Thứ Hai, 28 tháng 5, 2018

Waching daily May 28 2018

In this episode of Geeked Out Getaways, we head to the Magic Kingdom Park in Walt Disney

World where we go hunting for some vloggers.

There he is.

We're hunting resort tv 1.

Ben gives us some weird information about ducks.

Ducks get that green shimmer on their feathers from green popcorn.

And I use my Canadian Lumberjack skills to defeat Maleficent.

We're not going to have any fun today.

Alright here we are geeked out getaways at magic kingdom walt disney world it's a beautiful

day and we've got some special guests with us.

Hey what's up geekquals ed and mindy from the viapree project.

What's up magic kingdom?

What's up.

Now Goofy, those are some moves my friend.

They are taking us on their tour of Magic Kingdom walking around it is a beautiful hot

day we're having a great time and lots more to come.

Yeah here we go yeah yeah yeah.

Woo.

Vlogging me vlogging you.

It's the full circle.

It's the circle of life oh man, we're not going to have any fun today.

Possum Awesome.

That was awesome.

Yeah woo hoo yeah.

No king george no king george no king george no king george.

Sweet & spicy chicken waffle sandwhich.

That doesn't look amazing.

Oh funnel cake oh that smells amazing.

Nobody vlogs a vlogger.

Alright, first bite.

Mmm.

It's really good.

I got the pretzel dog which is basically Hot Dog baked into a pretzel and I just put stuff

on it.

You're going to get a sauce moustache.

Nice mmm.

Switcheroo?

Better than your typical dog.

This thing looks insane.

Uh oh.

Uh oh.

Moustard.

Right in the crotch.

Yep.

Aww Mindy the duck whisperer.

Later Donald.

Hey guys we are now in the process of hunting for the one and only resort tv 1.

Did they pass us?

Where are they?

Where's the hunt taking us.

So we're here with the Viapree Project woo here we go.

We're hunting vloggers folks.

I hope everyone saw me almost bite it.

So ResortTV1 is a fabulous Disney World vlogger they go live they have tons of great videos

you've gotta check them out.

Yes you've gotta check them out.

Check out them check out our amazing partner channels Our Themed Life, Thomas Ever After,

Magical News Live, The Viapree Project, The Waltwins and us and I hope you've checked

us out because you're here.

Right now it's the anxiety and excitement is building I know as we get closer.

alright.

There he is there he is there he is where right there right there right there.

Hello.

There he is.

We're hunting Resort TV1 Hey we got him.

We got him.

Hey.

Viapree Project on here and Geeked Out Getaways.

Awesome is that a 360 camera?

It is yeah.

Well we've got all kinds of technology yeah we walk around in kind of an embarrassing

fashion with way too much stuff.

That's awesome, well join us for a walk down main street I was going to say fun absolutely.

This is so awesome so cool I can't believe this is so crazy.

You don't realize how much bigger Disney World is until you're here.

Oh I know I can't believe it it's so impressive a technology it's all just going nuts right

now Technology on fleek right?

Absolutely.

Ed & Mindy everyone oh ed, you're blocking you're blocking you're blocking resort tv

1.

Like everyone get in Eds like right in front of you he's like I said everybody.

Ah good times guys this is so awesome.

I didn't know you guys were going to be around to join us.

Well we found out just a bit ago that you were doing this.

That's awesome.

We're going to go up in front of the castle and we're going to do selfie mode.

Just so everyone knows, we're doing a walkthrough of Disney World Magic Kingdom cause ResortTV1

right there has another team at Disneyland doing the exact walk through side by side

it is awesome so you can see the difference between the two it is so awesome.

Me & Ed here are just like what is going on?

Yeah it's incredible.

We thought we were just coming to say hi and now were like wow getting to be a part of

this super cool super cool idea.

This is what it's all about.

Disney experiences with friends we love it so we're going to keep walking around with

Josh for a little while and enjoy the experience.

No one says it better than Ed.

No one says it better than Ed.

Ed shows the love.

I know it's different here the jungle cruise but we're not going to go on in because there's

a 65 minute wait.

Yeah I know that's the thing.

It's way shorter of a line in Disneyland.

Hey let's zip over to Disneyland and go on it.

Yeah let's just go there.

So let's just recap.

On this trip so far we have briefly met the tim tracker we came down and met our great

friends viapree project and the waltwins ah we saw joey fatone we met and spoke with joey

fatone got a little quick video creeper style on that and now we are here at magic kingdom

hanging out with resort tv1 while they do their live stream and we did our very first

360 live stream I know like what is happening.

Best trip every.

What is happening.

Best trip ever.

Like so amazing.

Like who is this guy?

Hey who are you?

He's one of our partners.

Hey hey go Whitecaps.

Go Whitecaps.

Yeah yeah?

No.

That was that was I don't know what that was.

So in Vancouver our local professional soccer team are the Whitecaps that gentleman is wearing

a whitecaps jersey I came up to him and said go whitecaps and he had no idea who I was

what I was doing.

I did this and I think he was confirming yes I am wearing a shirt and so are you congratulations

silly kid with a camera.

Those are awesome I saw them from a distance I thought they were super cute.

The bow, it's the bow ben.

Works with your eyes.

The bloodshot?

The red.

Hey it's pretty cute they're super cute oh I'm wearing them backwards I think.

Look at my ears.

Thank you very much Ed & Mindy.

She looks so cute.

Thanks guys you're welcome.

So I'm at Magic Kingdom Park in Walt Disney World and we're checking out the differences

between this park and our home park Disneyland.

Right behind me is the Diamond Horseshoe.

What is it normally called in Disneyland.

The most well fed ducks you'll ever see.

Here they come here they come look oh my gosh look here they come.

Now, incase you didn't know, ducks get their green shimmer on their feathers from green

popcorn.

There's the castle guys.

Cast your spell hold it out.

Look at Julia look at Julia killing it.

Yeah.

Ah so sparkly.

Ah thank you.

Oh cool thank you so much Cargo.

Look at Mindy's hair shiny.

That is the most epic scooter wheelchair I've ever seen.

So the geekquals here leaving the Magic Kingdom this is the last time we're going to be in

the Magic Kingdom for this trip.

And it has been amazing and there is a particular reason today has been so special.

There they are.

The Viapree Project Ed and Mindy.

They are amazing so we are going to go grab some grub and go check out Epcot.

Yeah so ah the cot of ep.

Epicot Epcot.

Alright later everyone.

Bye Bye.

Cheers to Beverly.

For more infomation >> Geeking Out at Magic Kingdom with Viapree Project & ResortTV1 || Walt Disney World Travel Vlog - Duration: 17:21.

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ARCANJO MIGUEL - imprimir o AMOR na Consciência Humana - Duration: 11:52.

For more infomation >> ARCANJO MIGUEL - imprimir o AMOR na Consciência Humana - Duration: 11:52.

