Thứ Bảy, 31 tháng 3, 2018

Waching daily Mar 31 2018

- Welcome again to Original Weed Cooking section, where Damian will teach us how to make delicious croquettes.

- Hi welcome again to UndergrowTv... Another Original Weed Cooking... With a new recipe... Perfect to calm the lunch time cannabis hunger...

- Hi Maka... Another day in the kitchen... As you say... Today a really nice light recipe to taste anytime... let's see this.

- What's this? Tell me? Cannabic croquettes today. Ingredients... 1 medium onion,

- 150gr of ham, 3/4 litter of milk, 50 gr of raw pinions, 50gr of butter...

- Half of this must be cannabic butter, and 100gr of flour. Ingredients are ready... Let's start with the normal butter,

- our cut onion... And gold it in a pan together... Easy step.

- As you can see, onion is getting golden with the pan, slow fire... While it cooks, i'll cut the ham. We'll add it later.

- The ham is already cut... Do it with scissors... Medium pieces... Perfect for our croquettes.

- When our onion is ready, we'll add ham and pinions... Cook it together... And then the flour and our special butter.

- As you can see, it's almost ready... let's add raw pionions... I recommend to toast it a little bit before,

- so we'll add it first to toast it a little bit and avoid this raw flavour.

- We've added pinions... Let it during... 2-3 minutes...

- And when it's ready, add ham... 2 more minutes... And then the flour. This ham is so salty, so i decided not

- to add more salt to the recipe... Only a little bit of pepper. This is salty ham so croquette will be salad.

- If you do it with chicken or vegetables... Remember to add a little bit of salt.

- Pinions are ready... Let's add ham, 2 minutes and ready.

- Let's break our butter in portions... Let's melt it and then add the flour.

- Butter is almost melt... When it's ready, let's proceed with the flour.

- Add 100gr of flour... Now you must shake it well to avoid lumps and cook this flour well

- to avoid raw flavour, and it will be almost ready to add milk and create the dough.

- Flour is almost ready... Now let's add 3/4 of litter of milk...

- I recommend you to add milk slowly, observing the dough, to avoid adding more

- flour at the end if it's too liquid. Add the milk slowly, and reserve a little bit. Use it only if you need.

- Once milk is incorporated, only work it with slow stove... Softly. And

- shaking it... We want to cook milk with the flour. We'll add it slowly... Observ the final point of our dough.

- This is getting texture... Separating of the pan's walls.... It's too sticky still...

- Follow cooking until it separates of the pan's walls.

- We've extended the dough here... And now a trick to avoid this film when it's cold...

- Cover it with transparent paper over the dough... We wont this film over our dough...

- Simple trick, to avoid air.

- Let it cool, let it get templated to make our balls... And then only fry them. Let's shake the egg...

- The bread... And some corn snacks to experiment a little bit with a new breaded.

- With the help of this spoon... I'll take the dose for a croquette, form it... A little of egg... Some bread... And ready to fry.

- Nice... As i commented... I took some corn snacks... I've smashed it... It will be a different breaded.

- I've got the 2 different breaded... Some oil at the stove... Let's do 3 croquettes with every breaded to show you de difference...

- And let's try this... It looks awesome... Yes of course... That's why i came.

- Ok... We've breaded it... Now directly to the oil... I don't know what Maka's smoking but it smells really well.

- Let's fry and taste it.

- Our recipe is ready... Typical Damian's decoration with the leaf... As the tv stars of course... Let's taste these croquettes...

- Let the joint rest... Take it Damian.

- It sounds really good... So crunchy. Well undergrowers... Simple recipe... Perfect for any situation...

- Really nice... See you on the next chapter... Enjoy!

For more infomation >> Cómo hacer unas deliciosas croquetas con marihuana, cocina cannábica - Duration: 12:03.

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Agumon vs Pikachu - Speed Drawing (Collab)(antigo) - Duration: 2:19.

This is a collaborative video

Where each one made a: fanart, between two characters

The link for all participants

are here in the video description

do not forget to enjoy and share the video

See you next time, and thanks! BYE!

