*Love Women*
Hienadź Habruk 1934 - 2018
Barys Kit 1910 - 2018
Anatoĺ Kapski 1966 - 2018
Aliaksandr Kulinkovič 1972 - 2018
Ihar Lučanok 1938 - 2018
Happy New Year!
Happy New Year! youtube.com/belreview
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I Got My Mom iPhone XR for Christmas *(PRANK)! - Duration: 7:55.I thought to myself why throw the Box away
mm-hmm-hmm when I could do a prank!
what's good Che Posse so today's video is actually going to start
inside of my car so right now as you guys can see I am 89th and Stony Island
and I'm about to flip this around so you guys can see where I am. So I just decided
the funniest thing in the world I got this old iPhone box right...this came from
my iPhone 6 before I upgraded my iPhone. And I was about to get ready and throw
it away because I'm like "let me throw this box away" um sadly but surely
because I do live in Chicago and at the moment I'm like I don't want to
keep leaving this box on the side of the car door because I feel like
that's kind of setting myself up to possibly, you know, somebody to break in
the car thinking is the iPhone in the car but I thought to myself why throw
the Box away mm-hmm when I could do a prank. So I had some
wrapping paper in the trunk y'all can see is sticking out from right there
because I'm wrapping Christmas presents and I decided to rip a little piece on a
wrapping paper off right here. And what I'm going to do is wrap this "gift". Let me
show y'all. So I'm a pretty much wrap this up. I think what I'm going to do is wrap
this iPhone up and trick my mom into thinking that I got her a early
Christmas gift like I couldn't just wait I wanted to give it to her today because
I'm on my way to her house right now. Um and what I'm gonna do y'all it's going to
be funny because my mom got an Android, and she swear up and down like "girl I'm
get me a iPhone one day, girl I'm a get me a iPhone". "Hashtag crown on, level
up baby, boss up".That's how my mom talks, right. So I'm going to be like "girl I'm going to
help you boss up girl". And then I'm going to give her the iPhone and record her
reaction. So I'm going to wrap this up I'll be back to show you guys when I wrap it
up. I'm going to show you guys when I get in front of her house and then we're going to
see her reaction to this "gift" when I give it to her. Ah this is going to be so
lit. Alright... wait, naw naw naw, its about to be a PREMIERE
So at this point I was listening to gospel, and my mom started crying and praying.
And I was really about to get ready and say I don't think I should do this prank.
at this time but I was already at a point of no return!
so she gone get pranked. I asked my mom where her phone was so I could show you all.
That's why this prank is going to be funny because she's not team I thought
she's team Android comment below of you're team iPhone or team Android.
(My mom and I were chatting). (It's about to go down) - I got you a early Christmas gift
(My mom said what, REALLY!?)
(this is money blessings, money blessings baby I'm not no witchcrafter)
(I'm old-school, those sprays dont get rid of my house smoke smell ha ha ha ha ). (Lord what she than got me).
My mom is into fashion - so you know she going to like what I got her for Christmas
anyway. But I had to do it y'all I had to do it. Let me know do y'all think that
was a fail? Give this video a thumbs up! Don't forget to leave a comment. Team iPhone or team Android.
leave a comment let us know what team you're on iPhone or Android and please
you guys subscribe, hit your notification button so you never miss a video from
me. Like I said we're gonna always mix it up do not expect the same thing from me
because I am going to constantly be giving you guys different content all
the time because I don't just sit in the house doing makeup all day. I don't sit in
the house doing hair all day you guys are actually gonna be a part of my
family. Like I told y'all we're a family. "Scripture of the day, Philippians 4:6-7". Be Grateful. "Start being grateful for what you have now and the more grateful you are the more you will get".
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The Writing on Games "Top Five Games of 2018" List - Duration: 21:24.End of year lists are usually a pretty cut and dry thing for me.
A nice way to round out what has, inevitably, been an amazing year for games, one that will
go down in the history books, right?
Well, as 2018 comes to a close, I find it hard to muster that kind of excitement this
time around.
The thought of making a year-end video, for a good chunk of 2018, has filled me with worry
about what I would actually include.
My video game critic galaxy brain would like to philosophise about how 2017 so rejigged
our conceptions of established genre norms and redefined how games could tell their stories
through mechanics – within the AAA space, I might add – that the decidedly cinematic
experiences people were holding up as these generation-defining games felt more like they
defined the last generation than this one.
