Hi everyone. My name is Sammpo and I'm here today to share my design for the next Guild Wars 2 expansion pack.
The expansion pack is called Sea of Secrets
and it is all about water in Guild Wars 2
Water has always been something that is not very exciting in the game
So the idea of this expansion pack is to make it more exciting
So there are new ways to explore water and I'm going to tell about those features in just a minute
In this expansion pack, Sea of Secrets, we journey to the coasts of Cantha
On the right side of the screen you can see the maps that would be available at the launch of the expansion pack
Cantha, if you didn't know, it is a known location from the original game Guild Wars: Factions
In Guild Wars 2, it consists of 6 pve maps
In Heart of Thorns, one of the biggest complaints was the amount of maps when we only got 4 maps
and it was explained with having different biomes, etc.
In Path of Fire we got 5 maps and it was explained that the maps are huge
In Sea of Secrets we get 6 maps and well, you would say that maybe that's too much for the development team
but those maps are mostly water so I think it's something realistic to handle from the development side
They're large maps and they are very close to water, or in water
As I said, this expansion pack is all about water experience
It's seas, underwater caves and more, but also of course the city of Cantha is an exciting location to visit too
There are couple of maps that really go into those types of areas as well
There's a new map mechanic, which is Changing Sea Level, so the sea level goes up and down during the map meta event
So that opens up different ways to explore the map when some of the areas that were previously covered in water are no longer in water
So you can visit those places on ground
or you can later on some of those areas in underwater environment, so there's a lot more replay value in these maps because of the map mechanic
The next one is quite a minor thing, but there are Leather and Cloth gathering nodes in open world
For example, in Home instance currently we can get those leather and cloth gathering nodes, those things are available in the open world in Sea of Secrets
around the city of Cantha mostly
Now you might be wondering, "what about Jade Sea and Echovald Forest? Those are exciting locations in Guild Wars 1!"
Unfortunately this expansion is all about water so those areas are maybe not the right locations to visit, especially when Jade Sea is necessarily not water in the same way
maybe those areas are better for Living World releases that would come right after the release of the expansion pack
Then about the Mastery system
Of course with a new expansion pack there would be new masteries
and this expansion is all about water so it makes a lot of sense that the mastery system covers a lot of water related features
So what's the main selling point, as you would say maybe, for the expansion pack?
It's the "Boat System"
You can get different types of boats or ships that you can use to travel and battle on water
There are 3 types of boats, there's the Traveler's boat
Which is used, as the name says, for traveling
It has increased speed, you can use it for gathering, you can transport your friends and stuff like that
And then there's the Battle Boat, which is all about combat, you can use your class abilities and with the mastery system you can different types of siege to build on your Battle Boat
Then we have the Submarine which is used for underwater exploration in areas that are filled with very dangerous underwater animals
so you might want to use some kind of vehicle to protect you in those adventures so the Submarine is for that
With the mastery system you can also build some combat mechanisms for the Submarine
Then the Mastery system also has one track for Fishing
Fishing is a new skill to gather but it's a lot more than just gathering and I'm going to explain more about that in just a minute
So one track for Fishing, but also one track for advanced Underwater Combat
Underwater combat is something that has always been a very complicated system
Maybe it sounded exciting at launch, or before launch, when we read about it, it being very complex and so on
But in reality people did not like it for it being so complex, so I'm going to talk about the new underwater combat system in just a minute
Then we go to the World vs. World, what's happening to the WvW?
There's a new Borderlands map being added to the game which is Sea
I'm not sure if you can really call it "borderlands" as it's mostly sea
It's mostly water with capture locations on small islands
Supply camps, keeps, towers, those are on islands
but mostly the traveling happens with large ships
It's all about large scale naval combat
And these large Battle Ships can be controlled up to 10 people at the same time
With all of them having different roles such as: Adjusting speed, adjusting rotation of the ship
You can also use cannons and other siege, and all kinds of stuff on that ship
So if you really want to be successful in these naval battles, you really need to have good co-operation in your squad
You need to split from the standard 50-man squad to smaller squads to take these epic naval battles and win them
You might also be wondering, "why would you choose to use ships if you can just swim in the water?"
