Thứ Ba, 30 tháng 5, 2017

Waching daily May 30 2017

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Дом 2 новости 31 мая 2017 (31.05.2017) Раньше эфира - Duration: 2:20.

For more infomation >> Дом 2 новости 31 мая 2017 (31.05.2017) Раньше эфира - Duration: 2:20.

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Congelado Elsa bebé, Rapunzel Bebé, Nieve Blanco Bebé en la cárcel w/ Hombre araña, Chica araña rosa - Duration: 10:38.

For more infomation >> Congelado Elsa bebé, Rapunzel Bebé, Nieve Blanco Bebé en la cárcel w/ Hombre araña, Chica araña rosa - Duration: 10:38.

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Три поросенка (вязаная сказка) - 4. - Duration: 4:17.

For more infomation >> Три поросенка (вязаная сказка) - 4. - Duration: 4:17.

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Baada ya Young Dee Kummwaga, Amber Lulu Afunguka Jinsi Alivyoteseka Kimapenzi - Duration: 3:14.

For more infomation >> Baada ya Young Dee Kummwaga, Amber Lulu Afunguka Jinsi Alivyoteseka Kimapenzi - Duration: 3:14.

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Free YouTube Banner Template - Minecraft V5 | 5ergiveaways #168 - Duration: 3:36.

Music | Nothing But Mine by Sebastian Forslund

Clean Example

Usage Example

For more infomation >> Free YouTube Banner Template - Minecraft V5 | 5ergiveaways #168 - Duration: 3:36.

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Самоделки, Кулибины и Удивительная техника ✦ Amazing Homemade Inventions ✦ 44 ✦ LUCKY - Duration: 5:15.

When a machine cuts tea bushes

It turns out quickly and beautifully

No, this is not the 19th century.

This is a simple Russian villager on his tractor

With a rear axle with wheels from UAZ

Engine ZID

The rest is self-made, even CPR

If you attach the engine and wheels to the bench

Get a self-propelled bench

If you attach your feet to the ATV

You can easily overcome any pit

And if you take a knife and a pencil

That will make the smallest motorcycle

Thank you for watching!

And if you liked the video put Lik and subscribe to the channel!

For more infomation >> Самоделки, Кулибины и Удивительная техника ✦ Amazing Homemade Inventions ✦ 44 ✦ LUCKY - Duration: 5:15.

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5 основных ролевых ошибок женщин в отношениях с мужчинами. - Duration: 8:34.

For more infomation >> 5 основных ролевых ошибок женщин в отношениях с мужчинами. - Duration: 8:34.

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Things We Got Wrong About Celebs For A Really Long Time - Duration: 5:43.

One of the internet's favorite pastimes is perpetrating outlandish celebrity rumors.

Some of them, like Arnold Schwarzenegger's love child with his maid, turn out to be true.

But most of them are either total fabrications or simply the result of an online game of

telephone that got out of hand.

Lots of stars choose to simply remain silent on their personal fake news stories, but others

have spoken up to set the record straight.

Here's some false celebrity gossip everyone believed for way too long.

Bankrolled booty

It's a fact that celebrities have taken out insurance policies on body parts they're famous

for.

And one of the most famous claims is for JLo's derriere.

But is booty insurance a real thing?

Playmate Holly Madison admitted to People that Lloyd's of London insured her breasts

for $1 million after she landed a gig to appear nude in the Las Vegas show, Peepshow.

But in JLo's case, booty insurance just isn't necessary.

Although she is famous for having one of the most noteworthy backsides in all of pop culture,

showing it off isn't JLo's only bread and butter.

On her Carpool Karaoke appearance, JLo dispelled the booty rider rumors once and for all.

"Did you insure your butt for a million dollars?"

"No!"

"No."

"No.

There is no such thing as that!"

And while, JLo does have a song called "Booty" that is literally an ode to her plentiful

posterior...

"Big, big booty / But you got a big booty / Big, big booty / But you got a big booty."

...she's also a cross-platform diva and branding mogul who isn't worried about sudden unemployment

or relying on a claim check made out to her butt.

Bloody bling

Of all of the creepy things Angelina Jolie has actually done — like getting weirdly

intimate with her brother on the red carpet — the one that actually got blown out of

proportion was the claim that she and Billy Bob Thornton were wearing vials of each other's

blood around their necks.

