Thứ Năm, 20 tháng 7, 2017

Waching daily Jul 20 2017

The Carnival logo: A red, white, and blue Y-shaped ship horn.

A sea turtle swims through clear blue waters.

Star Catamaran and Turtle Encounter; Bridgetown, Barbados.

Guests help raise the tall sail on a sleek catamaran --

a double-hulled boat.

They relax onboard as they sail the sunny Caribbean.

A woman suns herself on the a deck.

A man lies on the webbing strung between the boat's two hulls.

Two men watch the passing shore.

A woman beams as she waves to the camera.

Guests put on inflatable life vests.

Wearing snorkel gear, they jump into

the clear, blue-green Caribbean.

Guests float on the water's surface,

watching the sea below through face masks.

A large sea turtle swims to the center of the small group

as a man places scraps of food in the water.

The turtle gently undulates its long flippers

as it swims among the guests.

At lunch, guests serve themselves.

A crewman behind the catamaran's bar dances

as he pours a shot into a tall glass.

A woman in the sea floats on her back.

Now at a sheltered bay, a guest sits on a beach.

Others bury a friend in the pristine sand.

The catamaran sits at the shore.

A curious sea turtle swims right up to the camera.

Carnival!

For more infomation >> Five Star Catamaran & Turtle Encounter in Barbados (with audio description) - Duration: 1:12.

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YOUTUBER Jirka Koběrský - Duration: 3:07.

For more infomation >> YOUTUBER Jirka Koběrský - Duration: 3:07.

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History of Sudden Strike (1997-2017) - Video Game History - Duration: 6:30.

Sudden Strike is a series of real-time tactics games set in World War II.

You control a faction such as the Germans, the Soviets, or the Allied forces and your

goal is then to win conflicts using your infantry, tanks and artillery units

However, the first game in the series was not called Sudden Strike.

Counter Action was developed by the Russian company Nashi Igry as a response to the success

of the Command & Conquer game.

The gameplay was similar, however, Counter Action did not include any building or resource

gathering but focused solely on controlling your forces on the battlefield.

The game was a success largely due to the fact of its World War II setting that set

it apart from other real-time tactics or strategy games of the period.

In 1999 Nashi Igry changed their name to Fireglow Games, and it was under this name that they

developed the sequel to Counter Action which became the first Sudden Strike.

It was released in 2000.

However, in Russia, the game was dubbed Counter Action 3 as the planned Counter Action 2 project

had fallen apart.

Sudden Strike had more realistic gameplay compared to Counter Action and helped pioneer

the real-time tactics genre.

It also included multiplayer modes.

To the surprise of publisher Cdv Software Entertainment, Sudden Strike sold more than

600,000 copies and a sequel was immediately planned.

While the sequel was in development, Fireglow Games developed Sudden Strike Forever.

Sudden Strike Forever was released in 2001 as an expansion to the original Sudden Strike

game.

The expansion introduced a more polished game engine, more campaigns, much more historically

correct units and equipment, new terrains, and a map and scenario editor.

Sudden Strike 2 was released in 2002.

Still called Counter Action 4 in Russia, the game introduced an improved engine that allowed

for better graphics and the ability to command battleships, airfields, aircrafts, and trains.

Sudden Strike 2 also introduced a new enemy in Japan, who you could battle in tropical

jungle levels.

Like the other games in the series, Sudden Strike 2 received positive reviews from critics.

Sudden Strike: Resource War was released in 2004 as an enhanced version of Sudden Strike 2.

It added 4 new campaigns, but also a controversial building and resource system that became heavily

criticized by players and critics alike.

This system created the need for players to micromanage their faction by creating factories

to produce tanks and vehicles, repairing buildings, and securing ammunition and fuel for their vehicles.

In 2006, Xendex Entertainment created Sudden Strike: Mobile Edition which was published

by Living Mobile.

It was a simplified version of classical Sudden Strike gameplay and included three campaigns

with four levels each, allowing you to play as the Germans, Soviets and Allied forces.

