonio del príncipe Harry y Meghan Markle?? - Duration: 4:12.

For more infomation >> ¿Cómo Reina Elizabeth acordó el matrimonio del príncipe Harry y Meghan Markle?? - Duration: 4:12.

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DESENHANDO SASAKI HAISE | TOKYO GHOUL: RE - Duration: 1:38.

For more infomation >> DESENHANDO SASAKI HAISE | TOKYO GHOUL: RE - Duration: 1:38.

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My "Boring" Job... at Treehouse Ziplines! || Just Mandy! Video #11 - Duration: 11:48.

*Just Mandy intro plays*

Hey, guys! Just Mandy here! So I am out here at work, and I haven't really shown

you guys what happens at my job. So, I kind of wanted to show

you just a little peek. I have a little bit of free time, so

this is what I do! I come out here, I get to hang out, get to watch people fly out on

cables, and have fun, and scream, and have a blast! And it's awesome guys! This

is like, the best place to work! So I think somebody's about to fly on a cable behind me, wait and watch.

Here we go! Somebody's flying up there!

*approaching "zip" on a cable*

Can you see them?

Yep, there they are!

There we go.

*descending zip as they disappear into the distance*

*small laugh*

And yeah, that's what I get to see all day guys! is people flying around on cables; zipping around having a blast!

So this is a pretty

awesome place! This is Out'N'About Treehouse "Treesort!" This is actually the

Treehouse Ziplines, where I work! it's a really, really great place. It's got a

magical feel to it, and just about everybody that works here, loves working here.

So-- Somebody else going down a cable!

*Ascending and descending zip on a cable*

Can't tell if you can see that or not, guys... Think you can....

Good stuff, guys, good stuff! and they are actually right up there right now.

There you go, you can see them, up there on the platform. They're coming across this zipline.

Whooo! Guys, lookit that...

Right up to there.

They land up in that tree over there...

And then they fly over our heads...

On that cable right there, and they end up on the ground right here in front of me.

Hey! and also, what's really cool guys?! Wanna see who else i get to work with every day?

THAT GUY!

You guys know who that is! that's my handsome hubby!

yup, Adam is the manager out here, and i work in the office!

so it's pretty fun, i get to work with my husband!

--and here they come!

*sound of the zipline getting louder as they approach*

NNNYYYYEEEOOOWWW!!

*laughs*

We have a lot of fun out here, guys! now that, was just one of the employees.

That was not an actual guest on the cables. that was one of the workers.

he comes down the cable first, so that he's down here to take people off of the cable.

in any case guys, just want to give you a sneak peek of what i do out here.

We have a lot of fun!

We're always playing games i think i caught Adam throwing a glove at our-- at our friend over there. so--

Zoom, Adam! Zoom!

Yeah that's another fun part of our job; we get to drive golf carts around!

We just zoom 'em up around the field, and we drive them up into the trees, up there... we've got

Some pathways up in the forest, and when i'm not out in the field,

This is my little office space i get to work in.

My chair, and my computer, and everywhere where i get to sit to do my work.

I take phone calls, and i make reservations for the ziplines out here,

and i just give people general information.

And stuff like that. i absolutely love this job! i mean, sure, technically it's a desk job, but with

a view like that...

I can't very well complain about having this desk job. i mean, this giant window

Is right here, in front of me, and that's my view! and i get to see, and hear, and...

enjoy, people having fun on these cables--

watch this, guys! somebody's gonna fly down a cable, right in front of my office!

*zipping!* ZOOM!! *giggles*

There they go!

and that is the sort of thing that i get to deal with every day!

That is my job! i get to sit here, take phone calls, help

people have fun, and watch them have fun! and i love it, so--

NNNEEEOOOWWW!

More of the fun we have out here guys! these are two of our guides, just messed around!

And there we go, just like that! WHEE! *laughs*

Here comes Jaimie! another one of our zipline employees. having fun, as we always do!

*zipline gets louder as Jaimie approaches*

Adam throwin' a glove at her!

*Adam in distance* i need to aim higher! *Mandy to Adam* yeah, you do! *laughs*

come on, Jaimie!

