Thứ Ba, 26 tháng 9, 2017

Waching daily Sep 26 2017

It's been a very long time.

Did you forget about me?

If you value your life, you should subscribe to ANIMIX...for your own sake.

Bankai...Zanka no Tachi.

What...is this...?!

The only ones capable of removing Hollows from existence itself...

Are them, and them alone...!

Our Bankai were...stolen from us...!!!

Are you implying...

that a Bankai is devoid of a soul and will?

Ishida..why...?!

ISHIDA!!!

You know nothing about yourself...

...or even of...your own mother.

Fear us, Shinigami.

As of now, the Sternritter will purify you.

Damn right!

The anime is back! So is your king!

I dunno if Studio Pierrot want it to continue or not, and I don't give a damn.

I assure you it'll happen even without them.

Now you better subscribe to this channel...

or I'm going to kick your ass, I swear!!

For more infomation >> BLEACH -ブリーチ- : Thousand-Year Blood War Final Arc 【TRAILER】 - Duration: 3:44.

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Entrecosto de Cebolada - Duration: 3:18.

For more infomation >> Entrecosto de Cebolada - Duration: 3:18.

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I Love Fall Tag | Tag Tuesday [CC] - Duration: 3:07.

Hi, YouTube, it's Kathy. I was tagged by Emily Hester to do the I Love Fall Tag,

so that's what I'm doing. Let's jump right into it shall we? Number

one is: your favourite fall scent? And I really like how the air gets really

crisp during fall, so even though air isn't really technically a scent, I think

we all know what I'm talking about. Number two: your favourite way to spend a

rainy day? Is nice and cozied up with blankets and a sweatshirt and a hot

beverage and a book - obviously. Number three: your favourite fall drink? This is

the time of year that I remember tea is a thing, because all during summer I'm

too hot for tea, even though I'll still drink coffee because I needs to wake up.

So usually I'll start drinking teas around now. When we get closer to Winter,

I'll switch right into hot chocolate. Number four: football - yaa or nay? You can

definitely tell this is started by an American. I don't care about sports.

Number five: your favourite article of Fall clothing? Whatever sweatshirt or

hoodie or sweater I happen to have on at the moment. So this one is currently it,

but I have a lot of really comfy hoodies and they just kind of rotate. In fact, the

other day I started wearing my hoodie from when I did Les Mis in 2002 and went,

"wow, this hoodie is 15 years old," and it's still comfy. Number six: haunted house,

haunted hayride, or haunted corn maze? Again, I'm assuming somebody from the

Midwest made this tag. I prefer a haunted house, like an actual full house would be

amazing. I remember when I was a kid, they set up, like, a mini haunted house within

the shopping center where we were living, and somebody definitely grabbed my

little brother's ankle and he definitely grabbed the first person he thought was

my Mom, and it was a stranger. So that was an awkward situation, but of course, being

the older sibling I thought it was hilarious.

Number seven: scariest movie you've ever seen? I'm just gonna go with The Babadook.

It's the most recent one that I've thought was actually really scary. I know

that sounds really weird; I like horror movies but I don't necessarily get

scared of them, but the Babadook made me go, "yeah I'm really firm in my idea of

not wanting to have kids." Number eight: favourite candy to eat on

Halloween? Whatever bite sized thing I am given, because obviously I'm an old; I

haven't been allowed to trick-or-treat for many years. But around this time of

year I do tend to go to shows where they give out candy, so I'll eat whatever's

there that I'm not allergic to. [Number 9;] What willyou be for Halloween this year? I am

working that day so I think that I will dress up as Wonder Woman because that

keeps in my theme of always wearing book-related shirts to work. I will be a

book character at work. Number 10: favourite Fall recipe? My roommate makes

soup in the Fall and just whatever soup he's making at the time is definitely my

favourite recipe. It changes from soup to soup; he doesn't actually use recipes. He

just makes delicious things and I eat them. Number eleven: favourite thing about

Fall? I just love being cozy and it gives me really good excuse to do so. And

number twelve: who else should do this tag? I'll link some people down below, and

there we go. Thank you, Emily, for tagging me and if you would like to do this tag

and I haven't tagged you down below, do it let me know about. it I will watch it.

Okay, bye. Bye!

[outro music]

For more infomation >> I Love Fall Tag | Tag Tuesday [CC] - Duration: 3:07.

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COUPE DE FRANCE, Les Orres, France - Duration: 3:26.

Valentin: There are some parts where it's way smoother if you take the right lines

Vincent: OK Valentin: It'll better if you open your lines

Valentin: But for the first 20 meters, you can do whatever you want it'll be rough

Come on Valentin! We won't see you on the cam if you go as fast as that!

Vincent: intense!

Valentin: that kind of gnarly trail that calms you..

Valentin: "Coupe de France" Vincent: Ok we're still on "Coupe de France"

Shut up singing brakes

Valentin: Then we'll continue non stop on cool rider trail

Vincent: OK Valentin: We'll skip the entrance that'd be just at the left

Valentin: from the drop

Vincent: OK Valentin: You see what I mean? Vincent: Yeah yeah

Valentin: We'll land on the cool rider trail

Vincent: Allright Valentin: It's on the way. That's our DH race run

Vincent: I follow you then!