And while I think there's some truth in that, it's probably more likely that, honestly,
I was feeling a little burned out on games in general this year.
I've been doing YouTube for over three years now at the expense of pretty much everything
else, so it was probably inevitable that something was going to give at some point.
I won't bore you but things got pretty bad—the idea of approaching a word processor terrified
me at times.
Moreso than in other years, then, 2018 has been defined by the focus I placed on myself.
I spent much less time online and more time focused on the world around me, the people
I care about.
I read more and watched more movies again.
I went to places I'd never been.
I tried to place restrictions on the hours I was working so I wasn't simply writing
and editing until I collapsed as was the case previously.
It probably hurt channel growth, but I realised how little that mattered to me, as long as
I'm healthy and doing what I love.
It resulted in a marked improvement in my efficiency, a renewed inspiration from expanding
my horizons and a lot of, if not my most viewed work, definitely the work I value the most.
What's more, this realisation happened to coincide with a latter half of the year featuring
an onslaught of new releases which, regardless of their individual quality, reminded me that
there's still a lot I want to say about games (as well as cementing that, in the year
to come, I'll probably be focusing less on outright terrible releases than I did this
year, instead celebrating what I enjoy).
In summary, this list is weird.
It's not filled to the brim with my favourite games of all time or the most transcendent
experiences, but it is a comprehensive look at the games that stuck with me, for whatever
reason, in a year where I needed them to stick with me the most.
So without further ado, here is the Writing on Games Top Five Games of 2018 (that I played,
obviously, and there are many games I didn't get around to), with some honourable mentions
for good measure!
And in at number five we have…
5.
Yakuza 6
This game features a scene in which a muscled ex-Yakuza in a dad shirt stares down a bunch
of balaclava-clad men and an ostentatious Korean mob boss, all while the stars of Battle
Royale play rugby with a baby.
If I was to tell you that said game of baby rugby, besides featuring some of the funniest
shots I've seen all year, had me clenching my teeth it was so tense, you probably wouldn't
believe me.
But this is the state of things in Yakuza 6; its brash, loud, colourful demeanour belying
a humanity and heart that most games can only dream of achieving—with every part that
you'd think would ring dissonantly in fact only helping to sell me on its utterly singular
vision.
Its new engine simplifies combat in favour of hammering home the bone-crunching weight
of every punch and putting you more directly in control of situations previously relegated
to its over-the-top heat actions, but they also show more closely the wrinkles in Kiryu's
now-grizzled face; highlighting the fact that this is a man who has seen some stuff.
Playing perfectly into the game's story of this man, who just wants to help everyone
at the end of the day, being forced to come to terms with the fact that the world around
him, the gangster life and Japan he knew, is moving on and leaving him and his values
behind.
The fact that Kiryu's send-off relegates so much of the supporting cast we've come
to know and love to near-absence, combined with the yearning I had for a more satisfying
conclusion to a game whose conspiracies were so dense and ever-changing that they were
as confusing to me as they likely were to Kiryu, means that it doesn't quite reach
the dazzlingly cohesive highs of last year's localisation of 0.
But at a time where game after game felt so dull and grey, Yakuza 6 showed me that there
was still room in games for glorious flamboyance.
Don't ever change, Kiryu.
And in at number 4 we have…
4.
Red Dead Redemption 2
Red Dead 2, on the surface, plays it safe.
Mechanically, it's GTAV except the travels between its run-of-the-mill shootouts are
longer and more automatic.
It flat out rejects even the slightest deviations from its ridiculously rigid mission structures;
its gameplay coming firmly second to its filmic ambitions which it only partially realises.
In terms of that larger story, however, and the ways in which this world is sold to you,
Rockstar's approach is risky as hell.
You're taking one of the most anticipated games of all time, from perhaps the canonical
developer of the sandbox game as we know it, and you're forcing players to endure the
absolute minutiae of your world because Rockstar has a story to tell and by god you're going
to experience it.
And while it's barely conveyed through gameplay during missions, what a story it is; a remarkable
tale of characters coming to terms with the onward march of civilisation and the destruction
it will wreak on their way of life, each splintering off from the group for their own reasons as
its leader Dutch begins to unfurl into the egotistical maniac he probably always was.