HIII JAIMIE!! *Jaimie in the distance* Hello!

hey, guys! i bring my camera to work every time i go to work, because i do a lot of pictures, and they have me

handle the internet stuff. i'm kind-of unofficially the Social Media Manager, down at

Treehouse Ziplines, and so i bring my camera to work every day. and so i'm gonna be trying to be--

have more vlogs like this. like, i might turn this into its own series of

"Just Mandy! Treehouse Zipline" vlogs, or i don't know

exactly yet guys. but, do expect that there will be more vlogs of my work life,

Because that's where i do a lot of stuff, and there's a lot

of fun there. it's a big, adventurous place, and i really want to show

you guys more of what we do out there, and all the fun that

we have. kind of like a

behind-the-scenes of the ziplines!

in any case, i hope you

guys really enjoyed this little mini vlog. it's really short, i know, but i just want to give you a sneak peek into

my work life, and how much fun i have on a daily basis! expect more vlogs, like, not necessarily like

this, work vlogs, but more personal life vlogs, in the future. i've had a lot of you

guys, asking me that i do more things featuring my life and my family.

So, i'm gonna be having more of that come out. that being said, i'm not like, done with ElfQuest Collectors Guide, by

any means, guys! i'm still gonna be coming out with those videos as

well. it's just those are a little bit more difficult and time-consuming for me, and my biggest issue right now,

was that i wrote a prompt for the next episode, and then my laptop died! and so, my prompt is on that laptop, and

I've got to redo all of my research, and rewrite my

whole prompt, and i just haven't gotten the time to do that yet. so don't worry, i am still doing

ElfQuest Collectors Guide videos, and showcases, and unboxings, and things like that!

It's just been a little difficult since my laptop died. i'm trying to save up for a new laptop, but-- actually, sorry,

it won't even be a laptop. the computer i'm trying to save up for will hopefully be a

Desktop, that i can actually start doing "Let's Plays" on! i love video games! one of the-- one of the things you guys might not

know about me, is i love playing video games! and so, i want to start doing "Let's Plays" on my channel as

well, and therefore hopefully this next computer i get-- it's gonna take me a while to save up for, several months i know--

Will hopefully have the ability for me to do "Let's Plays!" it was one of the reasons i got a job,

was so that i could start having more money for this channel, and

then almost immediately after i got my job, my computer died! so it's kind of perfect timing for me to start saving up.

So therefore, my paychecks are going to go towards stuff for my collection, and my channel, improving the channel, things i want to save up for...

Just for example, the next big things i'm saving up for with

my paychecks, regarding the channel, is going to be a French order of ElfQuest books, that i want to talk to you

guys about when i get them...

Umm...

a RedBubble order-- i've got a

huge, HUGE RedBubble ready--

RedBubble order ready to put in, i just have to have the money for it!

i want to save up for a new

Camera, guys. so also, a computer is on that list as

well, but it's kind-of in-between all of those. i'm slowly saving a little bit

for a computer, aside from all these other things that i'm doing as well. so a computer's going to take

me a long, long time to get to. once i'm done getting these other big-ticket items that i want to get, these big priced...

ummm...

Orders that i want to put in, then i will be able to save up more of my money towards a

new computer. hopefully, that will have come through, and i'll be able to have better videos, and "Let's Plays," and stuff like that.

But next up: better camera, because i know

this camera is decent, but it's about

10 years old. and so, it's old, it doesn't take the best videos-- it takes decent videos, like

you guys have been watching them off of this camera from the start, but i want to get a

new one. a better camera! i already have

one in mind, that i want to get, i just need to save up

my paychecks for it. and i actually just got invited to work a second day of the week, at

my job, so obviously, i'm doing a

pretty good job, and that'll also help me with

my savings, that i want to do. so just a little quick update, guys! know that i am still around, i am still doing videos!

ummm...

i'm not quitting YouTube!

Even if there's like a couple months' lull in videos guys, i--

I'm still doing YouTube! i am addicted, i'm having fun, i'm loving it, and i'm loving the feedback that i get from you

guys! you guys have been giving me some great info! like letting me know

what you like to see, what you don't like to see! keep that up! don't be afraid to tell me if you

don't like something in my videos! because, i'm not gonna know to change anything, unless you guys say! but... uh--

Anyway guys, just know: more vlogs! i'm not quitting YouTube! if i quit YouTube, i will make a

big deal about it, and i don't have any intentions of quitting YouTube! i just want to put that out there; i don't have

any intentions of quitting YouTube! i'm in it for the long-haul, guys! this is a lot of fun! this is my new hobby!

and i have an absolute blast with it! so just know, that even if there's no videos for a

while, i'm still here! i'm still around, i'm still gonna be doing videos, and making content for you

Guys! so just keep looking out for more stuff for me in the future! please, please, PLEASE remember to Subscribe to my Channel!