The waters are swarming with dangerous monsters, like Legendary Sharks and that kind of stuff
And they are really going to kill those players that try to just swim
So you want to use those different types of boats
You can also use your Mastery abilities that you can also unlock in WvW Ranks & Abilities with your world experience points
So you can have those smaller boats as well if you want to use them instead of those large battle ships
Then about the mastery: Fishing
So as I said, Fishing is a lot more than just gathering in Guild Wars 2
You can... well, you can catch fish, but you can also catch other items for different kinds of collections that unlock you different Rods and Baits
These Rods and Baits allow you to catch different types of items and fish so you really want to utilize
It's not just about going to one place and fish in there
There are different fishing pools, that can be gathered for different types of fish, it's very interactive experience
It's not about standing still and spamming one key, it's very dynamic in that way
There are also automated weekly fishing tournaments that reward you with Fishing Poles and such if you don't want to buy those off the Gem Store
Then we have the Underwater Combat revamp
As I said, in the beginning of the game, people did not really like underwater combat
because it had new weapons and made your character feel completely different than what you were used to
and because you spent less time underwater than you spent on ground, so it felt very awkward having to learn this completely new class whenever going underwater
What I thought how to make it better was
What if there's only 5 skills underwater?
So kind of like in downstate, so the UI would be similar to downstate where, of course it doesn't say "Fight to Survive!", it says in some kind of blue UI it says "Underwater"
And then you have like 5 skills, and those 5 skills are easy to understand kind of like if you're in downstate you have the basic attack, CC, maybe heal, and that kind of stuff
And there are no more underwater weapons and I'm going to explain what's going to happen to those in just a minute
And the underwater combat expands further with the Mastery system
So when you are at max level, you can make it more exciting but it's not about being complex in the very beginning
It's very simple to start but with the Mastery system you can expand and make it more exciting
And the expansion is all about underwater and water experience, so it's really important that the underwater system is great when this expansion comes out
Then about the weapons, I said, there's no more underwater weapons, so new weapon type: Spears (on land)!
Spears were used by Paragons in original Guild Wars: Nightfall expansion
so it makes a lot of sense that, when there's no longer spears underwater, these spears would be on land and introduced as a new weapon type for the game
They can be used in melee or ranged, depends on the profession, and they're used by 3 classes: one heavy, one medium and one light armor profession through the elite specializations
And then, let's go to the elite specializations!
So first of all, we have the Paragon, which is a Warrior elite specialization
Now you might be wondering, "why give Paragon to Warrior and not the Guardian?!"
Well, it's mostly because with elite specializations, they usually introduce, or have always introduced to this point, a new weapon for the class
and Warrior is a profession with a lot of weapons and it doesn't really have a lot of weapons you can still add to that class
So when introducing a new weapon, it makes a lot of sense to introduce that weapon to warrior
Especially when it's a spear that can realistically be used by Warrior
So it made a lot of sense to give Paragon to Warrior instead of Guardian
especially because I have another idea for Guardian that I'm going to talk about very soon
So Warrior gets Paragon
I think it gives a new way to play Warrior
First of all, what is Paragon?
It's known from Guild Wars: Nightfall, it's one of the professions there
In Sea of Secrets, Paragon is about "Friendly Control" and Support, so what does "Friendly Control" mean?