For more infomation >> Agumon vs Pikachu - Speed Drawing (Collab)(antigo) - Duration: 2:19.

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Михаил Лабковский - ЧТО ВАЖНЕЕ ДЕНЬГИ ИЛИ ЛЮБОВЬ - Duration: 40:38.

For more infomation >> Михаил Лабковский - ЧТО ВАЖНЕЕ ДЕНЬГИ ИЛИ ЛЮБОВЬ - Duration: 40:38.

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I'm on live now ! - Duration: 0:31.

Hi everyone, it's Golden, just a little video :

Quite simply to tell you I'm on live, join me with the link in the description, I'm livestreaming on Twitch, I'll probably stream some Roblox

I hope it'll not be very laggy

So obviously it'll not be in 720p (because I have a mac book lol) but

I hope there'll be no cuts or little freezes as well

Anyway, come with me on live, and I hope we'll have a great moment like the last time because I really enjoy doing lives, so yeah

On that, see you soon :)

For more infomation >> I'm on live now ! - Duration: 0:31.

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CSG'DA SİLAH SAKLAMAK? CSGO SİLAH SAKLAMBAÇI KOMİK ANLAR! - Duration: 11:02.

For more infomation >> CSG'DA SİLAH SAKLAMAK? CSGO SİLAH SAKLAMBAÇI KOMİK ANLAR! - Duration: 11:02.

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MAKING OF "PAPERS, PLEASE - The Short Film" (2018) - Duration: 8:13.

Liliya and I want to make films, one way or another. We are into film making,

we aspire to make good cinema and our ultimate goal is to create feature-length films.

Why are we called 'Kinodom' (Film House)? We know the people we work with,

they are our friends. People who we already worked with on our previous projects

made up 90% of the film crew. We already had an assembled crew.

We took some time off to gather ourselves after we had completed our graduation projects.

It just so happens that we remembered 'Papers, please'. It is a computer game

that we first played in 2013 when it had just come out.

It took us one night to pass it to the end, we couldn't tear ourselves away from the game.

Since then we kept remembering it. The game is involving and deep, there's a lot to discuss.

We started working on our ideas, on the screenplay and eventually came up with a short seven page story.

We never meant it as a piece of fan fiction.

To us, it was one the most crucial things that the film was authorized.

We translated the screenplay into English and went through a series

of challenges to find the contact information of Lucas Pope, the creator of the game.

We sent him the screenplay…

…And forgot about it. A week or two passed and Lucas answered.

We were jumping for joy, doing this:

A common issue with film adaptions of video games is that people who make them

often try to change the original story. We tried to avoid that as best as we could.

We took the universe invented by Lucas Pope and brought it to the screen

trying to keep as much of the original idea as we could.

It is a totalitarian dystopia that was largely inspired by Orwell's '1984',

which is one of my all-time favorites.

We had no intention to make the film political or to refer to the real world and real events.

The game features countries' names and their logos, passports and other documents

but the information is symbolic, if anything.

All we had to do was to take those brief, pixelated elements and bring them to life.

It is quite a challenge to translate an 8-bit game into a film.

We collected lots of references from the films

that we found visually exquisite and started to think how we can create something

beautiful of our own.

We had to build a location since if we had been shooting in a real-life location,

we would not have enough space. We wouldn't have been able to do exactly what we wanted.

We built the walls, then we had to skim coat them, paint them and add small clefts.

We sew buttons and other accessories to the costumes,

and they had to be ordered separately and cast in 3D.

That is why we were constantly short of time and always had to work extra hours and finish everything.

And I remember this very vividly: we arranged everything,

I came on set and realized that was it! I'm in the customs inspector's booth in Arstotzka.

We can start filming now!

Even though the film looks kind of gloomy, mostly dark colors are used,

there was more than enough lighting on set.

To me, coming on set feels like birthday. I get to see the people I love,

my friends, everyone's waiting for me.

Except that they have complaints instead of presents.

The film crew is like a kid's birthday party. The second you turn your back,

they are riding scooters around the set wearing their costumes.