That really does help me! it encourages me to do more! it shows me that people are following my work! following

my content, and it helps me-- encourage

me to do more! so just make sure you Subscribe, if you haven't already! the same thing goes for Liking

my videos! Likes are very important--

*waits for car to drive past in background*

Likes are very important, because they are another way of feedback!

They also are the thing that YouTube really, really counts, is the Like counts on videos! so if you're watching

this video, and you find any sort of enjoyment, please just take a split second, hit that thumbs up button down there, so that i

know that it is coming across well, that it's a good vlog!

Last thing i want to ask of you guys, is please, help me! help me grow

this channel! i'm trying really hard to reach 500 Subscribers guys! we are, last i checked this morning--

We are at either-- i think it was 449, i actually lost a Subscriber! aww i'm so sad!

Not a big deal. i-- you know, i--i love my subscribers! i love you guys!

thank you so much for the support! if you guys have to leave for your own purposes, or

if i'm not putting out videos fast enough, i totally understand if you have to unsubscribe.

but DON'T, ok? don't unsubscribe!!

Subscribe to my channel, and get your friends, and your family to subscribe to my channel, so that i can get more support, so i

can be encouraged to make more videos! ok, guys? so don't forget those 3 important things; Like the video,

Subscribe to the Channel, and Share

my channel and my videos, so that the channel can grow, and gain more subscribers, and so we can hit that

big 500 Subscriber count, so i can host that huge giveaway!

i'm still stocking up items for that, guys! so let's reach that--that's--let's reach that 500 count! i want to give

away this box of goodies, i've got sitting at home!

that's just about all i've got to tell

you guys. i know i kind of blabbered on a little bit, but i just want to let

you guys know, i am still around! i'm having a blast, i do have a life going on, but i also

want to say, "Thank you guys!" because, no matter what i've been doing, you guys have been an amazing

support for me! you've been encouraging me, you've-- just, along the entire way, you guys have been telling

me what a great job i've been doing, and you--

when i don't have videos come out, you guys-- you guys

bug me for it, and i like that! i like it!! please, bug

me for videos!! because, then i know

i need

to come out with more content! that you guys are desperate, and you want more Mandy stuff!

thanks for watching everybody!!

I want to give you just a big ol' hug! everybody, come on! hug the screen!

Oh, hugs! ah thank you guys! alright so, i will see you guys in the next one, or you

guys will actually see me in the next one! alright?

have a great day everyone!

BYYYEEE!!!

For more infomation >> My "Boring" Job... at Treehouse Ziplines! || Just Mandy! Video #11 - Duration: 11:48.

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Recitatie Mufti Menk - Surah Al-Hashr - Nederlands - Duration: 2:50.

For more infomation >> Recitatie Mufti Menk - Surah Al-Hashr - Nederlands - Duration: 2:50.

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Diego Vega X Humo y Cerveza (Ft. JRoma X Edu Reyes X Choy) - Duration: 4:46.

For more infomation >> Diego Vega X Humo y Cerveza (Ft. JRoma X Edu Reyes X Choy) - Duration: 4:46.

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Umut Timur - Vermedin ft. MRC (Remix 2018) [Hasan Emrey] - Duration: 3:29.

For more infomation >> Umut Timur - Vermedin ft. MRC (Remix 2018) [Hasan Emrey] - Duration: 3:29.

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Toys Excavater and Cars Excavator Toy || Garbage Truck Toy Run Street Vehicles || BestKidsToys - Duration: 1:53.

Toys Excavater and Cars Excavator Toy || Garbage Truck Toy Run Street Vehicles || BestKidsToys

For more infomation >> Toys Excavater and Cars Excavator Toy || Garbage Truck Toy Run Street Vehicles || BestKidsToys - Duration: 1:53.

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Siete actrices que conquistaron la monarquía mundial - Duration: 5:44.

For more infomation >> Siete actrices que conquistaron la monarquía mundial - Duration: 5:44.

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Impedance Matching with Coax Stubs for Cubical Quad - Duration: 15:56.