It was plausible given their eccentric personalities, but it's really not as crazy as everyone made

it out to be.

Opening up about the infamous accessory in 2008, Jolie told Entertainment Weekly:

"It was never a vial anyway.

It was like a flower press.

It was like from a slight cut on your finger and you press your fingerprint in.

It was kind of a sweet gesture.

I thought it was kind of romantic."

But if Angelina Jolie is the queen of bizarre rumors, then Michael Jackson was definitely

the king.

King of Pop-sicles

One of the most ludicrous and enduring Jackson myths was that Michael supposedly slept in

a hyperbaric chamber.

The story started in 1986 with a photo the National Enquirer ran of Jackson laying down

inside an actual hyperbaric chamber.

It was alleged that he bought the machine, because he believed it would allow him to

live to the ripe old age of 150.

While that is now sadly ironic — since the pop icon died so young — people were quick

to believe the rumor because of his unending quirkiness and fondness for plastic surgery.

The truth isn't nearly as entertaining.

In a rare all-access 1993 interview with Oprah at his home, O revealed that she didn't see

the chamber anywhere.

"I cannot find the oxygen chamber anywhere in the house."

"That story is so crazy.

I mean, it's one of those tabloid things.

It's completely made up."

When she gave Michael the chance to explain, he said that he was merely checking out a

piece of medical equipment in the Michael Jackson Burn Unit of Brotman Medical Center

where he'd donated a generous portion of his settlement money from a burn accident during

a Pepsi commercial shoot.

The "I Kind of Wonder" Years

Marilyn Manson has been denying rumors that he played Paul on The Wonder Years since 1997.

In his keynote address to the CMJ Music Marathon, Manson said,

"I was not on The Wonder Years.

But the thing with rumors is that it doesn't matter what's true.

What's popular is what people believe."

Still to this day the shock rocker was still batting away the same lie, but he doesn't

seem to mind.

Josh Saviano, the real dude who played Paul, didn't mind the rumor when it started either.

Saviano told Yahoo:

"I had no idea who Marilyn Manson was at the time.

It became a progressively more entertaining story line amongst me and my friends."

Meanwhile, the two stars have never appeared together...so maybe it might turn out to be

true after all?

Sesame Street

There has been talk for some time that the felted odd-couple of Sesame Street, Bert and

Ernie, were actually...more than friends.

According to Cinema Blend, the theory that Bert and Ernie were a couple really gained

traction around 2014 after the Supreme Court decision that effectively legalized gay marriage

came into play.

After the rumor gained momentum, a change.org petition started circulating, urging Sesame

Street to "Let Bert & Ernie get married," as if the two muppets had been repeatedly

denied before then.

CNN reported:

"The gay buzz has been around for years.

But now there's an online petition asking Sesame Street to let Bert and Ernie get married."

Amazingly, the show responded to the petition on its Facebook page saying:

"Bert and Ernie are best friends.

They were created to teach preschoolers that people can be good friends with those who

are very different from themselves.

Even though they are identified as male characters and possess many human traits and characteristics,

they remain puppets, and do not have a sexual orientation."

That's fine...but tell that to Miss Piggy who has pretty clear intentions for a felt

green frog.

[Crowd noise]

Thanks for watching!

Click the Nicki Swift icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> Things We Got Wrong About Celebs For A Really Long Time - Duration: 5:43.

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【完整版】天兵爸媽好可怕! 拜託你別再帶小孩!2017.05.30小明星大跟班 - Duration: 45:34.

For more infomation >> 【完整版】天兵爸媽好可怕! 拜託你別再帶小孩!2017.05.30小明星大跟班 - Duration: 45:34.

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Top 10 Most DANGEROUS DOG Breeds - Duration: 8:32.

Hello YouTube, Jim here!

Welcome to Top10Archive!

They're meant to be man's best friend, but some pooches weren't bred and raised to be

all cute and cuddly.

While we know how a canine acts is typically based on how it's treated and raised by

their owner, considering the 440+ American deaths caused by dogs from 1982 to 2016, they're

bound to get a pretty bad rap for being deadly and vicious.

When people mention dangerous dog breeds, chances are they're talking about any of

these following ten compiled from North American data spanning over years.

