Thứ Hai, 29 tháng 1, 2018

Waching daily Jan 29 2018

- 80 million. For what?

For that?

- Nearly crashed.

No one will ask you, who you are, what you are, how you are, where you are, where you are from,

how much do you weigh, how much do you squeeze, what do you eat and what do you ride, understand?

- Listen, what is this from above?

- This is a microphone.

- It's just without a shaggy coat

Generally speaking, sports are cool.

So to say, I wish I were into sports when

I was studying at the Suvorov School.

When everyone rushed to drill I was so lazy

that I preferred the duty to clean the place.

Everyone was running, and I was washing the floors, because I was too lazy

to get ready, to dress myself, to run, and

to have a shower again.

When I was 26 I really changed my attitude towards sports,

when I started to like it, I became fond of it.

- Listen, Kate, you are Miss Ulyanovsk 2016, right?

- Yes.

- I always wondered, how do the participants win?

Honestly, I used to think that you should

bribe someone or sleep with someone to

become Miss Russia or even Miss Ulyanovsk.

I am honest to you.

Tell me, how does it happen in reality?

- When I wasn't in this entourage I used to think like the

majority of people that everything was bought there,

that I had nothing to do there, and that I wouldn't win anything there.

I felt extras.

I came a month before the contest; I have never been

in that entourage, I have never gone in it.

It was something unattainable for me

considering that I was chubby at school.

I never considered myself to be beautiful and attractive,

but somehow it happened that I came a month before the contest

and won.

- You are cool.

But to keep myself up in such form one should

take exercise constantly.

I started taking exercise hard since

I was in 10th grade.

In 9th grade I weighed about 70 kg.

- So you were a fatso before?

- No, I wasn't fat, I was chubby.

- Kate, they lied to you.

70 kg means fatso. That's 100% truth.

- The awareness depends on a person.

Personally I realized that I look like a pig

4 years ago when I weighed

117 kg.

I weigh 96 kg now

in the morning though.

In the evening I weigh more, certainly.

You see, she realized that she

was a bomb at 17,

and me at 24.

Folks, we are at the exhibition of

Andy Warhol today.

Today I am not alone.

. I am with the

most fashionable artist of our

small town.

Her name is Victoria.

Here is the link to her Instagram.

Subscribe and see how this

person can draw.

Let's go and watch all the

works of Andy Warhol.

- What will we draw?

- Not this!

- Something else.

- I don't want to draw butterflies either.

- Let's try to draw an eagle.

- An eagle?

I like an Eagle.

It's a symbol of courage and intellect.

Ok, good.

We will try to learn how to

draw an eagle for 6 lessons.

Remember this eagle

and then we will compare it

with the one Vika will teach me to draw.

Watch, look, remember.

- I also send my children to sports.

That's my senior son skies.

Recently we have been at the Solnechnaya Polyana sanatorium

where my son went on the skis and ran.

He is 7.

The children have no fear.

He just went on and went down from the steepest hill.

All the coaches ask us if he skied before.

Mother says that he never did, , he just went on and ran for the first time.

Also Semyon still goes to kickboxing

to that very Alexey I go to,

because I saw how this man was doing things and dong them well, as they say.

I send my son to him.

Sometimes Semyon comes home and shows his younger sister

Masha what he has learned there, strikes straight blows.

Now Masha comes to me on a visit and tells me:

"- Watch, Dad, what I have learned", then strikes me straight blows.

My daughter is 4.

I don't want her to grow up fighter, but share your opinion with me

should I send her to kickboxing or not?

It's really her cup of tea!

She is so small and wiry.

I call her Hitmonchan.

- Tell me please, how to pump a girl's nut,

so that it was as juicy as yours?

- I think that the most optimal exercise is squatting.

- With what weight?

- 60-70 kg.

- Is this useful or useless?

I think 70 kg is too f**king much.

- I think everything depends on the level of training.

- Ok, 60 kg, how much time should she squat?

- At least 15.

- Four approaches?

- Three.

- Will you show it?

- Let's try.

- Do you have a boyfriend?

- No.

- Guys, she has no boyfriend.

It was Miss Ulyanovsk – 2016,

here is her Instagram.

Subscribe to her, write, meet and talk.

- Some time ago I had a company that had such morals, you know,

to pick up girls, to tank up

and that's all.

So they had such values in life

That ain't right.

Everyone was under 30.

They were so feebleminded, so it was just nightmare.

That's why I change my environment. Sometimes it comes out,

sometimes fails.

I keep in touch with someone for over 15 years.

They are neither super businessmen, nor super sportsmen.

Just good people who really can help in a

difficult situation.

Thank God I didn't have much difficult situations, but I believe that these people who are around me nowadays will always help and guide me.

I have no strength.

I f**ked up.

Stop.

Now look, when you are with someone,

no one will ask you, who you are, what you are, how you are, where you are, where you are from,

how much do you weigh, how much do you squeeze, what do you eat and what do you ride, understand?

You would be just killed, understand?

So it's time to raise your f**king hands and survive.

Do you know why I started to train?

It was scary for me to go and get some bread.

I was 13, went to get some bread and saw them,

watching for me.

Do you know what I did?

Do you remember there was a fork

in the shops to taste the bread?

I tore this fork off and took it with me.

When they approached me, I took the fork out.

Then I understood that I needed to train.

For the summer I translated the book about karate from

French and redrew all pictures.

So I started to practice martial arts.

And you have all the conditions.

So never give up. When they start beating you,

God forbid you say "Whack me!".

That's not OK.

Get used to endure and never give up, understand?

You have only 10 seconds to survive,

but you gave up.

One hit on the head can lead to death.

Understand?

Try at the maximum of your will. Man up.

Understand?

Man up.

You know, many depends on the coach, of course.

I used to go to another kickboxing coach - to Emin.