Sudden Strike 3: Arms for Victory was released in 2007 and was the first game in the series

to feature 3D graphics.

The game was received with mixed reviews, however, GameSpot has called Sudden Strike

3 the best in the franchise.

In 2009, Sudden Strike: The Last Stand was released as an improved version of Sudden Strike 3.

It added a reworked user interface making it easier for the player to control units.

Also, it included an improved map editor that made it possible to create trenches.

Unfortunately, this game also turned out to be the last stand for Cdv Software and Fireglow

Games who both ceased to exist around 2010.

By 2016, the German company Kalypso Media had obtained the rights to the Sudden Strike

franchise and announced Sudden Strike 4 which was to be developed by Hungarian company Kite Games.

However, in 2017, a few months before the release of Sudden Strike 4, Kalypso Media

released an app called Sudden Strike Quiz that allowed the player to battle against

people from all over the world in a quiz testing your knowledge of World War II.

By beating other players you were able to obtain a discount of up to 25% on Sudden Strike

4 when stacked with the existing Steam discount.

Sudden Strike 4 is the newest game in the franchise and releases in August.

Sudden Strike 4 will mark the first time a game in the franchise is released on a console

as it is being released on the PlayStation 4 a few days after the launch of its computer version

The game will feature three campaigns and 20 scenarios, a skirmish mode, and, of course,

a competitive multiplayer mode and will also feature modding support.

For the first time in the franchise, you also have the ability to choose between nine different

commanders with their own specific skill set, including George Patton and Bernard Montgomery.

For more infomation >> History of Sudden Strike (1997-2017) - Video Game History - Duration: 6:30.

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Knitted sarafan knitting needles. Part 1 - Duration: 6:34.

For more infomation >> Knitted sarafan knitting needles. Part 1 - Duration: 6:34.

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Tiami Sail, Turtles & Beach in Barbados (with audio description) - Duration: 1:02.

The Carnival logo: A red, white, and blue Y-shaped ship horn.

A sea turtle swims through the clear blue waters.

Tiami Sail, Turtles and Beach; Barbados.

The turtle eats from a man's hand

as he holds out a bit of food.

Crewmen raise the tall sail on a catamaran --

a double-hulled boat.

Guests lounge on the webbing strung between hulls

as they sail the sunny Caribbean.

A man leans toward a woman with a pucker.

She playfully turns him away.

A teenaged boy leans against a railing

as they sail past the Barbados coastline.

A kid flashes a peace sign.

An older couple bask in the sun on the catamaran's deck.

An outdoor grill stands ready as guests don snorkel gear.

A large sea turtle swims up to guests' outreached hands.

A man pets its oval shell.

A man dives from the boat.

A girl jumps off clutching a pool noodle.

A young woman holds her nose as she leaps.

A kid curls into a ball as he jumps.

Below the surface, rippling sunlight

flutters over a sea turtle's shell.

A woman and a girl look up from the water and smile.

Carnival!

For more infomation >> Tiami Sail, Turtles & Beach in Barbados (with audio description) - Duration: 1:02.

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ON TESTE - Batterie de bureau - Duration: 2:37.

For more infomation >> ON TESTE - Batterie de bureau - Duration: 2:37.

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Atlantis Submarine in Barbados (with audio description) - Duration: 1:07.

The Carnival logo: A red, white, and blue Y-shaped ship horn.

Atlantis Submarine; Bridgetown, Barbados.

Guests arrive by ferry and board the Atlantis III,

descending a ladder through an open hatch.

Below, a captain sits before a round window,

surrounded by controls and gauges.

Guests sit in two rows, facing round portal windows

along the sides of the bus-sized submarine.

A girl gazes at the passing sea floor.

A school of yellow-finned fish pass another window.

Guests lean closer toward the sub's windows

as a gauge reads 72 feet, then 73.

A woman holds up her camera as she gazes, transfixed,

through her window.

Dozens of silvery fish fill our view.

Guests of all ages chat and aim their cameras.