And as we get started, help us out by hitting that like button, and be sure to leave us

a comment because we're always looking to engage in interesting conversations with you!

Also, don't forget to click the bell so you get notified every time we put out a new video!

10.

Pitweiler This obvious designer breed is a strange mix

of breeds considering… well, you'll see why soon enough.

At an average of 26-inches or roughly 66-centimeters, the Pitweiler is a mid-sized animal that's

typically known for being an obedient family dog, but from September 1982 to December 2016,

the Pitweiler was involved in approximately 58 attacks resulting in bodily harm, resulting

in two deaths and 19 maimings.

Owners or those seeking to own the Pitweiler are encouraged to establish dominance early

in the relationship to make training easier.

9.

Chow Chow This is like telling a child their favorite

teddy bear is wanted for murder!

Though fluffy and irresistibly cuddly, Chow Chows are also said to have a darker side

to them.

Originally bred in China to hunt and provide protection to its owner, Chow Chows are generally

respectful to their human companion and show a fierce aggression if they feel they are

in danger.

From 1982 to 2016, Chows were held responsible for 66 attacks on humans that resulted in

eight deaths and 44 maimings.

While Chows can be trained, it's an ill-advised breed for first-time dog owners as they are

known for having a dominating personality and aversion to negative reinforcement.

8.

Labrador Retriever Known for being friendly and outgoing, these

gentle-faced pups have ranked as the most popular dog breed for nearly 30 years in a

row according to the American Kennel Club, which is why it's odd to see the breed on

the list.

Over a period of more than 30 years, Labradors have been pegged for 68 bodily attacks, 41

of which involving child victims.

A little less than 10% of those attacks resulted in death, but 53 were severe enough for the

victim to have been maimed.

Aggressive behavior is not uncommon in Labradors, typically triggered by fear.

Before a Labrador turns to aggression, it exhibits warning signs like frequent nose

licking, dilated pupils, and yawning.

7.

Akita An instinctual animal, most of the Akita's

aggression problems stem from a lack of human understanding.

As a guard dog, the Akita takes its role very seriously and will act aggressively towards

anyone or anything that threatens the space it's meant to protect.

It's this instinct that may have led to the 75 attacks and eight deaths attributed

to the breed over a 34-year period.

When trained and properly socialized, the Akita can be a loving and devoted pup, but

those left to their territorial instincts will be quick to consider any place they're

in as theirs.

6.

Boxer These dopey dogs may look innocent and cute,

but an estimated 87 attacks over the 34-year span that led to nine deaths and 45 maimings

indicates something beneath those gentle eyes.

Believed to have been written into the Boxer's genetic code during the breeding process of

the Bullenbeisser and British Bulldog, Boxers are instinctively aggressive.

When not properly socialized and trained, their underlying aggressions can pop up when

fear sets in.

Boxers that are cut off from being social and puppies removed from their mother too

early normally have increased odds of being aggressive.

5.

Siberian Husky Over the 34-year period reported by ANIMALS

24-7, Huskies accounted for a surprising 95 attacks, 28 deaths, and 33 disfigurements.

Looking deep into the wolven eyes of these exotic pups, there's a deep and underlying

hostility, but it's actually not believed to be a common instinctive trait across the

breed.

Not too dissimilar than humans, Husky aggression can be heredity and differ entirely from pup

to pup.

Typically, Husky antagonism is a sign of a lack of socialization and indicated by a rigid

posture, lunging, muzzle punching, and snapping.

Even at an older age, Husky aggression can be controlled through continued training and

socializing.

4.

Perro de Presa Canario This incredibly territorial and reserved pooch

hails from the Canary Islands and is a member of the Bullmastiff breed.

Also known as the Canary Mastiff, the Perro de Presa Canario was originally bred to work

livestock which may lend to its aversion to strangers and its territoriality.

Since 1982, the Canary Mastiff has been responsible for 124 attacks, 18 deaths, and 76 mutilations,

proving that proper training and socialization is imperative.

This breed of Mastiff requires a lot of care and, though the thought of having an exotic

four-legged companion appeals to many, is recommended only for experienced dog owners.

3.

German Shepherd One-hundred and fifty attacks, 17 deaths,

106 maimings.

These higher numbers are likely attributed to the German Shepherd's popularity and

the lack of awareness when it comes to how human behavior can affect the animal's own

actions.

