Chủ Nhật, 30 tháng 7, 2017

Waching daily Jul 30 2017

If you stare at me, with only that

The sweet flowers start giving off a perfume

"You mustn't tell anyone"

If I'm dreaming I don't wanna wake up, I'm in Tougenkyo

With one bite, the flower of honey

Please don't stop even if we can't get back

Like petals I dance and fall

I'm dyed in you, as you wish

A single kiss isn't enough, Wo ai ni

Let's dance 'til the night ends

Like intertwining our fingers

I swallow up all the peach drops

"I don't wanna lose you"

Please don't disappear Tougenkyo

With another bite, the flavor of sin

I'm not scared if I'm with you

Like flowers I bloom and wither

My heart shivers with love

There's only one thing I want, and that's that you say "Wo ai ni"

Let's sing 'til this body dies

Like petals I dance and fall

I'm dyed in you, as you wish

A single kiss isn't enough, Wo ai ni

Let's dance 'til the night ends

Like flowers I bloom and wither

My heart shivers with love

There's only one thing I want, and that's your "Wo ai ni"

Let's sing 'til this body dies

Let's promise eternally "Wo ai ni"

For more infomation >> [MMD - MME] 桃源恋歌 / Togen Renka - Duration: 3:49.

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Aşk-ı Memnu (Zakazana Miłość) Napisy PL Ep. 63 FULL HD - Duration: 1:25:10.

For more infomation >> Aşk-ı Memnu (Zakazana Miłość) Napisy PL Ep. 63 FULL HD - Duration: 1:25:10.

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Why Fallout Isn't Fallout - 20th Anniversary Analysis | Interplay vs. Bethesda's Fallout - Duration: 32:21.

War… War never changes. But game design does.

Fallout has a long and revered history as one of the most open, expansive and influential

computer role-playing game series ever made. Crafted by the geniuses of the now-defunct

Black Isle Studios, the first two games in the franchise sported an unusually open game

world where you are literally able to go anywhere and do anything as soon as you leave the starting

area. They were lauded for breaking the chains so many games shackled their players to, and

constantly begot exploration and exploitation. You could spend a hundred hours scouring the

wasteland conquering, helping or destroying the remnants of civilization, or you could

tactically skip all that and beat the game in about twenty minutes. The games were richly

written and expertly designed sandboxes, and you're not going to find many other role-playing

games that allow for such freedom.

But how could such beloved and innovative game franchise become a rusted husk of itself

over the years, only to be picked up by Bethesda years later? And what did we gain (or lose)

when the new developers refashioned the game in their own style? To understand these questions

and surmise their answers, we're going to need to dive deep into the history of the

series, and what's changed over time.

And hopefully by the end of this video, you will agree with me on the premise that modern-day

Fallout isn't faithful to the theme and mechanics of the original Fallout games, and

would be better off had they been.

In the late 1980's, computer RPGs were blowing up. Far from the text-based adventures of

Rogue or abstract visuals of Wizardry. Graphics were improving (but you know, still had a

way to go) and experiences were moving from the confined spaces of narrow hallways into

immersive, living and breathing worlds where hundreds of characters and creatures roam

and go about their lives. One of the earlier examples of this new type of game was Wasteland,

an innovative game Brian Fargo and his team at Interplay conceived where you roam the

post-nuke American southwest with a team of Army Rangers descendants. It was compelling

and immersive, and offered a bleak atmosphere and unique survival mechanics not found in

many games at the time.

Despite its success, interference by publisher Electronic Arts (yes, THAT Electronic Arts)

helped neuter the release of its sequel, the third planned entry was cancelled and EA wouldn't

let Interplay have the intellectual property.

Nearly ten years later, Interplay designer Tim Cain pitched a new game idea that would

eventually become Fallout. It was originally going to license the Generic Universal Role-Playing

System (also known as GURPS) for the game, which helped inform its deep RPG roots.

After much deliberation over the game's intended setting (one idea included time travel

and dinosaurs), and with the input of artist Leonard Boyarsky, the post-apocalypse was

decided upon and the game was pitched as a spiritual successor to Wasteland. The Fallout

team were media sponges and regularly pulled inspiration from books, movies and shows during

development.

Inspirations include 'The Road Warrior's' bleak wasteland apocalypse strewn with broken

people and rusted wreckage, the brutal morality and the cloistered madness of an underground

vault of 'A Boy and His Dog', the iconic retro-future robotics of Forbidden Planet,

the nuclear and crisis imagery of 'The Day After', the "last normal human versus

a harsh new world" themes of the book 'I Am Legend', the chilling black and white

stills timed to a voiceover of 'La Jetee', and the over-the-top laser guns and one-piece

suits of 'Flash Gordon'. These influences mixed like a fine cocktail and resulted in

a fantastic unique setting, and to top it all off, a heavy dose of carefully crafted

dark humor was added -- it was "Fallout" to a T.

Old Fallout games had a carefully balanced mix of harsh, threatening environments and

enemies and pitch-black humor -- some of it emergent and player-driven like shooting a

guy in the groin and having him shriek in pain about his family jewels, as well as thematic

gags, movie references and the like. The iconic Vault Boy illustrations incorporated into

the game's stat, skill and perk descriptions and throughout the manual were one of its

most brilliant encapsulations of the game's tone. The vintage cartoons depicting violent

or mature acts were charming, instructive and hilarious.

Part of Tim's inspiration for the gray morality the game professed was as a counterpoint to

games like the beloved Ultima series, where you play the unwaveringly heroic Avatar, and

can't stray from the path of good and righteousness.

Fallout was one of the earliest games to explore so many mature themes: prostitution, slavery,

murder, theft, sex, gambling, drinking, drug addiction and even child killing -- much of

which no "reputable" publisher would even consider putting in a game today. Fallout

went all the way, perhaps a little too far as European censorship demanded the game be

toned down or be denied an acceptable rating. This resulted in children being completely

removed for some international releases.

Combat in the game was turn-based, tactical but also smooth and elegant. It takes just

a few minutes to "get" the system and its quirks, but proves to be fun and engaging

many hours on. You could use each weapon in multiple ways, punching and kicking, thrusting

and throwing spears, hip-firing or making an aimed shot with the Vault-Tec Assisted

Targeting System (or V.A.T.S.). Each type of attack had different damage capability,

range, accuracy and action point (A.P.) expenditure. Each movement step cost one AP, opening up

your inventory to use items or equip another item cost a couple AP, and so you would tactically

plan your movement, reloading and attacks to maximize each round.

Glazed with realistically modeled character sprites and marinated in ultra-violence,

Fallout offered visceral deaths, fitting for the harsh world it thrust you into. Shots

from a Gauss rifle can bust open a torso, exposing a rib cage and a minigun will churn

its victim into tiny giblets. Whether getting melted into a pile of goo from a laser gun,

sliced in half, or charred to a crisp, every death feels both satisfying and appropriately

macabre.

As the plot dictated, you were a Vault Dweller sent out into the wasteland to find a replacement

part without which your entire community would perish. The vanilla game demanded you retrieve

this Water Chip within 150 in-game days or you get the Game Over screen. This was a sticking

point for me and many others as it made an already punishing game even more stressful.

Later on, even Tim Cain's team came to this conclusion and released a patch to greatly

expand the limit so players were able to explore and discover more of the world without fear

of getting into a place where the playthrough is incompletable.

Despite this though, the game was near-perfect considering its era and the technology available

at the time. It was a true open world which let you do good, evil or ambiguous actions

with consequences but without artificial limitations. Its Perk system inspired many future games,

including one of Dungeons and Dragons later features. And expertly crafted quests which

always had multiple methods of approach like fighting through it, talking your way out

or sneaking around an obstacle -- which rewarded ingenuity and granted the player a sense of

freedom that no other game does today.

"If it ain't broke, don't fix it." Such was the philosophy for Fallout's anticipated

sequel. Being iterative to a fault and not breaking much ground in many ways, it maintained

a steady hand and restraint. And with the added experience and bug fixes to the original's

engine -- arguably a better experience than the original.

In 1998's Fallout 2, you play a descendant of the original game's protagonist, living

in a village founded by them generations ago. The sequel has a lot more tribal and primitive

cultures in the setting, reflecting the changes and rolling backward society would go through

if all their electric conveniences and governments were vanquished overnight.

There is something truly horrifying when you are traversing the more dangerous parts of

the wasteland and you realize you have a lethal amount of radiation and not enough meds or

resources to cure you. Fallout effectively communicated the horrible reality that is

radiation poisoning: where you're essentially a walking corpse waiting for your timer to

run out. Something old-school Fallout fans will relate.

The "talking heads" of important non-player characters return from the original game,

and again had so much personality, art and thought put into them. These were time-consuming

and expensive to develop in the 90s, starting with hand-sculpted models which were scanned,

rigged and animated to voiced dialogue and expressions in the game. Obviously showing

its age now, the unusual look of their faces, along with the uncanny valley animation still

somehow works today. They were some of the weirdest, malformed and interesting game characters

to date -- perfect denizens of the broken world of Fallout.

The first two game's success led to Interplay ordering another game in the franchise, and

the long, arduous road toward a sequel began. First, a spinoff called Fallout Tactics came

out in 2001 to a lukewarm reception. Removing most exploration, role-playing and NPC interaction

and instead dropping you into enclosed X-COM-style missions with minimal base management, Tactics

was a combat-centric sidestep from the series roots.

Then in 2004, a console-only game called Fallout: Brotherhood of Steel was released for the

PS2 and Xbox -- now scrapping the tactical combat too for a simple twin-stick shooter

with a rock-heavy soundtrack. This was during a trend where PC RPGs were on a decline and

console spinoffs of games like EverQuest and Baldur's Gate were were developed using

popular brand recognition to attract sales.

A true sequel was on the way but delays and major changes to the game's engine, formula

and development staff took its toll on production. This project is now referred to as 'Van

Buren', and though it took heavy strokes from the first two games, it made sweeping

changes to the combat and presentation. Keeping the ¾ perspective, but now sporting a 3D

game engine with particle effects, advanced lighting and the like, Van Buren still *looked*

like a Fallout game. It did however have a realtime combat system which changed things

drastically. No longer based around turns and actions points like the original games,

Van Buren seemed to play more like BioWare's Baldur's Gate series, with fast-paced combat

broken up by occasional pauses for specific actions.

It was ambitious, no doubt taking the massive scale and freedom of 1 & 2 and thrusting it

into a 3D world with a proposed multiplayer mode and a completely revamped combat system,

Van Buren was sadly shelved after Interplay laid off its PC development team. With both

Fallout 3 and Baldur's Gate 3 cancelled, and key staff like Brian Fargo and Tim Cain

having left, a year later they struck a deal with Bethesda (of The Elder Scrolls fame)

to develop a completely new build of Fallout 3.

Being a shell of its former glory, the struggling Interplay eventually sold the rights to Fallout

to Bethesda in the end for just under 6 million dollars, with the caveat that Interplay could

develop a Fallout massively multiplayer online game within a specified time period. A clause

which Interplay did not fulfill and therefore the rights in their entirety fell to Bethesda

after years of legal conflict.