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P sound vs B sound - English Pronunciation - Duration: 2:38.

For more infomation >> P sound vs B sound - English Pronunciation - Duration: 2:38.

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"Open your eyes, Veysel!" | Elif Episode 741 (English subtitles) - Duration: 2:29.

Stay away, excuse us. Don't come across the line. Would you excuse us?

- Daddy! - Veysel! My Veysel!

Veysel!

Get out, get out!

- You can't pass through, sorry. - No, no, let me pass!

That's my husband, officer, my husband! Please, I'll go to him.

No, please...

Officer, is he dead?

At least, tell me that.

Sorry for your loss.

No, that can't be true, my Veysel can't be dead!

- Mommy! - You can't keep me here! Veysel!

My Veysel, open your eyes!

I'm begging, please open your eyes.

- Ma'am, please... - Get off of me!

It's my husband lying here.

It's my husband.

Daddy!

Veysel, please wake up, for God's sake!

Veysel...

Daddy!

Let me go...

I'll go to my dad.

Veysel, wake up!

Dad, please, don't leave us!

Daddy!

Please, Veysel, open your eyes!

For more infomation >> "Open your eyes, Veysel!" | Elif Episode 741 (English subtitles) - Duration: 2:29.

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Renaissance der Sense: Mähwettbewerb im Freilichtmuseum Massing - Duration: 2:33.

For more infomation >> Renaissance der Sense: Mähwettbewerb im Freilichtmuseum Massing - Duration: 2:33.

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Venomous Left With No Rights (Guitar Playthrough) - Duration: 7:14.

For more infomation >> Venomous Left With No Rights (Guitar Playthrough) - Duration: 7:14.

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SHINRIN-YOKU, THE ART OF FOREST BATHS. With Francesc Miralles. - Duration: 37:56.

For more infomation >> SHINRIN-YOKU, THE ART OF FOREST BATHS. With Francesc Miralles. - Duration: 37:56.

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Продал свой спортбайк деду. Белка, не грусти. - Duration: 8:30.

For more infomation >> Продал свой спортбайк деду. Белка, не грусти. - Duration: 8:30.

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What Makes A Game Punk? - Duration: 15:37.

Hey, I'm Hamish and this is Writing on Games.

When I made my last video on Thumper, one thought went through my head the entire time.

Between the abstracted visuals and unsettling atmosphere, the small team wrestling their

way out of a constrictive corporate structure to pursue a purer vision of music, as well

as said team's experience in pushing boundaries in other media, that game is punk as hell.

But what does that sentiment actually mean?

Punk is seemingly one of those words that, when someone says it, you know exactly what

they're getting at and yet it's difficult to quantify.

Partly, this is because it's not a specific genre applied to a specific medium; we perhaps

most commonly associate it with aggressive music, but it has roots in all aspects of

culture from films to books, visual art and fashion.

Even then it's more than just the content of a piece of art, but how the context of

its production affects said content.

Who made it, who funded it (if there was any funding to begin with), what was the impulse

that drove its creation?

More often than not that impulse, as I see it, is one of disruption; of confronting the

way media is typically produced.

It's about realising that if you want something done right, you've got to do it yourself,

then proving to everyone that you can do it yourself – regardless of wealth, resources

or even technical ability in a lot of cases; coming up with creative workarounds to whatever

problems might arise from these issues.

In doing so, you create something that might not be perfect or polished, but something

more important for the humanity or new perspective it might bring to the table.

In this regard, however, games find themselves in a weird spot.

They're maybe the most complicated artform of all; on some level, anyone can produce

a sound from a guitar, most people can write words on a page; it takes a certain degree

of technical knowhow to get even the most basic software functioning.

They incorporate visual art, music, literature as well as their own artistic language, and

so usually require teams of specialists in each field.

As such, perhaps moreso than music, games often find themselves placed firmly within

a corporate culture where production costs are inevitably higher than other art and profits

matter even more.

And given its inherently technical nature, we often view the success of a piece of software

as its ease of use and functionality, when the very nature of punk suggests some form

of lo-fi abrasiveness; of removing people from their comfort zone to get them examining

the context of a piece of art more closely.

The production framework is different for games, so where does the confrontation lie?

What makes a game punk?

Well, to begin exploring this, we can examine the works actively posited as such.

Take, for instance, the games of Suda51 – a man lauded by many (including himself) to

be the "punk" of the industry as we currently know it.

As he would explain it, making punk video games seemingly amounts to thinking outside

of the box.

As his early work shows, however, this isn't merely a catchy slogan, embracing the borderline

postmodern deconstruction of meaning some would argue lies at the heart of punk as an

attitude.

Killer7, for example, is a game I rushed out to buy having seen it advertised as some kind

of frenetic, fast-paced shooter, only to stick it in my PS2 and find a comparatively slow

adventure game where its arguably clunky combat became a strange puzzle of prioritising slow-moving

targets before sniping their weak points, all with an utterly incomprehensible narrative.

It's far from perfect, but there's also nothing like it; it's greater than the sum of its

parts and as a result also remains one of my favourite games ever made.

It all stems from Suda's team actively breaking down what he called "standardized control

schemes" in things like camera and movement and building them back up to something that

bore surface level similarities to other styles yet was utterly unique in its execution (for

example, instead of running and shooting freely like you would in most games of this style,

here movement is on rails and shooting can only happen when you stand still).

At first it might feel jarring and restrictive; but then you realise the layer of tension

added to combat scenarios as the Heaven's Smiles march creepily towards you.

Is it an adventure game?

Puzzle?

Horror?

Comedy?

You could make a valid argument for any one of them.

We typically categorise games based on their systems, camera perspective, etc.

It's something we know, something we're comfortable with.

Suda and his team clearly wanted to disrupt that on a mechanical level.

But it's not just mechanics either.

With its near-nonsensical plot, some might say Killer7 is style over substance, but even

in that one can link it to punk's more deconstructionist sensibilities.

It takes disparate chunks of anime, wrestling, Saturday morning cartoons, slasher horror,

50s greasers, etc., inelegantly slams it all together and bombards you with it all to such

an extent as to make it genuinely artful: to get you pontificating over meaning, trying

to find the throughline of this style as if it were high art, when its constituent parts

are generally deemed as lowly.

It's similar to what writer Elizabeth Wilson described in punk fashion as "trash culture

gone avant-garde;" like punk's slapdash look constructed from whatever fabric one could

find acted as a message to the fashion world's elitism, Killer7's trashy style could have

been a response to anything; the gritty, serious tone you were starting to see emerge in games

releasing at the time, the absurdity inherent to playing games, the idea that you couldn't

just slam all this stuff together because you liked it.

In a way, Killer7 pokes fun at everything around it merely by existing.

You could say the same thing about the way The Silver Case's text adventure would sometimes

cut to anime or full motion video seemingly out of the blue.

Maybe Suda just likes this stuff, and in an industry where things need to be streamlined

in order to maximise efficiency, this approach is confrontational in and of itself.