Not known for being genetically aggressive, the Shepherd requires early socialization

to help curb any future aggressions and should be trained as a puppy to recognize their human

companions as "pack leader."

German Shepherds are also prone to becoming hostile if previously mistreated by other

dogs and/or people.

2.

Rottweiler Now that we're towards the top of the list,

the behaviors of the Pitweiler may start to make a little more sense.

Over the 34-year period, Rottweilers have been the alleged cause of around 588 attacks

and 89 deaths.

Three hundred and sixteen of those attacks were against children and 325 resulted in

the individual being maimed, but this doesn't mean Rottweiler's are a barking murder machine.

Though they are naturally guarded, Rottweilers are not naturally dangerous, typically picking

up on negative behaviors from their human companions.

These sleek pups are rather vocal about their emotions and it's rarely a surprise when

they're about to strike, especially once they start growling and baring their teeth.

Rottweiler hostility is fairly easy to curb if caught early in the pup's life through

training.

1.

Pitbull As much as the Pit Bull's human companions

refute the claim that their adorable pooch is a hostile creature, sometimes numbers are

difficult to refute.

Looking through the past 34 years, Pit Bulls have been the cause of over 4,600 attacks,

349 deaths, and a brutal 3,098 maimings.

Of those attacks, 1,793 were children.

With that being said, the Bulldog and Terrier hybrid is more than capable of being a sweet

and loyal pooch.

Pitbulls were initially bred to be an Alpha dog and were used to track and hold prey for

their human companion and it's this aggression and hostility that tends to surface, making

them the ideal animal for dogfighting.

At an early age, it's imperative to show that they're not the alpha in the relationship.

When socialized early on, the typical aggression Pitbulls have against other animals can easily

be tempered.

For more infomation >> Top 10 Most DANGEROUS DOG Breeds - Duration: 8:32.

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►Receta de Slime SIN BORAX NI ALMIDON 💦 ◄SLIME FACIL / TIGER GAME - Duration: 5:19.

Active bell my Youtube channel

Active bell my Youtube channel

People what we have to do is grab a glass of water

People what we have to do is grab a glass of water

Introduced into the glass or liquid adhesive (Silicone)

It can be glue or glue

I recommend that if you have no tail

You can enter silicone

You can also Valir because what I am introducing is transparent silicone (liquid)

Enter silicone because it could not find in my town

Enter what about an entire layer of glue

On the top as you can see

The whole part filled with glue.

We have to leave it lying about 5 minutes or less

or this way

After allowing about 5 minutes or less

And we played a little with your finger to see if it is already.

His hands were a little pegañosas

Take it out and saw it was something pegañoso

But I did not come out style Slime

Reposing leave a few more minutes

What I did was go for a cup or pota

To insert the excess water

We put the excess water and will see how is

When we are pulling the water. do it carefully lest he fall Slime

You have to remove all the water

we can have the slime in our hands.

And as you can see it is very nice but it is very liquid then we make another step.

Not a big but much less slime will see that

Think this slime is with materials that everyone has these materials

This created with glue and water

But if you want a very good Slime

We can leave this video

With likes muchisiiimos

If this video is super supported

We can create many Slimes without Borax or starch

What better haceis to make it right is to put the slime in hand

and put it under a faucet and stay fabric style chandelier

Slime is style and you can enjoy with your friends without any problem

If you are not subscribed to subscribe and give it a LIKE SUPER

You see that you can play with and not anything pegañoso

And you can enjoy a lot with the Slime

I love to play with

It is small but because of the materials

I recommend that people do not put any decorative look bad because then when

so small

You will be seeing that record is not good quality but do not worry

ME COMING SOON very GOOD THINGS JEJE

Since I is engraved with a mini tripod

And I came proxiammente Super good things APRA record slimes

I urge all my subscribers patience

And every week you will have two videos als !!

I say goodbye to this video THANKS FOR SEEING

LEAVE A UP MANITA A (LIKE)

YA will see what will ascend

THANK Until next ADIOSS!

