Kingdom Come: Deliverance is shaping up to be a stripped-down, no magic, medieval RPG
and that sets it apart from games like Skyrim, where dragon fighting is essential.
Not here, though.
In Kingdom Come, you'll be learning period-accurate swordplay, looking for that fork in the road
that NPC told you about, and wondering where the heck all the waypoints are.
Hey folks, Jake here and today, let's take a look at the ten things you need to know
about Kingdom Come: Deliverance.
At number ten is the beta.
The only way to play the beta at this point is through two ways: one, you had to back
the game on Kickstarter, which launched nearly two years ago, or two, you can buy the game
from the developer's website.
The beta gives you a little taste of what to expect from the game's deep RPG mechanics
and let's you explore a settlement, fight a few knights, stuff like that.
But, as the developer mentions on the website, there will be differences between the beta
and the final game since it was released around two years ago.
So, if you want to see what the game is like before launch, I guess you kind of have to
buy it now, weird, I know.
At number nine is an explanation for how missions or quests work in the game.
In Kingdom Come: Deliverance, don't expect some lit from the bottom NPC waiting to tell
you your next move.
This game is going for realism, so think less fetch quests and more actual questlines.
In the beta, there's a mission called 'On the Scent' that sees you tracking down some
of the bandits that attacked your home village and it can play out in numerous ways, and
to avoid spoilers I'll just say that you'll be looking for multiple hideouts, interrogating
people, and you'll be going up against someone else who seems to have more of a grudge against
the bandits than you do.
Hopefully, most of the missions in the game reflect this kind of detail.
At number eight, I wanted to talk navigation.
In this game, there is no sparkling trail or a dog to follow so you know your way around.
There's not even a Bioshock-style arrow telling you a direction to go.
You are left to your own devices when trying to figure out where, say, a thief is hiding
out that you've been sent to collect a bounty for.
You'll be chatting up NPC townsfolk, who will give you directions, take the eastern
path out of town, turn right at the oak tree, look for the herd of goats that usually graze
around noon, that kind of stuff.
It's not going to be easy, and if you don't get to where you need to be in time, the game's
story might just play on without you.
For number seven on the list, we have the game's progression system.
And, it's another one of those things that is based more in real-life rather than something
like Fallout 4, where you just choose what you want to be good at.
To get better at the skills you learn, you actually have to use them, or reading books
or training under people who have mastered a certain skill.
Skills are also separated into three categories: warrior, bard, and rogue-- you'll notice
there's no wizard skill tree there, but some of the skills in this game are things
like horse archery, pathfinding, and trading.
In this way, it sounds kind of traditional, but your character will be the result of your
playstyle, not the other way around.
For number six, I wanted to talk about this game's main selling point: the historical
accuracy.
This game really wants to set itself apart by offering a realistic experience, wholly
based on historical realism, and it looks like it is going to.
The game is set in what was the modern day Czech Republic, and begins with the king of
Bohemia being kidnapped by his brother, following which, that brother takes over as king.
Sounds like some real Game of Thrones stuff, but this actually happened and the repercussions
of this will be felt throughout the land and will be dealt with by the player character
who is just a poor son of a blacksmith just like it would be in real life.
For number five let's have a look at the dialogue system in the game.
There is a voiced protagonist and there is a camera angle reminiscent of The Witcher,
and I would say it is fairly similar to that game, but dialogue can be influenced by a
variety of outside factors.
One of them is the clothes you are wearing.
So, say you're all dressed up in full plate armor carrying around a sword dripping with
blood, people are more likely to agree with you or outright avoid your presence.
Same goes for the opposite.
If you're dressed in noble attire, you'll notice merchants will give you better prices
on items.
Dialogue is an important part of this game, more so than a lot of other modern RPGs and
you'll be doing a lot of conversating in Kingdom Come.
At number four is the crime system.
Yep, you can commit misdeeds that will get you thrown into the brig in Kingdom Come:
Deliverance.
All of this is based around a reputation system, where what you do gives NPCs an idea of what
kind of person you are.
According to the developers, every action will have a consequence, from stealing from
a merchant to, yes, killing chickens.
Based on what kind of crimes you commit, you will be either fined or put in jail.
Either way, you will be tracked down by the authorities.
Of course, you have to be seen doing whatever the authorities are accusing you of, which
brings us to the next entry.
For number three, let's talk about how stealth works in Kingdom Come.
The developers have said that there are multiple types of stealth systems in the game and what
I think this means is two things: one is the traditional, sneak up behind someone and cut
their throats type of stealth.
Everyone expects this when they hear about sneaking in combat.
The other is what people are calling social stealth, where you can wear the clothes of
different factions in order to sneak into their camps or towns and infiltrate their
inner circles.
Think how Fallout New Vegas handled faction attire and you'll understand how this works.
It's always confusing to me that so few games use this mechanic.
And at number two is the plot of the game.
So, I already mentioned that you will be playing as the son of a blacksmith, and without getting
into too many spoilers, let's talk about a few more details.
So, remember how I told you about that king's brother who took over the throne?
Yeah, looks like he invades your small village while your out on an errand, which has its
consequences…
What follows is your classic revenge fantasy, or the opposite if you choose to go that way,
where you figure out why your village was invaded and try and see what you can do about
the king being deposed.
There were apparently three directors for this game, as well as 60 actors, so expect
a few cutscenes along the way.
And finally at number one on the list of ten things you need to know about Kingdom Come:
Deliverance is the combat.
Yes, the bread and butter of any medieval RPG.
There are a variety of weapons, like maces, swords, and axes, and you can control the
direction of every swing of your weapon of choice.
You'll be blocking and parrying to throw your opponent off guard so that you can jab
your sword through that little hole in your opponents armor.
And, I say that deliberately.
If your opponent is wearing full armor, you'll either have to try and stick a thin blade
in a vulnerable area or bash his helmet in with a war hammer.
There are damage calculators for 36 different body parts in the game, so expect a deep level
of strategy for every encounter.
And that is the list.
Do you know of any other important details about the game that I missed here?
If so, be sure to let me and everyone else know by hitting up the comments section down
below.
Also, check out some of my other videos if you enjoyed this one.
As always, thank you so much for watching and I will catch you in the next one.
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