The game's immense length allows for moments where amongst the tension and the fun of being
an outlaw, one little thing will change, the tiniest detail will slip; enough to sow the
seeds of doubt in Arthur but not enough to remove Dutch of his charm, leading to beautiful
powder keg moments where you suddenly realise how different things are now, and wonder how
you got roped along in the first place.
That said, the cracks begin to show more widely in its detail-oriented worldbuilding when
you're ducked behind cover getting shot at and, thanks to the game's poorly-realised
survival mechanics, you're chewing on a lamb shank thinking "this would do a much
better job of healing my bullet holes if it had some oregano on it."
In short, Red Dead 2 has problems.
But in a game this vast, with so many interconnected systems and environments and a rich, winding
story… some inconsistencies are bound to occur.
It's one of those situations where the amount of bold swings they took, for me, excuse the
many times they missed.
I stand by my assertion that it's more TV show than game, but goddamn that TV show is
good.
And at number 3 we have…
3.
Forza Horizon 4
There's something gloriously dystopian to the supposed utopia Horizon presents to you.
It's a world in which the few humans you do come across exist solely to give you cars
and houses and tell you how good you are in as patronising a way as possible; congratulating
you for spinning around on various landmarks across the country in your dumb hat before
you go on a consequence-free rampage through middle England as invaded by EDM car fetishists;
hellbent on destroying the country one National Trust-protected wall at a time—all while
providing constant offering to The All-Encompassing Social Network That Shall Not Be Named.
In all seriousness it probably seems a little quaint that a game like Forza gets so high
on my list; I'm not even a big car guy so I'm not in it for the money shots or the
culture.
That said there's something that's always relaxed me about the purity of a good racing
game.
There's a comforting lack of equivocation in "start, go fast and finish first" and
in a year where I found real value in media that allowed me to get out of my own head,
the popping visual aesthetic of the game's world, soundtracked by the chilliest of liquid
drum'n'bass served as a much-needed emotional salve.
It also helps that the game feels so good to play on the most basic mechanical level;
its delicate balance of sim-like weight and arcade-type speed combined with the winding
roads of the British countryside lead to races that are as breathtaking as they are nail-biting,
and every stretch of road, with its multiple challenges, encourages you to go as fast as
possible.
Each car the game generously doles out to you features wildly varying handling models,
bolstered by changing seasons; actively requiring you to mess around to find which car is best
suited to which time of the year.
All of this to say that Horizon was a far richer experience for me than I ever could
have imagined going in.
Its sheer speed at times made it feel like the closest we're going to get to a new
Burnout game minus the wreckages.
Its overly-exuberant tone (combined with its oddly dystopic allusions I mentioned earl
ier) should have annoyed the hell out of me but went so far as to come back around to
genuine charm.
It might seem odd for some, but Forza Horizon 4 was simply some of the most fun I had with
any game this year.
And my runner-up for game of the year is…
2.
Spider-Man
By all accounts, I was fully ready to dismiss Insomniac's Marvel's Spider-Man as a glossier
version of all the other failed attempts to recreate that seemingly unknowable magic of
2.
For all of Insomniac's bluster, I couldn't shake the feeling that every trailer made
its swinging look too automatic for the novelty to sustain itself, and that its combat looked
like any other title aping the punch-punch-counter style made famous by the Arkham games.
Hell, I got my hands on it prior to launch at Gamescom and my worry only grew that this
would be yet another disappointment in a year replete with them.
Boy, how wrong I was.
Once I got my hands on it for a decent chunk of time, I came to realise the lengths the
game goes to in order to make your most minute interactions feel as engaging as possible—turning
it into one of the most joyous experiences I had this year.
The mere act of traversal – often overlooked by games in favour of getting to the meat
as quickly as possible - felt good; less concerned with how cool it would look to hold a button
and arc from the top of a swing to the bottom and more concerned with how good it would
feel to maintain your speed in as straight a line as possible, trying to correctly time
point-launches wherever possible for that oh-so-satisfying boom.
In combat, it wasn't enough to simply watch for your Spidey-sense then hit a button to
warp across the room to counter the incoming attack.
No, you had to intuit your surroundings more than that and get out of the way, leading
to an altogether more frantic and frenetic series of events that placed you in direct
control of its comic book-style action.