Outside, a close-up view of tropical coral reef

as the submarine passes just a few feet above the sea floor.

Carnival!

For more infomation >> Atlantis Submarine in Barbados (with audio description) - Duration: 1:07.

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HUGE BASE RAID | 80+ ROCKETS | ENGLISH SUBTITLES | CZ - Duration: 12:40.

Watch out for turrets, Destro

Yeah

Why me?

You are not authorized in our turrets

Oh, yeah

Turn in off please

I wish I had scope

On this shitty gun

That's a good idea

Man, they wrote everyone, there're like 6

Lots of them

That's gonna be a terrible raid

We can't go here

Let's go to the left

'Go home', yeah, let's go home

kappa

Crazy is running here with everyone

F*ck, they're such...

They're really annoying

Let's go

Popo

Let's go

Turn it off

One is turned off

Go to the left here, okay?

Careful, not there, there's one as well

Okay, it's turned off

Quickly, come on

Authorize yourself and turn it on

On the left near entrance

Authorize yourself here and near the entrance and turn them on

I gave you the AK

Okay

I'm turning off the inside one

To the six thompsons I'll give..

Come on, Destro

Destro?

Show me

Okay, I'm turning it on, if it kills someone, he's a complete idiot

Thanks, dude

Thanks xD

Mustafa kills it

Let's take some rockets

How many?

How many people?

I take 10

two?

Take 12

Let's go, first we have to take down the turrets

Headshot

Me too

Watch out

Headshot

Okay, good, come on

Careful, the turrets, that's a suicide

He's already down there

I can't kill him, nevermind

Let's push to the walls

We have to shoot the turrets

Don't miss

That'll be difficult

Wait a second, I have to aim a bit

The first one is a test

A bit up

RIP

That'll be difficult, dude

I think it's not possible

We have to..

Watch our back

Rocket!

Everyone alive?

Behind us!

We have to push

Sh*t

Funny

I'm down

Thanks

We have to push to the right, so we can return fire

Perfect, I didn't hit him at all, there's like an invisible wall

Do you have the bolt rifle?

Cover your back

Yeah, we should kill those guys first

He's dead, good

Okay, so that's it

Build some walls, we have to push to the right

Careful

How many walls do you have?

2

3

I have a cupboard

He's coming

He's dead

Not the one with the rocket launcher

Headshot

We should start shooting

Black, what about a rocket?

Like this

I guess

Yeah, I kinda hit it

He's shooting a rocket!

He missed

That was a good shot

Watch out! Okay

Another one incoming soon

Headshot, but not dead

Are we alive?

He's alive

They'll keep shooting rockets

We have to kill them

Shoot at the sentry, don't care about wasting rockets

Okay, I hit it

He's still there with the launcher

He's coming up with rockets

Careful

He has two hits

Veles?

Yeah?

Cover us

F*ck

I can't hit it

Rocket

That's ours

It didn't fall yet

It's down

Okay, we can go now

Let's go through the middle

Yeah, to the middle

Hey, check behind us sometimes

He's hit

He'll shoot rockets as crazy now

Totally

Keep looking there

Okay? Keep looking

One to the middle, that's it

Watch out for the sentry

Missed, but it's okay

I missed many times too

He got headshot

I have to resupply rockets

Someone bring rockets!

He's near sentry, probably putting ammo in it

I'm at the front, can you help me?

If I die we lose a lot

Reserve of rockets

I keep shooting

Two guys on a hill over there

Bioxik, I need ladders

Why are you shooting the rockets like this?

Bioxik, I need the ladders

Yeah, got it, here you go

Idk where you are

Here at the base

Gimme, gimme, gimme

I'll go and keep shooting

Okay

I need help here, if they shoot a rocket, it's over

Are you dead, Black?

I am

Completely?

Yeah, I got headshot, hit..

They shoot well from the rocks

I need help here

F*ck, it's so laggy

I'll do it differently

Keep shooting, careful, careful

Run further

Wow, I'm dead

Not.. I'm..