Seeing the post-apocalypse for the first time full 3D with the verticality of multi-story

buildings, hills and cliffs is pretty amazing. A seamless world with no outdoor zones was

a huge step forward, technologically. And you can tell the new creators of the franchise

took significant care into replicating the superficial features of the series like the

archetypal green interface, Vault Boy and the power armor design.

Bethesda Game Studios had been in development of their version of Fallout 3 since 2004,

two years before their next entry to their flagship Elder Scrolls series (Oblivion) launched.

The two games shared an engine, technology and tools between them, and share many of

Bethesda's mainline series features, as well as its quirks, bugs and issues. In fact

many have made the argument that Bethesda played it safe, did what they were comfortable

with and essentially built "Oblivion with guns" in 2008. Though due to inexperience

with first-person shooters, the basic gunplay handled poorly compared to any modern shooter

on the market. You got very little feedback on hits, the zoom level of aiming down sights

was trivial, and you felt like you were missing shots you shouldn't have been.

In an effort to stay loyal to the franchise and to add a difficulty valve for players

less skilled at shooting, Bethesda re-integrated the VATS targeting feature into the game.

Respectable, but it divided the game's combat into two disconnected systems. Some players

didn't like breaking up the flow of combat with incessant pauses so they ignored it.

For others though, the game's crude weapon handling led to "gaming" the system. Hiding

behind cover, waiting for Action Points to recover then peeking around to use VATS to

get a few headshots, rinse and repeat. Insufficient tactical depth of the AI probably contributed

to this problem too, as this wasn't an issue in the original turn-based games.

Item stats, skills and the perk system were redesigned to be more generous, and incidentally,

less realistic. Now even mundane equipment like baseball caps can add an entire point

to your Perception attribute. Different types of armor would "magically" increase certain

profession skills or even unarmed combat. This strayed from the functionality-driven

system of old where items would give you straightforward bonuses rather than unrealistic ones.

Perks are now granted at every level up instead of every three, and many could be taken multiple

times. This seemed rewarding, but also felt diluted from the original perk design, which

made each choice more impactful.

Fallout 3 borrowed Oblivion's universal face system, which was effective at easily

creating hundreds of NPCs and allowed player customization, but often resulted in people

who resembled burn victims, or just looked awkward with badly integrated hair.

Interplay's and Bethesda's creations feature vastly different approaches to the soundtrack

and audial atmosphere. All games would open up to a nostalgic 1950's-esque tune to introduce

you to the world before the Bomb. But the in-game soundtrack of Fallout 1 & 2 were ambient,

industrial, and at times, primal. With metallic sounds like distant screeching metal tubes,

as if hearing the final death throes of a metal-laden world.

Old Fallout had never made any inclination to nationalism, Americana or old-timey pride.

As you looked upon the remnants of the United States, all you saw was a dead nation. If

you listen closely, you might make out the crackling of what sounds like a Geiger counter,

the simmer of the radiated landscape. You can almost hear the cries of the long dead,

woven into the many layers of atmosphere and soundscapes.

Contrasted to New Fallout, you'll notice a greater emphasis on the brassy tunes of

mid-20th century music on the radio (likely influenced by the popular radio stations of

Grand Theft Auto), with ambient music featuring cinematic strings with hints of flutes and

drums, sometimes even sounding like patriotic marching tunes. It relies too heavily on real-world

instruments, and feels too familiar… too comfortable… too orchestral.

Then there's use of "oldies music" in the Fallout games. Old Fallout only played

1950's-style songs during a pre-war video or during the intro. Afterward it wouldn't

be referenced again. Humming to Bob Crosby while firing nukes at supermutants in New

Fallout was pretty funny the first time you did it, but it dilutes the game's atmosphere,

making it charming and quaint -- like a "GTA: Mad Max Edition" of sorts.

Bethesda has a track record of underperforming but underwhelming technical prowess, and Fallout

3 was no exception. The lighting system was way too ambient and lacked almost any trace

of shadow maps or proper obfuscation even at nighttime. Everything just fell into a

gray monotonous tone, only to be detailed by grainy overly-contrasted textures. The

original games weren't exactly known for cutting edge graphic fidelity, but Fallout

3 was in many ways an eyesore from an aesthetic standpoint.

Possibly to compensate for the grey color palette, a green filter was used in nearly

every area of the game. You could make the case that green is commonly associated with

poison, rot or illness -- fitting, but a little over the top.

Bethesda had been moving toward tighter and more linear stories that continually pulled

you toward your next objective. The stricter narrative and forced scenario design proved

antithetical to the very core of Fallout games, peaking in one of the more notorious mainline

quests which leads you through a fort manned by children.

The only options were to convince them through having a high Speech skill, having a particular perk, or performing the quest

they demand you to do. You are mystically stripped of any intimidation or combat capabilities

while in Little Lamplight, breaking immersion and disappointing fans of the original games

where one could threaten, kill or attack anything in the wasteland without limitation, but not

without consequence.

I can't stress enough how scenarios like this and others, where the developers take

your agency away from you and tell you what you need to accomplish -- sometimes outright

barring other areas off with invisible walls or insurmountable odds -- just acts as a rap

on the knuckles of players, rather than giving them challenging opportunities.

2010's Fallout: New Vegas is widely considered a throwback to the Old Fallout game design

philosophy, and with good reason. Many of the original Black Isle Studios developers

had gone on to work at Obsidian Entertainment, who were hired on as the developers of the

Fallout 3 spinoff game, New Vegas. As you might expect, the game has an overarching

gambling and casino theme, especially in the titular city of New Vegas, where the bright

neon lights shine and corruption and addiction could be felt in the darker street corners.

Black Isle veterans like Josh Sawyer (who worked on the Icewind Dale series) and Chris

Avellone (one of the directors of Fallout 2) were more familiar with the old-school

RPG design pillars so pervasive of the original Fallout games. Unlike the design team of Fallout

3, which was composed of later Elder Scrolls and first person action game designers.

In this unusual twist of events where original designers had to follow up a reboot of the

franchise they worked on, New Vegas is a curious beast. Utilizing the game engine and toolset

of Fallout 3 (for better or worse), the game borrowed significant worldbuilding and characters

from the cancelled Van Buren project (of which Avellone wrote much of years prior). In a

second chance to revive the "Fallout 3" that never was, New Vegas was a lot riskier

and innovative than its Bethesda-developed predecessor.

Introducing a more open world, unshackled from the overbearing scenario and mission

design of Fallout 3, and the re-introduction of Tagged skills and the Reputation system

from Fallout 1 & 2 were welcome ones. No longer tied to the omnipresent "Karma" system

where everyone magically knows your moral character before meeting you, you could now

earn brownie points or notoriety with individual factions like towns, gangs or organizations

-- adding a deeper weight of responsibility to your actions as well as blurring the line

between good and evil.

Some skills were overhauled in New Vegas, including Speech. No longer did it roll the

dice with your stats and skills as a bonus and compare it to the difficulty of the task,

Speech became a binary skill gate. If your Speech skill exceeded a predetermined number,

you succeed, else you fail. While I can see why this change was made to deter the "quicksave,

quickload, repeat-type" players. It's a controversial change that many including

myself weren't completely on-board with as it removes guesswork, unpredictability

and immersion knowing that you simple need "X of a given number" to succeed -- no

matter what.

One of the greatest offerings of New Vegas was 'Hardcore Mode', a simulationist difficulty

mode which makes hunger, thirst and sleep real factors that you had to worry about and

regularly maintain. Recovery items would work slowly rather than instantly, radiation was

a bigger threat as you would rid of it slower and you would get much more of an intake from

dirty water, as well as the risk of permanent companion death rather than them simply getting

knocked out. Hardcore Mode was a legitimate step forward for those wanting a gritty post-apocalypse

simulator.

Unfortunately, a combination of Bethesda's infamously buggy engine, toolkit, and a team

less experienced with them, New Vegas had many technical issues, as well as a frankly

glum aesthetic. Replacing Fallout 3's constant green color filter with a brown one, the game

apparently aims to steal the "Brownest Game Ever" crown from the likes of Red Faction:

Guerrilla and Resistance 3 -- perhaps as a rebuttal of the endless green-tinted grays

of Fallout 3. The notorious bugs and quest issues that surround pretty much any game

Bethesda is associated with still plague this game too. Sometimes non-player characters

will do odd or random things, get caught between quest triggers, or badmouth another character

as if they aren't in the room while they are actually two feet from them. Funny, for

sure. Immersion-breaking? Absolutely.

Another bugbear I have with the game is its heavy sense of "Wild West" in every aspect,

which though a unique twist to the franchise, gives each area and encounter a milder and

almost nostalgic Western tone, rather than the harsh reality that is Fallout. It definitely

adds some color to many places, but the continual barrage of southern accents, cowboy hats and

six-shooters got under my skin a bit after a while. Yes, Vegas is in the American Southwest,

but I didn't need that fact pushed down my throat at every opportunity.

Even if the game had a weak introduction and the mainline quest wasn't particularly compelling

either -- All in all, despite some rough edges and arguably weak narrative and setting details,

mechanically speaking, New Vegas is the marriage between Bethesda's 3D reboot and its old-school

roots. Role-playing and player agency was re-emphasized through more intricate scenario

and quest design, your actions were felt much more strongly throughout the wasteland due

to the Reputation system, and the game world threw the doors wide open to you -- a grand

first step toward the glory days of the original games.

A half decade after New Vegas's release we finally got a follow-up, this time from

Bethesda again. Fallout 4 hones in on storyline, shooting mechanics and adds base-building

and expanded crafting to the mix.

Bethesda attempts another personal story, but instead of the "following in your father's

footsteps" plot of Fallout 3, this game puts you in the shoes of a pre-war civilian

who is ushered to a vault right before the bombs hit. You lose your house, spouse and

the world as you know it within the first few minutes of the game, and the narrative

pushes you on to find your stolen baby as the main quest.

But The Last of Us this is not. The plot setup is so sudden and forced, you don't build

a connection to or care about any of it, and you'll easily get distracted by everything

else in the game world and lose sight of what is supposed to be your character's only

connection to their past self and identity. Though an interesting angle to take and I

applaud its creativity during the character creation sequence, this intro is ultimately

weak in my book because (A.) it fails to emotionally invest you in the story and paints your adventure

into a corner, and (B.) the nuclear war is over in an instant through cinematic time

lapsing -- trivializing the catalyst for the entire series' setting.

Tinkering with guns, armor and building settlements are easily the biggest innovations it brought

to the table. This was clearly influenced by the popular trend of survival, exploration

and crafting games like the multi-billion dollar franchise Minecraft. And honestly,

it's probably the most fun to be had in the game, but it can lead to lollygagging

around for in-game months, rather than what should be the pertinent mission or danger

at hand.

All games have this problem of the player's actions being inconsistent with the situation

the game presents, and has been coined "ludo-narrative dissonance" by analysts in the past. But

whereas Fallout 1's imposing time limit was off-putting to casual players, Fallout

4's complete indifference to sidesteps off of your main mission is laughable at times.

Though commendable work went into revamping Fallout 4's out-of-VATS combat in this game,

with slicker shooting mechanics developed with the help of former Bungie staff, character

progression was stripped down even further, revealing a system streamlined like their

previous game, Skyrim. It was busier to look at and basically built your character around

perks entirely, further simplifying the game into a first-person shooter with RPG elements,

rather than the other way around.

