Hello and welcome to a new video
Today I am in Düsseldorf and this is the first Cars & Coffee of this year
We are not at the Rheinturm as usual, but at the Classic Remise
We are in a hall where most of the cars are Porsche
AMG GT, Audi R8 V10
Let's start with this nice GT3RS in rivierablue over here
My GT3
then we got a Cayman GT4 over here
another Cayman GT4
then we have two GT3RS in ultraviolett
this is John's world famous GT3RS
I can tell you why it is that famous
It's the Milka-Mobile
also always on tour with us, the GT3 by Niclas and Frauke
and another GT4
a GT3
another GT3
and a GT3RS
what do we have here?
here we have Sebastiaan's GT3
Last time we met him at Cars & Coffee Twente
AMG GT's
Nic's McLaren 650S
And we have two more cars that we know, the AMG GT and the R8 V10 Spyder
both from Michael
and another Audi R8 Spyder
Inside the Classic Remise, but what is actually?
it is kind of a museum
where a lot of privately owned cars are parked
but some of them are also for sale
for example, here we have a Porsche speedster
let's have a look at the price
420.000€
Ferrari F50
pretty nice!
what else do we have?
most of them are classic cars
here we have an Aston Martin GT12
what you can see here
the roof and the side are made of carbon fiber
then we have air intake on the bonnet
what I like the most are the orange details on the car
on the front and the rear mirrors
and of course the rear wing is also made of carbon fiber
that is the best Porsche I have ever seen!
here we have 3, 4 Morgans
Most of the cars are parked behind those glas garages
for example this BMW Z8
and a SLR next to it
many many nice classic cars
and old Volvo
very nice!
so for now I was only inside
and let's go outside to see what's happening on the actual Cars & Coffee event!
my second spot of the AMG GTR on the road
very nice car
I would love to test drive this car one day
Gallardo in a very nice color!
Here we have a Cayman GT4 in the Martini look
I really like that Martini wrap
next to it another GT4
a 458
This was the first Cars & Coffee event from this year
Next time I will be here again of course
if you like the video, please leave a thumb up
and don't forget to subscribe to my channel!
thanks for watching and see you next time. Ciao!
For more infomation >> Cars & Coffee Düsseldorf May 2017 at Classic Remise! - Duration: 7:38.-------------------------------------------
WEO 2017 ;) (Only in computer) - Duration: 3:02.
Orientation Week end 2017
Reunion with the people who live in Nantes
I'm at Paris!!
convention for begin the week end
Activities by group
Stop with the brass band
Gifts :)
Little reception with games, pictures etc..
Sunday
Photos together
here
The older exchanges students
Photos before go home
Back home
Arrived!
Thank you <3
Thanks WEP et my coordinator for this week end and this adventure!
I passed very great moments with Aude, Alice...
You can like, comment, and subscribe on my channel. We find for a new video.
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Iron 883 Daily #05: LOUD PIPES? - Duration: 4:35.
Moto Newbie. Which daily is it?
Hi! Today I'd like to talk about something I've seen being mentioned in the comments.
Warmest regards to Kamil!
You asked me 'why do you have stock exhaust',
'now that it got scratched, why didn't you replace it with something different'.
Well, my opinion on exhausts is a bit different than what most motorcyclists represent.
Even though I like the deep roar of a motorcycle, my opinion is that
most non-stock exhausts put emphasis on painful loudness instead of quality of the sound.
While I was waiting for my Iron, the dealership lend me a demo bike with some Vance and Hines exhaust for a day.
And I have to say that after the initial "wow", riding the bike forced me to take a brake every 40-60 minutes,
because the sound was very tiresome for me.
You can call me a lame guy, but I think that for daily use it causes more inconvenience, than it's worth.
Even though most of motorcyclists have a different opinion than mine,
I often see on YouTube videos on which are the best earplugs for riding.
There's definitely some dissonance between saying that loud exhausts are so cool for everyday use
and then getting earplugs.
I think that comfort is important,
and it's not that I wouldn't like my bike to sound nicer,
but I have no intention of changing the exhaust for two main reasons:
first, I don't know enough about the so-called 'db killers'
and how to make an exhaust sound better without adding unnecessary overall volume,
while the second reason is purely financial, as I wouldn't like all my disposable income,
from previous and upcoming moths,
to be put into the bike.
Unfortunately, there's more to life than riding a bike.
That'd be all for today.
I'd also like to ask any 'db killer' and exhaust experts out there
if you could tell me something more on this subject, as I'm pretty certain
that in the future I'll be replacing my current exhaust
for something that sounds better.