Feris, heal me before he kills me

He won't look now

Give syringes to me, or I'll die when I fall

Quick

Okay, good

They're really good

On the roof

RIP rocket launcher, do you have an extra one?

Where do I shoot?

Here, here, but quickly!

Go away from there

To the side

That was them

What?

Wow, I almost fell there

I'm hating Mustafa and I almost fell

Shoot

Do you think loot will be there?

Sh*t, Destro!

Man, you're crazy

You can't run in front of person who shoots rockets

He was reloading

I was just shooting when you ran

Nevermind, it doesn't matter

Don't go there, I'm shooting

Keep te distances

That's better

There are turrets

No one from us is upstairs, right?

Loot will be down

I know exactly where loot is

Come here, and like this

He'll come here, so be careful

Yeah, right there

One is upstairs

Can you see him?

Lag, lag, lag, careful

Oh, come on

Don't do anything, don't shoot

Well, I pushed the button

We'll see

Is everyone alive?

Good

He's here! Shoot him!

Don't let him shoot a rocket

Shoot!

From behind!

I told you they were behind us

Can you pick me up before he kills me?

No, we f*cking can't

Mustafa, cover the door

Where are they?

I'll cover you

Hurry up

I'm picking you up

Destro, you can

Good, shoot!

Where the f*ck did he kill us from?

He probably jumped down

I'm shooting, careful

I should be destroyed, I used like 8 rockets

There are furnaces and loot

How many syringes do you have?

I see loot

Yeah, there's loot

Headshot

What now, Black?

Wait, wait, it's all in the same place

I need you to craft more ladders

Can you do that?

Yeah, I'll do it

Wait a second, I'll take a look

These are foundations

Hey, I'm dead

Completely dead

Help those downstairs

I'm dead

Do they have stuff for syringes?

Bioxik, can you hear me?

I'm running to you

I'll take my things

Wow, thanks, man

They're downstairs

I have so much ammo

Down there, in loot room

Hey, naked guy

Are you dead?

No, there's a naked guy here

With what?

They killed him

Watch out where you go

Let's bring it home, we have sulphur and everything

Yeah, we can

Nice raid

Many of them, many of us, but it was good

Will you make a video?

Yeah, sure, it'll be nice

So... GGVP

Black, it was worth it

Well...weeeell..

It was worth it

100 explosives

12 000 of gunpowder

20 rockets

and 10 C4s

Oh, yeah, that was totally worth it

Yeah, that came back. Put it in the chests

20 rockets, 100 explosive

and the gunpowder

I think that was 100% worth it

This is what was in the base

Sh*t, that's a lot

That maybe..

That was like 50/50, but worth the fun

It was online raid, so we could practise shooting

Exactly

For more infomation >> HUGE BASE RAID | 80+ ROCKETS | ENGLISH SUBTITLES | CZ - Duration: 12:40.

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Harrison's Cave Tour in Barbados (with audio description) - Duration: 1:10.

The Carnival logo: A red, white, and blue Y-shaped ship horn.

Harrison's Cave Tour; Bridgetown, Barbados.

A sign reads "Unearth the adventure."

Guests view exhibits at a visitor's center,

then ride a tram down into a rocky tunnel.

A guide narrates as they emerge into an illuminated cavern

full of rock formations.

A gentle stream flows beside the tram.

Guests walk through a cave passage.

Some lean over a stream lined with formations.

Girls marvel at a shower of water pouring in from above.

Water droplets cling to the tips of pale white stalactites.

Back on the tram, guests ride past an enormous formation

covered with stalagmites.

Dozens of stalagmite columns stand guard

around a rippling pool.

The tram splashes through shallow water

as it climbs a narrow passage.

Rocky stalactites drip down from the cavern's ceiling

as if melting wax.

In a tall passage, colorful lights

highlight an assortment of formations.

Carnival!

For more infomation >> Harrison's Cave Tour in Barbados (with audio description) - Duration: 1:10.

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Top 8 Fotos De Los Peores Hombres De La Historia Cuando Eran Niños - Duration: 6:01.

