Hey, this is DopeyPear.
This episode, it's gonna be all about Drano.
I've been CONSUMED by this place.
I love it.
First things first, we completed... basically the entire village.
All that's left to do is detail the area further, fix up some odd details that I did in my timelapsing
frenzy, and, well, okay there's a bunch of stuff I gotta do.
While I'm running around here doing a bit of detailing and showing you around, here's
the things I gotta do:
Polish the details.
Interior designs.
An underground tunnel network.
Build this bridge.
Beautify this river and pond.
And some immersive NPC's.
Okay, great.
Now let's get right into the NPC's, because I think this is awesome -- and I've made some
really cool guys to add to the village.
Also, I've figured out a fix for the trade issue, for one.
It's a simple thing of just adding a "maxUses" tag of 9,999,999 (heh).
Easy.
I'll put the guys that are in the booths now into retirement, they'll live happily ever
after, don't you worry.
Before we add those guys back, and add some more NPCs, we need to make up a spot for them.
Now over here, you can see I laid out some farm areas for where I thought we'd put these
Rowan, Boxwood, and Ivy farms.
So let's lay this out.
I've figured for the ivy we should use our jungle saplings, of course, and some jungle
leaves, maybe.
I figured the higher vantage would be best for it.
The Boxwood, that'll use a smaller area than the Rowan, because Boxwood is more of a shrub.
We'll have some that are out and drying, and we'll have some bushes that are in the process
of growing, in hedges.
Now I'm placing this over the top of them to stop them from growing.
Rowan is actually a tree, so we'll have to do a little bit of suspension of disbelief
here.
We'll use oack fences, maybe mixing in some acacia here and there, and then birch leaves.
The birch will have a greener hue than the rest, in this biome, and I don't want to use
spruce leaves.
Add a few small details here and there, and we're done.
We have our farms!
Perfect, except.. there's no one to tend to them!
And I have an entire continent to build, so I sure don't have time to do it myself.
Let's hop into creative, nab a command block, and get this ball rolling again.
I think these guys are gonna be really cool.
Check this out.
I'll paste all three of them in real quick -- and then we'll hop over to our first guy.
Now these guys kind of survey what goes on in these farms, and they're the suppliers.
I'll use some more basic villagers for the actual tenders, but, this first guy here.
He's the Stocker.
He... well, he keeps things in bulk.
If someone has farmed themselves a bunch of this material, they can can come to him and
sell that off for some currency.
Neat stuff.
He'll be keeping track of most of the bulk storage of this stuff.
Something to note here is that I changed the names of all the villagers.
They'll be labelled with "Drano" rather than "Mushy".
The second guy, he's the Herbalist.
What he does is sell you these enchanted items -- the magical version of these basic warding
plants.
This is actually pretty cool.
I've taken in the commands and hidden the enchantments, but I believe the Rowan Twig
is enchanted with smite 3 and sharpness 1, and the boxwood has sharpness 1, and the ivy
has bane of arthropods 3, with knockback 1.
Nothing crazy, but a neat little tidbit that might help you with certain baddies.
I'm gonna keep track of this stuff and build up a little bit of lore info so you know what's
enchanted with what, of course.
But we'll get to that in a moment.
Our last guy, my favorite, is the Wardman.
He'll take a normal, unenchanted plant of these three varieties, and for some currency,
he'll enchant it into the magical version.
I love this.
He's like an enchanter.
And those are the three guys I've made for this area.
What do you think?
I'm really pleased with it.
Also really excited to actually get into some of the deeper lore, which we'll do in just
a moment.
First off, I wanna do a few more small building projects.
One is this river.
It's gotta be... beautiful.
However beautiful I can make it.
Some detailing of the banks, the water pathing.
Nothing too crazy, because I want it to keep a natural feel.
Then we fix up this little tunnel area.
Both of them.
And now we can move onto the pond.
Next I'd like to explore a bit of... a monument.
Forgive me if I mispronounce any names.
There's this bi-weekly build challenge on Reddit that caught my interest, and I'm gonna
go ahead and pursue it.
