welcome to get indie gaming today were beginning our 2018 coverage of indie
game seeking funding via the kickstarter platform we've been through the various
campaigns and I've selected five titles we thought worth a showcase coming up
amongst this month's choices we've a game with its feet fully immersed in the
film noir a world war 2 flight sim and a promising low poly animal inspired
action-adventure in keeping with the serious tradition let's take a moment to
review how the games we picked out in December did against their aims
well it's wall-to-wall good news here Zeno Crisis secured just over 72,000
pounds versus a 20,000 pound aim and met all of its stretch goals including a
port coming out on both the PC and the Nintendo switch session was also a
runaway success bringing in more than one hundred and sixty three thousand
Canadian dollars nearly a hundred thousand more than their targets the
other three games prehistoric Kingdom Starfighter infinity and the ballad
singer were also successfully funded making it a full house amongst the
choices from last month with last month's successes covered off let's jump
into our selections for January
leading things off in vulpine we're looking at what could become a pleasant
action-adventure game where you make your way through a world that's been
reclaimed by Nature your players one of six different animals each one having
their own strengths and weaknesses we all encounter many eclectic beasts
creatures unlock various secrets and engage in combat with fearsome monster
boss battles much of the game is said to be exploration based all within a
procedurally generated low-poly diverse set of biomes ranging from dense forests
snowy mountain tops and barren deserts each will offer their own contain
ecosystem and dynamic weather capabilities like others of its type we
can also expect to see elements of crafting and inventory management as you
gather resources from defeated foes and things you find from about the place
while perhaps a little rough around the edges there's plenty of time for this
one to develop the team are looking to raise $22,000 and with just under a
month remaining in the campaign they're halfway towards their target
looking for $25,000 with their campaign finishing up on February the eighth the
team behind Eden's last sunrise are hoping to bring a unique take on the
traditional tactical RPG proposition players can expect isometric gameplay a
compelling job system meaningful character interactions and branching
storylines together with mix-and-match abilities and challenging battles in
another little twist from the get-go players will choose a science or magic
faction this naturally will enable you to have different powers depending on
which side you go for you'll also be able to make creative choices in the
weapon selection we are able to infuse parts of other items with healing or
magic options to improve your chances as you progress through the levels
currently expected to launch onto the PC and PlayStation 4 with other systems
under consideration with a demo available to play now Eden's last
sunrise should make it out to market at some point towards the end of next year
next up is the rather fine-looking Cerebral a fully hand animated 2v2 4
player tag-team fighter game that's inspired by the likes of Marvel vs.
Capcom series it'll ship with local and online modes and will come with a
minimum of 4 playable characters and perhaps more if a number of the stretch
goals are met seeking a rather sizable sum of just over a quarter of a million
dollars cerebral is built on the idea that players not only need to know their
character and the depths of their own movesets
but also how players can best work together as a team to defeat their
opponents the people behind the game have spent the best part of three years
putting this all together and hope to use his campaign to fund its full-time
development we're certainly enjoying the classical looking to the art style and
kudos for the painstaking work needed to put each frame together having spent a
short time with the available demo we're really excited to see how this one turns
out if successful before the end of the February campaign deadline the team are
suggesting an early access launch in q1 of next year
from the polish publisher movie games and being developed by a studio called
atomic jelly 303 squadron Battle of Britain is a world war two flight sim
that's promising to offer a mash-up of realistic fly mechanics all within an
open world that will enable the player to explore RAF Northolt its surroundings
and perhaps interact with other pilots and staff on the ground there's also the
premise of a first-person mechanic mode where you'll be able to mix up and
change the spec and weapon loadouts of your airplane said to be based on real
accounts of the time this one has a plan launched in early access on Steam as
early as March 2018 looking for 12,000 Canadian dollars stretch goals include a
port on to the Xbox Playstation 4 and at $300,000 the team a promising VR support
with the recent success stories of battlefield 1 and the forthcoming
battalion 1944 there seems an added impetus within the market to support
these type of pure back to basic war based experiences having already beaten
their initial campaign target as this video comes to air best wishes to atomic
jelly and reaching all those extra goals and while the VR target is certainly
stretch there's no doubt such an option would drive additional and genuine
excitement for the fans
and taking the top slot for january genesis noir on paper at least comes
across as something rather bizarre and which we know precious little about if
we're being honest it's so different to what we've seen of late that even
describing it is a reasonable challenge the game takes place before during and
after the big bang your character known as no man is tasked to save the love of
his life by preventing the expansion of the universe from a look at the trailer
and reviewing the documentation that's available were most likely seeing here a
graphic adventure experience that uses point-and-click mechanics which will
have you interact with objects and solve environmental based puzzles looks-wise
well we're highly amused by the team's use of cubist and film noir influences
or within a flat aesthetic using rough-and-ready sketches of the
characters and their surroundings the team are aiming to get 40,000 US dollars
and the title is penciled in for released in q4 next year while there's
not too much to go on the playable demo offers a snapshot of what to expect and
here's hoping this catch is enough people's imaginations to bring Genesis
noir out to market and with that thanks for watching please let us know your
thoughts in the usual sections and we'll be back here soon for some more videos
you
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