That game was produced when Grasshopper was staffed by five people, its unique windowed

style a direct result of limited resources and having team members fulfil multiple roles;

to paraphrase Penny Rimbaud of the band Crass, a bunch of people saying what they wanted

with whatever they could find.

Far from the garage band-esque roots of The Silver Case, however, Killer7 was published

by none other than Capcom as part of the infamous Capcom 5; a venture between themselves and

Nintendo to champion third-party support for the then-failing Gamecube.

The fact that, in this case, two giant companies took a chance on a small developer to ostensibly

boost sales of a console, only for said developer to produce something so aggressively weird

within this corporate framework, only serves to highlight how defiant a game Killer7 is.

Suda also suggests there was something inherently punk about Japanese games in particular, proclaiming

them the progenitors of a lot of the concepts we see in games worldwide today.

He doesn't specify what exactly made Japanese games punk outside of that, but when you consider

the canon of industry auteurs (your Hideo Kojimas, Yoko Taros and the like), it's

a statement that begins to make a bit more sense.

These people make also make games within larger corporate structures, their budgets are big,

but arguably revolutionised the way games tell their stories; whether it be through

careful cinematography or exploring player culpability through something as trivial as

the way the game handles save data, these are often aggressive statements on the nature

of player control; taking you out of your comfort zone in the same way all punk or experimental

media strives to.

In all, some might say that while punk in other artforms may have proved to be accidental

or a matter of necessity or circumstance, in games, thanks to their more expensive and

complex nature, a developer has to more deliberately examine standards of control and style, the

way other games look and feel, and use that knowledge to subvert people's expectations.

Despite Suda's work post-Killer7 in particular losing that defiant magic due to an abundance

of functional-but-disappointingly standard hack-and-slashers, it's clear that just because

games have higher costs with a higher drive for profit, doesn't stop them from occupying

the same disruptive space as punk works found in other artforms.

But that's clearly not where this discussion ends.

Outside of Japan, the obvious answer to the question "what makes a game punk" would be

the indie games scene that, while always present in some form or other, has exploded in the

last decade or so; with developers finding the means to build their own studios and,

in some cases, make some money doing it.

As I stated before, one of the key goals of punk as I see it is proving that you can do

it yourself in direct opposition to people or a system telling you you can't.

So who was it who empowered these developers to pursue their own development goals?

Who democratised the tools?

Who proved that you could?

To find out more, we have to go further back.

Take something like DOOM, one time referred to as "gaming's punk rock moment".

Now when you think of what got people talking about the game, you might imagine its time

as the poster child of controversy and moral panic in the video game industry.

When I think of what makes DOOM punk, however, I don't necessarily picture the bombast of

its violence or its bestial Satanic imagery (which, as controversial as they originally

were, read as little more than goofy fun now), it's the disruptive attitude behind its development.

Indeed, as the press release penned by the then four-person team at id Software prior

to a single line of code being written, proclaiming that it would be the best game ever would

seem to suggest, there's a distinctly punk swagger to the game's production.

They decided to release the game as a shareware title, encouraging people to copy it and share

it freely.

They made the bold move of allowing stores to sell their own boxed copies of the game

without needing to pay a cut to the team in an attempt to get people talking about it.

They released the files to the public allowing for the first real modding community.

It was true democratisation of the process, the same kind of comradery you see in all

DIY punk communities, where creators and audience on a more equal playing field; handling their

own packaging, distribution and promotion through posters and zines, bootlegging recordings

and the like, all for the sake of having people experience something they may not get through

traditional media channels, financial incentives be damned.

And given that at one point more people had DOOM installed on their computers than Windows

95, the message was clear - "if us four can do it, so can you, and here's everything you

need."

That's about as typically punk an outlook as you can get.

But the idea of video games as punk goes back even further than that, it's less typical

than that; coming not from in your face bravado and wailing guitars; instead, maybe it's a

desolate, geometric hellscape.

Maybe it's a repetitive, incessant beeping.

Indeed, the advent of British home development in the 80s was characterised by games that

are, by modern standards, rudimentary and often inscrutable.

They often saw you repeating mundane tasks like mowing the lawn or tidying up after a

party so you can get past your mum, but in order to do so would have you navigating these

surreal, stark black and grey environments littered with downright Freudian imagery of

your mother and the church and household objects floating around this indeterminate space seemingly

at random but all coming to kill you, all topped off with that specifically British

self-deprecatory humour.

What's that?

You got viciously devoured by a bunch of ants?

Well, better go back in and do better, it's not like there's anything else to do.

There's something positively bleak about it all.

It perhaps makes it difficult reading it from a modern context not to view it as some kind

of satirical representation of the cultural malaise felt by teenagers trying to both escape

from and make the best of it in Thatcher's grey, industrial Britain; dealing with the

same crisis of identity you were starting to see in the weirder, more insular lyrics

of the anarcho-punk bands of the time like Rudimentary Peni, framing the system they

were angrily fighting against as some kind of Lovecraftian beast, trying and failing

to stave off mental anguish and apathy.

But in reality, the disruptive impetus behind these games and their developers was probably

far more simple and optimistic.

With the release of home computers such as the ZX Spectrum and the Electron, companies

like Sinclair and Acorn had shifted the image of the computer from something purely technical,

industrial and inaccessible to a tool for creation and play by lowering the cost of

admission and giving aspiring developers what was at the time a comparatively high amount

of memory to work with.

Through this accessibility, there was no boundary or limit other than the imaginations of this

new groundswell of bedroom developers.

Reading stories of this style of development, a common theme you'll find is physicality.

People had to get their hands dirty almost literally building these games.

There is a struggle, a lack of automated tools to get them through it.

Sandy White, developer of Ant Attack, speaks of a heightened focus on electronics rather

than programming, of wires and written mathematics over assemblers and compilers you'd find in

later programming environments.

Matthew Smith, one of the legends of the early British software scene with his games Jet

Set Willy and Manic Miner, talks about the resourcefulness required due to system limitations

and the fear of burning images into CRT screens at the time: "you either set it underground,

where it was black, or up in space, where it was black."

And it's here we see the notion of a few dweebs starting a band with whatever they could find

being directly paralleled with the lone programmer soldering circuitry and learning the ins and

outs of the hardware as they went along.

And while sophisticated for the time, many of these games were clunky and, shall we say,

heavily influenced by what came before.

But that's what's great about them; the context of their production imbues the games with

humour and charm that goes beyond what you're actually interacting with.

All in, it's this style of development that proved you didn't need a massive studio or

wads of cash in order to create something meaningful, that resonated with people.

And if that doesn't fit some weird, arbitrary definition of what punk is, then I don't know

what does.

So I hope you enjoyed my piece on punk in games - it's impossible to cover everything

in a format like this and I apologise for missing stuff out but feel free to discuss

what you think makes a game punk in the comments.

