Hey people's & welcome to the next Zenith Update
I guess the Christmas update.
So we'll just cut straight to the chase
& I'm sure the answer to this question is what you're dying to know
where the fuck (lol) is the Silent Hill Requiem physical editions
well the simple answer is
they're still in development and yeah I know it's pissing me off too (lol)
This project should have been done, these DVDs and Blu-rays should be in my hand but they're not
So why is that?
Well I'm gonna show you firsthand yeah,
I think that's just the best way to do it so
I might as well say this now spoiler alert for anyone that hasn't watched Silent Hill Requiem yet
because I'm going to be showing you it in its edited form so you may see shots
that you didn't want to see until you watched the film
so if you haven't had a chance to watch the film then maybe just listen and don't watch
I don't know, whatever. But here we go. So
Here's the film
and it's roughly two, you know, just shy of 2,000 shots
So what I've been doing is I've been cleaning the film up
I've been going back into it
and as I mentioned in the last update
based on fan feedback about the use of the old film filter
I have been changing the film to correspond to that feedback
I haven't removed it from every shot
what I've done is I've left it on shots where Silent Hill attacks, shall we say
so it's like the film filter is being affected by the power of Silent Hill
in a way, very much like in the games where the digital noise appears
more intensely during sort of like more intense moments
I want, I'm using that same idea here
but rather it being digital noise this is more like it's
affecting like the film grain shall we say instead
so yeah so that pretty much happens now
and I reckon roughly like a third maybe a half of the movie
is when Silent Hill attacks
so I'm not having to change every shot but also
another thing I was doing is um,
when I started making this film I liked the old film effect
I liked there's the random hairs appearing and the dust
but I gotta admit now the hairs look kind of funky so I've been removing the hairs
even on shots that I'm not taking the filter off I have been adjusting the filter
it's an easy enough job, you know,
go in turn it off
then watch it back
then render it out
the problem is time this this all takes time
and another thing that's taking time
is I got roughly an hour and 10 minutes into editing this film
by using the only keying method that I knew
which is very simple keying method
but it works well enough
the only problem was with this original keying method I was using
the hair lines on actors would be kind of
I supposed the best way
is wavy
it's like like they were alive
even when the actor was standing still
their hair would be, the line around the hair would be be waving
here's a good example
now roughly two years into working on this film I discovered a new keying method
that removed the wobbly hair
so like, here's a before
and here's an after
now again it's not a difficult job to do
it's just time consuming
so I've had to go back
through the first hour and ten minutes of this movie
and I've been rekeying the actors
so what I'm going to do is I'm going to show you this in real time
so here's a shot, nice and simple shot just an actor
background just pretty much one layer
color presets on top it's, it's quite a simple shot
so we'll solo the actor
and we'll turn off the color presets that I use and we'll reset keylight
okay so then we double click
got it in another window
we make sure that this window is set to mask
we then go to keylight and we set it to this
then holding down the Alt key and use the picker
we get, I usually go, because I was doing this to fix the hair I usually always go to where the hair is
and you keep moving it until you get pretty much solid white
like that
and there you go that's our new key
so then we go down to combined
so that we make sure the white is proper white
and if there's any little other white bits outside of the actor
we bring the black up to remove those
don't always have to do that of course
and then we go down, rather than go to Final
we go to here
and then to really help this we add a key cleaner
to really soften those edges
and then we add an advanced spill suppressor
to pull the green, sometimes the green will start to sort of like, grow over the actor
it's based on the lighting and then the camera you're using
depending on what the what colours the camera can pick up it's all based on numbers
you know, it it's a little over my head I must admit
and then here we are and then sometimes you might get bit of a halo
so we sometimes add a little simple choker on there just to choke that halo out
and then we use the same colour presets don't have change anything in the background
and there we go
now I could just render this straight
but it's always wise to watch it back first
because you never know if there's gonna be glitches
cuz glitches can happen so
we're going to preview render this in real time
so, ah,
how is everyone? (lol)
so yeah
this takes time, so what I would normally do
in this sort of instances I'd usually, you know, open up the Silent Hill Lazarus script
or the TLE script and, you know, do some work on them or go to social media
and, you know, make some posts, you know, communicate with the fan base
if they've got in touch with me, you know, anything to just fill this time because while
this is happening I can't really do anything in terms of working on the film
I can't have this preview rendering and then say open up Premiere and start
working on the film itself because Adobe programs are very CPU intensive so I
mean I can have say Firefox open in the background or like word or something and
