Gvint card game that came from the third Witcher, and
transformed into a more a very special,
amazing, and unlike anything else, constantly
modified. Developers with an enviable constancy,
release patches, strongly change the rules, adding
values previously unnoticed cards, and completely stripped down
Gold and silver, destroying powerful combination. But despite
the presence of these same changes, It has in certain Gvinte
a set of rules which are not change, and continue to
to be relevant, passing through times
and updates. Here are some of them Today we'll talk.
Rule №1. fight for Card advantage.
The properties and the strength of cards varies, but usually save the card
excellence remains eternal. it is
as follows: if at the end final round, whether
he second or even a third, you have on one card
greater your chances of winning, grow significantly.
How this benefits to achieve? First, place
in Cards spyware enhancing opponent, but, as it were, giving
the right to skip the course, with retention of the number
cards in hand. It is very important. However, refrain from
In order to enhance the opponent 10-12 in the final of the third force
round, especially when You know that nothing of value
take not work. Secondly, If the game starts with
your turn, try continuously retain
an advantage in glasses. Otherwise, the opponent will pass
you 1 point and saved, leaving you a choice of a shame
lose 1 point, or spend another card, and exit
for the next round, a little what with luggage in -2 cards
(First and last moves were your own), but also, on the right
winner, again acting first. So sometimes,
unless your deck not a bust, it is better to
fold, to lose, but gain an advantage
on the cards.
Rule №2. Keep Finisher card.
Your deck should be Card finisher. It may
be one of the silver wizards, one of the witches,
Hjalmar, the Guardians of the Queen, Shani, or anything else,
having sufficient strength, to make a turnaround. Map Finisher
often requires pumping throughout the game, but
beware of excessive efforts in this regard,
because it often happens that pumping process will
bother you the whole game, but in the finals, due to inefficient
previously spent rounds Finisher does not work well,
as it could. In general, you must be card-finisher
you must keep the entire game before the finals to
then, so to speak, to go with trumps. Perhaps it
You can apply twice taking advantage of the Renaissance,
or even three, if you Ivasik have, for example, but
have a deck, which no pronounced Finisher
- it is impossible.
Rule №3. Replace deck. The mechanics of the opponent's choice
in Gvinte - a mystery covered darkness. You can row 7 times
give rivals Monsters on devouring, and then another,
3 times to give Skoyataeley dwarves, and the next
day you will play against one of the North, and Monsters,
how the wind will blow. And good, If you provided
rivals archetype convenient for you, because it is often
in another way: you lose and lose, and it is unclear,
what to do. that change the course of the game, you need to
get out of it. But there is much more effective way
- change the deck. that confusing system, Piha
you the same type of rivals, take another deck
and see how things change. In Gvinte for each of your
the deck has a separate story with some nuances,
so tasuyte deck confuse history, and your
opponents will please you variety.
Rule №4. 3 losses - back to normal.
It usually goes smoothly from the previous rules,
especially if you do not performing. If you lose
3 times the rating mode, return to normal
and check. It is not excluded, today you anything
it does not shine. then comes by virtue of a rule of the pendulum,
which is well aware professional gambler
and card cheats: if yesterday you won, the pendulum
will swing the other way, and you start to lose,
and well, if this is the black strip will be held,
while you play normally does not affect
Rated. If after leaving go to a regular win,
therefore, it is a signal to return in the rating. The fact that the game is ill-disposed
you can understand more on such a simple marker,
how nezahod. For example, if you are at the start of the game change
a third card in the hand of time after time comes, something
the same thing, which go desirable, therefore,
it is necessary to leave a rating.
Rule №5. Do not spray cards in vain.
In Gvinte there are 4 types of currency: real money, meteorite
dust, scraps and ores. Us interested scraps on
which can be purchased real cards. Now,
many make one and the same mistake: after recoup
and the opening of several days drums, they go to the Collection
and spray the unwanted copies. This should not be done. Developers
introduced the practice of return cards, whose power has been weakened.