Right now I'm happy with what I've got, as the bike's awesome in all aspects.
I wanted to record at least one more 'daily' episode,
but unfortunately my professional life got in the way, so I'm busy and have no time for continuing this daily series.
I'm recording this to officially say goodbye.
Thank you so much for being here with me!
Of course I'm not leaving the channel, but I have to stop recording daily.
I have a tonne of new ideas for future videos, but I can no longer post new material everyday.
Remember to subscribe to see my new videos
and thank you once again for watching me getting used to the new bike
See you soon!
Translation and synchro: sroka.me
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Why I Started Sleeping on the Floor - Duration: 2:53.
Few days ago I came back from my backpacking trip to Mallorca
nd I thought I'm gonna use this opportunity to explain
why I started sleeping on the floor.
Over last 2 or 3 years, me and my friend Jacob went on those one week budget
backpacking trips to warm mediterranean countries.
So far, we've been to Greece two times,
Italy, two of the Canary Islands and now Mallorca.
We wanted to see a lot of cool things in the places we visit,
but we didn't have a lot money.
So we decided that we're just going to take sleeping bags with us,
hike all day and just sleep wherever we end up at the end of the day.
And that's basically what we did on all those trips.
First time I had to sleep on the ground was pretty awful,
as I slept only in bed for my whole life.
Being very tired helped a lot, but nevertheless
I never got a full night of sleep.
I woke up a lot at night and my body was aching in the morning.
At the end of the trip I always would start to get used to it,
but then come back home and go back to sleeping on a bed.
So after one of the trips, I decided I'm gonna continue sleeping on the floor
and see what will happen.
After two weeks I got completely used to it
and I do it since then, for over one and a half year.
I love the minimalistic aspect of it,
and also feel like my posture got improved because of it.
No more slouching and no more back pains either.
On this trip to Mallorca we were sleeping in the most beautful places I can imagine.
On beaches, near the ocean or in the canyon.
And since my body is now expecting that I'm gonna sleep on the ground,
every night was just as comfortable as it can be for me.
We had a great time, a week full of adventures that most likely
wouldn't happen, if we had to go back to a hotel room every night.
Anyway, I just wanted to explain this subject, because some of you have been asking me about it.
Hope you liked the video, see you soon guys.
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RAUS aus dem EURO? - Duration: 11:00.
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Simulating Honey Coiling | Two Minute Papers - Duration: 4:00.
Dear Fellow Scholars, this is Two Minute Papers with Károly Zsolnai-Fehér.
This episode is about simulating a beautiful phenomenon in nature, the buckling and coiling
effect of honey.
Mmm!
This effect is due to the high viscosity of materials like honey, which means that they
are highly resistant against deformation.
Water, however, is much less viscous as it is held together by weaker intermolecular
forces, therefore it is easier to deform, making it so easy to pour it into a glass.
We had an earlier episode on honey buckling, and as every seasoned Fellow Scholar already
knows, the link is available in the video description.
One key difference of this work is that the older solution was built upon a Lagrangian
approach, which means that the simulation consists of computing the velocities and the
pressure that acts on these particles.
It is a particle-based simulation.
Here, a solution is proposed for the Eulerian approach, which means that we do not compute
these quantities everywhere in the continuum of space, but we use a fine 3D grid, and we
compute these quantities only in these gridpoints.
No particles to be seen anywhere.
There are mathematical techniques to try to guess what happens between these individual
gridpoints, and this process is referred to as interpolation.
So normally, in this grid-based approach, if we wish to simulate such a buckling effect,
we'll be sorely disappointed because what we will see is that the surface details rapidly
disappear due to the inaccuracies in the simulation.
The reason for this is that the classical grid-based simulators utilize a technique
that mathematicians like to call operator splitting.
This means that we solve these fluid equations by taking care of advection, pressure, and
viscosity separately.
Separate quantities, separate solutions.
This is great, because it eases the computational complexity of the problem, however, we have
to pay a price for it in the form of newly introduced inaccuracies.
For instance, some kinetic and shear forces are significantly dampened, which leads to
a loss of detail for buckling effects with traditional techniques.
This paper introduces a new way of efficiently solving these operators together in a way
that these coupling effects are retained in the simulation.
The final solution not only looks stable, but is mathematically proven to work well
for a variety of cases, and it also takes into consideration collisions with other solid
objects correctly.
I absolutely love this, and anyone who is in the middle of creating a new movie with
some fluid action going on has to be all over this new technique.
And, the paper is absolutely amazing.