they'll be alright but anything bigger than that and then the computer will
just grind to a halt thus making the preview render take even longer so
you're just gonna sit back and just wait
you know it would be ideal if I had say, like, two computers
then I could have this one doing this and I could be on the other one
but you, know, I'm as Indie as indie can be that I'm basically transparent so
I don't have that kind of financial backup to do that sort of thing
and then you might be thinking 'oh this seems really slow why not get a better computer'
this computer was best part of two grand when we bought it which was about two years ago
this is an i5 with 32 gigs of RAM you know with a 970 graphics card in it
so it's not a slow computer, I mean, the motherboard
thankfully, we can update to 64 gig of RAM and put an i7
but that's nearly 350 quids worth of i7
and probably about, I don't know, somewhere between 50 to 100 pound for the RAM
now that's kind of cheap but that's more money than I've got
so I can only work with what I've got
so this is the reality so, you know, when I say this things take time you can see for yourself
and this is a simple shot you know
this is just literally Olwen and there's just one background with a light ray effect
that would, comes on every time the light goes past
now that background is animated
it's just a texture going, you know, across then reverting back
and going across again which I built in, I believe, I built that in 3ds Max
and this is an incredibly simple shot for what can happen in this movie
I mean also because it's a very close-up shot
keylight is only having to work on that tiny little bit in the corner there
that side, I that's all keylight is working on whereas like
some of these shots have got three or four actors in so that's
three or four instances of keylight having to key out all of the green
around them and they weren't all filmed in set together some of these people
would have been filmed days or weeks apart so it's not just three people in a
set and keylight just having to key that one green off all three of them it's having
two key three separate greens plus backgrounds so the background could be
anything from just a simple jpg to a full-on 3d environment built using pngs
because I need alpha channels to allow me to put the sky in the background then
there'll be particle engines on top of that generating the fog
you know there might be optical flares in there for the lights then
you've got the preset colours on top of that to give you this look
then other other layers like the dirty lens effect
there's a lot of stuff for, you know
After Effects to have to, you know, compute
so this one is going actually
relatively fast (lol) in comparison to the speed some of these will go and this is
only four seconds some of these shots are ten seconds are twenty seconds long
so you could be looking at anywhere between, you know, 20 minutes to an hour
just to preview it to see that what I've done is correct and then if it's not
then I've got to adjust it again and then wait another 20 or so minutes to
watch it preview render again because as soon as it's preview rendered it's there
you can watch it but if you then go 'urgh I need to go in and just tweak that'
that scrubs all of that preview render so you have to preview render it again
so that's, like I said, another 20 minutes
then
you need to then render that shot out
and generally when you render it out to Final it usually goes
at the same sort of pace as the preview render but sometimes it can be longer
it's never been shorter
sometimes with a shot like this because there's not so
much going on if you preview render it and you're happy then you go to actually
render it out as an uncompressed avi After Effects will use the preview
render as its render and then it will render the shot super quick so of like
a couple of seconds but that only seems to happen when the shot is incredibly
simple the more complex the shot the more computations After Effects got to do
and the longer everything takes
and still going
still going
so this is this is what I mean this is what I mean but it's it's just time everything
is so time-consuming when you're making video
okay and there we go it's preview rendered and we can watch it back and
it looks great so the next thing is to just render that out
Now rinse and repeat that for a thousand shots and also remember this was a very simple shot
some of these shots have multiple actors in the shot so I've got
to rekey all the actors you know so there are all these little extra bits
that are going to make the render take longer so some of these shots full-on
particle engines loads of actors in the shot camera movements camera shakes
motion blur stuff going on I can take anywhere from three to five hours to
render out that 15 second shot. What I try to do is I try to stack the shots so
I'll work all day on the shots and then render them out at night but sometimes
I'll gather the next morning and it's still rendering
so what's the ETA?
I am up to an hour and thirty minutes of the film in terms of working back over the
shots all I need to do is sort the filter out on this next 30 minutes and
then it's done and then it's compiling so for me I should have ISO's ready to
test this month then obviously testing the ISO's it's probably gonna have to
happen in January because I can obviously test the PAL ones here but
the NTSC ones I have to go to my friend over in Bury St Edmunds and it's Christmas
so it's gonna have to wait till January now once everything's tested
it's making the boxes I've already got designs ready I just need to
print them up, slap them together, off they go in the post.
