Bad dancer interferes  it is known that.
  What prevents the domestic  video game developers?
  Big profits, due to  what all lazy?
  Small income due  which nobody takes up
  serious projects?
  genre and lack of crisis  new ideas?
  Invalid state  policy?
  Why do a few more years  back home Igroprom
  thundered, and out of our hands  creators out if
  not a masterpiece, something memorable  games, and now the view
  our igroproma is,  somewhere on the same level,
  and that the opinion of the Russian  a movie that, with very few
  except people with  at least a little intelligence
  above average, watch  Not recommended.
  Let's try to understand  in this matter.
  Governmental support.
  Our government can not  reproached for the fact that it
  not interested  his people, but that
  In the area of the game  industry, then all bad.
  For example, in England and the United States  constantly provides grants
  the promising game  design, which are
  generally fall in cash  simple, indie studios.
  Note that these grants at the root  differ from those
  directed to the so-called  the development of democracy.
  Gaming Grants - especially  for its distributed
  inside the country.
  Well, okay, the United States and Britain  - This is, and there is this
  industry is not developed  our example, but the same
  there is Poland, which under  sideways, and whose government
  allocated in the past year  several million zlotys
  studio CD Projekt RED to support  pants and the fact that the company
  again pleased the world games  no worse than third Witcher.
  Very good initiative, and it was  would be nice if something
  similar happened  in Russia.
  Aping.
  Western culture is contagious.
  It is simple and easy to understand.
  It does not act at all,  but on many.
  Our game developers  - The same people, and also want to
  ape.
  One rivet once  "Our answer to Hollywood" tumbling
  on the heads of the spectators spooky  slag, others want to sing
  blues as negros in the ghetto,  but it turns out Tambov-Ryazan
  tunes, with which the same  negros from the ghetto only laugh.
  In the course of such investigations  born such a terrible thing,
  a Russian rap.
  Well, about our rockers,  I do not have anything of his own,
  and blindly copying Western  artists I generally keep quiet.
  The same happens  and igroproma.
  Our attempt to do,  something on the American
  manner, as if the cobbler,  lifetime shivshy boots,
  decides to sew, for example,  dress.
  As a result, he will succeed  one big boots, which
  nobody needs.
  It gives examples of unsuccessful  I will not imitate you
  know them, except to say,  that the loss of self-identity
  - This is bad.
  The pro-Western commerce.
  This item is similar to the previous one,  but it has one difference: if
  one domestic rap artist  It begins to wriggle, imitating
  American blacks, making  it is from the heart, then the other, forced
  do it to fit  in conjuncture, otherwise it
  quite simply will not buy.
  So we try our Ivana  Yes Stepan make games
  For John and Bill, looking  them in the eyes and mouth, trying to
  guess what they are watching,  and that is chewed.
  It turns out so clumsily,  as soon as possible.
  I know a bunch of examples where  the same US pleased
  We listened, something primordially  Russian, folk, ethnic,
  original, and do not remember  one example, when the domestic
  a copy of the American entertainment  genre would cause serious
  interest in the West.
  Copies do not matter,  if there are originals.
  As a result, developers are forced to  working with Western customers,
  and to release the game on the western  sites, representing
  their products on the clumsy  English, often forgetting
  that we were not expected, and that  to please his audience can
  be much more profitable.
  The desire to fast money.
  It is no secret that many of our  talented professionals
  cast serious achievements  and begin elementary
  tinkering, producing  packs monotonous flash games
  or dull with brauzerki  fierce or given.
  It seems that such goods  easier to sell.
  They are popular  greater than any
  Historical action based on,  for example, or the Quiet Don
  War and Peace.
  Therefore, with a few exceptions,  domestic Igroprom
  associated only with  all sorts of merry
  Farms, and brauzerki  a bunch of social games
  networks.
  It is as if a genius  artist portrait stop
  create masterpieces, which  leave the month and will start
  write faces three gentlemen  thaler apiece, while spending
  For every portrait  for a couple of days.
  Disbelief investors.
  Returning to the previous  point, I can say that
  domestic igrodelov  I understand.
  Everybody wants to earn  more working with
  less.
  Many can be agreed and  to work on large
  projects in order to implement  their ambitions, but the trouble
  that these projects  very little, for investors
  They do not believe in that.
  He is an elementary unusual.
  This in pre-Petrine  Russia to bring the potatoes
  there the merchants, and offer  grow and sell.
  No one is not subscribe.
  Our investor easier  build a shopping center,
  you invest, for example,  in Stalker 2, because shopping
  center - here it is, and virtual  game for the udder is not felt.
  There need a powerful jerk,  to any studio,
  releasing large game,  I get rich, thereby
  pushing private capital  to invest in Igroprom.
  Piracy.
  It is possible that investors  It was.
  There were so splyli, rather  burned on the infinite
  piracy level.
  Games brainer steal,  find opportunities to play
  in them, without paying a penny.
  Therefore we have now,  that no new game is something
  network that spiratit  impossible.
  At the time, the love of the fans  Stalker ditched second
  part that has been,  We began to develop.
  Love was present,  and it is known to be present
  the love of money can not buy,  she gets free,
  It turns our gamers  free whole trilogy,
  depriving millions of developers,  and maybe billions.
  Here you have a clear answer  on the topic: why is it bad
  investors do not want to give  good money games that
  would love to domestic,  and not just gamers.
  Care of the old school.
  The golden age of the world igroproma  It fell to 90s.
  This happened because,  that computer technology
  made quality  jump, and developers
  video games - yesterday gamers  - Got a shelf projects
  video games drawn  pencil in a notebook, and
  with love began to realize  conceived years earlier.
  It is also important that  before video games were more than
  art than commerce,  and now it is almost
  always-commerce, and there  where people are more fond of money,
  than their job, nothing good  will not work.
  A similar situation, only  on a smaller scale, happened
  and we have: the old ideas have dried up,  original authors are not afraid
  to express their talent, gone  retired, left for the United States
  or do other, invisible  our project eye
  and in the arena went out to citizens of copywriters,  trying to make,
  creating a copy of which  I spoke earlier.
  As a result, domestic  igroproma, and indeed in
  all the so-called show business,  formed a crisis of the genre:
  there are no new ideas, present,  violent and ebullient creators
  no finance for the implementation of  conceived not.
  Who would not agree, can still  time to review the transfer,
  that shows us  ORT New Year's Eve.
  Russian game for Russian?
  So maybe we should have Russian  developers start making
  games for Russian?
  Speaking of "Russian" and "Russian"  I mean 143000000th
  and multi-ethnic population  our great country.
  You can easily be  or ethnic Buryat
  Armenian, but if you know how  and, most importantly, you want
  make high-quality games,  then maybe it is time to throw
  rely solely  to the west of the buyer,
  for there you do not care enough  who needs, and unfold
  towards our citizens,  which in recent years
  We have become accustomed to over the game  you have to pay.
  Already buying games in the same  Steam does not look silly extravagance,
  and there is hardly a lot  people who say that
  spend one or two thousand  rubles for a truly
  quality game created  our our - inadmissible
  thing.
  So it is believed that  if the Americans are well
  Used thought and imposed sanctions  also in relation to our
  video game developers,  it would benefit
  Not only them, but all of us.
  Finally I express the hope  that would be good,
  if the material  I reached not only to simple
  video game developers,  but also to potential investors,
  and there, staring, and before someone  from our officials.
  After all, as practice shows,  if the time to pounce,
  problem can be solved.
  And the fact that our game industry  for many years does not spoil
  us something really  quality - of course,
  problem.
     
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