One of the things that we relied on while working on the inspector's image

was our own experience with the game.

We recalled the decisions we made and contemplated which moves would be more impressive in terms of drama.

So, whenever I played the game, I let Eliza pass.

I just didn't have the heart to give her the denial stamp.

But in terms of drama and the perspective of the short feature we aspired to create,

it would have been a lot more interesting if the inspector had not let her pass

reasons beyond his control.

My vision of the inspector is that he is like '1984' character

but with a military attitude. We remembered this actor, Igor Savochkin.

He so perfectly fit with our vision of the inspector that we couldn't think of a more suitable actor for this part.

Not only he is a super professional, he is a super human.

'The filming starts four hours late? That's fine,

I'll just walk around, have some coffee, these things happen'.

Igor Yurievich was very creative on set and truly brought the character to life.

After the inspector gives Eliza the denial stamp, he has a reaction to it .

It was in the screenplay, but it was Igor Yurievich who made it the way it is.

At first we wanted to chock up the space behind the inspector with stacks

stacks filled with cards and files that you always have at a checkpoint.

But then we decided to add to the feeling of being under constant control.

Imagine the inspector sitting there doing his job and the Eagle

behind his back is always there, right in the center, watching.

All his decisions are constantly being judged.

We have been making short features for quite a while now and we have worked out

our own rules, our own narrative, so to speak.

We wanted to do things our way rather than work with a different

production company that has its own ways.

Nobody would listen to us since we are actually very young film makers.

Trusting a 25-year-old director and a 24-year-old producer with a project like this

does not sound like a very well thought-out initiative.

This is the first time Liliya and I have made a film that may be interesting

to somebody rather than just us. From the earliest steps,

when we had just announced that we were working on it, we received a lot

of kind words and support that really helped us.

The director is a very nice person which is uncommon for film-making.

He is calm and composed. Even if there is an emergency,

he'll always say 'Right, what can we do about this?' Only after things are handled

he might say he was actually panicking inside.

For me, it was the first project where I couldn't afford to stress out due to health reasons.

That is why I just felt happy and serene all the time.

Zhora, our lighting designer, told me that he knew everything.

He had seen the way it was done, and he would need 20 smoke grenades.

I said OK, suppose you do know that. In the end, not only our lighting designer set the lighting,

he also handled the smoke grenades on set.

What's remarkable about this is that his son who was about 6 weeks old then,

was lying just a few meters away, watching his father happily jogging around with the grenades.

Now that the film came out, it is very heartwarming to receive all this positive attention.

We are getting so many nice reviews and feedback.

We hope that we achieved our primary goal which was creating a

good film adaptation of a great video game.

For more infomation >> MAKING OF "PAPERS, PLEASE - The Short Film" (2018) - Duration: 8:13.

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জনসমর্থন হারাচ্ছে আওয়ামী লীগ গোয়েন্দা সংস্থার সতর্কতা | Awami League - Duration: 2:36.

Bangladesh topnews

For more infomation >> জনসমর্থন হারাচ্ছে আওয়ামী লীগ গোয়েন্দা সংস্থার সতর্কতা | Awami League - Duration: 2:36.

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How to Copy (almost) Any Object - Duration: 18:38.

Hello and welcome back to Switch and Lever!

I'm sure I am not alone in having some precious objects around me which I wish I had more

of.

If only there was a way to copy physical objects in a similar way to sticking it into a copy

machine and hitting print.

Surprisingly, it may not be terribly much more complicated than that.

In this video we will go through the steps involved with scanning a physical object all

the way through holding the copy of it in our hands.

So come on, let's get going!

Comparing copying something flat, like a photo, through a regular copy machine and copying

a physical object is fairly similar.

You first have to scan the object you wish to copy, and secondly you need to print it

out.

First step is scanning.

Various technologies to do 3D scanning have been around for quite some time, but unfortunately

most technologies for highly accurate 3d scanning are very expensive, and require highly specialized

tools.