So I should be sending these things out at the start of next year. I want it to be January
and that's what I'm gonna shoot for
but anyway that's you know that's what's
that's, that, this is the problem, this is the problem I'm having is I just there's
never enough time, you know, like Van Damme said in TimeCop 'there's never enough time'
'There's never enough time'
(lol) but one other thing I want to show you
is because once this is done I am ready to compile these, these physical disks
because, here is the, here is another project file, and here we have
'The Making Of Silent Hill Requiem' I'm going to play the intro for you here just so you can see
did this little 3d office thing I just tried to make it look fancy
& yeah so this is the making of and then there's also I did a Q&A video
where I've I've tried to answer what I think are going to be the more pressing
questions from people once they've seen the film, obviously I haven't
answered every question I can think of and I'm sure you'll have questions that
I haven't answered but you know how I'm always available and then obviously we
did a blooper reel as well now the blooper reel isn't as long as I
would like but there's a reason for that in the sense of you know in a
traditional studio shall we say you'll have your actor you'll have your
lighting person your sound person your camera person
the director your assistant director your gaffers anyone else there you know
to be hands-on
in my studio there's the actor and then there's me
and I am the light person the sound person the camera person the
director the assistant director the gaffer and anyone else that needs to be
there that's that's all me so when it come to capturing shall we
say out of scene stuff well there was only one camera in the studio and that
was the camera that was filming the actors so yes so because of that there
are some outtakes it's just it's not as long as I was kind of hoping it to be
but it's there nonetheless and I've shown it to a few people and they all
seem to laugh and they watch it so I guess you know it does the job so yes so
we're ready I'm ready I just need to get Requiem finished to then start building it
so I hope that explains why this thing seems to be taking forever and
I'll be honest I need to get this done I need to I mean not just so I can get it
to you but I need to start working on other things you know there are other
projects that you know we're supposed to be filming more stuff next summer and I
need to get scripts finished I need to do read-throughs I need to get
storyboards done but here I am sat still working on Silent Hill Requiem
I mean love this film don't get me wrong but it needs to be done
and that's what I'm trying to do
also for people that are waiting on
other things outside of the physical editions here is an actual physical
version of the exclusive poster that some of you donate for
this is how big it is
and I got one done up so I wanted to see how well it would come out and
I'm really happy with the end result this is yeah this is the post because I
wanted to, I want to do one of those sort of group posters, you know, the kind of,
kind of Star Wars-y I guess so a group poster, so this is gonna be the poster
of course I'll sign that obviously
those of you that have also, wanting the storyboards
here is the storyboards as you can see there are they're all in pencil
now I am hoping that they will just scan as is
and then I will scan them
make them into a PDF and then I will probably use my account on lulu.com
to then get them to make them into a book and then I will just send them
direct to you from Lulu rather than getting them to send to me and then
me sending them to you, I just think it's going to be just far quicker a far simpler to
have them ship it straight to you I mean I'll obviously get one sent to me to check
that it looks good and then they'll go to you that way so what it's probably
going to happen is you'll get sort of like them in stits and stats you'll get
your physical edition then the poster will turn up then the storyboard will turn up this is
just for those people that you know donated for those.
Those of you just waiting on the DVD well once, once its out, its out
again I put this in my last update
but I can say again if you haven't recently contacted me since donating
back when we started this just to let me know what your current postal address is
and I just want to double triple quadruple check that I've got your
details absolutely correct because as I mentioned last time I can only afford to
send it once so we all need to make sure we know where it's going, that's its going to the right place
okay is there any news outside of this?
not really you know
I'm still trying to get YouTube to give me back my monetization with streaming but
it's not, I'll be honest, it's not working, I'm not getting the views and then if
Article 13 goes through in the way that it wants to go through all my streaming
content and like anything I put up about Silent Hill Requiem and Silent
Hill Lazarus it's going to get pulled off YouTube anyway you don't know what
Article 13 is just google it, it's basically a new copyright law that the
European Union put through that's basically going to cripple YouTube for
content creators in this part of the world.
It's fine if it's you own original stuff, like obviously, my short films that I've already got on there
like Bonnie and Clyde, Violet Rain etc they're fine because they're mine I made
them they belong to me but if I don't own the copyright then it has to be
pulled so all my trailers and my clips for Silent Hill Requiem will go the Opening 13 minutes will go
and then that also does leave us in some kind of weird
limbo state because Silent Hill Lazarus was going to be a web series on YouTube
but with Article 13 being the way it is that's not gonna happen
so
Silent Hill Lazarus might just be something that only gets seen by the people that donate
for it you know people that donate to help us
make it there we'll be the only ones to get to see it because I won't be able to
put it out to the public, but there's talks, you know, people are all getting up
in arms about Article 13 so you never know it might not be as dread as I'm
currently making out but there is a possibility that everything could be
completely fucked
so we'll just cross that bridge when we get to it
outside of that just join me over on Twitch if you can
you know I like playing video games and it's a good
distraction for me because I need a distraction now and again because I
pretty much work solidly every day of the week as many hours as I can put into
it and you know playing video games is just a way to unwind and we all need to
unwind and I'd like to see you guys there
you know likes chat with you and all the rest of it
and watch me play video games really badly (lol)
outside of that like said I am working on the scripts for Silent Hill Lazarus and TLE
Splatterhouse is eager and ready to go and that will start once
Silent Hill Requiem is out my hair
so that's the Christmas update
so before we go
I just need to say thank you so much to my current Patrons over on Patreon
You know I am so grateful to my Patrons, the additional money that they are putting
into Zenithfilms is going to make, you know, filming everything next year so much easier
so if you ever wanted to get involved financially with Zenithfilms
look us up on Patreon or even if you just want to buy us a coffee we've got a
Ko-Fi page now, all the links are in the description below, you know, as always
I am just super super grateful to all of your support whether that be financial
or otherwise, you know, helping me out on the streams, helping me out on the social media side
you know, one guy doing all this, it can get a little much sometimes
so I'm always appreciative of all the help people offer
and I shall leave it there, so I guess the last thing to say is
have a great Christmas and I will catch you soon
and as always
I wish you all the best
Dear Snow White, Please make it snow for Christmas. Love from, The Children of the Palace.
SNOW
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