AUTOMAGIC COMPUTER GENERATED SUBTITLES FOLLOW:

a very good day my name's Callum from DX Commander

OK.. a few days ago on this channel oh no it

wasn't we was I've got two films in my head you see we did a video I don't know

been a month ago on Delta loops right rotatable Delta loop sort of thing you'd

built and put on a small mast and then yesterday or the day before are released

to film or video we call on YouTube don't we all about impedance matching

and actions velocity factor but near the end of that film we discussed we nearly

go into impedance matching but we kind of didn't all right I've a did it

because I wanted to try and keep it on track so I'll put a link to that film

here for you to give I'll put a link here now there and I'll put a link at

the end of this film as well so you know to panic just to discuss that and now is

it normal to change one's mind I hope so because I was fairly committed to go

down the route of building a Delta loop originally for the house but with the

opportunity to build the new Shack down the farm I'm going off the idea because

if someone said what's the point of it all that lovely gear if you haven't got

a bit of game do you know the mean so we need some gay and I've been looking at

three or four options one just to pain Delta loop that I could match with

balance feeder to the 84k the big balanced tuna but that gives me gate in

two directions doesn't give all my gain over there but I've got a footprint I've

got a I can't go monstrous I don't think right without you know maybe the

landlord going on one other 540 years or something so then I thought maybe a hex

beam because that's multiband very nice I've got an a 3s sticking it's

collapsed at the moment but it's in the central heating pipes tearing my old

club I'm sure I could ask for it back because I kind of well I could put it on

permanent loan but I've had it back a3s is a 2015 and 10 and then years ago an

old fellow who Chris Pettit and I were giving him advice on his old towels on

me I think he had cast aluminium spiders two of them there in there the moment to

make a cubicle quad and and I just I just say that out loud to the man I'd

love to make a cubicle called it and he just picked a zit old fella just picked

you up said hey have it so I feel like I'm contractually bound to build that

cubical quad now a hex beam in the UK delivered and everything else it's about

500 pounds so I know for a fact I've got I thought she even spent a half that on

buying all the spreaders and and everything I could get this cubicle cord

up and running which got me back to VTN okay

so if you have a mono bandha which is presenting him and Pete and impedance

between 150 and 200 ohms which a loop will do a two element quad for instance

cubicle quad will present an impedance of about 150 ohms I seem to remember of

golly honorary 176 it says as its resonant frequency then we've got two

ways out the problem we could either put a four-to-one ballon which is

effectively would take a 200 line match and present 50 ohms to our coax which

will give us a really good match for a hundred and seventy six O's well I can

tell you that we would get next to nothing you know at 1.15 or something it

would be you know

close enough to run even transistor amplifier you know the other way out of

matching a a loop to a mono Bank this is now would be to use a 75 ohm maxing

matching section and now that's calculated at a quarter wavelength at

the velocity factor guru talking if remember on that film I'll show you the

end velocity factor we're talking about what why bother why why do why are we

interested we lost to be factor so if we've got a piece of correction it's

velocity is a hundred percent and our frequency is fourteen point two

megahertz and it just so happens that if we calculate three hundred divided by

fourteen point two that means our wavelength is twenty four point five on

another divided by four it says here that we could have a 75 ohm maxi section

at 6.15 it says it here a my little calculator meters long 75 ohms and then

connect it to our 50 own coax you'll get a bit of impedance matching

250 ohms it's just a bit of magic and you know what impedance is the one thing

that I can't use common sense about I feel inadequate or I haven't studied

Harvard it hard enough that I can't I couldn't debate it it's just a given

these are just numbers to me I just know that I'm looking for 50 bananas 50

apples 50 blue widgets 50 O's I understand why okay stupid I know for a

go of my Intel / anyway however that's a hundred six point one four seven five

meters 75 own coax that will be a hundred percent velocity factor

well the chances are I'll probably use Aircel seven velocity factor I think is

86 percent let's say it's two one three at 66 percent I'll just multiply that by

point six six so fat I'm after just over half call it four meters four meters

long which is odd twelve thirteen fourteen feet or something of our g21

375 own coax where wouldn't be RG to 1/3 cuz there's 50 ohms but the equivalent

seven yard g70 whatever it is okay I would buy that I'd buy some 75 n coax

and that would magically produce me 50 ohms just at the point at the quarter

wave less the velocity factor that's if you're matching a mono band if you

wanted a much you had a big loop for instance you know like the mega loop

that we had down a scout Hut it was 158 meters long or something we had a fourth

one Belen on there on that one and we just used to use it on 80 40 20 15 and

10 you know and with the with the inbuilt a to you on a rig you could get

the other bands but for high-power we got a great match on on the harmonics

you see and that was a four-to-one ballon because it was multi band because

if I'd used just a quarter wave matching section that's the velocity vector it

would have only words on the one band you see now interested is just design

considerations for a quarter I'm not quite sure from what what this film

video is supposed to be so I might cover a few things here I'll just head on back