As always, these videos are made possible by your unbelievably generous support over

on Patreon, so if you want to see more of this kind larger scope video, maybe consider

donating – every pledge helps more than you can possibly know.

Special thanks go to Mark B. Writing, Nico Bleackley, Rob, Michael Wolf, Artjom Vitsjuk,

Spike Jones, TheNamelessGuy, Chris Wright, Dr. Motorcycle, Harry Fuertes, Ham Migas,

Travis Bennett, Zach Casserly, Samuel Pickens, Tom Nash, Shardfire, Filip Lange, Ana Pimentel,

Jessie Rine, Brandon Robinson, Justins Holderness, Biggy Smith, Peter, Christian Konemann, Cameltraffic,

Nicolas Ross and Charlie Yang.

And with that, I've been Hamish and this has been Writing on Games.

Thank you very much for watching and I'll see you next time.

For more infomation >> What Makes A Game Punk? - Duration: 15:37.

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20 veces en que Kate Middleton ha repetido su ropa usando técnicas brillantes Puedes copiarlas - Duration: 3:07.

For more infomation >> 20 veces en que Kate Middleton ha repetido su ropa usando técnicas brillantes Puedes copiarlas - Duration: 3:07.

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How a Fecal Transplant Saved a Woman's Life - Duration: 7:05.

- Okay, poop is pretty gross.

We flush it, we mask it, we avoid talking about it

at all costs.

But what if poop could save your life?

I mean like, literally, poop could save your life.

This is On the Fringe, a show about weird ideas

that just might change the world.

- Poop is a funny subject for many,

and we've kind of welcomed that.

We kind of take our work very seriously,

but take ourselves lightly.

- The is Majdi Osman,

the clinical program director at OpenBiome.

It's a stool bank, like a blood bank but for poop.

- We're a nonprofit stool bank,

so we provide fecal material for fecal transplants.

- Yes, you heard that right, fecal transplants.

- Yes, it is literally exactly what it sounds like.

- This is Carolyn Edelstein,

the executive director of OpenBiome,

but her bit comes a little later,

so let's go back to Majdi.

No, not the dog again!

- Basically, you're taking poop from a healthy individual

and transplanting it into an individual

who has a disease that you're trying to treat.

- You might be asking why in God's name

would anyone want to do that?

This procedure is often a last resort

for people with Clostridium Difficile,

or C. Diff infections.

- C. Diff is a really nasty gut bug,

and it gives you pretty aggressive diarrhea.

- This little bastard is C. Diff.

It's a bacteria that's extremely common

in the environment at large,

as well as in many people's digestive systems.

Normally it's no big deal,

but if it gets out of control in your tummy,

it can cause an infection,

and that infection affects roughly

half a million people every year,

and about 29,000 of them will die.

- The sense of desperation that comes from someone

with C. Diff is immeasurable.

- This is Jessica Benois.

She contracted a C. Diff infection

two months before her wedding,

and antibiotics weren't working

- It just got worse.

I was septic, my joints were swollen,

I had a fever, I couldn't move, I was bleeding.

- Jessica was dying.

- And, I am so sorry.

I was finally at the point, I think,

towards the end of the fight of

this may actually happen.

I was about ready to give up.

- That's when her doctor mentioned

the idea of a fecal transplant, or FMT.

And when she asked him why he thought it was a good idea

to tell a dying woman that he wanted to put

someone else's poop into her body,

he probably said it has something to do

with her microbiome.

- So, where's this, what?

- Your microbiome is the sum total

of all microbial life that lives on and in your body,

both the good and the bad.

In your gut, these bacterial help you process your food,

maintain your metabolism, and otherwise stay alive.

The health of your gut biome can be

a critical factor in your health,

and your poop is basically just a

to-go version of your gut biome.

- What we're really transplanting

are the community of bacteria,

and that eventually leads to a resolution

of the person's symptoms,

and a rebalancing of the microbial community in the gut.

- The poop from donors can't be sterilized,

because that would defeat the whole purpose,

so donors are rigorously screened

to make sure they're very healthy.

Less than 3% of people make the cut,

but if you happen to be one of these

super healthy individuals,

you could get paid $40 per donation.

- I got a kick out of it.

I giggled, I remember laughing.

I was like, "This is fantastic.

"Sure, let's give it a shot!"

These people are trusting in it,

the science seems to be there, I read the studies,

and I was curious.

My doctor, it was among the first times

he had actually administered one.

We got the transplant matter from OpenBiome,

and we go back, show everyone and their mother my rear,

get it inputted, and then you go back to the room

and you have to sit on your side, on your left side,

and just kind of in the fetal position,

letting it marinate, if you will.

- After the procedure,

Jessica went home and went to sleep,

anxious to see if the procedure would work.

- I was so tired of feeling sick

that I was starting to go a little nuts,

and that was just the icing on the cake

where you're like, "I've really just put

"someone else's matter up in my colon.

"Man, I have really gotten to the point of

"just anything goes at this point."

But it worked!

Honestly, the feeling was almost instantaneous.

I was back at the office the next day.

FTM is tremendous.

- The most rewarding part of the work that we do

is the fact that, as a team, we show up every day,

we do our jobs, and somebody gets better.

It just so happens that that lifesaving treatment

is made out of poop.

- There's still a lot we don't know

about fecal transplants, but we do know it works.

In 2013, the New England Journal of Medicine

conducted a study on patients with C. Diff

that produced astounding results.

Fecal transplants were three times more effective

than traditional antibiotics.

- It's pretty awesome.

- Since that report, there's been

a growing interest in the procedure.

OpenBiome was founded to make performing

and researching FMT easier.

- It's such a privilege to be kind of

at the forefront of a field that

is really kind of shaping medicine as we know it.

- There's actually evidence to suggest

that fecal transplants can help treat

a huge number of conditions,

things as diverse as irritable bowel syndrome, or Crohn's,

but also things like MS, or even alopecia.

The gut microbiome simply plays a huge role

in our overall health.

The problem is that we still aren't quite sure

what bacteria is being introduced.

- Poop is a very complex mixture,

and we're really not sure at the moment

which component of poop is the one

that leads to clinical resolution.

- Researchers are hoping to being tracking

what changes before and after a transplant,

so they can identify exactly what microbes are changing.

In the meantime, the FDA has given the green light

for these procedures to continue,

meaning thousands more will have their life saved

by someone's poop.

For more infomation >> How a Fecal Transplant Saved a Woman's Life - Duration: 7:05.

-------------------------------------------

The Ghostbusters | Ghostbusters - Duration: 6:38.

In 1984, Ray Stantz took out a third mortgage on his childhood home.

It was the house his parents had left him, the house where he had been born.

Talked into an obscene 19% interest rate by his business partner, Peter Venkman, this

alone would come to $95,000 over the first five years.