OS leave you with a INTRODUCIION

AND DRAW WITH

With our friend Eduardo

Teneis an Active draw for 2 Spinner

ALL REQUIREMENTS IN THE DESCRIPTION !!! AND LUCK JEJE

REQUIREMENTS TO MY CHANNEL SUBSCRIBE TO EDUARDO IS IN DESCRIPTION AND fill out a questionnaire (PUTTING YOUR MAIL)

THE WINNERS WILL MARK THE PAGE AND JUNE 3

IF THIS VIDEO IS SUPPORTED Super!

Slime will upload more content spinner and more!

But you slimes with more materials without Borax NI ALMIDON

And I'll upload videos of spinners since I have here 3 spinners

If this video reventais what I show to my likes spinners

For more infomation >> ►Receta de Slime SIN BORAX NI ALMIDON 💦 ◄SLIME FACIL / TIGER GAME - Duration: 5:19.

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Aprende los Colores con 5 Huevos Sorpresas de Pocoyó de Plastilina Play Doh - Duration: 10:48.

For more infomation >> Aprende los Colores con 5 Huevos Sorpresas de Pocoyó de Plastilina Play Doh - Duration: 10:48.

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arm (noun) - Duration: 4:22.

arm (noun)

part of body

1

either of the two long parts that stick out from the top of the body and connect the shoulders to the hands

He escaped with only a broken arm.

She threw her arms around his neck.

The officer grabbed him by the arm (= grabbed his arm).

She touched him gently on the arm.

He held the dirty rag at arm's length (= as far away from his body as possible).

They walked along arm in arm (= with the arm of one person linked with the arm of the other).

She cradled the child in her arms.

They fell asleep in each other's arms (= holding each other).

He was carrying a number of files under his arm (= between his arm and his body).

He walked in with a tall blonde on his arm (= next to him and holding his arm).

See related entries: Body parts

of clothing

2 the part of a piece of clothing that covers the arm

synonym sleeve

The arms will need shortening.

of chair

3

the part of a chair, etc. on which you rest your arms

She perched on the arm of his chair.

of machinery

4

a long narrow part of an object or a piece of machinery, especially one that moves

a robotic arm

See related entries: How machines work

of water/land

5

a long narrow piece of water or land that is joined to a larger area

A small bridge spans the arm of the river.

of organization

6 [usually singular] arm (of something)

a section of a large organization that deals with one particular activity

synonym wing

the research arm of the company

Extra examples

He held out his arms with a broad smile.

He held the dirty rag at arm's length.

He placed a comforting arm around her shoulder.

He pulled her into his arms and kissed her.

He put an arm around her shoulders.

He ran towards her and flung his arms around her.

He stood there with crossed arms, looking angry.

He used his good arm to support his weight.

He walked in with a tall blonde on his arm.

He was running forward, waving his arms.

Her arms tightened convulsively around the child.

Her arms were resting on the table.

His arm hung awkwardly against his side.

His arms clutched his stomach.

His arms slid around her.

I have a sore arm, so I'm afraid I can't help you.

Kris collapsed into her mother's waiting arms.

Lucy felt the warm sun on her bare arms.

She carried the dog under one arm.

She ducked his flailing arms.

She folded her arms and stared at him.

She lay curled up in the crook of his arm.

She moved closer to her father and took his arm.

She stood looking at him with arms akimbo.

The child lay in its mother's arms.

The couple linked arms and set off along the beach.

The figure in the boat raised an arm.

The officer grabbed him by the arm.

They fell asleep in each other's arms.

They walked along arm in arm

They're sure to welcome you with open arms.

the muscles of the upper arm

The bank plans to sell part of its US finance arm.

The report was published by the research arm of the Department of Transport.

For more infomation >> arm (noun) - Duration: 4:22.

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Tiger Woods| dui|Golf legend Tiger Woods arrested in Florida for driving under the influence youtube - Duration: 0:31.

For more infomation >> Tiger Woods| dui|Golf legend Tiger Woods arrested in Florida for driving under the influence youtube - Duration: 0:31.

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Diggers, Excavator, Truck Spiderman and Superhero Videos for Kids | Hulk and Sand Toys | Pago TV - Duration: 13:45.

For more infomation >> Diggers, Excavator, Truck Spiderman and Superhero Videos for Kids | Hulk and Sand Toys | Pago TV - Duration: 13:45.

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ΕΠΙΠΕΔΗ ΓΗ - Ψευδαισθήσεις (3) Illusions (GRsubs) - Duration: 6:45.