What's more, its surprisingly gripping story is given enough time to flesh out its villains,
allowing Insomniac to provide their own flavour to backstories established decades prior,
leading to some emotionally torturous yet gloriously cathartic moments for our protagonist,
with enough levity thrown in around the mundanities of Peter Parker's personal life to maintain
the childlike joy found in its mechanics; leading to the kind of game that had me as
enthralled by the trajectory of these villains as it had me gawking at how cool their costumes
look.
Spider-Man reminded me that games didn't need to wallow in self-seriousness to have
a profound impact on players; it just made me happy and in 2018 in particular, that feels
particularly worthy of commendation.
And before we get to our winner, here are some unordered HONOURABLE MENTIONS:
Next Car Game finally emerged from early access this year as Wreckfest and, following immediately
after the wasteland of aggressively awful handling and content that was The Crew 2,
it felt good to wield a car as if it were a goddamn weapon.
Its wealth and sheer variety of activities sees it land the transition from physics demo
to full-fledged game, while Its damage models appear to have been fine-tuned since I last
played it years ago; allowing you the opportunity to fully utilise a car's weight as you use
other cars as turning aids, without writing off your vehicle in the process.
In short, Wreckfest makes you feel powerful.
There's an incredible ten to fifteen hours in Assassin's Creed Odyssey's sixty hours,
but you can pay to make it thirty if you want.
That's the dilemma I face with the latest entry in Ubisoft's long-running franchise,
where for every forward step this sequel took, it was stretched so thin for the sake of sheer
content and some of the most egregious single-player microtransactions I've ever come across.
The only reason it was so frustrating, however, was due to the fact that when everything comes
together, Odyssey hits surprisingly hard; with a story that allows its characters to
get lost in the excess of ancient Greece without worrying too much about the larger plot, and
gameplay that lets up on the series' rigidity to make for instances of true chaos.
I know I've harped on about it a lot but look at all these chickens!
On the perhaps less well-known side of the spectrum, Paratopic immediately grabbed my
attention by basically looking like a PS1 title and held it by the fact that it's
a forty minute game in a sea of these vast time sinks.
What I wasn't expecting when I booted it up, however, was that these descriptors would
end up doing a disservice to the wonderful horror experience within.
I've played through those densely-packed forty minutes multiple times, each go-around
uncovering something new about its cryptic mystery.
Its aesthetic ends up playing very directly into its horror, being toyed with in such
a way as to draw on your nostalgia while also heightening the unsettling loneliness of its
eerily beautiful world.
If the idea of Silent Hill directed by David Lynch interests you and you've got half
an hour to spare, Paratopic should be your next port of call.
And in the sea of impressive remasters giving me an excuse to go back and find that spark
recent titles weren't giving me, you can now buy Killer7 on PC.
In full HD at 60fps.
In a port that only serves to compound the game's inherent weirdness.
It's one of my top three games of all time.
I'll have a video on the port in the new year but for now, just play it.
Play.
It.
Now.
All of which brings us to my number one game of 2018 which is…
1.
Hitman 2
I cannot tell you how happy I am to have more Hitman in my life.
After the overlords at Square Enix decided the first season – one of my favourite games
of all time - was apparently a failure (before, I might add, going on to release The goddamn
Quiet Man), I was stunned and unbearably disappointed that we wouldn't see the full potential
shown by its first season wholly explored.
And while IO's reclamation of the license and production of yet another season might
prove to be a legitimate financial failure, that fact is made all the more gut-wrenching
by just how absolutely the opposite is true of its magnificent gameplay and the treasure
trove of content provided to players for their buck.
It's more Hitman, for sure, but it's better Hitman.
They take the strengths of the map design in the first game – namely that, as opposed
to being large for the sake of it, what matters is how the different sections of those maps
connect with each other – and somehow apply that principle to some of the most gargantuan
levels across the entire reboot.
Maps have a verticality that was perhaps lacking in some of 2016's environments—encouraging
you to affect things on one end of the map from the complete opposite point and, with
all the challenges and extra modes the game provides, you're incentivised to experiment
and try new approaches; with new features adding breadth that opens up the possibility
of things like sniping, and encourages you to get a bit more bold with the game's stealth
mechanics; taking the first game's "hiding in plain sight" approach and morphing it
into just straight up "hiding".