A perfect example of this simplistic design philosophy Bethesda is enamored with can be

found in the revamped Radiation system. Compared to the creeping threat of rads in the earlier

games, where you only get text hints of the radioactive nature of each area. Radiation

poisoning was an insidious and creeping death, just as it is in real life, sometimes living

with few symptoms for days without realizing you had a lethal dose.

As well as the big number popups every couple of seconds in radiated areas as introduced

in the last two games, Fallout 4 removes radiation as a meter entirely, instead making rad poisoning

simply a minus to your maximum hitpoints. This not only strips any semblance of realism

of rad poisoning but is immediately applied and metered.

A weak conviction to the setting plagued this game. Buildings stand strong with mostly-intact

paint, museums are barely scathed, food is intact and edible tucked in nooks and crannies,

most NPC's clothes are in good condition with little wear and tear, barbecues aren't

rusted out and lawn furniture are mostly unscathed from lifetimes of oxidization, guns and ammo

in sewers and other nonsensical places, you get the idea. Compare Fallout 4's world

with present-day Detroit and honestly it doesn't look all that bad...

And we're expected to believe in this world two whole centuries after a rain of atom bombs?

I don't think so.

The addition of a fully-voiced protagonist led to simplifying dialogue trees and narrowing

the variety of choices you had during conversation, leading to the game having "Mass Effect"

morality -- where you really only have good-spirited dialogue interactions, with only a couple

edgier or snarky responses as alternates -- a stark contrast to previous games which allowed

controversial or heinous acts and dialogue options.

This led to a tremendous backlash from hardcore enthusiasts interested in the role-playing aspects of the series.

Bethesda also ignored many of the advancements of New Vegas, namely the Reputation and Faction

systems. Instead, you are given fewer main factions, including the Minutemen, an on-the-nose

reference to colonial American militia. The problem with this particular faction and the

new settlement system led to the player building, customizing and maintaining various settlements

and their inhabitants, becoming sort of a post-apocalyptic superintendent who must babysit

the colonies of the wasteland -- a far cry from the "lone wanderer" role you played

in the original games.

I believe the Old Fallout setting succeeded through its equilibrium -- a delicate balance

of post-nuclear horror, retro-futuristic nostalgia and dark humor. The designers at Bethesda

took the inspired source material and translated many of its iconic setting elements to the

new games like Nuka Cola, Vault Boy, and many of the gun and armor designs, but they did

so literally and mechanically, missing the heart and soul of the originals.

In other words, New Fallout's setting contains more or less the same components, but mixed

in different quantities. And if you'd ask a bartender about mixing drinks, they'd

probably tell you that mixing the same ingredients in numerous ways will come out with wildly

different results.

The world of Fallout is broken. The nuclear apocalypse was a reset button for humanity

-- which has regressed back to its primal nature. Civilization has become savage, tribalistic,

and brutal.

The original team at Interplay and Black Isle Studios understood that concept and let it

pervade throughout the Fallout setting. Little of this was communicated through the Bethesda

games. They were cleaner, orderly, and they were too busy trying to tell their story to

allow you the freedom to tell your own.

Old Fallout showcased a world whose ethos was shattered by the nuclear bomb. New Fallout

let you build a gun that fired nuclear bombs.

Old Fallout's world was persistent, and challenged and threatened you but ultimately

bent to your will with enough skill and effort...

New Fallout's world revolved around you -- welcomed, guided and worked to bend you

to its will, like you were just a passenger on a tour they had planned out for you…

None of these entries are bad games, and there are aspects to love about each of them, but

it's clear to me that the series has shifted gears, and in some ways for the worse. The

future of Fallout looks more like a first-person shooter/explorer, rather than a tactical survival

RPG.

We can hope someone picks up the mantle and leads us to the greatness that was Fallout

in its prime once again. I'd rather not let the series wither away as a husk of its

former glory, and instead give us another journey, one which explores the landscape

and ethics of a post-nuclear world once again.

I hope you found this video informational. What are your thoughts on the way Fallout

has changed over the years? Are you an old-school purist who shakes their head at Fallout 4's

missteps, or do you like the changes Bethesda has made over the years? Or perhaps you're

itching for Obsidian to return with a follow-up to New Vegas? Let's discuss in the comments.

I want to show my deep appreciation to my Patreon supporters, please check out my Patreon

and consider sponsoring future videos from this channel.

Leave a like and share this to help get this message out there to other gamers. And thank

you for watching!

For more infomation >> Why Fallout Isn't Fallout - 20th Anniversary Analysis | Interplay vs. Bethesda's Fallout - Duration: 32:21.

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Izzy & Roger - Esse Mambo - Duration: 3:27.

For more infomation >> Izzy & Roger - Esse Mambo - Duration: 3:27.

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Izzy & Roger - Marés Vivas (Vídeo Animado Oficial) - Duration: 3:34.

For more infomation >> Izzy & Roger - Marés Vivas (Vídeo Animado Oficial) - Duration: 3:34.

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Carpeta Redonda a crochret o ganchillo Parte 1 tutorial paso a paso - Duration: 31:34.

For more infomation >> Carpeta Redonda a crochret o ganchillo Parte 1 tutorial paso a paso - Duration: 31:34.

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FUE RECONSTRUIDA DESPUÉS DE UN TERREMOTO/ THE CITY WHICH WAS RECONSTRUCTED AFTER AN EARTHQUAKE - Duration: 5:34.

For more infomation >> FUE RECONSTRUIDA DESPUÉS DE UN TERREMOTO/ THE CITY WHICH WAS RECONSTRUCTED AFTER AN EARTHQUAKE - Duration: 5:34.

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Джейкъб Праш в България - 28.06.2017 - Исус в градината! - Duration: 51:09.

For more infomation >> Джейкъб Праш в България - 28.06.2017 - Исус в градината! - Duration: 51:09.

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Steph Curry LeBron James Gym Impression: Kyrie Irving Watces, Warriors Harrison Barnes' wedding - Duration: 1:20.

Steph Curry is a man of many talents, including his impression of LeBron James in the gym.

He entertained guests with it at a wedding, including LBJ's running mate, Kyrie Irving.

Irving allegedly wants to be traded so he can get out of LeBron's shadow.

A ton of Golden State Warriors were at their former teammate Harrison Barnes' wedding.

What do you think of Steph Curry's impression of LeBron James in the gym?

Let me know in the comments below and don't forget to subscribe.

For more infomation >> Steph Curry LeBron James Gym Impression: Kyrie Irving Watces, Warriors Harrison Barnes' wedding - Duration: 1:20.

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Nanay & Tatay's Love | Chris&Fema Vlogs - Duration: 19:47.

Good morning everyone it's 2:00 AM in the morning Fema just got done feeding Zac

It's about 4:25 AM and Fema just woke up I woke up too I was sleeping this night and she's

changing Zac's diaper Make milk my love Okay I'm going to go- go make milk Fema

is feeding Zac I'm really proud of Fema because she sleeps a lot less than me I'm

going to try to start massaging her again I've been sleeping tonight but I'm going

to try Good morning my Love Good morning I love you It's burping time now

It's not good right eight months and you don't go out Man it's crazy what babies go through

right Are we going to eat my love Yeah I'm updating about the cake When are you going

to go to Ford Yeah you're right I'm going to go now We'll go to Ford today my Love

Well then go early like when you had a checkup with your OBGYNE and you would tell her you were

going ahead of time so you wouldn't have to fall in line Ford isn't the same as my

OBGYNE I don't have to fall in line at Ford It's not the same thing Man, you have to

change oil It costs P200 to change oil and it hasn't been one month yet Love Love Breakfast

it's time to eat breakfast but you're not old enough to eat breakfast yet I'm

going to get your Uncle Jake and bring him here so he can see you! Zac might cry when he sees Jake since

Zac is just a baby What were they saying about a hit and run Papa?

In the afternoon there was a Crosswind Taxi that hit a motorcyle.

They got the license plate number though I just got done petting Raffy and I put this medicine in his eye. Aunt Maricel used

to do that but I think she's in the province right now she took a vacation or something

but here's ah Zac there's Fema Yeah I'm happy because Raffy he's healthy now he

was a little sad before because his eye was sore but now he's running around he's

happy Even though he has only one eye he's a happy dog again so that makes me happy It's

7:36 PM we didn't vlog in the afternoon since Chris was sleeping and I was editing

another vlog for today Our vlogs are a little late because we are busy with Baby Zac and

I'm thankful because Zac slept for so long after Mama and Papa gave him a bath My mom

doesn't mind giving him a bath since she loves being with him They want us to bring

him to the province but when he's older we will We're using this for Zac Grandma

is the one that is dressing baby Zac We're using it Ding Ding Ding Dong it's yours

Daddy is there sleeping

Fema's changing Zac it never gets old I enjoy seeing him it's

a really nice time we're playing some music here on the iPhone I think you can see it

somewhere I'm not good at showing it Somewhere there is an iPhone It's maybe 10 o'Clock

right now 10:00 PM I woke up late again but so far our schedule is good Fema's parents

really helped us a lot because Fema isn't lonely when I'm sleeping and when Fema is

tired at night I'm awake and assisting her so that's nice Fema is such a good Mom I'm

glad we got so many of these wet tissues that we got at SM hehehe He is such a cute baby

hehe His leg is stiff he flexes that leg so much Fema's burping Zac he just got done

feeding and me I'm working on captions here takes a little while It's 1:58 AM and Fema's

Mom is awake helping Fema with Zac it's okay My Love go to sleep get some sleep my

love and this is the sterilizer that Fema purchased she got a lot of good stuff this

sterilizer just sterilized the bottles and all that I think we are going to sterilize

the bottles with that and every time after Zac feeds we're going to sterilize it with

this it's not as good but I think if we use this one each and every time it might

ruin the bottles but if you guys but if you guys think we should use the sterilizer every

time let us know coz like I said we're still kinda new to this The sun is over there and

we're over here with Zac We're not uncovering him completely because it's a little cold

out I'm- I'm scared to take off all his clothes except diaper because it's cold

and at the same time I'm afraid to let the sun hit him directly so Fema's Mom sits

there It's kind of hard because what the doctor said is that he needs sun exposure

but I also read online that's it's not good for infants to be directly in front of

the sun because of skin cancer Yeah So it's hard I don't really know what to do and

we're not really covering his eyes because Fema's Mom is blocking the sun Again your

breast Love Love your breasts do you see them?

Love wake up?

Oh there's something there on him Yeah there is What is it?

I don't know I'm not sure if there are ants Oh I'm going to get the alarm downstairs

His skin color always changes He looks dark on the camera but in person he's really

white right now a little but yellow but not so much Papa's concerned that Zac might

be cold He's trying to make Zac smile His other foot look his other foot will move hahaha

Zac is smiling a little bit not so just a little just a little bit He likes moving his

foot when I'm not moving it that's what he likes doing Tough, tough you're a tough

boy He's not moving his other foot He's seeing if Zac will shake the other foot too

but he's not haha smile a little bit just a little bit let's see is he smiling smile

he was smiling a couple seconds ago but I missed it He likes covering his face for some

reason not only when he's outside but even in the bed when it's shadowy There's a

plane up there Cebu Pacific He was shaking his foot a little bit ago What are you doing?