For more infomation >> ΕΠΙΠΕΔΗ ΓΗ - Ψευδαισθήσεις (3) Illusions (GRsubs) - Duration: 6:45.

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Forget Computers. Design Is the New King of Tech. - Duration: 4:42.

Mari Kussman: I think that Steve Jobs was the original CDO.

He thought about the experience of products first and always had a very philosophical

approach to the way that something was being used.

Karen Jackson: They themselves came to me and said, "We need you to be our chief design

officer because you bring a unique skillset where we have a business background.

You bring us design sensibility.

We can see that this way of understanding communities and our audience is the thing

that can help differentiate us and allow us to serve the people that we're looking to

serve."

Mari Kussman: Engineering and design are something that should happen simultaneously.

The way that we think about design in Silicon Valley product is that you engineer something

and then design is a topical solution, but user experience is design and ergonomics is

design.

We need to start thinking about design while we engineer products.

Francis Bitonti: When we do things where we're trying to make a company's product or experience

with the customer is better.

We're working on the software engineering and design problems that are required, that

need to be solved in order to bring free branding to mass market applications.

Our clients can be everything from shoe companies to medical device manufacturers to aerospace

companies.

It's a wide, wide range of applications that we look at.

This is a prototype for a product we're developing for a medical device company.

It's a treatment for scoliosis, which is a curvature in the spine.

We've developed some methods to create a bracing system that's actually 65 to 75% less material

than any other treatment from the market.

We're going to actually be rolling this out in the first clinic next month.

Jessica Banks: RockPaperRobot is a company that makes kinetic furniture.

That furniture that moves in either autonomously or through interaction with a human.

Ultimately, where we're going is imagine your chair and your table could call 911 if you're

having a heart attack or move and keep you totally comfortable and ergonomically safe

throughout your day.

We do that by using automation and putting motors and actuation into the furniture, along

with sensors.

Then, those things can react to data coming in either directly in the furniture surfaces

or through other means.

Then, it can react and move.

Francis Bitonti: Design is about creating products and experiences.

It's about engaging in the economy of mass production.

That's market product.

Karen Jackson: With design problems, you often times are taking ends to move those linear

aspects, but you're taking in the social, the human aspect, which when you introduce

the human variable, you get infinite unknowns.

Then, you need to manage those.

The more you can learn about those human variables, the more that you can inform your process,

your non-linear process in parallel with the linear process and ideally have those two

work together.

Jessica Banks: You have a company and you have a product in the world and you don't

have someone who is overseeing the design of that product, whether it's the aesthetic

of the marketing, the branding, the shape of a product so that any way that the user

interface is with their product, then you're not going to be successful.

Mari Kussman: We don't quite understand what people even want or need.

Really, rudimentary machine learning is already in homes, and designing for that is an entirely

new category of design.

We might start having job titles like artificial intelligence designer may be more eloquently,

but around the idea of how do you design user experience for something that has a learning

capability in applications like that?

The designer needs to be collaborating with the engineer in real time because the engineer

needs to develop a back-end that will learn from the type of user experience that the

designer thinks is appropriate for a user.

We're really starting to move towards a consumer expectation that not only is helped by designers

and engineers collaborating but will be necessary for any of that to move into the future.

For more infomation >> Forget Computers. Design Is the New King of Tech. - Duration: 4:42.

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The Cyclical Narrative - Vin's Thoughts - Duration: 12:29.

For most people the standard narrative arc will be quite familiar. In graph form is akin to a

parabolic curve with rising action, some climax moment, and falling action. While there may be

differences in form from one story to another, there is one thing that remains constant throughout every novel,

movie, play, or schoolyard story: the X-Axis.

Narrative time remains constant as one event leads to another in a strict,

predictable, and sequential order. In the world of gaming the linear narrative arc is no longer the only means of storytelling.

Gaming is capable of expressing story through a

cyclical story arc. In this form of story arc, a portion of the narrative is allowed to loop,

potentially into infinitum, with the events within the loop having narrative significance. In this essay

we will examine the aspects, necessities, and significance of a cyclical story arc.

There are three things that any narrative requires in order to present itself as a cyclical narrative the first is that the narrative.

The first is that the narrative must form a

continual cycle where it begins at one point and ends at the same point. The second is that there must be some memory of past

Iterations so as to indicate that the narrative is a cycle instead of just having the player replay the same linear narrative.