I like to say "yes" rather I didn't understand shit

Now we jump into Cool Rider!

Off camber

Holy fu*k! nice move

For more infomation >> COUPE DE FRANCE, Les Orres, France - Duration: 3:26.

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How to Play ELO Darkness in 6 Minutes - A Rules Girl Kickstarter Tutorial - Duration: 6:51.

I'm the Rules Girl, and this is ELO Darkness, a card game based on popular MOBAs like DotA

and League of Legends for 2 or 4 players.

In ELO Darkness, players control a team of 5 heroes, earning items, battling monsters,

and challenging enemy heroes to secure their team's dominance.

The goal of the game is to win, and you win by pushing the minions in one of the three

lanes all the way to your opponent's base.

You start the game with 7 cards from your deck, and the game is played over 10 turns.

Each turn has three phases.

The Farming Phase, where you spend cards to earn gold, more cards, and experience, as

well as buy items for your heroes.

The Backing Phase, where you choose which lanes to defend and which to retreat from,

and The Combat Phase, where players battle each

other for dominance of each of the three lanes.

Begin each turn with the farming phase.

Starting with the first player, choose any number of cards in your hand to discard for

the reward here: either gold or more cards.

If you discarded at least one card corresponding to a certain Hero, give that hero 1 experience,

making them more powerful in battles.

After discarding, it's time to buy and sell items, granting powerful passive and active

abilities to particular heroes.

To buy an item, pay its gold cost and place it on an empty item slot.

Level 1 items can be upgraded by paying the cost in the upper right corner.

All items can be sold for half their value, rounded down.

Now, it's time for the Backing Phase.

Starting with the first player, choose which lanes you'd like to retreat from and which

you'd like to defend.

To retreat from a lane, both you and your opponent place the Roaming card on the corresponding

laner slot.

Retreating from a lane lets you draw one card and lets heroes of that lane's color fight

in other lanes, but pushes the minions one token closer to your base, destroying any

tower tokens they move past.

After backing, it's time for the Combat Phase, where players compete to have the highest

influence in the remaining lanes.

For each empty laner slot, players simultaneously place one card face-down on each lane, either

a hero card corresponding to that slot's lane color, or a generic action card.

If you can't place a card, or if that lane's hero was killed last turn, you have to play

a 0-value Free Lane card.

Once both players have selected their cards, flip them over.

The first player activates a challenge in one of the active lanes, taking initiative

in this battle!

In initiative order, the abilities on each of the cards are resolved, and their influence

is added to that player's total for this lane, plus any modifiers from the corresponding

hero's experience, if any.

If you have an item for that hero with this symbol, activate its effect as well!

Then, in initiative order, player perform actions, one at a time until each player has

consecutively passed.

These actions include:

Commit a new hero to this lane by playing one of their cards.

This can be one of the two ganking heroes, or a roaming hero.

Once again, add their influence to your total for the lane, plus any modifiers from experience,

and activate any of that heroes' items with this symbol.

Only ready, unexhausted heroes can commit to a fight.

Activate an ability chain, playing the second ability of a hero that's already in this

lane's fight.

Once again, activate its ability and add its influence, but don't trigger any item abilities.

Activate an item ability with this symbol, as long as that item's hero is already fighting

in this lane, and finally Get greedy, gaining +1 influence in the lane,

but allowing your opponent to draw one card.

Only one player can get greedy in each challenge.

Once both players have consecutively passed, the player with the highest total influence

in that lane, if any, wins the fight, gaining 1 experience for each of their heroes that

participated, and pushing the minions one token forward towards the opponent's base.

If a minion passes a tower token, they destroy it, giving the winning player 2 gold or 1

card.

If that player won by 4 or more influence, they kill participating enemy heroes according

to this chart.

The losing player decides which heroes die.

If the losing player was "threatened", either by getting greedy or due to certain

card effects, it's even easier to kill their heroes.

Dead heroes are removed from the board, and return exhausted the next turn, meaning they

won't be able to fight.

Both players exhaust the participating heroes, and the next player in turn order chooses

the next lane to battle over.

And that's a turn!

End each turn by discarding down to 5 cards, making any exhausted heroes ready, and making

any dead heroes exhausted.

Move the turn token up and flip it.

Draw 2 cards at the beginning of each subsequent turn.

At the beginning of turns 4 and 7, reveal one card from the Monster deck.

This represents an objective the two teams are fighting over.

Take 1 monster token for each card in your hand, and secretly bet a certain number of

them.

The player that bid the most, if any, wins the objective, but must discard one card for

each token they bid.

During the last 3 turns, minions move twice whenever an effect causes them to move.

And that's the game!

Players continue farming, retreating, and fighting until one player succeeds in invading

the other team's base, overtaking the last location token in one of the three lanes.

That player wins the game!

If no one's won by the end of turn 10, the player who's destroyed the most towers wins,

with ties broken by the player with the most total experience gained.