While it was almost a certainty that Ray would default on his mortgages, thanks to this start-up

capital, Ray Stantz, Peter Venkman and Egon Spengler would establish a business involved

in the most indispensable defense science of the next decade: the investigation and

elimination of the paranormal.

Over the course of their careers, these Ghostbusters would not only prevent Ray's house from

being seized by Manhattan City Bank, but also save the Earth from being dominated by an

ancient, eldritch Sumerian god and a 16th century Carpathian Warlord.

While the Ghostbusters would be responsible for dealing with cosmically powerful inter-dimensional

forces that would terrify most mortals beyond their capacity for rational thought, it existed

in the barest sense as a Pest Control Company.

After their grant was cancelled by the Columbia University due to their unorthodox experiments,

Stantz, Venkman and Spengler became convinced that they had developed the technology to

successfully capture and contain ectoplasmic entities and decided to go into business for themselves.

With their initial capital, Ray and Egon successfully developed an unlicensed nuclear accelerator

capable of emitting a stream of positively charged ions as well as an ecto-containment

system custom built to hold all vapors, entities and slimers.

The Ghostbusters established their headquarters in a decommissioned firehouse which, at the

time of its purchase, featured serious metal fatigue in all load bearing members, substandard

wiring, a surrounding neighborhood reminiscent of a demilitarized zone, insufficient power,

and a working fire pole.

A 1959 Cadillac Miller-Meteor ambulance conversion served as the Ecto-1, the Ghostbusters primary

means of transport.

By the time their headquarters had been refurbished, the Ecto-1 restored and Janine Melnitz hired

to serve as an administrative assistant, the Ghostbusters were completely broke, with just

enough petty cash left over to afford some Chinese takeout.

Worse still, their marketing campaign had landed them just one paying customer.

Yet in a space of a single night, all that would change.

When a focused, non-terminal repeating phantasm, also known as a Class Five full roaming vapor

began terrorizing the Sedgewick Hotel, its dramatic and expensive capture by the Ghostbusters

catapulted the group to become a media sensation and instant financial success.

To help with their new sizeable workload, Winston Zeddemore was hired as the group's

fourth dedicated Ghostbuster alongside Stantz, Venkman and Spengler.

As the entire Eastern Seaboard came alive with talk of incidents of paranormal activity,

The Ghostbusters gradually became aware that their booming business was merely the prelude

to a terrible, malevolent power that stood poised to enter their reality.

When a representative from the Environmental Protection Agency deactivated the Ghostbusters

containment system, a flood of psychokinetic energy was released across New York City.

This heralded the arrival of Volguus Zildrohar, Lord of the Sebouillia, known to its cultists

on Earth as Gozer the Gozerian, Gozer the Traveller and Gozer the Destructor.

Meeting this ancient god atop 550 Central Park West, Ray Stantz accidentally caused

Gozer to manifest a giant Stay Puft Marshmallow Man, mascot of the Stay Puft Marshmallow Corporation,

to serve as humanity's destructor.

With their traditional methods useless against this cosmic force, the Ghostbusters instead

reversed the particle flow through the gate Gozer had used to enter their realm, crossing

the streams of their proton packs and causing every molecule within Gozer's dimension

to stop instantaneously and explode at the speed of light.

While this victory had saved all of humanity, it also put the Ghostbusters out of a job.

Faced with declining paranormal sightings and lawsuits over the destruction they had

unleashed, the group was legally disbarred from the investigation of the supernatural.

Ray would go on to own an occult bookstore and perform in children's birthday parties

together with Winston while Egon and Venkman conducted laboratory experiments and hosted

a pseudo-psychic television show, respectively.

Once again the group became aware of and began investigating the presence of a supernatural

psychomagnotheric slime that had begun to spread through New York's abandoned Pneumatic

Transit Lines.

This slime was the manifestation of negative human emotions and manipulated by the spirit

of Vigo Von Homburg Deutschendor, Scourge of Carpathia and Sorrow of Moldavia to facilitate

his return to the mortal realm.

Hoping to create a symbol of hope to offset the influences of Vigo, the Ghostbusters used

positively charged mood slime and a pop remix of the 1967 song "Higher and Higher" to

animate the Statue of Liberty, and used its inspiring presence to rally New York's citizens.

Weakened by the city's positive emotions, Vigo was destroyed by the Ghostbusters through

a combination of proton streams and mood slime.

Once more solidifying the Ghostbusters as New York City's premier paranormal elimination

service, ...and ready to believe you.

The Templin Institute investigates alternate worlds and realities.

If you've enjoyed this video and would like to directly support us, vote in polls to determine

future topics, and receive some cool rewards, please consider pledging to our Patreon Page.

For more infomation >> The Ghostbusters | Ghostbusters - Duration: 6:38.

-------------------------------------------

What Happened To The Lost Colony Of Roanoke? - Duration: 4:46.

Hello and welcome back to Life's Biggest Questions, I'm Ron McKenzie-Lefurgey.

In 1587, a group of English settlers led by John White, arrived in the new world, and

built a settlement.

But when White went on a three year supply trip, he returned to find the settlement completely

deserted, and the colonists nowhere to be found.

What happened to them?

Where did they go?

Let's explore.

If you want more What If videos, check out our "Biggest What Ifs" playlist on the

channel.

Now get ready, it's time to ask the question: What Happened to the Lost Colony of Roanoke?

As stated earlier, a group of English settlers landed on Roanoke Island in 1587, and built

a settlement, on the East Coast of North Carolina.

In their time there, Virginia Dare was born, the first child of English parents to be born

in the new world.

After some time, John White returned to England, in order to procure more supplies and gather

more colonists to bring back.

However, White's return was delayed when war began in Spain, so he wasn't able to get

back to Roanoke Island until three years later.

And much to his surprise and dismay, the settlement was completely deserted, and looted, with

no signs of struggle.

Nobody remained, and very few clues were found as to what had happened.

(Hat-er-ous) The only evidence found at the time was a carving of the word "Croatoan".

This was referring to a nearby island, now called Hatteras Island, which was the home

of a tribe allied to the English.

There was also a second carving of CRO found on a tree, seemingly a second person's attempt

at passing on a message.

The fact that it was cut off would seem to imply that they were taken against their will.

However, the colonists had been instructed to carve a Maltese cross if they had been

forced to leave, and since no cross was found, it was believed to have been of their own

volition.

Sadly, the members of the colony were never found by their fellow Europeans.

But evidence has continued to be presented that might help us to determine why they left,

and where they went.

There are a number of reasons given for the unexplained departure from the settlement.

Disease and famine would have been significant issues that would have put the safety of the

colony at risk.

It could be that the settlers overestimated their ability to obtain food, and were unable

to sustain themselves.

This led to yet another problem, because this lack of resources is believed to have caused

them to begin stealing from nearby Natives in order to survive.

It's believed that relations between the settlers and the local natives were not good,

with a good deal of violence between them.