I have used a couple of these methods in the past when scanning my own head, something

which I used to CNC mill my own coin in a previous video on this channel, as well as

done other fun stuff with.

Fortunately for us there have been great advances made in methods which require no specialized

equipment beyond a decent camera.

In this video I will focus on copying two objects, one small, a ring, and one larger,

a mannequin head, each with their own challenges.

The first, and coincidentally free method, as long as you have a camera, is photogrammetry.

Photogrammetry is the technology of constructing 3D geometry from photographs.

We'll use software to analyze photos of our object to be copied, and the software will

measure and match photos with each other until it hopefully understands how the 3D geometry

of our object fits together.

I say hopefully, because it is dependant on having good photos of your object, from every

conceivable angle.

You really want to make sure you're capturing every little nook and cranny, especially so

if your object is intricate.

A rule of thumb is to try to photograph every point of the object from at least three different

angles, to give the software a good chance of triangulating different points on your

object and successfully constructing 3D geometry.

Photogrammetry works great on slightly bigger objects, like this mannequin head, but can

be used on a much larger scale as well.

When you're taking your photos there are some important things to consider though.

Some tips while taking photos of your object Work in good even lighting

Shoot with small aperture (for crisper photos) Make sure your photos are in focus

Avoid reflective objects (as reflections will vary depending on your angle)

Avoid shadowing your object (as that can cause issues with matching photos together)

Once we have our photos, what do we actually do with them?

I mentioned software just a short while ago, and there are a few really good photogrammetry

packages out there.

The most popular one is probably Agisoft PhotoScan, and if you're curious about it they do offer

a 30 day trial, but after that will charge quite an exorbitant amount of money for continued

use.

Autodesk also offers a software called Recap which also has a free trial, and uses cloud

based analysis, but after the trial comes with a monthly subscription cost.

I started the process of scanning with Autodesk ReCap, but soon moved over to a more recent

addition to the photogrammetry scene called 3DF Zephyr.

Luckily enough they offer a completely free version of their software, and it is truly

amazing!

The free version does have some limitations, like the amount of photos per project is limited

to 50, but for most simpler objects that's going to be more than enough.

If you're interested in diving deeper into different photogrammetry software look at

the Wikipedia article linked in the description, as the selection of software is vast.

The mannequin head that I scanned took quite a few tries to get right, for many reasons.

It's actually easier for the software to scan something that's not completely smooth, something

with more defining features, than what this head was.

The more detail or texture there is the more unique points the software will find.

The plastic of the head was also a bit too reflective to get a good result.

I tried different ways of rectifying that, such as painting the head with a matte primer

and adding sticky dots to give more defining features.

Even though the results were better it still had a lot of issues.

I tried rotating the head on a lazy suzan instead of moving the camera, and tried to

mask the background completely away.

Even though my results left something to be desired, masking is a method which is proven

to work.

Check out Niels Provos' recent video on copying an antique axe head where he successfully

uses this method.

The full video is linked in the description.

Another method to use is to set up an array of cameras around the object, and trigger

them all at once.

This is especially useful with objects which won't stand perfectly still, but on the downside

requires a lot of cameras.

This is being used right now in 3D photobooths, to which you can go, get scanned and have

a miniature copy of yourself made.

Continuing with the head, I even ended up drawing small dots all over, and when that

failed tried connecting them with lines, to create enough points for matching.

Even though quality mostly continued to improve they still were spectacular failures.

In some ways the failures are more interesting than the final result, and you could definitely

use these failed scans for artistic purposes if you were so inclined.

What did end up working was spattering the whole head with both white and black spray

paint, to give a random painted texture over the head.

The results also started getting a lot better once I switched over to using 3DF Zephyr.

It's not immediately visible right here, but up close the detail is quite a lot higher

with 3DF Zephyr compared to Autodesk ReCap.

The mesh is more than ten times more dense.

The results after this process was simply better than I expected going into this!

3DF Zephyr has a fairly easy learning curve.

You drop your photos into the software, and let it match the photos to each other and

calculate what is called a sparse point cloud, which is basically matched points between

the photos.