But it's not just the maps that are interconnected; the mechanics speak to the game's more nuanced
and cohesive approach to storytelling this time around.
And by that I don't mean the overall story that, for as inconsequential as it ends up
being, is a pleasingly shlocky romp that sees you taking on the most comically evil villains
one could imagine while simultaneously making you question just how old 47 actually is.
No, the real meat of the game's narrative comes in its little moments where you realise,
for example, that 47 is not only a renaissance man, not simply a musician but specifically
a drummer, at least primarily.
It draws and expands upon this weird lore they set up in the first game, and fits eerily
well with the cold, calculated rhythm required to steady your breathing while aiming down
a scope and getting a beat on your target.
Helping an assassin do your job for you is one of the most wonderful sequences I've
experienced in a game all year; seeing you explore and affect almost every area on Mumbai's
incredible map, with the moment being made all the better by the fact that, as evidenced
by his inability to do something as basic as focus a rifle, this guy you're helping
is… kind of incompetent; that despite your disguises being laughably transparent to anyone
other than a cluster of clockwork AI patterns, somehow you are still the best assassin in
the world.
Hitman, with its overtly video game-y look and feel and campy story doesn't seem like
the kind of game you'd need top quality writers for.
But I feel their presence; they know.
They're clearly aware that one of the biggest draws of the first game was the unassuming
nature of its player-driven screwball comedy; the ways in which the player, in a game about
a ruthless, cold assassin, could place a wrench in these apparently normal scenarios, seeing
the entire thing devolve into an inhuman mess in a matter of seconds.
The developers wrote it in this time; they crafted scenarios that not only played to
the strengths of its level design but worked with this weird fiction they ended up creating
around 47.
And their dedication to it – in knowing when to put their hands up and say "this
game is better for this weird thing even if other developers might strive to fix it"
– is a restraint, a commitment that I can only admire.
Hitman 2 has made me laugh as much as it's had me biting my nails; it encourages me to
think creatively about approaches to missions I wouldn't have considered in 2016's game.
And in a year that at one point had me craving a game, any game that wouldn't just leave
me completely cold, for Hitman 2 to annihilate that exceedingly low bar was such a breath
of fresh air, making it a game that I'll be playing long into 2019.
And so concludes my list of games of the year.
But in reflecting on this year, the games themselves feel like such a small part of
the bigger picture when so much of what inspired me to keep going was found outside of games;
mainly, it was the love and support of the people around me and in order to give something
back, I thought it would be nice to do what I did earlier in the year and shout out some
smaller channels run by people who offered support, whose work inspired me in some way
and crucially are well worth your time.
Given the rather shadowy workings of the video game industry, real actual journalism in the
field is pretty rare.
Game Brain's dedication to find the people behind the games and bring their stories to
light, then, is really commendable.
Not only is he a great writer, he's managed to discuss game design with Chris Rausch (one
of the designers of the original Pro Skater), he's talked with one of the developers of
the original GTA about the time he spilled blood on Miyamoto, among many other things.
Game Brain is going above and beyond most other channels to explore the weird and wacky
side of this industry we might otherwise never see, and for that I think you should check
him out.
MML Commentaries is able to use his personal family experiences playing a board game to
explore the socio-economic origins of Monopoly.
He's able to deftly explore journalistic ethics as theoretically defined one minute,
before opening himself up to explore the existential horror of online life the next.
In other words, his videos are some of the most effective and impactful attempts to bridge
that gap between the deeply academic and wildly personal reasons we're attracted to media
I've seen in my entire time on this site.
If you're looking for something unrelated to games, my good friend In/Frame/Out made
his foray onto the YouTube scene a few months ago and the level of quality already on show
is quite something.
His exceptionally articulate and conversational writing style combined with slick presentation
and a subtle sense of humour easily puts him up there with the likes of Channel Criswell
in my eyes.
And if I've said it once I've said it a million times – go subscribe to Lambhoot.
His ability to mix super technical analysis of games from a software development perspective
and an utterly impeccable sense of comedic timing make him the most criminally undersubscribed
channel on this website.
If you do one thing today, go and watch his videos and let him know dad sent you.
He will appreciate it.