It is not, however, believed that the natives directly caused the settlers to leave by force,

but rather that the looming threat of retribution caused them to flee.

So, they seem to have left because they ran out of options; but where the heck did they

do?

The most widely accepted theory is that they left for Croatoan, to join the Natives of

the area.

The tribe there was allied with the English, and that, combined with the markings left

behind, seems to imply that this was the plan.

Given the tension between them and the local Natives, this might seem unlikely, but there

are numerous reports of Europeans joining such tribes, and falling in love with the

laid back lifestyle.

Some believe that the colonists split up and went in different directions.

This is because some artifacts were found both on Hatteras Island, which used to be

Croatoan, but also in an area of the mainland 50 miles to the northwest.

Objects such as a rapier handle, broken English bowls, and a piece of a writing tablet turned

up, which are believed to date back to roughly the same time.

This led some experts to believe that the colonists had split up, with only a portion

going to Croatoan.

This idea of the colonists joining the natives is further supported by the surprisingly large

number of natives found with blue eyes, a trait that would have come from interbreeding

with the Europeans.

This is particularly common in tribes in the area, like the Lumbee, where blue eyes are

relatively common, their names sound distinctly English, and even their accent sounds somewhat

different from others in North Carolina.

One very exciting piece of evidence supporting the voyage to Croatoan has been the subject

of some controversy recently.

In 1998, excavators on the aforementioned Hatteras Island found a seemingly ancient

ring that they believed to be made of gold buried in the ground.

It was believed that this ring could have been dropped by a colonist on their way.

However, recent analysis of the ring found that it seems to be made of brass from the

early modern era.

This, along with the fact that it was found with other artifacts from a century after

the Colonists would have been there, led researchers to believe that it was not, in fact, dropped

by a Colonist.

Rather, it's believed to be a mass-produced trinket traded to the Native Americans.

This doesn't discount the theory that they travelled to Croatoan, but it does largely

eliminate the ring as a piece of evidence.

At the end of the day, as with so many of these mysteries, we just don't know for

sure what happened to these people.

We're fairly sure that they had to leave the settlement to survive, likely realizing

too late that they were ill equipped to live there on their own.

It's believed that they migrated, either in one group, or several smaller ones, and

found a home with the Natives, likely on the island that would become Hatteras Island.

There remain a number of other theories as well, but unfortunately, it happened so long

ago that it's hard to find conclusive evidence one way or another.

Should this interest you, there is a good deal of literature on the subject that can

be perused online.

Maybe you'll be the one to solve this mystery once and for all.

Thank you for watching Life's Biggest Questions, I hope this was interesting and informative,

and maybe even inspired you to look into it further on your own.

If you liked this video, please thumbs up and subscribe to the channel down below.

While you're down there, let me know what YOU think happened to Roanoke.

Until next time, I'm Ron McKenzie-Lefurgey with Life's Biggest Questions, wishing you

the best of luck, on your quest for answers.

For more infomation >> What Happened To The Lost Colony Of Roanoke? - Duration: 4:46.

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Get To Know Abby Jasmine | The Initiation - Duration: 3:51.

♪ I wake up and think God everyday for all my blessings ♪

♪ I've been tryin' to link with you ♪

♪ So just send me the message ♪

(quick hip-hop breakdown music)

- I was just over high school, like,

my high school was the type of high school, like,

it was from kindergarten to 12th grade

and I was there from kindergarten.

So I was just, like, "yeah, fuck this shit.

"I've over this shit."

I was with the same people,

let me just get my ass out of here.

Yeah, I mean, I wanted to go to college.

I was literally about to start college, like,

I had the little ID and everything, like,

I took the test to get into college and all that shit

and then they just, my parents was just like,

"yeah, maybe you should just take a year off and just work."

And I was like, "wait, I wanna to go to school,

"I wanna to go college."

Thank God I didn't go to college, 'cause that shit,

that shit is work!

I was just doing it 'cause it was fun

and then people started just, like,

following me, like,

I didn't even know I had followers on Instagram til I, like,

looked at my shit one day and it was, like,

50k, 100k, 200k.

And I was just like, "oh.

"Why are people?"

Like, I didn't even use Instagram at that point, like,

people were just, like,

following me and I was just, like,

"oh, well, alright."

But, I didn't even think, like,

people really gave a fuck til, like,

I started doing shows and people, like,

came out to see me and shit.

So, yeah, that's sure different.

It's always been, like, a part of my life, kinda

because both my parents sing and do stuff.

Like, my dad has a recording studio and shit in the house.

Like, I grew up around all that stuff, so.

I started taking it more serious, like, about two years ago.

'Cause I just, I didn't want to work any regular jobs,

I was working at Target,

I was slaving at Target, I hated Target.

We just spoke, like, real brief, like,

you know, hit the blunt couple times, you know,

then, like, I just watched her set and shit, but like,

she was just telling me, like,

she fucked with me and shit, and that's like, that's dope.

'Cause I fuck with her,

like, I be watching her at home and shit.

So, like, when she told me that, I was just like,

"eh, let's get it.

"It's lit."

I was always into, like,

I wanted to write jingles, like for Oreo.

I could see myself writing a Oreo jingle.

I'm gonna write some fire shit for like, Doritos,

or, like, Magnum and it's gonna be fire.

I would probably have some, like, bells in that shit,

like, triangle.

What's a jingle without a triangle, am I right?

(laughs)

So, what happened was,

I was in the studio the night before

and I was just, we was just sitting,

I was drinking a little bit,

I was a little tipsy,

you know how you get when you a little tipsy,

you be like, "oh, I'm invincible.

"Ain't nothing gonna have to me," and shit.

But, you know, all of a sudden, you know,

there's dickheads on IG setting their hair on fire,

laying the blunt, I'm like,

"yo, look at these dumbass niggas, doing that shit."

But I'm in the studio, got the blunt in my mouth,

I'm flicking the lighter, I flicked that shit,

hair sets on fire, my wig sets on fire.

And my boy was just like, "oh!"

And he, like, was on some Super Saiyan, like, shit

and just went like this

and then

(man speaks inaudibly from off-camera)

yo, he put that shit out mad fast,

like he was a fucking fire bender, or some shit.

I was like, "how the fuck did you do that?"

But, fucking then this girl pulled a Lola,

like, 2 a.m., new wig.

Slayed my shit and we're here.

I had to come to L.A. with no burnt wig,

shout out to you, you the GOAT.

For more infomation >> Get To Know Abby Jasmine | The Initiation - Duration: 3:51.

-------------------------------------------

Emilia Clarke Says Filming Daenerys' Final Scenes 'F*cked' Her Up - Duration: 1:10.

For Complex News, I'm Natasha Martinez.

While Emilia Clarke has been on the road promoting her role in Solo: A Star Wars Story, let's

keep it real: everyone wants to know where her Game of Thrones character Daenerys ends

up.