From this sparse point cloud it will further calculate a dense point cloud, and finally

from this point cloud will create a 3D mesh with your geometry, even with textures if

you so desire.

Prepare to let your computer do quite a lot of heavy lifting, so go and make a coffee

and read a good book while it's computing all the 3D data.

I'm not going into all the little details of how to use the program, but a healthy dose

of experimenting ought to set you on the right path.

If everything went well your geometry should be pretty close to your object.

It's quite likely that the result has some issues though, like holes in the geometry,

or things being completely distorted, sometimes with hilarious results.

For some things, like smaller holes, 3DF Zephyr has tools to fix, for others there's no choice

but going back and taking better photos or spending a lot of time in a 3D modeling software.

In fact, when you're starting out you're probably going to find yourself going back and redoing

the photography several times until you get a result you're happy with and start developing

a method you know works for you and with your equipment.

This is of course not the only thing you can scan using this method, any object that's

roughly the size of a fist and bigger ought to work great, provided you can get around

the object and take photos from multiple angles.

This method has been used extensively to capture architectural features, like this entryway

to where I used to work.

Or this stone step, with every little detail caught.

You don't even need an amazing camera to capture decent results, like this rock nearby where

I used to live, which was put together from just ten photos taken with an iPhone, in just

a few seconds.

Or this face which came from a facade in Stockholm's old city was also captured with an iPhone

camera.

If you have access to a remote controlled helicopter you could even do video shoots

of your house from different angles and use the same software to piece it together into

a model of your house.

This house model came from a website called Sketchfab which has a lot of 3d photogrammetry

models available for download from their users.

I highly recommend to check it out, just follow the link in the description of this video.

Once you start seeing the world with 3D scanning eyes you start to realize that the sky is

the limit, and almost anything can be 3D scanned, whether it should be 3D scanned or not.

And with that, I bring you, bread!

Why would you scan bread?

Why wouldn't you scan bread?

The whole reason I actually started this project was because I wanted to copy a very special

object, a plastic ring I've had since I was a kid.

I think I got this (and a few like it) from a chewing gum machine well over 25 years ago.

I loved this ring, but it's made of plastic and my fingers just aren't the size they were

when I was a kid.

To make a long story short, I wanted to copy this, so I once again could wear my childhood

ring.

I tried, repeatedly, to use photogrammetry to get this ring scanned.

The reflective surface obviously wouldn't work, but neither did painting it with a gray

primer, and neither did giving it a little structure.

It was time to turn to another method.

Another very popular method of scanning is structured light scanning, where you usually

pass a laser line over an object and use a camera to interpret how that line bends over

the object.

There are more budget variants to use this, even some homebrew hacks where you can build

your own scanner.

At my previous place of employment I was lucky enough to find an old NextEngine 3D scanner

hidden away in a dusty corner and managed to get it up and running again.

This has a few years on it, and newer ones produce a bit better results, mainly due to

better cameras, but this was sufficient for what I needed.

It constructs a point cloud, similarly to what 3DF Zephyr does from photos.

The strength is that you can easily scan once, reposition the item being scanned and scan

again, to get all angles of your item.

Then you can merge all of these in the software.

Bear in mind that this method still has the same limitations as before when it comes to

reflective surfaces, so priming or dusting the object with talcum powder may be a good

idea.

NextEngine's 3D scanner is just one such scanner on the market, and it does cost a pretty penny.

However, if you need really high quality meshes using structured light scanning technology

may be the only way to go.

There's a good comparison of different methods on the NextEngine website, which shows what

you can expect from each method.

Unfortunately though they don't really compare it to better photogrammetry methods, like

Agisoft Photoscan, or 3DF Zephyr.

Also, the open source community is working on exciting things in this field, like the

FreeLSS platform, which is essentially an open source, 3D printed, laser line scanner,

based on Raspberry Pi.

All the material you need is open source, so if you want to experiment with it yourself,

do check it out!

You can actually do proper laser 3D scanning as well, using LIDAR sensors and essentially

measuring the time for the laser to bounce from the emitter and back to your sensor.