It contains crystal clear writing, many paragraphs are so tight that I'd find it almost impossible
to cut even one word from them, yet it is still digestible and absolutely beautifully
written.
Make sure to have a look, as always, the link is available in the video description.
These amazing papers are stories that need to be told to everyone.
Not only to experts.
To everyone.
And before creating these videos, I always try my best to be in contact with the authors
of these works.
And nowadays, many of them are telling me that they were really surprised by the influx
of views they got after they were showcased in the series.
Writing papers that are featured in Two Minute Papers takes a ridiculous amount of hard work,
and after that, the researchers make them available for everyone free of charge.
And now, I am so glad to see them get more and more recognition for their hard work.
Absolutely amazing.
Thanks for watching and for your generous support, and I'll see you next time!
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A Bug's Life / Bir Böceğin Yaşamı (1998) - Türkçe Altyazılı 1. Fragman - Duration: 0:58.
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ДАТА РОЖДЕНИЯ 8 ИЮЛЯ🍇СУДЬБА, ХАРАКТЕР И ЗДОРОВЬЕ ТАЙНА ДНЯ РОЖДЕНИЯ - Duration: 6:19.
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#raissaandatalextakebrasil Day 2 - Duration: 7:34.
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MÃE MARIA - (AS DUAS FACES DE DEUS) - MAIO / 2017 - Duration: 18:10.
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Wie pflege ich meine CPL-Innentür? / CPL Tür reinigen / Tischler Power Tipp 4 - Duration: 0:50.
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Кастомные свойства — HTML Шорты - Duration: 5:45.
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Wilson's Heart (Zero Punctuation) - Duration: 5:46.
People often say to me, "Yahtzee, your support of VR as a concept seems rather incongruous
with your established tendency to neophobically reject gimmicky hardware.
It seems odd that someone usually so mindful of the slightest flaws in games can forgive
a gaming system whose fancy plastic eye troughs could be repurposed as a sick bucket at any
moment.
Also, Veni Vidi Vici."
And I say "Well, the ghost of Julius Caesar.
Have you ever thought that maybe we're the ones who aren't meeting VR half way?
We're going to have to suck up this whole vomiting nonsense if we want to be serious
about immersion tech.
When the hyperintelligent alien whales declare war on our society and we have to assault
their undersea cities in giant torpedo-equipped mechasquid, the remote control operators in
their sensory deprivation pods aren't going to be able to turn over and complain that
their tummy hurts."
So I've been fiddling with the Oculus Rift lately, and have been playing a new game that
the Oculus people seem to be really trying to push: Wilson's Heart.
Not to be confused with Wilsons Hearth, which is a fireplace especially for former presidents
named Woodrow.
That wasn't exactly A-material, was it.
Fuck it, move on.
This was also my first time using the motion controls, or to use the proper name, the "fucking"
motion controls.
I'll admit the touch devices are an improvement on waving dildoes around 'cos the Oculus constantly
tracks your hand and finger positions rather than trying to interpret the spastic flails
as they come, but at the end of the day, whatever buttons you're pushing or titties you're fondling
in VR magic land you're still groping empty air and getting constant reminders of the
real world where you're just a twat on a couch with bills to pay and two pounds of plastic
strapped to your eyeballs.
But immersion aside, so you're looking down and seeing your hands inside the VR world
reacting and moving in perfect synchronicity with your meatspace ones.
What then?
You're still rooted to the spot and can't even rotate without the risk of making a confession
to the church of Armitage-Shanks, so the potential for deep gameplay is limited.
It's more suited to the sort of thing that's euphemistically billed as an 'experience'
rather than a 'game'.
Where there's a fruit bowl, and you pick up a banana, and then you look at the banana,
and then I guess that's where you're supposed to reach orgasm.
Wilson's Heart is an attempt to get a full-on narrative adventure game out of that setup.
It's a horror game where you wake up in an abandoned hospital with no memory of how you
got there.
What bold new strides we're taking with this new technology.
Next you'll be telling me it's dark and raining outside and the electrics are on the futz.
Oh, wow I didn't even mention the lightning storm.
I think that fills out my Bingo card.
To it's credit, though, the game's not asking to be taken seriously, which is just as well.
It's all in black and white and it's deliberately evoking old horror B-movies in a Universal
Monsters sort of area.
Think vampires, werewolves, the creature from the African-American lagoon.
The main character is Wilson, cantankerous old fart and former neighbour to Dennis the
Menace, who acquires a whole new suite of problems when he discovers his heart has been
removed and replaced with a weird mechanical device that looks like the puzzle box from
Hellraiser had sex with a magic 8 ball.
