Skyrim is a living thriving world, full of secrets and backstories that might be easily
missed on your first, second, or even third playthrough of the game.
The main quests take you on incredible journeys of discovery and war, but there's so much
detail in this game that I will take just a few moments of your time to detail a few
found in the very city where the whole conflict in skyrim, first took hold.
The great fortress city, of Markarth.
Number 1
Hogni Red-Arm, the innocuous meat vendor at the very entrance of the city.
By just hanging out close to his shop, you'll notice a very strange behavior from this man;
a strange fascination with meat.
Many commoners from the city will claim him bizarre, nasty, and gross...especially the
way he talks about his cuts.
When some of the girls of the city approach, he seems to want to make it as gross to them
as possible; showing them the blood of his venison and making them look.
He chops his cuts in clear visual of the marketplace, filling the whole table and his clothes red
with blood.
So much so in fact, that he was named Red-Arm for the fact that he never cleans his own
hands of gore and crimson blood.
There's a dark secret to him, one that might had been easily missed by most players; he
was in fact one of the many cannibals found in Namira's daedric quest.
Part of venerating namira however, is not just about eating human meat; its about the
disgust that is brought upon by eating human meat.
Is the taboo of the act that Namira revels in.
And this, is exactly what you see Hogni Red-Arm do.
He is bringing disgust upon people, making them look as he chops flesh, keeping the blood
of his kills in his clothes for all to see; and revel in the acceptance that they all
give him in his craft.
Of course, his greatest secret goes a little bit deeper than this; for Hogni Red-Arm actually
sells human meat disguised as traditional cuts.
Forcing people to eat humans without them knowing, is truly the greatest taboo a butcher
can muster.
Number 2
There's nothing particularly interesting about Endon, the silver smith.
He runs a very nice shop with the help of his daughter, and his wife runs a jewelry
store in the city.
There's an interesting small detail very easily missed about the unseen son of Endon
though; that apparently he took off to join the stormcloaks and fight the empire.
But that's not why we are here, the reason i am bringing him up, is because his house
has one of the most interesting and well known easter eggs in the whole game.
Pacman.
In the bottom shelf of his bedroom, you'll notice a cheese wheel beside a group of garlics
and a bowl of glow dust.
This amalgamation of items is supposed to look like Pacman, eating pellets on its way
to a ghost.
Number 3
There are way too many quests in this game to really keep track of everything, especially
when most of the miscellaneous ones are simple delivery missions.
However, there's a really funny one that can easily be missed if you are not paying
close attention.
You see the hags cure is a store in markarth that sells all kinds of potions, curing things
from typical ailments, to rashes, to even claiming the ability of healing love sickness;
essentially curing being depressed at being dumped.
Whether there is any truth to this merit, is not really the point; the interesting bit
comes from the quest the owner, Bothela, gives you.
She claims that the jarl's steward, has a small problem; a problem that should be
solved with a potion.
You are suppposed to as part of the quest, deliver the potion to him.
When you do however, the steward seems extremely shy; claiming he wants to give you money for
your troubles….and for your discretion.
Very curious, looking at the item in your inventory before you deliver him the potion;
reveals that it is, in fact, a stallion's potion.
Alluding to the fact, that you have essentially given him a cure for erectile disfunction.
Number 4
Calcelmo and Aicantar, are extremely intelligent researchers...currently working on unearthing
as many dwemer secrets as possible.
In fact, Calcelmo himself, asserts that he is in fact the leader as far as knowledge
of the dwemer goes.
The amount of freedom that they are given for this job however, is actually quite surprising.
The dwemer museum, is protected by heavy guard; and the study room for calcelmo inside of
the keep, has more defenses than the actual city itself.
But the jarl doesn't really meddle in calcelmo's affairs, he gives him all the guards and defenses
that he needs, but he doesn't ask questions.
A fact that calcelmo really appreciates, claiming that this allows him to work unhindered.
But what does that actually mean?
And what kind of work is he really after.
When you sneak inside of his enormous studio, you'll find that his nephew...aicantar;
is actually secretly telling the guards to kill any witness to this work.
As if whatever it is that they are doing is either immoral, or completely secret.
Maybe even to the jarl himself.
Not even wanting to risk incarceration, but going straight into murdering any witnesses.
After studying a few notes written by Aicantar; you discover that he seemed to have managed
to actually control the automatons inside of the facility.
Claiming that by holding a very special rod, he could manipulate the robots into attacking
whoever he wanted.
And the very last thing you discover, is that currently before dying, Aicantar was in the
process of figuring out the possibility of being able to control these robots outside
of the facility.
Possibly alluding to the fact that, having a small army of dwemer wasn't out of the
question for this small duo of evil.
Number 5
Hroki is the daughter of the owners of the silver-blood inn, which means, she is actually
quite wealthy.
In fact she is one of the many targets that you can get for the thieves guild stealing
quests, where as you are supposed to steal her flawless ruby.
What's interesting about her, is that she is the only adult in the game that is actually
considered a child within the game's code; which alludes to the fact, that she might
be a teenager.
Makes sense when you actually notice that all she does all day long, is complain to
her parents and other people; and buy jewelry at the jewelry store.
Her clothes however, are extremely rare; in fact, there are only a literal handful of
them in the whole game.
They are called, Tavern clothes.
These have become sort of a collectors item within the game, since only a few characters
have them; and does that do, typically do not respawn when killed.