Friendly Control is about controlling your allies in a way that you give them huge bonuses if they follow your orders
As slot skills, the Paragon gets Consecrations that are AoEs that grant significant bonuses to allies
but they deactivate if a foe stands in that area
So for example, if you are fighting a raid boss, you can't just throw the AoE under the stack where everyone's standing because the boss is also there
and then deactivating the effect
So it's really about giving orders to your allies like "Okay, look: this is the area where you are supposed to stand, go stand there, you are the ranged people, you are there"
And, you know, different consecrations could act differently
So maybe only one consecration acts this way that it deactivates
There could be other ways like, you could summon some kind of different consecration that give you different buffs in different situations
But this is just one example of how this could work
They use the Spear as a ranged weapon, just like in Nightfall
Then we have the Monk, which is the Guardian elite specialization
It's a profession in Guild Wars (1), it's a melee healer
Well, although we already have Druid which is kind of like a melee healer as it uses close range healing but this is very close range
It's about touching your friends (lul)
which sounds maybe kind of weird
But it's about the slot skills which are Physical, spells like Healing Touch that you really need you to touch your allies to heal them
And they get Focus in main hand which is a new thing in Guild Wars 2 but I thought that it would be the most logical to give to the Monk
Because the Guardian already has Scepter, Staff, Focus in off hand, so it just felt right to give Focus
it could also be Dagger, but I just decided that it is Focus in main hand to give something little extra special thing there
Then we have the Ritualist, which is the Revenant elite specialization
Ritualist is a profession in Guild Wars: Factions, and this is about area control, you summon different types of spirits just like in original Guild Wars
And you get the weapon Scepter
So you can really become that Ritualist as your Revenant
I have not decided what legendary hero they would channel so maybe you guys have some suggestions on what this Ritualist specialization would channel
And suggest those in comments
Then we have the Thug, which is the Thief elite specialization
This is really the tough thief guy
Usually Thief in Guild Wars 2 is the very squishy, high DPS character, but this is really about tanking
Not necessarily about tanking in raids but being a very tanky character
So it has a lot of stuns and that of course reduces the damage you take because when your opponent is in CC, they can't deal that much damage to you
They get Mace in main hand and off hand
And they don't have Stealth, and the biggest cost of being a Thug is that you don't have access to Stealth
All the abilities that would give you Stealth, instead give you this buff called Hardiness
It's not a boon, it's an effect that cannot be removed and it's a significant damage reduction
We are talking something like 50% damage reduction, something really huge that makes you feel like you are that front line, more like a Warrior character when you're playing Thug
Those numbers, 50%, if it feels like it's too little or too much, that of course can be changed but I'm not going into balance and that kind of stuff
But you get the idea: It's not about being Stealthy, it's about being that tough guy in the front line
Then we get the Viper, which is a Ranger elite specialization
It's about offensive support
For Ranger it has been a problem that it's difficult to, maybe not to give support, but in group fights for example in WvW, how to get tags for loot bags and that kind of stuff
So you have slot skills that are Venoms and they are automatically shared with your party
So if you use those Venoms, you're going to get that sweet loot tag and get some loot in WvW if you're playing a Ranger
And they are the second profession to get the Spear weapon
They use it in melee and ranged, both
As a profession mechanic, they have a transform into Krait
That's something very special, I haven't decided if they would use a pet or not, this could be something that replaces F1 skill or maybe F5
depending on how the system works, I'm not going into too much detail but it's about transforming into a Krait, this snake creature that is very venomous and it's about giving a lot of poison
but also giving those offensive support buffs to your allies
And then, we have the Sk8erboi, which is Engineer elite specialization
Okay the name isn't very serious
You can suggest a better name if you want in the comments
It's an Engineer specialization that uses Shield in main hand
Engineer has always been this really fun class to play, it's about ridiculous stuff, making real joy out of crazy options
So it's a Shield in main hand but you can also use the Shield as a hoverboard and surf on water
just like in Wildstar you have the hoverboard, the Engineer can use the shield as a hoverboard
So if you chose Engineer in the first place to get all those fun gadgets and stuff, this is the continuation for that choice
I haven't designed more of the elite specializations
We are still missing Mesmer, Necromancer and Elementalist
and one of those classes is supposed to have Spear
If you have any suggestions what those classes could be about...
I was thinking that maybe Elementalist would be some kind of Shaman that gives some Banner-like Totems
And maybe Necromancer has the spear and some kind of Stealth action going on
And maybe Mesmer has main hand Pistol
But you can give your ideas for those classes or any of the other classes
If you disagree or if you really like what you just saw, I would like to hear your feedback in the comments below
and what you think about the expansion pack?
Is it realistic for ArenaNet to pull off?
Give your feedback, and I hope you enjoyed this video
Again, my name is Sammpo, thanks for watching, maybe we will see in the future, hopefully!
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