For more infomation >> Top 8 Fotos De Los Peores Hombres De La Historia Cuando Eran Niños - Duration: 6:01.

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Fun in the Sun in Barbados (with audio description) - Duration: 1:06.

The Carnival logo: A red, white, and blue Y-shaped ship horn.

Fun in the Sun; Bridgetown, Barbados.

A tiki bar overlooks a white sand beach.

Guests recline on lounge chairs under shady umbrellas

or in the Caribbean sun.

A man makes sand sculptures with his empty cup.

A woman reads a book: Second Honeymoon.

A gentle wave washes over a woman at the water's edge.

She laughs at her companion.

The Copacabana Beach Bar overlooks guests

playing in the sea.

A bartender opens a bottle of beer.

A man with snorkel gear wades into the pale blue water.

A toddler walks ankle-deep at the edge of the sea.

A woman watches a wave splash over rocks.

A couple sit on side-by-side,

shaded lounge chairs with drinks.

Others lounge.

Some chat, pointing to the blue sea.

A man kicks back with his hands behind his head,

gazing serenely.

His sandy feet dangle over the edge of his chair.

The toddler crouches low,

splashing at the crystal clear water with a stick.

Guests sit at picnic tables in the bar's shaded dining area.

Carnival!

For more infomation >> Fun in the Sun in Barbados (with audio description) - Duration: 1:06.

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Çağan Şengül - Durma Yağmur - Duration: 2:01.

For more infomation >> Çağan Şengül - Durma Yağmur - Duration: 2:01.

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RuneScape on Mobile - Pre-Alpha Gameplay Teaser - Duration: 0:25.

For more infomation >> RuneScape on Mobile - Pre-Alpha Gameplay Teaser - Duration: 0:25.

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NAPOLEON BONAPARTE Y SU NOCHE EN LA GRAN PIRAMIDE DE KEOPS - Duration: 1:06:45.

For more infomation >> NAPOLEON BONAPARTE Y SU NOCHE EN LA GRAN PIRAMIDE DE KEOPS - Duration: 1:06:45.

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OJ Simpson parole hearing, verdict: full - Duration: 2:42:28.

For more infomation >> OJ Simpson parole hearing, verdict: full - Duration: 2:42:28.

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Do You Have an Unconscious Mind? - Duration: 4:53.

This episode is brought to you by the Great Courses Plus.

[INTRO ♪]

It's one of the most annoying comment memes out there:

"You are now breathing manually."

You read that, and suddenly your breathing starts to get distracting.

Is it too fast?

Too slow?

Most of the time, your breathing is unconscious, which is just easier.

It happens on its own, and you can focus on other things.

But you can have your attention drawn to it, and maybe control it a bit.

It turns out that a lot of psychological processes are like that, too.

They're part of the unconscious mind—

anything that affects your thoughts, feelings, or behaviors without you being aware of it.

That's different from the subconscious, a term that's generally used to mean things

you're not currently aware of

but could call to mind, like a memory.

The unconscious is a lot harder to access, because by definition, you don't know what's in there.

But after decades of debate and research, most psychologists agree that it does exist.

It's hard to even mention the unconscious mind without talking about

one of the most famous bearded figures in psychology: the Austrian psychologist

Sigmund Freud.

Freud wasn't the first to talk about the idea of an unconscious mind,

but he got people around the world talking about it in a way they hadn't before.

He thought the mind was made of three parts: the id, the ego, and the superego.

The superego and id were kind of like the angel and devil sitting on your shoulder,

whispering in your ears like in old cartoons.

The id would whisper your selfish desires, and was the source of your base biological urges—

which, according to Freud, were often sexual desires.

The superego was like your moral conscience: it focused on rules your parents gave you

and society's expectations for how to behave.

And the ego was you in the middle, weighing the influence of the id and superego

and deciding what to do.

According to Freud, the id and superego were mostly unconscious,

so you didn't know they were influencing your choices or thoughts.