Ready to play?

Make the starter decks listed in the rulebook, shuffle and place your deck on your base,

and place your item deck and roaming cards nearby.

Put your laning heroes next to their respective lane slots, and gankers in your base.

Place your experience tokens at the beginning of the track and keep the gold, greed, infleunce,

and monster tokens nearby.

Each player draws 7 cards, and has the option to mulligan her entire hand.

A random player goes first.

ELO Darkness starts its backing phase today, September 26th, on Kickstarter, so check it

out if you're interested!

Looking for more MOBA-inspired games?

Check out Mechs vs Minions, Riot's co-op game set in the League of Legends universe.

If you enjoyed this video, consider liking it, or subscribing to the Dice Tower, for

rules explanations, reviews, and more!

For more infomation >> How to Play ELO Darkness in 6 Minutes - A Rules Girl Kickstarter Tutorial - Duration: 6:51.

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【反黑】OCTB|05(4K 中英文字幕)(Chinese and English Subtitles) - Duration: 43:50.

For more infomation >> 【反黑】OCTB|05(4K 中英文字幕)(Chinese and English Subtitles) - Duration: 43:50.

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🇦🇹 So WÄHLT ihr RICHTIG ➡ NATIONALRATSWAHL 17 - Impulse by Nik Pichler ep. 12 - Duration: 3:48.

For more infomation >> 🇦🇹 So WÄHLT ihr RICHTIG ➡ NATIONALRATSWAHL 17 - Impulse by Nik Pichler ep. 12 - Duration: 3:48.

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Index MENT - Episode 1 「Editor's Cut」 - Duration: 4:57.

Subtitles captioned by David (DBSteele Media) in English (with British/Canadian spelling).

The following is a silly project I had a ton of fun working on. Enjoy!

TV voice: The estimated temperature outside is 105 degrees.

[Touma grunting]

TV Voice: Have a nice day!

Touma: God Damn, Misaka...

Last night's date was a f***ing nightmare!

Touma: Well! No use dwelling in a malaise of swamp ass!

Might as well get the day started!

I swear though, if I see another girl I'm gonna...

Huh?

Touma: Oh, great. Today's off to a GREAT Start.

Doesn't look conscious...maybe she's dead, and I'm lucky?!

Girl: Hunnnnnggerrrr.....

Touma: Oh, God No!

Girl: Feed Me....

[stomach growling]

FEEEEEED MEEEEE!

Touma: Stranger Danger?

Girl: Me? No!

I'm your lovable neighbourhood nun!

Touma: Who's being hung from the tenth floor?

Girl: Your lovable...flying? neighbourhood nun?

Touma: Man! They are really getting pushy with this door-to-door stuff!

Girl: Indeed!

Now get me down from here, and FEED ME, you filthy catamite!

[♪]

[eating noises]

Touma: Sooooo.....

Uh.....

[eating noises]

Touma: Do you have a name?

Girl: Index!

Touma: and MY name is Table of Contents!

Index: Nice to meet you, Table of Contents!

Can I call you "Table" for short?

Touma: No no no no no no

I would prefer "Touma"

Index: You mean... "TAY-BLE"?

Touma: No...really, it's Touma!

Index: Suit yourself, Tomato!

Touma: It's...

YOU KNOW WHAT?! JUST!

*sighs*

Touma: Close enough.

Touma (Internally): You know, aside from clearing out my fridge...

She's still not the worst girl I've ever met.

THAT title would definitely have to belong to...

Touma (in the distance): Look! Misaka!

It's not what you thought!

Touma: You just looked like you were in trouble and...

Misaka: OH!

So I'm a dainty little flower is that it?

Little Miss Dependant?

Touma: No no no no no no! It's not that!

It's just that those guys were all around you and...

Misaka: Are you calling me a SLUT?!

IS THAT IT?!

Touma: Wait... YOU HAVE IT ALL WRONG!

It's just that...

[electrical spark]

[electrical spark]

[channeling railgun]

Misaka: GET F****D, SHIT LORD!

[electrical shock stream]

[Touma screaming in agony]

Touma: Huh?

[electrical spark]

Touma: Hey hey!

That's pretty good!

Touma: Not too bad for a level zero, eh? Misak--

AHHAHAHAHA! [Thunder in the distance]

Touma: uhhhhhhhhh.......

When did you get that knife?

Index: I found it while you were just staring there blankly!

You weren't listening to me?!

Touma: Noooo.....

Should I be worried?

Index: Not at all!

My robes keep me protected from all forces!

That's why I was going to have you stab me to prove it!

Touma: Yeah...

I'm not risking 25 to life on that

NO THANKS!

Index: STAB ME, HEATHEN!!

Touma: I'll tell you what! Let's make a compromise!

I'll use my special hand to test that barrier of yours.

Index: Let me guess!

I bet it has SPECIAL MAGIC POWERS!

Touma: It has special magic..

AWWWW...MAAAN!!!!!

YOU RUINED THE SURPRISE!

I WAS BUILDING IT UP AND EVERYTHING!