They even make an appearance in the concept art for the game skyrim... clearly being one
of the most revealing clothes in the game.
Number 6
Ondolemar, is the leader of the thalmor justiciars in the whole of skyrim.
They are essentially in this country to make sure that the white-gold concordat is upheld;
which means, they must rout out all talos worship in the area.
Because of this...Ondolemar is not the kindest elf in the city, since his job, is literally
to make people relinquish their god.
What's interesting about him though, is what when push comes to shove...he leaves.
If the city of markarth gets taken..he's never actually there to defend the interest
of the thalmor.
However if the stormcloaks win during war, you can actually find his corpse in the hall
of the dead inside of the understone keep.
Suggesting he was found and executed for his role in the war.
Number 7
Dogs don't tend to make great companions in Skyrim, they always run into the enemy
lines when you don't need them to, they have very low hp and literally no armor, and
you can't really ask them to do things like a normal companion would.
However you have the possibility of obtaining a slighly stronger version from Bannin, the
wardog trainer in markarth.
He will sell you a dog named vigilance who has twice as much hp as a normal dog, its
a lot better at stealth than other typical dogs, and is such a good boy.
Problem is, banning has a little bit of a secret.
He will give you a quest to deliver a spiced beef over to the understone keep, so that
they can feed their dogs with it.
This is a unique item, and it is also a very special collectors object; since you can actually
pickpocket it from Voada after you deliver it.
After doing Namiras quest, you actually get to find Banning in the table as part of the
cannibals and if you speak to him there; he will say ""Ah yes.
The courier.
I guess you know my secret ingredient for that spiced beef, now."
Banning...has been feeding human meat to all the dogs in markarth, probably even doing
so in some regard to the horses in the stables as well; since as far as namira is concerned,
spreading foul behavior is what her subjects should be all about.
Makes sense when you think about it too, people in markarth always wondering how Banning had
the ability to teach dogs to be so ferocious against bandits and forsworn, when in reality;
it was because his dogs had been grown to enjoy the taste...of human flesh.
Number 8
There are those of us who really go in depth with the story of Skyrim, read it and consume
it.
But then there are those of us who mostly just played the games without worrying too
much about figuring all the details out, and for those in the latter...you might have missed
what was essentially the beginning of everything that turned skyrim into what it is today.
The very start of the war.
You see the Imperials and the Stormcloaks are in battle, the imperials side with the
thalmor to maintain peace while the stormcloaks are trying to take their country back from
the empire and become independent.
This actually started in Markarth.
25 years ago, the forsworn had invaded and conquered markarth, and so the jarl, looked
for Ulfric stormcloak and his militia to help in driving them back.
Promising the people, and ulfric, free reign in worshipping talos if they succeeded; and
he did succeed.
However pressure from the empire and the thalmor, made the jarl rescind the offer; not only
that, but the empire was forced to imprison ulfric stormcloak for his talos belief.
This build an anger inside of Ulfric for the empire deep within his gut, exacerbated by
the fact that Ulfric's father actually died while ulfric was still in prison.
Forcing him to do his eulogy, through a letter that he managed to smuggle out.
It is believed, that this was the real catalyst into what essentially became, the Skyrim civil
war.
And it all started, right here in markarth.
Number 9
The city of markarth actually lies on what is essentially an abandoned Dwemer stronghold,
a stronghold called Nchuand-Zel.
The underkeep where the jarl is seating, is the upper side of this enormous complex.
What's interesting about this whole thing, is that typically dwemer cities are underground
but this one is a little bit different.
This very awesome concept art of markarth, shows you how it is supposed to look like
outside of the game engine; so as you can see, clearly the dwemer were particularly
adept at building even outside of cavernous entrances.
The people that now live in this place, simply took over the remaining buildings without
doing much changes.
You can tell when you actually start visiting some of these houses, that even the actual
beds are made out of stone.
In fact, most of everything is.
This is why, markarth is considered the strongest city in skyrim; especially when dealing with
dragons, since literally nothing here can be burned to the ground.
Number 10
The Dwemer museum in markarth is legendary within the game, housing all manner of contraptions
and widgets form the long lost civilization.
What's interesting to us however, is something that is innocuous to the characters.
The Dwarven Sphere centurion arrow.
This arrow is special, in that it is actually unobtainable within the game; which makes
the one you can actually see in the museum, very much unique.
The game will show you that it is indeed possible to steal it from the glass panel, however
clicking the button won't actually trigger you taking the arrow.
This is because the arrow is meant to be ornamental and aesthetical in the game.
It was never actually intended for the player character to use it.
You can however bypass part of this, by asking your companion to pick it up in your behalf.
This will cause him or her to steal the item for you, however it will still not show in
their inventory.
This is merely a visual bug however, because they actually do have the arrow in their inventory
and equipped.
This will only work though, if you removed every other arrow from their inventory in
the first place.
After doing this, you will notice that your companion upon shooting her bow and arrow
will start to actually use this unique ornamental object as ammunition.
You still won't be able to it up even after the fact however…. the arrow completely
transforming into a normal dwarven arrow upon pick up.
And that's it guys!
Make sure to leave me a like if you actually did like the video, and of course a comment
on what you want to next!
Also support me on patreon if you like this sort of content, I will be keeping you guys
updated on what's going on with the channel over there and on twitter.
Follow me @MrRhexx
Have a good day guys!
Không có nhận xét nào:
Đăng nhận xét