It's hard

to mess friendship with work.

I call the training work.

That's why our trainings were like: once chat, twice chat.

That all was ineffective

That's not because Emin is a bad coach.

Just because we are friends.

I couldn't make up my mind perfectly for training.

I was always interested in something.

I'm training with Alexey now.

He told me immediately: "Pasha, if I train with you

and you don't hear me, I will hit you.

It I tell you to turn your foot, you must turn it,

if I tell you to dodge, you dodge.

If you don't hear me, you will get beans".

Everything is bull**it, don't buy into this s**t

What the hell,

I have forgotten to turn off the camera.

See you next time.

Love, peace and harmony!

For more infomation >> Прыжки на капоте BMW X5M, картина за $80 млн, откровенная тренировка с Мисс Ульяновск - Duration: 14:24.

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PLEEG - Starlight (feat.Yuca) [Lyrics] - Duration: 3:37.

For more infomation >> PLEEG - Starlight (feat.Yuca) [Lyrics] - Duration: 3:37.

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Rival & Cadmium - Fight For Me (feat. Chris Linton & Veronica Bravo) - Duration: 3:37.

♪ Fight for me that's all I ask you do ♪

♪ Don't erase me ♪

♪ Silence is a thoughtless way to let go ♪

♪ Then to face me ♪

♪ I wasn't always the bad guy ♪

♪ In the stories you were told ♪

♪ What are your friends all saying ♪

♪ Hanging on my watch ♪

♪ My thoughts are over run ♪

♪ To think that you have left me ♪

♪ To think that we are done ♪

♪ I'll go ♪

♪ And you'll never see me ♪

♪ Fight for me ♪

♪ Fight for me ♪

♪ Fight for me ♪

♪ (Would you fight for me) ♪

♪ Fight for me that's all you ask me to do ♪

♪ Can't erase you ♪

♪ Silence got the best of me I let go ♪

♪ Cannot face you ♪

♪ You weren't always the bad guy ♪

♪ Stories getting old ♪

♪ A book I had to close ♪

♪ Oh I can't read you anymore ♪

♪ Just strangers with some memories ♪

♪ Is all we have to be ♪

♪ Cause I don't have no armour left ♪

♪ To fight for your existence ♪

♪ Fight for me ♪

♪ (Would you fight for me) ♪

For more infomation >> Rival & Cadmium - Fight For Me (feat. Chris Linton & Veronica Bravo) - Duration: 3:37.

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YOUTUBE ABONE OL BUTONU EKLEMEK (FİLİGRAN YAPMA) - Duration: 4:27.

For more infomation >> YOUTUBE ABONE OL BUTONU EKLEMEK (FİLİGRAN YAPMA) - Duration: 4:27.

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Sega 32X Story | Nostalgia Nerd - Duration: 28:40.

The

Sega 32X is a system of legend, almost of myth.

It seemed to exist for such a fleeting moment, that it's existence could have almost been

imagined.

But yet, the Genesis 32X, as it was known in the States, Mega Drive 32X, in Europe and

Japan's Super 32X all existed, in their respective regions, and are actually remembered fondly

by a faithful few.

So let's unravel this short 90s tale of 32 bit superiority and see what went right and

exactly what went wrong for this Sega Genesis & Mega Drive add-on.

The year is 1994, and the Sega Genesis is now firmly the favourite game console in North

America, Europe & Australia.

The Nintendo NES had long held the reign in North America, but it's 8 bit hardware was

now dated & unappealing.

In Europe the Mega Drive was the cheapest 16 bit entry, pushing aside the old 8 bit

micros, consoles and even 16 bit hardware like the Amiga and Atari ST.

Of course, Nintendo weren't blind to this and had pushed their Super Nintendo out in

North America during 1991 and Europe in 1992, where it was rapidly gaining traction.

Sega had originally countered this threat with the launch of the Mega CD in 1992 and

1993 respectively.

This was also a Mega Drive add-on, designed to capitalise on the storage capacity of CD-ROM

whilst mopping up the PC Engine CD system in Japan, and Super NES in other regions.

As we know however, this was less successful than intended, with a high initial price tag,

and the majority of FMV games proving to be less appealing than they looked.

So it's here, on the 8th January 1994, where we find Joe Miller of Sega America and Sega

of Japan's CEO, Hayao Nakayama in a meeting, directly before the Las Vegas Winter CES.

There were other personnel in attendence from both regions, including Sega of America's

president, Tom Kalinske, but it was Nakayama who raised the need to build and deploy a

32 bit cartridge system before the end of 1994.

This concept was already gifted with the code name, Mars, but unbeknownst to Sega of America,

Japan were already working on another prototype known as Saturn.

This was intentionally kept hush to avoid leaks.

Nakayama's push for an interim console was due to fears the Saturn wouldn't be ready

before the end of 1994, leaving Sega exposed to new machines like the Atari Jaguar, 3DO

and even whispers of an new machine from Sony.

This machine then would be cheaper, and compatible with existing Mega Drive titles.

The idea being that Mega Drive owners would stick with the Sega brand, giving them access

to the cherished world of 32 bits, whilst still having access to their existing game

libraries.

Before the meeting's end, the original concept for Mars was presented by Japan's hardware

designer Hideki Sato.

At this stage, it was simply a Mega Drive with an additional Hitachi SH-1 processor

and a larger colour palette of 512 & 128 on screen colours.

It was then Joe Miller who pointed out that creating a whole new system around a slightly

upgraded Mega Drive was a waste of resources, and instead they should focus on an add-on

unit for existing owners.

From this point onward, Sega of America took project ownership and got to work.

Sega of America Take the Reigns

According to Joe Miller, 3 main designs for the new Mars add on were proposed.

The first was similar to Hideki Sato's concept, with a Hitachi SuperH-1 and a new video display

processor.