Finally there must be at least two endings to the game.

One constituting the end of the cycle, and another the end of the game. Each of these aspects will be examined in greater detail.

Without a cycle there would be no cyclical narrative arc,

thereby the first and most important aspect of a cyclical narrative is that, at some point in the narrative, the narrative

must end at the same place it began. In doing so, the visualization of the narrative arc can be

transformed into two different forms. One is a linear arc that points back towards its beginning. There are some benefits to

visualizing the narrative in this way. It retains the same meaningful X-axis, that being time, as a common linear narrative,

thereby allowing more simple comparison between the two. In addition, branching narratives within the cycle are easier to visualize.

However, the method I choose to express the cyclical narrative is a circle.

This is simply a line where the two ends have been brought together making the end and the beginning indistinguishable.

We will return to these visualizations later in the discussion.

There is more to the cycle than simply having the beginning and the end meet. There must be

significant narrative elements between the start and the end. In other words, some portion of the story has to happen

inside of the cycle. Consider one example of a cyclical narrative, Every Day the Same Dream.

The cycle in question is when the player chooses either one of the five alternatives to labor or to sit at their desk.

Within the cycle are all of the major narrative elements from committing suicide

to petting a cow. The player cannot experience the narrative without

engaging with the cycle. The final note on the continual cycle

is that it must be continual. In other words,

every cyclical narrative must present the player with a way to loop the cycle infinitely. The reason for this returns to the graphs.

In order for the cyclical narrative to have significance, it must not be able to be placed

meaningfully on a standard euclidean graph. If all of the events that can possibly occur within the cycle can be written, with

confidence, on a graph as a line, no matter the length of said line,

then it remains a linear narrative. By presenting a way to infinitely loop the cycle

no person can ever write out the narrative, with confidence, as a simple line because that line could

Potentially reach into infinity. And yet

it would almost certainly not go into infinity as the player would break the cycle eventually, hence no one can write the line with

confidence. A cyclical narrative must also be in some way distinguishable from simply restarting a game.

This is where the memory of past runs comes into play. The player must, in every

cyclical narrative, have some way of determining, within the game, that previous iterations have occurred. There are two ways that

cyclical narratives have done this in the past.

The most common method of showing the player the cycle is to leave ghosts of prior

iterations in the game's environment. Both Everyday the Same Dream and Playdead's

Inside use this method. The former removed alternatives to labor that the player had already

partaken in from future runs. For instance, once the player had traveled to the graveyard with Homeless

they were no longer capable of returning there again as Homeless was removed.

Inside, on the other hand, focused on its bonus areas. If any of the bonus devices had been unpowered in one run

they would remain unpowered in the next playthrough. This indicated to the player that the prior

playthroughs have had an effect on the world that is tangible. By leaving

environmental ghosts the game is showing that prior cycles have occurred not only to the player separate from the game,

but also for the game itself. The other method that has been used to indicate prior runs

is that the player has items that existed in the prior

cycles at the beginning of the next. A game that uses this method is The Legend of Zelda: Majora's Mask.

The cycle is the three-day loop that the player plays through. At the end of each loop, the player can choose

one of three options: to let the world be destroyed,

to fight the final boss, or to reset time. By choosing to reset time the player restarts the cycle. Instead of having

environmental ghosts, the game indicates that prior cycles occurred by not removing items from the players

inventory. They remain as relics of the events that occurred in the prior cycles.

While I can only recall these two systems being used to indicate a cyclical narrative, that does not mean that this is an exhaustive list.

Cyclical games have been few and far between,

so there are very few examples that one has to choose from when examining how these systems work.

Despite that the gist of the rule is understood, the game must acknowledge prior cycles in order for said cycles to have any significance.

A cyclical narrative must have an ending that leads back to the beginning of the cycle.

However, if this is the only ending in the game then the narrative would go on forever.

Every cyclical narrative has a true, dead stop, ending, meaning that there must be at least

two endings to the game.

In order for a cycle to end there must be a way to break out of the cycle. At some point the player will

do something that moves them from the circular narrative to a linear narrative. In the case of Everyday the Same Dream, this

occurs once all five alternatives to labor have been found. For Majora's Mask,

it is when the player travels to the moon to fight Majora.