Index: Okay, Toner!

Let's see your right hand in action!

Touma: Here goes nothing!

HAAAAAAAAAAH!

[clothes rustle]

Index: Is this special power PISSING ME OFF?!

Because I...

[POP]

[party horn]

Touma: And that's the story of how I saw the nude nun.

Tsuchimikado: Nice Bro!

You got some nudes?

Come on

Help a brother out!

Touma: YO!

She's like...twelve...or

twelve hundred...

Hard to tell, she was kind of alluding to how mystic she was.

Tsuchimikado: EVEN BETTER!

Aogami: So did you leave her like that?

Touma: Nah, she managed to fix herself up.

Aogami: Religious AND a tailor?!

Gotta wife the f*** out of her, man!

Touma: AGAIN!

TWELVE or TWELVE HUNDRED!

That is TOO HIGH A RISK!

Aogami: High Risk, High Rewa

Touma: NO!

Aogami! JUST! ....NO!

Now like I said...

Don't tell a soul...okay guys?

Tsuchimikado: Of course, bro!

A gentleman never tells!

[Tsuchimikado takes a deep breath]

TOUMA LIKES UNDRESSING QUESTIONABLY YOUNG WOMEN!!!!

Ms. Komoe: Touma...

If you wanted me all to yourself

All you had to do was ask!

Touma: REALLY?!

I-MEAN!!

Ms. Komoe: No, of course not

you sick f***!

That'll be TEN MORE DAYS OF DETENTION

FOR YOUR PATHETIC ASS!

[Tsuchimikado & Aogami laughing]

Touma: Tsuchimikado!

YOU STUPID MANIAC!

Tsuchimikado: F*** You, man!

*sigh*

Touma: I knew I should've left Index out to dry.

[♪]

Hey everyone, it's David from DBSteele Media!

Hope you enjoyed watching the Editor's Cut of IndexMENT!

Want to see the original version?

You can see it HERE ^ on the screen ^

and I would also encourage you to check out

Mr. Skoringo & TheDastail's channels

to see what other work they're up to lately!

Thanks, guys....and thank YOU all for watching!

Take Care!

[♪]

For more infomation >> Index MENT - Episode 1 「Editor's Cut」 - Duration: 4:57.

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Easywipe Bottom Wiper: How To Use for Personal Hygiene - Duration: 0:42.

This is the Buckingham Easywipe, and here's how to use it.

Take hold of your toilet tissue - four sheets should be enough,

and wrap the tissue around the Easywipe tucking both ends into the unique gripping slot

The tissue is clamped and held fast until you're ready to dispose of it.

Then, simply push the button on top of the handle for quick release of the soiled paper,

with no need to touch at all. Supplied with the it's own soft carry case,

the Easywipe is just one of a range of products designed by Occupational Therapist Chris Buckingham,

for Buckingham Healthcare - the company helping people to help themselves

For more infomation >> Easywipe Bottom Wiper: How To Use for Personal Hygiene - Duration: 0:42.

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Pyre #08 - Kaszubi [PL] (/w Ksarme) - Duration: 27:00.

For more infomation >> Pyre #08 - Kaszubi [PL] (/w Ksarme) - Duration: 27:00.

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Shadowrun: Hong Kong Extended Edition Review | Cyberpunk Isometric Turn-Based RPG - Duration: 12:58.

Good mornin-afternoo-vening, chummers and welcome to the final episode of Shadowrun

September during which I'll be looking at the final title - as of yet - in the relatively

recent Shadowrun loose trilogy of games from Harebrained Schemes, this is Shadowrun: Hong

Kong Extended Edition.

A big part of the appeal of the Shadowrun games stems from how well they can create

a believable world.

Granted, a solid story and great gameplay will always be considerably more important,

but without a proper setting, the games would just boil down to a few turn-based combat

encounters with a bunch of reading stuffed in between them.

Placing the story and gameplay within a setting that can not only support them, but actually

tie them together, is of critical importance.

All I can say is that Harebrained Schemes managed a wonderful job at it.

You can almost smell the sea air mixed with garbage and hear some gaudily colored neons

buzzing and flickering in the background.

Everything looks as desolate, dingy and dangerous as it should be, an impression that is only

heightened by the very well-written text descriptions.

I have to mention upfront that in order to get the very most enjoyment out of the game's

story, you'll have to do a serious amount of reading, much more-so than during Dragonfall.

Now, I have nothing against it, I actually would love novelizations of both Dragonfall

and Hong Kong stories, maybe with each companion getting their own chapter, or several chapters,

or own books, but some might not have that particular affinity towards the written word

so as to enjoy the game on a purely narrative level as well as the turn-based combat one.

That being said, it is a major part of the game since Shadowrun Hong Kong isn't the

usual free-roaming RPG.

In fact, you're quite limited to the amount of locations that you can visit, NPCs that

you can interact with and in general, the things that you can do.

But as far as I'm concerned, I was so invested and focused on the story and on my companions

that I didn't really feel the need for the free-roaming options of an open world.