Are you exercising You're other hand where is it His other hand There's your other

hand it's there see What there's something that came out of his mouth Grandpa Oh socks

Oh I'll get it his socks What what's wrong He's asking why Zac is crying he's a cute

boy You're crying huh Oh hahaha he looks cute he looks so cute ah Man you pooped He

used the bathroom Poop just right now you pooped Zac Mama cooked some eggs for Fema

and I and Papa and we're going to eat soon here's the eggs just some regular eggs she

thought we were going to eat this but I ate that last night So there's some rice Fema

got up she's gonna come eat she's gonna come eat she's in the CR in the bathroom

Good morning Good morning I love you Mama is changing Zac They're helping us so much

Mama and Papa they're really helping us with Zac Oh hahaha aww he flexes his legs

I'm going to use some rubbing alcohol What do you think did you read any of the comments

my Love?

Did you read any of the comments Oh your phone is wet a little bit Why it's only this?

I don't know except it's wet dry the- It's nice comments Who's that that's

uh Shaneey Shaney's Vlogs and Olivia Ocampo that's their names hahaha That's baby

powder they carefully press it like that so it doesn't spread the dust Yeah because

if you push it so much it might make him sneeze or give him asthma hahaha What was that my

Dear you sleepy?

My brain is not working we apply that to prevent rashes Ahh Yeah Good morning guys Good morning?

Is it morning Ma?

What time is it?

Oh it's Good Afternoon it turned 12:01 Time to eat Chris should eat Not right now he's

sleeping We'll go somewhere later Mama is going to babysit Zac she'll stay here with

him Mama will babysit because I'm busy I need to go to Ford to get our O.R. and C.R.

She text Mama Shella did about our O.R.

Our lunch for today is Humba Cucumber Ginamos and Rice So now we're headed to Ford to

pick up our seat covers right my dear we got free seat covers No it's O.R.

And C.R.

We already have our seat covers Oh we're getting our O.R.

And C.R. Ma'am Shella just messaged earlier today So when do we get our seat cover?

Papa already got it Oh he already got it so we just have to install it Yeah Yeah I'm

sleeping in the car because I'm sleepy I stay awake at night and do the captions but

you know it's something I really enjoy because my favorite job is data entry for something

that I'm either working on with Fema or before when I was single I had my own projects

and I made databases and things like that and it's something I really enjoy something

that most people probably find boring but for me it's fun so I enjoy doing the captions

it makes me happy (music) And this is a mega Aeon Tower I think it goes down four stories

or maybe six It's a really deep building there's a large underground garage under

there and when they were building one of the parking lots of Abreeza Mall actually collapsed

it's a good thing that nobody was there because it was early in the morning but yeah

sometimes that happens with construction I don't know about in the U.S.

But at least here We're buying a battery here at Battery Man this is where you buy

batteries for your cell phone for your laptop for so many different kind of things It's

in the Annex of SM City Davao This is SM Department Store For the stroller my Love What's that?

When baby Zac is already a little bit bigger stroller play something activity Oh so he

can play with this in the stroller Yeah and this one And I'm liking Mrs. Emafe's dress

She's got a small baby bump but it's small It's not a baby bump!

What do you call that when there is no longer a baby there?

After baby bump After baby Bump Daddy Chris is ordering pizza to bring home to the house

since Mama and Papa wanted pizza Baaah!

Sipon How do you say "sipon" in English?

Runny nose Yeah it's not good You have a runny nose?

A little bit Why?

A little bit I don't know Bang hahaha Hi guys I love you Baby Zac is sleeping hehehe

That's it for today's vlog Thank you so much for watching.

Thank you Thank you Goodnight Goodnight Bye Goodnight baby Zac

For more infomation >> Nanay & Tatay's Love | Chris&Fema Vlogs - Duration: 19:47.

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CAN YOU BE GOOD AT THE GAME DAVID!!!!! (Minecraft SKYWARS) - Duration: 1:01:42.

For more infomation >> CAN YOU BE GOOD AT THE GAME DAVID!!!!! (Minecraft SKYWARS) - Duration: 1:01:42.

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How to Flash the Eachine E011 with an Acro Firmware - Duration: 4:14.

I recently flashed my Eachine E011 with that alternative firmware I mentioned in my review,

the main feature of which is that it allows you to access an acro mode, and just thought

I'd interrupt the regularly scheduled programming with a short video on how I went about this.

Before we get started I want to mention that this mod do require some soldering experience

and computer know-how.

Study the links in the description to make sure you know what you're getting yourself

into beforehand, as you could easily mess up your quadcopter otherwise.

Beyond the quadcopter itself, a soldering iron and basic tools you'll also need an

ST-LINK version 2 USB programmer, which can be bought online for cheap.

With that out of the way, let's get started!

The first step is to gain access the pads on the board used to connect it to your computer.

They're located on the bottom side of the board, so remove the screws and unplug the

motors.

Be careful when unplugging the motors, I nearly tore one of the connectors off the board!

To be able to connect the programmer to the board you need to solder on some pins.

I simply cut a couple off from an unused header.

The actual soldering is a little tricky.

I found the easiest way was to apply some solder to the pad, hold the pin in place with

a pair of tweezers and reheat the solder.

I did all four pads, but you're only going to need the ones marked "GND", "DAT"

and "CLK".

As other guides will tell you, there is also an alternative set of connection points you

can use.

It's time to prepare the software side of things.

You need to install an application called ST-LINK Utility, which also provides the drivers

for the programmer.

If you intend to compile the source code yourself, you also need to install the development environment

Keil.

Both are a real hassle to download.

Of course, you also need to download the alternative firmware itself.

It's located on GitHub, which is a source code repository.

Select "Clone or download", "Download ZIP" and then extract the contents of the

archive to any location on your computer.

You're now ready to flash the firmware!

Connect your ST-LINK version 2 programmer to the board according to the illustration,

connect the programmer to your computer and finally connect the board to the battery.

If the diagram looks a little backwards it's because the pads on the board are apparently

mislabeled.

The board comes read/write protected, so the first thing you need to do is "unlock"

it, which will also erase the original factory firmware.

Don't worry though, a copy of it comes packaged with the alternative firmware distribution.

Open ST-Link Utility and connect to the board.

There will be an error message saying that it cannot read the memory, which is expected.

Select "Target", "Option Bytes", change "Read Out Protection" to "Level 0"

and click "Apply".

Close the ST-LINK Utility and unplug the battery from the board.

When it comes down to actually flashing the alternative firmware you have two options:

The simpler but less flexible one is to flash a pre-compiled firmware using the "Program"

menu item under "Target" in the ST-LINK Utility.

I didn't go this route, so can't demonstrate the process.

The slightly more advanced option is to compile the source code from scratch and upload it

to the board using the Kiel development environment.

The advantage of this is that you'll be able to customize the firmware according to

your preferences before you flash it.

If you choose the latter option, double-click the Keil project file in the "Silverware"

folder of the firmware distribution.

Keil should start and may ask you to download and update some of its components.

Once it's finished, make your changes to the configuration of the firmware (found in

the "config.h" file) and then select "Project" "Build Target" to compile the source code.

As long as you don't receive any errors or warning, connect the board to the battery

and select "Flash" then "Download".

You should see a progress bar after which – unless you're told otherwise – the

flash has completed successfully.

That's it!

Now simply put everything back together again.

If you made the pins short enough you won't have to de-solder them, which is good in case

you want to flash the quadcopter again later.

By default, your flashed E011 will start up in level mode (although this can be changed

in the source code).

To switch to acro mode, perform the gesture "left left down" with the right stick

if in mode 2.

The quadcopter will confirm by blinking its LEDs.

To switch back, enter "right right down".

Thank you for watching!

I also want to thank user "silver13" for his Silverware firmware and everyone contributing

to the community surrounding it.

For more infomation >> How to Flash the Eachine E011 with an Acro Firmware - Duration: 4:14.

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REACTION TO TONY TORNADO VS VIOLETTE1ST | SPARKY THE WONDER DOG - Duration: 26:41.

Make sure you subscribe to my channel for my content

*Also Tony's new video has nearly 140k views in less than 2 days so go watch it here!

https://www.youtube.com/watch?v=OBo4bLRShzs&t=7s

For more infomation >> REACTION TO TONY TORNADO VS VIOLETTE1ST | SPARKY THE WONDER DOG - Duration: 26:41.

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Build Triathlon Bike Strength - Duration: 9:29.

- [Taren] How to become a stronger cyclist.

It all has to do around building

literally physical strength.

(upbeat music)

I'm always nervous to say that.

Whoa, whoa, whoa, trainiacs.

Trainiacs, trainiacs, trainiacs. (panting)

Whoa.

(panting)

Whoa. Mmmm.

Okay. That was a brick workout,

and a hell of a brick workout at that.

Be with you in one minute.

I'll give you an unsuccessful connection, Garmin.

Alright. Brick workout, 85K of biking

in two hours and 40 minutes.

Two hours and 30 minutes of moving time.

I had 10 minutes at the start

where I was having trouble with the new bike.

Just dialing it in, and then a 6K run in 26:20.

Miles, that is about a 53 mile ride and

a 3.8 mile run and it's the middle of the afternoon,

so it's just soupy humid.

- Okay, I'm back. Onto how to become a stronger cyclist.

First, a giant smoothie and a shower.

(upbeat music)

Alright, 1,000 calories and a shower later,

and I'm just about back trainiacs.

So, getting stronger on the bike.

I don't mean to brag or nothin',

but power numbers are pretty high right now.

That said, how do you go about building bike strength?

Number one, time in the saddle.

I've said it many times before,

but the really nice thing about biking

is that it's not like swimming,

where it's all about technique.

It's not like running,

where a lot of it has to do with fitness and biomechanics.

Literally, it's like a perfect one-to-one correlation,

that time in the saddle makes you stronger on the bike.

Straight up.

And it's not even just like time in a time trial saddle,

it can be commuting. I find commuting helps.

The road biking that I do for an hour and a half

on Tuesday and Thursday that is like crazy intense,

while it's not triathlon-specific,

that makes me a better rider.

Then just the one, purposeful, long endurance bike

in the arrow bars on the weekend,

starts forming that strength in the TT position,

time trial.

Okay, now the second, third, fourth thing,

yada, yada, yada that you can do,

it all has to around building literally physical strength.

So, the number two thing that I had in my mind

was the single leg peddling drills that Pat got me to do.

The peddle stroke is ideally a perfect circle.

You're pulling up just as much as you're pushing down,

that's really efficient.

But typically, people don't tend to pull up,

they don't tend to pull back,

and the only way to overcome that is to engrain

in your muscle memory what a perfect pedal stroke is.

Often, doing single leg peddling drills,

where you unclip one shoe,

put it on, say the back seat stay,

and peddle with the other leg,

it gets that motion of a perfect peddle stroke

in your brain.

The next thing you can do is really high gear work.

Typically you want to be cycling at around 90 to 95

revolutions per minute,

knock that down for a while to like 50, 60, 70 revolutions

per minute.

That's going to be really hard to push over,

but it's going to be working on bike-specific strength work

because you're pushing so much more power.

The third strength thing, fourth idea,

is high cadence.

Doing really high cadence,

teaching your legs how to spin really fast.