This combination would likely achieve levels similar to the Sega Virtua Processor or SVP;

another route already in development, having been announced in 1993 and culminating in

the release of Virtua Racing for the stock Mega Drive in March 1994.

This SVP chip was Sega's rival to the Super FX chip found in certain SNES titles, and

allowed, cut down releases of Sega's Virtua arcade games based on their new model 1 board.

The second concept was based around dual Motorola 68000's, combined with the DSP, and the third,

suggested by Sega of Japan, consisted of dual SH-2 processors and an upgraded custom VDP,

creating a complicated, but potent hardware combination.

The Hitatchi SH-2 RISC processor was actually created by Hitachi with Sega's new console

in mind.

The cost savings through creating an add-on, as opposed to a stand-alone console, allowed

for an increased specification without affecting the final retail price, and therefore the

latter option was chosen for progression.

Besides this, the specification was homogeneous to what Japan were developing for the Sega

Saturn and so familiarising developers which the dual processor setup seemed a no-brainer.

By this point, several months into the year, Sega of America became aware of the Saturn's

development, and with both machines on course for release before the end of the year, some

eyebrows were raised in both American and Japanese camps.

Sega of America weren't geared up to produce Mars, and so Japan's resources would need

to be split, and this looked like the start of Sega creating a battle with itself.

The 32X Comes Together

Figuratively and literally, the Mars hardware was designed to sit as a layer on top of the

Mega Drive, whereas the Mega CD, sat below it.

While the Mega CD still used the Mega Drive's video output and was therefore constrained

by both it's bandwidth and 61 on screen colours.

Mars would have it's own video ouput which could fuse with the Mega Drive, creating a

layer of greater control and ability.

This allowed 32,768 on screen colours, two digital sound channels, an extra 512KB of

RAM and 3D support, pushing 50,000 textured, or 160,000 flat polygons per second.

To put this in comparative terms, Nintendo's FX-2 chip can render 2,000 textured polygons

per second, the Atari Jaguar can do 10,000 and the 3DO can push 20,000.

The audio abilities would also be improved with a 2 PWM audio chip with three dimensional

'QSound' to compliment the Mega Drive's audio hardware.

Apart from the dual SH-2's and RAM, all other components of the 32X are actually controlled

by the Mega Drive's Motorola 68000, and although the dual SH-2 processors pack a punch, their

RISC architecture means sprite features, such as scaling, are coded through software.

The VDP does utilise a double frame buffer however, allowing for implementations, such

as hardware scrolling.

This fusing of hardware could be used in a variety of ways, but would often allow developers

to put the Mega Drive's hardware to task rendering game backgrounds, whilst the 32X could handle

the bulk of the action.

Sitting atop of the Mega Drive in a mushroom fashion, the system would also need to accept

Mega Drive cartridges, with a pass through feature, although the new 32 bit cartridges

would be slightly larger to differentiate.

Of course, differentiating this new hardware from it's 16 bit mother console was key.

Therefore the name 32X was used to highlight the 32 bit architecture.

Some corners argue that it stands for 32 X the power... but, given the Motorola 68000

runs at some 1 million instructions per second, whilst the dual SH-2's can reportedly push

around 40 million, that figure could have been even higher.

So given it's initial name was simply the Genesis 32 or Mega Drive 32, it's clear Sega

were keen to push the bit bandwagon.

Nakayama approved the design and production began at Sega's Japanese manufacturing plant,

forcing Sega to split their resources.

It's clear at this stage that although Sega of Japan were on board with this project,

there were those who saw the 32X as simply a distraction to the Saturn, and vice versa,

Sega of America could already see what problems the Saturn may bring about.

Never the less, 32X development pressed on with great speed, with news & rumours of it's

development circling in the press from April onwards.. a month after we'd seen drawings

of the new Saturn.

By the Summer CES on the 23rd June 1994, a Sega 32 System was on show to the eager press.

To us in the UK, it was presented as simply the Sega Mega 32, and offered a glimmer of

hope for Mega Drive owners.

Now it's interesting what people wanted at the time.

If you look back over old magazines, we see promises that this Mega 32 would bring VHS

quality FMV to Mega CD owners, and that it offered "semi Saturn compatibility", all for

a meagre £150.

Some of these plus points are things we simply disregard these days.

We look at FMV and note how terrible it was, or we look at Sega's timeline and scoff at

Sega's timing in regard to their Saturn.

But it's easy to forget how tantalising an affordable 32 bit upgrade seemed back then,

FMV and all.

The FMV claim does seem a bit bizarre, but in some respects it shows Sega's desire to

continue serving their existing customers, Mega CD owners or not.

By July we had a whole plethora of developers, reportedly lined up to produce titles for

this new mushroom shaped device.

This was a truly exciting time.

Interesting to note however, is that developers had generally received both Saturn and 32X

development kits at the same time.

The idea of developers cutting their teeth on the 32X may have seemed good from the outset,

but given the Saturn's Japanese release schedule was looking concurrent to the 32X, it's clear

that many now simply bet on the Saturn, leaving 32X titles a little thin on the ground.

Still, at the time, there was no suggestion of this.

Some of titles hyped pre-release included Sonic 4, in true three dimensional glory.

Shadow of Atlantis, which promised that upgraded FMV we still seemed hooked on, and a tantalising

Alien Trilogy.

The penned launch releases included; Doom, Farenheit, Star Wars Arcade, Super Afterburner,

Super Motocross & Virtua Racing, with various others on the way.

Launch

The 32X would launch on the 21st November 1994 in North America for $159.99.

A good conversion rate against the Yen, meant it actually launched some $20 less than expected,

but with a slight change to the lineup.

Available titles were; Cosmic Carnage

DOOM Star Wars Arcade

& Virtua Racing Deluxe

Rather than the plastic hard cases of the Mega Drive.