I just wanted to see what else I'll get to find out about them after each run, and

how the story would develop further.

That being said, exploring the maps in detail is very satisfactory since it will result

in finding items and NPCs, and sometimes even side quest-givers.

Compared with both its predecessors, the world you have at your disposal in Shadowrun: Hong

Kong seems a bit larger.

If I were to shortly describe the story, I'd have to say it's occasionally intense and

always engrossing.

Each mission, or run, being its own standalone story with unique characters and intrigue.

The way in which you choose to interact with each mission's specific characters will

dictate, to a certain degree, how that run plays out.

This is just as important as your party's make-up and your choices in approaching the

mission to begin with.

As far as general tips go, not being an asshole and trying to help people will usually result

in the most beneficial of results.

The story starts your character off being very, very fucked and requiring the help of

the underworld in order to survive and seek out the person who got you into this mess

to begin with.

It's a solid start, even though a basic, and one might say, a bit trope-ish, but on

the other hand, tropes exist for a reason, they work.

Once you look at all the games in succession - like I just did over the course of this

month - you notice how each one builds upon the accomplishments of the last.

While Dragonfall introduced very compelling companions with interesting individual stories,

Hong Kong goes further and makes the overarcing story the focus and places you at the middle

of it in a very interesting manner.

As opposed to the first two games, where the beginnings of the stories had to do with old

friends and then spun into much larger things, Hong Kong's introduction has a lot more

to do with family, your character's family to be exact, thus placing the player in a

completely different sort of relationship with the events that are taking place, because

as the game goes on, the developers manage to make things seem personal and private.

They manage this also by splicing in some disturbing dream sequences - relevant to the

plotline.

All the characters in the world seem to be having these sort of nightmares, but it was

a stroke of immersive genius to actually illustrate them for the player, as opposed to simply

telling you via a text description that you've just had a nightmare and then describe it.

Shadowrun Hong Kong brings some very interesting people that you can take with you on your

runs.

The great thing is that these are characters that have a story, but more importantly they

have a very personal history that you can choose to look into by talking to them after

each run.

Talking about one's past doesn't gel with the whole personality of being a shadowrunner

so they'll require some coaxing, but trust me when I say that once you start talking

to them, you'll be doubly interested in finishing a run.

On the one hand, there's the money and Karma rewards, and on the other, you get to talk

some more with your party about what happened in their past and as a result find out more

about them.

They're not exactly as interesting as those in Shadowrun Dragonfall were, but they're

pretty close.

Keep in mind though that I might be somewhat biased, since I found it easier to identify

to Dragonfall's characters since they are European, whilst the characters from Hong

Kong come from a completely different cultural background than mine.

But the characters in your party are not the only places where the game's writing excels,

the same can be said about the several NPCs that you'll either have to, or choose to,

interact with.

In the first camp there's your fixer - basically your manager, and a plethora of characters

relevant to each mission in particular, in the second category are all the various merchants

and random NPCs that don't really do anything.

They're just there to add to the overall story and most importantly to the atmosphere.

And saying this I'm referring to the three old men playing GO, but there are many others,

of course.

Going back to the difference in cultural background portrayed in Shadowrun: Hong Kong as opposed

to my own - I read an article after the game's initial release that explained a bit how the

simple introduction of the option to address your fixer with "aunty" - which might

seem a bit odd for most Westerners - showed in fact good knowledge of Chinese customs,

the term for "aunty" being considered both respectful and informal, considering

you're addressing a rather connected underworld actor.

And you'll find a lot of such touches throughout the game-world.

Another quite prominent part of the setting - and of the overall story - is also a specifically

Chinese one, the philosophical system of harmonizing one's environment to one's prosperous

existence, or feng shui.

While in our world, the concept is pretty much akin to and as real as magic, or belief

in deities in general; in the Awakened world of Shadowrun: Honk Kong, feng shui is actual

magic and its tenets are very real things that influence going ons in the world.

Lurking through the BBS forums is both interesting and entertaining and offers a quick glimpse

at an alternate version of the Internet.

Fuck bitching about movies or starting flame wars about which one is better: Marvel or

DC, poetry slams are the rebel outlet of the dystopian cyberpunk future.

There are also at least two, very funny, side-stories that you can follow through the BBS forums,

one of them having to do with a piece of software and the other with quite possibly the unluckiest

shadowrunning team ever.

The Matrix got seriously revamped, things look largely the same but everything is much

more detailed, brighter and considerably more dynamic.

The patrolling programs now have a cone of sight - which you can thankfully see, and

move on some very criss-crossing and intersecting routes.

You need to carefully navigate through the patrols, timing and positioning being key

to either not getting detected, or to getting detected as late in the hack as possible.

They made hacking somewhat challenging and even a bit nerve wracking, it's nothing

more complicated than remembering the correct order of a series of increasing numbers of

digits, but the fact that it all takes place on a timer makes the entire thing much more

involving.

Shadowrun: Hong Kong piles on loads of replay value, especially if we compare it to Shadowrun

Returns.