And we're talking a cadence of 110 and higher.

Doing that is the exact opposite of that low gear work,

but it gives your legs a deep amount of fitness,

where you can do low gear work,

you can do high gear work,

you can do steady gear work in that 90 to 95.

You've got basically a really broad spectrum of fitness.

Really deep fitness,

so you're not just working one muscle group,

one cardiovascular or anaerobic muscle system,

fast twitch, slow twitch,

you're going to work everything,

and it's going to make you a more well-rounded cyclist

which means you're a stronger cyclist.

Now the fifth overall thing that you can do,

fourth thing about strength,

is doing eccentric, no, concentric, no de-centric,

I can't remember what it is.

If you're doing strength work in the gym,

let's say that you're doing a dead lift

and dead lifts have been studied a lot

for endurance athletes: runners, cyclists specifically,

you want to be doing the up portion

with really, really heavy weights and a long period of rest

and low reps.

And you might even consider not even letting the weight down

with your body, but just dropping it.

What studies have shown is that the up builds power,

but the down is what builds mass.

You don't want to be building mass,

you want more power with the same weight

because then your power to weight ratio is a lot better.

You're able to put out more power,

but you're pushing the same amount of weight.

With all this said,

all your strength workout has to be a long way away

from race season.

By the time race season comes around

you want to be doing work,

like what I'm doing right now

where you're doing work in and around race pace,

maybe slightly over race pace,

maybe getting up to your FTP,

like your max threshold effort,

but only for about five, 10 minutes.

You want to be getting everything in

to building that locomotive train

in and around your race pace,

because it just takes too much out of your body

to be getting ready for race pace

while at the same time building your strength up.

If you look at Coach Pat's training plans

at TriathlonTaren.com/Coaching,

you'll see that there is a little bit of strength work,

but it's way at the beginning of the plan.

There you go, there you go, no, that's it.

My mouth is all mumbly from that long workout.

Check it out.

(upbeat music)

Now I've got to go and tell Coach Pat how that workout went

and I'm not sure if I want to write down

what I want to write down.

So I've shown you this a few times,

this is Coach Pat's training plan for me

and what we do is, it's not just

"Here's a training plan, sucka, go try and do it."

Every single day, I put in my levels of motivation,

today, really high. My levels of recovery, meh.

My levels of sleep, awesome.

My workout, hard, really hard. Thanks Pat.

And then the last thing that I do is

if there are comments on a workout that I have in my brain

that I want to talk about with Pat,

I put them in here and then we go back and forth

and this is how we tailor the training plan week by week,

month by month,

because he's watching my levels of motivation

and how I'm receiving the workouts.

Here's what I'm writing down

that I think is the right thing to do

but it's the scary thing to do.

(typing) Power numbers are feeling pretty easy.

Always nervous to say that.

(typing) Holding the old race pace from previous FTP tests.

Results in a very easy-feeling pace,

and flirting around the previous FTP number

also feels easy.

Here's what I might come to regret.

(typing) Should we do another FTP test to see where I'm at?

FTP tests are awful, they're just awful.

And then, some time later today or tomorrow

Pat will read that and he'll think,

"Well, you know, maybe we should just punish Taren

for 20 minutes later this week."

(fingers tapping)

I might live to regret this later though.

There we go trainiacs, that's it.

I think it's a dinner with friends kind of night.

Mm-hmm, yeah, we're going to go.

For more infomation >> Build Triathlon Bike Strength - Duration: 9:29.

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Star Trek Continues E09 "What Ships Are For" - Duration: 49:14.

KIRK (VO): Captain's log, stardate 6892.3. Admiral McGuinness...

has ordered us to respond to a distress call from Hyalinus,

an inhabited asteroid with a limited warp-capable society.

Admiral, isn't the Yorktown near the Banneker Belt?

She was scheduled to patrol near that system, but Command rerouted her to Aldebaran --

along with the Republic -- to investigate the loss of the Hood.

They find anything?

Never got the chance. Both ships suffered baffle plate ruptures shortly after they arrived.

Both ships?

Fortunately, there were no fatalities.

They'll have to be rebuilt.

The crews'll need to be treated for radiation exposure.

Funny... We've got a student here at Starfleet Medical who insists we try a new

bexarotene-G treatment she heard about from an old mentor of hers.

Well, not THAT old.

How is Ms. Chapel's doctorate coming along?

She's one of our best and brightest. But be careful. She just might take your job one day.

[LAUGHS] I might just let her have it.

Admiral, did the Hyalini specify the nature of their crisis?

Something of global proportions. Diplomacy is of utmost importance, but so is caution.

They've refused outside contact for centuries. We know almost nothing about them.

So, you want us to speak softly and keep a big stick handy.

And Jim... Take good care of that ship and her outstanding crew, you hear?

With everything I've got, admiral.

What the devil was he wearing?

No idea. But you'll never get me in one of those things.

Oh, it's not so bad. Drab, boring color palette...

I think it would complement Mr. Spock quite well, don't you think?

What is it, Bones?

She's in my spot.

I'm sorry! I...

It's all right, counselor. There's always plenty of room on the bridge for one more to keep Spock in line.

Whatever this is about, it's gotta be pretty serious for a hermit race to ask for outside help.

- "Hermit race," doctor? - That's right, Spock. Hermit race.

Don't tell me there's a term that computer brain of yours doesn't know.

I am merely surprised at your use of an abstruse and antiquated colloquialism.

The more obvious and accurate word is clearly "xenophobic."

- Tomato, tomahto. - I fail to see how pronouncing... - Call it off, gentlemen. We've got work to do.

Coordinates locked, Scotty?

SCOTT: Can you believe they only use text transmissions?

I'm still waitin' for an open transporter window!

"Transporter window"?

Aye! In their orbital defense system. Without a window, matter-energy beams to the surface are automatically scrambled.

"Scrambled"? As in "turned into a pile of mush"?

Aye. Their global defense grid is downright impractical.

It's a miracle they can see the stars at night with all the weapon-barges they've got flyin' about!

And can you imagine the maintenance, lads?

Gee, I hope they're friendly.

They would be well-served to hope the same of you, doctor.

Ah! There's the green light!

Energize.

Please.

KIRK (VO): Space. The final frontier.

These are the voyages of the Starship Enterprise.

Its continuing mission:

to explore strange new worlds.

To seek out new life and new civilizations.

To boldly go where no man has gone before.

- Fascinating. - Are you seeing what I'm seeing?

Or, more accurately, what we are NOT seeing.

Could our eyes have been affected during transport?

Readings are normal, Jim. But I'm not ruling out that damn thing putting us back together wrong.

GALISTI: Greetings! Welcome, my friends, to Hyalinus.

We are honored by your visit to our world.

I am Galisti -- leader of the Inner Council.

And this is Thaius, our newly-appointed ambassador to the Federation.

You see! I told you they'd be Hyanoid bipeds.

I must admit, I was expecting a tentacle or two. [LAUGHTER]

And you must be the commander of that magnificent ship orbiting above.

James Kirk. Captain of the United Starship Enterprise.

This is my chief surgeon, Dr. Leonard McCoy.

A pleasure to meet you both.

And my first officer, Commander Spock.

You're different from the others!

Are you an Earth female?

Madam, my appearance differs from the others because I am Vulcan.

If our human females looked like THAT, we'd go extinct!

Oh! Please forgive my foolishness. I apologize if I've caused any offense.

Madam, since I do not believe differences in gender render one inferior to the other,

...not only would it be illogical for me to find offense in your comment,

...but to do so itself would represent a grievous insult to YOU.

What an improbable contradiction!

Kindness and gallantry revealed by pure, calculated reason. Remarkable!

And I... too caught up with the excitement of the moment to notice anything but your ears.

How often we look, but forget to see.

Oh, Galisti. You might be wise to replace your ambassador to the Federation immediately.

Don't be so hard on yourself, my dear. They ARE still here.

I hope I do not offend by asking, but do all Hyalini politicians get along so well?

Sadly, no. But Galisti and I have the advantage of being very old friends.

Who one day realized that we had fallen in love.

What a fortunate man I am... to be able to call my "friend" my "wife."

Council leader, I must ask. Has your world always looked... like this?

- Like what? - Well...

It is as it has always been.

Gentlemen. As the first outsiders ever to be invited to our world, your presence...

...should be a momentous occasion for my people. But alas, it is a regrettable one.

Regrettable because this is not when our isolation was meant to end... nor HOW it was to end.

Hundreds of years ago, the people of Hyalinus united in a single purpose...

...to one day become worthy to join the community of stars.

THAIUS: To us, that meant seeking out the best in each other and ourselves.

Laying down arms against each other... erasing our borders...

and refusing to be defined by distinctions like "us" and "them."

A sublime hope: The Hope of the Hyalini.

But alas, fate has intervened. And so today the hand of my people is not one that is

held up proudly to the stars, but merely is a hand held OUT.

Please, come. The Inner Council is waiting.

Spock, can you explain our vision?

In fact, I can. An unusual form of radiation emitted by their sun...

...unlike anything I've encountered. It impairs the function of cone cells in humanoid eyes.

- Cone cells allow us to see color. - Correct, doctor.

- Makes sense, Jim. - Good work, Spock. Continue scanning.

The Inner Council is the uppermost tier of the United Parliament,

representing all regions on Hyalinus. Its five members are chosen by...

They just got here, and already you're torturing them with civics!

Oh, dear...

This woman is the meanest, toughest teacher there is. I have the scars to prove it.

Sekara started out as my most obstinate student... and soon became my finest.

She now interns for the Inner Council.

And she likes to credit her teaching as the root of all my achievements.

KIRK: What a great privilege for your first guests

...to be greeted by such an intelligent and beautiful woman.

You had no right, Galisti!

You had no right to bring them here! You've destroyed us all!

Do you hear me?! You've destroyed your entire race!

We will be destroyed only if we refuse to accept help!

She may be right, Tomiat.

Shame, Thaius! A true believer would rather die than see the Hope corrupted!

Will he live?

Tomiat is unharmed, I assure you. He is merely unconscious, and shall awaken shortly.

I apologize. You should never have witnessed that.

Show them.

It's the first symptom. The disease progresses rapidly. Sekara will...

I will not live beyond the year.

This is why you sent the distress call.

We are on a path to extinction.

From disease... and soon starvation.

Our crops have stopped growing.

- May I? - It's not contagious. That much we know.

We don't know what it is... only what it is NOT.

It's not the result of any known poison. It's not a virus...

...and it's not a bacterium, spore, or parasitic organism.

I've been doing research on the disease as part of my medical training.

I'm... I was going to be a physician.

Bones?

It's definitely related to the radiation that Spock detected,

but I can't confirm a prognosis without running more tests.

And for that, we need to be in sickbay.

Sickbay? On your vessel?

Is that a problem?

GALISTI: We would prefer that she stay here. Our medical facilities...

If she returns to the ship with us, she'll be shielded from the radiation.

Will she see color?

- Unknown, captain. - If she does, the results could be traumatic.

McCOY: Besides... If your medical facilities were sufficient,

you'd already know what was killing your people.

Take good care of her. She is precious to us.

You have my word.

With your permission, I'd like Mr. Spock to remain behind and continue gathering information.