This device has many strange, gameplay convenient powers, such as the ability to fix malfunctioning
light fittings.
What do you mean, call an electrician?
How's that easier than selling my body and soul to channel the forces of a capricious
ethereal netherworld?
Alright, how do we play this game then.
Well first you need to stand up in the middle of your living room - let me stop you there,
game, with a hearty bollocks to you.
I went through this already with Rise of Nightmares.
I'll only stand around getting my feet sore for hours if I'm at a rock concert or a cattle
auction or anywhere else where there's a non-zero chance of getting laid.
I'm going to sit on my nice comfy couch, tell the game that I'm standing, and we can just
roleplay that I'm sitting in a very high wheelchair, OK?
"OK, but don't come crying to me next time we need you to open a drawer on a low desk
and you crack your knuckles on your coffee table."
So there we are sitting three feet off the ground in an abandoned hospital, and the true
horror grips us as we look around the room and see a number of ghosts peering interestedly
at doors and furniture.
Until we realise, oh wait, that's the user interface.
This is how we're bypassing the motion sickness problem - instead of free movement we jump
from position to position like the original Myst.
But hey, there are people who still think of Myst as a classic, generally people who
haven't played it lately.
And I don't feel nauseous!
I'm just getting a headache like I'm stuck in a metal lift with a concert brass section.
I think that's because I'm constantly having to twist my neck around to look for travel
points behind me.
Guess you should've stood up after all, Yahtz.
Oh, sure.
If I were standing I could've turned all the way around and then throttled myself with
the Oculus cord.
So the puzzles are pretty standard timewasting fare for a modern adventure game - there's
an obstacle, there's at best three rooms to explore, and the solution for each obstacle
is obvious as soon as you've explored everything.
There's a randy stallion in one room and a pair of sturdy wanking gloves in the other,
that sort of thing.
I guess it's the 'Experience' thing again that's less for the intellectual challenge,
we're supposed to still be creaming ourselves over the fact that we're actually using our
own hands to jerk off a horse.
There's also the occasional combat section, the mechanics for which change from battle
to battle, but they generally start with you getting instakilled three or four times before
you figure out what particular gang sign you need to throw up to deflect the attacks.
I suppose there's some catharsis in repeatedly punching the air as the air squeaks and makes
fleshy noises, but things fall down a bit whenever you're called upon to accurately
throw something.
Throwing accurately with motion controls is more art than science.
I watch my missile bounce off the ground three feet away and I'm right back at middle school
Rounders practice.
Terrifying, yes, but not in the right way.
Wilson's Heart in summary is harmless enough with decent production value but will seem
adorably quaint when-stroke-if and that's a massive pulsating 'IF' VR moves out of the
experimental phase, like watching a 3D movie from the 80s without the 3D on so you're left
wondering why the actors keep pointing things at the camera and acting like you're meant
to be shitting yourself.
With that in mind, making the rest of the game as quaint as possible was smart, although
not as smart as it thinks it is.
Spoiler warning, you know the drill, buckets on heads.
Throughout the game we find bodies drained of blood and conclude there's a vampire about.
Now, one of the NPCs is tall, thin, with a Widow's peak and pointy ears and is named
Bela, as in Lugosi, no seriously.
Of course he's not the vampire, but what bothers me is how, after that's revealed, the game
seems so fucking pleased with itself.
"Bet you thought he was the vampire, you silly sausage!
Har har crow crow."
Actually I didn't, Wilson's Heart, because I was giving you one nanoangstrom of credit.
And now to solve the mystery of Mr. W. Erewolf and his fondness for tennis balls.
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TYPOWY PRACOWNIK - Duration: 4:43.
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WISHLIST I Es wird intim - Duration: 13:26.
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Edgar Sandoval Jr - Muse (B3RROR Remix) - Duration: 2:28.
Did you still wanna go to California?
You told me that you wanna see the world
I know you're here with me
Though I can't see your face
I really need you right now (you right)
Really need, really need you right now
Tryna find a muse right now (muse right)
All the muse that I find in you right now
Cigarettes in my pocket
Better than light up
What about then last week with you
Now you're gone and someday
I hope you return to me
Return to me
We've got problems I know this
Every second I notice
Your subtle movements to your kiss
All my nightmares have turned bliss
I really need you right now (you right)
Really need, really need you right now
Tryna find a muse right now (muse right)
All the muse that I find in you right now
Cigarettes in my pocket
Better than light up
What about then last week with you
Now you're gone and someday
I hope you return to me
Return to me
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