The main difference being that in Return's case, its replay value was all based on game

system and mechanics, whilst Hong Kong is worth a replay from a story standpoint as

well.

There are various places where you can make different decisions, especially when it comes

to your party make-up, which in turn will influence your play-style, so suffice to say

that Shadowrun Hong Kong has a metric fucktonne of replay value.

As far as the combat system and the classes go, what I said in my Shadowrun: Dragonfall

review is pretty much still valid, although I must say that Shadowrun Hong Kong seems

to be a bit better balanced, either because it increased the amount of HP or of abilities,

or both.

Regardless, when combined with the Matrix overhaul, the combat mechanics in Shadowrun:

Hong Kong are the best of all the three Shadowrun titles.

I like to consider myself one of the view video game reviewers who put particular accent

on a game's soundtrack.

Music and sounds are always an important part of atmosphere, especially when you have such

a thematic setting.

Shadowrun Hong Kong's soundtrack manages to blend the basics of the Shadowrun Returns

soundtrack with a completely different influence, one that is very Chinese in nature.

However, due to this influence, while it makes it work great when supporting the game, it

doesn't work as well when you listen to it on its own.

Whilst the Returns and Dragonfall soundtracks are still very much present on my phone and

I listen to them every now and then.

And since I'm reviewing the Extended Edition, I should also mention what makes it Extended.

You get a few more runs tacked on, after the end of the main storyline and I can say that

in general these runs are characterized by rather long combat encounters.

A couple of them are optional but I would suggest against skipping them since taking

them will only increases your play-time and also gives you access to more Karma points

and money to further upgrade your character.

Granted, only your character can continue growing, your companions will be stuck at

their last level of development, but you can still give them new weapons and whatnot.

There is also a developers commentary option available in the menu now as well, which you

can turn on and listen to that while you play.

I could go on for a bit longer going a bit more in depth with the game, story and characters

but i hope that my point has been made fairly well till now.

Shadowrun Hong Kong is a great RPG, it has an engrossing story, interesting characters

and comes with inherent replay value.

The gameplay mechanics have been fine tuned and polished, so much so, that I would actually

like to play the Shadowrun Returns and Shadowrun Dragonfall campaigns within Hong Kong's

engine.

I am curious what you gals and guys thought of Shadowrun Hong Kong, how does it stack

up in your opinion?

Also let me know of some other cyberpunk titles that you might want me to take a look at,

be they video games or tabletop ones.

Also open for suggestions in terms of books and comic books as well, just drop 'em down

in the comments.

And it's about time for some final thoughts on Shadowrun September and the Shadowrun series.

I started this look at the Shadowrun titles spurred on by the results of the Larian survey

which showed that many of the respondents have never played Shadowrun: Hong Kong nor

the first two Fallouts.

And while my friends from GamingHD have been talking about the Fallout series - and you'll

find links to their videos in the description, consider those companion videos to mine - I

focused on revisiting the Shadowrun series, to do my part in trying to convince as many

of you of how solid these games truly are.

And I also hope that the titles' steady increase in level of gameplay and story is

reflected in my videos as well.

Keep in mind that we start with a relatively simple murder mystery in Seattle, we then

switch over to Europe where we deal with some interesting philosophical and political subjects

- not to mention the most compelling characters in the entire series - to then end in Hong

Kong, where we're plunged into a more personal type of story, with arguably higher stakes

than the previous ones.

It's a trip around the Awakened world that could've been just for show, as long as

it stayed true to the basics of Shadowrun cyberpunk dystopia: megacorporations trying

to screw each other, magic, cybernetic implants, underworld power struggles and solid turn-based

combat.

But the settings in the Shadowrun games aren't there just to offer a splash of local colour,

they're an integral part of each game's story and characters, and that's one thing

that is very difficult to keep consistent, or double and triple down on, when making

a video game franchise.

But this is one major difference when said video game franchise is supported by its dedicated

community - through crowdfunding projects - instead of the subsequent games becoming

diluted or streamlined - or multiplayer being shoehorned in at a publisher's demand - so

as to make the games more mainstream palatable.

So make sure you support your favorite indie projects, that's where we're getting the

most amount of innovation and interesting gameplay and stories anyway.

Keep it Shadowrun chummers, null sheen.

For more infomation >> Shadowrun: Hong Kong Extended Edition Review | Cyberpunk Isometric Turn-Based RPG - Duration: 12:58.

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Univerzális kontúrozók // Universal contour liners - Duration: 3:03.

UNIVERSAL CONTOUR LINERS

Our contour liners are available in normal, metal, sparkling, neon and glow in the dark colors

It is a universal water based, thick paint that can be used on any surface

METAL COLORS

Before using, punch the seal by the tip of the tube and draw a test line on a paper

You can use the contour liners for glass painting to outline a pattern

Draw the lines always by pulling the tube away

After drying, fill the surrounded surfaces by glass paint

You can use them with water based and solvent based glass paint as well

You can put different size applicators to the end of the tubes, that draw quite thin lines

You can paint on glass in the reverse order and draw the contour lines on the already painted glass

Drying takes about one hour

You can create a special effect if you draw a pattern by the contour liners...