32X cartridges would find themselves nestled within a bed of cardboard, much like a Super

NES title, and as such, much less resistant to damage as well.

Apart from the woeful Cosmic Carnage, the other titles offered a reasonable line-up,

with Star Wars Arcade the most hyped and featured of the bunch.

This was an instantly recognisable franchise which made good use of the new hardware, although

not everyone liked it...

Despite this, by some it's referred to as "The Game that saved Sega in 1995", and that's

mainly because Nintendo were still batting well from their 16 bit corner.

Released in late November was Donkey Kong Country for the Super Nintendo, and thanks

to its incredible looking pre-rendered sprites and strong marketing campaign, it showed the

Super Nintendo could still make punches.

But Sega weren't joking about with the 32X.

It's easy to dismiss it, but they bestowed a $10 million marketing campaign upon it.

The

same as they pushed for the Mega Drive, and this time it was even more controversial.

A whole host of TV advertising, print and promotional videos - much like the Sega CD

- would follow.

This included an advert depicting the 32X banging the Mega Drive in order to produce

an "arcade machine".

The 32X would see it's roll out in Europe on 1st December, although units weren't widely

available until a few days later, with the UK price actually bumped to £169.99 (because,

y'know, we often got screwed back then).

Like North America, we witnessed a television and print campaign targeting the unit at Mega

Drive owners who may have grown up a little since their original purchase, although it

was on a smaller scale than the States.

Other areas such as Australia and Brazil witnessed a similar launch.

Japan's launch on the 3rd of December was even more low key, with the Sega Saturn having

already released 2 weeks prior, with it being both promoted & selling heavily.

Sega had hoped to push out over a million 32X units before '94 was out, instead this

number sat at just over 600,000 in North America, with some of these units still sitting on

store shelves.

In other regions, this figure was far lower.

This was the key launch holiday season, so Sega would have to put their all behind the

machine to keep it rolling into 1995.

Fortunately this was exactly what Sega of America looked to be doing.

A Tough Year

The Winter CES took place on 6th January 1995, and of course the Sega Saturn was featured

alongside the lone Virtua Fighter title, but Sega also dedicated a large portion to the

32X, featuring numerous titles, including the now ready & graphically impressive, Metal

Head, alongside the only Sonic derived title to appear on the system: Chaotix, or Knuckle's

Chaotix as it would be released in the US.

Sadly, Sonic 4 was just a pipe-dream, much to the disappointment to 32X owners.

Unfortunately, not only did you require an appointment to get into Sega's booth, but

they also had no killer title to push.

Knuckles' Chaotix itself wasn't terribly impressive, babsed on a proto-type game in development

for the Mega Drive, and divided opinion in the gameplay stakes.

This key period was where the 32X would make it or break it, and evidently it started to

break, with many simply side-lining the add-on as a stop-gap for the

Sega Saturn.

Rather than appealing as a cheaper option than their next generation console, most people

just decided to bide their time and save their money for a console that could push 5X the

number of polygons per second.

I mean, in reality the 32X wasn't actually that cheap.

Given the initial units had no bundled game, you'd have to shell out an extra £50 on top

of the £170.

Sega would phase in a £50 rebate voucher to help with this, but people wanted money

off, not the complication of claiming vouchers they could only spend on games.

Additionally, it's reported that some of the original shipment came without a Mega Drive

1 connector, leaving consumers to buy an adaptor for some £25, or at worst an entire Mega

Drive 2 to ensure compatibility.

Talking about what came in the box.

Along with the Mega Drive 1 cable adaptor and Mega Drive 2 case adaptor, we have some

metal inserts which are supposed to slip into the cartridge port, and connect with these

metal plates on the 32X; these were to reduce radio emissions and conform to FCC requirements.

Some boxes however also contained these dongles to plug into the Mega Drive expansion bus.

These dongles earthed the pins, further appeasing FCC regulations.

But apparently, it's inclusion was overkill, and many units simply didn't include them,

especially regions outside of the North American FCC regulations.

Again, due to FCC regulations, the North American packaging indicates the unit isn't compatible

with the CDX, but in fact it connects up and works just fine.

I mean proportionally, it looks like an adult squeezing into a toy car, but it works.

Sega had actually developed a cradle to make it fit better, but it wasn't commercially

viable to include components for FCC compatibility, and it was therefore shelved.

All these dongles, adaptors and clips brings us onto the aesthetic.

We need to connect the av cable from the Mega Drive to the 32X.

Then the 32X plugs into the TV.

We then have separate power supplies for each device, and if you have a Mega CD as well,

it really starts to get messy.

Sega actually released their own power strip to deal with this problem, providing adequate

spacing between each connector for the bulky transformers.

Later consoles then followed Nintendo's lead and incorporated power units into the console

casing.

BUT you know what, I didn't care about the extra wires, about the upsetting aesthetic,

or any of these other so-called issues.

I would have given my right arm for one of these in early 1995.

I would have been more than happy with the games on offer as well, even if Doom is squashed

into a small window, is lacking levels and has absolutely terrible music.

It was the price that put it out of reach for me, and it did for others.

Some became disillusioned with Sega entirely, having released the Mega CD to limited support,

now the 32X and the Saturn around the corner.

It looked like Sega were just trying to cash in where-ever possible, whilst Nintendo owners

were rewarded with a string of continuing titles for their older systems.

For many this was confirmed in May 1995 when Sega brought forward the Saturn release by

several months, priced at $399 and poised to compete with the Sony Playstation.

This wasn't a mass exodus however, mainly because developers such as Capcom, Acclaim

and EA Sports had already left.

This was more expediating what was already occurring.

The only glimmer of hope for existing 32X was talk by Sega America of a Sega Neptune

console.