Which brings me onto my patrons—I say this at the end of every video but I really cannot
state this enough, your support (not just monetarily – although that definitely does
help - but the words of encouragement and the messages letting me know how much my work
meant to you) was absolutely what kept me going this year and what will see the channel
grow for a long time to come.
You are directly responsible for the amount of videos that I was able to make this year,
as well as ensuring that I was able to keep improving in terms of quality.
You inspired me to keep going through the tough times and get better and I will never
be able to thank you enough for that.
In particular I'd like to thank Mark B Writing, Rob, Nico Bleackley, Michael Wolf, Artjom
Vitsjuk, Ali Almuhanna, Timothy Jones, Spike Jones, Laserpferd, TheNamlessGuy, Chris Wright,
Ham Migas, Travis Bennett, Zach Casserly, Samuel Pickens, Tom Nash, Shardfire, Ana Pimentel,
Jessie Rine, Brandon Robinson, Justins Holderness, Christian Konemann, Mathieu Nachury, Nicolas
Ross and Charlie Yang.
And with that, this has been another episode of Writing on Games.
Stay safe this New Year and I'll see you in 2019.
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WhatsApp Latest Updates 2019 | WhatsApp News Rules 2019 | Latest Tech Updates 2019 - Duration: 2:28.WhatsApp Latest Updates 2019
WhatsApp News Rules 2019
Latest Tech Updates 2019
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Vlog # 4 – My Morning Routine with Arnold, 19th Month Old | Mom's Real Life Journey - Duration: 7:12. For more infomation >> Vlog # 4 – My Morning Routine with Arnold, 19th Month Old | Mom's Real Life Journey - Duration: 7:12.-------------------------------------------
Surprises for kids in Cups Surprise Cups for Children Shimmer and Shine Masha and Bear PJ Masks - Duration: 3:58.uh-huh
for kids
for children
surprise toys
surprise for kids
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Goodbye 2018 and Hello to 2019 - Happy New Year - The end of another year 31st December 2018 - Duration: 10:36.well hello there this is mr. Duncan in England on the very last day of 2018
some might say that this year has been one of the most turbulent in a long time
with political upheavals in many parts of the world including here in the UK
and many natural disasters some of which are still going on as I speak 2018 has
been a very eventful year indeed on a lighter note how was your festive
holiday did you celebrate Christmas did Santa Claus bring you everything you
asked for I hope so
so another year is coming to an end how was 2018 for you did everything go
as planned or were there some unexpected hurdles along the way to get across the
end of another year brings with it many things we often end up reflecting over
the past twelve months we look back over the year and tried to work out if it was
a good one or not did I accomplish everything I set
out to do did I do enough to make my life better will I look back and
remember this year fondly or view it with regret perhaps we will come to the
conclusion that despite all the negativity during the past 12 months for
you it was not a bad year it could have been much better but then again it could
have been so much worse
as the year comes to a close we normally begin making plans for the new one we
lay down some ideas for the following year perhaps there is a part of your
life with which you are unhappy you might feel as if some changes have to be
made a change of career perhaps maybe there is some place you have always
wanted to travel to perhaps next year will be the time to go there we call
these changes resolutions these are the things we resolve to do you might just
have a couple of resolutions or maybe a great long list of things you wish to
change these new year resolutions are a great way of kick starting the new year
in an upbeat and positive way
with each passing year we all become a little older there is nothing we can do
to stop this from happening it is inevitable unavoidable unstoppable it is
to be expected if there is one thing I have noticed about life it's that the
older you get the faster time seems to pass you by when I was a young boy time
seemed to go by so slowly the hours seemed like days the days seemed like
weeks and the months seemed like years and the years seemed like forever youth
makes fools of us all it feels as if we will live forever time seems endless
eternity is our playground of course this is not true
once you pass a certain age time begins to speed up the years seem like months
the months seem like weeks the weeks seem like days you find yourself asking
again and again what happened this week where did the year go is it really
December again
of course it's not all doom and gloom there is a bright side to all this age
need not be a hindrance or barrier time could also be its own reward
with age comes knowledge and wisdom you are able to cope with things much better
those little surprises that life tends to throw at you become more bearable
perhaps it is more about your own attitude to the passing of time rather
than the occurrence itself there are many things that exist in this world