Each of these examples leads to an ending that is different from the prior

cyclical endings in that it fully ends the narrative.

Note that this is also the key reason the cyclical narratives not only do not, but cannot exist in novel and film.

There must be some interaction that breaks the narrative out of its loop.

As film and novels do not have audience interaction as a core facet of their narratives any

cyclical narrative would be impossible to break, thus

never ending. In film the closest that one can get to a cyclical narrative is a gif.

It loops the same narrative over and over

but ends up as one linear narrative played over and over because there is no

possibility for ever having a second ending to terminate the cycle. Now that we have examined what a cyclical narrative is

one might ask "why does this matter at all?" The answer is that, in every instance

of a cyclical narrative, the cycle was used as a means to express something that cannot be expressed via a linear narrative.

In Everyday the Same Dream, the player had the potential to do the boring,

soul-crushing action of walking from home to work ad infinitum. By allowing the player to do this, the game was allowing the player to

actually partake in the boredom inherent in having to do the same

action over and over again.

A linear narrative would never be capable of doing so because there would only be a limited and set number of chances to sit at the

player's desk. In the case of Inside, the avatar is attempting to escape

domination. Even if they were to escape as the blob at the end, which they do not, there would never be any

liberation from the system of domination because the player always dominates over the avatar.

Thereby, the cyclical struggle shows the struggle between the avatar and the elements within its world that want to control it,

whereas the secret ending, the breaking of the cycle, is where the avatar challenge is the most fundamental

mode of its domination: the player. By having the former be a cyclical narrative,

Inside expresses the futility of challenging the small elements that dominate a person, those obvious and immediate, when a

transcendental Power still dominates over them.

Neither of these

stories could have been told the same way without the use of the cyclical narrative. They could have been told through a linear storyline,

but a cyclical narrative allows the themes to be lived.

There is no way that a linear arc can have the player live an element that requires

routine to be impressed upon the player.

Now, there are two things that may appear to be cyclical that are not, those being when a player

respawns and the new game+ systems. For the former the answer is simple

there is no narratively significant elements from the time between a players respawn and their death, or what we will call the

respawn loop. No narrative elements would occur within the respawn loop thereby having no

significance to the narrative. In most instances, a respawn is nothing more than

backtracking along a linear narrative. The respawn loop usually does not create memories of past

iterations, and even when it does, as in Dark Souls as the player drops their souls, there are not multiple

narrative endings. The respawn loop follows a mass quantum suicide machine approach to the world.

This machine is one that is based off the theory that every choice creates an

individual multiverse, where each multiverse is one of the possible choices that could have been made. The mass quantum suicide machine looks for

universes where something occurs and destroys every universe wherein it does not, thereby

predicting the future by leaving only the universes where the predictions came true.

Respawn loops destroy everything that occurred within the loop,

reducing the actions therein to having no narrative significance. The only end that can ever occur is what is chosen by the

developer, that almost always being player success.

Now one might argue that a new game+ system is an example of a cyclical narrative in that there are often relics of the past,

player levels and equipment, and a possibility to play new game+ over and over again.

However, it must be remembered that this is a narrative arc. Does the new game plus mode have an effect on the narrative of the game?

New game+ has a player playing through the same linear narrative over again with retained power.

While it is not impossible for a new game+ system to have a cyclical narrative,

I have not seen one that does so, and games with systems like those in Dark Souls do not present themselves as cyclical

experiences. Here we have examined a completely new story arc. The cyclical narrative is a

potentially powerful tool that developers can use to bring new levels of meaning into their

experiences. Not every game needs this system,

as they are both hard to build and useful only to more niche

stories. Both the linear and cyclical narratives should be fostered as games progress.

Our everyday experience is one of habit.

Cycles played over and over throughout the day. Everyday the Same Dream used cycles the challenge a

fundamental aspect of modern life: the workday. I can only imagine what else the cyclical narrative will have in store for us in the future.

With that, thanks for watching and, as always,

enjoy the rest of your day.

For more infomation >> The Cyclical Narrative - Vin's Thoughts - Duration: 12:29.

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The tips of the wrought iron rod .Forged elements with their hands - Duration: 8:08.

We produce hand-stamp for forged end on metal rod

We produce hand-stamp for forged end on metal rod

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