Of course. I will keep the transporter window open until his departure.

- They love you very much. - We are like family.

Dr. McCoy...

Sekara. When you arrive on board our ship, your eyes may work differently.

It may frighten you, but I promise you'll be safe. Do you understand?

KIRK: Are you all right, Sekara?

Do you see anything... strange?

No. Everything looks...

Wha.... What...

What is that?!

I'm Chief Engineer Scott, lass!

Captain!

- It's all right! It's called "color." - Just try to stay calm.

I... I don't... I...

Is it alive?

Look at me! Look at me. Keep your eyes on me. I know it's strange and frightening...

...but you're completely safe.

I promised, didn't I?

[SOBS]

So the cause of the illness and the monochromatic vision are one and the same?

Took a millenium or so for the star's radiotoxins to reach

levels high enough to induce acute radiation syndrome.

I've started Sekara's treatment... but it's too soon to tell.

How is she otherwise?

She's a million questions a minute. [LAUGHTER] "Color" this and "color" that!

I might have to sedate her just so I can get some peace and quiet.

Sekara is likely the first resident of Hyalinus to see color in over a millenium.

Even with their limited space travel, their shielding technology does not

filter out the solar radiation responsible for suppressing color vision.

As for its effects on the population, the illness will reoccur unless further

exposure to the solar radiation can be prevented.

The spectral signature of the Hyalinus sun can be altered using a modified stellar probe.

After that, we'll need to decontaminate the asteroid.

I recommend scanning their ecosystem -- starting with the plants.

Determine how deeply the radiation's permeated their food chain.

Mr. Sulu... You and Mr. Spock head back down to the surface. Take charge of the scans.

I understand you have a knack for botany.

Oh yes sir! I should introduce you to my carnivorous weeper, Gertrude. She's a beaut!

I'll also need to repair the cellular damage the radiotoxins have caused.

If Sekara's treatment works, I'll be able to synthesize

enough medicine for the entire population.

Captain, there is a new development.

While on Hyalinus, I captured several images with my tricorder.

SPOCK: This is how the Hyalini appear to each other.

Unlike eyes, however, the tricorder does not rely on cone cells.

The native inhabitants of this world all share the same genotype for pigmentation. However...

Are you saying Sekara is not from Hyalinus?

She is an alien. Furthermore, a global bioscan indicates 27.2 percent of the population are as well.

Maybe it's a rare genetic anomaly, Spock?

No, doctor. This is but one of numerous disparities.

They share a common ancestor with the Hyalini, but these individuals

are unquestionably a race not currently native to Hyalinus.

Kirk to bridge.

- Uhura here. - Lieutenant, search the belt for any indication

of another inhabited asteroid. Anything our sensors may have missed.

We'll have to run a full sweep... including non-subspace carrier waves.

- How long? - Could be days. Maybe more.

Palmer's an expert at countering solar interference.

I'll have her modify the sensors. Create a targeted scan.

Thank you. Get on it.

SPOCK: Captain, a word. Counselor?

I have found Dr. McKennah's insight to be... beneficial.

Sekara appears to trust the captain.

Do you believe it would be wise to confront her about her origins?

Not yet. We don't know who she is... or what she knows. And she might not even know herself.

Well... a civilization like the Hyalini -- bent on self-imposed

moral isolation -- would never allow aliens to live on their world.

Unless they don't know there ARE aliens living on their world.

KIRK (VO): Captain's log, supplemental.

After two days of treatment, Dr. McCoy reports that Sekara has responded exceptionally well.

But our search for her people's origin continues.

Hoping to find some clues to the mystery,

I've engaged Sekara in several conversations about her past... learning only that she was

born on Hyalinus, and orphaned at an early age. [DOOR CHIME] Come.

I, um... I wanted you to know where to find me in case you desired to talk again.

Yes. Dr. McCoy said he moved you to guest quarters. Better than being trapped in sickbay.

Well... better for HIM, I'm certain. I had many questions.

Would you like to come in?

Oh, no. I mean yes... but no if you're busy. But as for wanting to... yes.

But of course no if you don't also, but... but if you do then yes I... I would very a lot.

Please come in.

You must think I'm ridiculous.

I like ridiculous. I like it "very a lot." [LAUGHTER] How have you been enjoying color?

Oh, color! Color is incredible! At first, I couldn't make sense of it. But now...

it astounds me!

There are so many of them! I'm learning their names.

That is called "green." And the door is "blue." And... and this is "yellow."

"Red."

"Red."

Once we repair your sun, everyone on Hyalinus will see color.

The initial shock may cause a great deal of chaos.

We'll work with your people to prepare them so they won't be afraid.

And I can help! I want to share my experiences with everyone.

But there's still so much I don't understand. Like... what is it for? What is the purpose of color?

Well... color provides variety. Vibrance. Beauty.

It arouses the senses... stirs the emotions.

Like poetry for the eyes.

- Purple. - Hm?

The color of your hair.

[INTERCOM WHISTLES]

SMITH: Captain Kirk to the bridge! Captain Kirk to the bridge.

I'll be back. You're welcome to stay.

Purple.

- She found them, sir. - Radio signals coming from an asteroid in the inner belt.

Do you know anything about it? Population?

Not yet. I'm working on it, sir.

Captain, proximity alert!

SMITH: Confirmed. I'm reading two small shuttlepods approaching Hyalinus at half impulse.

On screen.

Trajectory suggests they're from the other asteroid.

Scans indicate wessels don't have any "big sticks," sir.

- What was that, lieutenant? - Uh... they are unarmed.

They barely look space-worthy!

Captain, I read six humanoid life forms... in EACH.

Six in each? At half impulse? My God! How long have they been...?

Captain, Hyalinus' automated platforms have activated. They're charging weapons!

Red alert.

Uhura, hail the Hyalini.

One of the weapons platforms is targeting the shuttlepods, captain.

Lieutenant?

No response from the council, sir.

Charge phaser banks. Lock onto that platform.

Platform firing!

Phasers locked.

Fire.

Defense platform destroyed.

SMITH: The shuttlepods are turning around. They're retreating, sir.

Cancel red alert. Uhura, get me Hyalinus.

They're hailing US, captain. They demand an explanation for the destruction of their platform.

THEY demand...?!

I'll meet with them in an hour. In the meantime, get me information on that other asteroid.

Smith, you've got the conn.

Why did your people try to destroy two unarmed shuttles carrying twelve passengers?

They are Abicians. For decades, they've been trying to

sneak onto Hyalinus to escape the consequences of their own savagery.

They lie and conceal their identities so that they can benefit from the

peace and prosperity that we've worked to achieve.

One which they have NOT earned themselves.

Is it a crime to want to live peacefully, Sekara?

Are they criminals? Or are they refugees?

They are INVADERS.

Who attack in tiny, unarmed ships.

We are not heartless, captain. They have given us reason to fear them.

I find that hard to believe.

How can you stand in judgment of me... of my people... for something that you know NOTHING about?!

My parents were MURDERED by Abicians!

I'm sorry.

It's all too easy to criticize the policies of another...

...until you lose someone those policies could have saved.

Please tell me, Sekara. I want to understand. I need to understand.

Their world is in turmoil.

Territories perpetually at war. Technological innovation fueled solely

by the desire to build better, more lethal weapons.

They have squandered their natural resources and polluted their world in the process.

And your parents?

My parents were part of a diplomatic envoy sent to help. To show the Abicians a better way to live.

Their ship returned to Hyalinus on auto-pilot... and all eighteen people on board were killed.

I was ten years old. [SOBS]

I can't imagine.

Those people who killed your parents are barbarians...

...but that doesn't mean they ALL are, does it?

You assume that they think like us, captain. They do not.

They do not respect our laws. They do not value knowledge or honesty...

...and they do not question their conscience before turning to violence.

Have you ever met an Abician?

No. We've managed to keep them off our world, thankfully.

You're wrong. There are many on Hyalinus.

"Many"? That's impossible.

Hundreds of thousands.

They look like the Hyalini... unless you see color.

Your hair, your skin...

YOU are Abician. Your parents were Abician.

She is no stranger. You're still you!

N... no! No!

If you don't trust what you see, trust what I see!

The woman in that mirror is brilliant!

She's curious, honest, kind...

...beautiful inside and out. Look. Look at her.

She's you, Sekara! And you are the opposite of what you believe --

of what you've been told -- Abicians are.

Captain. Hyalinus has the most amazing plant life, sir. Look!

I've never seen a flower with anthers like this one before. You can't actually SEE the anthers...

Not now, Sulu. There's been an incident. They'll fill you in on the ship. Both of you.

- I apologize, sir. - It's all right. What have you found?

Well, according to Mr. Sulu's readings, the Hyalini food chain has been affected at almost every level.

But there is no permanent mutation.

Exactly. Once we're through here, future generations should grow healthy and normal.

Good work. Prepare a decontamination sweep.

- Aye, sir. - And Sulu...

...You forgot something.

KIRK: If we modify your star, you'll see your world in a whole new way.

And -- based on what we've just witnessed -- I'm not sure you're ready for it.

Must we justify our actions to you? Are we obliged to meet some

arbitrary moral standard set by Starfleet in order to receive your help?

No. But killing defenseless people seems to contradict the moral standard you've set for yourselves.

Captain, we didn't kill them. Perhaps we... we just wanted to give them an incentive to turn back.

And what if they hadn't?

Those twelve Abicians are but a fraction of the unrelenting hoard assaulting our world every day.

"Assaulting"? They're willing to DIE for the chance to live where they can be safe and free!

Why not help them instead of shooting at them?

Because granting entrance to some is an invitation for all. They would overrun our world.

Captain, we have limited resources. We're struggling to feed our own people.

I appreciate your dilemma, madam. And I'm not suggesting that you open your borders

to just anyone... especially those who pose a legitimate threat.

But your defense system is excessive.

You are not qualified to make that judgment, captain.

Abicians are vulgar, selfish, and violent. They are a scourge...

...and we've gone to great lengths to keep them off our world.

What if they were already here?

But they're NOT here.

But what if they were? How would you know?

There was a time -- decades ago -- when we suspected the Abicians had come...

...because there was a dramatic rise in violent crime. But, once we activated our defense grid,

the crime rate receded. That is a FACT, captain. Not opinion.

Which only proves that SOME Abicians are criminals. You can't condemn the many for the crimes of the few!

I don't "condemn." The Abicians are free to live wherever they please...

...as long as it's on their own world. But if they come here, I will do what is necessary

to keep my people safe. Just as YOU would if it were your crew or your family.

Safety and compassion are not mutually exclusive. Conscience requires balance.

That's fundamental to the philosophy of the Federation!

Captain.

What is Starfleet's "General Order Number One"?

The non-interference directive. The ethical principle that prohibits

members of Starfleet from interfering with

the natural development of pre-warp civilizations.

And does it apply even if you know your interference would be beneficial?

Yes.

Yes. And have there been cases in which upholding this "ethical principle" resulted

in the death of an entire population... even though you could have saved them?

Yes, but...

So for you, this abstract idea is more important than a planet full of living, breathing people.

And you stand here before me, lecturing me about "compassion." About "balance."

You condemn the many for the crimes of NONE.

Who do you think you are?