After the next update Cards can be of some
tens, and you will be able to sell their nominal value,
rather than one-tenth, how could sell before.
So keep extra cards - they have not drawn the pocket,
as well as earned snatches them, just
will not bring dramatic enrichment on which it is hoped
if you sell them, so to speak, of shares.
Rule №6. 25 card. Time goes by, the rules change,
some enthusiasts continue to go
fight with a pack of 30-40 kart. This is silly. Of course I have,
quantitative deck whose owners proudly call
of the Swarm, the Zerg-rush, but none of these decks are not
It stored in the upper rows ranking, and play them only
for fun and surprise opponent. Deck, calculated
the result shall be exactly 25 cards in their composition,
that is, the minimum permissible quantity. Put them
special cards, not put - your business, but more than 25
cards in the deck to keep not We need, of course, if you
You want to win as much as possible more often. Even if you are in the stocks
not climbed, whatever you want, and you add two more,
do not expect that these the best two added,
and very necessary cards, will be come into your hand then,
when you need to. Usually, will be the opposite: the more
cards in the deck, the less chance that will go into his hand
exactly what you need.
Rule №7. It is better to destroy, than to create.
Months go by, the patches come new maps are added,
and this rule remains unchanged. be the destroyer
much more profitable than to be creator. It's simple:
build more complex than destroy. For example, to pump,
some dwarves up to 20 power, you will need
2, 3 and 4 and the card. you spend them, and are satisfied, and
rival at the time, in passing, spends only around one and all
your improvements are destroyed. But here, you need to understand,
that we need a balance: you can not overdo. If
do too the improving deck, or deck, oriented
on the total destruction (So-called deck
control), nothing good not work: you or mislead,
what some mushroom or Dvimeritkoy or corny
hurl meat that you can not knock down. therefore
the measure is necessary in all endeavors.
Rule №8. Bust - not panacea.
Many people who have the end of the game remains 3, 5, 8 cards decide
that the main thing in this life - sorting deck. From this
and they begin to dance, creating the most exhaustive search
a deck with a self-extracting cards. But as the
practice, this is not panacea, and often a deck,
having a remainder of 6-8 cards It proves to be more efficient,
than the one that moves to zero. Firstly, search
to zero in the second round can play with you a malicious
joke, when in the round №3 the opponent will take the card,
and you will not take, thereby making a great opponent
gift. Second, the bust, usually performed
not the most effective cards. The deck is where
stronger, but not sort out Cards than those sorted out,
but the big points advantage due to them will not receive.
Therefore, too much - this very good, but put
it in the forefront - not necessary.
Rule №9. use Trackers.
We have our own Gvinta fashion. This is not a cheat, as usual
statistics applets, allowing a little more efficient
to his game. called these modifications - trackers.
Their use, in any the case at the moment,
It is not prohibited by the developers, but not encouraged. Standard
Tracker shows how Generally, a rating and your opponent,
records used opponent cards, as well as
shows for your cards - what to pack, what
on the field, and what is played. Trackers will not show you
the order in which cards lie, and do not show you the card contender,
but still they are extremely useful,
at least because of the information of the original strength of the weakened
or enhanced maps, as well as the difference in points on the field.
Their only drawback - the creation of interference on the game
field, but if the windows trackers reduce and make semi-transparent,
you will quickly get used to it.
Rule №10. Read the forums. Well, the last - the banal.
Read forum, see Stream and letsplei themselves
players with the top-rated, as well as the service visit
Deckbuilder, where thousands of stores relevant and not very decks.
Often it may be, your, what do you think,
strong deck that can be improved quite unexpected
and ingenious method of which you would hardly have guessed.
Therefore, share experiences themselves, and ask for advice,
For one head - well, two - better and tens of thousands
heads - this is superompyuter, which will help you in your
card anguish that especially aggravated after
the next update, which puts everything on its head.
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