that can be described as a cliche some might say that life is one big cliche we
all know the story already we know how it starts and we certainly know how it
ends but it is up to you to make the big chunk in the middle the way you want it
to be after all life is what you make it
you
the period of time between Christmas and the new year is a strange one it feels
as if everything is on hold some people take this time off while a few go back
to work some do it by choice while others do not
the day after Christmas Day is called Boxing Day this was traditionally the
day when servants and tradesmen were given presents for their hard work
during the year the gifts were known as Christmas boxes so the day became known
as Boxing Day the day when the Christmas boxes were given out the phrase itself
is still used today it normally relates to money given at
Christmas as a bonus it is often given before the festive season arrives these
days Boxing Day is observed in the UK as a public holiday
so have you made any New Year's Eve plans how will you see in the new year
some people get together and have a party so they can see in the new year
together in Scotland the new year is seen as an important festival it is
called hog money this is the name the Scots give to the final day of the year
the traditional hub many celebrations begin on New Year's Eve and go on right
through the night until the next morning it is common for firework displays to be
held as the New Year arrives as the clock strikes 12:00 the fireworks will
begin most major cities around the world have firework displays to coincide with
the arrival of the new year the most famous ones are Sydney Hong Kong New
York and London
so this is the end of 2018 and what a rollercoaster ride it has been but how
was it for you was it a good one let's all hope that 2019 will be a prosperous
one and however idealistic it might sound for most of us a peaceful one I
will see you all again next year which is just around the corner
this is mr. Duncan in England saying thanks for joining me
during 2018 and may I take this opportunity to wish each and every one
of you a joyous happy fun-filled new year and of course for the last time
ever in 2018...
ta ta for now 8-)
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2019东方卫视跨年节目单:湖南卫视跨年晚会直播收视夺冠,是北京、东方、江苏三家的总和 - Duration: 4:50. For more infomation >> 2019东方卫视跨年节目单:湖南卫视跨年晚会直播收视夺冠,是北京、东方、江苏三家的总和 - Duration: 4:50.-------------------------------------------
Overlord III / VORACITY (SliverK ft Nika Lenina RUS Version) - Duration: 4:19. For more infomation >> Overlord III / VORACITY (SliverK ft Nika Lenina RUS Version) - Duration: 4:19.-------------------------------------------
4 Fehler, warum du 2018 keine Frauen hattest (SO ÄNDERST DU ES 2019) - [4K] - Duration: 10:07. For more infomation >> 4 Fehler, warum du 2018 keine Frauen hattest (SO ÄNDERST DU ES 2019) - [4K] - Duration: 10:07.-------------------------------------------
GERÇEKÇİ SİLAH BONCUK ATAN OYUNCAK TABANCA - Duration: 2:26.Realistic Gun - Plastic Bullet Toy Weapons Video for Kids!
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2018.. (14.000 Abonnenten) - Duration: 1:49.I wanted to say thank you again, that we have reached the 14,000 subscribers this year,
many thanks so much for supporting me all the way to the 14 thousand subscribers in
general 2018 was a blatant year many thanks a lot I wish you Have a happy new year and
then have fun with the video!
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Jojo's Bizarre Adventure - Centuries - Duration: 3:12.Some legends are told
Some turn to dust or to gold
But you will remember me
Remember me, for centuries
And just one mistake
Is all it will take
We'll go down in history
Remember me for centuries
Remember me for centuries
Mummified my teenage dreams
No, it's nothing wrong with me
The kids are all wrong, the story's all off
Heavy metal broke my heart
Come on, come on, and let me in
Bruises on your thighs like my fingerprints
And this is supposed to match
The darkness that you felt
I never meant for you to fix yourself
Some legends are told
Some turn to dust or to gold
But you will remember me
Remember me, for centuries
And just one mistake
Is all it will take
We'll go down in history
Remember me for centuries
Remember me for centuries
And I can't stop 'til the whole world knows my name
Cause I was only born inside my dreams
Until you die for me, as long as there's a light,
my shadow's over you,
cause I am the opposite of amnesia
And you're a cherry blossom
You're about to bloom
You look so pretty, but you're gone so soon
Some legends are told
Some turn to dust or to gold
But you will remember me
Remember me, for centuries
And just one mistake
Is all it will take
We'll go down in history
Remember me for centuries
Remember me for centuries
We've been here forever
And here's the frozen proof
I could scream forever
We are the poisoned youth
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Revealed: Prince Charles's secret love with Princess Diana's sister, Sarah Spencer - Duration: 4:09.Revealed: Prince Charles's secret love with Princess Diana's sister, Sarah Spencer.