KIRK (VO): Captain's log, supplemental. The stellar probe will be ready to launch shortly,

and Mr. Spock and Sulu are preparing their decontamination sweep of Hyalinus.

The Inner Council is overjoyed to hear of our success.

Yet I find myself unable to share in that joy.

Captain, are you angry because you think the Hyalini are wrong?

Or because they might be right about the threat the Abicians pose?

The threat THEY pose? Doctor, when we launch that probe,

the Hyalini will see in full, revealing color.

What'll happen to the Abicians once they can be identified?

Do you really believe they're capable of harming Abicians who've lived among them for years?

They don't have to be. All they have to do is round them up and send them back...

...and wash their hands of what happens next. THAT'S why I'm angry.

Sir, you've been in situations like this before. But I wonder if this time it's not more... personal.

I don't think you're angry. I think you're afraid.

Afraid for Sekara.

You care for her. Perhaps more deeply than you want to admit.

With all their piety, they've no problem turning their backs on

desperate people with nowhere else to go.

They take help, but they refuse to give it.

Begs the question of whether they deserve our aid at all.

So, is it justice for us to deny THEM aid?

To turn OUR backs on desperate people with nowhere else to go?

Nowhere else to go...

Thank you, doctor.

Damn. I'm good.

And here we have engineering. This is where Mr. Scott lives.

I dunnah spend all my time here. There's also the transporter room.

Sekara asked me to show her around.

Is this the device that will fix our star?

Aye. It's the only solar probe I've got, so we're leaving nothing to chance.

How'd ya like to see the warp engines?

No... I can show her, commander. You've got work to do.

I've always got time for a lovely lass, lieutenant.

Yes... the engines are this way!

Young lady, that's a very dangerous tool.

I know. Stay back! I'll fire!

If something were to happen to that probe, it would take a great deal of time to get another.

SEKARA ON COMM: Yes. It will. SCOTT ON COMM: Your people cannae afford to wait!

Sekara! Why destroy something that will save your world?

Because of what will happen next!

People will turn on each other, afraid of what they don't understand.

They won't see friends and neighbors.

They'll see the brutes and thieves they've heard about.

They'll see Abicians.

We need more time!

Help us find another way to fix our sun. One that won't change how we see... or who we are...

There is no other way.

Destroying the probe will only delay the inevitable. [SOBS]

And could you really go back to a world without color?

I feel so powerless!

So terrified of the people I will return home to.

Their eyes will change,

but their hearts may not.

You're not powerless.

You're the one person with the power to change the hearts of your leaders.

Galisti and Thaius love you very much.

Sekara... you're living proof that the Abicians aren't a race of savages.

That they, too, have the same hopes and dreams of becoming more.

Friends, the Hyalini offer their heartfelt gratitude.

Today is the beginning of a bright new future for all of my people. We...

- Some. - I beg your pardon?

Today is the beginning of a bright new future for SOME of your people.

For others, it may be the beginning of the end.

There are Abicians among you. Many of them.

If we repair your sun, you'll see for yourself.

You would have us doubt our resolve. Is the captain trying to hold our salvation hostage?

Refusing to launch the stellar probe until you've had the final word? Is that your plan?

No... but it's a pretty good one. I think I'll borrow it.

I wonder if you realize the peace... prosperity...

...the unity of your people is truly extraordinary.

You've accomplished in a few short centuries what took our people millenia.

Indeed, council leader. Such is the fact with many worlds we encounter.

Your people were unified... transformed by the hope that, one day,

they would be worthy enough to join the community of the stars.

KIRK: The Hope of the Hyalini.

How will your people know when they've achieved worthiness?

What does it mean to be "worthy"?

Well, that's the problem. There is no ONE answer.

An undefined finish line means you never have to finish!

Your people will never have to leave the safety -- the comfort -- of what they know.

There's an old saying: "A ship in the harbor is safe. But that's not what ships are for."

The greatest fear of all is the fear of the unknown. Will you let that fear define you?

Hide behind weapons and barriers? Vilify strangers?

The very people that your Hope calls upon you to strive to embrace?

Do you serve the Hope? Or have you twisted it to serve YOU?

There comes a moment in the life of every world when its people must choose whom they wish to become.

This is your moment.

NOW will you launch the probe?

We launched the probe twenty minutes ago.

If it was successful, the effects should become apparent any moment now.

Our world is about to change forever.

But my love for you will never, ever, ever change.

Oh, my dearest.

Oh! Oh... it's magnificent!

Long have I wanted to tell you. But the thought of you forsaking me was too much to bear.

This has all been a lie!

No! Oh, no. It's not a lie. I'm still me!

My love for you is not a lie! I'm still the same person! [SOBS]

No! NO! [SOBS]

This changes nothing!

Even with new vision, do you still not see?

Captain, commence the decontamination sweep of Hyalinus!

About that... I'm afraid we won't have the time.

The Enterprise has been called away to urgent business on Daran Five.

You would let us all die?

As it turns out, our scans indicate that the Abicians have the

decontamination technology that you require.

And why would they help us?

Because you have something they need. We fixed your sun...

...and they have the ability to sweep the residual effects of the radiation

from both worlds. But their people need medicine just like yours do.

I took the liberty of synthesizing double the amount.

There's enough here to cure both worlds -- Abicius and Hyalinus.

Has it ever occurred to you that their civilization could be suffering the same fate as yours?

Given the Abicians' proximity to your sun, they experienced the radiation's ill effects

generations before Hyalinus. Illness, food shortage...

It is no wonder their world has fallen into chaos and war. They are what you would become.

Please!

Don't make us beg help from THEM!

There is no "them" any more, my dear.

Only "us."

[English subtitles by: Lisa Hansell]

For more infomation >> Star Trek Continues E09 "What Ships Are For" - Duration: 49:14.

-------------------------------------------

The Over Prescription Of Painkillers Created Heroin Addicts - Duration: 16:26.

So Peter, there's been and particularly and of course during the course of this week's

revelation of Trump Care if you want or Republic Care 2.0 opioid addiction has gotten a decent

amount of attention.

An extra $45 billion going in to treatment to deal with opioid addiction because this

is such a massive problem in this country and particularly in states like Ohio and West

Virginia but across the nation.

And this has been ongoing.

In some respects we're at maybe the peak or maybe not.

But this has been building for year hasn't it?

It has.

I mean more than a decade since really OxyContin came on the market from Purdue in 1996 it's

been escalating ever since.

And now there's just a complete mess that needs to be cleaned up.

Just to go over some of the statistics.

In 2015, which is the latest year on which the Centers for Disease Control has data that

is released, more than 33,000 people died of overdoses that involved an opioid including

more, and this is what really shocked me, more than 15,000 who had taken a prescription

narcotic, 13,000 more were killed by overdoses of heroin which in many ways and I would imagine

and we have no way of knowing for sure.

But at the very least there's significant study that suggests that at least a percentage

of those were a function of an earlier prescription painkiller addiction.

But the idea that more people died involving prescription narcotic versus heroin is shocking.

Oh yeah.

And there's no question.

There's epidemiology studies being conducted as we speak to make the link between prescription

opiates and the move into heroin.

It doesn't take a PhD MD to figure out that there's a causal connection between the two

and it's a step from prescription opiates to heroin.

No one starts off by putting a needle in their arm with a rubber band and cooking the heroin

down in a spoon to inject into their arm.

It's a sequential step from opioids depending on how you started, whether it was a prescription

to get your wisdom teeth out.

Whether it was a hernia application.

Whether it was an injury from football and spring practice as a high school football

player and you get a sheet of opiates to take for a month and then you're addicted.

And then over time more and more pills.

Longer and longer periods of time and then the pills get either too expensive or scarce

to find and you move into heroin.

And that story's been told over and over again across the country.

I mean there seems to be two sort of parallel stories about the prescription pain killing

opioids that have caused this crisis.

One track seems to be off label marketing of this drug through doctors.

The other track seems to be producers, distributors who are selling this stuff and it's getting

out there in other ways that are dubious let's say.

Right?

So you have the one where it's been pushed as some type of medical solution and the other

one where it's like pushed and it just sort of goes out the door and you close your eyes

as to how it's going out there.

Let's start with the former and then we'll talk about the latter.

And then we'll talk about the troubles the government has had really it seems to me in

sort of policing both those tracks and what you as a plaintiff's attorney could do about

it.

But let's start with that off label marketing.

Just explain to us what that is and walk us through the scenario in which that painkiller

ends up in somebody's system.

Absolutely.

Let's start off with that heroin has been around for decades.

Hundreds of years.

We fought wars over opium addiction.

We've never seen a heroin epidemic like we have now.

So how did we get here?

Well in 1996 as I mentioned earlier, Purdue Pharma introduced OxyContin into the market.

Almost identical to heroin at the end of the day.

It's a prescription form of heroin that became commonplace.

The paradigm was changed with the marketing from the pharmaceutical companies that what

was once an end of life extreme pain management short term like coming out of surgery end

of life pain management that's how opiates were used.

And over time beginning in 1996 on, Big Pharma changed the paradigm with going to doctor's

offices, pushing "educating" doctors that opiates could be used safely like for example

through time release capsules that the pain was released ... I'm sorry that the opiates

were released over time.

Those are just a couple of examples.

And that's how this started with Big Pharma "reeducating" doctors that opiates were safe

for longer term pain management when they knew they were ridiculously addictive.

That's how this started with more and more and more of the opiates being prescribed.

That was where this crisis started beginning with the manufacturers.

But as you mentioned and we can- Well let me just see if I ... So to understand

that dynamic the analogy would be if I was a maker of X-rays and I started telling doctors,

"Hey you know it's not just ... You don't have to use it so sparingly.

I know you're worried about radiation poisoning of people-

That's a good analogy.

... but you can use this for all different types of things.

You don't have to worry so much about the lead sheet.

That is the old way of doing things.

Now you can use these things for fun pictures for your clients."

Right.

That's a great analogy.

You're exactly right.

At the end of the day you saw kids coming out of dentist's offices with hydrocodone.

The opiates were prescribed on a regular basis for longer term pain management where young

adults, older, anyone with short-term pain issues.

Short term meaning like 30 days, were being prescribed some form of opiates for non-live

threatening.

Toothaches, literally toothaches.

Knee injuries.

Back injuries.

And that's where you saw this problem being started.

But that's a good analogy.

And did the producers of these opioids, did they understand the risk?

We all understand the risk of using X-rays too easily and making the wrong cost benefit

analysis.

Right.

Did they understand the risks?

What they understood was big money.

And they understood big profits and they understood billions of dollars.

And that bottom line focused on make money, line our pockets.

Stock prices took precedent over the risks to the users.

And quite frankly there never any peer reviewed significant studies that went through and

said long term pain management with opioids is a safe practice.

If it wasn't bought and paid for by the industry, it didn't occur.

And the studies they did cite didn't say what they said.

The doctors and the re-education programs.

It was an absolute travesty what happened and how this was marketed.

But quite frankly, while the manufacturers are responsible, I feel like the bigger culprits

here, the ones that were charged with monitoring and identifying and reporting and holding

suspicious activity with opiates that that was their job.

That was their role.

They were the beat cops.

They were the ones that- Who were those beat cops?

... let caution go to the wind.

Pardon?

Who are they?

The FDA?

Let me back up for a second.