The show doesn't return to HBO until some time in 2019, but in her recent Vanity Fair

cover story, Clarke revealed that she has filmed her final scene for the final season

of the series, and she feels some kind of way.

"It fucked me up.

Knowing that is going to be a lasting flavor in someone's mouth of what Daenerys is."

Clarke also spoke on how hard it's been to distance herself from the role she's

embodied since 2011.

"It becomes harder to separate you from the role when you've been with it so long."

One thing Clarke didn't do is reveal Daenerys' fate.

Does she end up becoming the ruler of the Seven Kingdoms?

That's for her to know and us to find out.

She did reveal that she has no plans on appearing in any of the Game of Thrones spin-offs, at

least as of yet.

We do know that you can see her enter the Star Wars universe in Solo, playing Qi'ra.

Catch that in theaters now.

For Complex News, I'm Natasha Martinez.

For more stories like these, keep it locked right here to Complex on YouTube.

For more infomation >> Emilia Clarke Says Filming Daenerys' Final Scenes 'F*cked' Her Up - Duration: 1:10.

-------------------------------------------

5.28.2018 How Bitcoin Price Works 🔹Will Bitcoin Recover?? - Duration: 28:42.

Every day we discuss new topics, and the purpose of this community is to provide educational information on cryptocurrency trading and other Fintech products. Additional news topics that may be discussed include various products in the crypto verse such as Ripple (XRP), Litecoin (LTC), and Ethereum (ETH). Topics discussed will include: Bitcoin trading, how to trade bitcoin, bitcoin trading tutorial, and cryptocurrency technical analysis. It should also be noted that altcoin trading, altcoins, finance, crypto, and trending bitcoin news is discussed as well. Over the course of our discussions, we will also cover the various exchanges that answer the questions of How to Buy Bitcoin along with providing transfer from BTC to USD through Coinbase, Poloniex, Bittrex, Bitbay, Binance, Bitstamp, and Bitfinex Tutorials. We will also discuss topics pertaining but not limited to: Best Cryptocurrency to Invest 2018 Is Bitcoin legal or a scam Crypto Trader Market Cap Analysis Binance Bittrex Coinbase or Bitfinex how to invest in bitcoin How to get bitcoins Bitcoin Price today Is Bitcoin a good investment Is Bitcoin a scam Is Bitcoin legal Is Bitcoin taxed What is the blockchain and how does it work Blockchain technology explained Blockchain wiki CNBC Best altcoins 2018 Cryptocurrency latest news today cryptocurrency list best cryptocurrency to invest 2018 Disclaimer: Having received recognition of academic distinction by The Ohio Board of Education, Kaplan Institute, The University of Notre Dame, Stanford University, and Northwestern University Kellogg School of Management - content on this channel is identified as educational in nature and design. Therefore, any viewer should note that topics discussed are that of an academic exercise, and are thus applicable for any and all fair use privileges. All information and ideas expressed by any individual or organization on this forum is an exercise of freedom of speech, does not necessarily represent the actual views or opinions of its originating contributor, and most certainly does not represent the views and opinions of any affiliated company. Any contributor to this channel does not waive their rights, recognition, classification, association, or status as state sovereign nationals. This channel recognizes and supports the rights of free expression and speech. Freedom of expression protects information, opinions and ideas of all kinds. The Internet is a public good which has become essential for the effective exercise and enjoyment of the right to freedom of expression. If you choose to apply this information to your own personal life, then you recognize that you are therefor exercising your constitutional right to freedom of expression. Do not invest money you can't afford to lose. Content may contain affiliate links to products. Contributors to this channel dedicate time to pay it forward and help those in need with lifelong financial self preservation. If any of this information helped you please support the channel on our Patreon Page: https://www.patreon.com/bkcryptotrader Thank you for your support. Stay Cryptic Y'all. BK

For more infomation >> 5.28.2018 How Bitcoin Price Works 🔹Will Bitcoin Recover?? - Duration: 28:42.

-------------------------------------------

Egyptian Copper I Secret Reinvented! - Duration: 6:26.

Egyptian Copper I Secret Reinvented!

The papyrus shown above is called the Edwin Smith papyrus for the man who purchased it

from an Egyptian dealer in 1862.

This is a medical text on surgical trauma dating back to 1600 B.C. and is the only medical

papyrus of its time to reflect a scientific approach to medicine.

Ancient Egyptian medicine dates back at least to the days of Imhotep, during the 27th century

B.C.

Although they believed an angry god or evil spirit caused disease, the ancient Egyptians

formulated a number of valid treatments and remedies many of which are only now being

rediscovered!

The Egyptians Used the Healing Properties of Copper I!

The Egyptians pioneered the use of copper I for many ailments and as a way to purify

wounds.

They knew the healing properties of this special form of copper and this knowledge was passed

down to other cultures over thousands of years.

The Egyptians also pioneered the use of copper pipes for drinking water.

They didn't know it at the time but using copper killed deadly bacteria in the water!

Copper and Silver are the very best materials for killing harmful bacteria.

Copper was very important to the ancients for healing.

In 400 BC Hippocrates wrote of copper as a treatment for leg ulcers associated from varicose

veins.

The Greeks knew sprinkling a powder of copper oxide and copper sulfate on open wounds would

sterilize and make them heal faster!

They treated wounds with a mixture of honey and red copper oxide.

The Romans between 23 and 79 A.D. used a number of remedies involving copper.

Black copper oxide with honey was used to kill intestinal worms and purge the stomach.

Nose drops using these formula were used to clear the head and eardrums relieved ear infections.

Taken by mouth this mixture relieved mouth sores and ulcers.

Copper was also used by the Aztecs for medical purposes too.

They gargled with a copper mixture for sore throats.

In ancient India and Persia, copper was used to treat lung diseases.

They also used copper compounds on boils and other skin conditions.

Nomadic Mongolian tribes used copper sulfate, taken by mouth, to treat venereal ulcers.

Throughout history, healers have understood the value of copper in obtaining and maintaining

optimum health.

Copper based algaecides have long been used by water treatment biologists to safely control

algae problems.

Copper I Secrets Rediscovered!

The Egyptians knew about the health benefits of Copper I and this knowledge is only now

being rediscovered!

Copper I is a special form of copper with 28 electrons instead of 29.

This copper is bioavailable and red in color versus the blue color of all the vitamins

on the market which contain Copper II which is oxidized copper!

By the way, hospitals have now begun using copper for railings, doorknobs and operating

tables!

Trials have proven that copper used where doctors, health workers, patients, and visitors

commonly touch reduces bacteria up to 97%!

Clearly all hospitals should be using more copper on all surfaces!

Man Stumbles Upon Egyptian Copper I Miracle by Accident!

I recently met a man who I will call Mr. X because he likes to keep a low profile!

This man is a self taught scientist who learned thet Egyptian secret about the bioavailable

form of Copper called Copper I.

He met some actual Egyptians who had rediscovered it partially!