It's like an iceberg: you can only see the small part that's floating on the top,

but there's way more underneath that's holding it up.

So how did the id and superego get down there?

Well, according to Freud, it was through repression of painful childhood events.

You'd push the memories to the back of your mind, to the unconscious.

You didn't know they were there, but they could still influence your behaviors.

There's just a small problem with this.

We have no solid evidence that people repress memories that affect them this way.

People forget things, of course, but they don't have memories they think they forgot

lurking around in the back of their minds, waiting to be discovered.

That doesn't mean the idea of the unconscious mind is wrong, though.

Things can still affect your behavior without you being aware of it.

Our understanding of the the unconscious mind has evolved quite a bit since Freud,

including a weird phase when scientists thought they could completely explain human behavior

without a mind at all.

But Freud had a key insight: people could behave in ways they didn't intend,

or be influenced to act by things they're unaware of.

We just no longer think of it like whole, secret personalities stowed within us.

You can find examples of unconscious processes all over psychology.

One major field of study is priming, when people respond differently based on something

that happened to them before.

A surprising example of this was a study that asked people to identify some line drawings.

The drawings were kind of broken up, so it was hard to tell what they were meant to be.

Some subjects got to see the normal pictures beforehand, and another group didn't.

Even though the group that got to see the images beforehand saw them 17 years earlier,

they still did better at identifying the drawings.

A bunch of people didn't remember that they were even part of the study that long ago.

But they were still better at identifying the drawings.

Somehow, seeing the drawings almost two decades earlier had affected their unconscious.

There are lots of different types of priming, and it's worth mentioning that there have

been a handful of priming studies

that couldn't be reproduced, and even a few that were fraudulent.

But this kind of memory priming has been a pretty reliable effect that's been studied

for decades.

And there are loads more processes that we know must be unconscious—

like implicit biases, and the procedural memories that store information on how to do things

like tie your shoes.

Which means there was a big kernel of truth in Freud's theory: the unconscious mind

must exist,

because experimenters can see the way things we're not aware of change our behavior.

So we might not always know why we behave the way we do, or the real reasons behind

our thoughts and feelings.

There's a whole lot going on in your mind under the surface.

This episode is brought to you by The Great Courses Plus, where you can get unlimited access

to over 7,000 different video lectures taught by award winning professors from the Ivy League

and other top schools around the world,

about anything that interests you ... science, literature, even how to cook, or psychology,

like this video from Professor Daniel N. Robinson, called Consciousness and Its Implications.

Right now, The Great Courses Plus is offering SciShow Psych viewers a free one-month trial.

Go to thegreatcoursesplus.com/scishowpsych to have access to the 7,000-video lecture library,

or click on the link in the description below.

For more infomation >> Do You Have an Unconscious Mind? - Duration: 4:53.

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Lecture 160 years of "The Spirits'Book" with Cosme Massi - Duration: 1:01:57.

For more infomation >> Lecture 160 years of "The Spirits'Book" with Cosme Massi - Duration: 1:01:57.

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Pacific Rim 2 (2018) - Türkçe Altyazılı "Jaeger Yükselişine Katılın" Resmi Comic-Con Duyurusu - Duration: 1:08.

For more infomation >> Pacific Rim 2 (2018) - Türkçe Altyazılı "Jaeger Yükselişine Katılın" Resmi Comic-Con Duyurusu - Duration: 1:08.

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ARE YOU AFRAID OF CLOWNS? | Playtime - Duration: 11:58.