It's generally not something that's commonly used for the kind of scanning that we're doing

in this video, but is common when measuring elevation and creating topographical maps.

If you want to experiment at least with the source material from such scans a lot of the

earth is available for download in various Digital Elevation Map formats.

With them you can create 3D topographic maps, to use for visualization or similar things

which we will do later in this video.

Back to the ring, and as you can see the result of the scan was still not perfect, but compared

what I got from doing photogrammetry it was like night and day.

The result from the scanner may seem quite rough, but aside from the holes where the

scanner couldn't reach, it is a pretty accurate representation of the original ring, as the

plastic itself isn't all that high definition and has plenty of small bumps and mold lines.

So, there is still plenty of work to be done.

which is mostly true regardless of 3d scanning method.

The more care you take in the scanning the less issues you have to fix afterwards.

Either way there may be noise in the scan, disjointed parts, holes or other geometries

which need to be fixed.

As you can see the skull ring still has some major issues, but most is there.

Using a software package like Zbrush or Sculptris, which allows you to sculpt 3D geometry rather

than use traditional 3d modeling tools you can fix these geometries and smooth the surfaces.

I cleaned up the ring, smoothed some areas and increased the definition in others, until

the ring looked the way I wanted to.

Sure, it was not an exact representation of the plastic ring I wore as a child, but it

definitely shares provenance.

Right now, regardless of which method you used, still all we have is some 3D geometry

in the computer, but I think you can easily figure out how to get it back into the physical

world.

That's right, through the wonders of 3D printing!

First of all let's tackle the head.

Once I had cleaned it up after the scanning I simply pushed it out in ABS plastic on a

Flashforge Dreamer 3D printer, and indeed it came out pretty nice.

Just copying something may be fun, but you could also do more interesting things with

it.

I did some modeling and reprinted the head, making a snazzy USB flash drive from it.

Stupidly I didn't take into account how thin my computer is, but eh such is life.

If you don't have access to a 3D printer yourself there are services, such as Shapeways, which

happily will print your models for you in a variety of materials.

I've used Shapeways plenty of times in the past, so it's no surprise I'm a fan, but I

have no affiliation with them and my endorsement is entirely from my own experience.

In a previous video, making a branding iron, I demoed how you can 3d print steel with Shapeways,

but since we're making a ring something a bit more sparkly is definitely more aprorpriate.

This time around we're printing in silver.

Well, that's kind of a misuse of the term.

Shapeways will actually print it in wax, and then use the wax to cast a silver piece for

you.

The process may not be the cheapest, but it's an entirely custom part, and for that it's

not terribly expensive.

Try going to a jeweler and getting a custom piece like this made and see what it will

cost.

Quite frankly, I couldn't be happier.

The ring fits and feels amazing, and while it arrived to my doorstep highly polished

and reflective given a couple of months of use it's tarnished beautifully, and got an

amazing depth to it.

I know wearing a skull ring may be seen as tacky by some, but hey, live and let live

huh?

Of course, you can choose to print things out in other metals, or plastics, even colored

or transparent plastic if that catches your fancy more.

Remember the scanned bread from before?

Yep, you could even have a piece of 3d printed bread, though I wouldn't recommend eating

it, even though it is gluten free.

I will actually be giving away this 3d print to one lucky instagram follower, so be sure

to head on over to the Switch & Lever instagram account for more information and rules for

the giveaway.

Come on, you know you want this absolutely unique piece of Switch & Lever memorabilia!

That's really all there is to it, if you have a camera you can start experimenting with

photogrammetry today already.

Download 3DF Zephyr, photograph your favourite thing, sleeping person, an unsuspecting pet,

your house, or whatever else floats your boat, and print and scatter copies of the weirdest

things imaginable all around.

Thank you so much for watching, I really hope you enjoyed this much longer than usual video,

and maybe also learned a thing or two.

Even so, there are plenty of other videos on this channel, why don't you give one or

thirty eight of them a look?

Remember to head on over to instagram and enter the raffle for the 3d printed bread.