This would incorporate the Mega Drive and 32X in one sleek unit, similar to the original

Mars proposal, however the rumoured price tag of $400 seemed ridiculous, especially

given it matched the Saturn.

The anticipated price was halved later in the year, making it more attractive, but by

October, Sega put a halt on the production of any consoles other than the Saturn, and

the future looked bleak for cartridge fans.

The End is Nigh

We know that putting all your eggs in one basket can be a poor move, however Sega had

demonstrated that chucking various eggs into a multitude of baskets was equally as poor.

The remainder of 1995 witnessed a drip of titles, including FIFA Soccer 96, Mortal Kombat

II, WWF Raw and the delayed Virtua Fighter.

The final two games for the platform emerged in January 1996; Spiderman: Web of Fire and

the only European region locked game, DarXide, which was penned to the Neptune's launch title,

and actually plays incredibly smoothly.

Although some European releases, such as Primal Rage were delayed until later in 1996.

By this point, units had been through several price drops and by the middle of 1996, 32X

consoles could be picked up for as little as $20, leaving a raw feeling in the guts

of those who paid full price just a year earlier.

Further raw feelings came from games such as Romance of the Three Kingdoms IV and the

much anticipated Shadow of Atlantis, which sadly failed to ever see daylight, stuck in

a late development phase and left to waste away, like a discarded coffee cup.

There remain mixed feelings about the 32X.

Some see it as a lesson is spreading too thinly.

Others see it as a console which served it's purpose, and kept the Mega Drive going for

just that bit longer.

I personally see it as the upgrade which could have been so much more, had it hung on a little

longer.

Had the Saturn been launched a little later, had developers had more time with its development

kits, had the price been just that bit cheaper, then I think we would have seen some amazing

games getting the most from this little mushroom shaped add-on.

As it stands, it still remains an exciting bit of kit which captures my imagination as

much today, as it did in 1994.

One thing that Tom Kalinske said in 2006 which bears true for both the 32X and the Mega CD

is this;

"I think, in hindsight to me, the great lesson is don't ever expect an add-on de-

vice to be as important as a true, new platform.

And I think that's what we had in mind.

We thought were going to sell millions of those, and that was unrealistic."

Sega did manage to sell around a million units.

Some 700,000 in North America, 270,000 in Japan and around 100,000 in other regions,

but this was less than half of the Mega CD, which Sega had also themselves considered

a commercial failure.

The 32X hardware would be used once more in the Sega Picture Magic; a Japanese tablet

for use with the Sega Digio-SJ1 and the Sega PriFun.

The main purpose of these devices is for photo manipulation, making use of those powerful

Hitachi processors.

So that brings the tale of the 32X to a close.

There was a point where they sold for peanuts, but now in the UK, you'll be lucky to grab

one from eBay for less than £100.

It appears they're more popular now than they ever were.

But before I go, let's do a bit of spot the difference between Mega CD games and their

upgraded Mega CD 32X iterations.

There were 6 Mega CD 32X compatible games in total, but let's start with Corpse Killer,

the first game to make use of both add-ons, and what do we see?....

well.... not a lot.

Now this always got me.

I expected this combination to herald unbelievable power, and indeed I bet it could given time

and the right developers.

But instead we just got very slightly enhanced versions of Mega CD games.

Did we get that promised VHS quality?...

well, it's certainly better on some games, given we can now experience more colours.

But VHS quality?

I just don't think it can handle the bit rate.

Let's finish up with Night Trap Mega CD 32X, as we fade to black.

Thanks for watching the Sega 32X story.

If you'd like to see some previous stories, click them here.

You can also subscribe to stay updated, or contribute to my Patreon to support future

videos.

In any case.

Thank you very much for watching, and have a great evening.

For more infomation >> Sega 32X Story | Nostalgia Nerd - Duration: 28:40.

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How to get 1000 Subscribers on YouTube [10 Top Tips] - Duration: 7:32.

So YouTube are changing goalposts. As well

as needing 4,000 hours of watch time you

also need 1000 subscribers to monetize

your content. So here's 10 tips to help

you get there.

Hello everyone welcome back to vidIQ.

My name is Rob, if this is your first

time here we are the YouTube tool and

channel that aims to help you get more

views in less time. Our tool is of course

free to download, a link is in the

description, and while you're at it

subscribe to our channel and click on the

notification bell to make sure you don't

miss any of our content. And as by way of

an introduction, that's our very first

tip: appeal directly to your audience

for a subscription. Now there is a school

of thought that suggests asking for

subscribers may sound a little desperate,

cheesy but it's simply a part of the

Youtube fabric. People ask you to smash

that like button to improve the

YouTube algorithm and engagement rates

now we're simply asking you to subscribe

to our channel for two reasons.

Obviously you want these viewers to come

back for future content on your channel

but if you're open and honest and say

that I need to get to 1000

subscribers to monetize my content and

help sustain the channel

I think subscribers and viewers would

accept that. I've never had a single

comment on one of my videos complaining

about asking for subscribers and if you

never ask you may never know. Another way you

could encourage your viewers to

subscribe is to do something a little

exciting and animate on screen like this.

You can get all sorts of resources from

all over the internet. Simply try what

fits for you and you may see an upsurge

in subscribers. Our next tip is to take

advantage of this icon down here which

is your watermark branding. When viewers

click on this icon it takes them to

your channel where they could subscribe

after watching more of your content. It's

edited and created via the branding page

on the creator studio. Now we have a two

pieces of advice for this little icon:

first of all put the words subscribe in

there just to encourage people to do

exactly what it says and don't introduce

it right at the beginning or the very

end of your video. You want it to act as

a visual distraction maybe 30 to 45

seconds into their video. Now you can't

put subscription links in video cards

but you can put a subscription

button in the end screens like this. Now

I know this is going to look a bit weird

don't worry the video is not ending here

but as you can see I'm trying to be

creative with the way I draw people to

that subscription button so give it a

try yourself. Next up we have what you

might call a dirty little web trick.