A story with air similarities to the other Boleyn Girl Prince Charles had his sights set on Diana Spencer's older sister long before his turbulent
royal marriage
Lady Sarah Spencer had a fling with the heir to the throne back in
1977 four years before Charles and Lady Diana announced their engagement to the world and set in motion one of the most tumultuous and
dysfunctional periods and modern royal history
Sarah who like Diana inherited the title lady in
1975 when her grandfather died was only 22 when she began casually dating 28-year old Charles
At that time the playboy Prince of Wales was in the midst of a decade-long
Dating spree and was under increasing pressure from the palace to find a wife
Charles had amassed a lengthy black book of exes including Lady Angela Keating the daughter of Prince Philip's private secretary
Fiona Cottrell who posed for men's magazine penthouse and
Sabrina Guinness the grand daughter of Sir Arthur Guinness who already had relationships with Mick Jagger Rod Stewart
David Bowie and Jack Nicholson
Then Along Came Lady Sarah Spencer who had all the right connections to make her a suitable royal wife
The Spencer's had had close ties with the royal family dating back several generations and Sarah's grandmother's had served as ladies-in-waiting to Queen Elizabeth
the Queen Mother
They made an impressive Society couple and Syria even accompanied Charles to the posh Swiss ski resort clusters
But it was during that lavish holiday that the whole Union apparently came and done in an explosive fashion
Sarah reportedly met up with two reporters to spill gossip over dinner and her words would eventually come back to bite her
according to Nigel Nelson and James Whittaker
Sarah's head seemed to be turned by the publicity her royal connection had
Generated and she even admitted to them that she'd started keeping a scrapbook of all the press clippings about her and Charles which she intended
to show future grandchildren
But perhaps the most damning statement of all was Sarah's view on marriage to the future monarch
Sarah was disarmingly frank about her boyfriend and declared she would not marry charles if he were the dustman or the king of england
Whitaker said adding that they had also discussed her other relationships previous alcoholism and battle with anorexia
That was good news from where I was sitting and Sarah seemed delighted. I was soaking to share it with the nation
but according to Whittaker when Charles saw the article, he was furious he
Reportedly told Sarah that she had just done something incredibly stupid and promptly called off the romance
Despite their abrupt split. It seems the pair report. No hard feelings in the long term
Just months later Charles. Met Sarah's sixteen-year-old sister Diana. Not only did Sarah give them your blessing
She also later claimed that she'd actually set them up in the first place. I
Introduced them. I'm Cupid. She told the Guardian
Fast forward four years to 1981 and Diana 20 was standing at the altar
exchanging marriage vows with Charles 32 in front of
750 million people worldwide
Diana became the Princess of Wales a title, which at one point looked likely to have been her sisters
By then Sarah had gone on to marry Neil at Memory Corp, Waddell. The pair have three children
sixteen years later Charles and Sarah were again brought close together this time in the most tragic of
Circumstances to retrieve Diana's body from Paris and bring it home for the funeral
Since that devastating event in 1997. Sarah has staked close with her nephews Prince William and Prince Harry
Thank you for watching. Please like and share if you feel the video is helpful
And don't forget to leave your comments in the comment section below
What do you think share your thoughts in the comment box below and don't forget to subscribe to get instant news updates
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10 coisas que brasileiros tem que ficar ligado quando morar no Japão [Vlog#181] - Duration: 9:32. For more infomation >> 10 coisas que brasileiros tem que ficar ligado quando morar no Japão [Vlog#181] - Duration: 9:32.-------------------------------------------
Best TIME TABLE for you tubers|study vs you tube|How to manage best way|100% solve your prob. hindi - Duration: 10:57. For more infomation >> Best TIME TABLE for you tubers|study vs you tube|How to manage best way|100% solve your prob. hindi - Duration: 10:57.-------------------------------------------
Happy new year muggulu 2019 | happy new year 2019 rangoli easy | new year kolam 2019 dots - Duration: 13:16.happy new year kolam 2019
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