These Egyptian researchers had created a bioavailable copper I formula red in color that worked

great at reducing bacteria within the body and energizing the cells and immune system!

The only problem was they could not figure out how to keep their formula stable for more

than a month!

All the chemists told Mr. X he simply couldn't make the copper formula stable long term!

They said it couldn't be done!

After many years of trial and error, Mr. X finally figured out how to make the Egyptian

formula for Copper I completely stable so it could be sold to the public!

He got it approved by the government also.

What he and others saw it do under the microscope in the video below is rather astonishing!

Watch the video below to see the effects the Copper I formula has on the spirochete bacteria

now being found in all the blood they test.

See what happens to these bacteria when exposed to this ancient Egyptian invention called

Copper I!

Shocking Video - What's Hiding In Our Blood! from Truth Warriors on Vimeo.

Mr. X was recently recently offered millions of dollars to sell out his company and walk

away from the product!

It's my belief the people trying to buy him out would simply shelve the product so nobody

could get it anymore!

He doesn't want the product to disappear because it's even being used by some people as a Lyme

disease treatment by killing the bacteria present in the disease and so many others!

I believe most of us have this bacteria in our blood and when it gets bad enough it becomes

known as Lyme disease.

Some researchers are saying ticks are not the only way you get Lyme disease.

Some say you can get Lyme disease from mosquitoes and other things!

Some researchers say we all have Lyme disease!

The good news is Copper I seems to be able to kill this Lyme spirochete bacteria by tagging

it so the white blood cells can gobble it up.

I don't understand it all but you can see what happens in the video.

This bioavailable Copper I Mr. X created can be found at www.mitcopper.com if you are interested

in more information.

For more infomation >> Egyptian Copper I Secret Reinvented! - Duration: 6:26.

-------------------------------------------

The New Loki Theory That's Making Us Think About Infinity War - Duration: 4:28.

Long before it hit theaters, Avengers: Infinity War had Marvel fans guessing who would live,

who would die, and what would happen if, and when, Thanos got his hands on the Infinity

Stones.

Now that the movie's out, though, the speculation hasn't stopped, and some fans have a new

theory that might change everything… in the unlikely event that it's actually true.

If you haven't seen Infinity War yet, be careful: we're about to get into some deep

spoiler territory.

One of the most shocking moments of the film comes right at the start, when Thanos kills

Loki, Thor's occasionally supervillainous brother.

It certainly seems like a definitive end to Tom Hiddleston's fan-favorite character,

but since we've seen Loki die before and return through trickery and illusions, a few

moviegoers are wondering if there might be something more than meets the eye going on

here.

A new theory brought up by journalist Josh L. Dickey, mapped out in detail by ScreenRant's

Thomas Bacon, suggests that Loki didn't actually die.

Instead, he's alive and well, and masquerading as Bruce Banner.

Dickey notes that "Loki's dagger sneak attack on Thanos was feeble.

He knew it wouldn't work," suggesting that the whole thing was a ruse to allow Loki to

sneak back onto Earth.

Further evidence comes from the view that aside from not being able to turn into the

Hulk, there was something a little bit off about Banner in the rest of the movie.

"I don't know.

Maybe the fact that I was trapped for two years inside of a monster made me a little

weird!"

According to the theory, he's particularly odd in his passion-less interactions with

Black Widow It's been a few years since their romance was teased in Avengers: Age

of Ultron, but since Banner doesn't remember the years he spent as the Hulk, those memories

should be pretty fresh in his mind.

The theory also posits that Banner's inner struggle with Hulk may actually be down to

Loki disguising himself as the super-smart scientist but being unwilling to impersonate

the not-so-jolly giant, thanks to their somewhat contentious history with each other.

Dickey also suggests that this might be the reason why Banner landed directly in Doctor

Strange's Sanctum Sanctorum when he returned to Earth.

Loki has encountered the Master of the Mystic Arts before, so it's possible that he may

have directed his path from outer space towards Doctor Strange, knowing he'd be a quality

choice to spearhead the fight against Thanos.

If all this is true, it could mean that the Hulk wasn't even on the Asgardian refugee

ship at the start of Infinity War, escaping with Valkyrie, the breakout character of Thor:

Ragnarok who's expected to return in a future MCU film.

The only problem is that, well, it's probably not true at all.

If you take Occam's Razor to the Loki-As-Banner theory, you'll find there's a much simpler

explanation for all of its points.

For starters, by the time Thanos shows up on the Asgardian ship, he's already dealt

with Loki before, and knows how he operates.

He'd be prepared for and expecting deceptive tactics like illusions and shapeshifting.

Second, and probably most importantly, Banner's struggles with the Hulk make a lot more sense

as Banner actually struggling with the Hulk rather than Loki working a long con on the

Avengers.

The Hulk's encounter with Thanos marks the first time that the Green Goliath has been

so easily defeated in a fight, which would shatter his confidence and explain why he's

so unwilling to make a return.

Also, there are several scenes in Infinity War where Banner attempts to turn into the

Hulk when no one is around to see it.

That would only make sense for Loki if he suddenly had Deadpool levels of fourth wall-breaking

self-awareness.

Banner's arrival at the Sanctum Sanctorum is pretty easy to explain away with magic,

but probably happened because that scene is lifted from the original comics.

The only difference is that there, it's the Silver Surfer who ruins Strange's staircase,

but since he doesn't currently exist in the MCU, Banner makes a fitting substitute.

As for Banner's encounter with Black Widow, there actually is some tension there, but

it's certainly not the focus.

That, however, is easily explained by the fact that the romance teased in Age of Ultron

wasn't exactly the best part of that movie.

Some viewers felt like it came out of nowhere, and didn't really serve either character

well, so it makes sense that the next film might downplay it.

Or maybe Bruce Banner just doesn't prefer blondes.

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Adapting to keep training forever - Romero Jacaré - Duration: 1:56.

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(dark rhythmic music)

- We always try to find to discover

you know how I can go beyond my limits.

Of course when you're young you can push

and push and push and push your time of recovery

is gonna be much quicker even if you don't

eat well one day,

the next day you're gonna be burning.

All that, that's so easy.

But when you age things change a lot.

Your joints don't work the same.

Things that you used to do when you're younger

maybe you're not gonna be able

to do as far as your flexibility diminish.

And then the technique that you used to do

because it requires some muscle strength and flexibility.

You don't have it anymore and then you can do something

to supply that.

How, maybe a good yoga.

It's a good practice that incorporates

your mind and body together.

Maybe you should do that maybe three or four times a week.

You can always do some work out specific at the gym

but you have to discover your limit

maybe you need the help from a professional guide.

They can pretty much design something for you.

Maybe you're not able

to train every day five rounds of 10.

Maybe you can go a little bit less.

Maybe you can rest between like one training

and the other training.

Something, you have to fid out your limit

and slow down because if you don't slow down

dangers start to appear.

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