Whenever you share your YouTube channel

add this to the end of your link and

this is what happens. When users click on

it they are prompted to automatically

subscribe to your channel before

actually visiting your YouTube channel

page. As I say it's a little dirty that

might annoy some users who get this

pop-up and then click off your page but

I bet the majority of them will be

happily cancelling and looking at your

channel or subscribing outright. Another

way to directly appeal to your audience

for a subscription is to write a comment

and then pin it to your videos. When you

do this that pinned comment appears at

the top of the comments list. Now again I

feel as if honesty is the best policy. Be

open and transparent, tell your audience

why you're pinning these comments, why

you're asking for subscriptions.

Maybe it's because you want to invest

some of the money you earn back into the

channel with new equipment or products.

You could also add a similar message to

the video description of all of your

videos. If you have the bulk

campaign manager from vidIQ available

for boost and pro users it's accessed

from the video manager page of the

creator studio and as you can see

on-screen you could add a message either

before your current video description or

after and add it to certain videos or

all of your videos. All of this is

explained in a lot more detail in our

dedicated video so check it out. Another

thing you can do is reach out to an

entirely new audience by adding value to

other channels. That might be watching

their content and posting awesome

comments that get pinned or liked by

the channel creator and create a

conversation. When people get involved in

those conversations they're gonna think

Hmmm this video creator perhaps has

value on their own channel and visit

your stuff and perhaps subscribe to your

channel so think of it on a wider scale

beyond just your current audience try

and attract a new audience who may

really enjoy your content and subscribe.

As an example

we get all sorts of awesome comments

from you on our videos. I'm sure many

other video creators have read those

comments agreeing or disagreeing

generating a conversation perhaps

visiting your channels and subscribing.

In a recent example we had a video

creator who got an audit on one of our

live streams and that drew in a

significant number of new subscribers to

his channel. He increased his subscriber

base by five percent just by

contributing to our live stream so thank

you very much for that. Our next tip may

sound obvious but it does need

reinforcing: post new content on a

regular basis. For some viewers it may

only take one video to convince them to

subscribe to your channel but for others

they may watch a video, enjoy it, but they

don't subscribe. Then on their YouTube

homepage they see another new video from

you, they watch it enjoy it and say yep

I've seen a couple of videos from this

person now I enjoy their content I'm

going to subscribe. And following on the

theme of encouraging viewers to become

subscribers make sure that your channel

homepage is very welcoming. A channel

trailer, a good description about what

your channel does including a good

channel banner, and of course, plenty of

playlists that tell the viewer exactly

what your channel is about. In fact when

you're sharing videos share the playlist

video link. That means that when a

viewer is watching your video they're

within your playlist environment. They

may see more videos that they like from

your channel and eventually subscribe. So

those are ten tips to help you get up to

1000 subscribers. So why hasn't this

video ended just yet? Well we have an

eleventh tip, a controversial, one we're

not even sure we should suggest this but

everybody else is going to do it so you

might as well know what it's about.

Pstt. Sub4Sub. We can't avoid this

subject. Now that youtubers need to get

up to 1000 subscribers it's almost a

legitimate reason for youtubers to post

Sub4Sub. They're actually helping out

each other to get to a numerical value

in order to satisfy YouTube needs. But

this comes with a lot of caveats. If you

do Sub4Sub there's a very small

chance that you're actually going to get

any valuable watch time from those

subscribers and if there's a lot of

Sub4Sub going on from channels that

have no

intention of actually producing any

decent content or indeed any content

whatsoever- they might be gaming the

YouTube system - those channels could get

deleted by YouTube and then you lose a

slew of subscribers. The main thing you

should be doing is spreading a message

of value that convinces viewers to

become subscribers and not through

some simple transaction to get to a

target. And as a final note on the

subject of Sub4Sub if you do follow

YouTube by the book it breaks their

Terms of Service and you could receive a

strike on your channel so you have been

warned. And that's it for this video I

hope you found it enjoyable, informative

and useful. If you did smash that like

button and up YouTube algorithm, and of

course if you want more content just

like this subscribe to vidIQ. You see

it's easy. Enjoy the rest of your video

making day bye for now.

For more infomation >> How to get 1000 Subscribers on YouTube [10 Top Tips] - Duration: 7:32.

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3 NAJLEPSZE PRANKI BOGATY VS BIEDNY 2 - Duration: 10:25.

For more infomation >> 3 NAJLEPSZE PRANKI BOGATY VS BIEDNY 2 - Duration: 10:25.

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EXERCICIOS PARA DEFINIR PERNAS E GLUTEOS E PERDER BARRIGA! Como Aumentar Bumbum e Perder Barriga - Duration: 8:23.

For more infomation >> EXERCICIOS PARA DEFINIR PERNAS E GLUTEOS E PERDER BARRIGA! Como Aumentar Bumbum e Perder Barriga - Duration: 8:23.

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Dégustation en couple... du Crocodile ?! Du Kangourou ? 국제커플 악어, 캥거루 그리고 에뮤 육포먹기 - Duration: 7:04.

For more infomation >> Dégustation en couple... du Crocodile ?! Du Kangourou ? 국제커플 악어, 캥거루 그리고 에뮤 육포먹기 - Duration: 7:04.

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アメリカの巨大スーパー、ウォルマートでお買い物。アメリカ生活・お買い物編 #69 - Duration: 12:47.

For more infomation >> アメリカの巨大スーパー、ウォルマートでお買い物。アメリカ生活・お買い物編 #69 - Duration: 12:47.

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100,000 Subscribers... - Duration: 2:47.

I could do it, I could do it there and then.