(in this case it follows the pattern of a napkin attached to the surface by decoupage varnish and glue)

and hide it after drying by a layer of acrylic paint...

and then highlight the embossed lines by golden wax paste

SPARKLING COLORS

You can use the contour liners to decorate further a rose décor applied by textile decoupage...

Highlight the main lines, or put dew drops on the leaves

After drying, iron the decoration from the back to fix the paint

BASIC COLORS

You can also use the contour liners on surfaces used heavier, such as this mug

Just like in case of porcelain painting, burn the paint on the article (at 160°C for half an hour)

So the pattern will resist dishwashers

GLOW IN THE DARK COLORS

and NEON COLORS

Although their bottles are different, you can use these contour liners the same way as the ones above

You can create very cheerful decorations by the lively colors and by the glow in the dark effect

For more infomation >> Univerzális kontúrozók // Universal contour liners - Duration: 3:03.

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SchlagzeilenRevue | Episode 2 - Duration: 12:23.

For more infomation >> SchlagzeilenRevue | Episode 2 - Duration: 12:23.

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Jonas Himmel beantwortet eure Fragen | #AskCokeTV - Duration: 2:30.

For more infomation >> Jonas Himmel beantwortet eure Fragen | #AskCokeTV - Duration: 2:30.

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CAN THE NSA USE TELEPATHY TO READ YOUR MIND & INVADE YOUR PRIVAC - Duration: 8:20.

CAN THE NSA USE TELEPATHY TO READ YOUR MIND & INVADE YOUR PRIVACY?

A TWEET FROM EDWARD SNOWDEN BEGS THE QUESTION

As most of you know, Edward Snowden is the former intelligence contractor who leaked

the NSA�s mass surveillance program and discovered some of the most solid evidence

for the existence of clandestine black budget operations.

But did we really need the leak in order to believe this?

Prior to his leaks, the issue was still considered a conspiracy theory by many, despite the fact

that there was still good evidence for these programs prior to Snowden�s revelations.

The United States has a history of government agencies existing in secret for years.

The NSA (National Security Agency) was founded in 1952, but its existence was hidden until

the mid 1960s.

Even more secretive is the National Reconnaissance Office, which was founded in 1960 but remained

completely secret for 30 years.

Today, there are still a number of issues that hold the stigma of �conspiracy theory,�

despite the fact that we have some very credible sources that have revealed some intriguing

facts, and one of these issues falls into the realm of parapsychology, the study of

phenomena ranging from mental telepathy, clairvoyance, to psychokinesis, remote viewing, and much

more.

Just imagine how useful those things would be to �spy� on people?

No doubt a great asset to the surveillance state if they are indeed real, which in my

opinion, a lot of evidence suggests they are.

A classic example comes from the U.S. government�s �Stargate� program, which lasted more

than 20 years.

The program was actually declassified about a decade ago and the results were published

in the journal Scientific Exploration.

The program studied various uses for parapsychology and extended human capacities, like telepathy,

but was terminated despite the fact that it was very successful with little to know explanation.

The program was run by intelligence agencies, like the CIA and NSA, in conjunction with

the Stanford Research Institute (SRI).

So, as you can see, this is not strange territory for intelligence agencies.

In fact, in 1976, before this program commenced, a presentation was given at the Institute

of Electrical & Electronics (IEEE) on a paper published by the institute on behalf of Doctors

Hal Puthoff and Russell Targ, two of the main scientists involved with project Stargate.

(See related article �Cancelled TED talk: Physicist contracted by CIA shares everything

he knows about ESP�).

Even in 1975, the funding clients had agreed that this subtle perception channel existed

in both experienced and inexperienced individuals.

(Source, a lecture from Ingo Swann, one of 500 highly skilled participants within the

program).

The paper was titled �A Perceptual Channel For Information Transfer Over Kilometer Distances:

Historical Perspectives and Recent Research.� It presented scientific evidence for the existence

of a perceptual capacity channel whereby certain individuals are able to perceive and describe

remote data not perceivable to any known sense.

A CIA document titled �Chronology of Recent Interest in Exceptional Functions of The Human

Body in the People�s Republic of China� is also another great example of their interest.

In the document, it outlines the Chinese government�s interest in parapsychology (remote viewing,

telepathy, psychokinesis, etc.).

Here is another one titled �Research into Paranormal Ability To Break Through Spatial

Barriers� that touches upon the same thing.

This is elaborated on later in the article.

This particular document, which was declassified through a Freedom of Information Act request

(FOIA), outlines specific people with very special abilities and how they�ve been studied

by thousands of scientists and governments around the world for a very long time.

The document is on the CIA website, but only seems to be accessible from the Internet Archives,

a San Francisco�based nonprofit digital library with the stated mission of �universal

access to all knowledge.�

These facts were also outlined in a declassified U.S. Air Force report on teleportation, which

was made available through the Federation of American Scientists.

So, Where Does Snowden Come In?