to the screen now so I had in in the software the Mme a givers they happen to

give us a quad and it's a if we look at it it's a cubical quad looks like this

and you can either feed it there they're all there so that is the the 20 meter

one okay any unique turn around and you could look at it

from the top and then we've got 15 meters here and that's 10 and I'm

thinking well we could have 20 17 15 12 and 10 maybe or could I do something

kinky for 30 maybe not on a quad a couple of pixel dipoles folded dipoles

but anyway now we're always very when I got this spider I did a lot of research

about this and some people they take these these wetware these feed points

are and some manufactures you can buy you could take these feed points and to

bring them all together and they put a false one bail in there and they feed

all aerials at once just like a fam dipole it kind of works now I have

looked at that model that and spent days actually trying to get a single feed

point with a four to one ballon and I was I was getting my knickers in a twist

which is maybe a British expression but I was just getting all mixed up now I

happened to have on this this rat pack it's got a six way switch remote switch

I could put a remote switch up at the up up here where the this that all the

contraption would be the hardware that would hold it all all up I would just

manually switch 20 meters 1715 and actually that's my preferred route to be

frank with you now those that go I think he was a Canadian and I'm sorry I've got

the link you have to do some Google searches cubical quad whatever he had

all these matching sessions and then he had some disaster struck I know ice

storm or something but he ripped out all the match excuse me he ripped out all

the matching sections and he just he just directed moron 5000 racks and there

wasn't much change and a reason being there was who was that

save it they would say that an antenna geek in America I believe poor chaps

dead doubt but he when SK about seven or eight years ago apparently still got a

website with a load of resources on it and you can pay someone who will say in

the comments he wrote to him and he said what do you think's happening and it and

they reckoned there was enough copper up there that actually changed the

impedance so on a five band or six band cuz I could put little six meters in

here as well you see in fact I can extend the cord out a bit and give me a

for element for six meters just for fun that it was that he wasn't getting it

wasn't getting 175 zone own ohms anymore he was getting 70 80 ohms which way it

was it was a do I want to bother putting all the matching stubs back in when I

could just switch him okay click 2017 but even maybe that's just in the scheme

of things helped your consideration I didn't have a long email trail when I

was in Cornwall last year with a chap who had found an old blog article of

mine and talked about this as well and and I'm not quite sure who he was

anymore that many emails and what his conclusion conclusion was might be the

same of mine actually build it and see I suppose in these building these things

and by the way this this happens to match at fourteen point four one of the

reason quite keen to build this is that the elevation profile at five degrees

off the horizon is one point two which is slightly better than a two-element

just a plain two element two yagi at the same height so if I just reopen I had

one open a minute ago I think was that one it was calculate real add 10 meters

which is what's the heights gonna be on this get their own and chips or about

this whoa

it's enormous and I we had a rush everything goes

wrong doesn't it far-field far-field will look too far fit well I've I got it

like this why don't I just have it that's better right elevation five so a

two-element would give me point five and a quad at the same that my - LM saying

my quad has to be built like that to get the same height the feed where the

government says the mechanicals so in fact some of the quad will be

lower and some of the cobble be higher so I'm not cheating anyway our big deal

I'm getting 1.7 DB better off but a really nice pattern really nice pattern

on the quad whereas the beam gives me quite a lot off the pack but at the end

of the day if I can get something up at 10 meters pointing in the wiper

direction I want to point it in it'll work okay whether is a hex beam so I'm

thinking this - element yagi over here is probably

representative by about one DV probably of a reality so it's probably a bit less

so I'm probably gonna get one and a half maybe two DB better or a full-size

cubical quad then I would order hex beam and think about Hayek's beam is I worry

about my time I just buy it and put it up that ruins the fun doesn't it to

actually build a cubical quad will be a severe hassle to be frank with you but

well be fun I'd be able to say wouldn't you oh yeah I've built one and it worked

and and I've got the switch I'd rip it out of here because I don't need it here

for most of our said stay on the road I don't need a coax which revoked coax

switch here that would be ideal top of the tower wouldn't it anyway so I've

card a couple of things today so I've got

what title of this film should be cubicle Court design considerations days

right that's all for now see you next time - my name is Callum

..a very good day.

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