I have been doing this act since I retired

but my love of music I've had since I was a little girl.

How long?

It's worth waiting for.

OMG!

Good!

Oh God, You Are So, So,So Amazing!

For more infomation >> 100,000 Subscribers... - Duration: 2:47.

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PayManager Portal : TA Bill🏍Medical Annexure😎✍|Download Pay Slip Month wise |Deduction SI, GPF, TAX - Duration: 4:24.

Subscribe MI Tech n click on BELL icon n get Notification on Smartphone

For more infomation >> PayManager Portal : TA Bill🏍Medical Annexure😎✍|Download Pay Slip Month wise |Deduction SI, GPF, TAX - Duration: 4:24.

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If Sania Mirza Did Not Marry With Shoabi Malik Then Which Bollywood Actor She Would Marry - Duration: 2:00.

sania mirza coffee with karan

sania mirza and shoaib malik

sania mirza wants ranbir kapoor

For more infomation >> If Sania Mirza Did Not Marry With Shoabi Malik Then Which Bollywood Actor She Would Marry - Duration: 2:00.

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Tiragarde Sound In-Game Exploration! World of Warcraft Battle for Azeroth - Duration: 7:00.

Hello guys, So in this video we'll explore tiragarde

sound and I've tried to avoid all untextured models because it wouldn't be fair to show

them when blizzard aren't done with them yet.

I hope you guys will enjoy the video

For more infomation >> Tiragarde Sound In-Game Exploration! World of Warcraft Battle for Azeroth - Duration: 7:00.

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💗5 Planters Ideas That Will Make Your Neighbor Envy💗 - Duration: 3:45.

Unique, easy and fun planters can bring an impressive change to your outdoor space.

Almost anything can be used to make gorgeous containers for your lovely plants.

If you want to transform your garden into a head-turner,

check out these amazing planter ideas that will make your neighbor envy! by simphome.com

1. Antique Birdcage Planter

Bring back the 80s atmosphere

by giving your garden a vintage touch with this antique planter.

Create fun display for your plants with repurposed items like an old birdcage

to achieve a distinctive look that no one else in the neighborhood will have.

All you need to do is to clean out the cage

and put vibrant colored flowers in it.

This is surely a no-brainer planter idea that will make your neighbor envy.

2. Barrel Planter

If you are more into a countryside and cowboy themed garden,

you must consider this beautiful barrel planter.

Even if you are living in a tiny apartment,

a small sized wooden barrel filled with potting soil can make a lovely home for your favorite seasonal flowers.

This is a classic and timeless piece to build a wonderful rustic garden look.

In fact, barrels are basically shaped like containers already

so there's not much effort you need to do to turn them into lovely planters.

3. Wishing Well Planter

Give a magical touch to your garden with this easy-to-make wishing well from recycled tires.

If you're lucky enough, your neighbors will give them out for free

or you can scavenge around the block.

Just stack a couple of them,

drill drainage holes, put a roof on, and you're good to go!

This wishing well looks great with bright colors

but you can always use your imagination and creativity

to paint them in any design you like.

4. Hanging Herb Planter

Repurposing old items is a win-win solution for your crafty soul and your pocket.

Not only you will save money,

but creatively reusing junks will also save our Earth!

This project is all about giving a new purpose

to used cans or baskets into the most amazing and gorgeous planters you can make your own.

Throw in some potting soil and veggies or herbs, voila!

You have your own edible garden in your front yard and make your neighbor jealous.

5. Terracotta on the Wall

Lining your terracotta pots on the ground is the most boring thing a green thumb could possibly do.

Don't waste your time planting your best flower collection on them

because no one would even care to take a second glance.

Instead, elevate your potting level by hanging them on your wall.

Hang some vines as well to make a natural frame to add a little more 'green' decoration.

Generally, a neat and well-organized garden will add its own aesthetic to your home.

No matter how much outdoor space you own,

even the smallest garden area will make any head stop and stare for a while.

With a proper care and planning,

you can transform your front yard into a masterpiece

that will impress anyone and greets you warmly when you come home.

So, from many planter ideas that will make your neighbor envy above,

which one you would implement at first?

Come back again next time with more home, Kitchen makeover and decorating ideas.

Like this video, comment it, or better yet share it with everyone in your social circle.

Don't forget to press subscribe button if this channel is new to you.

See you again later and thanks for watching

For more infomation >> 💗5 Planters Ideas That Will Make Your Neighbor Envy💗 - Duration: 3:45.

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How much do you know about J-Hope? | BTS - Duration: 2:49.

You have 10 seconds to answer each question

When he was born?

For more infomation >> How much do you know about J-Hope? | BTS - Duration: 2:49.

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4 Things Quite People Should Ask Themselves When Things Getting Hard - Duration: 3:09.

4 Things Quite People Should Ask Themselves When Things Getting Hard

Quiet people, or introverted people should not stay at home, daydreaming about their

future, and planning what they will do in the future all the time.

In order to achieve all that dream, they also need to act on something they are passionate

about, or just to survive and live on.

Upon socializing and so many interaction, it's to be expected for introverts to feel

exhausted and drained.

Well, Every introverts have different level of exhaustion and the amount of alone time

they need to recharge, also how much social energy they can spend to socialize everyday

before needing their alone time again.

The next time you are finding your energy level stretched thin, probably it will be

helpful to ask a few simple questions to yourself so you can control your activity for the next

days.

#1 - Times to socialize

What is the ideal frequency to socialize?

While this question is fairly easy, there is actually no exact answer.

You need to figure out the answer by yourself.

How?

Through experiment.

You need to count how long you are in a public setting without being exhausted.

Once you do, you definitely can make other people happy by joining them without exhausting

yourself.

#2 - What is considered as socializing?

For quite people, it means going with a large group of people and go for extreme activities.