On October 31st 2016, Edward Snowden retweeted a tweet from NYT Minus Context that said,

�Remember that people don�t have access to your secret thoughts and feelings.� His

tweet was a response to massive global surveillance, and the fact that nobody really has any privacy

anymore.

NWY Minus Context was trying to remind people that not everything can be under the watchful

eye of the NSA.

The thing that�s confusing is the fact that along with Snowden�s retweet, he responded

with, �Well, most people.� See below:

screen-shot-2017-01-21-at-12-30-56-pm

Now, Snowden could have simply been implying that the NSA is capable of collecting so much

data on so many people that they can determine your thoughts, your next move, how you think,

and what you feel.

They probably have systems and algorithms in place to make predictions about this based

on your online activity and more.

On the other hand, he could have also been implying that yes, these people do actually

have the ability to, if need be, read your mind.

When I saw this tweet, I was taken back to a lecture given by Ingo Swann, one of the

multiple main participants within the CIA�s Stargate program.

Swann was able to successfully describe and view a ring around Jupiter before scientists

had any idea that it existed.

This took place before the first ever flyby of Jupiter by NASA�s Pioneer 10 spacecraft,

which confirmed that the ring did actually exist.

The results were also published and declassified in advance of the ring�s discovery (source).

In the lecture, Swann describes some of the remote viewing exercises that went on during

the program, and, along with remote viewing (the ability of individuals to describe a

remote geographical location up to several hundred thousand kilometres away from their

physical location) came the concepts of precognition and the ability to perceive what another individual

at a remote location, is thinking.

He stated that, when those concepts came into play, the �men in suits� came in and shut

the program down.

These concepts would indeed be the biggest threats to government secrecy that the world

has ever known.

Paul Smith, a Ph.D. in philosophy and an Army Special Forces intelligence officer who was

also part of the program additionally details specific examples of precognition within the

remote viewing program, and that it worked multiple times.

He does so in his book, The Essential Guide To Remote Viewing: The Secret Military Perception

Skill Anyone Can Learn.

Interesting to think about, and interesting to ponder if Snowden is at all aware of these

programs.

The intelligence community is so compartmentalized that he most likely doesn�t have much information

on anything except for what he was working on.

What do you think?

For more infomation >> CAN THE NSA USE TELEPATHY TO READ YOUR MIND & INVADE YOUR PRIVAC - Duration: 8:20.

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Aidez moi !! Je me suis perdue à Nami Island avec mon copain !!! / 국제커플 일상! 남이섬 데이트! - Duration: 11:44.

For more infomation >> Aidez moi !! Je me suis perdue à Nami Island avec mon copain !!! / 국제커플 일상! 남이섬 데이트! - Duration: 11:44.

-------------------------------------------

New Nail Art 2017 💄😱 The Best Nail Art Designs Compilation September 2017 | Part 27 - Duration: 10:01.

Thanks for watching

Hope you have a great time

Please, like, comment and subscribe for more!!

For more infomation >> New Nail Art 2017 💄😱 The Best Nail Art Designs Compilation September 2017 | Part 27 - Duration: 10:01.

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The Drunken Extra That Made Being John Malkovich Even Better - Duration: 2:03.

(electronic hissing)

- [Narrator] In Being John Malkovich,

a puppeteer named Craig Schwartz played by John Cusack,

finds a portal to actor John Malkovich's head

and starts charging people to take the guy for a spin

for fifteen minutes.

- What the fuck is going on?

That's not me.

I didn't say that.

- [Narrator] Eventually Malkovich finds out what's going on,

descends into the portal, and ends up in what looks like

the most self-indulgent Twilight Zone, God-forsaken

Halloween party.

After leaving that place, Malkovich quite understandably

freaks out, and threatens Schwartz with litigation

if he doesn't stop renting out his brain to strangers,

storming off along the should of the New Jersey Turnpike.

- I will see you in court.

(ding)

- [Narrator] The best directors in the world

can't stop drunk extras.

According to commentary by director Spike Jonze,

some extras sneaked beer onto the set,

and got pleasantly plastered.

The scene called for cars to just drive past Malkovich,

as he angrily walks away.

However, one of the extras forgot he wasn't a jock

in an 80's high school comedy and yelled out,

"Hey Malkovich, think fast",

before lobbing a beer can at his head.

Malkovich's surprised yelp of pain,

and subsequent cradling of his head

amused Jonze so much, that he decided to keep the

scene in the film.

This isn't so surprising when you consider that this

is the man who helped bring Jackass to our screen.

So we already know that he revels in the pain of others.

But it worked beautifully.

Rather than the scene being about how angry

John Malkovich is at the main character,

it became a scene about how his life is falling

apart around him.

It helped us empathize with the actor,

not to mention that the moment was also very much

in line with the absurd humor of that screenplay.

How did the extra even know it was Malkovich?

In regards to the drunken extra,

this inspired moment of sheer douchbaggery

paid off in dividends.

Since now he had a line in the movie,

his pay rate was bumped up to $700 a day,

and he was also now eligible to

get a Screen Actors Guild card.

Ah, you know, classic Hollywood story.

(electronic hissing)

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