The theme is Spomeniks.
Let's find an area, and start this up.
Now a Spomenik is a memorial of sorts, dating back to an era around WW2.
They can represent many different things, from person to person, but we can summarize
it by saying that they are creations to memorialize something, be it suffering, triumph, anger
-- whatever it meant to the generation building them.
They're commemorations of an axis occupation, and the people who fought against them.
These monuments were built in Yugoslavia.
It's a bit of a dark, morbid thing, but something that is intricate in history, and interesting.
Of course we'll alter it slightly to fit into this world, and we won't call this a spomenik,
but it is, itself, styled after the idea behind them.
I'll leave a link to some resources if you'd like to check out these things for yourself,
which I'd encourage -- they're very interesting -- and all that is in the description.
Let's get into building ours.
First, the shape.
Something that will fit, but will also be... stylized.
Abstract, almost.
But also organic.
I'm not planning this build out.
I'm just going with what feels right.
Let's fill it in, and out.
Something like that.
Now let's add a face plate, to hold our lore.
I'll get to the actual history in just a moment, along with some other lore books, but that's
our spomenik.
In future episodes, we'll simply call it a monument.
I'm really happy with this.
It looks really, really good up close like this.
Flying up and out, the depth is mostly lost, but that's okay.
That's kind of intentional.
I want it to feel alive, sunken, down here, as if it was built hidden into the earth.
Love it.
What do you think?
So let's head up to these little huts.
This area, I think it'll be more of the "non-working" class of citizens.
They're more of the scribe, and bookkeeper types.
More NPC's will come later, but for now, let's get a little area set up to work in.
I should also say, this village will all be interconnected underground with a network
of tunnels -- and we can actually open up this tunnel right now.
Nothing massive, mind, but just a small thing that'll give another layer of depth to this
village.
Right.
So, we have a bit of an area set up, let's do some basic, basic decoration and layout
for our bookkeeping area.
Now that we've got that, nice an cozy, we get into writing some of this lore.
This... could be a process.
Three basic books detailing the properties of our magical herbs, and one unsigned book
that will act as a catalogue I can add to over time.
These will have copies in this library, our main base library, and the hut on the hill
housing those NPC's we created.
Cool.
Now, our spomenik/slash/memorial book.
What kind of history would have led to the erecting of that monument?
Grief, triumph, anger?
Drano is a superstitious town for a reason, I think, so... let's say grief.
A mild grief, though, for while wary, they are not weary.
Grief mingled with triumph.
A mysterious affliction took the town, at some long ago date, and put much of them through
ill times, until a hero, a Wardman -- who has sinced passed -- brought healing from
across the mountains, and from the jungle depths.
He gave them back their lives, basically, through magical wards, and his claims that
the supernatural had befallen them, for before Drano was built in the shadow of these mountains,
other things resided here.
And we do a sort of abstract, poetic detailing of these events.
Nothing too thorough, because that would take ages.
Maybe at a later date?
Either way, we can now put this bit of lore into the face plate, and we have our spomenik...
What should we call it?
This was a fun episode.
I feel like we've done quite a good amount of building, so we'll be cutting it there.
Don't want to exhaust all of my ideas in one go, huh?
Thank you guys so much for watching.
As of making it, we're at about 60 subs.
Crazy.
Insane.
Again, love what's being built here, and I don't mean in this world.
Though, gotta admit, I freaking love that too.
Drano feels great.
Next time around, let's be honest, we'll probably be putting the finishing touches on this village.
Through the sweat and back pain of timelapsing, this village has been a love hate relationship,
but man, I do love it.
So: More custom NPCs, getting to that bridge, and interiors and tunnels!
We might also take a look at some Rowan forest possibilities.
That doesn't sound like a ton though, so, we may even end up checking out some big spirals.
Thanks!
Thank you!
We reached 50 before my birthday.
It's awesome.
I'll catch you guys in the next episode -- and, hey, let me know if you want in that library!
-- have a good day and night, and, yeah.
Have a good one.
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