hello everyone it's me Jayskibean - welcome to play times in India horror game there

was it's actually like a web game I come back I'm sure was made like on the Unity

engine or something or whatever anyway it's a pixelated horror game and it

looks so it looks point-and-click II let's play a game okay let's play a game

open the door and escape okay but there's a catch I've sent some of my

friends over there oh hey you sure they don't see your light Oh or what or what

I could break something with this it seems to be closed what what what well

wait what oh hey maybe it has something inside can I use this to break this no

said I can break something with it can I break the window no okay

can I break that all I can move this all where to go off time does that mean well

is that it seems to be can I open it

you mean locked cuz yeah we know it's closed

alright let's go let's see what we can do oh hey hey it's missing a handle so I

got to find a handle Hey such an ugly poster oh yeah okay so don't shine the

light at the got it let's play a game I can break something with it okay okay so

you have to hit all the buttons then I see so don't look out the window you'll

die Hey

missing a handle it's ugly toaster it's a hand there I don't I don't know what

to do maybe has something inside well how do I give so I can't be in the same

room as them at all when they do the thing okay fine

that's fine I get the ball I could break something what can you break with it

though I don't want to drop that and hit the button I can leave that there

can I just like gonna break your face with it

aha toy knife can I use the toy line uh

I don't know that yeah a candle well don't use a candle so I let it go oh no

stop it go why are you dying you still die okay fine whatever whatever okay the

ball hit the switch go here uh no you need to pop you to break that with it

you get the toy knife grab the knife go out here break this get the candle grab

candles and set on fire and then you do something not long freakin can I turn

the flashlight off oh no good so many clouds good thing too pixelated clowns I

won't know what to do if they weren't pixelated clowns okay click that good

now we have this we're gonna top that no this is hard okay no sign mascara is

lying it's like getting harder the further we go alright so go here what

we're switching items got it alright we're going we're going we're going okay

okay seems to be closed okay so what can I do

with a candle what can I do with a handle no no what

can I do No oh my god what am I supposed to do I

have to look around I have to look around

it's got to be something there's got to be something I could do with this candle

it's got to be it's gonna be a theme I don't know what to some kind of

mechanics is going down I don't get I don't ever know because I'm only getting

far and open the door and escape so but there's a catch okay I'm trying to

escape dude how are you supposed to that doesn't do anything okay I don't know if

that was like a protection there's something but apparently not what do I

do the candle seems to be closed okay what do I do the candle ugly poster

missing a handle how much to maybe has something inside no yeah stupid I don't

know what to do stupid candle Hey sure that there get

the knife turn that on open the door and escape okay I'm trying bro just

something the floor anywhere okay make sure they don't he's got a sob puzzle

fast without dying I don't know how can I click you what is

that ah I don't understand I don't know what

to do enemy I mean is there a way to turn off the

flashlight let's play a game okay how do I turn off time what does

off time mean oh space turns out the flashlight ah ah haha okay I don't need

stupid flashlight at all I don't need a flashlight at all you can just use the

candle okay I go back go back go back go back go back go back go all the way back

all right are we good space okay turn on the light let off time go back does off

time not go back up oh boy good a handle

handle I toy gun click him click go away go away

so you can't turn off the light now I'm just gonna have to die there's the key

there's the key is the key it seems to be closed okay well I have a key

I have a key oh what's that key for I'm gonna die I'm gonna die no what's the

key for no okay so you see them you have to turn off the light get it you can't

just leave the light off so we have the knife turn this and then

we turn off light we're fine oh boy yes we have time good okay so you do have a

second um what do i light on fire okay the handle can go on this thing and then

this can put out this go away and the key what can key go to what good is the

key if we don't know where it goes okay fine he goes it's an ugly poster okay

well can I move it can I move it brick I don't know where the key I do know

it's key for I have a key but why why a key what does it matter

it's an ugly poster can I cut it down aha button okay we're good we're fine

seems to be closed do I need do I need another switch okay okay so what's the

key for then hit the button aha another key is that the key to get

out said the key to get outside no no it is ah I think I escaped congratulations

yay oh boy oh don't know why that was so frustrating I think the hardest part of

that whole game was trying to figure out the mechanics oh the stupid guys outside

obviously you turn off the flashlight with space so I don't know what's wrong

with me today I keep finding these games that I can't figure out for the life of

me maybe it's because I raged so hard I don't know anyway I gotta finish the

episode off there that was playtime I hope you guys enjoyed if you guys did

enjoy make sure you slap that like button underneath this video and until

next time I'll see you guys later

you

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