You could be the lucky winner!

Until next time!

For more infomation >> How to Copy (almost) Any Object - Duration: 18:38.

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VEKHO DILJIT DOSANJH LAI SAJJAN SINGH RANGROOT FILM KYU RAHI LUCKY I TIDDU TIMES I GABRUU.COM - Duration: 3:42.

VEKHO DILJIT DOSANJH LAI SAJJAN SINGH RANGROOT FILM KYU RAHI LUCKY

For more infomation >> VEKHO DILJIT DOSANJH LAI SAJJAN SINGH RANGROOT FILM KYU RAHI LUCKY I TIDDU TIMES I GABRUU.COM - Duration: 3:42.

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Sensitive Edge (Short Run Ep: 1) - Duration: 1:14.

For more infomation >> Sensitive Edge (Short Run Ep: 1) - Duration: 1:14.

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Deadpool vs Ajax (Francis) Fight Scene | Deadpool (2016) Movie CLIP HD (+Subtitles) - Duration: 2:58.

I hear you grow back body parts now, Wade.

When I'm finished...

parts will have to grow back you.

Good one.

Yep, that was a good one.

Let's dance.

And by dance, I mean...

let's try to kill each other.

(GRUNTING) (METAL CLANKING)

(GASPING)

(GRUNTING)

(GROANS)

(COLOSSUS GROANING)

(CHOKING)

Fine. Fists.

Oh, sounds like your last Saturday night.

(GRUNTING)

(GROANING)

(GRUNTING)

(VANESSA GROANS)

Asshole!

(FRANCIS GRUNTS)

(GROANS)

For more infomation >> Deadpool vs Ajax (Francis) Fight Scene | Deadpool (2016) Movie CLIP HD (+Subtitles) - Duration: 2:58.

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Get 350$ to make advertisements for free (exclusive method) 2018 - Duration: 8:58.

This video is for educational purposes and i don't take the responsibility of any bad usage of this video

Any attempt to copy this tutorial into your youtube channel will cause report to youtube

[Intro music]

Hi everyone and welcome to this new tutorial

where I will show you how to get free 350$ for advertising

(sponsored ads)

for free from adwords

I want to add a note

this is the first time someone will show you this trick on youtube

The things you will need are:

The first thing you need is a laptop (pc)

The second thing is US vpn

and i will add some free US vpn in the video description

the third thing is a payoneer account

the first step is to make a new google account

then fill up all the required informations

[copying my email adress]

now switch vpn to the united states

then open adwords.com site

Now login into the google account you've made

Here type the website you want to promote

now you should set the budget of the ads

don't choose more than 5$ as start

then click on next then finish

here choose what you want to appear next to your ad

now fill up all these informations with fake USA address

you can get them from a website i will put it in the video description

it gives you fake informations

then go to payoneer website

then login into your account

now click on global payment service

then you will find the informations of your payoneer bank account

then copy it and paste it on the adwords signup page

then next then finish

now the signup process is done

Now you should wait 24h

and google will send you an amount

between 0.1$ and 0.99$

you need to verify your account with it

After 24h

atfer 24h you should login into your payoneer account

then click on activity then transactions

then you will find the amount which Google sent to you

Now go back to adwords

then payment methods or click directly on fix

then select the amount that google sent to your bank account

then click on confirm

congratulations your account is now activated

and now you could make ads on your account

untill reaching your threshold which is 350$

yes my friend you just got 350$ for free

just from this tutorial

if this method works with you comment below that it worked to let people know

just to prove to people that it works

support me by liking this video and subscribing to my channel

and turn on the notification bell

and don't forget to encourage me just by adding a cool comment below

younes was with you, peace

if you liked this video, subscribe to my channel

and like our facebook page

and like this video

and don't forget to post a comment below this video

[outro music]

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Mom?

wow, thats unbelievable

good that you called me directly

wait a second

What's the matter now?

I can't sleep

Darling, that's a bad timing, I have to call now

I will come to you

I'm back

yes, that's unbelievable

shit

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