In 1970 Congress created the CSA, the Controlled Substance Act.

And Congress in infinite wisdom in 1970 said, look this isn't capitalism at its finest.

The more drugs we sell, the better.

We need a different system than we do for cars or milk or coke or whatever and Coca-Cola.

Whatever.

We need a different system.

This isn't capitalist.

Demand should control.

So instead Congress said we need a closed system.

So manufacturers should not sell directly to their customers meaning pharmacies and

doctors.

Instead, it needs to go through what were called wholesale distributors.

Wholesale distributors, there's 800 but three companies primarily dominate the market.

Amerisource, Cardinal and McKesson.

They have 85% of the market share.

And these 800 distributors license were like a golden ticket from Willy Wonka's Chocolate

Factory.

If you had a golden ticket and you were a distributor, it was a license to make money.

And Congress through the CSA charged these distributors with you have got to look and

monitor at every single shipment from the manufacturers to the pharmacies and to the

hospitals.

You've got to monitor.

You've got to identify suspicious activity.

You've got to report it to the DEA through an ARCOS database.

And you've got to halt shipment, stop shipment if there's problems.

So when you saw millions of pills coming into the communities is when they were supposed

to jump up and stand up and say, "Enough's enough."

And they didn't.

And I think people are aware at this point of places like counties in West Virginia where

there were pills like millions of pills per person prescribed supposedly.

So what's happening there?

This is just like ... They getting black marketed?

Are they falling off of trucks?

What's going on?

Let me give you a little bit of the background.

The distributors like I said earlier were supposed to be reporting these suspicious

activities.

So no one saw this data.

It was all under the cover of darkness.

It went to the DEA it's called the ARCOS database and it wasn't open to the public.

State regulators didn't see it.

The only ones that got it were the DEA.

So a few years ago the West Virginia AG filed suit against these distributors.

And as part of that suit had access to at least the summaries of this ARCOS database.

Well the Charleston Gazette which is the paper in Charleston, West Virginia, the reporter

asked for the summary from the ARCOS database on a FOIA request, a Freedom of Information

Act.

So the court said no, subject to a protection order.

Well the Charleston Gazette actually intervened in the lawsuit and ultimately got access to

the ARCOS.

It's the only state in the country that's actually seen this ARCOS database.

And on the front page of the West Virginia papers, through the Charleston Gazette for

several days in a row it came out that there were 780 million pills over a six-year period.

Now on average it's 130 million pills a year.

Keep in mind the population in West Virginia is 1.8 million people.

Now think about that for a second.

The reason why we haven't been able to arrest our way out of the problem.

We haven't been able to stop the spigot because every time we shutter a pill mill down another

one popped up was because the distributors had an open valve.

The damn was open.

They were open for business and these drugs just flowed through their operations when

their entire job was to stop and halt and identify all the suspicious activity.

In the Charleston Gazette 780 million for 1.8 million residents and that's over a six-year

period.

So what became abundantly clear is that the government, the DEA, could not fix this problem

subject to the regulators.

And you and I have talked about this before.

It doesn't matter if it's environmental.

It doesn't matter if it's Wall Street.

It doesn't matter if it's Big Pharma.

At the end of the day the private attorney generals which are the plaintiff's bar and

as it happened in West Virginia that we've now filed suit on behalf of seven counties

that have had to take taxpayer resources for health, safety and welfare.

EMS, police, the education component.

Everything is coming out of our local county coffers while Big Pharma through McKesson,

Amerisource Bergen and Cardinal have lined their pockets.

The CEO from McKesson last year made $130 million while local taxpayers are footing

the bill for this mess.

So to extend the analogy it's as if the guy who sold the X-ray machines sent it around

as a photo booth for everybody and then just let society deal with the implications of

all the cancer.

That's exactly right.

And so this is a theory that was very similar to the tobacco theory as well.

And we only got a minute left or two minutes, sorry.

It is very close.

And what the industry is saying now is now we've got it in check that they've had their

licenses suspended or revoked.

They've been fined $250 million.

But the problem is what they've left in our community is a generation of people that are

addicted to opiates and now they're got it under control.

They didn't do their job over the last 20 years but hey now we've kind of cut off the

spigot.

But now we have a heroin epidemic because these people can't get the pills so now they've

turned to heroin.

Now we have people dying.

I mean the deaths right now are off the charts because we have so many people doing heroin.

I don't care if it's small town, rural America or big city.

Heroin is a significant problem at levels never seen in our country and it's all related

back to the initial prescription opiates that were being poured into our community.

Think West Virginia.

780 pills over a six-year period for 1.8 million people.

I am confident those numbers are going to be consistent as this is rolled out across

the country.

I imagine that in representing these counties that it's about we need money for treatment.

Absolutely.

And abating the nuisance.

Fixing the problem is what we're up to.

Absolutely and that's what our jobs are.

In the meantime we're starting to see some diminishment in prescriptions but it feels

like it's just about a drop in the bucket.

It is.

It's like the hurricane that blows through and leaves mud and debris and problems everywhere.

Once the hurricane's gone that doesn't mean the problem's over.

There still has to be cleanup.

There still has to be a fix and that's what we're holding the distributors accountable

to come back into our communities with all the billions of dollars they've made and fix

the problem through treatment.

Fix the addicts that they created by dumping these pills into our community and help us

clean up the problem.

Don't take the profit out of our communities and then leave us with the mess of a hurricane

to clean up just like the profits were taken out of our community just like in tobacco.

Come back in and help these communities fix the problem.

It's a simple equation.

Classic case of privatizing the profits and socializing the costs.

Peter Mougey, thanks so much for your time today.

Really appreciate it.

Thanks for having me, Sam.

For more infomation >> The Over Prescription Of Painkillers Created Heroin Addicts - Duration: 16:26.

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KPW Godzina Zero 2017: Ron Corvus - Duration: 1:01.

For more infomation >> KPW Godzina Zero 2017: Ron Corvus - Duration: 1:01.

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✈プチタビ(PETIT TABI) #5 - UN IZAKAYA UN PEU SPÉCIAL & MA PREMIÈRE "MY JAPAN BOX" - Duration: 10:48.

For more infomation >> ✈プチタビ(PETIT TABI) #5 - UN IZAKAYA UN PEU SPÉCIAL & MA PREMIÈRE "MY JAPAN BOX" - Duration: 10:48.

-------------------------------------------

BREAKING: Trump Drops Russia Bombshell To Entire World – People Are Stunned | Top Stories Today - Duration: 3:11.

The Left took the fake news Trump-Russia scandal and ran with it.

They had many people on the Left believing their lies, and now, their plan is falling

apart in front of their eyes.

Trump announced on Twitter something that we have all suspected for a while now, that

Russia was NEVER on his side during the election.

His tweet reads, "In other words, Russia was against Trump in the 2016 election — and

why not, I want strong military & low oil prices.

Witch Hunt!"

There is an obvious truth to his statement — especially if you consider the testimony

of Bill Browder on Thursday.

According to Fox News, Browder is the CEO and co-founder of a company called Hermitage

Capital.

He also revealed new information about the company Fusion GPS, which worked AGAINST Trump

by building up a false dossier.

It took some coaxing, but Browder admitted that the company was running a "smear campaign"

on Trump.

Coincidentally, the smear campaign was run by the one and only Natalia Veselnitskaya,

the same Russian lawyer who met with Jared Kushner, Paul Manafort, and Donald Trump Jr.

Now that this information is out in the open, it certainly leaves room for us to figure

out what happened here.

Do they think that it is a mere coincidence that the Russian lawyer who was after Trump's

head would ALSO meet with his son to give him dirt on Hillary?

We think the odds of that happening are slim to none.

In fact, we think that it was a setup from day one, perhaps run by Hillary herself!

We don't see how it is crucial that Trump Jr. and company met with this lawyer — especially

considering ANYONE would have taken that meeting.

It all seems to be a scheme to try and nail President Trump, but the problem is they couldn't

get it right.

Their execution was sloppy, and their actual intentions were more than obvious.

Now that the truth is slowly coming to light, the next question is "where do we go from

here?"

Well, that is a tough question, considering we KNOW that the left is going to whine about

everything that is going on, regardless.

It would appear that the best move would be to proclaim his innocence, which Trump has

done, but in a more formal setting.

Reveal the fraudsters who try to sabotage him with precise evidence from the testimony.

Facts are not up for debate.

Once the information is out there, the president can say that he did everything in his power

to make things right with the people.

While Trump's supporters will follow him through and through, perhaps this evidence

will open the eyes of some of the people on the fence.

If they can see that President Trump is not nearly as bad as the media makes him out to

be it CAN change their opinion of him.

We know that the mainstream media already has a poor opinion of him, they love bad talking

the president at every opportunity.

We just need to expose more people to the truth.

Once they see this charade that the Democrats have put up, they will swiftly fall.

Do YOU think Hillary was involved with the Russian lawyer blackmailing Trump Jr.?

Please Share this news and Scroll down to comment below!

For more infomation >> BREAKING: Trump Drops Russia Bombshell To Entire World – People Are Stunned | Top Stories Today - Duration: 3:11.

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Gameplayer33 Roast Yourself "Music" Video (Lol I Know the "Music" Sucks) - Duration: 3:40.

Ok, Let's start of the bat

You think that you're a savage but you're really just bad

Now I should calm this sh*t down

Before you have a mother f*cking Heart Attack!

I Kid! Like the one you are

Sucha dick could never be a Youtube Star

Why're you even doing this,

You're not even rich, if you wanna make money,

Focus on Twitch!

You're not a Casey not an Alex not a Logan

So wtf you doing trying to start your own slogan? #Cringe

You should get a real job or just start to pray

Cause it's gonna get hard to survive another day #PlsElaborate

20 Years pass and your life is slot machines #wtf

What?!?!

F*cking Rotten Beans????

At least no one thinks you're gay

Only in your Dreams #That'sAlieNobodyThinksI'mGayTheyJustThinkI'mNotAttractive

#CringyDumPause

You lied to everyone

#MaybeThat'sWhyTheySayIDon'tGetLaid

???????????????????????????????????

You have a fake name it's not even cool

#IDon'tKnowWhatAnyOfThoseWordsMean

My Vlog Channel Not this Masterpiece

#WhereElseWouldTheyBe

You really are pathetic u should know that they don't count... well

Now let's move on to your masterpiece

Oh YEAAAAAH

Lol 75, I did this ONE month ago, try 115

on the fke panel, just another gaming channel

Neva Done Befoe #JakePaul OH WAIT they all did it (not all)

WTF??!?!!?!!

#TotalyNotMe

#BestRoastInTheEntireSongAndIt'sNotEvenME

#MusicWhereYouAt???

Sorry, Please Don't Copyright Me Apple Pie

There's no videos in ur channel, period, I really was desperate to rime

He's not even there dude

Let me tell ME???

What Subject, this music is the 2nd worst I have ever heard #It'sEveryOtherDayBro

Before your puberty hits

True

No you're not, I can rime I just can't sing or rap

Oh no...

Ohhhhhhhhhh it hurts

no he won't

Calm your pants down about Pokemon GO! It's not 2016 a hole

#THANKgOD!!!

Already am... Imma fuck myself now

You don't have money for a uber, bro

Best end of all times, because I stopped talking

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