Introverts absolutely have different thoughts about it.

Socializing can be considered as going out around the public places such as park, museum,

theater, or anything with or without friend.

You decide which one is considered as socialization and you need to set the frequency of having

socialization throughout your life.

Otherwise, you may be missing the joy of the world.

#3 - Am I eliminating social distraction?

Different introversion requires different treatment.

Sometimes, completing all social distraction that comes through some channels such as phone,

internet, or text message make you feel drained even though you do not have physical interaction.

This question is important to ask because it determines how intense you are in interacting

within a given week.

#4 - What is the purpose of socialization

The last question you need to address is the purpose of socialization.

If it is only for obligation, you probably miss the important part of socialization.

You need to find the real meaning of every single interaction you made with others, be

it to understand people more or be it for practical purposes.

All in all, that's the 4 things quite people should ask themselves when things getting

hard.

Really cool information isn't it?

Please share your thoughts and experiences in the comments below!

Don't forget to subscribe to our channel and watch all our other amazing videos!

Thanks for watching!

For more infomation >> 4 Things Quite People Should Ask Themselves When Things Getting Hard - Duration: 3:09.

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Go Fish GONE WRONG! (Dark Comedy Sketch) - Duration: 6:17.

Do you have any kings? Nope go fish. Do you

have any threes? Go Fish.

Do you have any sixes? Go Fish.

Do you have any fours? Go Fish.

Do you have any Dukes?

Go fish... wait what?

Dukes. Do you have any Dukes?

Dukes?

Yeah Dukes.

What the hell are dukes?

Come on now Dukes. You know Dukes? The little Viking looking guy carrying the mallet?

What? There aren't any Dukes in a deck of cards. All

right. Do you have any Amish? Did you just ask if I have any Amish? Yeah Amish. Are

you high? Why do I have to be high in order to ask if you have any Amish? Do

you even know what's in a deck of cards? Um yeah. Then why do you keep asking for

things that aren't in a deck of cards? I thought they were in the deck. You thought there

was a card for Amish? Forget it, let's just keep playing. All right well

still your turn. All right do you have any jockeys. I'm done.

What? I'm done playing with you. Come on now. Either you're messing with my

intellect, or you're not right in the head. Now why you gotta act like that? You're

the one who's acting like that. Acting like what? That! That. Say something like...

you're the one who's saying stuff like that. Now why you gotta say that. That! Now

why you gotta say, "that!" Whatever "that" is. I'm done I'm calling Merv. Uh, you can't

call Merv. Oh yeah and why's that. Cuz Merv's dead.

What? Dead, you know...dead. Oh no no. Merv's not dead.

I just called and talked to him this morning. Right, about that. That wasn't Merv

on phone. It was me pretending to be Merv.

Hello Bill. Jolly fine day is it not? I've got itches

in my britches...Merv. Hey, that sounds just like him, but why, why in the hell would

you do that? Why would you take his phone and imitate him? Because I shot him in

the head with my revolver. You shot Merv in the head with a

revolver? Well now that I think about it it was more like his upper neck. You damn

fool! why would you go and do that? He was being annoying. Annoying? Yeah he kept

doing this weird octopus sound with his armpit so I shot him in his left armpit.

Well you just said you shot him in the upper neck. Can't it be both? You're a

madman. A madman! You're crazy! You ought to belong in a... in an insane

asylum. Now that's not very nice. Not very ni... you just put a chunk of lead in

Merv's armpit and upper neck. I shot him right about here. Where does

the neck end in the head begin I... I'm calling the sheriff. Now why would you go

do something like that? You're gonna pay for what you've done. Put down the phone

Bill. Get away from me jack. Put it down. No! Put it down.

Never.

He couldn't just put down the damn phone.

That...that is a Duke. You're gonna tell me that that's not a Duke, that is a Duke!

Shit.

This is a lot harder than dragging Merv.

Hello? Charlie! How you doing buddy? Oh I'm doing fine just fine. Just, just doing my

thing. Just out here doing my thing, clearing out the fields like I always do.

Yeah, what's that?

Absolutely you can come over. Yeah, yeah.

Maybe, maybe Merv and Bill can join us too.

Yeah yeah. He'll definitely be here.

Yeah, yeah.

I got a new deck of cards maybe we can

play some Go Fish

For more infomation >> Go Fish GONE WRONG! (Dark Comedy Sketch) - Duration: 6:17.

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[RU] "Skyrim Together"? rejected by Bethesda? - Duration: 4:59.

For more infomation >> [RU] "Skyrim Together"? rejected by Bethesda? - Duration: 4:59.

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Live Stream Pre Recorded Videos to Facebook, YouTube & Periscope - OneStream - Duration: 1:53.

Welcome to OneStream . With OneStream you can schedule and livestream your

pre-recorded videos to social media like Facebook live, YouTube live, Periscope, etc.

All without installing any software. To start, go to onestream.live and

login to your dashboard. Connect your desired social accounts

like Facebook pages or groups, YouTube and Periscope channels to OneStream.

As an example, let's connect a Facebook page to OneStream. From the

sidebar, go to Add account under Accounts section, click the Page button under the

Facebook icon. All your pages for which you have admin or editor rights will be

displayed. Choose the page or pages you wish to connect and click Connect to OneStream

button. Connected social accounts will appear in the sidebar under

accounts. Similarly, you can add Facebook groups,

YouTube and Periscope channels

After connecting the social accounts, now you

can upload a video and schedule it to go live. To upload a video either click the

social account where you wish to schedule or go to New Stream section.

Now upload the desired video, set the title, description, select the date, time and

time zone. If the schedule is not set, the video will automatically go LIVE after

one minute. Choose one or many social accounts and click Create Stream button

and that's it. OneStream will take care of the rest.

YES, IT'S THAT SIMPLE!

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